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Phoronix Confirms GNU/Linux Steam and Source Engine Clients

nukem996 writes "After initially reporting in 2010 that Valve was working on a native GNU/Linux client, one has finally been confirmed. Michael Larabel recently visited Valve's Bellvue, WA based office and has been able to see it himself. Included in the article are screenshots of the client running and speculation of a release." Valve has yet to officially comment, but you'd hope they wouldn't invite someone up to their offices and send them home to spew lies.

61 of 324 comments (clear)

  1. Good luck by crazyjj · · Score: 5, Insightful

    I know this isn't going to be a popular sentiment on /., but a Steam Linux client is going to please the Linux community for all of about 5 minutes. The applause won't even have died down before they're bitching that there aren't enough games, it's not open source, it doesn't look right in their obscure distro of choice, etc.

    The Linux community *should* embrace and celebrate this, but my experience has been that a large (or at least largely vocal) part of that community is made up of idealists and professional bitchers who think everything should be open source and free. Introducing a closed source client that charges for games into that group isn't going to please them. Nothing is going to please them.

    Okay, now everyone mod me troll for pointing out something you know is true.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:Good luck by schitso · · Score: 5, Insightful

      While it's true that some people are like that, it's unfortunate that your experience with the Linux community left you with the impression that most are like that.
      That hasn't been my impression, at least. Maybe I'm too much of an idealist.

    2. Re:Good luck by ledow · · Score: 5, Insightful

      I don't think so.

      With Steam on the platform (closed or not), it provides an easy and viable source of customers for companies that produce games. Now there's no excuse not to make Windows, Mac & Linux versions when you already push out Windows & Mac versions.

      Sure there'll be a lot of die-hards but they can waddle off into their gameless PC's if they want. But the gamers who currently have Windows and Linux PC's - this gives them incentive to game on Linux, which gives others incentive to make games for Linux.

      A lot of the big indie titles already work on Linux, it's just a matter of there not being enough and Steam revolutionised Windows gaming when it arrived, why not Linux gaming now? There are any number of app-stores out there for Linux but a gaming-centric, game-developer-supported one is a big plus.

      Linux-native versions of quite a lot of games, and support for cross-platform programming being rife even if under-used, this could really boost the casual/indie game market and also mean that maybe some of the big developers that we've been telling people for YEARS should just be pushing out a Linux binary too might actually follow suit. There's no reason that gaming on Linux can't be as popular and successful as gaming on Windows.

      And having a few hundred indie games shoved onto the platform with a "one-click download" install that users are familiar with and might even get "free" games for (if they own the Mac/Windows version, for example) can't be a bad thing, even if it never really takes off.

    3. Re:Good luck by Anonymous Coward · · Score: 5, Interesting

      In any other arena I would agree with you, but in the arena of games I think they have a shot. In my experience, gamers (even Linux gamers) tend to be forgiving of closed-source software. To some extent, they're even forgiving of light-handed DRM (and as DRM goes, Valve's is about as light-handed as it gets). If even half a dozen A+ titles make it to Linux, I suspect a lot of people will purchase them just so that they can dump their dual-boot. I would.

      Yes, there will still be the cries of the "DRM is evil, keep it out of our holy land" zealots, but I think those voices will pale compared to the game nerds (like me) who want to play nice looking video games without compatibility libs or dual-booting. For my own selfish reasons, I hope I'm right.

    4. Re:Good luck by lattyware · · Score: 4, Insightful

      I don't think that's really true. There are some people out there who think closed software is a crime against humanity, but to be frank, those people are generally not gamers. Gamers are used to a system where you are lucky not to be forced to play on closed hardware, let alone just on closed software on an open OS.

      I think the reality is Steam is a good idea (if not implemented perfectly) and Valve are a company that are almost universally doing things right. They make some of the best games ever created, and do it pretty ethically. It's not really surprising they'd be the folks to look at Linux first.

      Valve care about the consumer, and that is more important, I think, that whether or not it's open or closed. If a product is good, I'll use it. I mostly use open source software as, for what I need, I find it's generally best, but there are exceptions (I'm a big fan of PyCharm, the python IDE which is closed source).

      Most people will love this, and for good reason. Good games on a good platform can only be a good thing, and it means we might start to see the barrier breaking down, and people producing for Linux because suddenly there is a way to do it more easily.

      --
      -- Lattyware (www.lattyware.co.uk)
    5. Re:Good luck by RoboJ1M · · Score: 5, Insightful

      I won't.
      I'll be dancing in the goddamn street with a crowbar.
      I've been watching with interest the burgeoning Linux games industry and it's about to go critical with this, that's for sure.
      It's not just Steam, it's Source.
      So that's the back library taken care of.
      And now I can play keyboard/mouse games again for the first time since I abandoned the Windows world! YAY!

    6. Re:Good luck by Anonymous Coward · · Score: 5, Insightful

      It's not that most are like that, it's that most of the really vocal people are.

    7. Re:Good luck by lattyware · · Score: 2

      Exactly - if there was one game engine to see under Linux, it's Source. I mean, you have a lot of the best games ever made under one banner right there.

      --
      -- Lattyware (www.lattyware.co.uk)
    8. Re:Good luck by betterunixthanunix · · Score: 4, Insightful

      part of that community is made up of idealists and professional bitchers who think everything should be open source and free

      This may come as a shock, but GNU is maintained by the Free Software Foundation, so in some sense the entire point of GNU/Linux is to be free/libre.

      Really though, there are more than just philosophical reasons for proprietary software in GNU/Linux being a bad thing. If I compile my program in Ubuntu, will you be able to run it in Gentoo? There are an enormous number of incompatible distributions out there, and I doubt that Steam will be available on all of them. In practical terms, proprietary software for GNU/Linux is difficult to push for this very reason, so there are two outcomes:

      1. Whatever distros popular proprietary software is available for become the distros that people use, thus allowing proprietary software vendors to exert control over the community. This already happens with some packages; we really do not need more.
      2. Steam becomes irrelevant on GNU/Linux because it does not work everywhere, and then the short-lived experiment dies. This has also happened with other software in the past.
      --
      Palm trees and 8
    9. Re:Good luck by sl4shd0rk · · Score: 2

      going to please the Linux community for all of about 5 minutes.

      Your comment fit better 10 years ago. The Linux crowd has grown considerably away from the Stallman-esque era. There are regular people using it now who would never get the difference between free and "free". I think Steam has a good chance, but there had better be some good ports of popular titles or the whole thing is pointless.

      There are a many,many Linux users who will gladly pay the $50.00 for the latest title on Linux before dealing with the Mac or Win empires.

      --
      Join the Slashcott! Feb 10 thru Feb 17!
    10. Re:Good luck by Anonymous Coward · · Score: 2, Insightful

      Whatever distros popular proprietary software is available for become the distros that people use, thus allowing proprietary software vendors to exert control over the community. This already happens with some packages; we really do not need more.

      Your logic fails here. If you, as a libre proponent, don't want to use proprietary software then just don't use it. How could proprietary vendors exert any control over you if they aren't offering anything you care to use? If there are people in the Linux community who want to use proprietary software, then let them, and if they are "controlled" by those vendors then so be it, as long as they are happy. Their choice of software does not limit your libre software selection, and as such you shouldn't be trying to limit others' choices (regardless of your philosophical stance).

    11. Re:Good luck by causality · · Score: 3, Informative

      I won't. I'll be dancing in the goddamn street with a crowbar. I've been watching with interest the burgeoning Linux games industry and it's about to go critical with this, that's for sure. It's not just Steam, it's Source. So that's the back library taken care of. And now I can play keyboard/mouse games again for the first time since I abandoned the Windows world! YAY!

      Don't know about you, but I have always had good luck playing Windows games via Wine. That includes Steam games. I'm currently playing Skyrim this way.

      The number of games that don't work via Wine is an ever-shrinking list, though you may have to acquaint yourself with Winetricks and the AppDB. While a native Steam/Source client is only going to improve things for you, to speak as though there were no way at all to play keyboard/mouse games without Windows is simply not true. I've been doing it for years now.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    12. Re:Good luck by h4rr4r · · Score: 5, Insightful

      They should mod you down for being wrong. Those you speak of are the loudest voices only. In reality lots of linux users are already running these games in wine, and would welcome official support. I am one of those users.

    13. Re:Good luck by fuzzyfuzzyfungus · · Score: 4, Insightful

      I know this isn't going to be a popular sentiment on /., but a Steam Linux client is going to please the Linux community for all of about 5 minutes. The applause won't even have died down before they're bitching that there aren't enough games, it's not open source, it doesn't look right in their obscure distro of choice, etc.

      The Linux community *should* embrace and celebrate this, but my experience has been that a large (or at least largely vocal) part of that community is made up of idealists and professional bitchers who think everything should be open source and free. Introducing a closed source client that charges for games into that group isn't going to please them. Nothing is going to please them.

      Okay, now everyone mod me troll for pointing out something you know is true.

      I suspect that it won't be a major issue: Obviously, Free Software Only people aren't going to bite; but that is to be expected. Non-gamers won't care, also expected, and pretty much anybody gaming on Linux is already probably resigned to closed source binaries: their graphics drivers if nothing else(and presumably most of the games that they've coaxed into working under WINE(maybe there are a few OSS games with such strong Windows ties that WINE is easier than a port; but I'm having a hard time thinking of any). Intel OSS drivers are OK; but intel GPUs are not really gaming material. AMD is on the right trajectory; but the latest more-or-less-fully-ironed-out FOSS 3D support is for R200 parts, which aren't exactly screamers, and Nvidia's position on OSS drivers is "Well, it needs to be good enough so that the customer can see what they are doing as they download and install our binary driver."

      I don't know how the numbers break down between purist users and nonpurist users; but the ratio of 'do-unto-others' purists to everybody else is tiny. Even the big, bad, Godfather of GNU himself merely advises that using closed software is not a good idea, and requests that you comply with the license of GPL software you use. Not terribly scary.

      On a somewhat different topic, this linux release of theirs might have some ties to the persistent rumors of some sort of Valve-blessed hardware configuration providing a console-like package. If they suspect that they can even break even on Steam/Source for Linux, that might improve their prospects of being able to release a valvebox spec that leaves buyers with the extra $100 to spend on games, rather than on Windows. Even people who don't care about freedom care about free, after all.

    14. Re:Good luck by rtkluttz · · Score: 4, Interesting

      As long as Steam for linux is what it should be... a portal to purchase games and nothing but that I am all over it packaged in an unannoying executable that I run when and only when ** I ** want it to run on my machine, then I am all over it. If it departs from that, sends any data back home without my approval, tries to add or remove software from my machine, etc. Then I'll burn it with fire. People have a right to protect their software.. but their agreement is with ME, not my hardware. If they use my hardware or software against me they are out. That is the whole reason I am on linux. I control my machine, not someone else.

      --
      Digital is, by definition, imperfect. Analog is the way to go.
    15. Re:Good luck by Anonymous Coward · · Score: 3, Insightful

      In turn, sorry to break it to you, but all the Linux users I know are gamers, and would welcome a native Linux version of Steam. The more games we can play without having to reboot the better.

    16. Re:Good luck by Enderandrew · · Score: 2, Informative

      For what it is worth, ScummVM works just fine on Linux. And many classic DOS point-and-click games also work great in DOSBox on Linux.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    17. Re:Good luck by somersault · · Score: 2

      But there are a lot of people like me who waver between Windows and Linux simply because of games. I went Linux and PS3 only at home for a few years there, but gave in and got a Windows 7 gaming machine recently to play Skyrim in really high quality, and play a few PC-only games that I'd missed out on over the time.

      If people could do everything on Linux that they can on Windows, but without any license cost, guess which they're going to choose? Windows 7 is okay, but the Linux desktop has been making leaps and bounds over the last few years, and there isn't really much difference between Windows, OSX and the top Linux distros right now.

      --
      which is totally what she said
    18. Re:Good luck by Anonymous Coward · · Score: 3, Funny

      Cutting edge stuff. Look out, XBox, GNULIX has your number.

    19. Re:Good luck by gmack · · Score: 2

      Really though, there are more than just philosophical reasons for proprietary software in GNU/Linux being a bad thing. If I compile my program in Ubuntu, will you be able to run it in Gentoo? There are an enormous number of incompatible distributions out there, and I doubt that Steam will be available on all of them. In practical terms, proprietary software for GNU/Linux is difficult to push for this very reason, so there are two outcomes:

      1. Whatever distros popular proprietary software is available for become the distros that people use, thus allowing proprietary software vendors to exert control over the community. This already happens with some packages; we really do not need more.
      2. Steam becomes irrelevant on GNU/Linux because it does not work everywhere, and then the short-lived experiment dies. This has also happened with other software in the past.

      This is classic FUD. There is plenty of software that releases only a single binary for all Linux distros. Aside from Flash, there have been games such as Wolfenstein Enemy Territory that still works on my brand new 64 bit debian install with only a minor fix needed to work around a sound issue and that binary is 6 years old.

    20. Re:Good luck by Anonymous Coward · · Score: 4, Insightful

      Aaaand point proven, thank you ever so much.

    21. Re:Good luck by realityimpaired · · Score: 2

      This may come as a shock, but GNU is maintained by the Free Software Foundation, so in some sense the entire point of GNU/Linux is to be free/libre.

      Yeah, but there's nothing in that statement which precludes running proprietary software. Your Linux *is* free. If you want that medical database application which runs on it, expect to pay. There may be a free alternative to it, which may do what you're looking for, but there is absolutely nothing in the GPL that says GPL-licensed code can't be used to provide a platform on which to run proprietary code.

      Stallman's rants about freedom aside, this is good for Linux. It will open Linux up to another potential market, one which is the biggest remaining block to Linux running full time on the desktop. And yes, Wine is an option, but with the amount of tweaking needed to run most titles, it's a pain in the butt and beyond the average desktop user.... the average desktop user just wants to be able to go to the software center, or whatever it's called on your distro of choice, install Steam, provide their login credentials, and game. Even something like PlayOnLinux isn't 100% reliable for all games, and you will run into weird performance quirks with some titles. If Valve can get it to run reliably, where I can point and click to pick which games I want to run, they'll make money on it.

    22. Re:Good luck by ZeroSumHappiness · · Score: 2

      Some agreement. I work with a fair number of Linux users who aren't gamers, but all the gamers I work with only use Windows because of games and would prefer if they could use Linux for everything.

    23. Re:Good luck by Anonymous Coward · · Score: 2, Informative

      light-handed DRM

      You're joking, right? Steam is one of the most intrusive DRMs out there. You need to be online to install games. You need to be online to play games. Allegedly there is an offline mode but that only works 50% of the time if you don't plan ahead and go offfline while you actually still have a working connection.

      Let's not forget the mandatory client that wastes resources, bombards you with ads and adds minutes to the start-up time of games unless you always keep it running; and who wouldn't want to have an app running that logs what software you have installed and what/when/how long you play.

      Aside from that there is no guarantuee that Steam will let or will be able to let you play your games in the future. If the publisher has a change of heart or Steam gets sold/goes tits-up, you'll potentially lose all games you have on that platform.

    24. Re:Good luck by jedidiah · · Score: 2

      I've seen kids go gaga over old MAME games while showing a total lack of interest in the xbox or PS3.

      Sometimes even youngsters can recognize a classic.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    25. Re:Good luck by Anomalyst · · Score: 2

      Isn't an iidealist a bucketlist of Eureka moments you want to have before going senile?

      --
      There is no right to feel safe thru security vaudeville at the expense of everyone's freedom, privacy and tax money.
    26. Re:Good luck by jedidiah · · Score: 2

      I will take that one step further.

      Gentoo has excellent community documentation. Because this whole "linux fragmentation" thing is mostly FUD and nonsense, I can use that Gentoo documentation to help sort out things on Ubuntu.

      So if there is an Ubuntu-centric Steam client, chances are that I will be able to use the Gentoo community docs to troubleshoot it should that need ever arise.

      Most stuff isn't distro specific. H*LL. A lot of stuff isn't even specific to Linux.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    27. Re:Good luck by Yobgod+Ababua · · Score: 4, Insightful

      Yeah, totally. I'm probably the target market for this kind of thing. Incidently, I do exist.
      I don't run Windows at all, ever. My Linux box single boots to Linux.
      Also, I love games, in several genres, and have disposable income.

      Better Linux support makes me happy, and when I'm happy I spread my cash around more than when I'm unhappy.
      My current major source of unhappy is the growing number of .NET 3.5+ games on Steam that I'd really like to try (WINE seems to have some serious heartburn with .NET 3.5+ that hasn't been going away.) Yes, I know in theory this should spur me to go out and help fix things, but it's some pretty specific code in an area I'm not familiar with, which makes the entry cost really damn high.

      To be honest, while I don't think DRM helps the publisher as much as they think it does (ie: It's useless), I really don't care if it's there as long as the game **WORKS**. If the game works, I'm happy, and companies will profit just a little bit more. If the game doesn't work, or even worse, doesn't work just because of DRM, then they should DIEDIEDIE. Steam's move here is good for me. They are trying to make sure that THEY are not what prevents me from playing (and buying games). That's good, since there are a lot of good games coming through steam.

      I am pleased.

    28. Re:Good luck by Yobgod+Ababua · · Score: 2

      My experience is both, actually.

      Every few months there are *more* awesomes games that just work (tm) under WINE.
      Lately there are also more games *I want to play* that don't (.NET 3.5, I HATE YOU!).
      Zeboyd, in particular, seems to find a way to make games I'd love to play that send WINE into an epileptic fixme fit.

      The Humble Indie Bundles have been an absolute blessing in raising awareness that we exist and want to pay people for games.

    29. Re:Good luck by slydder · · Score: 5, Insightful

      light-handed DRM

      You're joking, right? Steam is one of the most intrusive DRMs out there. You need to be online to install games.

      which means you can install your game on ANY PC you are on and in case your PC should die, get shot, involved in a car wreck or what have you and all your originals are gone; you still have access to your game and do not need to buy another CD/DVD/BR because the Publisher doesn't want to give you a replacement.

      You need to be online to play games. Allegedly there is an offline mode but that only works 50% of the time if you don't plan ahead and go offfline while you actually still have a working connection.

      Offline mode works just fine. and some games you don't even have to activate it. Now, of course there are some games that don't work offline. But most of those are multiplayer games anyway and are useless without the connection.

      Let's not forget the mandatory client that wastes resources, bombards you with ads and adds minutes to the start-up time of games unless you always keep it running; and who wouldn't want to have an app running that logs what software you have installed and what/when/how long you play.

      Yeah. A whopping 13 MB of memory used. If you have memory crunch because of that then you have other issues to address and once you do you won't be missing those 13 MB. As far as the ads go. Well, I would personally like to not have them. But it helps support the platform because the games I buy I only pay for once. Running costs do need to be covered and this is about the least painful of the options available to them. The rest of the comment I won't even bother to address. Just not worth my time explaining debugging and such.

      Aside from that there is no guarantuee that Steam will let or will be able to let you play your games in the future. If the publisher has a change of heart or Steam gets sold/goes tits-up, you'll potentially lose all games you have on that platform.

      Other than the fact that Steam has one of the best business models in the industry and that they would be completly off thier collective rocker to cut and run. Nope, no guarantee. But then again all you get from the others is a CD. And I personally make backups of my CD/DVD and Steam games. So even if they do go to the be hunting ground in the sky I will still be able to play my games in offline mode and also have backups for the future.

      Think I'll stick with Steam. Thanks a bunch.

    30. Re:Good luck by Yobgod+Ababua · · Score: 2

      I think you highly overestimate our ideology.
      The fact that Steam is at least giving us a chance of being treated like first-rate citizens gives them SIGNIFICANT slack for any glitches. I do think DRM is overrated (by publishers) and ultimately useless as a tech, but it makes them feel better, so whatever. The whole point of this announcement is that Valve wants to make sure their system (DRM included) works properly on Linux. That's a total win.

      Oh, and FYI the -usual- response of proper Linux geeks to something not working isn't "nerd rage", it's an offer to help fix the problem. That's how we built this thing, remember?

    31. Re:Good luck by lister+king+of+smeg · · Score: 2

      awesome. and you are so right the only reason i have my windows partition still is for games that need direct3D and hardware acceleration. if this turn out to be true, i will be able to whack the windows partition for good.

      i also know why they are doing this windows 8 is becoming more locked down with their windows marketplace, and my in the future try to kill off steam because it competes with their own products. apple is headed to where everything is distributed through the mac apps store and will try to block steam. steam is also planning a console of there own which will be made of standard x86_64 parts. my bet is that they are going to make it Linux based. i hope it works for them.

      i have a number of friends who are interested in switching to linux but are held back by games. if steam comes they will probably switch over to. this could actually make desktop Linux a going concern like the netbooks almost did.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    32. Re:Good luck by seepho · · Score: 5, Funny

      I, for one, am pleased that this is only true with the Linux community. I don't know what I'd do if politics and religion had similar problems.

    33. Re:Good luck by ifiwereasculptor · · Score: 3, Insightful

      While I also use Steam and find it to be mostly ok, the GP does raise a valid point: offline mode doesn't always work. If your connection fails during an attempt to connect, for example, offline mode will be broken until you can connect again, which on my case can take a full weekend. Also, on my admittedly crappy connection (512kbps and very flaky at that), the client takes at least one minute (at peak hours about seven or eight) to start. And some games take two or three extra minutes to even start loading, which is kind of a drag. But those are mostly faults with my connection, and while I'd appreciate a little more consideration with us rural folks, I'm sure they are non-issues for anyone with a 1mbps+ stable connection.

      Oh, and yes, I did download a bunch of 6 or so Gb games with my POS connection. It usually takes about a week of almost constant babysitting for each. Feel free to build a statue of me anywhere you like.

    34. Re:Good luck by zero0ne · · Score: 2

      This right here.

      This is how Valve will play this out.

      1) Release Linux version of STEAM + Source games working from day 1
      2) Release new Console version based on Linux (no MS licensing overlord). Console comes with all source games
      3) Release STEAM client for mobile ...
      Profit?

      If they now have a linux client, doesn't that mean that if I make a game using their source engine, it will work on Windows, Mac & Linux right off the bat? If so they would basically be able to say "Use STEAM & Source engine to make your game and it will work on our console (#2 above), and PC from day one."

      Bonus points if they release a brand new Source v2 engine or something along with a console.

    35. Re:Good luck by causality · · Score: 2

      Most Linux users choose it for practical reasons, a very small and vocal group choose it for ideological reasons. Those like any recent converts are the most zealous.

      You know, I have never met a zealot I liked. I appreciate and adore the philosophical foundation of Open Source and the GPL, and if asked about it I can certainly articulate why. But I just don't believe in shoving anything down anyone's throat. Even if successful, it is not genuine. I don't care for people who will change their beliefs and their philosophy simply because some vocal, or charismatic, or strong personality told them it was a good idea. I don't think people like that really understand what it means to believe in anything. They're lemmings, sheep, myrmidons, whatever you want to call them.

      I would rather people discover on their own and for themselves what freedom means and why it's important. If I were zealous about it, I would actually deprive them of the meaningful process of obtaining their own understanding. I would rob them of true heartfelt appreciation and gratitude. There is a big, big difference between providing good information to someone who asked for it versus shoving it down the throat of someone who didn't and treating them as some kind of adversary if they don't instantly agree.

      I have always viewed it this way because I am a free-thinker and an individual. There was no "conversation" process for me. I embrace GPL and Linux because I think it's a good idea with a noble foundation, because it is a joy to participate in some small way, not because I have some kind of unhealthy emotional attachment to it.

      Zealots, read that and tell me I'm wrong. Go ahead; I'd like to see you try. Any twinge of guilt you feel comes from the damage you are doing to something you claim to celebrate. We need less zeal and more reason and it's just that simple.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    36. Re:Good luck by AaronLawrence · · Score: 2

      Perhaps I'm being naive, but Steam only solves one part of the "problem" of games on Linux. Many other difficult technical problems remain, such as the fragmentation of distros, poor 3D video drivers/performance, fragmented APIs such as audio.
      And then there all the "marketing" problems, such as that many Linux users are not interested in paying for games, or want open source, or also run Windows for games.

      --
      For every expert, there is an equal and opposite expert. - Arthur C. Clarke
  2. Dammit Valve! by InvisibleClergy · · Score: 4, Funny

    The entire reason I *have* an Ubuntu partition is so that I *can't* play all the modern games I'm used to having. With this and how well WoW runs under Wine, I guess that programming Skynet will have to wait.

  3. Here by ledow · · Score: 3, Interesting

    Thought this might be handy for those who wonder what else they might be able to get on Linux Steam:

    http://steamlinux.flibitijibibo.com/index.php?title=Native_Games

  4. Steam console? by brenddie · · Score: 5, Interesting

    What if their rumored steamBoxStation console is a "PC" running linux?

    --
    The best test environment is production. - Me
    chrome://browser/content/browser.xul
    1. Re:Steam console? by lattyware · · Score: 2

      I think that would be a good reason for them to do this. At the moment, it wouldn't really work as it'd mean the majority of their library wouldn't work, but if they can get stuff ported over, and get people releasing for all platforms, it puts them in a much stronger position to release a console, as they don't have to be under Microsoft's thumb, and they have a stronger position to negotiate for windows licences. I don't think that a steam box is something we'll see soon, but this is probably a move that helps them, just in case they do decide to do it in the future. It's a bit of a Google move in that it's designed to make the ecosystem better suited to support what they want to do.

      --
      -- Lattyware (www.lattyware.co.uk)
  5. I'll put my money where my mouth is by javilon · · Score: 4, Insightful

    There are a number of users that will be happy to buy from steam if it is available for Linux. I am one of them and here is the description

    I have grown used to buying apps for my Androis phone. The reason are:
    - It is convenient
    - prices are not outrigeous, so I can do impusle buying

    Now, I don't use Windows and I don't feel like rebooting into it just for playing. I don't feel like maintaining the Windows OS, so I don't play games except the few Free/free Linux games coming in my distro. But I will purchase and play some of the classic games if they are available in Steam for Linux.

    --


    When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
    1. Re:I'll put my money where my mouth is by H0p313ss · · Score: 2

      Just as a note, when Steam was released for OS X, existing accounts could play all the games they had already purchased on a Mac without re-buying them (aka: Steam sells you a licence to play the game on any platform it is availible for, not a particular one) - so there is no reason to presume they wouldn't do that with Linux to. Hence the price would be the same, and you could play it where you want.

      This is true for some games, but not for all. I have Steam installed on my primary gaming machine running Win7 and my personal laptop, a Macbook Pro. While my Civ IV and V licenses work on both machines Bioshock and Bioshock 2 only work on Windows despite there being a Mac port of both. As far as I can tell in this case Steam thinks they are a different SKU and therefore separate products.

      It would seem that it will only work on both if it is initially released to Steam as such.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    2. Re:I'll put my money where my mouth is by gman003 · · Score: 3, Informative

      Well, as a guy whose wallet is frequently raped by Steam Sales, and as one whose used the Mac version of Steam, I can say a few things:

      1) Steam does make it convenient to buy games - arguably *too* easy. I can buy a game in about thirty seconds and have it downloaded within at worst two hours (for a 20GB epic), often as little as two minutes (for the 100MB indier-than-thou titles). Seriously, it's not uncommon to hear Steam fans complaining about how they get hooked into impulse-buying games on sale that they never play (I've actually played perhaps half the games I own on Steam, and that's considered "doing pretty well").

      2) Prices for some games are definitely in the impulse-buy range. There's an entire section for "under $5", mainly containing extremely old titles (Doom, Half-Life) or low-budget indie games. And they literally *always* have some sale going on, and at least twice a year they have massive sales.

      3) The initial lineup of Linux games will primarily be Valve's own recent titles, as well as whatever indie games already have Linux versions. Roughly one in four titles I own are Mac-compatible (fifty or so out of two hundred); I would anticipate seeing less than that for Linux, perhaps one in eight.

      * For some reason, Valve's only ported Half-Life 2 and later to Mac, and I would expect the same on Linux. So no Half-Life 1 (there *is* Half-Life: Source, the port to the HL2 engine), no Opposing Force, no Counter-Strike 1.6, no Ricochet.

      4) There *is* DRM. The DRM is normally pretty benign and limited - as long as Steam is running in online mode (on only one computer at a time - someone else signing in to the same account elsewhere will boot you out), you'll have zero problems. Offline mode exists, but it does have oddities (it's perfectly usable, but you'll actually have to think DRM, at least while setting everything up). Note also that some third-party games have their own layer of DRM, so if you're a militant anti-DRM fanatic, check the game details (it *does* say "this game uses additional DRM" or something to that effect).

  6. Re:What games? by lattyware · · Score: 3, Insightful

    Well, if you bothered to read even the title, you'd see that says Source, which is Valve's game engine. That's a lot of games and mods, not to mention that they are all very good games. There are also a fair number of titles on Steam with Linux versions anyway, and this opens the way for more to happen. You can't expect it to be instant, but this gives devs a reason to release Linux versions, and a way to reach Linux users.

    --
    -- Lattyware (www.lattyware.co.uk)
  7. The problem stay the same by Milharis · · Score: 2

    Regardless of the open-sourceness of Steam, the problem is still the same as it as always been with Linux : the marketshare is way too small for major companies to do Linux port, and most people who use desktop linux have Windows somewhere too.
    Apart from Valve and indie games, I highly doubt we will see AAA games for Linux in the next few years.

    And then there is the issues of video drivers.
    Even if there have been good progress done recently, compatibility and performance are still way below Windows drivers.

    Still, it's a good news, and it might be the first step that is needed to start.

  8. Re:What games? by lattyware · · Score: 2

    Yes. And? No one is ever going to make wine perfect or port every game to Linux. At some point if gaming is going to happen under Linux, someone needs to make a move like this. No, there will not be a massive library to begin with, that doesn't make it wortheless. People might still want to play the games they can, and it makes it easier to release stuff in future. If I want to play Portal 2 on my Linux PC and it's availible, why wouldn't I? There is a point to it, even if it isn't every game. For some people, every game they want might have a Linux version. More likely, some won't, but that doesn't mean it's a no-go.

    --
    -- Lattyware (www.lattyware.co.uk)
  9. Re:A Steam client doesn't guarantee platform suppo by Spad · · Score: 2
  10. Re:lol overhyped shit by h4rr4r · · Score: 2

    The following are just the ones that cost money and are directly from Valve.
    This is already 14 games. Adding in the free stuff like Lost Coast and modds will greatly increase this list, but even 7 Vavle games on linux would be big news.

    Half Life
    Counter Strike
    Blue Shift
    Opposing Force

    Half Life 2
    Half Life 2: Deathmatch
    Half Life 2: Episode 1
    Half Life 2: Episode 2

    Left For Dead
    Left For Dead 2

    Portal
    Portal 2

    Team Fortress
    Team Fortress 2

  11. I was writing a non-DRMed, Linux-native game by Heliosphere1 · · Score: 2

    It's an Elite-like: I develop it natively on Linux, although it runs on Windows also. However, the project is pretty close to dying on the vine for lack of any discernible interest. It's just a personal project done with no budget (at all), so wouldn't compete with major studios in the graphics department, but I think it's at least semi-credible on that front for a one-man indie game. (If curious, see Part1 Part2 Part3, though be prepared for amateurish presentation. I'm genuinely curious, since I thought there'd be some in the Linux community who'd like such a game).

    It's a bit sad, but I suspect the project would have had far more interest if I *had* chosen to DRM it and sell it on Steam, but I'm about as anti-DRM as they come, even for a project I've put a year of my life into. I'll give up the whole thing before I'll allow DRM anywhere near it, even if that means it cannot succeed.

    1. Re:I was writing a non-DRMed, Linux-native game by sapphire+wyvern · · Score: 2

      FYI, I've heard that Steam's DRM layer is optional and is applied at the publisher's discretion (not Valve's). Games that don't have the DRM turned on can be launched by just running the executable; the Steam client doesn't need to be running. These games are quite rare but I believe some examples do exist. (Defcon, perhaps? Try Google for examples). Although you can still only download the the game using the client, insofar as Valve offers no direct download servers.

      You might also try Desura or GOG. Neither of those use DRM. However, all three are for "merchantable" quality games, not tech demos or alphas. Steam does offer mods for Valve games but that's about its limit for amateur efforts.

  12. Do it well and I might finally move from Windows by JustAnotherIdiot · · Score: 2

    I've said for years and years and years, the main reason I don't use a Linux box as my main is because I can't play any games without messing with emulators or dual boot or some such, and quite frankly, I've never want to deal with it.
    However, if this goes over well, and developers/publishers start actually using it? I'll probably finally switch over to some form of Linux.
    I guess we'll just have to wait and see how this plays out.

    --
    What do I know, I'm just an idiot, right?
  13. Re:lol overhyped shit by Baloroth · · Score: 2

    Yeah, a "niche market". It isn't like Steam regularly has ~4 million users on it at any given time. By comparison. Xbox Live has peaked (peaked) at 3 million (Steam regularly breaks 4.5 and has peaked at over 5). Granted, that isn't a completely fair comparison, since a lot of steam users are likely to stay logged in 24 hours a day, but the fact that Skyrim had 350,000+ concurrent players near launch indicates that no, it isn't a "niche" market at all, by any means.

    Oh and Valve currently has 2 games in playable beta status (one has 50,000 concurrent players regularly) and just released a game last year.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  14. Re:lol overhyped shit by CanHasDIY · · Score: 2

    Wow all valve games? So that's like 7? OMG!

    I'll take 7 good-to-awesome games over 4000 shitty ones any day of the week.

    Quality, comrade, not quantity (lol, tity...).

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  15. Re:Yay! Native DRM! Finally!! by gman003 · · Score: 2

    Valve is what I call "nice DRM". The things it stops you from doing are generally pretty mild - can't be online in more than one place at once, can't run games you haven't bought. As long as you're in online mode, you'll never even notice it. Offline mode is about as tricky as some DRM platforms' online modes - basically, as long as you've been permitted to play the game before, you'll be allowed to do so in offline mode (although patches have an unfortunate tendency to break that, making you go back online). As far as I know, it's never been found to do any sort of secret spying on the user - even the hardware survey (checks what hardware you're running on, so Valve knows what kind of computers they should be optimizing for) is opt-in.

    It lets you do things many DRM systems would not allow - you can run on any computer you want, even simultaneously (although only one can be in "online" mode). You can play on LAN in offline mode, even against "yourself" - I regularly duel my brother in CS:S using just one copy of the game. You can copy and modify game files. Nothing is encrypted EXCEPT games that have not been released yet - many games will let you "prepurchase" them, start downloading a week or two before release, then all you need to do on release day is decrypt the files, usually takes about five minutes.

    Compared to other DRM, Steam is at worst "tolerable". If what you care about is "playing games", Steam is fine, because any minor impediments it puts up are offset by it making many games more available. Steam's competitors, like Origin, tend to cause much more headache, and even most gamers only use them for the platform-exclusive games (I'd bet 90% of all Origin accounts have Battlefield 3 and/or Mass Effect 3, and nothing else).

    tl;dr the only people butthurt about Steam's DRM are the people who don't actually like games, they just like complaining about "oppressive" DRM.

  16. Re:Steam Client Clarifications by drinkypoo · · Score: 2

    There's more and more games for Linux all the time and games which have Windows releases and are distributed via Steam often have a Linux release which could also be distributed via the same system. If Valve is bothering to do this they will likely produce Linux ports of future games produced within their engine. It paves the way for a future Steambox which is not running Windows.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. Re:Steam Client Clarifications by tommituura · · Score: 2

    There's also talks about Source Engine being ported to Linux.

    Now, I'm not really privy to how high-end game development works, so I can't really say how much the engine lets developers really keep their hands off of DirectX/OpenGL stuff, but I have let myself to believe that stuff really is handled mostly by the engine.

    Ergo, if the engine handles the graphics stuff and it's ported to use OpenGL on Linux, it should, in essence, make Linux & OpenGL at least a little bit less repulsive choice for game devs.

    The issue about 3D video drivers still stands, though. However... if people are able to put up with closed-source, proprietary stuff like Steam Client, Source Engine and the games themselves in the first place, they are most likely going to have proprietary binary blob drivers, too.

    Note: I don't do much current gaming, I am only in near future going to switch all-linux, and haven't really had any experience how good or bad the binary drivers are. So take my comments with a grain of salt.

  18. Re:Steam Client Clarifications by diego.viola · · Score: 2

    I believe Linux gaming will also accelerate development of Linux and drivers. Think about it, the more people stress our graphics stack with intensive 3D the more development will happen, bug reports, fixes, etc.

  19. Re:Haven't use Linux in a decade? by chill · · Score: 2

    Next up, audio.

    Please help me in getting both sound and in-game VoIP running in the Linux-native ETQW. I have spent hours and hours on this and had it working once, 3 years ago.

    I've messed with Pulse Audio, ALSA, OSS-emulation, Arts, Esound and a couple of others all to no avail. I can get sound fine, but VoIP either doesn't work or causes a segfault.

    The fact that all those different audio subsystems exist at all is the issue.

    --
    Learning HOW to think is more important than learning WHAT to think.
  20. Spyware by Foresto · · Score: 3, Interesting

    The rest of the comment I won't even bother to address. Just not worth my time explaining debugging and such.

    The rest of the comment was about one of the two major problems I have with Steam, and I happen to know more than a little about software development, so I'm going to speak up about that one point: The ability to collect runtime information is both very helpful for debugging and very invasive to the host system. Give the owner of the system the ability to enable it only if & when it is needed. Problem solved. Insisting on having it running at all times makes it spyware, which is rather telling about the publisher's intentions.

  21. Re: "closed source app" by oakgrove · · Score: 2

    Hell, if nothing else, just do what Canonical suggests third party devs do and just install your binaries/libraries to /opt, put an icon in /usr/share/icons and put a .desktop file in /usr/share/applications. Problem solved. It ain't that hard, people.

    --
    The soylentnews experiment has been a dismal failure.