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Most Game Console Power Draw Comes From Time Spent Idling

hypnosec writes "Springer Science and Business Media has discovered that during 2010, almost 70 per cent of the overall power draw of the world's consoles was thanks to idling. This total came to over 10.8 TWh of energy, equating to well over a billion dollars in wasted power. The biggest culprit for the trio of main consoles of this generation was the PlayStation 3, with its first edition having an active power draw of 180 watts and an idling draw of 167. As the report states, the Xbox 360 wasn't much better however, with active/idle draws of 172/162w respectively. Both of those consoles have got far better with their hardware revisions, more than halving the idle power consumption, but the Wii has been ahead of the curve the whole time. Its active/idle power draws were as low as 16/11w. The only real difference with the Nintendo console was whether its WC24 was enabled or not. With it on, standby power jumped from 2w to 9w."

249 comments

  1. God! by Anonymous Coward · · Score: 0

    Christ alive! It's 'You don't say (so)!' such of before...

  2. doesn't sound like idle. by gl4ss · · Score: 0

    do they mean that the first xbox 360 used max 172w - and when waiting to be woken up 162w? bull? wouldn't that have meant the fan going crazy while in idle?

    --
    world was created 5 seconds before this post as it is.
    1. Re:doesn't sound like idle. by gl4ss · · Score: 2

      oh standby power is more like 2 wats. they mean with idle a homescreen running attract mode...

      --
      world was created 5 seconds before this post as it is.
    2. Re:doesn't sound like idle. by houghi · · Score: 5, Funny

      What they calculated is the cost of camping.

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    3. Re:doesn't sound like idle. by pepty · · Score: 4, Informative
      FTA:

      Because of the low failure rates and short time periods involved, we assume that all consoles sold are in active use. F

      we assume that 30 % of users leave their console idle when not in use, with the remainder putting their console into standby mode. Given the importance of this assumption, we perform a thorough sensitivity analysis, discussed at length in “Results: estimated console energy consumption”. The PS3 and Xbox 360 have both added an “auto power down” capability through firmware updates, but this feature is not enabled by default and is difficult to find in system menus. We believe that this feature is not frequently utilized by consumers, and we neglect its effects on overall power consumption.

      hmmmm ....

    4. Re:doesn't sound like idle. by MountainLogic · · Score: 1

      Correct. There are several modes in the EnergyStar spec. They boil down to active play, idle (think mario tapping his toe waiting for you to wiggle the control, but you've not pressed pause. same power as active play), paused (usually close to active power levels), at the home menu (also close to active levels), background network activity and sleep. Any reasonable bit of modern electrics should be able to listen to an IR/Bluetooth signal under 1/2W. Also, game developers really need to cooperate, do some book marking and drop into sleep if the user has not been playing for a few minutes and have a quick restore capability.

    5. Re:doesn't sound like idle. by DinDaddy · · Score: 1

      Yeah, given the very high number of failures (early on) for Xboxes, and (later on) for 1st gen PS3s, I really doubt most of the original systems are still operating.

    6. Re:doesn't sound like idle. by Eraesr · · Score: 1

      Where do they get the figure that 30% of console owners leave their console idling (with which I assume they mean the device being fully powered on but there are just no buttons pressed on the controller). That sounds like bullshit to me.

    7. Re:doesn't sound like idle. by hicksw · · Score: 2

      What is timothy there for?

      A counter example? A warning to others?

      --
      EXPERIENCE IS what you get when you didn't get what you wanted.

  3. What is the point of gaming consoles? by Anonymous Coward · · Score: 4, Insightful

    What exactly is the purpose of gaming consoles today? These days, they're merely locked-down PCs that are several years out of date, and damn near impossible to upgrade. It's not the games, since many of them target every major console and non-console platform these days. It's not the graphics quality, since PCs offer much better quality imagery. It's not the controllers, because there is a much wider range of options for PCs. It's not their networking abilities, given that consoles were many years behind PCs in this respect.

    While consoles make sense for the businesses who want to lock-in users, they make absolutely no sense for consumers. PCs are a much better option in every way possible.

    1. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 4, Insightful

      Except for playing multiplayer games from the comfort of your couch.

    2. Re:What is the point of gaming consoles? by nautsch · · Score: 5, Insightful

      It's the ease of use. Simple as that.

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    3. Re:What is the point of gaming consoles? by mwvdlee · · Score: 5, Informative

      A locked-down hardware and (for the most part) software specification that developers can optimize too. Consoles are older hardware that is much better utilized.

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    4. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      What exactly is the purpose of gaming consoles today?

      For me the purpose is Mario and Zelda ^_^

    5. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      How much would you have to spend today on a PC that's equivalent to, say, an XBox 360? How much does the XBox cost?
      There's probably more to it than cost, but last time I checked PCs weren't sold as loss-leaders.

    6. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 1

      Far "better" DRM. That's about it.

    7. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Hmm, well, cost, bandwagon , exclusivities, they just work, networking features, family friendly (at least it can be), small

    8. Re:What is the point of gaming consoles? by petermgreen · · Score: 4, Interesting

      many of them target every major console and non-console platform these days.

      Many AAA games come out on consoles first. They may or may not come out later on PC and when they do the PC versions that seem like an afterthought (poorly optimised, poor controller configuration options etc). Of course at the time of the console release there is usually no indication as to whether or not a PC version will come out later.

      What exactly is the purpose of gaming consoles today?

      When a game developer targets a console they will generally design their game to run well on that console. So if I buy a console early in it's generation I can be reasonablly confident that new games (with a few exceptions from shitty developers) will continue to run well on that console through it's lifecycle. Reviewers will be using the same hardware specs as players will so if a game plays well on the reviewers system it will play well for users too.

      With PC gaming it's far more of a crapshoot, yes the graphics etc can be better than consoles but if your hardware specs aren't high enough the experience can be a lot worse. Furthermore neither CPU or GPU vendors label their products in a way that makes it easy for the customer to determine whether his CPU/GPU is better or worse than the one a reviewer used.

      Oh and most PC games now have some form of online activation which often includes anti-resale measures (at the very least you don't know if the previous owner has posted the key somewhere online that could result in it being blacklisted). Console games can for the most part still be resold (some console games are starting to make DLC and/or online multiplayer access free for the original owner and chargable for subsequent owners but i've not yet seen a console game where the main single player game can't be resold).

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    9. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      I second this. I hate fighting with computers. My Wii just works, and will always just work.

    10. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      5 to 6 hours a day on PC average... watching shows, playing games, wasting time, typing out documents, surfing the web, listening to music
      0.5 hours a day on console on average

    11. Re:What is the point of gaming consoles? by pandronic · · Score: 1

      When current gen consoles came out you had to shell out a lot of money to get an equivalent PC in terms of gaming performance. That's because the hardware and software are highly optimized to run games. Also there are just a few configurations that developers have to target (which leads to further optimization). Don't forget the fact that consoles are also heavily subsidized in the hope that they'll make their money back out of game purchases. At the moment, I guess current consoles are kind of behind the times in terms of hardware and you could build an equivalent gaming PC for about $500-$600, but this argument won't stand for very long considering that everybody is prepping their next gen machines.

      Next, there's the fact that everything just works. No 15 minute installs and dicking around with options. You put the disk in and it works. Don't forget that most people are scared of complicated electronics like PCs. This is pathetic, considering the huge role computers have in our lives, but that's an entirely discussion altogether.

      Lastly, it's the fact that consoles also are socializing tools. It would be pretty hard for Joe Sixpack to setup his PC in his living room both as a work machine and also as a gaming machine and get some extra controllers for his friends.

      So, to conclude, consoles make sense because people are bad at technology or lazy and because they offer a better cost/result ratio due to subsidizes and heavy platform-specific optimizations. That being said ... there's a torrent [piratebay.se] of possibilities to get games from not so-official channels. If you take that into consideration, then a PC is a much better deal.

    12. Re:What is the point of gaming consoles? by satcomjimmy · · Score: 1

      It's a PC you don't have to support yourself, worry about constantly upgrading hardware on to play the next game or clean viruses off of. Win-Win-Win for simplified stress-free game play.

    13. Re:What is the point of gaming consoles? by pandronic · · Score: 1

      even Windows software should I be insane

      Aren't we feeling snobbish today

    14. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      What exactly is the purpose of gaming consoles today? These days, they're merely locked-down PCs that are several years out of date, and damn near impossible to upgrade.

      That is the point. When I go home and decide to spend some of my limited time on playing games I don't want to mess around with a recalcitrant Windows machine. I want to play games. If they weren't several years out of date and impossible to upgrade they would have all the headaches of PCs.

    15. Re:What is the point of gaming consoles? by ratbag · · Score: 1

      Possibly a little snobbish:), but then again there's not been a piece of Windows software that I've needed in the last few years except the management consoles for our trading platform (Orc) and Excel/Visual Studio to write custom code for our traders to query Bloomberg in innovative ways.

    16. Re:What is the point of gaming consoles? by KillAllNazis · · Score: 1

      As someone who uses his PC to run my current gen games (90% of the ones I want come out on PC), Gamecube, Wii and GBA games (gotta love emulators), as well as watch TV shows and movies, listen to music, browse the internet and do anything else a computer can do for about £350 I concur.

    17. Re:What is the point of gaming consoles? by julesh · · Score: 5, Informative

      How much would you have to spend today on a PC that's equivalent to, say, an XBox 360? How much does the XBox cost?
      There's probably more to it than cost, but last time I checked PCs weren't sold as loss-leaders.

      That's an interesting question, bcause the XBox's processor is not directly equivalent to a PC processor. Because it's an in-order execution system, it doesn't really compare well to PC processors jusrt by looking at its specs. It may be a 3-core 2-instruction capable processor, but in reality most code likely only fills one of the instruction slots at a time (similarly to the original Pentium). Whereas modern PC processors tend to be able to handle 2 or even 3 instructions per cycle a lot of the time. So it may be best to think of it as being similar to a modern CPU with about half the clock speed. Although there are still significant differences. A quick review of old documents on it suggests a 21-stage pipeline, which is longer than current-generation PC processors, and means mispredicted branches are going to be slower comparitivlely. It also has a much smaller cache than modern PC processors, and it's 21.6GB/s memory bandwidth is comparable to the very low end of current desktop processors. All-in-all, thererfore, I'd expect any modern dual-core budget processor (e.g. a Celeron G530) to outperrform it in most tasks.

      The onboard graphics on a Celeron G530 processor is considered comparable in capability to ATI cards from 3 generations later than the ones that are most similar architecturally to the XBox 360's graphics chip, so this basic PC should substantially outperform the XBox 360 in graphics performance.

      So, processor: £36.24 (dabs.com). Add to that processor a budget microATX motherboard (£34.99), 2GB RAM (4 times as much as is in the XBox 360, but the smallest amount available these days) (£11.97), case & PSU (£19.99), hard disk (£34.99) and optical drive (£11.99), and the total is *very* similar to the cost of an Xbox 360 (about £1 more expensive than the cheapest deal I see for a new 360 on google shopping). For a machine that outclasses the 360 in most respects (perhaps even all respects... it is very hard to compare the CPU performance).

    18. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      How is that a troll? Parent is correct. I can't play a 4-player game on my pc without having other computers present.

    19. Re:What is the point of gaming consoles? by Cinder6 · · Score: 1

      First off, they are cheaper* than an equivalent PC. It's only $200 for a 360 and $300 for a PS3, and they come with a naturally more comfortable** input device. It's easier for most people to hook up a console to a large TV and sit in a comfortable couch. Games require less fiddling and you don't really need to interact with the system OS if you don't want to--and even if you do, it's basically impossible to screw things up. There are also many console games that never make it to PCs--or, if they do, they are often riddled with invasive DRM.

      For myself, at the start of a new console generation, I prefer console gaming by a long shot. As the years go by, however, my purchases shift back toward the PC.

      (I am assuming a completely legal, non-piracy approach to gaming on all fronts here. If you start allowing piracy, PC gaming becomes cheaper, but that's a terrible argument anyway.)

      *The price disparity is typically much higher at the start of a console's lifetime, but goes down over time.
      **More comfortable, but not necessarily better. That depends on the game.

      --
      If you can't convince them, convict them.
    20. Re:What is the point of gaming consoles? by AmiMoJo · · Score: 2

      they're merely locked-down PCs

      You answered your own question. Locked down means less piracy, no choice but to use the official online service and buy games through it, no mods or hacks etc. Almost every company wants to lock you into their revenue stream to bleed you dry, and a locked-down platform is the best way to do that.

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    21. Re:What is the point of gaming consoles? by Kneo24 · · Score: 1

      Looking at your points closely, only numbers 1, 4, and 5 are actually the only relevant ones in a sense, "this is why a console is better for me".

      Point #2 - No one said you had to have a PC in your living room.
      Point #3 - A Mac is a PC, arbitrarily defining a Mac as not a PC doesn't count.
      Point #6 - I'm not even sure what point you were trying to make.
      Point #7 - See above.
      Point #8 - Who cares?

    22. Re:What is the point of gaming consoles? by pipatron · · Score: 4, Insightful

      The question should be rephrased:

      How much more do you have to spend on your computer for it to match the power of an XBox 360?

      Because today, you already need a computer.

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    23. Re:What is the point of gaming consoles? by Kneo24 · · Score: 2

      Because you never need to install updates on a console and reboot it either, or deal with the headaches of games not working properly.

    24. Re:What is the point of gaming consoles? by Mike+Mentalist · · Score: 1

      While consoles make sense for the businesses who want to lock-in users, they make absolutely no sense for consumers. PCs are a much better option in every way possible.

      Turn on console. Put in game. Play.

      They make perfect sense for consumers.

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    25. Re:What is the point of gaming consoles? by Mike+Mentalist · · Score: 1

      Updates for a console are done automatically. What headaches are you talking about that can be in any compared to what you might have to deal with on a PC?

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    26. Re:What is the point of gaming consoles? by ratbag · · Score: 1

      All the points were saying why a console is better for me. 2, 3 and 6 are saying I don't want a desktop computer (either Mac or PC), with keyboard, mouse etc., in my living room.

      Point 3 was a little facetious or snobbish, depending on your viewpoint. Either way, there aren't any of the accoutrements of a desktop computer in my living room and this is important to us.

      Point 7 reflects my perception of the PC games market as being dominated by FPSes. Maybe that's misguided.

      Point 8 further reflects the argument that I see my desktop computer as a separate tool to my console and I have no desire to compromise the performance of the computer to make it play games well. Experiences with friends' "gaming rigs" suggests that it can be difficult to make them run well as general purpose computers.

      But your reply to point 8 is valid as a response to all my points, and also to almost everything else anyone says about this issue. This just isn't a terribly important argument, which I acknowledged when I said that the original poster's mileage varied from mine. vim vs emacs, mac vs pc, pc vs consoles - religious battles of no consequence whatsoever. Just edit text, use your chosen computer(s) and play your games in whatever way makes you happy.

    27. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      PCs offer more customization at the cost of compatibility issues. Game consoles just work out of the box. Ever wonder why Linux hasn't taken over the desktop yet?

      Consoles offer cheaper and more convenient local multiplayer options.

      Also, it's all about the games. A graphics card on its own is nearly as worthless as a console with no games. They're just hardware.

    28. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Next, there's the fact that everything just works. No 15 minute installs and dicking around with options. You put the disk in and it works. Don't forget that most people are scared of complicated electronics like PCs. This is pathetic, considering the huge role computers have in our lives, but that's an entirely discussion altogether.

      Beyond the 15 minute (to several hours for fully downloaded games), I have not had to do any dicking around with options when I have installed games. The defaults are usually fine but to get the most out of your machine, a switch of resolution (sometimes required but not always) plus maxing out of the graphics settings (when possible) is desired.

      I have only ever met one person with one game (Sims 2) who had any problems installing it. And that was only because her computer was well out of date and didn't support the required minimum level of graphics. Heck, my neighbour's 5 year old girl installed Sims 3 for herself.

    29. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      FPSs are arguably more dominant on the Xbox in terms of share. One rather untouched genre on consoles are RTSs, and all of their derivatives (e.g. DotA/LoL). Its quite difficult finding someone who does not play a game of this type regularly.

    30. Re:What is the point of gaming consoles? by clickclickdrone · · Score: 1

      Price? They're all a lot cheaper than a gaming grade PC rig and the gaming experience isn't *that* much less for 95% of people.

      --
      I want a list of atrocities done in your name - Recoil
    31. Re:What is the point of gaming consoles? by Kneo24 · · Score: 1

      Updates on PC's are done automatically too.

      As far "headaches" that are comparable to what you deal with on a PC, I picked a recent AAA title and this is the first result I got in a search. The point is, even some people have headaches with consoles. And really, similar issues tend to happen with games on consoles, where they don't work, or you need to download the patch on launch day to play the game.

      Consoles are only marginally better these days for a few things. Their ease of use is dwindling. The "it always works" argument isn't true. The split-screen multiplayer aspects are being used less often in newer games. With the next generation there's a good chance there's little point to reselling your games. Consoles are more and more trying to be like a PC in regards to potential headaches. It's definitely a backwards step.

    32. Re:What is the point of gaming consoles? by John+Bodin · · Score: 1

      Add in the cost of software to make this PC run as well as the time it would take to set it all up to be functioning as seamlessly as the 360. I know the consoles I have took no more then 10 minutes from out of the box to playing a game. Can you say the same for set up and assembly of these pieces?

      --
      John
    33. Re:What is the point of gaming consoles? by Mike+Mentalist · · Score: 1

      Wait, just so we are clear here; you actually think that the problems you can get with consoles are approaching the number and complexity of issues you can get with PCs...?

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    34. Re:What is the point of gaming consoles? by Hamsterdan · · Score: 1

      Except that it won't be able to run the same games (Call of Duty: Black ops comes to mind).

      Consoles have a big advantage over PCs because they all have identical hardware. Meaning the game you buy for an Xbox or PS3 *will* run on any of them.

      (very much like most computers in the '80s. *any* C64 could run *any* title designed for a C64, because they were all identical.)

      On a modern PC you have to make sure you have enough RAM, you have to make sure your CPU meets the minimum or recommended requirements, same for the GPU. My machine has enough RAM and GPU to run Black Ops, but the CPU is too slow, gotta upgrade the CPU if I want to play it. Wouldn't have to do that with a console.

      --
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    35. Re:What is the point of gaming consoles? by aahzmandius · · Score: 1

      Console game makers are now including first-sale codes that make them *far* less friendly for re-sale and rental. The last Resident Evil game on the DS even had no ability to delete a saved game, effectively making the game one play per sale. I forget which publisher it is (but I think it's EA) is even making their games almost unplayable unless you are either the first-sale customer (and have the in-box code) or you pay darn close to the initial sale price of the game to buy a new code directly from them.

      Soon you may *not* be able to re-sell or buy used copies of console games.

      Though I agree that there are too many cases where Devs are targeting a console release and only barely port it to the PC.

      --
      --Aahzmandius
    36. Re:What is the point of gaming consoles? by c9brown · · Score: 1
      Consoles are still cheaper. Especially when they come out, they typically have more power than a computer for the same money would have. (E.g. academic institutions noticed this and started buying PS3s for their servers).

      Also, because consoles have consistent specs, developers can maximize the performance of their game for that specific hardware (without worrying about who might not be able to play their game). This also means that companies can (or should) guarantee a certain frame-rate playing their game. You can't guarantee this on PC for anyone.

    37. Re:What is the point of gaming consoles? by orlanz · · Score: 1

      But this optimization is no longer done. People kind of program for the xbox and keep in mind about porting to the PS3, and some times the Wii. Some even consider the PSP! Meaning your game is the lowest denominator.

    38. Re:What is the point of gaming consoles? by icebraining · · Score: 1

      That's what emulators and USB gamepads are for!

    39. Re:What is the point of gaming consoles? by Kneo24 · · Score: 1

      Right now, no, but the signs are there that it's starting. This was bound to happen sooner or later due to increased complexity in games and what the OS on the hardware wants to do. While I suspect the consoles may hold some advantages over PC indefinitely, the number of advantages is shrinking and will continue to do so with the way things are going.

      As far as headaches with a PC go, I just very rarely ever have them unless it's a hardware issue, which consoles suffer from too. I typically don't need to manually tweak this setting, or manually go out and find a certain software package that needs installed. Things just work most of the time.

    40. Re:What is the point of gaming consoles? by phantomfive · · Score: 1

      Two or three platforms is easier to optimize for than 10 or 20 different graphics cards. Game developers still do it for both, though.

      --
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    41. Re:What is the point of gaming consoles? by BenoitRen · · Score: 1

      The fact that 10% of the games you play are console games validates their existence, you pirating douchebag.

    42. Re:What is the point of gaming consoles? by raving+griff · · Score: 4, Informative

      The last Resident Evil game on the DS even had no ability to delete a saved game, effectively making the game one play per sale.

      Second to last, actually. This is an important distinction because the game you are talking about, Resident Evil Mercenaries, is an arcade-style action game, where the only actual progress to be deleted is earning high scores and unlocking additional levels and characters. The most recent Resident Evil game for the 3DS, Resident Evil Revelations, is a story-based experience and does offer the option to delete save files.

      The first-sale codes are a little more controversial in the gaming blagosphere. No publisher has denied a single-player experience to players who do not use the included code, but multiplayer and downloadable content is often tied to it. For some games, this is not a big deal, but for others, multiplayer is a major component of the game. However, the codes are not "darn close" to the MSRP; the MSRP of new games is typically $60, with used games going for $40-$55. The codes sell for $10-$20, with the goal of making the price used (with all multiplayer and DLC in tact) the same as the price of a new game, thus encouraging gamers to purchase a new game.

      There is an interesting debate concerning whether what EA is doing is ethical or not. On one hand, we have the First Sale Doctrine, which guarantees the reselling of used products and might(?) be violated by EA's first-sale codes. However, the First Sale Doctrine was created with things like houses and automobiles in mind--things that naturally tend to lose value over time, due to wear and tear, or things that maintain value only if money is spent on repairs and renovations. Thus the decrease in value is tied to its use.

      Software, on the other hand, does not depreciate in value in the same way. While the physical media--box, manual, and disc--are vulnerable to wear and tear, the bulk of a game's value comes from the game itself, which comprises of the software on the disc. In general, the game either works or it doesn't; a game will hold full value as a game until the disc breaks, at which point it will hold virtually no value.

      What this leads to is a used market dependent entirely on the game's popularity. Games that are less popular suffer a multiplied loss: less copies will be sold new, and, because the price difference between used and new is so great, a higher percentage of copies will be sold used, further hurting its sales. The invisible hand certainly has something to say about the justice of unpopular games causing losses, but in an industry as young as gaming, any factors that increase the risk associated with developing a game (typically over 2-5 years, costing hundreds of thousands to millions of dollars) can be seen as negatively impacting the development of games as an art form. (Recently, independent games made on small budgets in far less time, have become prolific; they often represent the riskiest, most innovative, and in some cases, most artistic expressions in gaming.)

      Is it fair for games to be subject to a popularity multiplier? Maybe. However, the gaming industry is a different framework than what the first-sale doctrine was established for. I realize I have been playing the devil's advocate throughout most of this comment, but I believe the issue needs to be explored with hard economics before we can draw strong opinions on whether it is right or not for publishers to discourage the sale of used games. It is possible that the used games industry puts games into the hands of far more people, improving its legitimacy as an art form, but it is also possible that used games are a primary factor pushing publishers towards sticking to established franchises and neglecting innovation in favor of reliable sales.

    43. Re:What is the point of gaming consoles? by Mike+Mentalist · · Score: 1

      So what advantages are shrinking then? There is still an order of magnitude of difference in the complexities inherent between PCs and consoles and that isn't changing in any meaningful way.

      You may rarely have issues with your PC because you know how to look after and operate it. As do I.

      Others don't.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    44. Re:What is the point of gaming consoles? by ObsessiveMathsFreak · · Score: 1

      It's also worth noting that consoles are a LOT easier to use, despite all the iGUI innovations in recent years.

      --
      May the Maths Be with you!
    45. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Software, on the other hand, does not depreciate in value in the same way.

      Games lose value because as the games get older, the advertising goes away which leads to less desirability of the game.

      Same with movies. Why do new movies make a lot of money and then fall away within a few weeks?

    46. Re:What is the point of gaming consoles? by TheRaven64 · · Score: 1

      Modern consoles use Bluetooth controllers - there's nothing stopping you from using them with a computer. There are even drivers for using some of them on open source operating systems. You can drive a projector from a PC. The only problem is the games - there's no technical reason not to support properly implement them in games.

      --
      I am TheRaven on Soylent News
    47. Re:What is the point of gaming consoles? by TheRaven64 · · Score: 1

      I've not been paying attention to console development for the past few years, but back when I was the people I talked to said that their company maintained its own middleware layer. They wrote games for it and had a separate team optimising the middleware for each platform. A lot of the differentiation (this was back in the XBox / GameCube days) was done in geometry and texture detail: they'd design the data for the most capable console and just reduce the polygon count and texture resolution for the rest.

      --
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    48. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Bullshit it's not done. You've never worked in gaming, have you? With a console, we know exactly how much memory we have, exactly how much of the CPU the system is utilizing, exactly how many hardware threads, and exactly what sort of CPU and GPU we're dealing with. We time jobs and frames in milliseconds and can be sure that those timings, in the exact same situtation, will hold on any consumer device. Yes, there's more than one platform, but 2 platforms ain't that many.

      Wii and PSP games have nothing to do with PS3/Xbox games. One team will often develop both a PS3 and 360 version simultaneously, but the others are handled by other teams altogether.

      For that matter, PS3 performance would be complete shit if developers just did 'generic/unoptimized' code for it. The thing has a single-core CPU and a weakass GPU; plenty of care needs to be taken to push as much work as possible off to the SPUs.

    49. Re:What is the point of gaming consoles? by tepples · · Score: 1

      In a lot of cases, such as someone who uses a laptop with a non-upgradable GPU or a PC that's several years old for which an "upgrade" would be a complete replacement of motherboard, CPU, RAM, and GPU, one would have to spend pretty much the same as a new computer. And you'd still need two to four of them for multiplayer. Someone who currently uses a PC for homework and Facebook might be getting along just fine with a P4 or an Atom or something.

    50. Re:What is the point of gaming consoles? by bxmnky · · Score: 1

      Because I can drop $400 on a console and play every game released for it with no additional hardware upgrades needed in the future. Obviously excluding games sold for specific peripherals ( Kinect, Move). Whereas with a high end Gaming PC, if I want to run it with max specs and make it look equal to the console version there is a good chance I will spend more on upgrading video cards alone than the cost of a single console. That's not to mention the cost of the rest of the components. I am currently still running ( knock on wood, fingers crossed, etc) an original Xbox Elite. So in 6 years or so I spent $400. Show me one gaming PC that can handle all games thrown at it for the last 6 years, with no upgrades, at high end settings.

    51. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      And I don't have to deal with Winders. Ah hates me some Winders something fierce. But all that being said, XBox console layout and usability still sucks.

    52. Re:What is the point of gaming consoles? by tepples · · Score: 1, Insightful

      You've never worked in gaming, have you?

      No, because one has to move first in order to get hired by a console game studio, and I have obligations to my family that prevent that from happening any time soon.

    53. Re:What is the point of gaming consoles? by Atomic+Fro · · Score: 1

      I agree ease of use is a factor, though I would argue having a health used games market is even more important.

      --

      ==================
      Hippie Logger Jock
      ==================
    54. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      It is possible that the used games industry puts games into the hands of far more people, improving its legitimacy as an art form, but it is also possible that used games are a primary factor pushing publishers towards sticking to established franchises and neglecting innovation in favor of reliable sales.

      Not likely. Publishers do it because they liek money.

    55. Re:What is the point of gaming consoles? by Pubstar · · Score: 2

      With PC gaming it's far more of a crapshoot, yes the graphics etc can be better than consoles but if your hardware specs aren't high enough the experience can be a lot worse. Furthermore neither CPU or GPU vendors label their products in a way that makes it easy for the customer to determine whether his CPU/GPU is better or worse than the one a reviewer used.

      If you seriously have a problem figuring this one out, you need to not be using PCs anymore. Go get yourself a Mac.

      *braces for -1 Flamebait*

    56. Re:What is the point of gaming consoles? by julesh · · Score: 1

      I have only ever met one person with one game (Sims 2) who had any problems installing it.

      Depends on the game and shear random luck. I had serious issues installing Links 2003 on my parents' PC, which turns out to be because its DVD-ROM drive is not compatible with the DRM on the Links disc (there's a list of about 10 models of drive that won't work buried in a README file on the disc). But I'll grant that that is an unusual experience.

    57. Re:What is the point of gaming consoles? by flimflammer · · Score: 1

      +1

    58. Re:What is the point of gaming consoles? by julesh · · Score: 1

      There are also many console games that never make it to PCs--or, if they do, they are often riddled with invasive DRM.

      There are also many PC games that never make it to consoles -- or, if they do,they have features stripped out to fit the console model better.

    59. Re:What is the point of gaming consoles? by LordLucless · · Score: 3, Interesting

      My machine has enough RAM and GPU to run Black Ops, but the CPU is too slow, gotta upgrade the CPU if I want to play it. Wouldn't have to do that with a console.

      Yes you would - the requirements are just more coarse-grained. You'd have to upgrade your PS2 to a PS3, or X-Box to X-Box360. And really, if you buy middle-tier graphics cards/CPUs when you build a computer, you're likely to get almost a console generation worth of time out of them before really being compelled to upgrade (if you're willing to accept lower graphics settings on recent games, which are still likely to be better than a console).

      --
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    60. Re:What is the point of gaming consoles? by petermgreen · · Score: 1

      Oh sure if want to put the effort into figuring out if my hardware is suitable (and if necessary upgrading) I can but for someone who doesn't take an interest in computer hardware anyway it's going to be a PITA. It doesn't help that most review sites seem to focus on the expensive overkill hardware rather than the reasonable priced and sufficient hardware.

      P.S. I personally game on both consoles and PCs, which port of a given game I choose depends on many factors including what platform the game was designed for and what hardware I own at the time and how draconian the DRM situation is.

      --
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    61. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      "a game will hold full value as a game until the disc breaks"

      Still, the game software will age as newer games are released.

    62. Re:What is the point of gaming consoles? by KillAllNazis · · Score: 1

      I don't buy the 10% of games I want that are console exclusives, not least because I only own a Wii. And, whether I do or don't, what bearing does this have on the validity of the existence of platform-exclusive titles? Whatever that means.

    63. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Warning - written by an Apple Fan

      386 $ - ok it is a referb unit in qty 1

      2GHz Core 2 Duo
      Intel GMA 950 Video - DVI - VGA - S-video - Composite Video Out w/ HDMI adaptor included
      Wireless 802.11g
      Gigabit E-net
      Bluetooth 2.0 EDR
      4 USB
      IEEE 1394 port 400
      Speaker + Audio In/Out Wired and Optical

      6,5" x 6,5" x 2"

      I will throw in a well supported Unix based GUI software operating system - No Charge
      Windows can be loaded onto system as is
      Linux ready

      ----------------
      Produced by the millions
      OEM and aftermarket parts will be available for years
      Thousands of local service centers

      And meets Energy Star requirements

      Latest Version of console 600 $ Intel Core i5 - 2GB Ram (8GB max) 500GB Hard Drive - HDMI multichannel sound - 802.11N wireless -Dual Display ready - and More

    64. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      The only actual reason that you don't have to buy new consoles as often as you might have to upgrade your computer is because there are game developers developing games for the consoles for years. Graphics hardly ever improve much (certainly nothing exceptional), and the console remains capable of playing the games. On the PC, some games might try to use all of your resources rather than just trying to make it work on a low-end console.

    65. Re:What is the point of gaming consoles? by sjames · · Score: 1

      It may well be that writing to the LCD of modern hardware may beat optimizing for obsolete hardware.

    66. Re:What is the point of gaming consoles? by raving+griff · · Score: 1

      I agree on that count; the principle is the same. However, while movie publishers have succeeded in getting most businesses to cooperate with a 28-56 day wait period before renting, game publishers have not been able to negotiate something similar for used games.

    67. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Most of us have laptops these days. Not desktops that we can upgrade with video cards.

    68. Re:What is the point of gaming consoles? by mwvdlee · · Score: 1

      Yes, I imagine the market for developers specialized in Tetris clones for outdated Nintendo systems is quite localized.

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    69. Re:What is the point of gaming consoles? by pandronic · · Score: 1

      I've had tons of problems, but most of the time it was my fault for going for the not so official means of obtaining games. I won't complain about that :)

      The only game I've bought, Starcraft 2, was pretty straight forward to install, but took some fiddling around to make it work optimally on my mid to low end GPU. No big deal for me, but I see why some people who don't know about shadows, textures and reflections might think that their PC from two years ago is a lousy gaming machine.

      Don't get me wrong, I'm not advocating consoles. Actually I find them useless. I'm just suggesting some reasons people might like them. You'll never have RTSes on consoles (my favorite type of games), from my limited time on a friend's Xbox, FPS are unplayable without serious hand-holding from the game, Kinect is just too family friendly and makes everything too easy and the Wii controller is just gimmicky. So, for me consoles are a big no-no. But then again, different people, different needs.

    70. Re:What is the point of gaming consoles? by pandronic · · Score: 2

      Well, that only says that the Mac platform has reached enough maturity to have all the apps you need. Which is good for them and for you, I guess. But that doesn't say anything about the availability and quality of Windows software. Just sayin' ...

    71. Re:What is the point of gaming consoles? by Eraesr · · Score: 1

      It's about the usability. In one area console gaming is always ahead of the PC: You don't need a freaking PhD to be able to actually get your games to run.

      If you buy a game for your console, you pop the disc in the tray, hit a button and you're busy playing. With a PC, you often spend ages installing the game to HDD, then finding the right drivers for you videocard, then scour forums to figure out which obscure config file needs to be tweaked to get your key bindings to actually work, then you have to find and download a hack to get a proper in-game FOV that doesn't make you sick, then you learn you need to download a day one 300MB patch to resolve some serious compatibility issues, then you need to download a day two patch to make sure your dragons don't fly backwards and then you find out that it doesn't work at all because, oh shit, you're on Linux.

    72. Re:What is the point of gaming consoles? by DrKnark · · Score: 1

      Agreed. I used to be a PC only gamer (engineer, computer geek etc bla bla..) but since I got a PS3 I'm totally sold on consoles. Easy to use, comfortable to play from my couch, in general a better experience as a whole for me. It also fits nicely with my home theater system.

      Sure, the PC can do all those things, but not as easily and would require more maintenance and configuration. Especially getting wireless controllers set up to work well with each game.

    73. Re:What is the point of gaming consoles? by BenoitRen · · Score: 1

      Please re-read my post. It answers all of your questions.

    74. Re:What is the point of gaming consoles? by Pubstar · · Score: 1

      If you're really worried about that stuff, MaximumPC has some good guides to figure everything out. But honestly, the only semi-confusing numbering scheme out there in the GPU market is AMD. Everything else is pretty straight forward.

    75. Re:What is the point of gaming consoles? by Anonymousslashdot · · Score: 1

      Errm... Playing games ?

      (Mod me insightful ;)

    76. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Here's the thing, games don't start out as 'used'. All 'used' games have been sold for their new price at some point. The game company got their 60 dollars. At that point, the physical item should damn well belong to me to do with as I please. If I wanna sell it at 5% of it's value to get money for a new game I should be allowed to if there is a market for it. As long as it's a physical item in my possession, they should have NO say in what I do with it once I buy it, first sale doctrine or not.

      That's not to say I'm against game companies looking for a bit more of a revenue stream from the used market. I'm totally okay with them charging a small fee for a multiplayer key, for instance, since it directly involves using their servers to play. But that's the extent of it. What I've seen proposed lately WILL destroy the used game (and rental) markets, putting quite a few people out of work and overall hurting the economy.

      More than anything, I think if gaming companies pull this shit you're going to see a nose-dive or at least a major depression in the amount of games sold, because every single one of my friends (myself included) makes use of the used game and rental markets to be able to afford that next AAA game. Without that, I will definitely be purchasing less games. Or I should say I will be able to afford less for games. I may not buy any new games at all, waiting for the older ones to go on sale. I guarantee won't be alone in this.

      Honestly, I think this money-grab by game companies (if they follow through with it) is going to backfire majorly. I'm still hoping they come to their senses as far as that goes though... we'll see.

    77. Re:What is the point of gaming consoles? by tepples · · Score: 1

      So in what genre must one demonstrate one's skills to build an acceptable portfolio?

    78. Re:What is the point of gaming consoles? by fincher69 · · Score: 1

      I think the original was more appropriate if you want to replicate the gaming environment. I have a computer, but I don't want to have to sit on my couch and interact with my TV every time I want to browse the internet/edit movies/etc. Additionally, I would prefer a large screen and sitting on the couch when gaming over sitting in an office chair looking at my monitor. So for me to switch to computer gaming, I would have to either switch my computing or gaming to a less favorable environment or purchase a new computer entirely devoted to gaming.

    79. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      Personaly for me, the biggest advantage is that they are cheaper. I already have an hdtv and by just spending $200-$300, I can own a console, I can play any game on. On the other hand, If I want a decent pc, I need to spend at least $800-$1000 and that is just for the tower.

      I prefer playing certain sort of games on pc like FPSs, diablo etc but spending that much money on pc doesnt make sense to me just to play games which would become irrelevant after 2 years

    80. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      The first sale doctrine was not "created with things like houses and automobiles in mind." It is specific to copyright law.

    81. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      First-sale doctrine still applies. An automobile may suffer from wear and tear, but so do games. As new games come out within the same genre, the older ones depreciate in value. This decreases the enjoyment that most people obtain from a game. Theoretically, Halo should be just as valuable as it was when it first released. Now that Halo 2 and 3 have been released, the value of Halo has dropped drastically. It has suffered from a new kind of wear and tear. Most of the multiplayer community has moved on, which imposes HUGE depreciation upon the game. Are the Halo servers even online anymore? How many people still play Command and Conquer? I'm talking about the first one, back in the 90's. I guarantee you that 95%+ of all those who would enjoy playing C&C today are instead playing Starcraft 2.

      There is also relevancy depreciation. Did you see last night's episode of X-Files/Lost/24/American Idol/whatever? No? That stinks, because we can't talk about it until you do. I know you Tivo'd it, but I really want to talk about it now. The longer we have to wait for you to watch it, the less its relevancy, and much of the enjoyment you would obtain from watching the show would is gone. So to do games lose relevancy. When your friends whom you enjoy multiplayer games with have moved on because you waited to buy a game used, you won't extract nearly as much enjoyment out of it.

    82. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      From an end user point of view, it just looks like developers are developing for the Xbox and using a porting layer to get it to run on the other systems.

      I agree that the Xbox and PS3 optimized games are well done, but most games just simply suck when multiplatform. Coming from someone who plays on all three and was a big PC gamer.

      If what you say is true, either those companies need to fund the ps3 team better or just wipe it out altogether. The lighting in cross platform games is horrible on the ps3. Looks great on Xbox, and ps3 exclusives look great on the ps3, but if cross platform.... its a joke. Even the control layout feels like the game was made for the Xbox rather then the ps3 (not just the layout but the pressure sensitivity).

      I simply don't believe that companies do any sort of real optimization for each platform. Not based on the results. They may play lip service, but that's it.

    83. Re:What is the point of gaming consoles? by julesh · · Score: 1

      Except that it won't be able to run the same games (Call of Duty: Black ops comes to mind).

      A benchmark of a similar system suggests this game will run in low detail mode with around 23fps, which admittedly is nowhere near as good as consoles (I understand the PS3 averages about 50fps for this game, not sure about Xbox360), but is also not "won't run".

    84. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      If what you say is true, either those companies need to fund the ps3 team better or just wipe it out altogether. The lighting in cross platform games is horrible on the ps3. Looks great on Xbox, and ps3 exclusives look great on the ps3, but if cross platform.... its a joke.

      Yes, they do need to fund them better. The reason most games suck more on PS3 is that PS3 is more work, especially when you're also targeting 360 and PC, which are more similar to one another than to PS3. Like I said, PS3 has a poor GPU and a limited traditional CPU (that is, the PPE). You need to utilize the SPUs to its fullest if you want comparable performance. SPU programming is a pain-in-the-ass, and it's quite different from the sorts of things you deal with for the other two platforms. Dedicated PS3 teams are often the ones to do this best; either single-platform games, or multiplatform games where the PS3 team is spun-off completely and properly budgeted. In teams which simultaneously handle both consoles (most multi-platform games), the PS3 gets the short-shrift because it's more of a pain, and the developers tend to divide their time more evenly between the two.

      I simply don't believe that companies do any sort of real optimization for each platform. Not based on the results. They may play lip service, but that's it.

      They do. Again, PS3 games might play like shit a lot of time, but they'd be completely unplayable if they didn't put in any extra effort. 360 and PS3 games in general are often pushing the consoles very very hard right now. No, not every team is going to be given the budget to optimize as much as one physically can, but they are optimizing. You only need to look at the 360's launch titles compared to today's to see that there has been improvement.

    85. Re:What is the point of gaming consoles? by Anonymous Coward · · Score: 0

      I agree with the 360 part. The games are fairly good and it does look like they program & optimize for its specifics. But the PC versions of those games look even better. The PS3 versions... are an embarrassment. I am not trying to put down the developers. I understand the PS2 & PS3 development kits are a pain in the ass, and there are VERY few games that actually utilize either system to their fullest.

      And its the PS3 ports that really bother me. I don't mean just graphics, the game play and the interface... both look like they 'debugged' the xbox version till they got it working on the PS3. I do not consider that optimization; at best adaptation or porting. The controller, multiuser interface, online game dynamics, and coop is quite different on a PS3. And when I play games on a PS3 that have Xbox releases too, I feel like I am playing an Xbox title emulated on the PS3.

      Having said that, the PS3 exclusives are amazing. Don't know compared to a PC cause I can't remember a title.

  4. PS3 controller charging by Albanach · · Score: 4, Insightful

    What truly shocked me about the PS3 was to find that attached controllers do not appear to charge unless the console is powered on.

    This is an absurd state of affairs and has, apparently, persisted through hardware revisions. The device itself can power on overnight from standby and sync with the PS network/download patches etc, but you need to wake the thing to charge the controller. This encourages the device being left on 24x7 with all the expense and environmental consequences that go along with that.

    1. Re:PS3 controller charging by VinylRecords · · Score: 2

      What truly shocked me about the PS3 was to find that attached controllers do not appear to charge unless the console is powered on.

      That shocked you? Were you shocked when your I-Pod didn't charge when it was plugged into a powered off PC? Are you shocked when your car battery drains when the engine is off?

      There's a reason why they sell charging stations for Wii-motes and PS3 controllers. And why they sell wall charging units for mp3 players and tablet PCs. And why you can purchase a battery maintenance device for your car as well.

    2. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      I thought that was ridiculous, and instead of buying one of those plugin chargers, I just rotate through my controllers (I have 3). Only one has rumble, so I mostly use that, but if it dies I have a standby controller. Generally the batteries last a long time, so even if I had 3 people playing simultaneously there's always some charge left in all of them.

    3. Re:PS3 controller charging by geekmux · · Score: 1

      What truly shocked me about the PS3 was to find that attached controllers do not appear to charge unless the console is powered on.

      This is an absurd state of affairs and has, apparently, persisted through hardware revisions. The device itself can power on overnight from standby and sync with the PS network/download patches etc, but you need to wake the thing to charge the controller. This encourages the device being left on 24x7 with all the expense and environmental consequences that go along with that.

      Agreed. So set new efficiency standards and start fining the shit out of manufacturers who can't or won't comply. It's the only way the product itself is going to change, since electrical consumption has never made it into any marketing propaganda. Clearly there's no other drive towards efficiency from that standpoint.

    4. Re:PS3 controller charging by Anonymous Coward · · Score: 1

      "Were you shocked when your I-Pod didn't charge when it was plugged into a powered off PC?"

      No, because my USB port I use has power when the computer is off....

    5. Re:PS3 controller charging by Lord+Lode · · Score: 3, Informative

      I'm not sure about an i-Pod, but my phone can charge when plugged into a powered off PC's USB, because the USB keeps giving power as long as the power supply is in the net.

    6. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      If that wasn't the case, so it could charge the controllers when it wasn't awake, then it would be drawing even MORE power dumbass.

    7. Re:PS3 controller charging by skipkent · · Score: 1

      While we're at it, why not pass a one-child policy, that will keep consumption down. It's their loss, they're paying for the electricity, they bought the device, they decide on how to use it. There is no need at all for further regulations.

    8. Re:PS3 controller charging by mwvdlee · · Score: 2

      There's a reason why they sell charging stations for Wii-motes and PS3 controllers.

      Yes, and the reasons is "more profit".
      Why can't a console be made to work like one of those, to you apparently magical, charging stations?

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    9. Re:PS3 controller charging by AngryDeuce · · Score: 1

      What truly shocked me about the PS3 was to find that attached controllers do not appear to charge unless the console is powered on.

      I was surprised, too, especially after I woke up the next morning after I brought it home and found it had turned itself on to download updates and then never turned itself off. We actually make it a point now to glance at the PS3 every morning before leaving to make sure it's not just sitting there in standby mode of it's volition.

      They have the console set up to wake up on it's own and download patches and such, but having the controllers charge via USB while powered off was too difficult or not an important feature to them? Especially given that you can't swap batteries at all? Plus, since my console is over 20 feet away from the couch, there's no way I can just plug it in and continue using it, so I was forced to buy extra controllers to swap in.

      Luckily for us, the vast majority of our PS3's usage is in the form of watching Bluray discs and Netflix, so 99% of the time we're using the PS3 remote (which uses regular batteries). Still, Sony should have thought that through, imho.

    10. Re:PS3 controller charging by YesIAmAScript · · Score: 1

      It's interesting you point this out in this thread. Because if you attach a controller to your 360 to charge it, the 360 goes into a special mode to charge it. In this mode on my original 360, it took about 40W. It would leave the mode and go to true off/standby when the controller was charged.

      I dunno about encouraging the device being left on 24x7. If you owned an original PS3, you'd have noticed it was so damn loud you couldn't really leave it on 24/7 unless you had a separate wing of your house to put it in.

      Get a separate charger or just have two controllers. Use one until it runs out of juice, then plug it into the PS3 to charge and switch to the other. Even though your PS3 is off most of the time, it's on and charging that controller when you are using the other. So you'll always have one charged.

      --
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    11. Re:PS3 controller charging by olsmeister · · Score: 5, Insightful

      I think what surprises him (and me too, frankly) is that when the PS3 if powered 'off', it's not really off, merely in more of a sleep state. There are still active parts of the machine doing things like keeping the little red LED lit on the front, the bluetooth circuitry is active waiting for someone to hit the power button on a controller, etc. There really is no reason that they couldn't keep the USB ports powered up as well. I've often left my PS3 on overnight to charge the controllers, and then forgot to turn it off for several more days afterward.

      I think one of the real culprits here is code, OS, and library bloat that causes boot times on consumer devices to be in the seconds or 10's of seconds from a cold start. Even my TV takes about 5-10 seconds after I hit power before I can actually watch anything. The lazy way to mitigate this is to not ever really power down, but just appear to. There really is no excuse to take this long to boot into what should be a minimal OS from flash memory. This laziness costs consumers cold hard cash, albeit over months and years.

    12. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      that depends on the computer, and it's often a bios setting whether or not keep usb power on when computer is off/sleeping/hibernating

    13. Re:PS3 controller charging by AngryDeuce · · Score: 2

      I see no problem with a "waste" tax. There's already a gas guzzler tax, so why not an "electricity guzzler tax" on electronic devices as well? As the vast majority of our electricity generation (at least in the U.S.) is fossil-fuel based, in essence, devices that waste electricity are really just as bad in the long run as cars that get ridiculously low gas mileage. Probably more so, because most households only have one car per driver, but dozens of electronic devices sitting there chugging power all day when they're not even being used.

      I know how much some people hate regulation these days, but this would be a tax that only effects those that chose to consume those inefficient devices. I would have just as much sympathy for someone complaining about that as a smoker bitching about cigarette taxes. Stop fucking smoking, and viola! No more cigarette taxes! Don't buy an electronic device that eats electricity like The Nothing from The Never-Ending Story and you'll never have to pay that energy waster tax.

      I think taxes are an excellent way to encourage people to modify their behavior when they otherwise wouldn't. I know many people that quit smoking solely because the cost of a pack of their cigarettes went from $2.50 to $7.00 over the course of a few years. Not a single one has ever said to me "Man, I wish cigarettes were cheaper so I could start smoking again". Adding taxes would make all these otherwise external costs regarding pollution be felt by the end user, which is necessary in this day and age. In a perfect world, people would make these decisions even if it's not their own backyard that's turning into a polluted hell-hole, but as we all know, homo sapien is a selfish creature that easily buries it's head in the sand when the effects of their behavior doesn't directly negatively impact their own lives. Pollution is a perfect example of this.

    14. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      In other words your console is unused for ~14-16 hours a day, don't you think flipping a mechanical switch wouldn't be worth it?

    15. Re:PS3 controller charging by petermgreen · · Score: 2

      Were you shocked when your I-Pod didn't charge when it was plugged into a powered off PC?

      No because USB ports on PCs were not intended for charging.

      Are you shocked when your car battery drains when the engine is off?

      No because there are good technical reasons for that. Further the car is designed for the battery to be charged while driving and the battery is large enough that having it run out is rare unless there is a fault with the car.

      However I don't think either of these cases are relavent to the PS3. Lets consider the specific situation of the PS3.

      * The PS3 already has provision for a standby mode where most of the hardware is powered off but some remains powered on.
      * The power needed to charge controllers is very small compared to the consoles total normal operating power and well within what it would be reasonable to expect a standby section of a PSU to provide.
      * The cable supplied with the controller is far shorter than the cable supplied with previous playstation controllers and while it is possible to play with the controller attached by the cable the short cable strongly discourages this (yes you can buy a longer cable but at least when the PS3 first came out long A-mini B cables were somewhat tricky to find).
      * The controller and the PS3 were designed and sold as a package, this clearly isn't a case of unfortunate interactions between products designed and sold seperately.

      IMO given these facts not allowing controllers to charge while the system is in standby mode is clearly a design flaw.

      There's a reason why they sell charging stations for ....... PS3 controllers.

      Yes sony fucked up the design of the console so third parties had to step in to fill the gap.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    16. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      Check the Ipod charging claim - if your PC supports 5VSB then it is in fact possible to charge USB devices while the machine is powered off. The power supply continues to provide a 5V line to the USB bus until you switch it off at the mains (or disable 5VSB in the bios).

    17. Re:PS3 controller charging by donaldm · · Score: 1

      What truly shocked me about the PS3 was to find that attached controllers do not appear to charge unless the console is powered on.

      You are joking right? Using the PS3 to actually charge your PS3 controller is IMHO stupid and wasteful of electricity unless you are actually playing a game and then there is the inconvenience of the USB charging cable. The best way of charging your PS3 controller is via the USB cable by plugging it into your PC or laptop (takes about an hour to fully charge) or even a USB mains charging station (some mobile phone USB chargers may not work if they do great). By doing this you can save on your electrical bill. My laptop consumes less than 10 W of power with the lid down and will still charge my controller(s) - yes I do have two controllers as well as two USB cables and you don't need the Sony branded ones either any standard USB to mini USB cable will work.

      If you charge your controller on something other than your PS3 you will see all four leds flash and when they stop flashing the controller is fully charged, however you do have to "pair" your controller with your PS3 again which takes about 10 seconds. That is connect your PS3 controller to your PS3 via the USB cable, switch on your PS3 and then press the centre button then when the flashing stops (about 5 seconds) remove the cable and your are good for about 10 to 15 hours plus of gaming.

      Of course the above tip will be wasted on people who 1) can't read or 2) don't care since they don't pay for the electricity consumed.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    18. Re:PS3 controller charging by AngryDeuce · · Score: 1

      If there was an actual mechanical switch on the PS3 (as the PS2 had) that completely powered the unit down, absolutely. But I've got my entire home theater running through a power cleaner/conditioner UPS which obviously isn't going on to be placed on a switched outlet and wouldn't like constant power cycles probably anyway.

      With the amount of money these consoles cost, there's really no good excuse as to why they can't be made to be more energy efficient, especially when they're not actively being used. The removal of that mechanical switch from the PS3 was pretty dumb. The Xbox 360 should have had one as well. When my PC is powered down for more than a day or two (i.e., when I'm on vacation) I hit the main switch on the PSU as well (and unplug my expensive electronics completely). Every little bit helps, especially with summer coming and the increased demand of our air conditioner.

    19. Re:PS3 controller charging by Albanach · · Score: 3, Informative

      That shocked you? Were you shocked when your I-Pod didn't charge when it was plugged into a powered off PC? Are you shocked when your car battery drains when the engine is off?

      As others have said, it's perfectly possible to deliver a current from the USB ports when the PS3 is asleep. Plenty of laptops can and do manage this.

      Secondly, a principle purpose of the USB ports is charging - unlike those on most computers, since most computers do not come with accessories requiring charging via a USB port. Using your example, my iPod will charge if plugged into a car adapter, it will charge if plugged into a USB wall adapter and it will charge if plugged into my laptop, whether or not it's asleep.

      Thirdly, even when connected to a powered USB port - such as a mains USB adapter or a powered USB hub, the accessories will not charge unless the PS3 is on. It's not just the current, these devices were actually designed to make charging unnecessarily difficult without leaving the PS3 on or paying extra for an unnecessary charging device.

      Yes, design like that is shocking.

    20. Re:PS3 controller charging by ninjackn · · Score: 1

      I put together a nice charging station for all my 5V devices (a fairly efficient AC to DC 5V adapter and a lot of custom cables) and found the PS3 controller to be particularly annoying. The easy USB charging devices just want to see 5V. The slighltly less easy ones (like phones) will want to see a certain value resistor placed between various pins of the usb device. The playstation 3 controller comes in as super annoying because you can't get it to charge with the above two techniques, it needs to go through the whole USB protocol to establish a connection and negotiation before it will start charging.

      --
      [FUCK BETA 2.6.2014]
    21. Re:PS3 controller charging by Albanach · · Score: 1

      You are joking right? Using the PS3 to actually charge your PS3 controller is IMHO stupid and wasteful of electricity unless you are actually playing a game and then there is the inconvenience of the USB charging cable.

      For someone who is quick to judge others' reading ability you seem to be having some comprehension difficulties yourself.

      My very point WAS that using your PS3 is a stupid and wasteful way to charge accessories BECAUSE of Sony's inane design decision that the USB ports don't deliver a current while the PS3 is asleep. Having to power up a desktop computer consuming 100+ Watts to charge your accessories in an hour is stupid and wasteful.

    22. Re:PS3 controller charging by AmiMoJo · · Score: 1

      Were you shocked when your I-Pod didn't charge when it was plugged into a powered off PC?

      Yes. There is no technical reason why it should not, unless you hammer the wifi constantly. Playing MP3s and keeping the screen lit just doesn't use that much power, and the hardware is already optimized for low power by virtue of being related to the iPhone. Most other MP3 players charge from a normal USB, as do most phones.

      Are you shocked when your car battery drains when the engine is off?

      I leave my car off for four or five weeks at a time at least once a year and it suffers no ill effects. Eventually the battery will drain but I have never heard of a normal car on sale in Europe needed a "battery maintenance device". Then again US cars seem to need a lot of maintenance and parts that European models don't. Must be the climate or something.

      The reason games consoles suck at idle is that the OS doesn't implement much power saving. Even at the "desktop" idle screen everything is composited by the GPU, and as a consequence it runs flat out all the time.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    23. Re:PS3 controller charging by Hal_Porter · · Score: 2

      We should ban Linux. It usually has higher power consumption than Windows and Linux users are 61.4% more likely to leave their computers on all time rather than putting them to sleep because Linux doesn't support the ACPI standard properly.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    24. Re:PS3 controller charging by damnbunni · · Score: 1

      It shocked ME when I got a PS3, because the Xbox 360 can and does charge controllers when it's turned off.

      You have to have the controller plugged in before you turn the console off, but the Xbox will remain in a low-power state to charge the controller, and THEN automatically shut off.

      It also amazes me that the PS3 doesn't have a 'download quietly and then turn off when the download is finished' function. All you can do is set it to turn off after a number of hours idle - which it will do if the download is done or not, so you have to disable that power saving feature entirely if you want to download a game overnight or something.

    25. Re:PS3 controller charging by Pentium100 · · Score: 2

      Even my TV takes about 5-10 seconds after I hit power before I can actually watch anything.

      As LCD TVs no longer have the warm-up time needed for CRTs, additional delay had to be implemented somehow to make the TV turn on in the same time as a CRT. This allows for a future "instant-on" TV because there are not many improvements left to do to make someone replace their good TV with a new one.

    26. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      I guess I'm the oddball with *3* desktop towers that keep their USB ports power hot even when the systems are shut down. Oh, and that's with 1 tower on its second motherboard, another one on its second, and the last one on its 4th... so that would make it 8 different motherboard models that kept their USB ports hot while in shutdown (not standby or hibernate). Also, the two Acer Laptops I have will just need to be in Standby to keep the USB hot, which still doesn't use much of any power, definitely no where's near the 100+ Watts per device you're talking. Even my media server that is on 24/7 will only pull an average of 50 Watts while idle and at 93% CPU (rare that I ever use above 50%) usage with both drives spinning to serve up media it only uses a max of 98.3 Watts (actually gagued during stress testing).

    27. Re:PS3 controller charging by CronoCloud · · Score: 2

      It also amazes me that the PS3 doesn't have a 'download quietly and then turn off when the download is finished' function.

      It does.

      http://manuals.playstation.net/document/en/ps3/current/users/turnoff.html

    28. Re:PS3 controller charging by CronoCloud · · Score: 1

      If there was an actual mechanical switch on the PS3 (as the PS2 had) that completely powered the unit down, absolutely.

      There is.

    29. Re:PS3 controller charging by Pubstar · · Score: 1

      You know that the past 3 motherboards I have purchased (790FX and 990FX AMD chipsets) had a USB header that allowed for phantom charging on the front of my case. So yes, I would be surprised if my iPod didn't charge when I plugged it in... probably means its time for a new mobo.

    30. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      Depends on hardware, my old pc would provide usb power when machine powered down, but my new comp does not. Maybe its in BIOS settings but I have not found it with in advanced BIOS opt. Both ASUS motherboards.

    31. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      Not on current production models. Hasn't been one for some time, either.

    32. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      There's also the 5V 50mA power supply each USB port controller wants, plus the 5V 500mA (max) for the accessories. For a machine like the PS2, that's another 5V 1100mA that needs to be factored into the powered-off system to give that functionality to the console.

      Since TFA is about powered down system consumption and all.

    33. Re:PS3 controller charging by Elrond,+Duke+of+URL · · Score: 1

      Thirdly, even when connected to a powered USB port - such as a mains USB adapter or a powered USB hub, the accessories will not charge unless the PS3 is on. It's not just the current, these devices were actually designed to make charging unnecessarily difficult without leaving the PS3 on or paying extra for an unnecessary charging device.

      Yes, design like that is shocking.

      Oh, good, it's not just me then. :)

      This little unadvertised fact certainly shocked me. Obviously, it's bad enough not to charge from a PS3 in standby, but to ignore any regular USB charging cable... very annoying. Until I spilled milk on one, I had two controllers, so at least I could switch off when necessary.

      What about those charging stations one can buy? How do they work with PS3 controllers?

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
    34. Re:PS3 controller charging by Neil+Boekend · · Score: 1

      The lazy way to mitigate this is to not ever really power down, but just appear to.

      I remember seing a test for an upscaler. It used 180W full power and 180W stand by. Turned out the only thing shutted off when the thing went to stand by was the HDMI output.

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    35. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      This irritates me a lot too. We have children, so four controllers that are used regularly, and keeping them charged is a pain.

      It may be useful to know that the USB port on a V+ box (Virgin Media's PVR) remains powered all the time. So I use that. I am told that Sky+ boxes do similar, so I'm assuming that equivalent devices in the US may also do the same.

    36. Re:PS3 controller charging by Tukz · · Score: 2

      I've often left my PS3 on overnight to charge the controllers, and then forgot to turn it off for several more days afterward.

      Please enable automatic sleep mode.
      Set it to a few hours, something.

      Let your console power off automatically if not used for a extended period of time, instead of doing exactly what you just described.
      Enormous waste of electricity.

      Also, it's just USB.
      Use any phone charger (most phones has USB outlets these days).

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    37. Re:PS3 controller charging by Anonymous Coward · · Score: 0

      wait a bit.. does that mean that my USB camera (PlayStation Eye) would be always turned on? No, thank you.

    38. Re:PS3 controller charging by ildon · · Score: 1

      Sounds like someone who doesn't own a PS3. If you have more than one controller, as long as you're not using all of them simultaneously, they charge fast enough that you can just leave one plugged in while you play with another, and the other controller will be fully charged in a "normal" length play session (about an hour or so). So if the one you're currently using gets low or dies, just swap them out. The only way you could possibly feel the need to let them charge while the console was idle is if you just had an extremely long play session (like 6 hrs) using all controllers you own simultaneously. Worst case scenario? Someone gets the low charge controller and has to sit closer to the TV (or not depending on your room layout and length of USB cable). That's it. Nothing about the console encourages you to leave it idle to charge controllers unless you're an idiot or only own exactly one controller (and then you can just play with the USB cable connected part of the time).

    39. Re:PS3 controller charging by Anubis+IV · · Score: 2

      Check to see if your TV has an instant-on feature. A lot of them already implement exactly what you described. For an extra, perpetual draw on power, you can have your TV turn on essentially instantly. I thought it was great when I was living in a house with a few guys where I didn't pay a share of the utilities, but it's not worth it to me when I'm the one footing the bill.

    40. Re:PS3 controller charging by afidel · · Score: 1

      Actually it's because charging up the cold cathode to full brightness instantly takes a LOT more power and significantly reduced the device life. I can have more or less instant on for my LED-LCD (local dimming, not full array) but it jumps the first hour power usage significantly for very little benefit so I leave it in eco mode.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    41. Re:PS3 controller charging by Albanach · · Score: 1

      Also, it's just USB.
      Use any phone charger (most phones has USB outlets these days).

      That's the point - plain USB chargers won't charge a PS3 accessory. They demand a proper USB negotiation before they'll charge, i.e. they need to see something with a 'brain'. Simply connecting them to a powered hub, or a simple wall charger doesn't do anything.

    42. Re:PS3 controller charging by geekmux · · Score: 1

      ...It's their loss, they're paying for the electricity, they bought the device, they decide on how to use it. There is no need at all for further regulations.

      If we followed that logic, there would be no need to even make hybrid cars or mandate fuel-efficiency standards. You want a car, then pay for the gas. Oh, it only gets 15MPG? Oh well...

      A few hundred people wasting electricity is one thing. A few hundred million tends to raise the question of impact to the greater good in the long run. An individuals electric bill isn't the only factor here.

  5. Ever heard of a sleep timer by aDSF762 · · Score: 0

    Hey x-box turn the machine off for me in less than 6 hours!

    --
    sense of security, like pockets jingling...
  6. Switch by Lord+Lode · · Score: 1

    I've always used a power board with a switch for my PC, and when the PC is off I also turn the switch off. So no motherboard or monitor LEDs working.

    Is this a common thing to do or do most people just leave all this stuff on?

    1. Re:Switch by slashmydots · · Score: 3, Interesting

      I did a study at work to see if we should put PCs to sleep overnight for cost purposes and it turns out even our original Pentium 4 computers only drew 3-5 watts in sleep mode so no, totally not worth it. 24/7/365 of sleep time would = $4.41 in electricity.

    2. Re:Switch by Anonymous Coward · · Score: 0

      In case you didn't know, most of nowadays game consoles are connected to the internet when in standby, to download system updates, messages from other people (and commercial messages) in the gaming network...

    3. Re:Switch by Lord+Lode · · Score: 1

      At work I leave it running all week to avoid reopening everything each morning.

      But at home the cost of rebooting is way smaller so I turn it off, and honestly, all these monitor, speaker, etc... lights get on my nerves, I mean, even the mouse has a light that remains on through USB when the PC is off.

      BTW I know I'm talking about PC's here while the article is about consoles, I hope it's not too off topic.

    4. Re:Switch by Lord+Lode · · Score: 1

      I didn't know that indeed. System updates? I thought the point of consoles was that they didn't need such stuff. But I've always gamed on PCs so...

    5. Re:Switch by Anonymous Coward · · Score: 0

      I don't bother with worrying about the LEDs. But back when "sleep" on winXP was still using silly amounts of power (my desktop would drop to about 30-40% of its normal power usage in sleep mode), I used to just hibernate my machine. Then I could actually unplug it if I wanted, and it would take only a few seconds to restart and I was right back where it left off. Win7 in sleep mode uses may less than XP did in my experience, so now I just sleep the computer when I'm not using it, rather than turning it off.

    6. Re:Switch by vyvepe · · Score: 1

      I do the same (switch it all off).

    7. Re:Switch by burisch_research · · Score: 1

      I leave my PC on 24/365.

      ps '24/7/365' is silly; there aren't 365 weeks in a year!

      --
      char*f="char*f=%c%s%c;main(){printf(f,34,f,34);}";main(){printf(f,34,f,34);}
    8. Re:Switch by Anonymous Coward · · Score: 0

      At my work we all leave our machines running 24/7 because a lot of times we have to remote desktop from home for emergency fixes etc.

    9. Re:Switch by quacking+duck · · Score: 1

      I thought about doing that for my stuff linked to my TV--TV itself, cable box, speakers and PS3. Mainly because of the cable box which draws 25W even in standby.

      Then we got switched to "smart" power meters, which lets us track energy use during which hours, and by far the biggest electricity consumer is the 5 minute hot shower. The hot water tank is electrical, and makes up over 2/3 my normal daily usage, even with all the TV, computer and gaming.

      In the end I didn't bother switching the electronics off when not in use. It'll cost me a few extra dollars a year, but for practical purposes it's negligible.

    10. Re:Switch by camperdave · · Score: 1

      I leave my PC on 24/365.

      ps '24/7/365' is silly; there aren't 365 weeks in a year!

      But there are 365 weeks in an average PC's "lifespan"

      --
      When our name is on the back of your car, we're behind you all the way!
    11. Re:Switch by toddestan · · Score: 1

      I used to do that, but once the hardware got to the point where I could reliably put the computer to sleep and have it wake back up, I stopped doing it in favor of putting the computer to sleep when I'm not using it. I figure the few watts draw while suspended is an acceptable price to pay for not having to wait for it to boot up again.

    12. Re:Switch by Tukz · · Score: 1

      I'm very anal when it comes to idle watts.
      My OCD makes me freak out by just sitting in a room with a switch in it's on position, without anything in it.
      I get up and turn it off. Yes, I am strange.

      Anyway, back to idle watts.
      I turn things off when I'm not using them.
      Like in, turn off the outlet.

      I did a rough calculation of my media outlet idle watts, after measuring idle watt usage.
      Router, switch, stereo, console controller charger, TV, Roomba, consolles (3).
      All in all, I calculated it to roughly $200 a year in idle watts from that area alone.

      So to answer your question, I don't know if it's common to do what you, and I, do, but I do it and recommend it to people around me.
      It's not a lot of money, but it's the principle. Or environmental if you're that kind of nut.
      It's really not that much of a hassle to set up your things, so you can easily kill the power to stuff you don't use.
      "Always on units" on one power bar, and the rest on a secondary you can turn off when not in use.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    13. Re:Switch by burisch_research · · Score: 1

      Right :) Actually, my home PC (Core 2 Duo, SSD, 3TB HDD, 4GB RAM, XP SP2, upgraded with 2 x 23" HD monitors and an HD5870) has been running flawlessly since mid-2007. It's getting a bit long in the tooth now, but has served me well. It has run almost continuously for 5 years. Upgrade to i7 due this year.

      --
      char*f="char*f=%c%s%c;main(){printf(f,34,f,34);}";main(){printf(f,34,f,34);}
    14. Re:Switch by Mushdot · · Score: 1

      Same here, if I'm not using it and it doesn't have to be on, then it will be powered off.

      A few posts have mentioned the minimal cost to leave things on standby, but multiply that by millions of people ...

  7. Re:incorrect much? by Anonymous Coward · · Score: 0

    This total came to over 10.8 TWh of energy, equating to well over a billion dollars in wasted power

    What a load of bullshit. 10.8 TWH = 10,800,000 KWh @ my local rate (which is fairly average) of $0.126/KWH = $1,360,800, not billions.

    Never underestimate the ability of people to exaggerate statistics.

    That being said, perhaps it is closer to the stated amount if you factor in all costs. Do you think the all electrical companies run cost-free and bill consumers for 100% of their internal costs? I highly doubt it.

  8. Re:incorrect much? by Anonymous Coward · · Score: 4, Informative

    10,800,000 kWh is 10.8 GWh not 10.8 TWh. 10.8 TWh is 10,800,000,000 kWh which would be $1,360,800,000 at your rates. Also, does that rate include distribution charges or only generation charges?

  9. Re:incorrect much? by Anonymous Coward · · Score: 0

    ummm, you might want to check your math and add another 3 zeroes. TWh = 1,000,000,000 KWh (T,GGG,MMM,KKK,WWW). So, if you add another 3 zeroes, you do indeed have $1.36 Billion at your local rate (which usually goes up as your consumption goes up, doesn't it?).

  10. Re:incorrect much? by Anonymous Coward · · Score: 0

    10.8 TWH = 10,800,000,000 KWh @ my local rate (which is fairly average) of $0.126/KWH = $1,360,800,000, not billions (plural) until you look at more than one year.

    ftfy

  11. Re:incorrect much? by robot256 · · Score: 2

    Sorry, you're off by a prefix. 10.8 TWh = 10,800 GWh = 10,800,000 MWh = 10,800,000,000 kWh * $0.126/kWh = $1,360,800,000 = $1.3 billion.

  12. Too bad... by Antony-Kyre · · Score: 2, Interesting

    we can't do something like this with our gaming consoles, when they are idle.

    1. Re:Too bad... by Anonymous Coward · · Score: 3, Informative

      The PS3 can run Folding@Home if you install the Life with Playstation app:

      http://www.playstation.com/life/

    2. Re:Too bad... by Anonymous Coward · · Score: 0

      PS3 does folding@home out of the box, and it's very good at it.

    3. Re:Too bad... by JohnnyBGod · · Score: 1

      That would make them not idle, no?

    4. Re:Too bad... by Anonymous Coward · · Score: 0

      That would make them not idle, no?

      I think the point is there isn't much difference between idle and number crunching, so it might as well be doing something useful.

  13. Re:incorrect much? by Anonymous Coward · · Score: 0

    So 100 slashdotters double-check the summary's math. 99 confirm the math and don't post anything. 1 gets it wrong and writes an "incorrect much" post. How do we solve this incompetence bias on a forum?

  14. Always-on or always-standby electronic devices by Anonymous Coward · · Score: 1

    I wonder how much energy is lost for devices (including TV's and cars) to always be in "standby mode" listening for an IR wakeup.

    That's a nice feature, but we didn't have that 15-20 years ago and I remember we went about our daily activities quite well. Plus, that would eliminate an attack vector for hackers for items like cars.

    1. Re:Always-on or always-standby electronic devices by Neil+Boekend · · Score: 1

      Some TV's have a low power standby. 0.5 W is quite default nowadays

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    2. Re:Always-on or always-standby electronic devices by afidel · · Score: 1

      Yep, I believe the euro standard is .5W so unless the manufacturer is being really cheap on the north american version then most modern tv's should have low power draw at idle. Beyond that the operating power of modern tv's is so much lower than models from just a few years ago that it's amazing. My new 42" tv uses 131/.2 compared to 196/34 for the 7 year old 42" set it replaced.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  15. Re:incorrect much? by nautsch · · Score: 1

    Do you think the all electrical companies run cost-free and bill consumers for 100% of their internal costs? I highly doubt it.

    Yes they bill you for more than 100%. Otherwise they would run at a loss.

    --
    If you find a typo, you may keep it.
  16. Re:incorrect much? by Anonymous Coward · · Score: 0

    This total came to over 10.8 TWh of energy, equating to well over a billion dollars in wasted power

    What a load of bullshit. 10.8 TWH = 10,800,000 KWh @ my local rate (which is fairly average) of $0.126/KWH = $1,360,800, not billions.

    I think you missed another set of zeroes.

    10.8 TWh = 10,800,000,000 kWh

    At your rate of 12.6 per kWh, that costs $1.36 billion.

  17. My desktop computer uses about half as much power by Rick17JJ · · Score: 1

    Just for comparison my desktop computer is drawing 71 Watts right now, with the flatscreen monitor drawing an additional 38 Watts. The monitor eventually drops down to using about 1 Watt when it is in the sleep mode. At the moment I have my computer plugged into a Kill-A-Watt meter. I have occasionally had the monitor also plugged into a Kill-A-Watt meter.

    I have an Intel i7 processor and am using Kubuntu Linux on this desktop computer. Of course, it uses more power than that I work it harder.

  18. Re:incorrect much? by equex · · Score: 1

    They bill you exactly as much as they want, has nothing to do with cost of production.

    --
    Can I light a sig ?
  19. Re:incorrect much? by __aaltlg1547 · · Score: 1

    No they don't run cost free and yes they do bill consumers for every penny of their costs. What were you trying to ask?

  20. Re:incorrect much? by __aaltlg1547 · · Score: 1

    10,800,000 kWh is 10.8 GWh not 10.8 TWh. 10.8 TWh is 10,800,000,000 kWh which would be $1,360,800,000 at your rates. Also, does that rate include distribution charges or only generation charges?

    That includes everything. It's the consumer's cost.

  21. Old News + EnergyStar by MountainLogic · · Score: 1
    The NRDC has an excellent and easy to read study on console power demand. Some x-box models average draw more than two fridges. Video consoles have long been mentioned under the EnergyStar specification , but the game industry has done an excellent jog of foot dragging such that their are zero EnergyStar consoles out there. The console makers are betting that you'll not notice that you are spending more on electricity than games every year. The heart of the problem is the lack of a real sleep mode. Until they come out with hardware that can sleep like a '90s era laptop the solution is simple, just add a smart power strip that tuns on/off associated electronics for you when you turn on/off your TV. Or you can simply enable auto sleep mode by following the instructions on the NRDC site for x-box & ps3 or turn off WC24 on the wii.

    A very simple thing you can do to get the attention of the console makers is to call them and ask them how much power your particular system draws when playing and when sleeping, how this will cost you where you live, what you can do reduce the power usage, how to enable deep sleep mode and when they will come out with a reduced power model. Also let the game makers know that you want them to support auto power down.

    BTW, the Natural Resources Defense Council (NRDC) is really an amazing environmental group. They are just the environmental group that shows up at those deadly dull EnergyStar standards meetings and they do it with a full time electrical engineers. The NRDC engineering team is very bright and well informed. Very much worthy of your support.

    1. Re:Old News + EnergyStar by afidel · · Score: 1

      The newer XBOX360 Slim models having significantly reduced power usage, 90/70/.6W and they default to powering down after a certain time.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    2. Re:Old News + EnergyStar by MountainLogic · · Score: 1

      Good to hear. I'm sure you can thank Tim Calland at Microsoft for that good news. Do games auto drop down to sleep mode after X minutes of in activity? How do games handle book marking (soft save)?

  22. cable boxes also use a lot of power but why can't by Joe_Dragon · · Score: 1

    cable boxes also use a lot of power but why can't the DRV spin down the HDD when it's off? It's not likey they are pushing out stuff to it 24/7 or at the very least some stuff can sit in ram.

  23. Re:incorrect much? by burne · · Score: 2

    Yes, you are very much incorrect:

    http://www.wolframalpha.com/input/?i=10.8+TWh+times+0.126+dollar%2FkWh

    I'd say about a thousand times.

  24. Re:incorrect much? by Anonymous Coward · · Score: 0

    My appliances only use positive and negative charges. Why do they bill me for this other stuff?

  25. Less upgrading by allo · · Score: 1

    there is no "you need more ram", but only a "needs at least a ps2". so you do not need to upgrade too often.

    1. Re:Less upgrading by allo · · Score: 1

      and no problem with an operation system and other software which gets worse and worse over time. A fixed system, that just works ...
      okay, its not quite true for the latest consoles, but the situation is still much worse on the PC.

    2. Re:Less upgrading by Khyber · · Score: 0

      "but got tired of the constant expense & fight with the hardware, software, and drivers to keep my system upgraded to the point I could play the games I wanted to."

      So, in other words, you likely built a system without really planning it out.

      Proper planning is key, here. I've never had driver, hardware, or software issues to get a game to run (except for emulation.)

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:Less upgrading by sl3xd · · Score: 1

      I did the PC gaming rig thing for two decades. Add that to my computer engineering degree, and my profession making supercomputers. Don't make me laugh about "proper planning." I've dealt with more types and generations of hardware than most people have in their worst nightmares - I know what works, and what doesn't. I've had to clean up other people's messes for ages.

      I got sick of dealing with it all.

      --
      -- Sometimes you have to turn the lights off in order to see.
    4. Re:Less upgrading by Khyber · · Score: 1

      Your two decades versus my 25 years, starting with a TI 99/4A (on which I learned TI BASIC and programmed a couple of things around age 6 (animated 'characters' and more) and from there building my first 8088 at age seven.

      I've never had a problem from DOS 5 - Windows 7. Proper planning is 100% key. If you don't truly know the ins and outs of what you're going to be working with, things will screw up. I never had any driver issues in 95/98, because I read about hardware configs that were incompatible (VIA chipset/SoundBlaster, anyone?) and I always stayed roughly one year behind the technological curve, where things tended to be much more stable.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  26. Re:My desktop computer uses about half as much pow by Rick17JJ · · Score: 1

    When I did the above post, I had not yet noticed where it said that the consoles got better with later revisions. So, it sounds like they probably are not as much different from my desktop computer now. When, I get a chance, I will read one or both of the linked articles to see what they have to say.

    A laptop or notebook computer would probably use even less than my computer. As far as I can tell, my desktop computer does not seem to be set to go into a sleep mode. Only my flatscreen monitor clearly goes into sleep mode. However, most of the time the CPU cores are running at about half speed. My knowledge about all that is pretty limited. It is when doing something like posting on Slashdot, that my computer uses 71 W plus 38 W for the monitor.

    I had to post very quickly, without reading the linked articles, before going off to do a couple of errands.

  27. Re:incorrect much? by kyrsjo · · Score: 1

    My appliances only use positive and negative charges. Why do they bill me for this other stuff?

    When you start using free quarks for power. Inside a neutron star.

  28. An example of free market failure by ShooterNeo · · Score: 4, Insightful

    This is a classic example of free market failure. Making the consoles more efficient costs the manufacturers money. There's the cost to add power gating transistors to all the multi-core chips, use more expensive versions of the same chip binned for lower power consumption, and write the firmware to maximize power efficiency.

    All this will create a benefit that the consumers cannot perceive, directly. Almost no consumers own a Kill-a-Watt, and they don't have any options because there are not many competing consoles, there are only 3, and they are not remotely equivalent to each other. (a consumer unhappy with xbox/ps3 power consumption will not get the same gaming experience on the Wii)

    1. Re:An example of free market failure by turkeyfeathers · · Score: 0

      This is a classic example of free market failure.

      No, this is a classic example of why Americans have fat asses.

      Almost no consumers own a Kill-a-Watt, and they don't have any options because there are not many competing consoles

      You don't need a Kill-a-Watt to know that a device draws power when its plugged in. There are many options to gaming, such as going outside for a walk which will help solve the fat ass problem.

    2. Re:An example of free market failure by Anonymous Coward · · Score: 0

      Uh.. yeah. Classic example of free market failure. Except for the part where both Sony and Microsoft have put out revised hardware that have peak power draws of 70-90w now..

      You do know, right, that when new, more efficient hardware comes out, the old already existing hardware doesn't automagicially become more efficient to match, yes? And despite the rather atrocious failure rates .. there's still quite a few early model 360s and PS3s still running with their big power draws and heat generation. Or.. maybe thats what you figure the market failure is.. not enough out-of-warranty hardware failure and turnover to more power efficient units. Maybe you should get the word out to gamers that they're not doing their free market duty by purchasing new consoles to replace their still functioning old ones.

    3. Re:An example of free market failure by Anonymous Coward · · Score: 0

      False. The only console I own is the more well-behaved Wii. Oddly /. was never littered with stories of malbehavior of the Wii's "red ring of death" or "Other OS" debacle. I made an informed decision and look forward to a reasonably priced upgrade in the future (after reviews are in, they hype dies down).

      Also, I own a Kill-a-watt but almost never use it. It is useful for a new PC build or doublechecking the power draw of an electric heater.

      Lastly, the market is not free but encrusted with copyrights and patents. In a free market, you could come out with your own clone of the XBox or PS3. The powers that be have decided that our options will be limited in these things. Patents and copyrights may be constitutional (may), but they are not freedom or evidence of a free market.

    4. Re:An example of free market failure by Anonymous Coward · · Score: 0

      Free market has goals? No, people have and assign goals.
      The free market does not have goals and has facilitated the meeting of Microsoft's, Sony's and many of the consumer's wants.
      With further education perhaps consumers wants could be for an energy efficient game console.

    5. Re:An example of free market failure by Neil+Boekend · · Score: 1

      All generalisations are an oversimplification of the thruth.

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    6. Re:An example of free market failure by HnT · · Score: 1

      Or, you know, they could simply install a little hardware on/off switch on the back or even better on the front so people could actually switch it off when they aren't using it that frequently. Would probably cost just a few cents more...

      --
      "Only one thing is impossible for God: To find any sense in any copyright law on the planet." - Mark Twain
    7. Re:An example of free market failure by ildon · · Score: 1

      No. It's an example of researchers making assumptions and not understanding how a piece of consumer hardware is actually used by consumers.
      From the paper:

      Unfortunately, neither Nielsen nor any other available source measures how often console users leave their system in idle mode when they are not actively used. As this information is necessary to calculate total energy consumption, we assume that 30 % of users leave their console idle when not in use, with the remainder putting their console into standby mode.

      This is pretty much a bullshit assumption, and they freely admit it literally is based on nothing.

  29. PVRRe:PS3 controller charging by spikestabber · · Score: 1

    Most PVR's have USB ports, I use those to charge my PS3 controllers due to Sony's lack of function.

  30. Hold On... by Kneo24 · · Score: 2

    While this may be true with the Wii (as in I haven't really looked into it, ever), have you forgotten about the issues other consoles have had with games, where it works on some consoles but not others of the same type?

    1. Re:Hold On... by im_thatoneguy · · Score: 1

      Exception to the rule. If it works on one Xbox it almost certainly works on another Xbox. Everybody has the almost the same hardware and exactly the same drivers etc. Almost never have incompatibility or glitches. My PC Games crash far more often.

    2. Re:Hold On... by Kneo24 · · Score: 2

      The last time I had crashes on my PC, I had an issue with defective RAM. I sent it back to the manufacturer under warranty. Problem solved. I just don't have games crashing on me.

    3. Re:Hold On... by murdocj · · Score: 2

      Wish I had mod points... the whole "PCs are hard to maintain / games don't work" thing is just nonsense. I've got a mid-range machine that's about 2 and half years old. No upgrades so far, no problems with recent games (e.g. Skyrim) running on it.

    4. Re:Hold On... by WillAdams · · Score: 1

      The only issue like that for the Wii has been that some first generation Wii units had faulty disc drives which can't read dual-layer game disks --- purchase such a game, find out it won't play and contact Nintendo customer service --- AIUI they'll replace the drive.

      --
      Sphinx of black quartz, judge my vow.
  31. What about PC idle? by Anonymous Coward · · Score: 0

    I never quite understood how after all the time and energy spent on power management a PC sitting idle consumes a significant portion of what it does when all cores are spinning.

    PCs outnumber PS3s and Xboxs. They all use the same technologies and infustructures even if the designs are different.

    Electricity is too cheap. Where it is expensive (mobile phones) we see massive effeciencies.. Where it is cheap there is no will to do anything about a problem since the manufacturer has no incentive to do so.

    1. Re:What about PC idle? by petermgreen · · Score: 1

      Electricity is too cheap.

      It's not just that it is cheap (though it isn't hugely expensive it can over the lifetime of a device become comparable to the cost of the device itself), it's also that the cost is distributed and hidden (not to mention difficult to calculate because determining average power draw requires information on the ammount of time that will be spent in each state). If the customer was fully aware of the cost of an appliances lifetime electricity use then differences in average power consumption should make a substantial difference to the price the customer is willing to pay at least in warmer climates (in cooler climates the difference is less significant because of displaced heating but still looking at my bills natural gas is arround 1/3 the price per kwh that electricity is).

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  32. Not all idle power is waste by xtal · · Score: 4, Insightful

    I heat my house with electricity. Power from idle devices offsets the load from heating - two orders of magnitude higher than idle draws in the very cold months. My home rack puts out enough heat to keep my office comfortable all winter, and I power down in summer, as I'm out doing things. No AC here. I've looked at doing things like having a small greenhouse indoors, etc - the base heat I'm paying for is good electricity turned directly into heat.

    Of course, if you have AC, then you pay double - once for the heat generation from waste, and again to remove it.

    Nothing in life is that black and white.

    --
    ..don't panic
    1. Re:Not all idle power is waste by amorsen · · Score: 1

      I heat my house with electricity.

      You really should stop doing that, unless you happen to live in Iceland. In normal climates, it is trivial to get twice as much heat from a heat pump compared to the electricity it uses, and more than 3 times is not unusual. Even Greenland is starting to use heat pumps.

      (Iceland happens to have an approximately infinite amount of cheap hydro power available and a lousy climate for heat pumps. That combination is exceedingly rare.)

      --
      Finally! A year of moderation! Ready for 2019?
    2. Re:Not all idle power is waste by xtal · · Score: 2

      I live in a 110 year old house in the middle of a old city. Electric hot water, all costs considered, and much insulation later, is the cheapest way to go. Unlike most I bought an old house, paid for it, fixed it, and that's that.

      FWIW I live in Canada, and Hydro is very cheap (relative to alternatives). The only alternative is diesel oil.

      --
      ..don't panic
    3. Re:Not all idle power is waste by LeadSongDog · · Score: 1

      The only alternative is diesel oil.

      I had a device that used that, but I sold it. All it could run were driving simulators.

      --
      Oh, I'm sorry sir, I thought you were referring to me, Mr. Wensleydale.
  33. Idle vs. Standby by LiquidAvatar · · Score: 1

    Am I the only person who noticed that their graphs differentiate between idle and standby? Without even reading the whole article, it's pretty obvious from that graph alone that their conclusion about wasted power is flawed. Is it any surprise that a console, powered up with software running, uses comparable energy whether someone is holding the controller or not? In "standby" mode, which is how my consoles spend most of their time when not in use, the consoles use less than 1% of that energy. FUD.

    --
    It is difficult to free fools from the chains they revere.
    -Voltaire
    1. Re:Idle vs. Standby by amorsen · · Score: 1

      There is no technical reason for consoles to not support Suspend-to-RAM. That would drop the idle power below 1W -- well it wouldn't, because the idiots can't even make a console which is turned OFF use less than 1W. But for the next generation they will have to fix that bit at least, because otherwise the consoles will be illegal to sell in the EU.

      --
      Finally! A year of moderation! Ready for 2019?
    2. Re:Idle vs. Standby by afidel · · Score: 1

      The XBOX360 Slim uses .6W at standby so obviously MS is capable of making a console consuming less than 1W =)
      The EU regulations (along with California) are a good thing, when I replaced my tv my standby power went from 34W to .2W.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  34. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  35. Emulators of what platforms? by tepples · · Score: 1

    USB gamepads I'll grant you, but emulators of what platforms? Probably old consoles. There aren't enough PC games designed for USB gamepads (plural), and CronoCloud keeps telling me there's no market for such games because not enough people have a PC hooked up to a TV.

    1. Re:Emulators of what platforms? by icebraining · · Score: 1

      Do you know Homer Simpson's quote "What's with these new bands, everyone knows rock attained perfection in 1974. It's a scientific fact"? Replace rock with gaming and 1974 with the 90s and you have my opinion ;) Particularly having just played Streets of Rage with my younger brother.

    2. Re:Emulators of what platforms? by tepples · · Score: 1

      Which raises two questions: First, what did you use to copy your Genesis cartridge into your PC? Second, should your comment discourage people from getting into video game development as a career?

    3. Re:Emulators of what platforms? by icebraining · · Score: 1

      I didn't copy my Genesis cartridge to my PC because I don't feel the need to follow silly laws, but a Retrode isn't that expensive.

      As for if my comment should discourage people, I don't really care, but I don't see my position as being exactly the most widespread out there, so I don't see why should it. Well, no more than a guy should give up beer production because he met a Mormon.

    4. Re:Emulators of what platforms? by tepples · · Score: 1

      but a Retrode isn't that expensive.

      Until it sells out and the price shoots up on the secondary market, but yeah, I see your point.

      I don't see my position as being exactly the most widespread out there

      Thanks. Sometimes when I interact with the more opinionated and persistent Slashdot users, I lose perspective on what views are widespread.

      Well, no more than a guy should give up beer production because he met a Mormon.

      Or no more than a guy should give up selling his plasma to BioLife because he met one of Jehovah's Witnesses. -- Oh wait, a plasma draws more power than an LCD, bringing the discussion full circle.

    5. Re:Emulators of what platforms? by icebraining · · Score: 1

      If the Retrode suddenly had a rush of popularity, why would they just make more?

      In any case, I'd try to convince people not to follow silly laws. There's nothing magical about having a copy made from your cartridge or some other. Despite what IP lawyers claim, bits don't actually have Colour.

  36. The 7 commandments all video games should obey by tepples · · Score: 1

    You can drive a projector from a PC.

    Despite that this is the case, most people don't know that this is the case. Home theater PCs are still a geek thing.

    there's no technical reason not to support properly implement them in games.

    But plenty of business reasons, as David Wong of Cracked points out. For one thing, the publisher gets to sell two to four copies to a single household if the game's multiplayer is LAN- or online-only. In addition, the genres traditionally popular on PCs (FPS and RTS) rely on hiding information from your opponents, and before Xbox Live existed, FPS gamers went to LAN and online play on PCs precisely to avoid the sort of screen peeking familiar to any Goldeneye 007 veteran. The genres traditionally popular on consoles tend not to get ported to the PC at all except for token efforts (e.g. no major fighters other than SFIV).

  37. Recent Intel graphics runs Skyrim by tepples · · Score: 1

    Even if you just optimize for Ivy Bridge graphics, you can still hit playable frame rates with PS3-class scene complexity. Skyrim on an Intel HD 4000 hits 46 fps at 720p-class resolution with AA off.

    1. Re:Recent Intel graphics runs Skyrim by phantomfive · · Score: 1

      That looks interesting, but could you expand a bit on it please? Is Skyrim optimized for Ivy Bridge? How is it relevant to optimizing on many platforms VS the PS3?

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Recent Intel graphics runs Skyrim by tepples · · Score: 1

      If you optimize for the least powerful PC GPU, namely the Intel GMA (Graphics My [you know what]), then your rendering path might be suboptimal on ATI or NV kit but it'll more than likely still look at least as good and run at least as smoothly as it does on the Intel. Even better results are possible if you consider high-end Intel, entry-level ATI, and entry-level NV to be like the three consoles. True, the difference between an Xbox 360 gamepad and a keyboard and mouse is comparable (guessing) to that between the same gamepad and a Wii Remote + Nunchuk. But be glad you don't have to integrate with multiple consoles' savegame, multimedia, and networking frameworks; you can Just Use VLC or Just Use Windows Media.

    3. Re:Recent Intel graphics runs Skyrim by phantomfive · · Score: 1
      Gotcha, thanks.

      But be glad you don't have to integrate with multiple consoles' savegame, multimedia, and networking frameworks; you can Just Use VLC or Just Use Windows Media.

      Unrelated, but speaking of this, I really hate WP7 networking. I'm glad that platform is DOA.

      --
      "First they came for the slanderers and i said nothing."
  38. Monitor big enough for multiple people by tepples · · Score: 1

    No one said you had to have a PC in your living room.

    In order to have console-style multiplayer games, you need a monitor big enough for two to four people to fit around. I'm told the only kind of monitor like that is a living room HDTV.

    A Mac is a PC

    Even under your definition, far fewer PC games are exclusive to Mac OS X than are exclusive to Windows.

    1. Re:Monitor big enough for multiple people by julesh · · Score: 1

      In order to have console-style multiplayer games, you need a monitor big enough for two to four people to fit around. I'm told the only kind of monitor like that is a living room HDTV.

      Meh. Sure, the HDTV provides a better experience, but I've quite happily had 3 people playing games on a 17" monitor before now, and as larger monitors (e.g. 21.5" widescreen) are becoming mainstream now, this really isn't that big an issue.

    2. Re:Monitor big enough for multiple people by Kneo24 · · Score: 1

      In order to have console-style multiplayer games, you need a monitor big enough for two to four people to fit around. I'm told the only kind of monitor like that is a living room HDTV.

      Games on consoles are starting to do away with the local mutiplayer features. I can't fathom why, at least for two people, but I guess they'd rather not spend the time to implement it for such a low number that would actually use it. I doubt this feature will go away entirely, but it is dwindling. If you use your console primarily as a party system, yeah, I can see this being a deal breaker for you on the PC as not everyone has a decent sized monitor.

      Even under your definition, far fewer PC games are exclusive to Mac OS X than are exclusive to Windows.

      Exclusivity is a bit irrelevant overall. Any game that's that good and isn't made by Nintendo will probably end up on a PC platform of some sort. While that's not 100% true, it normally happens. Hell, even indies are starting to strongly consider a PC only route due to having more control with a lot of key factors.

    3. Re:Monitor big enough for multiple people by tepples · · Score: 1

      Hell, even indies are starting to strongly consider a PC only route

      But CronoCloud keeps telling me that an indie PC game with local multiplayer as its selling point will never sell.

  39. Indie by tepples · · Score: 1

    If you prefer consoles, then what do you do when you want to play a game developed by someone who hasn't yet had a chance to move to Austin, Boston, Seattle, or another city with a similarly high concentration of console-licensed publishers?

    1. Re:Indie by ratbag · · Score: 1

      I played Braid on my Mac, but I believe it was available to download for the Xbox first. I've downloaded some third-party stuff on my 3DS (via the eshop, rather than homebrew) which may not have come from the cities mentioned. But as you can see from my list of favourite games, I'm not exactly a cutting-edge game fan :)

  40. How do you read a Wii disc in a PC? by tepples · · Score: 1

    True, there are USB cables to dump your GBA Game Paks through the multiplayer link cable, and there are flash linkers that look sort of like CompactFlash readers but have a GBA cart slot instead of a CF slot. I in fact own one of each, which I used during the GBA homebrew development era (2002 through ~2006). But GameCube and Wii game discs use a slightly modified version of the low-level DVD sector format. (It isn't spinning backwards, as is rumored, but a variation in the whitening polynomial and the error-correcting code.) When you buy these game discs, what do you use to read them on your PC?

    1. Re:How do you read a Wii disc in a PC? by KillAllNazis · · Score: 1

      I've downloaded all the ROMs I've used because I don't know how to get them onto my PC. However, I've only downloaded ROMs for games which I actually bought back in the day. The end result is as if I'd ripped them myself but without the hassle of actually doing it. I've heard certain LG DVD drives can read Nintendo discs but that's as much as I know.

    2. Re:How do you read a Wii disc in a PC? by Anonymous Coward · · Score: 0

      installing homebrew on my wii was painless and took less than half an hour.

      i never checked, but it can't be hard to wrtite homebrew that dumps the disc to memory card.

      how else could they ever dump the PSP's UMD? they are produced according to some ISO/IEC standard, but i've never seen any other drive than inside the PSP.

      so always get one of the first gen console , never do any update, and when the homebrew starts coming, you can expect iso's too flood the intarwebs

    3. Re:How do you read a Wii disc in a PC? by tepples · · Score: 1

      so always get one of the first gen console , never do any update

      Newer commercial games for the console tend to require system updates. And if you're planning to buy one console to play commercial games on and one console to play homebrew on, you might as well just buy a PC instead of a console or an Android device instead of a handheld.

  41. ENERGY, DAMNIT by Theovon · · Score: 1

    It is incredibly unlikely that a console system will use less power while active than while playing a game. However, because the idle power is still high, these systems use most of their ENERGY while idle.

    Interestingly, when it comes to efficiency, they get the units right. The unit is gigaflops per watt. In each of these units, the seconds cancel out, giving us billions of operations per joule, which is what we want.

  42. First sale doctrine? shill much? by Anonymous Coward · · Score: 1

    Do you even know what that means? The court case establishing First Sale Doctrine was about books -- an item which does not generally tend to continue to depreciate over time and does not require money to be spent on repairs and renovations.

    1. Re:First sale doctrine? shill much? by raving+griff · · Score: 1

      That is a very fair argument and is certainly true for books purchased and used for personal use; however, working at a library, I have found that maintaining the condition of the books there is a major expense. Books that pass through many hands have a shelf life ranging from 40-60 years in most cases. Antique books have to have special sheets inserted between pages to preserve the ink, and most of the collection that is pre-1940 has been rebound.

      Additionally, a look at Amazon, Abebooks, or any other used book seller will show you that there is a huge difference in price between a book in good condition and one in bad condition; similar trends can be seen in games, but the difference is much less pronounced.

      I was not aware that First Sale Doctrine was established on a case about books; you have prompted me to make additional research.

  43. Based on bad data. by Anonymous Coward · · Score: 0

    This was debunked on Arstechnica. The alleged scientist used his friends and family to base his numbers on. The OP missed the actual original piece as the article is just a reposting without verification.

    Bad science. Bad scientist. Bad reporting. Bad posting on /.

  44. What color are your bits? by tepples · · Score: 1

    The end result is as if I'd ripped them myself but without the hassle of actually doing it.

    What color are your bits?

  45. But TFA didn't define idling... by Sebastopol · · Score: 1

    What do they mean by "idling"?

    #1 In-game, doing nothing?

    #2 Or plugged in but no user input (CPU HALT) but still refreshing the screen buffer?

    #3 Or plugged in and in "sleep"?

    I doubt #3 (162W idle is HUGE...) I'm guessing #1 because the CPU in both systems would definitely go into a lower C-state....

    In which case, I don't think the word idling means what they think it means....

    --
    https://www.accountkiller.com/removal-requested
  46. Re:My desktop computer uses about half as much pow by Tukz · · Score: 2

    Don't compare a gaming console with a desktop computer.
    Compare it with a gaming computer.

    Even mid end graphics cards these days, consume 200w+.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  47. Motion (Re:What is the point of gaming consoles?) by WillAdams · · Score: 1

    I'm not seeing an equivalent to a Wii Remote / Nunchuk and games which use it in an interesting way for a PC. So, motion control gaming (and the fact that the Wii is low-power) is a big win for Nintendo.

    I've had an awful lot of fun playing Red Steel 2 and Legend of Zelda: Skyward Sword (and to a lesser extent the IR-aimed shooting games like Goldeneye 007 and Metroid Prime Trilogy).

    William

    --
    Sphinx of black quartz, judge my vow.
  48. I've actually measured how much my PS3 consumes by Anonymous Coward · · Score: 0

    In "off" mode (with red LED on) it consumes less than 1 watt. (I was amazed that you could still switch it on with your controller)
    If I switch it on, it really doesn't stay "idle" much, since I boot a game.

    I guess the whole "time spent in idle" comes from the fact, that some people charge controllers that way. Well, there are cheap (good looking too) chargers out there.