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A Look At One of Blizzard's Retired World of Warcraft Servers

MojoKid writes "At last count, Activision Blizzard pegged the number of World of Warcraft subscribers at 10.2 million. It takes a massive amount of gear to host all the different game worlds, or realms, as they're referred to. Each realm is hosted on its own server, and in late 2011, Activision Blizzard began auctioning off retired server blades from the days of yore to benefit the St. Jude Children's Research Hospital. They sold around 2,000 retired Hewlett-Packard p-Class server blades on eBay and donated 100 percent of the proceeds (minus auction expenses) to the St. Jude Children's Research Hospital, which seeks to advance the treatment and prevention of catastrophic diseases in children. This article has a look at one of those retired server blades."

116 comments

  1. For the...! by chuckfirment · · Score: 5, Funny

    For the Horde, I mean, FOR THE CHILDREN!

    1. Re:For the...! by willaien · · Score: 4, Funny

      If you've taken care of children for any reasonable amount of time, you don't recognize a difference in those two words.

      Well, at least I can't.

    2. Re:For the...! by m.ducharme · · Score: 4, Funny

      For the Horde, I mean, FOR THE CHILDREN!

      So, for the Alliance, then.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    3. Re:For the...! by sixsixtysix · · Score: 2

      Children's Week isn't until next month, you insensitive clod!

      --
      ...
    4. Re:For the...! by Anonymous Coward · · Score: 0, Offtopic

      For the Horde, I mean, FOR THE CHILDREN!

      I'm sorry, but as a Blood Elf Mage, I must say this server is pretty lame. Everyone who's anyone plays PvP, not PvE.

    5. Re:For the...! by jpbelang · · Score: 1

      For the Horde, I mean, FOR THE CHILDREN!

      So, for the Alliance, then.

      For the ward!

      --
      JP http://www.wearerite.com
    6. Re:For the...! by korgitser · · Score: 2

      And some for Leeroy Jenkins...

      --
      FCKGW 09F9 42
    7. Re:For the...! by Bieeanda · · Score: 5, Funny

      Just goes to show: It Takes a Child to Raze a Village.

    8. Re:For the...! by Chris+Mattern · · Score: 2

      FOR PONY!

    9. Re:For the...! by GodfatherofSoul · · Score: 1

      OMG is that good.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    10. Re:For the...! by Ihmhi · · Score: 4, Funny

      I worked at an after-school program with 60 kids from grades K-5.

      I think if we ever entered a serious war I would rush to the front lines. I no longer fear death, for I have seen all there is to be seen.

    11. Re:For the...! by Anonymous Coward · · Score: 0

      Been waiting a long time to use that line, have you?

    12. Re:For the...! by Talderas · · Score: 1

      It's even more messed up when you consider that children necromorphs in Dead Space 2 are collectively called "The Pack". The Horde, The Pack, same fucking thing.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    13. Re:For the...! by Vrtigo1 · · Score: 1

      Your sound card works perfectly!

  2. shipping cost? by vlm · · Score: 2

    With shipping, which was almost as much as the server itself, I paid $243.50 for this showpiece.

    Hmmm $100 or so to ship? Someone's padding that expense line. I would not flinch at $25 to $50 but this smells of those ebay auctions where its $0.01 for the product and $50 to ship.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:shipping cost? by Anonymous Coward · · Score: 0

      Shipping a server with insurance? $100 is not unreasonable.

    2. Re:shipping cost? by FreedomOfThought · · Score: 1

      Insurance for what? This is irreplaceable, correct?

    3. Re:shipping cost? by Anonymous Coward · · Score: 5, Informative

      we ship servers constantly (data center), average cost of actual shipping is around $125 within Canada/US, for a 1U system. They are heavy, require special packaging (2" solid foam surrounding the system to meet insurance requirements) and usually double boxed.

    4. Re:shipping cost? by Dahamma · · Score: 1

      "Irreplaceable" but yet still only worth $143 in the open market. Most shippers insure the first $100 for free, so the insurance on this couldn't be more than a couple bucks...

    5. Re:shipping cost? by Dahamma · · Score: 1

      It's not a 1U, it's a much smaller blade that only weighs about 18lbs. And there isn't much insurance cost since it's non-functional, encased in lucite, and apparently only worth about $143 based on the auction prices. More like shipping an $143 piece of artwork to hang on the wall...

    6. Re:shipping cost? by Anonymous Coward · · Score: 0

      Hmmm $100 or so to ship? Someone's padding that expense line.

      Someone isn't letting St Jude get much.

    7. Re:shipping cost? by rhook · · Score: 1

      It is not encased in anything, they simply put a clear cover on it.

    8. Re:shipping cost? by Kenja · · Score: 1

      Insurance for the purchase price. Otherwise, it breakies money go bye bye.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    9. Re:shipping cost? by FreedomOfThought · · Score: 1

      Okay so at least you get your 143 bucks back. I guess that would ease the pain to some extent of losing a one of a kind collectors item. I was asking a serious question, btw, so thanks for answering. :D

    10. Re:shipping cost? by Anonymous Coward · · Score: 0

      It is not encased in anything, they simply put a clear cover on it.

      You'd still use shipping materials, foam, cardboard stints, etc in place when you place it into the box to ship.

    11. Re:shipping cost? by Dahamma · · Score: 1

      And if that all cost $100 then Amazon, etc. would be losing a shitload of money from all of their free shipping offers. I've shipped much more valuable and fragile items for a lot less.

    12. Re:shipping cost? by Anonymous Coward · · Score: 0

      He stated that he bought an EU server while I'm assuming that he lives in the US. When I was looking at buying one the EU servers cost $100+ to ship to a US address while the US servers were around $30 to ship.

    13. Re:shipping cost? by Anonymus · · Score: 1

      Others have pointed out that the $100 shipping is also from France to the US. I can't even ship 18 pounds of food from the US to Europe for under $100, so considering this is a breakable and insured server, that sounds like a great price to me.

  3. Blades by sexconker · · Score: 0, Offtopic

    Are we still using blades? They save physical space but they add complexity, cost, points of failure, and the heat they generate is the same (or worse) per performance, all concentrated in a tiny box with higher cooling demands. New Xeons and Opterons have buttloads of CPU cores and then you just visualize shit. Why mess with blades?

    1. Re:Blades by alen · · Score: 2

      vmware still has issues with all the I/O going through the hypervisor. the blades have local storage for the OS

      there are still applications like Cognos and others that say that if you run them in vmware then use a separate physical server due to the I/O demands and the fact that you have to specially code around the oversubscribing feature of vmware

    2. Re:Blades by jandrese · · Score: 4, Insightful

      Um, where do you think those Xeons and Opterons are installed? In individual towers? 1U servers are basically the same as blades except you have a lot more smaller redundant parts (power supplies, fans, etc...).

      Plus, you are griping about hardware that has been retired.

      --

      I read the internet for the articles.
    3. Re:Blades by fuzzyfuzzyfungus · · Score: 1

      My sense is that 'blade' as in "Wow, look how many basically-just-a-1U-with-the-economics-of-a-laptop we can cram into a proprietary cage that costs $15k empty!" isn't as trendy as it used to be; but that some of the cuter setups that offer integrated switching, dynamic allocation of a pool of disks to individual blades, and other functions that help save on switches, cabling, SAN architecture, and so on were still in a slightly tense state: On the one hand, they had the potential to be more cost effective that the discrete stuff, for certain applications(because they genuinely saved on interconnect silicon, cables, and various overprovisioned-because-every-1U-needs-to-have-one components); but vendors were having a terribly difficult time resisting the temptation to use the fact that you had to purchase all the bits from them to start gouging and slacking off on standardized management interfaces.

    4. Re:Blades by Anonymous Coward · · Score: 5, Funny

      Are we still using blades?

      Hipster IT admins, ASSEMBLE!

      "Blades are so mainstream. People in the know use a CPU with buttloads of cores. I'd tell you what brand, but it wouldn't matter, you've never heard of it."

      "Sure, 10-speeds save physical space, but they add complexity, cost, points of failure, and the heat they generate is the same. That's why I prefer fixies."

      "Why mess with blades? You can't even put a bird on them."

    5. Re:Blades by fuzzyfuzzyfungus · · Score: 4, Insightful

      The main saving grace of the humble 1U is that it doesn't have a vendor who has you by the balls for the next 14-ish systems you buy, along with a variety of option cards and things. Your basic rack doesn't provide much in the way of amenities, leading to lots of messy duplication of 40mm jet-fans and PSUs and a cable mess; but it just doesn't have the lock-in of a physically and logically proprietary cardcage...

      So far, the blade guys have had a difficult time not pocketing as much of the extra efficiency value as they can, while the commodity 1U knife-fight is wasteful; but it is rather harder for your vendor to achieve market power over you.

    6. Re:Blades by sexconker · · Score: 2

      Um, where do you think those Xeons and Opterons are installed? In individual towers? 1U servers are basically the same as blades except you have a lot more smaller redundant parts (power supplies, fans, etc...).

      Plus, you are griping about hardware that has been retired.

      1U servers are basically not the same as blades, lol.

    7. Re:Blades by billcopc · · Score: 5, Informative

      Blades are all about density. If I can squeeze 10 dual-host blades in a 7U enclosure, that's 13U saved vs 20 1U servers. Add the fact that many modern blade enclosures integrate modular switches, and you can squeeze 120 hosts per rack, instead of just 38-40. The hardware cost difference is negligible, since you're buying one set of redundant power supplies to power all 10 blades. The enclosure itself is costly, but the blades aren't much pricier than a comparable server board.

      If you're deploying lots of them like Blizzard, choosing blades means you only need 1/3rd of the floor space, 1/3rd the shipping cost, 1/3rd the installation labour, which represents a huge chunk of change when you're colocating at top-tier datacenters all around the world.

      Blades may not make sense for everyone, but don't write them off just because your needs are satisfied by simpler solutions. Virtualization is a great tool that offers tremendous flexibility and reduced costs, but it is not a magic bullet to solve every problem. It excels at handling small jobs, and fails hard with large ones. For example, virtualization struggles with I/O heavy workloads, which are becoming increasingly important with the meteoric rise of data warehousing and distributed computing. Processors are the easiest part of the equation.

      --
      -Billco, Fnarg.com
    8. Re:Blades by AK+Marc · · Score: 3, Informative

      Because you can treat a single blade chassis as a single computer, despite the fact that it has 10+ computers in it. So, rather than separate boxes tied into a SAN, you have a single "computer" with directly attached drives (SCSI drive farm) for better performance. Then you cluster piles of those with a shared SAN for what must be shared across them. Better performance than separate machines.

      Oh, and blade servers have better reliability, even if you think they have more points of failure. And, depending on your setup, space is a cost that is a consideration, and compactness will save money.

    9. Re:Blades by Mister+Whirly · · Score: 2

      No they are not still using blade servers, hence the reason they are selling them off as historical pieces of art basically..

      --
      "But this one goes to 11!"
    10. Re:Blades by GNious · · Score: 1

      vmware still has issues with all the I/O going through the hypervisor. the blades have local storage for the OS

      HP absolutely promised us and our customer that there is no I/O issues using their vmWare server-solution, compared to bare-metal.....not that I believed them.

    11. Re:Blades by Anonymous Coward · · Score: 1

      For example, virtualization struggles with I/O heavy workloads, which are becoming increasingly important with the meteoric rise of data warehousing and distributed computing.

      And funnily enough, MMO games. When you've got tens of thousands of players buying/selling, looting, switching about items, leveling up, killing stuff, and updating statistics on just about everything they do, its no home fileserver anymore. IO was the prime issue that made the EVE Online in-game Marketplace rather unresponsive at times.

    12. Re:Blades by yurtinus · · Score: 1

      "Blades are so mainstream. People in the know use a CPU with buttloads of cores. I'd tell you what brand, but it wouldn't matter, you've never heard of it."

      You sir are my hero.

      --
      +1 Disagree
    13. Re:Blades by Anonymous Coward · · Score: 0

      "Are we still using blades?"

      No, that's why we're selling them off.

    14. Re:Blades by Anonymous Coward · · Score: 0

      Virtualization is a great tool that offers tremendous flexibility and reduced costs, but it is not a magic bullet to solve every problem.

      Exactly: blades not an anti-thesis to a 4U overbuilt VM host with a mess of cables pouring out the back. Depending on how much RAM you can stuff into a given box will tell you just how much consolidation you can get. If a few more blades each holding more RAM/U than the hefty ultra-deep-dish-pizza boxes, then blades may be an alternative.

      For example, virtualization struggles with I/O heavy workloads, which are becoming increasingly important with the meteoric rise of data warehousing and distributed computing.

      CISCO UCSes are blade server enclosures that designed specifically with virtualization in mind. They are reported (*cough* marketing *cough*) to have pretty good I/O. The price is not nice, of course.

      However, if you want virtualization and I/O, then try IBM LPARs on Power hardware. Pretty much a blade-like system. You just shove $$$ money at IBM and they flip extra capacity "on" for you.

      Just watch out that you don't end up like the IBM Power architecture with expansion cabinets that look like the nest of the Flying Spaghetti Monster.

    15. Re:Blades by Anonymous Coward · · Score: 0

      The uploader has not made this video available in your country. Guessing it's a US only thing.

    16. Re:Blades by drsmithy · · Score: 1

      Why mess with blades?

      Because they're easier to manage, reduce complexity, require less infrastructure, are cheaper (once you've scaled past the break-even point, which depending on vendor can be up to an entire chassis full), have fewer points of failure, require less power and generate less heat per $METRIC and are exceptionally good for virtualisation.

      Or to put it another way, pretty much everything you wrote up there is wrong. Outside of very specialist scenarios where you have the facilities in place to handle the density, you don't buy blades to save space, you buy them for all the other advantages they have over regular rackmount servers.

      About the only reason to buy rackmount servers is one or more of: a) you only need a small number of them (thus making blades uneconomical), b) you have a need for lots of local disk, c) you have unusual physical IO requirements.

    17. Re:Blades by drsmithy · · Score: 2

      VMware could handle hundreds of thousands of IOPS into a single host years ago. Pretty sure it's over a million now.

      Outside of exceptionally unusual corner cases, if your storage system can handle it, VMware is not going to be a bottleneck.

    18. Re:Blades by drsmithy · · Score: 1

      Blades are all about density.

      Mostly only in the advertising blurb.

      In real life, it's nearly impossible to find anywhere that you can achieve a higher density with blades than you could with 1U rackmounts (even when you're only talking about using fractions of a rack).

      There are plenty of other good reasons to buy blades, but density is rarely one of them. With that said, Blizzard are probably one of the few companies who could put in enough custom infrastructure to handle the power and cooling requirements of racks actually full of blades.

    19. Re:Blades by drsmithy · · Score: 1

      Yet blades from major vendors are cheaper than their 1U servers. Your theory doesn't carry through to real-life.

    20. Re:Blades by serviscope_minor · · Score: 1

      Blades are all about density. If I can squeeze 10 dual-host blades in a 7U enclosure, that's 13U saved vs 20 1U servers.

      Not sure what you mean by dual host, but you can get quad socket 1U servers at a very reasonable price. I've purchased a couple. The majority of space inside the box is taken up by either RAM slots or the CPUs themselves. There's also some space for disks and fans, auxhiliary motherboard stuff (networking, I/O, etc) and a powersupply. There was really very little space to spare. I'd be very surprised if you could get significantly more density out of blades compared to quad socket 1U machines. Given the density it better, the shipping costs were lower for the 1U systems too.

      Last time I checked (about 8 months ago), the quad socket machines were dense than any blades I could find in terms of FLPOS/U and very much cheaper. The installation wasn't hard, you need one power cable 1 regular network and 1 ILM network cable per U. Most of the installation time was getting the server out of the box it came in.

      Incidentally, if you crunch the numbers, you will also find that a stack of 5 quad opterons is half the size, draws the same power as one of those crazy seamicro servers, has comparable computational ability, much faster per-core capacity, vastly larger single image size and a higher total memory capacity. One can't get prices for SeaMicro easily, but it would have to be very good to beat the stack of 1U machines.

      --
      SJW n. One who posts facts.
    21. Re:Blades by billcopc · · Score: 1

      Dual hosts refer to two separate boards stashed in the same enclosure (or on the same bracket). Some OEMs call these "twin boards". Take your quad socket server, slice it down the middle and that's basically what you get.

      It all depends on your application. If you need the largest single host you can get, then sure the quad-socket solution is the way to go. If you're better served by multiple smaller hosts, the dual blades tend to reduce costs and maintenance since they share one power supply stack and are designed with much simplified cabling. One area where they shine is demand-based scaling. You can have a big pile of powered-down blades drawing no power, bringing them up incrementally as needed, and this is all very easily automated. Sure, your quad-socket system can do the same with WOL, but in my experience it is much more challenging to get that working reliable, than it is to tap into a blade enclosure's built-in PDU and KVM, which are often designed with automation in mind. No need for a gazillion ILM cables and associated routing/switching complexities.

      --
      -Billco, Fnarg.com
  4. So? by X0563511 · · Score: 3, Informative

    It looks like any other blade, once you ignore the marketing decals put on it.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    1. Re:So? by Slick_W1lly · · Score: 2

      The point, though, is less about the (obsolete) hardware and more about the opportunity to own a 'piece of gaming history'.

      You can look back at it, in your golden years and tell your grandchildren "I played on that server" and they can look back at you blankly and ask 'Wow.. did they use *actual* servers in those days? Weren't there any clouds?"

      It's nostalgic and ephemeral, and not at all about the fact that it's basically some BL20p (or similar) which you could pull out of a dumpster behind most data centers these days..

    2. Re:So? by Oswald+McWeany · · Score: 1

      Your grandchildren will probably think clouds are quaint archaic tech too.

      --
      "That's the way to do it" - Punch
    3. Re:So? by jtownatpunk.net · · Score: 2

      They'll eGiggle at each other over their psychic neural network.

    4. Re:So? by Anonymous Coward · · Score: 1

      Until they get brainjacked and used by a Syndicate or two for nefarious purposes.

    5. Re:So? by Anonymous Coward · · Score: 0

      The "cloud" is synonymous with "server". So, uh, what were you saying again?

      Cloud is just a stupid marketing term made up to make "servers" sound cool and new. Its actually the oldest computer tech there is.

      In the 90's they called the "cloud" the "internet" with your web "appliance" accessing it. Its all just PC's, servers, and networks. Thats it. Move along now.

    6. Re:So? by DerekLyons · · Score: 1

      You can look back at it, in your golden years and tell your grandchildren "I played on that server" and they can look back at you blankly and ask each other if it's time to check grandpa's meds again.

      FTFY.

    7. Re:So? by flimflammer · · Score: 1

      Yeah? And a game winning baseball is just a baseball, and a famous player's jersey is just a piece of cheap clothing. It's just memorabilia.

    8. Re:So? by Anonymous Coward · · Score: 0

      GEAT THE MATE

    9. Re:So? by SeaFox · · Score: 1

      Maybe the point is Blizzard realized that unlike most data-center junk, this was something people might be willing to pay more than used hardware costs for and they could do something good with the money they raised from selling it.

      Did you complain about Penny Arcade's charity drives, too?

    10. Re:So? by f3rret · · Score: 1

      ... ask 'Wow.. did they use *actual* servers in those days? Weren't there any clouds?".

      Doesn't the cloud run on servers too? Just more them and more distributed.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    11. Re:So? by X0563511 · · Score: 1

      No, but I would have if someone had been all "wow look at this awesome stuff that had Penny Arcade data on it once!"

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  5. Hard drives? by sheehaje · · Score: 1

    From the slide show/article it says the drives were removed before hand to prevent customer info from being leaked.

    I'm wondering why these had hard drives with data on them at all. Wouldn't the data be on a SAN on the backend? Kind of defeats the purpose of a blade in the first place, seeing you want to be able to replace it quick if something goes wrong.

    In fact, if there are using the local drives, they better be sure to remove the RAID controller, as these might have info left in the cache as they are battery backed up.

    1. Re:Hard drives? by Joe_Dragon · · Score: 1

      the raid card is missing the ram

    2. Re:Hard drives? by willaien · · Score: 1

      The article writer probably made assumptions.

      More likely, the hard drives had basic 'get connected, and this is what you do' kind of code - all of the actual data would have been on DB servers.

      Though, this could have been a DB node...

    3. Re:Hard drives? by alen · · Score: 1

      the security guy probably had a case of CYA and said to take out the drives and other parts, just in case

    4. Re:Hard drives? by SJHillman · · Score: 2

      Can't speak for all RAID cards, but the ones I've worked have a certain amount of RAM soldered onto the card and a slot for additional RAM that's semi-optional (the last card I worked with required additional RAM to add another drive to the RAID 5, but was working fine with just the onboard RAM before that). So it may not be missing it so much as never having had it in the first place.

    5. Re:Hard drives? by Anonymous Coward · · Score: 0

      I'm wondering why these had hard drives with data on them at all. Wouldn't the data be on a SAN on the backend? Kind of defeats the purpose of a blade in the first place, seeing you want to be able to replace it quick if something goes wrong.

      No, it doesn't defeat the purpose of a blade. I do this and can replace a failed blade including OS install in under 20 minutes. The HD only includes the OS to boot the blade, all the 'important' stuff is then mounted from the SAN.

    6. Re:Hard drives? by godrik · · Score: 1

      local storage allow you to cache many things locally. You surely, do not want to go through network for every single freaking I/O.

    7. Re:Hard drives? by ceswiedler · · Score: 3, Informative

      Character data would be stored in a database (in Blizzard's case, Oracle). The local drives on the blades would have game data and server executables, which would be even more valuable than character data to the right people (gray-sharders, botters, and other nefarious types).

    8. Re:Hard drives? by tlhIngan · · Score: 1

      From the slide show/article it says the drives were removed before hand to prevent customer info from being leaked.

      I'm wondering why these had hard drives with data on them at all. Wouldn't the data be on a SAN on the backend? Kind of defeats the purpose of a blade in the first place, seeing you want to be able to replace it quick if something goes wrong.

      In fact, if there are using the local drives, they better be sure to remove the RAID controller, as these might have info left in the cache as they are battery backed up.

      Most of the customer data would be on the back end, yes. But sometimes you need to cache stuff locally for whatever reason.

      It could be character information, for example. It may not have carried any PII, but it's a lot easier to guarantee it didn't by simply not providing the drives. Heck, maybe one of their servers started swapping and who knows what sorts of stuff was in the swapfile - it won't be the first case where information was leaked that way.

      So why take the risk?

      As for the RAID card, the battery on those things lasts a few days tops - it's rechargable. It was designed for performance after all so the power efficiency of the RAID cache wouldn't be terribly great, and they're designed for short term outages. The server was decommissioned in July 2010. Either it was reassigned other duties elsewhere, or the whole thing was offline by which time the RAID battery would've drained.

  6. What a terrible review! by Anonymous Coward · · Score: 4, Insightful

    The article writer doesn't mention the specs of the blade, isn't interested in knowing if it works and thinks its ugly?! He has no interest in server tech or playing wow. Why waste our time linking to this article?

    1. Re:What a terrible review! by JackDW · · Score: 3, Interesting

      Yeah, disappointing.

      But then, without the disks, there is very little to say about how these machines were once configured and used within the data centres.

      I hope that one day somebody from Blizzard will write a book about the development and deployment of the game, similar to Masters of Doom, in which this sort of information will be revealed. I, for one, would find it very interesting. Sure, as outsiders, we can take educated guesses about how you might build Warcraft, or a clone of it, but how much more interesting to know how it was (is) actually done! One day, perhaps it will not be so important to keep this secret.

      --
      You're an immobile computer, remember?
    2. Re:What a terrible review! by toddestan · · Score: 1

      That's what I wanted to know. I was hoping he'd pop off a heat sink and tell us what it was running. It's curious that it has DDR memory and 6GB of it. On the Intel side of things, I don't believe there was ever a 64-bit processor that worked with a chipset that accepted DDR memory, as the first 64-bit processors were the late P4's (and the associated Xeons) and those worked with DDR2 and later DDR3. So does it sport an AMD processor? Or were they just using PAE to access that much memory?

  7. Auction Over? by Zaphod+The+42nd · · Score: 1

    Oh man, where was the news story when these were still for sale?! $200 for a blade server doesn't sound bad, but then you look at the work they did with the paneling and the plaque and this thing looks like a pretty sweet piece. Practically belongs in a museum! $200 seems like a steal.

    I want one :(

    --
    GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    1. Re:Auction Over? by Anonymous Coward · · Score: 0

      i agree, there should have been an article when these were on sale!

    2. Re:Auction Over? by wmbetts · · Score: 1

      Yeah, I'm a little upset I missed it. I figure of all places Slashdot would have an article on it, but looks like it didn't. That figures we can get 101 bitcoin stories, but miss this.

      --
      "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
  8. Re:Blizzard are scoundrels by DuckDodgers · · Score: 3, Insightful

    It only makes sense to employ people if you have a job for them to do. If Blizzard had nothing useful for them to do, keeping them around to twiddle their thumbs doesn't make much sense.

  9. Ya well having played WoW by Sycraft-fu · · Score: 5, Insightful

    I get the feeling their backend design wasn't the best. For years they took their servers down every single week for a massive 6-8 hour maintenance period. This wasn't for updates, this was just regular. Patches took forEVER to happen. It clearly wasn't something like "Take things down, roll out new code, run checks, bring it online." Given that some things would only affect particular realms it was pretty clear they were doing things like running series of scripts and commands to upgrade things, and the process shad trouble in certain configurations and so on.

    So it wouldn't surprise me if they did things like store data on the blades themselves and so on. I can't say for sure, since Blizzard has been secretive to the point of paranoia about how things work on the back end, but my experience with the game leads me to believe they did not have a particularly good backend setup.

    1. Re:Ya well having played WoW by Anonymous Coward · · Score: 4, Interesting

      Speaking AC here for obvious reasons.

      The reasons Blizzard did this was simply to delete objects. That is pretty much it as the I/O was the bottleneck when you had 20k - 40k population on each server and every SQL check becomes precious. You cached commonly used things and by the time a week is used the ram is filled up.

      Wow and SWTOR still do this for a scraping of objects every week.

      Occasionally new code is released too. That is quick to update over the network when the realm is down when it is done cleaning its objects.

  10. Some cleanup required first by Hoi+Polloi · · Score: 1

    Before reselling them they had to clean the hard drives of all the lost hopes and dreams of previous players.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    1. Re:Some cleanup required first by Anonymous Coward · · Score: 0

      Although the majority of which remain in the customer mom's basement

  11. Re:Blizzard are scoundrels by O('_')O_Bush · · Score: 1

    Blizzard is a for-profit company, not a charity. Why payroll 500 of your worst developers when you can pay 50 to do the same job for a fifth the price(assuming you pay them more and benefits are a flat per-head rate)?

    --
    while(1) attack(People.Sandy);
  12. Re:Blizzard are scoundrels by somarilnos · · Score: 1

    Do you understand how the concept of tax rates work? Let's say, for argument's sake, that Blizzard's corporate tax rate, is 30%. They sell a server for $250, and spend $100 of that money to ship it. They then donate the remaining $150 to charity. Assuming, then, that they could write off the $250, that means they save $75 on their taxes. So, let's look at it. They take in $250, they pay $100 for shipping, pay $150 to charities, and get to keep $75 of that. Sounds great, right? Amazing moneygrab from the company that's making about $153 million a month in subscription costs. Now, let's suppose that they were the capitalist scoundrels that you're alleging they are (given, they do a lot of things to grab money, but framing this as one of them is silly). They sell the server at auction for the same $250. They pay $100 of that to ship it. Let's assume, again, that they can write off shipping in the costs. So boom, they save $30 on taxes. $250 in income, $30 in saved taxes, minus $100 for the shipping cost. They've then gained $180. So effectively, even after the tax implications are figured, they still could have earned more money by keeping the money for themselves than giving it to charity. How dare those scumbags give the money to a hospital for kids.

  13. first mega-sucessfull? by phriedom · · Score: 1

    from TFA:"There may never be another game as popular as WoW, and even if there is, at the very least WoW will always be considered the first mega-successful MMORPG." I'm surprised that no one has challenged this yet. I think WoW became more popular at it's high point, but I think Everquest paved the way for it, and was as popular at it is now. EQ certainly eclipsed the stuff like Ultima Online and Baldur's Gate that preceded it.

    --
    Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    1. Re:first mega-sucessfull? by Anonymous Coward · · Score: 1

      from TFA:"There may never be another game as popular as WoW, and even if there is, at the very least WoW will always be considered the first mega-successful MMORPG."

      I'm surprised that no one has challenged this yet. I think WoW became more popular at it's high point, but I think Everquest paved the way for it, and was as popular at it is now. EQ certainly eclipsed the stuff like Ultima Online and Baldur's Gate that preceded it.

      Everquest peaked at around 500k subscribers and hit the 100k milestone of people being logged in at once. I was logged in the night it happened. :) That was the best they achieved. Wow obliterated that number the 1st day of release with 2.9 million subscribers.

    2. Re:first mega-sucessfull? by gl4ss · · Score: 1

      sure, but saying everquest was as popular as wow is like saying that irc was(is) as popular as facebook. everquest had just a fraction of the impact as wow did and wow did it globally - sure they didn't invent the stuff, the amount of people who played it was just immense(however.. and here's a big however.. wow kinda sucks since it doesn't matter if there's 43242 million people on the planet playing it when you're limited in interactivity to only those playing on your realm which always was just a tiny fraction of the people playing the game).

      it's just not true. and by baldurs do you mean nwn? that had nothing on the scale of popularity when compared to wow.

      --
      world was created 5 seconds before this post as it is.
  14. That was damned nice by hairyfeet · · Score: 1

    Kudos Blizzard for doing such a decent thing, couldn't have picked a better charity.

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    ACs don't waste your time replying, your posts are never seen by me.
    1. Re:That was damned nice by Anonymous Coward · · Score: 0

      I doubt it. $10 says they claim the full purchase price of the server blades as charitable giving deductions. I used to work in a research lab where we were donated 10 year old servers by companies as assets worth 12 grand. Complete BS.

    2. Re:That was damned nice by wmbetts · · Score: 1

      Who gives a shit? The charity still receives money they didn't have before and it will help lots of people that really need it.

      --
      "Ubuntu" -- an African word, meaning "Slackware is too hard for me". - stolen from Dan C alt.os.linux.slackware
    3. Re:That was damned nice by thereitis · · Score: 1

      Yes, exactly. Everybody wins. I guess for some people, Blizzard is damned if they do, damned if they don't.

    4. Re:That was damned nice by hairyfeet · · Score: 1

      Exactly who cares if they get a tax break if a great hospital like St Jude's gets a check? BTW another great one that people should think of donating to is AR Children's Hospital, they give tons of excellent care to kids, especially those with cancer and heart disease. I worked there hired gun putting in Pikasis units and it broke my fucking heart to see all these happy kids playing in these huge playsets and seeing how fucked up they were and knowing most were gonna die. i told the nurses there they were truly incredible people, no way i could do that daily. I'll never forget little Maria, about 8 years old with a permanent smile on her face. she liked to hand me the wrenches while I worked and would point stuff out because she couldn't talk with the giant trache in her throat. Poor little thing.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  15. Rubbish article by thetoadwarrior · · Score: 0

    It just doesn't feel like it says that much and there are tons of pictures of basically the same thing. Talk about padding it out for ad revenue.

  16. they were all shipped from france. by way2trivial · · Score: 2

    I looked at the auctions when they originally occured

    they were shipped INDIVIDUALLY from France, so the price ain't that bad

    Now, WHY TF they weren't shipped to one point in the US (say Blizzard headquarters) and then individually shipped to buyers-- escapes me.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:they were all shipped from france. by Microlith · · Score: 1

      EU servers were probably shipped from France. US servers were shipped from LA.

  17. Re:Blizzard are scoundrels by Terwin · · Score: 3, Informative

    It only makes sense to employ people if you have a job for them to do. If Blizzard had nothing useful for them to do, keeping them around to twiddle their thumbs doesn't make much sense.

    This.
    I play paper and pencil games with someone who had his department basically cut in half.
    Over the past few months a lot of their tasks were made more automated and they were being sent home early due to a lack of work.
    Apparently there was a cost/productivity metric that was calculated for each of them and the more expensive ones were let go.
    And according to him, the severance packages were nice enough that it was clear that this was not a 'we can't afford you any more' type situation.

  18. Re:Blizzard are scoundrels by DuckDodgers · · Score: 1

    I am extremely pleased that Blizzard provided a nice severance package, and extremely pleased that employees of a company that services an MMORPG are themselves fans of pen and paper roleplaying games. Cool.

    I'm pro union and borderline socialist myself, but I can't see asking or forcing companies to employ people they can't use. I hope your friend and everyone else laid off finds gainful employment elsewhere.

  19. Re:Blizzard are scoundrels by DuckDodgers · · Score: 1

    I agree with your logic. If supply side economics worked, all of the economic growth from 2002 to 2007 would have been from something other than a real estate bubble. Not to mention the insane logic behind keeping taxes low when the nation is at war. But what do I know, I'm just some idiot on a discussion board.

  20. Re:Blizzard are scoundrels by lexsird · · Score: 1

    Yes, but why not take those human resources and keep making product? I guess when you have all the money you will ever need for mountains of blow and acres of hookers, one doesn't care about further progress.

    --
    Take the Red Pill.
  21. I won my server's by Anonymous Coward · · Score: 0

    Alot of people were bidding ours up at the last second. They all ended up going for around $500 each.

    I also saw alot of negative feedback on the auctions saying "--------------- fuck I didn't want this I just wanted to bid people up. thank god they cancelled my winning bid."

  22. Fun Fact by thereitis · · Score: 1

    "Fun fact: As of 2010, the average number of hours spent playing WoW each week in America is 22.7"

    Over 3 hours per day is average? No wonder I get my arse kicked in PvP. ;)

  23. Having a look. by LittleImp · · Score: 1

    Am I the only one who doesn't think of pictures when someone says they are having a look at the server? I mean he literally just took pictures of the hardware?!

  24. Which Realm was it for? by realsilly · · Score: 1

    I'm interested in knowing which realm it was for?

    Was it a US or Oceanic server?

    I'm just curious.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:Which Realm was it for? by slacker001 · · Score: 1

      If you had even looked at the first picture, you'd see "Minahonda" etched below the World of Warcraft logo.

    2. Re:Which Realm was it for? by realsilly · · Score: 1

      Couldn't click the link at work.

      --
      Life takes interesting turns, but the most interest is when you're off the beaten path.
  25. Imagine by doggo · · Score: 1

    a beowulf cluster of these.

  26. Re:Blizzard are scoundrels by rtfa-troll · · Score: 1

    For many companies in many situations you are right but there are lots of cases where the grandparent has a point. Look at the way Microsoft does it. They "donate" copies of Microsoft windows. This costs them practically nothing (the marginal cost is e.g. the DVD; nowadays they probably don't even have to provide that, just a sticker) but can be tax-deducted at full value. Further to that, low cost computer installations would often be done with Linux if Windows cost money, so they actually increase their software monopoly by doing it.

    The key question, at this point, is what would be the cost of disposal of the blades? Most companies I have seen pay considerable amounts to get rid of old hardware. If that's true in this case it could be even worse than Microsoft. They would not just be stealing the tax-deduction from the tax payer, but also planning to dump the cost of hardware disposal on them when the purchasers finally simply throw away the blades.

    This can make sense if the servers have real value and/or if Blizzard or the original vendor, HP, is going to pick up the disposal costs at the end as they should; however, all cases of corporate "generosity" have to be really really carefully looked over. This is a win even for the good/honest companies since it means they get the real credit they deserve rather than being compared with the likes of Microsoft.

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  27. Re:Blizzard are scoundrels by Terwin · · Score: 1

    As far as I am aware 'handling user complaints' is not the same as creating new content, and you probably want different people creating content than those who spend most of their day dealing with complaints about Chinese gold farmers.

  28. Re:Blizzard are scoundrels by lexsird · · Score: 1

    I don't know, a game with beating down Chinese gold farmers has appeal.

    --
    Take the Red Pill.