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Atari Turns 40 Today

harrymcc writes "On June 27, 1972, a startup called Atari filed its papers of incorporation. A few months later, it released its first game, Pong. The rest is video game history. I celebrated the anniversary over at TIME.com by chatting with the company's indomitable founder, Nolan Bushnell. From the article: 'Like everyone else who grew up in the 1970s and 1980s, I played them all: Pong, Breakout, Asteroids, Centipede, Millipede, Battlezone, Pole Position, Crystal Castles and my eternal favorite, Tempest. The first computer I bought with my own money was an Atari 400. So when I chatted with Bushnell this week to mark Atari’s 40th anniversary, I felt like I was talking with a man who helped invent my childhood.'" I spent my fair share of time playing Warlords with friends on my 2600.

162 comments

  1. Another winner from the 6502 family by postbigbang · · Score: 4, Funny

    Atari 400 and 800 were just plain fun. Yeah, plastic cases, and ROM cartridges, but what fun those arcade games were. The Apple II guys would say: PR#6. We'd say: PR pound sand.

    --
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    1. Re:Another winner from the 6502 family by C_amiga_fan · · Score: 4, Interesting

      I upgraded to an Atari 7800 "prosystem" which also had a Commodore Semiconductor 6502.

      Ordered it online! (Yes kids Atari had an online store in the 80s.) That was a really nice system with great near-arcade perfect games..... 128 sprites (no damn flicker)..... 256 colors at 320x240..... too bad it barely sold.

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    2. Re:Another winner from the 6502 family by C_amiga_fan · · Score: 1

      "The moral of this story? People who own 7800s are assholes."

      That's nice.
      I had both the 7800 for the classic 70s/80s arcade games, plus an Amiga, so I was playing 16 bit games like Populous in the 80s, while everyone else was still doing the shitty-looking NES or SMS.

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    3. Re:Another winner from the 6502 family by Khyber · · Score: 1

      Please. Real players played the Action Maxx.

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    4. Re:Another winner from the 6502 family by SternisheFan · · Score: 2

      The 7800 was an improved 5200, a succesful game system. The 7800 had nothing extra special to entice buyers, and marked the beginning of the end for Atari. I had the 5200, came with the dual-potentiemeter + keypad joysticks, and 4 fast response fire buttons (that broke down soon after several hours of use). A large-ish library of quality games like "Star Raiders", "Galaxian", "Robotron 2084", and the best "Joust" port ever! Many non-Atari companies also made some quality titles for the 5200, helping to extend it's popularity. With the 7800 came slightly better graphics, a return to the more reliable 8-way/2 button joystick, though no new game titles and it's high cost doomed the 7800. Atari attempted it's last comeback with the first ever handheld dedicated video game system, the $200 Lynx. It had a fantastic color screen and no decent games to support it. The Lynx was too expensive for the time, and I belive it was the last Atari game system made.

    5. Re:Another winner from the 6502 family by kermidge · · Score: 2

      Yow, I know I'm getting older; put enough quarters into Pong, etc. (Only program I sold was written on an 800 for a corporation in MIchigan, '82.) More stuff's been inspired from the Atari than you can shake a stick at. Happy Birthday Atari, and thanks, Nolan and Jay!

    6. Re:Another winner from the 6502 family by tverbeek · · Score: 1

      The Atari 400 was the first computer I owned, purchased with money saved from my job delivering magazines (a glorified paperboy). The TRS-80 didn't do color, the Apple ][ was too expensive, the C=64 didn't exist yet, and IBM's new Personal Computer - no sound, no graphics, no effing way - was ridiculously overpriced. But the Atari 400 could play Asteroids and Star Raiders, and opened the door to printers and modems and bears, oh my! It was oh so much more than the Atari 2600 game machine that every upper-middle-class kid in the neighborhood had. I replaced the Atari a couple years later with a C=64 (when I went off to college for CS degree) in part because that had a proper keyboard and a growing software library, but Atari is largely responsible for me being the geek I am today.

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    7. Re:Another winner from the 6502 family by postbigbang · · Score: 1

      I was a systems guy, but the 400 and 800 were more like fun. Hook it to a color TV, get the joysticks, and have a blast. It kept me sane while compiling crap in 64K of memory on "larger" systems. It gave birth to ideas that made the C64, the Playstation, and even things like the Xbox. What fun!

      --
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    8. Re:Another winner from the 6502 family by Anonymous Coward · · Score: 0

      The 5200 was actually a bigger failure than the 7800.

    9. Re:Another winner from the 6502 family by camperdave · · Score: 1

      One day he was talking shit and I hit him in the back with a broomstick.

      Nice move, Malfoy!

      --
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    10. Re:Another winner from the 6502 family by Anonymous Coward · · Score: 0

      Yes, the 7800 was supposed to be the "5200 done right", however by the time it came out it was already obsolete and the entire game library was 4+ years old. It looked pretty pathetic next to the bright colorful new-style games on the NES.

      I suspect the only reason Tramiel released the 7800 was because it was back-compatible with the 2600 and he had warehouses full of old games.

    11. Re:Another winner from the 6502 family by Anonymous Coward · · Score: 1

      If you're talking hardware-wise, the 7800 and 5200 are nothing alike. There were a lot of problems at Atari that caused it's downfall.

      The last console Atari "made" was the Jaguar. (We'd have to use that term loosely as they didn't really make any of their consoles after the 2600. Even the 7800 was an outsourced project by GCC.)

    12. Re:Another winner from the 6502 family by mlong · · Score: 1

      The Lynx was too expensive for the time, and I belive it was the last Atari game system made.

      Forgetting the Jaguar, aren't we?

      --
      //m
    13. Re:Another winner from the 6502 family by Gizzmonic · · Score: 2

      Tramiel killed the 7800. When originally launched in 1984, its library was full of the best arcade conversions ever seen. Robotron, Ms Pac Man, Galaga, etc. However, it was also in the middle of the video game crash, and Tramiel fell into the "video games are a fad" camp. He yanked the 7800 from the market before it got any traction.

      After Nintendo and Super Mario showed that video games were still a hot commodity, Tramiel decided to re-enter the video game market. But instead of spending money to design a new console, he decided to unload his warehouse of Atari 7800s. By the time they actually got back on the market in 1987, they looked stupidly weak against the NES and Master System. Jack's cheapness screwed Atari yet again.

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    14. Re:Another winner from the 6502 family by Grizzley9 · · Score: 1

      I was always jealous of my friends that got the 5200 when I had the 2600. I mean c'mon it's coolest feature was that you could PAUSE the game!!

    15. Re:Another winner from the 6502 family by C_amiga_fan · · Score: 1

      "The 7800 was an improved 5200, a succesful game system."

      Not really. (1) The 7800 used the 2600 as its base, for backwards compatibility, and then added a better graphics chip with faster CPU. (2) As for games, the 7800 ports outshine the 5200 ports in every way. Not only do they look better (virtually identical to the arcade), but they have digital controls rather than the analog controls that made 5200 games a pain-in-the-ass to play.

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    16. Re:Another winner from the 6502 family by Anonymous Coward · · Score: 0

      "The 7800 was an improved 5200, a succesful game system."

      Not really. (1) The 7800 used the 2600 as its base, for backwards compatibility, and then added a better graphics chip with faster CPU. (2) As for games, the 7800 ports outshine the 5200 ports in every way.

      In other words, they were "improved". :)

    17. Re:Another winner from the 6502 family by wootcat · · Score: 1

      I almost could have written your post, except my first computer was an Atari 800. I took a while to choose between it and the TRS-80, mostly because those were the two computers I found set up at the local mall. Star Raiders was awesome on the 800, and I couldn't count the number of hours I spent typing in programs and saving them to the tape drive. I still remember one game which felt like it took a couple hours to type in -- I saved it out 5 times onto 5 different tapes and I still wasn't able to ever load it up to play. One of the first games I bought was called, Captivity(?), which was a 3D maze game. The cassette it came on played guitar music while the game took 9 minutes to load. After that, I switched to the C64, and then went through several iterations of Atari ST's. And yes, had the Jaguar too, which was loads of fun.

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    18. Re:Another winner from the 6502 family by bedouin · · Score: 1

      I had a 7800 and an x86 PC concurrently (before that a c64). At the time I sort of loathed not having different console, but now I look back wanting to recreate my whole library. There's been many discussions on AtariAge about whether or not the 7800 could have handled a Super Mario Bros. platformer, and the consensus was generally yes.

      Here's the cool thing about the 7800. NES games were about $30-40 back then. 2600 games could be had for $3-5 at that point, and 7800 titles eventually dropped to like $10. You could get a new game or two (or three) every week as a kid, and I feel like I benefitted from playing many pioneering console games I might have missed otherwise.

      At least I still have a badass Lynx and Jaguar collection.

  2. The rest? by Anonymous Coward · · Score: 0

    The rest IF history?

  3. Happy birthday Atari! by multiben · · Score: 4, Interesting

    I still remember the sense of pride I got when I figured out the Space Invaders strategy of shooting through my own shield to create a one bullet wide gap which could be used to pick off the invaders while staying relatively protected.

    1. Re:Happy birthday Atari! by Teresita · · Score: 2

      I still remember the sense of pride I got when I figured out the Space Invaders strategy of shooting through my own shield to create a one bullet wide gap which could be used to pick off the invaders while staying relatively protected.

      Sure, just like I "figured out" when you're playing Minesweeper and you enter xyzzy and hold down shift while you mouse over the minefield, one pixel in the top left corner of the screen lights up on a safe square.

    2. Re:Happy birthday Atari! by C_amiga_fan · · Score: 2

      I used to allow the invaders to wipe-out my shields (they disappear when the invaders move to row 3), because the shields just got in the way of my firing. If you want a REAL challenge, try the version with invisible invaders. Getting that last invisible guy is nigh impossible (I never got past wave 2). 128 games in one cartridge! ;-)

      One flaw with Atari games is that they were often too easy. I could play Invaders and Missile Command for hours & hours and not die. I was annoyed when they started eliminating the harder game variations & just made you play the default game. :-| Or else used the space to make "bear" games for children. Example: Ms.Pacman with one ghost. Where's the challenge in that? :-(

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    3. Re:Happy birthday Atari! by Belial6 · · Score: 2

      Yeah, We used to play space invaders with the TV turned off to see how many levels we could get through without looking. One person would play, and the other one would turn the TV on about every 2-3 minutes just long enough to see if the game was over.

    4. Re:Happy birthday Atari! by Brad1138 · · Score: 2

      Yeah, We used to play space invaders with the TV turned off to see how many levels we could get through without looking. One person would play, and the other one would turn the TV on about every 2-3 minutes just long enough to see if the game was over.

      Wouldn't it have been easier and more fun (for the people not playing) to leave the TV on and have the player turn around?

      --
      If you could reason with religious people, there would be no religious people
  4. I always like to point out that by NotSoHeavyD3 · · Score: 5, Interesting

    if you took all the ram used in every 2600 that was ever made you'd have less than 4GB of space. (128 bytes per system and about 30 million systems were made. Pretty much 4gb is standard on a laptop these days.)

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    1. Re:I always like to point out that by C_amiga_fan · · Score: 4, Interesting

      Never thought of it that way. You think we'll see a Linux distribution that fits on 128 bytes? ;-)

      Of course the Atari didn't actually run on just 128 bytes. It was hard-programmed with 4K of internal ROM commands, plus the 2 or 4K in the cartridge that the programmer had full control over. The biggest cartridge ever made was 32K (Jr.PacMan; a great game). ----- The 128 byte RAM limitation meant the background was only 40 pixels wide! That same resolution was later used in their 1979 computers: 40x240, 80x240, and so on.

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    2. Re:I always like to point out that by toejam13 · · Score: 3, Interesting

      Agreed. The Atari 2600 was an incredibly memory restricted device. It was perhaps its greatest fault. I've done some programming for the 2600 and it is a very difficult system to develop software for because of it.

      I can only imagine what the platform would have been like if they had included 512 bytes of memory (zero page plus stack) instead of the stock 128 bytes included in the MOS Technologies RIOT chip. Having all 13 address lines of the CPU going to the cartridge slot would have also made a huge difference. Bank switching around the ROM when it is larger than 4KB really sucks.

      Heck, I wonder what things would have been like if MOS Technologies would have released a 28-pin package 650x variant that multiplexed the address and data bus to expose all 16 address lines. With the latch pin, you'd only need to dump one signal line (or the phase2 clock line) from the 6502. Heck, it could have replaced ever other 28-pin variant in the 650x series.

    3. Re:I always like to point out that by Anonymous Coward · · Score: 0

      Not very many cartridges came with RAM. 8 times out of 10 the cartridge is dealing with the 128 bytes in the RIOT. Only certain games had RAM expansion.

      Technically, the Atari graphics chip, the TIA, never directly accesses RAM. The CPU must program it for each line, right before (and sometimes during) the TV is scanning it on the screen. So the CPU is loading data from ROM, or RAM, and storing it to the TIA, in realtime, 60 frames a second. Non-display functions must run in the TV's HBlank and overscan time, unless you intentionally blank out parts of the screen to gain a few cycles.

      The horizontal resolution of the Atari 2600 is 160 pixels. However, only the ball and player objects operate at this resolution. The "playfield" is 40 pixels, and the register only has 20 bits for half of those pixels. The other half can be replicated or mirrored on the right half of the screen - unless you reprogram the PF bits in mid frame at the right spot (counting cycles, closely looking up cycle counts in your 6502 programmers manual).

    4. Re:I always like to point out that by trout007 · · Score: 1

      I suggest reading this. http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11696

      Not only was the memory limited but they didn't even have enough memory for a frame buffer so they used a line buffer. You had to make the program fast enough to write the data into the register before it was scanned to the screen. What is crazy is that even though there were only two bit mapped sprites, two 2 pixel missiles, and a one pixel ball you could really do a lot more by changing the colors and locations of these things between scan lines.

      One interesting story was in Yars Revenge they ran out of memory to store color data. So in the one place on the screen where there was a safe zone it just read random data from the program to generate this random static looking area. That was good enough to get the program to fit.

      --
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    5. Re:I always like to point out that by Alien+Being · · Score: 3, Funny

      So 4GB is enough for EVERYONE?

    6. Re:I always like to point out that by Anonymous Coward · · Score: 1

      >It was hard-programmed with 4K of internal ROM commands
      Wrong. The 2600 has no OS. You only have the cartridge ROM and the 128 bytes of RAM (unless bankswitching of course)

      >The 128 byte RAM limitation meant the background was only 40 pixels wide!
      Wrong. The graphis limitation of the 2600 stem from the design of the TIA chip, not the amount of RAM.

    7. Re:I always like to point out that by Shivetya · · Score: 1

      I remember hunting down a copy of Rogue from DOS days and the realization that the PDF version of the manual was larger than the game executable and even the simple webpage was many times as large as the game it hosted.

      Ran across a similar situation when perusing sites dedicated to Turbo Pascal. Documentation and web pages have a larger foot print than most of the machines many of us grew up with. I still remember my favorite PC game; Star Flight; fit on two 360k diskettes.

      --
      * Winners compare their achievements to their goals, losers compare theirs to that of others.
    8. Re:I always like to point out that by Anonymous Coward · · Score: 0

      Citation Needed. Also, nerd alert!

    9. Re:I always like to point out that by Daniel+Klugh · · Score: 1

      Actually the Missiles were 1 bit wide just like the Ball. But both the Missiles' and the Ball's single bit could represent 1, 2, 4 or 8 pixels on the VCS's 160 pixel wide screen. And the size could be changed on a per-scan-line basis meaning you could create diamond and ball shaped missiles/balls. Or keep them 1 pixel wide and change the position slightly every scan-line to create a "/" or "\" character.

      --
      Daniel Klugh
  5. that freaking duck by circletimessquare · · Score: 0
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  6. Turns 40? by Georules · · Score: 3, Insightful

    Don't get me wrong, I love my 7800 ProSystem, but Atari turning 40 implies that it's still alive.

    1. Re:Turns 40? by Anonymous Coward · · Score: 0

      Yeah, that's what I was thinking... Atari doesn't even exist anymore outside of a name purchased by some other company.

    2. Re:Turns 40? by Anonymous Coward · · Score: 0

      Yep. A mere shadow of its former self. A shadow that will sue your ass if you put Atari anywhere on your website.

    3. Re:Turns 40? by osu-neko · · Score: 1

      Apparently when they said "Atari" turns 40, they're referring to the trademark, not the company that originally owned it, which is, as noted, long dead...

      --
      "Convictions are more dangerous enemies of truth than lies."
    4. Re:Turns 40? by Anonymous Coward · · Score: 1

      Atari turning 40 implies that it's still alive.

      In other news: King Henry VIII of England turns 536 today. Happy birthday, Henri!

    5. Re:Turns 40? by mcgrew · · Score: 1

      Atari turning 40 implies that it's still alive

      No it doesn't.

    6. Re:Turns 40? by Keen+Anthony · · Score: 1

      Atari turning 40 reminds me of those doo-wop music groups that are turning calling themselves The Coasters, The Platters, etc, but who actually only bought the name and weren't ever part of the actual music group despite acting like they were when talking to the audience from the stage. Is there anybody at Hasbro or Infogrames that actually was part of Atari when it was a company and not just a trademark?

  7. Atari Greatest Hits by philj · · Score: 5, Informative

    All 100 Atari Greatest Hits games are free on iOS today. Link Here

    1. Re:Atari Greatest Hits by C_amiga_fan · · Score: 1

      Crap. If only I had an iPhone so I could download..... wait I already did that twelve years ago. (Thank you Stella emulator.) I prefer playing the console versions since you only need one joystick & one button vs. the 10 confusing buttons needed to play Missile Command Arcade or Defender Arcade.

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    2. Re:Atari Greatest Hits by killermookie · · Score: 1

      Thank you! Downloading now!

    3. Re:Atari Greatest Hits by Junior+J.+Junior+III · · Score: 1

      All 100 Atari Greatest Hits games are free on iOS today. Link Here

      Awesome, i can't wait to relive the joystick era on a touchscreen. (seriously, how does one play oldschool arcade style games on an iOS device?)

      --
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    4. Re:Atari Greatest Hits by MobileTatsu-NJG · · Score: 1

      All 100 Atari Greatest Hits games are free on iOS today. Link Here

      It's neat, but I have to say I'm not super impressed with the controls, not even on the iCade.

      Since this thread is about Atari I apologize in advance for being off-topic, but I really do enjoy the Midway Games arcade pack. The control is better and the games are pretty cool.

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    5. Re:Atari Greatest Hits by dissy · · Score: 1

      seriously, how does one play oldschool arcade style games on an iOS device?

      A Joystick-It, of course!

      Or you can go all out hardcore with an iCade

    6. Re:Atari Greatest Hits by dissy · · Score: 1

      All 100 Atari Greatest Hits games are free on iOS today.

      Actually, it is 1 Atari game for free (Missile Command)

      Quote:
      Buy additional games in 2 unique ways:
      1. 25 separate packs available for download at $0.99
      2. Buy all 100 games for a discounted price of $9.99 (basically the price of a movie ticket)

      Not a bad price at all though, and in fact I bought the full 100 set too. I just wanted to point out they aren't free however.

    7. Re:Atari Greatest Hits by philj · · Score: 2

      missle command is free, the rest are in app-purchases (25 packs @$0.99 or all 100 for $9.99). fuck your referral!

      I downloaded it a few hours ago. Got a screen that said "It's our anniversary, all 100 games are free until you delete the game from your device". I've downloaded 6 different games so far and there weren't any in-app purchases involved. If you've already got the game I imagine you need to delete it and re-download.

    8. Re:Atari Greatest Hits by Anonymous Coward · · Score: 0

      Not true. Downloading free games now. It must be done one by one, but they are free.

    9. Re:Atari Greatest Hits by tlhIngan · · Score: 2

      All 100 Atari Greatest Hits games are free on iOS today.

      Actually, it is 1 Atari game for free (Missile Command)

      Quote:
      Buy additional games in 2 unique ways:
      1. 25 separate packs available for download at $0.99
      2. Buy all 100 games for a discounted price of $9.99 (basically the price of a movie ticket)

      Not a bad price at all though, and in fact I bought the full 100 set too. I just wanted to point out they aren't free however.

      Actually, while that's normally true, TODAY, if you download the game and run it (very important!), it'll unlock all the games for free.

      What sucks is that it's only valid until the game is redownloaded, so it's not a permanent unlock. I might just explore it via jailbreak and see if I can find the unlock file.

      Additionally, no such deal for Android owners, oddly.

    10. Re:Atari Greatest Hits by Anonymous Coward · · Score: 0

      Droid2600 is awesome.

    11. Re:Atari Greatest Hits by clickclickdrone · · Score: 1

      >Actually, it is 1 Atari game for free (Missile Command)
      Nope. Download the game and all further downloads are free for 24 hours. The web page hasn't been updated.

      --
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    12. Re:Atari Greatest Hits by gitano_dbs · · Score: 1

      they are free also in android market, and not only today :-P

    13. Re:Atari Greatest Hits by An+ominous+Cow+art · · Score: 1

      There's a shareware game called "Gauntlet" (no relation to the dungeon arcade game) I like to play from time to time on my emulated Atari. I used to play it for hours, back in the olden days. Absolutely superb game. I wish I'd had the money to buy the full version, but I was always spending it on tabletop wargame/RPG stuff.

      Heh, it even has a Wiki page now.

    14. Re:Atari Greatest Hits by bedouin · · Score: 1

      I paid for all 100 last year or so. What sucks is that every time there's a minor update to the app you have to download all 100 games again, and it happens somewhat frequently.

  8. Re:frosty by mc6809e · · Score: 5, Interesting

    Atari > Commodore

    Until Commodore produced the Amiga.

    Of course the Amiga really had Atari blood running through it, having been designed by Jay Miner -- the same man that help design previous Atari machines.

    I can't believe Atari let the Amiga design get away from them.

    Instead they came out with a machine that had a dumb frame buffer and simple syth chip attached to a CPU. The ST was more Radio Shack Color Computer than a next generation Atari machine.

    I guess I can blame Commodore for that since they gave Atari Jack Tramiel. That guy seemed obsessed with undermining his old company. He basically helped Atari and Commodore destroy each other while IBM PC compatibles slowly took over.

  9. If Atari had owned the Ur-net by Pharmakeus+Ubik · · Score: 1

    Between that, discounts on Atlantic and Elektra vinyl, and the corporate game room, I wouldn't have quit back in '82.

  10. Netcraft confirms it by Anonymous Coward · · Score: 0

    Atari is dead and buried. RIP.

    We'll be saying the same thing about FreeBSD and OpenBSD in 40 months. RIP

  11. Membrane switch panels by certsoft · · Score: 2

    I remember going over to Atari in 1979 or 1980 so we could see how they made membrane switch panels. At that time they were made pf 3 pieces of mylar sandwiched together. The center had holes and the two outer layers had silver plated pads for the switch contacts.

  12. At last by amiga3D · · Score: 4, Interesting

    Real News for Nerds!

  13. # 1 console and computer by C_amiga_fan · · Score: 2

    Atari is barely remembered by today's 20-somethings, but back in the 70s and early 80s they were # 1. They had the number one console (Atari VCS/2600) from 1977 to 84, and the number one computer (Atari 800) in 1981 and 82.

    I still love those old Atari 2600 games better than many modern games. Point, shoot, rack-up a million points. Brag to your friends.

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    1. Re:# 1 console and computer by Anonymous Coward · · Score: 0

      Without badges and online rankings, all you could do to actually prove you got a high-score was :

      1- keep your system on and call everybody. Risk? scumbad friend will turn it off.

      2- take a screenshot (literally) and wait for development. Risk? the flash could made the score unreadable.

      good ol'times

    2. Re:# 1 console and computer by Anonymous Coward · · Score: 0

      #1 was susceptible to a power cut.

      #2 whilst flash can be turned off (even on the oldest of vintage film based cameras) you also risk someone saying you somehow doctored it (before photoshopped became a household word.)

  14. Pole position?? by marcello_dl · · Score: 1

    Pole position was Namco's.
    Just like Xevious which had some Atari built cabinets floating around.

    Now, get off my lawn or i'll xevious-bomb your balls - with just one shot in the middle, of course :)

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    1. Re:Pole position?? by C_amiga_fan · · Score: 2

      Pole Position is one of many games that Atari had the exclusive rights to sell in North America. They even went so far as to add an "atari banner" flying over the racetrack.

      ATARI FORCE - In the year 2005 Earth is facing ecological devastation and Atari is the savior of the world, and so too are their "Atari Force" superheroes! Try not to laugh too much. I literally bought the game just so I could read the comic (the game was not bad either). I was also a loyal reader of Atari Age which was just a glorified advertisement for new games released every other month.

      Description - http://en.wikipedia.org/wiki/Atari_Force
      Whole series - http://www.atariage.com/comics/index.html
      Geek Encyclopedia - http://home.hiwaay.net/~lkseitz/comics/AtariForce/

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    2. Re:Pole position?? by ax25-ack · · Score: 1

      Wowza!

    3. Re:Pole position?? by Colin+Douglas+Howell · · Score: 2

      In fact, Namco entered the video game industry by purchasing Atari's struggling Japan subsidiary in 1974, when Atari desperately needed the cash. The two companies had a close relationship for years.

    4. Re:Pole position?? by CMYKjunkie · · Score: 1

      Pole Position, FTW!! You Gran Turismo kids today with your "multiple racing circuits"! Fuji, bitches. Just Fuji. Six-speed transmissions? High-Low - that's all the gears you needed, pussies! Elevation changes? Fuck that! 2 dimensions is good enough for us. Realistic crash damage? How about fucking EXPLODING anytime you hit ANYTHING! That game was so awesome, you didn't even get a brake pedal on the upright cabinet because slowing down is for candy asses. THAT is a racing game!

  15. Re:frosty by Anonymous Coward · · Score: 1

    As much as I was a chickenhead in my youth, I gotta say that the Atari 8 bit family had better video. I think. I haven't thought much about it in ages. If I had the room, I'd get an Atari 800 to play with.

  16. Warlords Ghost by Jah-Wren+Ryel · · Score: 1

    I spent my fair share of time playing Warlords with friends on my 2600.

    The best part of Warlords was when one someone "died" - they were still there as a mostly invisible ghost and could affect the trajectory of the fireball if it hit them. So if you died, you could really mess with the remaining players anytime the fireball came near your corner of the screen.

    --
    When information is power, privacy is freedom.
    1. Re:Warlords Ghost by jj00 · · Score: 2

      Warlords is probably the best 4-person game ever. No graphics to get in the way, just pure competition. I'm not sure a modern system could give it as much credence without one of those paddle controllers.

    2. Re:Warlords Ghost by mattack2 · · Score: 1

      I liked Warlords, but I think the first Super Bomberman comes close. (Later ones seemed to "fancy it up" too much.)

  17. To the people I see poo-poohing this.... by mark-t · · Score: 5, Insightful

    Would you mind terribly if I ask what your problem is?

    I mean, what difference does it make to you if somebody likes something that you don't?

    Do y'all really have nothing better to do than criticize somebody's passion just because it isn't all shiny and new?

    1. Re:To the people I see poo-poohing this.... by SternisheFan · · Score: 4, Insightful

      Would you mind terribly if I ask what your problem is?

      I mean, what difference does it make to you if somebody likes something that you don't?

      Do y'all really have nothing better to do than criticize somebody's passion just because it isn't all shiny and new?

      Not to worry, we were 20, and immortal too, once. I know if I say how much great fun/memories then friends and I had playing Zaxxon, they won't relate. Not yet, anyway. Zaxxon took over a half hour to load into the Atari 800 (when it loaded correctly), state of the art video gaming in the 80's, good times. In 30 years from now, it'll be these young-uns time to tell of how memories of Call of Duty gets that faraway look in their eyes. And the beat goes on...

  18. CGR's On This Day In Gaming - June 27, Atari Found by antdude · · Score: 1
    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  19. Icons on Atari by antdude · · Score: 2
    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  20. Re:frosty by C_amiga_fan · · Score: 5, Informative

    Jay Miner - Another guy who revolutionized computing, but Steve Jobs gets all the credit & media attention while Jay gets nothing. :-|

    And don't blame Atari. Blame the idiots at Warner Communications who decided in 1983 to sell-off the company on the belief that videogaming was a "fad" whose time had passed. Warners stopped funding the Amiga company, so naturally they needed to look for new funding..... they discovered Commodore who bought them out wholesale.

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  21. Some 2600 games have aged well by Anonymous Coward · · Score: 0

    Many 2600 games are a bit... underwhelming either today or when they were new. But the best ones have aged really well. You can have a pick up game with a friend now in 2012 and still have a royal blast, something that isn't true of many newer games with infinitely better gfx.

    I won't go so far as to say games were better then in general, but there was a lot of really fun stuff from that system, which had fuck-all for graphics. I'd rather have a good pick-up game of air-sea battle than Diablo III (and as a benefit, I don't need to ask them each time I want to play the damn thing. Company's history, and game still works).

    1. Re:Some 2600 games have aged well by Miamicanes · · Score: 2

      The games that aged well were the ones that were games first, and graphics demos as an afterthought... Warlords, Circus Atari, Space Invaders, Asteroids, er... well, you know what I mean. What's kind of sad is that the games that IMHO aged the best were the ones I got for Christmas along with the 2600 itself. It seems like almost every game I got between Christmas 1981 and the arrival of my Vic-20 a year later was a disappointment and letdown, partly because Atari's ad agency was too good at hyping them up and making you think they wouldn't be lame and kind of suck. I mean, Defender and Missile Command weren't bad, and Berzerk was OK, but it seems like most of the best-looking games were fun for about 20 minutes. I think I had more fun watching Pitfall's hi-res rope swing back and forth than I ever did actually *playing* it.

      A few good games came out after I'd fled for greener Vic-20 pastures a year later (Ms. Pac Man comes to mind), but Atari's quality seriously went down the shithole that summer, especially post-Pacman -- the point when all Atari's management could see were dollar signs and a license to print money, and they had their developers cranking out shit games with undersized cartridges and minimal quality control -- relying entirely upon a rapidly-slipping brand name and marketing -- to keep the cash flowing. By the time they got their mojo back with Ms Pacman, most of us had moved on to greener pastures -- the Vic 20, C64, and the Atari computers, in particular. Or we got a Colecovision. Or both.

      It's too bad Coleco's licensing was so short-sighted and such a clusterfuck mess... if any vintage console has real market potential today as a "joystick with embedded videogame and cartridges", it's the Colecovision. Unfortunately, the licensing deals they made in haste and heat guaranteed that Colecovision games will never legally see the light of day in new hardware built this century. I don't think whomever owns Coleco's IP today could even legally still sell Smurfs, let alone Donkey Kong.

  22. Star Trek on Atari by FrankHS · · Score: 2

    I remember star trek on the atari 800. It took over 20 minutes to load from the cassette drive. You got to shoot at Klingons. It seemed so cool back then.

  23. Ahhhh ... Tempest by thomp · · Score: 4, Insightful

    Tempest is by far my favorite video game of all time. No video game since has come close to holding my attention like Tempest. The simplicity of the game, the rhythm of the game, the invisible levels, the chip glitch that enabled you to do weird things to the game depending on the last two digits of your score. I still dream about the game, and I haven't played it in 20 years.

    --
    .sig
    1. Re:Ahhhh ... Tempest by Tackhead · · Score: 3, Informative

      Tempest is by far my favorite video game of all time. No video game since has come close to holding my attention like Tempest. The simplicity of the game, the rhythm of the game, the invisible levels, the chip glitch that enabled you to do weird things to the game depending on the last two digits of your score. I still dream about the game, and I haven't played it in 20 years.

      That's a slump you've gotta break. If you can make it to the Bay Area on the weekend of July 28/29, come to California Extreme for a weekend of all the coin-op retrogaming you can handle, no quarters required.

      There are usually at least two or three Tempest machines on the show floor, so not only do you not have to worry about quarters, you also won't have to worry about a line-up to play it. It's a rare year that doesn't include virtually the entire line-up of vector games from Atari, Cinematronics, and Sega. Also the only place you'll ever get to play the old laserdisc games like Dragon's Lair, Space Ace, and Cliffhanger anymore.

    2. Re:Ahhhh ... Tempest by Anonymous Coward · · Score: 0

      I found out a few years ago that the dude that wrote Tempest grew up in the same town as me. Interesting career indeed:
      http://en.wikipedia.org/wiki/Dave_Theurer

    3. Re:Ahhhh ... Tempest by Brad1138 · · Score: 1

      Actually, Tempest works great with emulator. Your mouse is a very good replacement for the dial of the original. I haven't tried it in at least a decade, but I think I might now. Can you run emulators on a 64 bit OS?

      --
      If you could reason with religious people, there would be no religious people
    4. Re:Ahhhh ... Tempest by triffid_98 · · Score: 1

      If you're a big Tempest fan, you must own Tempest 2000 (originally released to the Atari Jaguar). There aren't a lot of good reasons to own a Jaguar but this is one of them.

    5. Re:Ahhhh ... Tempest by drinkypoo · · Score: 1

      Logitech wingman... extreme? I think that's the one. Serial/gameport stick. Has a rotary controller on it. Available at flea markets with busted joysticks. You're welcome.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Ahhhh ... Tempest by Anonymous Coward · · Score: 0

      Are you fucking stupid? How hard is it to check the website of the largest and most complete arcade emulation project for the past 15 years.

    7. Re:Ahhhh ... Tempest by Anonymous Coward · · Score: 0

      Agreed. Tempest 2000 was also released for DOS. And it was faster than the Jag version.

    8. Re:Ahhhh ... Tempest by Anonymous Coward · · Score: 0

      Tempest is by far my favorite video game of all time. No video game since has come close to holding my attention like Tempest. The simplicity of the game, the rhythm of the game, the invisible levels, the chip glitch that enabled you to do weird things to the game depending on the last two digits of your score. I still dream about the game, and I haven't played it in 20 years.

      Hey - you can play it online
      http://my.ign.com/atari/tempest
      definitely brings back memories

    9. Re:Ahhhh ... Tempest by Keen+Anthony · · Score: 1

      I really need a Star Wars cabinet, the one designed as a cockpit. I have no space for things like that, however. I played Pole Position again recently in an actual cab. Tempest was better than Star Wars in terms of gameplay, but being a Star Wars kid, I was completely immersed in that one. But for me, nothing beats Robotron. I dare say it was the Romero Dawn of the Dead of robots attacking humans games, fill with social commentary... or maybe it's my nostalgia. The artwork in all those games still is beautiful to look at it, even for box art on Atari home systems. There was great artwork then, less so now I think. But again, that might be my age, I prefer that old style hand painted fantasy art, the stuff of Frazetta and Dean. Those old Psygnosis games were especially amazing for the art. I feel sorry for gamers today. Xbox Live is an amazing thing. I remember how awesome life was when my friends and I networked Doom and then played Warcraft later, so I won't detract from the experience games like Call of Duty offer, but as an Atari kid, I used to hang out in a near pitch black arcade that was interior designed to look like a pirate's cave. The only lighting came from those cabinets and the token machine. That will always beat sitting on a gamer's chair in front of the computer or the TV.

  24. Good Time by Anonymous Coward · · Score: 0

    I was the VP of a large Atari club in the Seattle area back in the days. Somewhere stored away in my attic is an Atari 130XE with extra RAM and a device called a Black Box that was made by a company in Rochester, NY that allowed me to hook up a SCSI hardrive. I also have modified disk drives, as well as some of their 16-bit hardware. I fondly remember the days when the term "hacker" did not have such an bad meaning.

  25. Re:frosty by C_amiga_fan · · Score: 4, Informative

    The Atari 800 computer had 128 colors for better still images (great for nude girls), but only 2 sprites, so it was hard for programmers to make "speedy" arcade-style games like they did for the Commodore with its 8 sprites.

    The C64 was also about half the cost, so it started outselling the Atari after just six months and remained #1 from 1983 to 86.

     

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  26. Free Atari Games of iCrap today only by Nyder · · Score: 0

    http://itunes.apple.com/us/app/ataris-greatest-hits/id422966028?mt=8

    Free Atari Games today only, got an email about it.

    For iPhones and iPads only.

    --
    Be seeing you...
    1. Re:Free Atari Games of iCrap today only by Anonymous Coward · · Score: 0

      Download this App to receive Missile Command for FREE, and collect up to 100 classic Atari games!

      ONE game free (Missile Command) the rest are in-app purchases.

  27. Re:frosty by MobileTatsu-NJG · · Score: 4, Interesting

    As much as I was a chickenhead in my youth, I gotta say that the Atari 8 bit family had better video. I think. I haven't thought much about it in ages. If I had the room, I'd get an Atari 800 to play with.

    I don't know how the Atari 800 compared to the Commodore 64, but when I was a kid my parents got me a used 800XL originally owned by possibly the biggest pirate ever. I've yet to find a video on Youtube of a game on that machine that I haven't played!

    It was great machine to have at the age of 10. I remember some of the games I had were written in BASIC, I had fun going in and editing them. Heh.

    Recently I went on a Youtube spree to check out some of the games I used to play, and I gotta say I was impressed with what I found. Check out this one:

    http://www.youtube.com/watch?v=FKh5b8jcwLk&feature=related

    This is Goonies, I suppose you'd call it either an adventure or possibly a puzzle game. I remember firing that one up over and over again and spending all this time trying to figure out how to progress to the next screen. I can't think of a modern day equivalent of that game.

    Fun stuff. I really don't regret that this is the machine I had while all my friends had NES. (Although I was perturbed at the time...)

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  28. Re:frosty by Anonymous Coward · · Score: 1

    The Amiga was further ahead of the competition when it came out that probably anything has been since that time. Truly a machine ahead of its day.

  29. kudos to TFA's author by ChipMonk · · Score: 1

    Meeting the #1 influence on your childhood aspirations is indeed an amazing experience. Been there, done that, in my case with Jack Tramiel.

  30. WOULD have been.... by macraig · · Score: 1

    Atari would have been 40 today... IF it still was something more than just a trademark. Infogrames in France is not Atari. It's a trademark holder. Remember "Is it live or is it Memorex"? Those mediocre DVD-Rs you bought last month aren't coming from the same company as those cassette tapes you used to record KROQ tunes.

    1. Re:WOULD have been.... by bluefoxlucid · · Score: 1

      What do you mean, would have been 40? Atari is over 4000 years old, older than the Han Dynasty. People have been playing atari for unknown ages. Even some pros occasionally play self-atari...

  31. Wizards of Wor? by v1 · · Score: 1

    Friend of mine had an atari and a set of wireless controllers. We could play that game for hours, we made a very good team.

    --
    I work for the Department of Redundancy Department.
  32. Re:frosty by Brad1138 · · Score: 4, Interesting

    And don't blame Atari. Blame the idiots at Warner Communications who decided in 1983 to sell-off the company on the belief that videogaming was a "fad" whose time had passed.

    Interesting, I remember when laser disc arcade games like "Dragon's lair" came out. They were supposed to revitalize a slumping arcade industry. I just looked it up and Dragon's Lair came out in 1983. I was an arcade addict at the time and remember it well, arcade games had stagnated and computers lacked the "horse power" to get to the next level of visual effects. I believe it was Gauntlet that was one of the first big hits, post laser disc, that really "rescued" video games. It didn't need great graphics (although we all thought it was really cool at the time), it just needed to be massively addicting and awesome to play. I couldn't count how many hours I spent shoving quarters into that game.

    --
    If you could reason with religious people, there would be no religious people
  33. Re:frosty by Anonymous Coward · · Score: 0

    LoL Jack pwned the Amiga he owned the graphic chips in the first few computers.

  34. Re:frosty by Anonymous Coward · · Score: 0

    True, Tramiel Atari was not really Atari.

    It sorta looked like Atari because there was so much left over inventory that Tramiel prostituted the 2600 & 800 computers for years afterward. But the ST and the later Jaguar console were his signature cheap junk.

  35. Re:Maybe I'm too young... by SternisheFan · · Score: 2

    Meh. I don't see how anyone could have enjoyed the Atari. I was looking at the 2600 wiki page and the graphics are SHOCKING! The pixels are huge, the refresh rate was awful, lack of color, no 3D support. With no hope of a quality game like Call of Duty, how could anyone have fun with it?

    The only other video game out then was the Magnavox and Sears "Pong", which only had 4 varities of pong, and maybe a light sensing pistol with which you tried to hit a large white square bouncing around the tv screen. After playing nothing but pong, the 2600 seemed like a Cray Supercomputer to people then.

  36. Video games suck... by F34nor · · Score: 1

    Computer games rule, Spacewar motherfuckers! YEAH. PDP11 in-da-lab!

    Or just love the Ur-Quan

  37. Re:frosty by camperdave · · Score: 4, Informative

    The Atari didn't have sprites, as such. It had a system called Player Missile Graphics. There were 4 players (8 bits wide), and 4 missiles (2 bits wide), which spanned the entire height of the screen. The 4 missiles could be combined into a fifth player. The Display List Interrupt system allowed a programmer to position the horizontal location many times during the vertical scan. On a side scroller type game, each horizontal band could have its own 5 players.

    --
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  38. Max Headroom by Anonymous Coward · · Score: 0

    No one gave a shit when Max Headroom turned 25 last March.

  39. Re:frosty by toejam13 · · Score: 1

    I don't know how the Atari 800 compared to the Commodore 64

    The Atari 800 beat the C64 hands down when it came to color palette. The Atari had a standard palette of 128 colors while the C64 had only 16 colors. And while both systems had a total of 8 sprites, half of them on the Atari were crippled. All 8 on the C64 were fully versatile.

    If you used horizontal screen resolutions of 160px, both were limited to about 4 simultaneous colors. But the Atari included a 80px horizontal screen resolution that could display 16 simultaneous colors. On the Atari, you could change those colors every scanline, while on the Commodore you could set it for each 4×8 pixel block (or 8×8 block in hi-res mode).

    This image is what mode 9 looked like on an Atari. You might have been able to do something similar with the Commodore 16 and Plus/4 which had a 121 color palette, but those machines never saw widespread adoption. It wasn't until the Amiga that Commodore had something that could best it.

  40. Id take an atari today by Osgeld · · Score: 1

    for my computer collection ... its a pretty interesting computer ... though more of a games machine than serious stuffyness computer (we were an Apple II family) Though probally one of the XL series if it dropped in my lap that way. Definitely any of the 16 bit machines ..

    My cousins had a 2600, I at one point had a 5200 with one working joystick, pac mand and pole position (still one of my favorites), though I never really cared for the consoles as much, I just about bought a 2600 till the old lady went from 15 bucks to 75 cause her grandson looked at rapebay, hope she still has it instead of 15 bucks and one less chunk of crap in her house heh

  41. Not sure why that was AC (it was me) by Anonymous Coward · · Score: 0

    I found out a few years ago that the dude that wrote Tempest grew up in the same town as me. Interesting career indeed:
    http://en.wikipedia.org/wiki/Dave_Theurer

  42. Re:Maybe I'm too young... by Miamicanes · · Score: 5, Informative

    > no 3D support

    Good god, are you even in middle school yet? Even 10 years ago, realtime-3D was mostly sleight of hand and programming hat tricks (think: Battle Arena Toshinden, probably the best example of a game that did a spectacularly good job of pretending to be 3D).

    The 2600's hardware was seriously weak, but the biggest problem with its games were the fact that it had an astronomical learning curve. Take a simple question, like "what was the 2600's resolution?" The truth is, there IS NO simple answer to it. The 2600 has different "kinds" of pixels, and different ways to express pixel hue and luminance, and few of its "rules" were hard limits so much as timing limits you ran into when you just couldn't bitbang things fast enough.

    It's hard enough to explain the 2600's theory of operation to someone with an EE degree. It wasn't enough to know "how to program" -- you had to get "down and dirty" with its hardware to a degree that's almost impossible with modern PC hardware. Literally, impossible... in most cases, the OS (Windows OR Linux) won't even *let* you get that close to it. At least, not unless you tried writing your game as a loadable kernel module, or you somehow managed to pwn Windows and get it to execute your program as Ring 0 kernel code. Go ahead... open a 320x240 legacy VGA screen filled with a single color pixel, then try bitbanging raw assembly by busy-waiting and counting clock cycles to change the contents of that one color register in realtime as the imaginary CRT your LCD panel is emulating scans each line. That's basically how many of the 2600's video effects worked.

    On a modern PC, it won't work. Literally, won't work. Why not? Because modern multicore x86 architecture isn't realtime-deterministic, and hasn't been for years. Oh, the OUTCOME of a given sequence of assembly language, in the form of a specific value stuffed into a specific register or stored in a specific memory location when the dust settles, is certainly deterministic... but what happens between point "a" and "b" isn't.

    On the Atari 2600, you could count the number of cycles each assembly instruction took to execute, and calculate which pixel would be getting drawn on the screen at the moment it happened (I think it was 3 pixels per clock cycle). Contrast that with a modern PC, where multiple cores, pipelines, speculative and out-of-order execution, and a hybrid architecture that decomposes traditional x86 CISC operations into bundles of virtual RISC code "behind the scenes" mean that everything that happens "along the way" is subject to the CPU's "mood".

  43. already Turns 40 ? by SvenLee · · Score: 0

    Like everyone else who grew up in the 1970s and 1980s, I played them all.

  44. Re:frosty by hairyfeet · · Score: 4, Interesting

    I don't think it was a case of them "destroying each other" as much as it was the clones and ISA giving everyone a stable platform on which to build, combined with some serious disasters such as the 7800 at Atari and of course the big crash of 83.

    I know that I hung onto my VIC for longer than most but in the end it was the abundance of ISA cards and software for IBM PC compatible that ended up getting me to take my first Compaq all those years ago, there really wasn't anything at either Commodore or Atari that got supported as well as ISA or X86. With both Commodore and Atari basically you got what was in the box and that was it, sure there were a few add ons but nothing like the huge explosion of ISA cards, not to mention the flood of games that came out for DOS. Anybody else remember those shareware discs? man those were fun, dozens of games on a floppy, later CDs with over 100, man you just can't pack 'em away like that anymore.

    So happy BDay Atari, its really a shame your gone but between the 7800 and the Jaguar not really surprising. Like Sega who came after you you had a hell of a run and gave many of us some great times, I can still remember trying to sleep with a pillow over my head because when i was done gaming and had to get some sleep before school my mom would plop down in the living room for some Yar's Revenge until the wee hours. Even the Wii never got the whole family involved like the old 2600 did, hell of a machine.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  45. Re:Maybe I'm too young... by Brad1138 · · Score: 1

    Troll much? AC...

    --
    If you could reason with religious people, there would be no religious people
  46. Re:frosty by mwvdlee · · Score: 3, Informative

    OTOH, C64 had a vertical scanline interrupt as well, allowing the same trick to be done, but with 8 sprites, each 24 pixels wide.
    The problem (on both systems) with such interrupts and sprite swapping was that is sucked away a lot of useful CPU time that could have been spent on game logic. Also, it seriously constrains vertical movement, so those sprites aren't as flexible anymore.

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  47. Re:frosty by Jeremi · · Score: 2

    I believe it was Gauntlet that was one of the first big hits, post laser disc, that really "rescued" video games. [...] I couldn't count how many hours I spent shoving quarters into that game.

    Was it even possible to play that game without shoving in another quarter every 30 seconds? IIRC it was an endless war of attrition...

    --


    I don't care if it's 90,000 hectares. That lake was not my doing.
  48. Re:frosty by drinkypoo · · Score: 1

    Goonies for the Atari 800 is reminiscent of Conan on the Apple II, at a glance anyway.

    There was a pretty cool Goonies game on the NES...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  49. Re:frosty by nogginthenog · · Score: 1

    The Amiga used a similar technique, except the Copper (graphics co-processor of sorts) handled the 'wait for line 120 and change the sprite registers' bit, leaving the CPU free. Sprites on the Amiga sucked though, as they were only 16 pixels wide (AGA used in the A1200+ improved this).

  50. Re:Maybe I'm too young... by humanrev · · Score: 1

    Troll much? AC...

    Ya think? I would have thought the phrase "a quality game like Call of Duty " would have been a dead giveaway.

    --
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  51. Re:frosty by mwvdlee · · Score: 1

    Amiga sprites were primarily meant for things like mouse pointers.
    The Amiga had a very good blitter coprocessor which was able to move around much larger chunks of pixels at high speed.
    But these machines are from a different generation altogether, so no fair comparison.

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  52. Re:frosty by clickclickdrone · · Score: 1

    >The Atari 800 computer had 128 colors for better still images (great for nude girls), but only 2 sprites,
    The 800 had 128 colours until GTIA came out (1980?) and 256 thereafter. It had 4 sprites plus 4 missiles and the missiles could be combined into a 5th sprite.

    --
    I want a list of atrocities done in your name - Recoil
  53. Re:frosty by clickclickdrone · · Score: 1

    >I don't know how the Atari 800 compared to the Commodore 64,
    Swings and roundabouts. Atari had better colour and probably scrolling and a far batter OS (loadable device drivers, drivers that auto loaded from peripheral's ROMs (in 1979!) and things like display list interrupts and display lists - it was an Amiga lite in effect. The C64 had better sprites and some nifty colour modes making for some better looking arcade games. But then it came out 4 years later so ought to have bee much better.

    --
    I want a list of atrocities done in your name - Recoil
  54. This is not the same Atari by Anonymous Coward · · Score: 0

    Sorry for posting AC.

    It seems worth noting that the Atari brand is only used by the French publisher previously named Infogrames, who bought it in 2003 and chose it as its main name in 2008. The current Atari does not have much to do with the publisher and manufacturer of which so many Slashdotters have fond memories.
    http://en.wikipedia.org/wiki/Atari,_SA

    Also, a French satirical newspaper, Le Canard Enchaîné, recently published some facts about the poor management cribbling Atari nowaday. Most notably, the CEO Franck Angeard seems to get 500.000 €/y for 10 days of work per month, while they're struggling with economic difficulties and shutting down their only remaining development studio.

    Sad, really, both for what Atari and Inforgrames have been in the past.

  55. Amiga is a bigger Atari by achacha · · Score: 1

    Amiga was really the next generation Atari machine, the guy who designed it was the same guy who worked on the Atari 400/etc. I have written code for Atari 8bit/16bit, Commodore 8bit/16bit and I can tell you that Atari 8bit -> Amiga and Commodore 64 -> Atari ST from the architecture and hardware design point of view.

    Check out the history of Atari on WIkipedia, interesting read.

  56. Old hardware by achacha · · Score: 1

    Just fired up my 2600 only to find out it no longer works.. at least I still have Stella (2600 emulator). My Atari 130XE with 1050 disk drive still works and the floppies from 1980s are still booting... amazing.

  57. Re:frosty by Remus+Shepherd · · Score: 1

    My friends and I would have marathon games of Gauntlet, seeing how far we could play on just one quarter. My record was seven hours, using the Warrior. I think Gauntlet was the last great arcade game to allow near-infinite play time for people who had mastered of the game.

    --
    Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
  58. Re:frosty by smooth+wombat · · Score: 1

    I think myself, my brother and a friend were able to play for over a minute before one of us had to put in another quarter.

    It's been a (long) while but I think we got to the third screen/level/whatever once or twice.

    --
    We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
  59. Re:frosty by VGPowerlord · · Score: 1

    There was a pretty cool Goonies game on the NES...

    That was actually the second Goonies game, which was a sequel to the first.

    Even though the first didn't come out on the NES outside of Japan...

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  60. Re:Maybe I'm too young... by VGPowerlord · · Score: 1

    Good god, are you even in middle school yet? Even 10 years ago, realtime-3D was mostly sleight of hand and programming hat tricks (think: Battle Arena Toshinden, probably the best example of a game that did a spectacularly good job of pretending to be 3D).

    Perhaps you meant 15 years ago? Or are you seriously suggesting that Grand Theft Auto: Vice City (released 10 years ago in 2002) couldn't do real-time 3D?

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  61. Memories by ukemike · · Score: 1

    I remember getting an Atari 400 for Christmas in 79 or 80. It had two rom cartridges, BASIC and a games called something like Starcommander. I remember turning it on with the BASIC cartridge, a blue screen with the word READY in the top right. That was a bit of a letdown. It took me about an hour and a half to copy a 20 line program into it. I eventually learned to program my own simple games on that computer. I loved the way you could draw graphics in atari basic, it was so easy and intuitive. Next Christmas I got a full stroke keyboard to replace the membrane nightmare keyboard.

    --
    -- QED
  62. Re:frosty by camperdave · · Score: 1

    OTOH, C64 had a vertical scanline interrupt as well, allowing the same trick to be done, but with 8 sprites, each 24 pixels wide. The problem (on both systems) with such interrupts and sprite swapping was that is sucked away a lot of useful CPU time that could have been spent on game logic. Also, it seriously constrains vertical movement, so those sprites aren't as flexible anymore.

    I wasn't aware of the C64's ability to do a scanline interrupt. You learn something new...

    Vertical movement was an issue on the Atari, simply because the sprites/PMGs did not move vertically. They were objects that spanned the entire vertical height of the display. To get vertical movement, you had to redraw the graphic, moving the data in the PMG bitmap area.

    --
    When our name is on the back of your car, we're behind you all the way!
  63. Re:frosty by Anonymous Coward · · Score: 0

    the entire vertical height

    Not to be confused with the horizontal height, or the vertical width.

  64. Re:Maybe I'm too young... by sa666_666 · · Score: 1

    Just wanted to add that this is a very good description of how the real hardware works. And the problems of non-realtime determinism is one of the major issues I face in developing Stella (http://stella.sf.net). For a system so rudimentary, you'd never believe how hard it is to accurately emulate it. You basically need to emulate a TV as well; the system was tied so closely to it.

  65. Re:frosty by Anonymous Coward · · Score: 0

    - 1 Overrated

    Awwww somebody couldn't handle the facts

    *pats* It's cute how you continue to ignore the real reason you get modded down and instead cling to a lie. On the other hand, I feel sorry for the life you must live that you continue to feel the need to cling to the lie.

  66. Re:frosty by C_amiga_fan · · Score: 1

    "The Atari didn't have sprites, as such. It had a system called Player Missile Graphics"

    Same thing. The "player" is an 8x8 sprite and the missile is a 2x2 sprite. One trick was to "stretch" the missile sprite into a vertical line, as was done with Pitfall's swinging vines. ------ In any case the C64 had more "player" sprites than the Atari, so it was more flexible. It could create some awesome shooter games, that were not possible with the Atari 800 or console.

    --
    FREE magazine : http://clarkesworldmagazine.com/prior/
  67. Re:frosty by An+ominous+Cow+art · · Score: 1

    Back in the Usenet days, someone wrote up a Gauntlet FAQ. It was pretty interesting - If I remember right, the key to long play times was keeping your score low, because the game spawned food at a rate inversely proportional to your score. ... Found it. Actually it's for Gauntlet 2. Dates to 1993.

    I'd post the two parts of the FAQ as a journal entry, but Slashdot is giving me "Could not initialize the editor" :-(.

  68. Re:frosty by C_amiga_fan · · Score: 1

    The videogame "crash" was really only a crash for arcades and consoles. Computer gaming continued through 1983-86 without hardly a slump (some of my favorite games are from that era). Nintendo recognized this and shipped their NES over to America to take-advantage of the vacuum Warner Communications/Atari had left behind.

    --
    FREE magazine : http://clarkesworldmagazine.com/prior/
  69. Goonies by logicassasin · · Score: 1

    I spent many an afternoon/weekend playing Goonies on my old 800XL. I loved that game!

    --
    Fifty watts per channel, baby cakes.
    1. Re:Goonies by MobileTatsu-NJG · · Score: 1

      Did you have a moment of 'HOLY CRAP!?" when you figured out how to get the printing press going?

      I can't believe how long that took for me. Actually.. that makes me remember Zorro, too. It was even harder to work out how to use the various elements in the game properly.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Goonies by UnlimitedFreakOut · · Score: 1

      After my evening paper round i went into town and bought Zorro £15 a lot of cash at the time for a 13yr old lol went home, waited 15 mins for the cassette to load... and played the game right through in in the first go... those love hearts did not make up for the feeling inside... :O|

    3. Re:Goonies by logicassasin · · Score: 1

      Mine was the big underground pipe organ. Took forever to get that happening.

      --
      Fifty watts per channel, baby cakes.
  70. 2600 power switch cheat by logicassasin · · Score: 1

    I still remember it to this day (I had the 6 switch VCS, family got it in December '79):

    Atari 2600/VCS + Space Invaders cart - turn the power off and on rapidly until you get a screen with out the invaders and only the mothership travelling across the screen at the top. Once you see that, start the game and you will fire two shots at a time instead of only.

    My dad would get pissed if we did it 'cause he swore we were going to destroy the console.

    --
    Fifty watts per channel, baby cakes.
  71. Thank You Very Much for Stella by logicassasin · · Score: 1

    If you are, indeed, one of the Stella team, then I thank you for the years of enjoyment that Stella has brought me and my friends. It gave us a chance to relive the old battles of Combat, Air-Sea Battle, and the like as adults.

    --
    Fifty watts per channel, baby cakes.
    1. Re:Thank You Very Much for Stella by sa666_666 · · Score: 1

      Yes, it is indeed me. I say 'me', since for the past several 5 years or so, the Stella team is just one person. Thanks for the support.

    2. Re:Thank You Very Much for Stella by Psychochild · · Score: 1

      This reply is hideously late, but I'd like to throw in my thanks for your work. I'm a game developer, and as a rule we're terrible at preserving our history. Most emulator writers do tremendous work in trying to keep a little bit of our history alive that would otherwise pass into oblivion.

      Keep it up!

      --
      Brian "Psychochild" Green
      MMO developer's blog
  72. Re:frosty by Omnivorax · · Score: 1

    If you gave me half an hour to build up my health and collect "Extra [X] Potions", I could play indefinitely on one quarter. My record was 10 1/2 hours on the Wizard. The last half hour was spent suiciding, because the owners were trying to close the arcade.

  73. Another 8 bit dream by Anonymous Coward · · Score: 0

    The 8 bit machines were only 8 bits, and can't hold a candle to the 64 bit beasts we have now, but what people did with those 8 bit machines was very impressive. What they lacked in hardware, they made up for in innovative software design. You were much closer to the metal back then, so assembly was more pervasive. People did a lot with BASIC back then, and the machines turned a generation on to programming. You had no choice but to program or do nothing. There were no other options. Type it in from the magazine, change it and see what it does. Awesome. Floating pixel graphics and things moving around the screen. Now you have to get past the display managers and layers of cruft. Sure its all been put there to create for the user a comprehensive experience, but you are further from the machine. The extra layer of abstraction is enough to make a lot of peoples eyes glaze over and never try their hand at writing software. Atari, Commodore, TI, Radio Shack, Sinclair, Timex. These were the machines that the billionaire internet pioneers cut their teeth on. To the great unwashed, they are just 'toy game computers that don't do much'. To the billionaires, they were machines that opened their world and got them started making millions, then billions, one peek, one poke, one byte at a time. There is nothing to replace the 8 bit machines today. That narrow window has closed. Its like the tiny wind up toys that were popular, and the kids of the 1860's and 1870's took apart, put back together and re-jigged to work better. Later those kids started building other mechanical contraptions like cars and airplanes. They don't make wind up toys like that anymore. That window, too, has closed.

  74. Not quite... by Anonymous Coward · · Score: 0

    As stated above, a "Player" is 8 pixels wide, but runs the height of the screen. Each "Missile" is 2 pixels wide and also runs the height of the screen. Making a change to (IIRC) one value will turn the 4 missiles into a 5th Player, an example of which was it's use in Pac Man for the 8-bit Atari computers. The players and missiles are also a single color.

    Because I used to program games my 800XL I'll throw out a few tidbits that I can vaguely remember:

    If you overlap two players, there's a register that can be set that will cause any area overlapped by the two (with bits turned on) to create a third color though you can't control what the third color is.
    Using a Display List Interrupt, you can change the colors of each horizontal line. This is done in many games to create a sunset. It can also be used to change the color of a Player or missile per line (think "Bounty Bob" in the Atari version of Miner 2049'er)

    DLI's can also be used to chop up a Player or missile into many different objects.

    Vertical scrolling is far easier to do than horizontal on the 8-bit Atari computers, plus there's a register that can be set that "smooths" vertical scrolling.

    There was also a way to use 16 bits for sound by combining two of the Atari's 4 8 bit channels... I never found a use for that at all.

    Because the XL/XE series of computers didn't have an internal speaker, it was possible to use the channel for the internal speaker as a fifth audio channel, though games that used that 5th channel might sound a bit weird on a 400/800. IIRC, programming this 5th channel was not done through POKEY.

    The 8-bit Atari's had 256 colors, not 128 as stated earlier (16 shades of 16 colors). Displaying all of them at one time required DLI trickery.

    One magazine, Antic or Analog, detailed how the DIN monitor output on the 8-bit computer could be wired for S-Video output.

    That's what I can remember for right now. Almost wish I still had my 800XL.

  75. Re:frosty by camperdave · · Score: 1

    No. Players and missiles are always the full height of the display, and are impossible to move vertically - which is why they aren't exactly sprites. They could be made double or quadruple width, and the four missiles could be ganged to form a fifth player, but they were always the full height of the display (8 bits wide by 128 bits tall, missiles are two bits wide by 128 bits tall)

    --
    When our name is on the back of your car, we're behind you all the way!
  76. Star Raiders by Anonymous Coward · · Score: 0

    How come nobody mentioned Star Raiders yet? The most awesome game available for home systems in 1980.

  77. Re:Maybe I'm too young... by Daniel+Klugh · · Score: 1
    There are plenty of games and utilities on Linux that access the VGA chip directly via the "Shared VGA" library.

    In fact any program running as the "root" user can access any I/O port and map any memory locations into it's virtual address space.

    --
    Daniel Klugh