Is Gamification a Good Motivator?
CowboyRobot writes "Growing up, many of our teachers used gamification techniques such as a gold star sticker on a test (essentially a badge) or a public display of which students had completed a set of readings (leaderboard). These were intended to motivate students to strive to do better. Now, these techniques are increasingly common in the workplace where the parallel with computer games is more intentional. A report by Gartner predicts that 'by 2015, 50% of organizations that manage innovation processes will gamify those processes.' One example would be assigning badges for submitting work on time, another would be having a leaderboard in an office to show who completed a training module first. The idea of using game mechanics in work or study environments is not new, but its ubiquity is. Educators can discuss how effective gamification is in classrooms, but how useful is it as a motivator in the workplace?"
We have something similar already where I work, I can goomba colleagues.
It's really a shame system. If you don't have enough gold stars or silver turds or whatever, you look bad and might get fired.
That's an entirely different thing to being motivated, unless you consider jumping through stupid manager-invented hoops just to keep your job motivation.
"Accelerated feedback cycles, short-term but achievable goals, compelling narrative."
So basically they're predicting that organizations will become even more focused on the short-term and immediate gain, and even step away from reality in order to make it more exciting. Because that's not what got us into this financial mess in the first place.
As a bureaucrat in a dead-end job, I can say "Hell yeah!"
There's nothing I look forward to more than a little gold star that I can put on my cubicle to rub in the face of Jenkins because I submitted more dreary TPS reports than anyone else in our unit.
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Apart from it being a shame system there are also other problems.
This is a form of measurement system, and sociological studies have shown that those are growing increasingly common in schools. The problems is the same as with most such systems: the thing being measured isn't necessarily anywhere close to what is thought.
In the case of a list of who completed things first, the probability is high that it measures who took the most shortcuts and did the least amount of work possible relative to their own capabilities.
Instead of focusing on measurement and rivalry studies have shown that focusing on equality and everyone in class doing a good job lifts the entire group. I do not know if this carries over to work environments, but I'm sceptical about using rivalry when there could be co-operation instead.
(Further reading: sociologists who have written about the culture of measurement in schools include David Hargreaves and Risto Rinne.)
Competition in games works because competition is added to something that would be less interesting without competition. Same about classroom -- students don't perceive their achievement as significant or a part of some greater picture, public display (not necessarily competitive one) affirms the significance.
At workplace, environment usually is already competitive. Worse yet, the most "important" competition's results, salaries, are never disclosed, what already causes some uncertainty in the minds of employees (do people who clearly do worse job, actually earn more than me because they were hired this year?) Adding another "competition" seems like company trying to avoid raising salary for its best employees instead opting for cheap "badges". It sends a message -- yes, we have meritocracy here, we give worthless things to people who contributed the most, however don't expect us to actually return your loyalty with anything of value, we have salaries and bonuses determined by haggling, nepotism, management hierarchies, and $deity knows what.
There is also another aspect to this -- a person who underperforming in a "game" would live in fear that he is going to be fired, even if his work is entirely adequate for the company's purposes.
It's also an interesting detail that it was very common in USSR to have competition in a workplace, however first and foremost, it was based on originally non-competitive environment (no unemployment or "working poor", narrow ranges of salaries), and created "bigger picture" not unlikely one in the classroom. Second, competition was mostly between groups, not just individuals. "You suck because your construction project goes two times slower than neighbor's" hurts someone's sense of pride for his work and ability, especially when it is known that all other conditions, results and consequences are supposed to be more or less the same for his and neighbor's group. I have a strong suspicion that this is what is being imitated here. Nope. Doesn't work under Capitalism. You can't enroll the same people in three competitions at once -- one for money, one for not being thrown out, one for shiny stickers.
Contrary to the popular belief, there indeed is no God.
You know how to make me feel encouraged or valued? Just acknowledge what I'm doing from time to time. Say "thank you" or even just comment on the fact that I did some work over the weekend.
Where I work this actually happens, and it sure as hell means more to me than some fucking gold star or my name on a board. I hate attention being drawn to me publicly, I much prefer private acknowledgement. The letter I got from HR noting my contributions to a specific project along with telling me I had a £2k pay rise effective immediately? Also nice.
Yeah, I had a sig once; I got bored of it.
money...Plain and simple, THAT is my motivator at work.
Lots of studies have shown money is not a great motivator.
From my own personal experience, bonuses for projects are not really a lasting motivator, they feel nice for a day perhaps but they do not make you happier or really alter how you work.
Trinkets do not help either. One of the few things I do think can be a motivator is control - as a reward instead of cash or gifts, give the employes some more control over their life at work. Let them choose the next project to work on. Give them extra time (like Google does) to improve any old thing in the company they feel is messed up. That's a lot more permanently empowering and enjoyable than money.
"There is more worth loving than we have strength to love." - Brian Jay Stanley