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Is Gamification a Good Motivator?

CowboyRobot writes "Growing up, many of our teachers used gamification techniques such as a gold star sticker on a test (essentially a badge) or a public display of which students had completed a set of readings (leaderboard). These were intended to motivate students to strive to do better. Now, these techniques are increasingly common in the workplace where the parallel with computer games is more intentional. A report by Gartner predicts that 'by 2015, 50% of organizations that manage innovation processes will gamify those processes.' One example would be assigning badges for submitting work on time, another would be having a leaderboard in an office to show who completed a training module first. The idea of using game mechanics in work or study environments is not new, but its ubiquity is. Educators can discuss how effective gamification is in classrooms, but how useful is it as a motivator in the workplace?"

28 of 290 comments (clear)

  1. Already done it. by Theophany · · Score: 4, Funny

    We have something similar already where I work, I can goomba colleagues.

    1. Re:Already done it. by Trepidity · · Score: 4, Insightful

      Hell, even the Soviets had already done it, and it didn't work very well. And then in the 1990s there was a whole wave of "make work like play" management books, which didn't do much either, except perhaps inspire the "flair" scene in Office Space. Not sure we need another go at it.

    2. Re:Already done it. by cayenne8 · · Score: 4, Insightful
      Badges at work? Seriously?

      Ok, here it is plain and simple, if I do good, and you want to reward me.....money.

      Plain and simple, THAT is my motivator at work.

      I mean, If I did not need to earn this amount of money to support the lifestyle I'm accustomed to and enjoy, then I'd certainly NOT be working.

      I mean, give me a lottery win that funds me for life, and you'll never see me work again a day in my life, I have way too many hobbies, interest, places I'd like to visit and women I'd like to bang to be stuck somewhere working if I didn't have to.

      So, if you want to reward me...keep your plaques, you're tiny plastic 'atta-boy' awards or gold stars. Hand me cash, and I'll feel appreciated and motivated.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  2. It is like TPS cover sheets. by Anonymous Coward · · Score: 5, Funny

    It's really a shame system. If you don't have enough gold stars or silver turds or whatever, you look bad and might get fired.

    That's an entirely different thing to being motivated, unless you consider jumping through stupid manager-invented hoops just to keep your job motivation.

    1. Re:It is like TPS cover sheets. by Anonymous Coward · · Score: 3, Funny

      We need to talk about your flair. 15 is the minimum. Now it's up to you if you want to do the minimum... but Brian over there, for example, has 37 pieces of flair.

      And a terrific smile.

    2. Re:It is like TPS cover sheets. by Nursie · · Score: 4, Insightful

      Yup. It's a bad system in schools as well. A kid with few to no stars may decide the system just doesn't really seem to apply to him or her, and it becomes a really effective demotivator.

      But in the workplace?

      Hell no, I am not a child. Maybe if you have an office full of recent grads that need to be corralled into behaving themselves, but not in an engineering lab with experience and self-imposed discipline.

  3. Ever more short-termism by solarissmoke · · Score: 4, Insightful

    "Accelerated feedback cycles, short-term but achievable goals, compelling narrative."

    So basically they're predicting that organizations will become even more focused on the short-term and immediate gain, and even step away from reality in order to make it more exciting. Because that's not what got us into this financial mess in the first place.

  4. if ( Question in Title ) Answer = no; by VortexCortex · · Score: 3, Insightful

    Nope. Not a good motivator. More precisely it's a motivator for the wrong type of behaviour. Once you "gamify" a system, you've just added one more layer of indirection, and several orders of magnitude more ways to game the system.

    Perfection in game design is not when there is nothing left to add, but when there is nothing left to cheat.

  5. Flair by jimshatt · · Score: 3, Funny

    The nazi's used to hand out stars to the jews, just for being so awesome!

  6. Mastery is more important by Lord_of_the_nerf · · Score: 3, Informative

    Microrewards a great, but they only do part of the job. Engagement also relies on the feeling that your skills are improving (mastery). Autonomy and purpose are also fairly important.

    I've worked in a number of workforces that use gamification techniques. Typically it's adopted brute force (leaderboards, backed by monetary incentives) that convince you to work against others. They basically turn a group of people who should be working together into fifteen year olds playing co-op Modern Warfare 3 - smack talk included.

    This isn't to say they're bad, just typically poorly adopted.

  7. Hell yeah! by karolgajewski · · Score: 4, Funny

    As a bureaucrat in a dead-end job, I can say "Hell yeah!"

    There's nothing I look forward to more than a little gold star that I can put on my cubicle to rub in the face of Jenkins because I submitted more dreary TPS reports than anyone else in our unit.

    --
    - .k. -
  8. What Is Being Measured? by Iskender · · Score: 5, Interesting

    Apart from it being a shame system there are also other problems.

    This is a form of measurement system, and sociological studies have shown that those are growing increasingly common in schools. The problems is the same as with most such systems: the thing being measured isn't necessarily anywhere close to what is thought.

    In the case of a list of who completed things first, the probability is high that it measures who took the most shortcuts and did the least amount of work possible relative to their own capabilities.

    Instead of focusing on measurement and rivalry studies have shown that focusing on equality and everyone in class doing a good job lifts the entire group. I do not know if this carries over to work environments, but I'm sceptical about using rivalry when there could be co-operation instead.

    (Further reading: sociologists who have written about the culture of measurement in schools include David Hargreaves and Risto Rinne.)

    1. Re:What Is Being Measured? by Anonymous Coward · · Score: 5, Insightful

      With respect to programming, Tom DeMarco has written at some length about the hazards of software metrics, eg. in "Controlling Software Projects". Whatever it is you measure, you'll get more of it -- but that won't necessarily be the same thing as the sublime Quality you were hoping for.

      If you "gamify" (ugly word) a system, it will be gamed.

    2. Re:What Is Being Measured? by azalin · · Score: 4, Interesting

      It probably boils down to this: Are you sure by introducing rewards for certain things, you are really encouraging the kind of behavior you want for your team and company?
      This is a already a serious problem with sales based bonuses. Measuring performance is difficult if you want to do it right.

    3. Re:What Is Being Measured? by gomoX · · Score: 3, Interesting

      The trick is in closing the feedback loop. Not all projects are software projects, where quality is highly subjective and unmeasurable. At InvGate we introduced earlier this year a set of tools to bring gamification to the helpdesk.

      If your system can measure the actual quality of the work (which is possible in IT/customer support environments by gathering feedback from requesters) then you can actually have an incentive system that works.

      Bad system:
      * 10 points for solving a ticket
      * 1 point por replying to a ticket
      * 4 points for chipping into another tech's tickets (allegedly to help out)
      * -20 points for reopened ticket
      * -100 points for SLA missed

      If you ever worked in this type of environment, you can already see the incentives pushing for quick, bad replies to customers in your tickets and everyone else's, and new requests filed instead of reopening old ones.

      But what about this?

      * 1 point for solving a ticket
      * 15, 10, 0, -10, -20 points for 5, 4, 3, 2 and 1-star customer ratings on those tickets
      * -100 points for SLA missed
      * 200 points bonus for doing 10 5-star tickets in a row
      * 1000 points bonus for doing those 10 5-star tickets in a row in less than one hour

      It even starts to become fun! And if you plug gamification throughout the whole system, even this (taken from a "Knowledge Week" quest that lasted through a specific week in an InvGate Service Desk instance):
      * 10 points for creating a Knowledge Base article
      * 15, 10, 0, -10, -20 points for 5, 4, 3, 2 and 1-star customer ratings on those articles
      * 20 points for having the article you created used by other techs to solve a ticket
      * 50 points for having the article you created used by customers to figure out the ticket themselves

      There other significant side effects to a gamification setup in this situation:

      * You get a performance metric in the amount of points an agent gathered during a period of X
      * Non-geek helpdesk or customer support admins can tune incentives themselves (an earlier approach with a "black box" combined metric resulted in questions about how it's calculated, and why it's doing things that you don't expect)
      * Unlike the case mentioned above, gamification-based metrics are transparent. Everyone can understand what's going on with a score counter that pops up when you perform actions.
      * It even has a "ka-ching" sound effect when you get points!

      --
      My english is sow-sow. Sowhat?
    4. Re:What Is Being Measured? by Opportunist · · Score: 3, Insightful

      "Well, if you want me to solve your ticket NOW, maybe you should hand me a 5-star rating BEFORE I start on it..."

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:What Is Being Measured? by Chaos+Incarnate · · Score: 4, Insightful

      I don't think the customer ratings make a useful metric. A customer who receives a response they didn't like ("I'm sorry, but it's not our corporate policy to remove the Internet filter and let you browse porn at work") is liable to give it a poor rating regardless of how well the service rep handled the case.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    6. Re:What Is Being Measured? by Anonymous Coward · · Score: 5, Interesting

      This all reminds me of the tale I once heard of a Soviet-era nail factory.

      The Workers had a quota of nails they had to fill, the output was some certain mass of nails, and once they filled that, they could pretty much take the rest of the month off. So, the manager being a clever sort, set his workers on the task of producing lots and lots of railroad spikes. Within a week they produced the quota, took the month off, and the manager was awarded the Medal of Lenin for filling his quota. The politburo, realizing what had happened, changed his quota for the next week. No longer was the gross indicator mass of nails produced, but rather the number of nails produced. The manager, still being the clever sort, switched the factory to producing thumb tacks... again, within a week, the factory had filled its quota, the workers got to go home, and the manager was awarded the Medal of Lenin.

      The moral of the story, of course, being that you want to make sure what you're asking for and what you're motivating for, is actually what you want.

    7. Re:What Is Being Measured? by thesandtiger · · Score: 4, Interesting

      That is absolutely a problem. Or what about the very charismatic and friendly person that the customers absolutely love, but who is completely incompetent? They may be great at getting customers to like them but absolutely horrible at actually helping customers with their real problems.

      I use Sprint for my cell service, and literally every time I speak to anyone with that company they let me know I'll be getting a customer service survey in a day or two and that they want me to give them the best scores. They specifically ask, "Will you do that for me?" because that kind of "pressure" will often work, and customers will feel like liars if they say yes then don't.

      I have told the people asking me that kind of question that despite their performance being excellent, I will simply refuse to take the survey because that kind of "pressure" will wind up skewing the results and lead to real problems being hidden. I've told managers at stores the same thing, and did my little stick-it-to-the-man thing by emailing the Sprint CEO directly (since he has an allegedly public email address that he claims to read). It's a shame, actually, because by and large my interactions with their customer service have been really great, but there's no way for them to distinguish between someone who actually performs well and someone who guilts customers into saying they did.

      The only metrics that are useful are ones where social engineering, sandbagging, and other kinds of artificial manipulation are removed from the equation. Unfortunately, for pretty much any job these days, those kinds of foolproof metrics are completely worthless since they don't measure anything worthwhile.

      One way I've seen the problem addressed is a zero tolerance policy. A friend of mine works in the customer service group for a largish firm and they have stated that they will terminate, immediately, any employee found to be requesting good ratings or even mentioning that there will be a customer evaluation contact. Evaluations are handled by an entirely separate group so there isn't an opportunity for friends to fudge the numbers for other people, etc.

      But even so, performance metrics are REALLY hard to create - much better to have managers who are actually good managers and good at evaluating performance than to have arbitrary systems.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
  9. Looking at the bigger picture by antifoidulus · · Score: 3, Insightful

    This just seems like yet another step towards employers treating their employees like children(that unlike real children they can, and do fire) rather than adults. Monitoring internet, asking for social network passwords, and now this....if they wanted to run a kindergarten, they should have gone into that field.

  10. Not at all. by Alex+Belits · · Score: 4, Interesting

    Competition in games works because competition is added to something that would be less interesting without competition. Same about classroom -- students don't perceive their achievement as significant or a part of some greater picture, public display (not necessarily competitive one) affirms the significance.

    At workplace, environment usually is already competitive. Worse yet, the most "important" competition's results, salaries, are never disclosed, what already causes some uncertainty in the minds of employees (do people who clearly do worse job, actually earn more than me because they were hired this year?) Adding another "competition" seems like company trying to avoid raising salary for its best employees instead opting for cheap "badges". It sends a message -- yes, we have meritocracy here, we give worthless things to people who contributed the most, however don't expect us to actually return your loyalty with anything of value, we have salaries and bonuses determined by haggling, nepotism, management hierarchies, and $deity knows what.

    There is also another aspect to this -- a person who underperforming in a "game" would live in fear that he is going to be fired, even if his work is entirely adequate for the company's purposes.

    It's also an interesting detail that it was very common in USSR to have competition in a workplace, however first and foremost, it was based on originally non-competitive environment (no unemployment or "working poor", narrow ranges of salaries), and created "bigger picture" not unlikely one in the classroom. Second, competition was mostly between groups, not just individuals. "You suck because your construction project goes two times slower than neighbor's" hurts someone's sense of pride for his work and ability, especially when it is known that all other conditions, results and consequences are supposed to be more or less the same for his and neighbor's group. I have a strong suspicion that this is what is being imitated here. Nope. Doesn't work under Capitalism. You can't enroll the same people in three competitions at once -- one for money, one for not being thrown out, one for shiny stickers.

    --
    Contrary to the popular belief, there indeed is no God.
  11. Re:"ubiquity"? Been there, done that by Daniel+Dvorkin · · Score: 3, Informative

    The difference is that most military decorations are for bravery, valour and honour. For helping others rather than putting yourself first.

    Actually, most US military decorations these days are for, um, showing up. When I was stationed in England, the RAF guys (who really have to earn their decorations; it's not unusual in the British military to go an entire career without earning more than a couple of ribbons) used to laugh their asses off at the amount of crap decorating our dress uniforms. And lest anyone think this is just an Air Force problem, I have a green uniform hanging in my closet too, and it's even gaudier than the blue one.

    Personally I'd have been a lot happier with a lot fewer decorations, and the sense of having had to really earn the ones I had; most of the people I served with felt the same way. There's probably a lesson here for the corporate "gamifiers," but I can practically guarantee you they won't learn it.

    --
    The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
  12. Re:Best Motivator by Simon+Brooke · · Score: 3, Interesting

    Money
    Otherwise why are we truly there?

    Was discussing this with my boss yesterday. we agreed that money was very effective for motivating salesmen, very poor for motivating engineers. Good challenges and good toys to play with seem to me the best way to motivate engineers (by which I mean they're the best way to motivate me).

    --
    I'm old enough to remember when discussions on Slashdot were well informed.
  13. In Soviet Russia... (for real, actually) by deoxyribonucleose · · Score: 3, Interesting

    I used to think gamification was an interesting idea which might lead somewhere: especially when dealt with as kudos, since monetary rewards so easily can lead to really counterproductive behaviours. Then I realized it had already been tried: in Soviet Russia, no less, under names such as 'socialist competition'. http://www.kmjn.org/notes/soviet_gamification.html

    Now, the fact that the idea is not new is not an automatic rejection of the idea; but its history should be carefully considered to avoid replicating failure. Can gamification be managed so as to 1) reward both short and long term objectives, 2) avoid acting at cross purposes to monetary rewards 3) make it serious enough to affect sufficient numbers of employees, and 4) still be fun? I don't think I'm smart enough to setup such a system. Good luck to those who try: it'll be interesting to see any results.

  14. Encouraging people is easy by _Shad0w_ · · Score: 4, Informative

    You know how to make me feel encouraged or valued? Just acknowledge what I'm doing from time to time. Say "thank you" or even just comment on the fact that I did some work over the weekend.

    Where I work this actually happens, and it sure as hell means more to me than some fucking gold star or my name on a board. I hate attention being drawn to me publicly, I much prefer private acknowledgement. The letter I got from HR noting my contributions to a specific project along with telling me I had a £2k pay rise effective immediately? Also nice.

    --

    Yeah, I had a sig once; I got bored of it.

  15. Badges? by kwark · · Score: 3, Funny

    Badges? We don't need no stinkin' badges!

  16. Money is not really a motivator by SuperKendall · · Score: 5, Interesting

    money...Plain and simple, THAT is my motivator at work.

    Lots of studies have shown money is not a great motivator.

    From my own personal experience, bonuses for projects are not really a lasting motivator, they feel nice for a day perhaps but they do not make you happier or really alter how you work.

    Trinkets do not help either. One of the few things I do think can be a motivator is control - as a reward instead of cash or gifts, give the employes some more control over their life at work. Let them choose the next project to work on. Give them extra time (like Google does) to improve any old thing in the company they feel is messed up. That's a lot more permanently empowering and enjoyable than money.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Money is not really a motivator by jimbolauski · · Score: 5, Insightful

      Gold stickers, cash, pats on the back all do very little to motivate a worker, what it comes down to is the workers pride in what they do. Everything else is in the noise when compared to a person's own work ethic. No amount of external reward will ever be enough to motivate a lazy person to work hard, a manager's job is to enable his employees to do their job. We hired a group of folks recently because the company they were working for insisted that the control system that they were developing use windows because every computer had to have windows. The manager took his group and the contract over to us because he wasn't going to deal with converting 5 years of custom software that worked perfectly fine on Linux over to windows.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make