Phoronix Confirms GNU/Linux Steam and Source Engine Clients
nukem996 writes "After initially reporting in 2010 that Valve was working on a native GNU/Linux client, one has finally been confirmed. Michael Larabel recently visited Valve's Bellvue, WA based office and has been able to see it himself. Included in the article are screenshots of the client running and speculation of a release."
Valve has yet to officially comment, but you'd hope they wouldn't invite someone up to their offices and send them home to spew lies.
I know this isn't going to be a popular sentiment on /., but a Steam Linux client is going to please the Linux community for all of about 5 minutes. The applause won't even have died down before they're bitching that there aren't enough games, it's not open source, it doesn't look right in their obscure distro of choice, etc.
The Linux community *should* embrace and celebrate this, but my experience has been that a large (or at least largely vocal) part of that community is made up of idealists and professional bitchers who think everything should be open source and free. Introducing a closed source client that charges for games into that group isn't going to please them. Nothing is going to please them.
Okay, now everyone mod me troll for pointing out something you know is true.
What political party do you join when you don't like Bible-thumpers *or* hippies?
The entire reason I *have* an Ubuntu partition is so that I *can't* play all the modern games I'm used to having. With this and how well WoW runs under Wine, I guess that programming Skynet will have to wait.
Thought this might be handy for those who wonder what else they might be able to get on Linux Steam:
http://steamlinux.flibitijibibo.com/index.php?title=Native_Games
What if their rumored steamBoxStation console is a "PC" running linux?
The best test environment is production. - Me
chrome://browser/content/browser.xul
There are a number of users that will be happy to buy from steam if it is available for Linux. I am one of them and here is the description
I have grown used to buying apps for my Androis phone. The reason are:
- It is convenient
- prices are not outrigeous, so I can do impusle buying
Now, I don't use Windows and I don't feel like rebooting into it just for playing. I don't feel like maintaining the Windows OS, so I don't play games except the few Free/free Linux games coming in my distro. But I will purchase and play some of the classic games if they are available in Steam for Linux.
When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
Well, if you bothered to read even the title, you'd see that says Source, which is Valve's game engine. That's a lot of games and mods, not to mention that they are all very good games. There are also a fair number of titles on Steam with Linux versions anyway, and this opens the way for more to happen. You can't expect it to be instant, but this gives devs a reason to release Linux versions, and a way to reach Linux users.
-- Lattyware (www.lattyware.co.uk)
The rest of the comment was about one of the two major problems I have with Steam, and I happen to know more than a little about software development, so I'm going to speak up about that one point: The ability to collect runtime information is both very helpful for debugging and very invasive to the host system. Give the owner of the system the ability to enable it only if & when it is needed. Problem solved. Insisting on having it running at all times makes it spyware, which is rather telling about the publisher's intentions.