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Is Gamification a Good Motivator?

CowboyRobot writes "Growing up, many of our teachers used gamification techniques such as a gold star sticker on a test (essentially a badge) or a public display of which students had completed a set of readings (leaderboard). These were intended to motivate students to strive to do better. Now, these techniques are increasingly common in the workplace where the parallel with computer games is more intentional. A report by Gartner predicts that 'by 2015, 50% of organizations that manage innovation processes will gamify those processes.' One example would be assigning badges for submitting work on time, another would be having a leaderboard in an office to show who completed a training module first. The idea of using game mechanics in work or study environments is not new, but its ubiquity is. Educators can discuss how effective gamification is in classrooms, but how useful is it as a motivator in the workplace?"

54 of 290 comments (clear)

  1. Already done it. by Theophany · · Score: 4, Funny

    We have something similar already where I work, I can goomba colleagues.

    1. Re:Already done it. by Trepidity · · Score: 4, Insightful

      Hell, even the Soviets had already done it, and it didn't work very well. And then in the 1990s there was a whole wave of "make work like play" management books, which didn't do much either, except perhaps inspire the "flair" scene in Office Space. Not sure we need another go at it.

    2. Re:Already done it. by cayenne8 · · Score: 4, Insightful
      Badges at work? Seriously?

      Ok, here it is plain and simple, if I do good, and you want to reward me.....money.

      Plain and simple, THAT is my motivator at work.

      I mean, If I did not need to earn this amount of money to support the lifestyle I'm accustomed to and enjoy, then I'd certainly NOT be working.

      I mean, give me a lottery win that funds me for life, and you'll never see me work again a day in my life, I have way too many hobbies, interest, places I'd like to visit and women I'd like to bang to be stuck somewhere working if I didn't have to.

      So, if you want to reward me...keep your plaques, you're tiny plastic 'atta-boy' awards or gold stars. Hand me cash, and I'll feel appreciated and motivated.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    3. Re:Already done it. by DuckDodgers · · Score: 2

      Actually, there have been studies done. If you pay people less than market rate, their performance sucks. But if you pay them above market rate, their performance does not improve. The way to get people to work more efficiently and with more creativity is to give them respect, as much autonomy as possible, and as much interesting work as possible. Look up "Punished by Rewards" by Alfie Kohn.

    4. Re:Already done it. by DigiTechGuy · · Score: 2, Interesting

      This is similar to studies I've read abotu money buying happiness. Money does most certainly buy happiness. Well, up to about $88k/yr it does. After that, it does not buy a significant amount of additional happiness. I'm sure the number varies a bit depending on cost of living in your area, but I live ina very expensive part of the country to live, and government takes well over half my pay in taxes. As I get closer to $88k a year I find myself less disgruntled at work and generally happier aboth at work and in life.

      At $88k I could afford to have nice things and enjoy a few hobbies. Where I'm at now, I'm getting close to being able to afford nice things, like keeping the heat above 50* in winter, eating meat more than once a week, maybe painting my car so it looks nice and isn't rusty, have a few hobbies, own a TV, maybe even a cable TV package, etc. At $88k those problems disappear and life gets a lot more comfortable. Sure I'd still want things, but I'd actually be able to prioritize my wants and save for the ones I want the most, and maybe even get some of those wants some day.

      So for me, money is a huge motivator and it lasts a long time. So long as the company is treating me well and giving decent raises where I can see myself soon at a level of not having to worry about money for necessities and maybe a few "nice things" I will remember that every time I get irritated or my motivation falls. It has been maybe 6 months since last raise season and another 6 months to go but my last raise and the prospect of another good raise is still a very big motivator for me. I'm a principled person, so cannot do wrong to a company that is doing right by me.

    5. Re:Already done it. by jythie · · Score: 2

      *nods* that tends to be one of big issues. If you are going to have a reward system you need some kind of metric by which to reward people. In sales it can kinda work since you have that bottom line sales number.. but other departments get trickier and metrics can favor behavior that doesn't really improve things or seriously favors particular personality types.

      Which gets into the other way that a lot of these methods can backfire. Adding a competitive element to the workplace like leader-boards work really well for some personality types but really horribly for others. I have seen people quit over a new boss trying to implement such systems.

  2. It is like TPS cover sheets. by Anonymous Coward · · Score: 5, Funny

    It's really a shame system. If you don't have enough gold stars or silver turds or whatever, you look bad and might get fired.

    That's an entirely different thing to being motivated, unless you consider jumping through stupid manager-invented hoops just to keep your job motivation.

    1. Re:It is like TPS cover sheets. by Anonymous Coward · · Score: 3, Funny

      We need to talk about your flair. 15 is the minimum. Now it's up to you if you want to do the minimum... but Brian over there, for example, has 37 pieces of flair.

      And a terrific smile.

    2. Re:It is like TPS cover sheets. by Nursie · · Score: 4, Insightful

      Yup. It's a bad system in schools as well. A kid with few to no stars may decide the system just doesn't really seem to apply to him or her, and it becomes a really effective demotivator.

      But in the workplace?

      Hell no, I am not a child. Maybe if you have an office full of recent grads that need to be corralled into behaving themselves, but not in an engineering lab with experience and self-imposed discipline.

    3. Re:It is like TPS cover sheets. by mdarksbane · · Score: 2

      Seems like one of those things that's going to motivate some people and not others.

      I had a teacher who would call people to the front of the classroom to pick up their papers. "There were 3 C's. Joey, Rachel, Janet. There were 5 B's..." and so forth.

      As an A-student and proud of it, it felt really, really good to be the last one called up, especially on an assignment where I'd really had to work for it.

      I imagine that the kids who consistently received F's felt very differently about it.

    4. Re:It is like TPS cover sheets. by thesandtiger · · Score: 2

      It's worse in a school system - there, you have people at various levels of development and who have very differing levels of support at home. Yet, because it is a school and because they are children, you have to take into account those differences and handle each child on an individual basis. Is it fair to give Jimmy gold stars because he does his homework every day (with help from his caring and dedicated mom), but give Johnny only one or two silver stars because he wasn't able to bring in his homework (because his mom has to work nights and half the time he winds up going to bed hungry and has bigger things to worry about than whether he gets homework done)?

      As someone who works in an academic environment and who is friends with many teachers at all levels, it's really a vexing problem. How do you account for the fact that from one kid turning in homework every day is the minimum one can expect, while for another kid just showing up most days is a serious accomplishment while not being generally unfair?

      At one school I know of they handle this by giving report cards that aren't grades but rather written evaluations of each student and what they're doing well and what they need to work on, which take whatever factors they are aware of into consideration. Takes a lot more effort for all involved, but it's generally fair and it avoids the problem of a kid being judged by a system that has no way to account for his or her particular obstacles to success.

      Personally, I think ranking kids is absolutely stupid because it assumes some kind of even playing field in all areas outside of school, which just isn't so. I know that sentiment will piss off people who think that kids being given a trophy just for participating is enabling a generation of special snowflakes, but those same people really have no fucking clue just how bad it can be for many kids. /rant

      In the workplace, at least, people are ostensibly adults and there's a general rule that your personal shit isn't relevant since it's business.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  3. Ever more short-termism by solarissmoke · · Score: 4, Insightful

    "Accelerated feedback cycles, short-term but achievable goals, compelling narrative."

    So basically they're predicting that organizations will become even more focused on the short-term and immediate gain, and even step away from reality in order to make it more exciting. Because that's not what got us into this financial mess in the first place.

    1. Re:Ever more short-termism by azalin · · Score: 2

      This "this quarter" mentality needs to stop as soon as possible and has to be replaced by a more long term oriented approach. Paying management according to performance is not a bad idea per se, but this short term goals bullshit has cost a lot of companies dearly.

  4. if ( Question in Title ) Answer = no; by VortexCortex · · Score: 3, Insightful

    Nope. Not a good motivator. More precisely it's a motivator for the wrong type of behaviour. Once you "gamify" a system, you've just added one more layer of indirection, and several orders of magnitude more ways to game the system.

    Perfection in game design is not when there is nothing left to add, but when there is nothing left to cheat.

  5. Flair by jimshatt · · Score: 3, Funny

    The nazi's used to hand out stars to the jews, just for being so awesome!

    1. Re:Flair by jimshatt · · Score: 2

      Flamebait? Really? It was a joke, come on! It even had an Office Space reference. I guess not a joke to everyone's taste, but certainly not meant as flamebait. Oh well..

  6. Mastery is more important by Lord_of_the_nerf · · Score: 3, Informative

    Microrewards a great, but they only do part of the job. Engagement also relies on the feeling that your skills are improving (mastery). Autonomy and purpose are also fairly important.

    I've worked in a number of workforces that use gamification techniques. Typically it's adopted brute force (leaderboards, backed by monetary incentives) that convince you to work against others. They basically turn a group of people who should be working together into fifteen year olds playing co-op Modern Warfare 3 - smack talk included.

    This isn't to say they're bad, just typically poorly adopted.

  7. Hell yeah! by karolgajewski · · Score: 4, Funny

    As a bureaucrat in a dead-end job, I can say "Hell yeah!"

    There's nothing I look forward to more than a little gold star that I can put on my cubicle to rub in the face of Jenkins because I submitted more dreary TPS reports than anyone else in our unit.

    --
    - .k. -
  8. Best Motivator by rikkards · · Score: 2

    Money
    Otherwise why are we truly there?

    1. Re:Best Motivator by Simon+Brooke · · Score: 3, Interesting

      Money
      Otherwise why are we truly there?

      Was discussing this with my boss yesterday. we agreed that money was very effective for motivating salesmen, very poor for motivating engineers. Good challenges and good toys to play with seem to me the best way to motivate engineers (by which I mean they're the best way to motivate me).

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    2. Re:Best Motivator by war4peace · · Score: 2

      Money
      Otherwise why are we truly there?

      Good challenges and good toys to play with seem to me the best way to motivate engineers (by which I mean they're the best way to motivate me).

      ...If you already have the money, or enough to live comfortably.
      I personally hate those fucking badges. Just got two of them this quarter (they were handed less than a week ago) so the rage is still fresh. One was a team-based award (some project I was part of) and the other was a recognition award (some people considered me being awesome and shit).
      Strings attached: no cash reward. No cash reward, these "database entries" are worthless to me. Those "badges" mean "We, the Company, think you are worthy, but not worthy enough to throw some money your way". You can commend everyone for free. That doesn't mean shit. if you're underpaid but surrounded by beautiful toys, it's not gonna work. It's my current situation; if I need this IT component or that monitor or whatever, I can go ahead and get it and if there's a business justification, the company will approve and pay for it. But when I see there's budget for fancy mobile devices and expensive monthly subscriptions, but no budget for salary adjustments (nota bene: NOT raises, just adjustments to inflation), that makes me pretty mad and demotivates me.

      And then badges come, and I'm supposed to be happy about them? Piss off.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  9. What Is Being Measured? by Iskender · · Score: 5, Interesting

    Apart from it being a shame system there are also other problems.

    This is a form of measurement system, and sociological studies have shown that those are growing increasingly common in schools. The problems is the same as with most such systems: the thing being measured isn't necessarily anywhere close to what is thought.

    In the case of a list of who completed things first, the probability is high that it measures who took the most shortcuts and did the least amount of work possible relative to their own capabilities.

    Instead of focusing on measurement and rivalry studies have shown that focusing on equality and everyone in class doing a good job lifts the entire group. I do not know if this carries over to work environments, but I'm sceptical about using rivalry when there could be co-operation instead.

    (Further reading: sociologists who have written about the culture of measurement in schools include David Hargreaves and Risto Rinne.)

    1. Re:What Is Being Measured? by Anonymous Coward · · Score: 5, Insightful

      With respect to programming, Tom DeMarco has written at some length about the hazards of software metrics, eg. in "Controlling Software Projects". Whatever it is you measure, you'll get more of it -- but that won't necessarily be the same thing as the sublime Quality you were hoping for.

      If you "gamify" (ugly word) a system, it will be gamed.

    2. Re:What Is Being Measured? by azalin · · Score: 4, Interesting

      It probably boils down to this: Are you sure by introducing rewards for certain things, you are really encouraging the kind of behavior you want for your team and company?
      This is a already a serious problem with sales based bonuses. Measuring performance is difficult if you want to do it right.

    3. Re:What Is Being Measured? by biodata · · Score: 2

      I agree. We are pretty much sure that communism is the economic powerhouse these days where things get built and economic growth happens.

      --
      Korma: Good
    4. Re:What Is Being Measured? by gomoX · · Score: 3, Interesting

      The trick is in closing the feedback loop. Not all projects are software projects, where quality is highly subjective and unmeasurable. At InvGate we introduced earlier this year a set of tools to bring gamification to the helpdesk.

      If your system can measure the actual quality of the work (which is possible in IT/customer support environments by gathering feedback from requesters) then you can actually have an incentive system that works.

      Bad system:
      * 10 points for solving a ticket
      * 1 point por replying to a ticket
      * 4 points for chipping into another tech's tickets (allegedly to help out)
      * -20 points for reopened ticket
      * -100 points for SLA missed

      If you ever worked in this type of environment, you can already see the incentives pushing for quick, bad replies to customers in your tickets and everyone else's, and new requests filed instead of reopening old ones.

      But what about this?

      * 1 point for solving a ticket
      * 15, 10, 0, -10, -20 points for 5, 4, 3, 2 and 1-star customer ratings on those tickets
      * -100 points for SLA missed
      * 200 points bonus for doing 10 5-star tickets in a row
      * 1000 points bonus for doing those 10 5-star tickets in a row in less than one hour

      It even starts to become fun! And if you plug gamification throughout the whole system, even this (taken from a "Knowledge Week" quest that lasted through a specific week in an InvGate Service Desk instance):
      * 10 points for creating a Knowledge Base article
      * 15, 10, 0, -10, -20 points for 5, 4, 3, 2 and 1-star customer ratings on those articles
      * 20 points for having the article you created used by other techs to solve a ticket
      * 50 points for having the article you created used by customers to figure out the ticket themselves

      There other significant side effects to a gamification setup in this situation:

      * You get a performance metric in the amount of points an agent gathered during a period of X
      * Non-geek helpdesk or customer support admins can tune incentives themselves (an earlier approach with a "black box" combined metric resulted in questions about how it's calculated, and why it's doing things that you don't expect)
      * Unlike the case mentioned above, gamification-based metrics are transparent. Everyone can understand what's going on with a score counter that pops up when you perform actions.
      * It even has a "ka-ching" sound effect when you get points!

      --
      My english is sow-sow. Sowhat?
    5. Re:What Is Being Measured? by Opportunist · · Score: 3, Insightful

      "Well, if you want me to solve your ticket NOW, maybe you should hand me a 5-star rating BEFORE I start on it..."

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:What Is Being Measured? by Chaos+Incarnate · · Score: 4, Insightful

      I don't think the customer ratings make a useful metric. A customer who receives a response they didn't like ("I'm sorry, but it's not our corporate policy to remove the Internet filter and let you browse porn at work") is liable to give it a poor rating regardless of how well the service rep handled the case.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    7. Re:What Is Being Measured? by tbannist · · Score: 2

      That's pretty much it. According to Daniel H. Pink, (author of Drive) these types of systems can actually make work less fulfilling in the long run and can actually interfere with the proper performance of any job involving thought. They're pretty good at motivating repetitious tasks (like factory work), however, for work that involves creativity, the rewards can actually reduce quality and productivity by focus the employees on earning the points instead of doing the work. The book mostly deals with monetary rewards, but I think a known point system is fairly similar to monetary awards. Although, I suppose the points might be less desirable and thus burn out the employees a little slower than the cash rewards do.

      --
      Fanatically anti-fanatical
    8. Re:What Is Being Measured? by PopeRatzo · · Score: 2

      1000 points bonus for doing those 10 5-star tickets in a row in less than one hour

      Oh God please no.

      Your people are already in too much of a hurry. Motivate for quality, motivate for level of difficulty, hell, you can motivate for cheeriness and cleanliness (if these are programmers, that last is key).

      But for chrissake, everybody is plenty productive enough. Productivity is through the roof. People are producing themselves to heart attacks and strokes and cancer for a miserable gold star.

      You want to motivate? TREAT THEM LIKE HUMAN BEINGS AND PAY THEM A DECENT WAGE. The only thing today's middle management knows how to motivate is their bosses to wanting to have their asses kissed more deeply and with more tongue and their workers to wanting to slit their throats.

      Gamification, my black ass.

      --
      You are welcome on my lawn.
    9. Re:What Is Being Measured? by BasilBrush · · Score: 2

      You're right. Demand for a product or service is out of the workers hands - it comes from decisions of management and salesmen and the economy etc. So increasing productivity actually means reducing the number of people or reducing the money they are paid. It's not something to be welcomed by workers.

      However, gamification is far more than just increasing productivity. A good game is a process of constant learning and increasing skills, whilst having fun doing it. That is also a recipe for job satisfaction. So don't dismiss gamification, done right it could be a very good thing.

    10. Re:What Is Being Measured? by BasilBrush · · Score: 2

      It can also be a disincentive. I worked at a software company where pride in the product, a meritocracy in seniority and pay levels, and many social events encouraging bonding were all highly successful motivators. Morale was high.

      Then a new manager was hired for our department, and he decided getting everyone in a stand up meeting once a month and giving a few individuals a cash bonus or movie tickets would be a good motivator. Actually the people selected just felt patronised and embarrassed. And those that didn't get them just felt left out. Morale nosedived.

    11. Re:What Is Being Measured? by Anonymous Coward · · Score: 5, Interesting

      This all reminds me of the tale I once heard of a Soviet-era nail factory.

      The Workers had a quota of nails they had to fill, the output was some certain mass of nails, and once they filled that, they could pretty much take the rest of the month off. So, the manager being a clever sort, set his workers on the task of producing lots and lots of railroad spikes. Within a week they produced the quota, took the month off, and the manager was awarded the Medal of Lenin for filling his quota. The politburo, realizing what had happened, changed his quota for the next week. No longer was the gross indicator mass of nails produced, but rather the number of nails produced. The manager, still being the clever sort, switched the factory to producing thumb tacks... again, within a week, the factory had filled its quota, the workers got to go home, and the manager was awarded the Medal of Lenin.

      The moral of the story, of course, being that you want to make sure what you're asking for and what you're motivating for, is actually what you want.

    12. Re:What Is Being Measured? by thesandtiger · · Score: 4, Interesting

      That is absolutely a problem. Or what about the very charismatic and friendly person that the customers absolutely love, but who is completely incompetent? They may be great at getting customers to like them but absolutely horrible at actually helping customers with their real problems.

      I use Sprint for my cell service, and literally every time I speak to anyone with that company they let me know I'll be getting a customer service survey in a day or two and that they want me to give them the best scores. They specifically ask, "Will you do that for me?" because that kind of "pressure" will often work, and customers will feel like liars if they say yes then don't.

      I have told the people asking me that kind of question that despite their performance being excellent, I will simply refuse to take the survey because that kind of "pressure" will wind up skewing the results and lead to real problems being hidden. I've told managers at stores the same thing, and did my little stick-it-to-the-man thing by emailing the Sprint CEO directly (since he has an allegedly public email address that he claims to read). It's a shame, actually, because by and large my interactions with their customer service have been really great, but there's no way for them to distinguish between someone who actually performs well and someone who guilts customers into saying they did.

      The only metrics that are useful are ones where social engineering, sandbagging, and other kinds of artificial manipulation are removed from the equation. Unfortunately, for pretty much any job these days, those kinds of foolproof metrics are completely worthless since they don't measure anything worthwhile.

      One way I've seen the problem addressed is a zero tolerance policy. A friend of mine works in the customer service group for a largish firm and they have stated that they will terminate, immediately, any employee found to be requesting good ratings or even mentioning that there will be a customer evaluation contact. Evaluations are handled by an entirely separate group so there isn't an opportunity for friends to fudge the numbers for other people, etc.

      But even so, performance metrics are REALLY hard to create - much better to have managers who are actually good managers and good at evaluating performance than to have arbitrary systems.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    13. Re:What Is Being Measured? by nitehawk214 · · Score: 2

      While everyone does the survey thing now, and I agree that they are of little value; I don't recall ever having a rep try to suggest I give them a good score. In fact that would be one way to guarantee I give them a low score and a comment of "cares more about getting a good score on the survey than providing good customer service."

      Normally it is "Would you like to take a survey?", or "If you take this survey you will be entered to win $something." I normally tell the rep up front if I liked their service anyhow.

      My favorite survey was for a bank location that I only did banking over the phone at. I wasn't able to answer many of the questions as they were mostly about the physical location. I was happy with the one person I talked to on the phone with, though. The surveyor and I had a good laugh when I suggested that I was only a few blocks away and could walk in there and let him know.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    14. Re:What Is Being Measured? by olau · · Score: 2

      I don't think Opportunist meant it as a joke. I think it was meant as a critique. And I don't think you fully understood it. Although I do think it's applaudable you're trying to measure how happy the customers are.

  10. Looking at the bigger picture by antifoidulus · · Score: 3, Insightful

    This just seems like yet another step towards employers treating their employees like children(that unlike real children they can, and do fire) rather than adults. Monitoring internet, asking for social network passwords, and now this....if they wanted to run a kindergarten, they should have gone into that field.

    1. Re:Looking at the bigger picture by TheRaven64 · · Score: 2

      Actually, the Slashdot moderation system is a good counterexample. In the old days, your karma was a score value that was public. People used to brag about how good their karma was and post a lot of karma whoring things to make it bigger. When they made it private and capped, The discussions improved.

      --
      I am TheRaven on Soylent News
  11. Not at all. by Alex+Belits · · Score: 4, Interesting

    Competition in games works because competition is added to something that would be less interesting without competition. Same about classroom -- students don't perceive their achievement as significant or a part of some greater picture, public display (not necessarily competitive one) affirms the significance.

    At workplace, environment usually is already competitive. Worse yet, the most "important" competition's results, salaries, are never disclosed, what already causes some uncertainty in the minds of employees (do people who clearly do worse job, actually earn more than me because they were hired this year?) Adding another "competition" seems like company trying to avoid raising salary for its best employees instead opting for cheap "badges". It sends a message -- yes, we have meritocracy here, we give worthless things to people who contributed the most, however don't expect us to actually return your loyalty with anything of value, we have salaries and bonuses determined by haggling, nepotism, management hierarchies, and $deity knows what.

    There is also another aspect to this -- a person who underperforming in a "game" would live in fear that he is going to be fired, even if his work is entirely adequate for the company's purposes.

    It's also an interesting detail that it was very common in USSR to have competition in a workplace, however first and foremost, it was based on originally non-competitive environment (no unemployment or "working poor", narrow ranges of salaries), and created "bigger picture" not unlikely one in the classroom. Second, competition was mostly between groups, not just individuals. "You suck because your construction project goes two times slower than neighbor's" hurts someone's sense of pride for his work and ability, especially when it is known that all other conditions, results and consequences are supposed to be more or less the same for his and neighbor's group. I have a strong suspicion that this is what is being imitated here. Nope. Doesn't work under Capitalism. You can't enroll the same people in three competitions at once -- one for money, one for not being thrown out, one for shiny stickers.

    --
    Contrary to the popular belief, there indeed is no God.
    1. Re:Not at all. by Alex+Belits · · Score: 2

      It worked, just was undermined at some extent by taking shortcuts and cheating.

      Those are inherent problems with any competition, and they are unrelated to the fact that some forms of competition are counterproductive to begin with.

      --
      Contrary to the popular belief, there indeed is no God.
  12. Here's how it worked at one place. by bmo · · Score: 2

    There was a quality bonus.

    Every day without a return was a dollar. After the first month, it was 2 dollars. After the second month, it was 3 dollars/day.

    The owner of the company would come around and give cash out of his pocket at the end of each month.

    It wasn't a lot of money. It was gas money. But it was goal oriented and people liked it.

    When I was apprenticing there, we got almost to the end of the third month and we got a return. A company had a new receiver and rejected a batch of hobbed gears because he didn't like the finish, because hobbing a gear leaves a scalloped effect that is apparent under decent lighting. It has nothing to do with the overall quality of the gear. He just didn't like the shine.

    Some of us were... unhappy. We were literally 3 business days from the end of the month.

    We glass beaded the gears (in our opinion, ruining the finish) and sent them back and they got accepted.

    Making a game out of the quality of the product changed people's attitudes.

    --
    BMO

  13. Competition between employees: not new by fantomas · · Score: 2

    The idea of stimulating competition between employees is not new, nor is giving out "badges" such as plaques, trophies, other ritual and non-monetary icons that can be displayed to demonstrate one's prowess in front of other members of staff (e.g. "salesman of the year" "long service award").

    I am not a researcher of workplace environments (IANAROWE?) but I should imagine there is a lot of written research on employee motivation, competition, and so forth.

  14. Re:"ubiquity"? Been there, done that by Daniel+Dvorkin · · Score: 3, Informative

    The difference is that most military decorations are for bravery, valour and honour. For helping others rather than putting yourself first.

    Actually, most US military decorations these days are for, um, showing up. When I was stationed in England, the RAF guys (who really have to earn their decorations; it's not unusual in the British military to go an entire career without earning more than a couple of ribbons) used to laugh their asses off at the amount of crap decorating our dress uniforms. And lest anyone think this is just an Air Force problem, I have a green uniform hanging in my closet too, and it's even gaudier than the blue one.

    Personally I'd have been a lot happier with a lot fewer decorations, and the sense of having had to really earn the ones I had; most of the people I served with felt the same way. There's probably a lesson here for the corporate "gamifiers," but I can practically guarantee you they won't learn it.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  15. In Soviet Russia... (for real, actually) by deoxyribonucleose · · Score: 3, Interesting

    I used to think gamification was an interesting idea which might lead somewhere: especially when dealt with as kudos, since monetary rewards so easily can lead to really counterproductive behaviours. Then I realized it had already been tried: in Soviet Russia, no less, under names such as 'socialist competition'. http://www.kmjn.org/notes/soviet_gamification.html

    Now, the fact that the idea is not new is not an automatic rejection of the idea; but its history should be carefully considered to avoid replicating failure. Can gamification be managed so as to 1) reward both short and long term objectives, 2) avoid acting at cross purposes to monetary rewards 3) make it serious enough to affect sufficient numbers of employees, and 4) still be fun? I don't think I'm smart enough to setup such a system. Good luck to those who try: it'll be interesting to see any results.

  16. Encouraging people is easy by _Shad0w_ · · Score: 4, Informative

    You know how to make me feel encouraged or valued? Just acknowledge what I'm doing from time to time. Say "thank you" or even just comment on the fact that I did some work over the weekend.

    Where I work this actually happens, and it sure as hell means more to me than some fucking gold star or my name on a board. I hate attention being drawn to me publicly, I much prefer private acknowledgement. The letter I got from HR noting my contributions to a specific project along with telling me I had a £2k pay rise effective immediately? Also nice.

    --

    Yeah, I had a sig once; I got bored of it.

  17. Re:Not that useful. by javaxjb · · Score: 2

    According to Punished by Rewards , which cites many studies, it can also be counterproductive, especially in work that requires creativity or teamwork. The only creativity it appears to encourage long term is cheating. It's short term productive at best and long term counterproductive at worst (here's looking at you Wall Street).

    --
    Programmers in mirror are brighter than they appear
  18. Badges? by kwark · · Score: 3, Funny

    Badges? We don't need no stinkin' badges!

  19. Re:if ( Question in Title ) Answer = no; by Chrisq · · Score: 2

    Nope. Not a good motivator. More precisely it's a motivator for the wrong type of behaviour. Once you "gamify" a system, you've just added one more layer of indirection, and several orders of magnitude more ways to game the system.

    Perfection in game design is not when there is nothing left to add, but when there is nothing left to cheat.

    I have actually seen that happen. A bonus scheme based on the number of incidents fixed meant that teams quickly found out that rather than "try something, test, try something, test" until it worked, if they instead would "try something, send back to user as done" it would not only mean that they could move on to the next problem quicker, but also have the added bonus that the user would probably have to raise another problem report on the same incident. Quality went down, incidents went up, bonuses went up - for nearly two months until the scheme was revised.

  20. Workplace? by gr8_phk · · Score: 2

    But in the workplace?

    In the workplace it pits employees against each other. Not exactly a "team building" option. I also didn't see any indication of research by Gartner on this one. Are they just making predictions based on how they feel things should be done? Or did they actually ask company leaders about their "gamification" strategies?

  21. Re:"ubiquity"? Been there, done that by slimshady945 · · Score: 2

    Bronze Star Medals have a lot of cache, so the officers got together and made those the end of tour awards for E7 and up. E6 and below got ARCOM's. Thing is, people who know, know that the BSM without a "V" device (for valor, indicating it's for a combat action) is just BS. I'm sure they'd go for higher awards, but you can get a BSM for non-combat action, and that's not true with higher awards what the Silver Star.

    My experience was a bit odd. Getting an ARCOM with false information (maybe just confusion as to the part I played on that mission) for not getting NJP'd on the deployment is cool; but a Combat Action Badge for what I actually did during a rocket attack would somehow "cheapen" the award. However, it's not new. I remember my grandfather mentioning how messed up the award system was during WWII, and my guess is there's some dudes at Valley Forge that didn't get anything because they're Platoon SGT thought they were a shit bird.

    It happened in the Marines, too, but it wasn't as bad, I think because promotion points weren't tied to awards. When they help you get promoted faster, there's more incentive to game the system to get more awards. Oh, well, I ETS'd a while back, so all those awards don't really mean a damn thing now, anyway.

  22. Re:"ubiquity"? Been there, done that by BasilBrush · · Score: 2

    Back when I was a kid you won and you got a prize. And if you didn't win you got jack. Yes, you lost. Suck it up, loser. Work harder and next time you'll be the one with the trophy.

    The thing is, that theory didn't work so well. It bred a generation of people who think "Suck it up loser!" is a good thing to say.

    Some people have potential in a given field, some people do not. Basketball players are naturally tall, long distance runners and sprinters are built differently. For more intellectual pursuits, some people are born more intelligent than others. Some have a gift for music, etc.

    It's great that we have people that excel in different fields, and for these people success is it's own reward. Labelling people that are merely average as
    losers, is the act of a dick.

    Far better to encourage and help people to find out what they are best at, and then encourage them. At whatever level. Yes, even if they'll never be great at that thing they are best at.

    Suppose you have a disabled child. What are you going to do? Call him a loser every day because he can't do the things his siblings can?

  23. Money is not really a motivator by SuperKendall · · Score: 5, Interesting

    money...Plain and simple, THAT is my motivator at work.

    Lots of studies have shown money is not a great motivator.

    From my own personal experience, bonuses for projects are not really a lasting motivator, they feel nice for a day perhaps but they do not make you happier or really alter how you work.

    Trinkets do not help either. One of the few things I do think can be a motivator is control - as a reward instead of cash or gifts, give the employes some more control over their life at work. Let them choose the next project to work on. Give them extra time (like Google does) to improve any old thing in the company they feel is messed up. That's a lot more permanently empowering and enjoyable than money.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Money is not really a motivator by jimbolauski · · Score: 5, Insightful

      Gold stickers, cash, pats on the back all do very little to motivate a worker, what it comes down to is the workers pride in what they do. Everything else is in the noise when compared to a person's own work ethic. No amount of external reward will ever be enough to motivate a lazy person to work hard, a manager's job is to enable his employees to do their job. We hired a group of folks recently because the company they were working for insisted that the control system that they were developing use windows because every computer had to have windows. The manager took his group and the contract over to us because he wasn't going to deal with converting 5 years of custom software that worked perfectly fine on Linux over to windows.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    2. Re:Money is not really a motivator by Americano · · Score: 2

      "Give me enough medals, and I’ll win you any war."
      Napoleon Bonaparte

      In general, I agree - autonomy, interesting work, genuine appreciation, and easing administrative hassles are all things I value far more than "here's an extra 50 bucks, thanks." But the social value of those trinkets shouldn't be overlooked.

      Think about it - how often do you walk around your workplace and see co-workers with various trinket-y awards, memos, plaques, etc. on display in their cubicles? The reason they're doing it is that there's some pride associated with it - it's a physical token of somebody's gratitude or respect for them and their work, that they can show off to their peers. Even though nobody's going to walk up and demand their autograph because "Oh my god, you have a Chairman's Appreciation Plaque award!" but people will notice it, and some will say, "Wow, that's cool, congratulations." It engenders positive feedback.

      Now, you can certainly take it too far, and cheapen the gesture altogether by handing them out like candy, for meaningless reasons; But used judiciously, even the trinkets can be effective motivators.

      Money, extra paid time (or flexible time), trinkets, autonomy, appreciation - all of these are (or at least can be, depending on the individual) motivational awards. The key is to use the right tools in the right proportion.