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A Fresh Look At Multi-Screen PC Gaming

crookedvulture writes "It has been quite a while since Slashdot last covered multi-monitor gaming. A lot has changed in the interim. Monitors prices continue to fall, and improved AMD Eyefinity and Nvidia Surround implementations make creating multi-display arrays incredibly easy. Graphics cards have gotten faster, allowing high-end models to handle the latest games at the ultra-high resolutions that multi-screen setups enable. Developers are doing a better job of supporting those resolutions, too, although HUD placement and single-screen cinematics are still problematic in some titles. Even in the games that do have niggling flaws, the wider perspective of a triple-screen config can offer a more engaging and immersive experience. As stereoscopic 3D implementations fail to catch on, multi-screen setups look like the best upgrade for PC gamers."

146 comments

  1. The last time i tried this by icebike · · Score: 5, Interesting

    There were versions of some of the popular First Person Shooters back in the day that would handle multi screens.
    They were great, for about 15 minutes, then vertigo set in, and even walking up the stairs out of the basement became a challenge.

    I suspect it was something to do with Visual Simulation of Motion with no motor or balance system feedback that did me in, but it could have
    been the pizza and jolt cola.

    --
    Sig Battery depleted. Reverting to safe mode.
    1. Re:The last time i tried this by noh8rz5 · · Score: 3, Funny

      my rig has 360 degree horizontal / 180 degree vertical, no bezels, retina display. it's called LIFE. high fps!

    2. Re:The last time i tried this by Mitchell314 · · Score: 1

      Is it 24 or 32 bpp?

      --
      I read TFA and all I got was this lousy cookie
    3. Re:The last time i tried this by Riceballsan · · Score: 4, Insightful

      I would imagine to properly implement multi-screen, the best method would not be to treat it as 1 big ass monitor with a divider in the middle, but instead 2 screens with different designated uses. Look at the DS, even among games that didn't need touch screen (IE the hinderance of a finger blocking the view). The bottom screen was rarely a continuation for the top screen. I could see the same approach for more advanced PC games. FPS: Primary monitor shows the field of vision, Secondary monitor shows, multi-level more detailed radar, coms information, HP, weapons etc... in some co-op games if it fits the storyline's abilities, possibly field of vision for team mate etc... RPG: Move all of the party information, skill bars etc... off the primary screen. make them more detailed and easier to see the hotkeys or whatever has been associated etc... Basically instead of using the monitor to make one huge split function screen, take everything that somewhat clutters the field of vision, but is also critical, and move it to the second monitor.

    4. Re:The last time i tried this by interkin3tic · · Score: 5, Funny

      Yeah, but the FPS for that platform all really suck.

    5. Re:The last time i tried this by ArcherB · · Score: 5, Funny

      Yeah, but the FPS for that platform all really suck.

      And getting it to respawn is a real bitch!

      Force feedback is very realistic, however.

      --
      There is no "I disagree" mod for a reason. Flamebait, Troll, and Overrated are not substitutes.
    6. Re:The last time i tried this by Anonymous Coward · · Score: 0

      nope, leave the CRITICAL stuff (health, ammo, radar, ... for FPS) on the main screen.
      Secondary can have stuff like backpack, general map, objectives, chat, ...
      Something like a 27" with a 20" in portrait next to it would work really well for that.

    7. Re:The last time i tried this by jtownatpunk.net · · Score: 1

      I remember playing Doom on 3 monitors (using 3 computers, of course). Also multi-player, always waiting for the 386 to finish loading the level.

    8. Re:The last time i tried this by espiesp · · Score: 2

      You need a 30" for the 20" to fit right, but they are a perfect match both in physical size and in resolution. Too bad none of the manufacturers support this mode properly. But it can be done, just in windowed mode. Meaning a single GPU at least on AMD.

      I personally run 3 23" 1920x1600 monitors, on a pair of unlocked 6950s. Granted I've only played a couple of games, it does work extremely well.

    9. Re:The last time i tried this by game+kid · · Score: 4, Funny

      I know it uses Pupil(tm) technology for high dynamic range. It's closed source and hard to crack but I'm pretty sure someone in Science already used it for wall hacks. Those guys are l33t.

      --
      You can hold down the "B" button for continuous firing.
    10. Re:The last time i tried this by SJHillman · · Score: 1

      SupCom had an ok implementation for a second monitor. Instead of normal RTS games with a tiny mini-map, your second monitor essentially functioned as a full-screen mini-map. That you could zoom in on. And give orders on. You couldn't do everything on the second monitor that you could on the main, but it was a huge leap forward from traditional RTS mini-maps.

    11. Re:The last time i tried this by PopeRatzo · · Score: 4, Funny

      There were versions of some of the popular First Person Shooters back in the day that would handle multi screens.
      They were great, for about 15 minutes, then vertigo set in, and even walking up the stairs out of the basement became a challenge.

      That's why I had my gaming rig set up on the first floor. Problem solved.

      It was damp down in the basement, anyway, and my mom's knees were beginning to give out, so I started having go get my own snacks. Who needs that kind of aggravation when you're capturing the flag?

      On the down side, now I have less time to pull my pants up when I'm playing Bayonetta. Right?

      --
      You are welcome on my lawn.
    12. Re:The last time i tried this by Evil+Pete · · Score: 0

      But it has severe respawn problems.

      --
      Bitter and proud of it.
    13. Re:The last time i tried this by ozmanjusri · · Score: 3, Funny

      And getting it to respawn is a real bitch!

      PEBKAC, noob.

      http://www.sacred-texts.com/bud/

      --
      "I've got more toys than Teruhisa Kitahara."
    14. Re:The last time i tried this by mehrotra.akash · · Score: 1

      the MMRPG is decent though

    15. Re:The last time i tried this by CambodiaSam · · Score: 1

      I thought of the exact same thing. I seem to remember launching the app with a command line switch like /left or /right on separate machines.

      Is this one of the downfalls of DRM, where software companies don't want you loading the game on multiple machines?

    16. Re:The last time i tried this by Zuriel · · Score: 1

      I've tried that. Nice FPS, crazy high polygon counts and texture resolution. Gameplay's crap though and I can't find a save point.

    17. Re:The last time i tried this by DragonTHC · · Score: 1

      wow, look at the resolution and framerate on that!

      --
      They're using their grammar skills there.
    18. Re:The last time i tried this by MachDelta · · Score: 3, Funny

      Not really - you can't pick your race or class, most of the newb zones are poor, and there's no re-rolling.

    19. Re:The last time i tried this by MobileTatsu-NJG · · Score: 1

      Yeah, everyone's a camper.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    20. Re:The last time i tried this by davester666 · · Score: 1

      the wenches are unreal!

      --
      Sleep your way to a whiter smile...date a dentist!
    21. Re:The last time i tried this by gmhowell · · Score: 2

      The best solution for that is to stay in the basement.

      Mom! More hot pockets!

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    22. Re:The last time i tried this by gmhowell · · Score: 1

      my mom's knees were beginning to give out, so I started having go get my own snacks.

      I bought your mom a pair of pads. Not my fault her knees gave out.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    23. Re:The last time i tried this by sonamchauhan · · Score: 1

      This 'Maximum PC' magazine article from July 2011 recommends 3 x 30" pivoted LCD screens as the ideal multi-monitor display setup

      http://www.maximumpc.com/article/features/multiscreen_madness_we_test_four_incredible_display_setups

    24. Re:The last time i tried this by Canazza · · Score: 1

      The hunger mechanic is kinda a chore to handle, and finding food requires too much work at times.
      The NPCs are a bit stupid and just wander around aimlessly all day before going indoors and doing sod-all at night.
      The free roaming's quite good, and you can go from built up areas to forests or deserts.
      Only problem is you can't build where you want, kill what you want or even wield a sword without getting into trouble...

      Minecraft's so much better than RL.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    25. Re:The last time i tried this by QQBoss · · Score: 1

      Where do you get a 1920x1600 monitor? That is an interesting resolution.

    26. Re:The last time i tried this by Lord+Crc · · Score: 0

      Also multi-player, always waiting for the 386 to finish loading the level.

      Which is understandable, given than the min specs is a 1.5GHz CPU :)

    27. Re:The last time i tried this by Fr33z0r · · Score: 1

      The trick is to use 3 screens, 2 is not enough. With 3 it's fine, everything (incl HUD) lives in the center screen, screens to the left and right are just your periphery.

      Two monitors doesn't work for 1st/3rd person gaming because the bezel is In The Way. Three monitors provides a VASTLY superior gaming experience to 1 screen, but the left and right screens are always in your peripheral vision, they're great for having an idea of what's going on around you, but there's no point putting any HUD detail on them because you can't concentrate on their content to any great degree without taking your eye off the action.

    28. Re:The last time i tried this by Anonymous Coward · · Score: 0

      360 degree horizontal? Wow... driving without the need to look in the rear view mirror must be nice.

    29. Re:The last time i tried this by Raenex · · Score: 1

      Two monitors doesn't work for 1st/3rd person gaming because the bezel is In The Way.

      That's the same reason why I never went with two monitors for any purpose. These days I'm happy with widescreen for doing stuff with multiple application windows or gaming, plus it saves a lot of desktop space.

    30. Re:The last time i tried this by Ash+Vince · · Score: 1

      The trick is to use 3 screens, 2 is not enough. With 3 it's fine, everything (incl HUD) lives in the center screen, screens to the left and right are just your periphery.

      Two monitors doesn't work for 1st/3rd person gaming because the bezel is In The Way. Three monitors provides a VASTLY superior gaming experience to 1 screen, but the left and right screens are always in your peripheral vision, they're great for having an idea of what's going on around you, but there's no point putting any HUD detail on them because you can't concentrate on their content to any great degree without taking your eye off the action.

      The problem with most setups you describe is they not always acceptable in multiplayer games. Having full 180 degree vision is often considered a hack since it gives you a massive advantage over most other players. The developers therefore simply lock the field of view to forward only then use the extra monitors for adding detail rather than increasing field of view.

      I remember one of my clan mates had a 3 monitor setup but he had to keep it locked to just displaying forward view over the 3 monitors so he actually lost top to bottom field of view as a result of effectively having a single very wide monitor. This meant if you were slightly above him he simply couldn't see you at all. This was in COD:Black Ops.

      If the sequel supports increasing the field of view over 3 monitors to give true side ways view I might consider a multi-monitor upgrade but I am sceptical it will as they know this will give people who spend that level of cash a massive advantage over the single monitor casual players. This might seem ok to those who can afford it but can the game studios rely on us alone to generate the revenues they want.

      The other thing that may put me off investing the money would be whether I would be able to use it. In most competitions there will have to be a way of preventing people using setups like this to keep things fair. If that is the case then most servers may simply use the same method to boot people for a having a high field of view.

      I suppose what it will come down to is picking an acceptable maximum, but I have a feeling that maximum will have to be something that is still just about useable on a single decent widescreen monitor. Maybe something in the realm of 100-160 degrees which is close to what our eyes see anyway, but I very much doubt the full 270 degree will be available (forward, left, right), or if it is then most servers will simply kick people for using it. Unless the admin has that particular setup of course :)

      The real problem that forces a FoV limit though is the idea of a 4 monitor setup. Throw an extra monitor above the middle one then have it showing the view behind you so nobody can shoot you in the back: instant advantage.

      PS - Does anyone remember that you could actually do some of this with the version of doom using the command line and a 3 pc setup?

      http://www.doomworld.com/pageofdoom/parameter.html

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    31. Re:The last time i tried this by Anonymous Coward · · Score: 0

      It's an apple cinema display with a few dead pixels.

    32. Re:The last time i tried this by Anonymous Coward · · Score: 0

      And getting it to respawn is a real bitch!

      I heard of this one guy Jesus who had it figured out. I think he also figured out a "god-mode" cheat as well.

    33. Re:The last time i tried this by Anonymous Coward · · Score: 0

      Go back to licking butts you shitstained fucking douchebag.

    34. Re:The last time i tried this by aztracker1 · · Score: 1

      I do a lot of development on web based applications, where 2 screens works very well.. one screen for my IDE, occassional switches over to email... the other is to display multiple browsers/windows for checking on interfaces, etc...

      --
      Michael J. Ryan - tracker1.info
    35. Re:The last time i tried this by Anonymous Coward · · Score: 0

      Supposedly it works great on some RTSs too. It seems to be one of the genre's where the concept has been implemented like this. Close-in action and primary controls on one screen. The other screen is for the map (not a mini-map, but map), stats, resource levels, unit and grouping info, and things like build order and such.

    36. Re:The last time i tried this by tlhIngan · · Score: 1

      Two monitors doesn't work for 1st/3rd person gaming because the bezel is In The Way.

      That's the same reason why I never went with two monitors for any purpose. These days I'm happy with widescreen for doing stuff with multiple application windows or gaming, plus it saves a lot of desktop space.

      That's true if you use multi=monitors the Wrong Way. Instead ofhaving two screens being equal and used interchangably, you need one to be a "primary" and the other a secondary. The primary one is where all your work takes place, while the secondary one is where ancillary information (documentation, etc) are. And maybe the occasional YouTube video. The information is handy and quickly accessible by turning your head.

      Even in a triple setup you have the same thing - two on the sides are anceillary to the one in the front. (Cheapskates will usually use two small monitors for the sides and a nice bigger one (with higher resolution) in the front).

    37. Re:The last time i tried this by WillyWanker · · Score: 1

      I'm pretty sure Apple has a patent for that. Expect to hear from their lawyers.

    38. Re:The last time i tried this by Anonymous Coward · · Score: 0

      Oh hell, another zombie shooter!

    39. Re:The last time i tried this by Anonymous Coward · · Score: 0

      I'm not sure about class do you mean social or skill set?

      You can however change your sex, skin and hair color, clothes, tatoos, ^_^

    40. Re:The last time i tried this by Jeremy+Erwin · · Score: 1

      magnitude -26.74 through magnitude 6 is what? 32 bits?, it's fairly monochromatic at the lowest levels, though.

    41. Re:The last time i tried this by overlordofmu · · Score: 1

      Tisk, tisk. Somebody needs to calm down. (That means you, AC.)

    42. Re:The last time i tried this by aitikin · · Score: 1

      For Doom?! Are you kidding me!? The system requirements were a 386 with 4MB of RAM.

      --
      "Don't meddle in the affairs of a patent dragon, for thou art tasty and good with ketchup." ~ohcrapitssteve
    43. Re:The last time i tried this by Lord+Crc · · Score: 1

      Reading comprehension fail. I read "Doom 3", missing the little "on" there. Doom didn't exactly fly on a 386, but yeah ;)

  2. Space problem by Darkness404 · · Score: 3, Insightful

    I really don't see multi-screen gaming really catching on because of the simple fact that a lot of people don't have a whole heck of a lot of space, especially in the "core" gamer demographic who tend to either be living with their parents or living in a cramped apartment. Desktops aren't exactly space savers and decent sized monitors aren't easy to fit 3 or more on a normal sized desk.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Space problem by Anonymous Coward · · Score: 0

      more to the point; what games are there for PC's these days? Blizzard is fighting the good fight though....

    2. Re:Space problem by Isaac+Remuant · · Score: 1

      more to the point; what games are there for PC's these days?

      I don't know if you're kidding or not. There's plenty of alternatives in every genre for PC gamers and with the rise of online markets like steam it only seems to be growing.

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
    3. Re:Space problem by Anonymous Coward · · Score: 0

      A 4' wide desk easily fits 2 27"s horizontal or 3 27"s in portrait mode.

    4. Re:Space problem by Anonymous Coward · · Score: 1

      Really? just about every shooter outside of halo, all of which play better on pc where you can actually get better frame rates and input devices.
      The blizzard titles, SC2, Diablo3, WoW.
      League of legends.
      pretty much any MMO.
      Anything on steam.
      quakelive/quake3, hell people still play quake1 competitively.

      PC gaming is doing just fine, and would actually gain popularity if games weren't so dumbed down for consoles and the lowest common denominator.

      The difference with PC gaming is you cant just release the same crap every year and call it a new game and automatically get a bunch of people to buy it like Madden. People will stick with games they like for years.

    5. Re:Space problem by halofan_sd · · Score: 1

      games I'm playing in 3 monitors now Max Payne 3 Saints Row 3 Deus Ex HR Bulletstorm Assassin's Creed series even free MMO's support multi monitor Lord of the Rings Online Dungeons and Dragons Online

    6. Re:Space problem by Anonymous Coward · · Score: 0

      Skyrim. And it supports multiple monitors. In fact, I seem to remember a video of the nVidia engineers running it on a 6 screen rig. My wife, who is playing it right now, said that I have the okay to buy the screens and hardware to do it... As long as I also buy a nanny for our daughter because neither of us would be doing much but playing that game.

    7. Re:Space problem by Aranykai · · Score: 1

      Or 3x 21-23" monitors as well. They may stick past the edge about 2 inches, but the bases fit on the desk easily.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    8. Re:Space problem by SJHillman · · Score: 1

      I built a new desk using a standard size 32" hollow core door as the main desktop. It's great for five-across (two 17" and three 22", all widescreen landscape). There is a sixth monitor, an 8" 800x600 ancient LCD industrial monitor that I added for the hell of it. It's powered off Intel HD 3000, Radeon HD 5450 and Radeon HD 4550.... just enough to play Diablo III or Microsoft Flight on the center monitor, or Supreme Commander 2 on two monitors but not much more. Planning on upgrading to a pair of Radeon HD 7850's once they go down in price a little... I don't do a whole lot of brand new games and am perfectly happy on low settings for most games so it works for me.

    9. Re:Space problem by Anonymous Coward · · Score: 1

      The real reason it won't catch on in the near future is that you have to make such massive compromises. Even if you're willing to spend more than $6,400 for video cards and monitors to go quad SLI, it wont' be enough power to pump out the pixels for three 2560x1600 monitors at a minimum of 60fps with all the eye candy turned on across the board, today. Much less on tomorrow's games. So, you have to compromise. How about we do 16:9, instead of 16:10? Oh, and how about three 1920x1080 monitors? (By the way, three 1920x1080 monitors have fewer pixels than just two 2560x1600 monitors).

      Then, you still have to deal with bezels. You can debezel your monitor, but it's still going to have a big bar right in the middle of your display area.

      Not to mention, just finding good monitors that are high image quality IPSes *and* large size (2560x1600) *and* have low input lag *and* low response rate (the specs on the box are bullshit -- such as the Dell U3011 which says it is 5-6ms but in testing is closer to 30ms), *and* non-shitty glossy or anti-glare screen treatments. Also, are you looking for something higher than 60hz so you can do more than 60fps? Good luck with finding that *and* most of the rest of the checkmarks in this paragraph, then.

      So, basically, the technology just isn't there, yet.

    10. Re:Space problem by Beardydog · · Score: 1

      As long as you are buying six screens, and doing it purely for the ludicrous number of pixels. If you are planning on using three sceens for a wrap-around experience, the distortion on the peripheral monitors is going to make you very sad about the money you've spent. While support for the physical monitors themselves is now excellent, support for the rendering of multi-monitor games has, if anything, regressed.

    11. Re:Space problem by Beardydog · · Score: 2

      Also, it just looks like shit.

      Apologies to everyone, by the way, for crapping all over the commenatry for this article. I swore several months ago to male it my life's mission to badmiuth multi-monitor gaming aggressively until NVidia or ATI, or possibly game companies (I'm not quite sure who is in the best position...) fix its horrific shortcomings.

      I've been waiting for the issue to come up again, but I was late to the party, and I'm now working at double-capacity spewing vitriol for grotesquely distorted graphics, several-thousand-dollar multi-panel screens that incorrectly angle the peripheral screens (making anything displayed on them look worse), and GPU marketing campaigns that border on fraud.

    12. Re:Space problem by wzzzzrd · · Score: 1

      Use your imagination. It doesn't has to be the "two 24'' monitors side by side on your desk" model. It may be a small old LCD sitting somewhere on the wall or desk within eyesight that displays combat logs or chat windows. It may be some cheap android tablet at your side displaying touchable stuff that, on a single monitor setup, would ruin rp experience (minimaps, actionbars, dialog frames).

      I've got lots of working old monitors and I'd like to see SOME programm, not just games, take advance of multiple screens.

      --
      On second thought, let's not go to Camelot. It is a silly place.
  3. Useful by bill_mcgonigle · · Score: 3, Interesting

    Back in the day old NuBus video cards and 15" displays were easy to come by so I hooked up a Mac IIvx with three displays and used it for A10 Attack. Left screen was left window, front screen was front window, right screen was right window.

    It really improved gameplay for that sort of simulation, because if you were in a cockpit, that's something like you'd have available to you. I looked a few years ago into setting up something like this with X-Plane but it needed a networked set of computers, which seemed like overkill. Maybe that's improved.

    I'd imagine an FPS would be better off with goggles of some sort, though, if the resolution could be sorted out. Use the right tech for the right kind of simulation.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
    1. Re:Useful by SJHillman · · Score: 1

      I recently downloaded MS Flight with the hopes of doing a cockpit view like that with my five-monitor setup. Sadly, it doesn't seem to give the option to use more than one monitor (unless I just haven't found it yet?)

      I'd love to have Freespace 2 or X-Wing vs TIE Fighter using all of the monitors too...

    2. Re:Useful by Anonymous Coward · · Score: 0

      Free version of MS Flight works fine for my Eyefinity triple screen setup.

  4. Re:Niggling flaws? by iCEBaLM · · Score: 3, Informative

    nigglingpresent participle of nigÂgle (Verb)
    Verb:

            Cause slight but persistent annoyance, discomfort, or anxiety: "a nasty leg wound which still niggled at him".
            Find fault with (someone) in a petty way: "he loved to niggle and criticize people".

  5. Not for Me by Anonymous Coward · · Score: 0

    I really don't get the appeal. Instead of spending less money on a single, larger monitor, get three smaller monitors so you can have your screen have black bars down the middle for the few games that actually support it...?

    I'd rather those secondary screens were used for tactical info, night vision view, something, anything else than just "peripheral vision". For that, I'll wait until bendable screens come out and they can sell me one long, curved monitor.

    1. Re:Not for Me by Anonymous Coward · · Score: 0

      Okay, where I can get a single, larger monitor that's > 6MP and > 42" diagonal to replace my 3 24" eIPS panels for under $1k total?

    2. Re:Not for Me by noh8rz5 · · Score: 0

      why don't you get a retina macbook pro. the screen has 5 million pixels.

    3. Re:Not for Me by Aranykai · · Score: 1

      And? My triple display has well over 6 million. Not to mention, its nearly 60 inches wide and cost less than a third of what the macbook does.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    4. Re:Not for Me by Anonymous Coward · · Score: 0

      Yes, because when thinking "immersive gaming rig" the first thing that springs to mind is "hipster toy notebook".
      *facepalm*
      To GP: Why not a 1080p TV? No annoying bezels and the missing pixels shouldn't be really that noticeable in action games. Don't forget that at 1920x1080 you can run way higher AA than at 3240 or 3600x1920 using the same graphics card(s).

    5. Re:Not for Me by noh8rz5 · · Score: 0

      ok, so your display is a third the price of a self contained state-of-the-art computer. my lunchbox is much cheaper than a refrigerator. so?

    6. Re:Not for Me by kiddygrinder · · Score: 1

      so if you add in the price of the hardware of a macbook pro it's still cheaper

      --
      This is a joke. I am joking. Joke joke joke.
    7. Re:Not for Me by PIBM · · Score: 1

      Just forget about the 1K and get those 30". I took the plunge in 2007 and I still adore those dell monitors - they totally were worth their 3k value :) Beside, it's the perfect width for a regular sized desk, which got to be a major selling point =)

    8. Re:Not for Me by Anonymous Coward · · Score: 0

      A GT650M in a state of the art gaming computer (notice the article title?). Rrright.

    9. Re:Not for Me by noh8rz5 · · Score: 0

      umm.. duh? where are you going to get the hardware for a mcp, other than in a mcp? it's not a bucket of parts OTS.

    10. Re:Not for Me by Anonymous Coward · · Score: 0

      Way to miss the point, guy. You can't get a single monitor as large as your three put together. But I find your setup inferior to a single large monitor for gaming. You don't. Bully for you.

  6. Re:Niggling flaws? by noh8rz5 · · Score: 0

    remember the world bank guy who used the word "niggardly" in congressional testimony, and got fired for it? it means "stingy" but you can see how it would raise people's eyebrows. http://en.wikipedia.org/wiki/Niggardly

  7. MS flight sim 90"s. Until they broke it. by jimmydevice · · Score: 1

    Flight sim allowed you to run views on other machines. It gave you a panoramic, out the window(s) display and a separate instrument panel display . They decided to kill it in FS2K or earlier and screwed the hardcore.

    1. Re:MS flight sim 90"s. Until they broke it. by Anonymous Coward · · Score: 0

      You can't do it on other computers, but you can run many, may screens on Flight Simulator X. Just have to customize what goes where and youre good. Is actually pretty darn awesome. Too bad they killed the project for "Flight".

    2. Re:MS flight sim 90"s. Until they broke it. by Anonymous Coward · · Score: 0

      X-plane's where the action is these days. I believe it supports using other computers, but I'd have to check to be 100% sure. It's got better flight models than the FS-X line, at any rate.

  8. A problem... by Anonymous Coward · · Score: 0

    More and more people are getting multiple monitor setups. The only problem seems to be games that lock the cursor or rescale the resolutions so that the other monitor becomes useless. This is very, very common.

    1. Re:A problem... by SJHillman · · Score: 1

      Even worse are the games that only display on one monitor, use side-scrolling heavily but don't lock the cursor on the monitor. Then you move the mouse to the edge of the screen that borders the other monitor and the mouse disappears rather than scrolling the view.

  9. Still a gimmick by Bieeanda · · Score: 2, Insightful
    I've been running multiple monitors since Windows 98's beyond half-assed support for the concept, and have three on my desk right now. Really, the only titles that benefit from these arrangements are extremely hard-core flight simulators (as noted elsewhere in the discussion) and the very occasional macro-scale real-time strategy game where there's a benefit to shoving all of your production and resource manipulation readouts to a separate screen.

    For just about anything else, it's a silly little frippery-- sure, it might be cute to have a clan battle's K/D ratios on a separate screen, or an automap and inventory, but those are hardly quality of life breakthroughs. Like stereoscopic glasses and VR goggles, it's a solution in search of a problem.

    1. Re:Still a gimmick by TXG1112 · · Score: 2, Insightful

      Nonsense! There are quite a few games where I would love to have a separate screen. With FPS's you could put the map, more detailed injury status, inventory and all sorts of things that might make for new and interesting game play. RPG's would derive a huge benefit as well in that you wouldn't need to waste game real estate on status, configuration or other information.

      Your issue is that you are imagining today's game elements moved onto a second screen. I agree that this would merely be a marginal improvement, though one which I would welcome. Instead consider how the second screen and all that lovely space can be used to improve the game in various ways.

      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own.
    2. Re:Still a gimmick by arth1 · · Score: 1

      X2 had a pretty good dual monitor setup, where you could choose what went on the second monitor. It also didn't have to have the same resolution as the primary one. Having multiple status windows open made for a much better game.
      With X3 they screwed it all up. You now had to have the same resolution on both monitors, and (worse), the primary monitor had to be the one on the left.

      FS2004 worked too, sort of. But you had to pause, and then drag the windows over to where you wanted them, and then resize them to fit. But worst of all, your setup didn't survive restarts.
      FSX was dumbed down, multi-monitor wise. There too, the presumption was now that you would have the same resolution and size of monitors, and would never do something like clicking something in the second monitor, because your focus would not always return.

      But the real problem is the large number of games that are downright multi-monitor hostile - if you launch such a game, it will FIRST resize the screen and disable other monitors, and then switch to the game. With multiple monitors, the result is often that any icons or gadgets you had are now on the primary screen after quitting the game.
      Or they don't do edge detect, and you move your mouse into the second monitor with unpredictable results.
      Or it will use two monitors and place the crosshair on the edge between them. Which is worse than nothing.

      I think it's because of the sheer number of ill behaved games that most people game on single monitor systems - even if they have multiple monitors.

    3. Re:Still a gimmick by cyclomedia · · Score: 1

      RTFA - one thing that I like the sound of is playing rally games, where you're sliding sideways .. with this you get to look out the side window to see your direction of travel much more natural than staring at the trees going past the front

      --
      If you don't risk failure you don't risk success.
    4. Re:Still a gimmick by zevans · · Score: 1

      I've been running multiple monitors since Windows 98's beyond half-assed support for the concept

      Anyone else noticed that Windows has got better at it in every release since, whereas KDE has got worse? I love progress.

      --
      "... and more and more now there are all kinds of electronic goodies available" -- Pink Floyd 1972
    5. Re:Still a gimmick by Anonymous Coward · · Score: 0

      Yes, Dirt 2, Grid, even some of the NFS games work really well with Eyefinity, triple screens and forcefeedback steering wheel.
      At least, they do on my PC...

  10. Multimonitor gaming is only as good as the support by Vulcanworlds · · Score: 1

    If Guild Wars 2 really delivers what the hype has been about recently, I may consider a 3x setup. If I can't customize my UI, have addons and such then I'll stay on one monitor. Look at League of Legends, no addon ability or UI modifications is the only reason (user experience, not game engine) multi-monitor LoL isn't possible. I would rather a 27" with 20" on either side turned vertical. Three 24" widescreens are too much on the eyes in either direction.

  11. Re:Niggling flaws? by HarrySquatter · · Score: 3, Insightful

    Wow you must be pretty old when a term that is 500 years old is considered "new" to you.

  12. Extra screens + full screen game is real benefit by devforhire · · Score: 3, Interesting

    I've been running a 3 monitor display (3 x 22" 1920x1080) for several years playing WOW, LOTRO, EVE, and BF3. The games look awesome covering all 3 screens, but it doesn't improve gameplay enough to make it worth my time. I typically play with the games windowed and maximized to a single screen. This lets me multi-box easily or play a game while watching a movie on another monitor.

  13. Peripheral Vision by wisebabo · · Score: 5, Interesting

    One benefit of multi-screen games is that they can provide, when angled inward, is peripheral vision.

    Even an infinitely wide flat display can only provide 180 degrees of view. However, depending on the widths, position of the viewer and amount the panels are angled, a multi-screen system can do much better.

    Anyway, are there any tweaks in the softawe to account for this? If you DO angle the displays, then you no longer have a flat "window" into the virtual 3D world. So the software should account for this (and ideally also the size of the bevels) and ask you the angles that you've set up your monitors. (I'm not a gamer so I don't know, maybe this is commonplace).

    A really sophisticated setup would allow you to place arbitrarily sized monitors at arbitrary locations and angles, like portals onto an imaginary world. Would be best for flight/ship/tank simulators. Actually, if you're going to go this far, maybe it's just easier to use a virtual reality headset.

    1. Re:Peripheral Vision by omglolbah · · Score: 2

      I find that the peripheral vision is awesome in most FPS games. I have none of the issues people seem to state as 'main problems'.

      * Vertigo?.. um no.
      * Driver support (amd eyefinity) works ok for me. Some games have a shitty implementation assuming the aspect ratio can be found from just the width (which in my setup is 5760 pixels...). Most work fine though.

      But really, for gaming it is nice. For everything else it is flipping awesome.

      Reference docs on right monitor, visual studio or putty on the center, and browser/spotify/skype/debug windows on the left screen.
      I've gotten so used to it now that I feel almost cramped on the two 22" monitors at work.

      http://omglolbah.net/ksh/mobilkamera/random/triplehead_setup.jpg

      It DOES take up a bit of space. I'm considering spending the 500 bucks for a proper 3-screen mounting rig. It would free up all the desk space under the monitors and allow me to adjust the height easier.

      To address your specific points:

      Eyefinity has bevel compensation. It is surprisingly easy to set up. You get some angled lines that you "line up" across the bevels.

      Most FPS games will give you a much wider field of view when you use such a wide display. In Battlefield and counter-strike I get almost 180 degrees of vision.
      Toptip though... If you stand looking parallel to a wall in CS/Halflife/TF2 the side screen will 'cross into' the wall... not rendering it...
      You in effect have a limited wallhack in the driver. It is fairly amusing at times ;)

      I also found that I rapidly adjusted to the way the aspect ratio and 'distortion' of sorts at the edges of my vision. It just becomes natural.
      Same thing in WoW and SWTOR. It works -excellently- in those MMOs. Both support eyefinity out of the box.

      Diablo3: http://omglolbah.net/ksh/mobilkamera/random/diablo3_5760x1080.png

      WoW (with a heavily modified TukUI package) http://omglolbah.net/ksh/pictures/wow/uimods_2012_01_01__21_34_comments.png

    2. Re:Peripheral Vision by Beardydog · · Score: 1

      This is why multi-monitor gaming is garbage. None of thes wonderful/necessary ideas are supported (except bevel compensation).

      Apart from incredibly rare, fancy flight simulators, there are no games that will render a separate angle for each screen. This makes it mathematically impossible for any number of monitors to produce a 180 degree view, let alone the wrap-around or CAVE-type views they could be capable of.

      The only proper arrangement for a three monitor setup is for all three to be lined up perfectly straight. Any other arrangement is geometrically incorrect in a way that is currently uncorrectable in software.

      once they are positioned, you will probably also need to keep your eyes about six inches from the screen to correct for the distortion on the peripheral screens.

      ATI should be embarrassed to tout multi-screen gaming when it is broken on such fundamental levels.

    3. Re:Peripheral Vision by CRC'99 · · Score: 1

      I do exactly this to get my fix in Team Fortress 2. 3 x 24" screens running 1920x1080. The outer screens are angled ~30 degrees in and using the bevel removal tool for the ATI card seems to get the perspective thing sorted out.

      I have hotkeys in the ATI Control Panel that allow me to switch configs between the three screens being seen as a single display (giving me 5968x1080 with bevel correction) and 3 x seperate 1920x1080 for normal use.

      Why 3 screens? Well, if you have 2 - look at the bevels between the two screens, and your aiming point in just about EVERY FPS game will be smack bang in the middle. Use 1 screen or 3. Don't even try with just 2!

      --
      Sendmail is like emacs: A nice operating system, but missing an editor and a MTA.
    4. Re:Peripheral Vision by Exrio · · Score: 1

      Actually, if you're going to go this far, maybe it's just easier to use a virtual reality headset.

      Easier, yes, but the problem with VR headsets besides resolution and image size is that you can't use eye movement, only head. That gets tiresome soon and is somewhat clumsy.

      The best is big curved screen, like IMAX dome, or the closest thing you can get to that. Multimonitor angled is the closest most people can get.

    5. Re:Peripheral Vision by Beardydog · · Score: 1

      Angling your displays is mathematically incorrect. Distortion will only be resolved placing them in a single plane an making sure your FOV matches the arc the monitors take up.

    6. Re:Peripheral Vision by Beardydog · · Score: 1

      Unfortunately, games don't render correctly for angled monitors or curved screens. Curved screens would be particularly tricky to implement. Where having multiple sparate views would make sens for monitors (but isn't supported yet), a curved screen would require curved lines of perspective, which sounds like the fevered dream of a madman.

    7. Re:Peripheral Vision by Mr+Thinly+Sliced · · Score: 1

      iracing does multiple distinct render windows into the world along with bevel compensation.

      They probably have the best support out there for this kind of thing.

      See this badass setup

      Currently limited to 3, though.

    8. Re:Peripheral Vision by argStyopa · · Score: 1

      "Anyway, are there any tweaks in the softawe to account for this? If you DO angle the displays, then you no longer have a flat "window" into the virtual 3D world. "

      Basically, yes. The side-monitors aren't just the left and right 'edges' of the main view.

      I know from early Quake2 implementations, that while your front view might be 70deg in front of you, the left/right monitors could be set to be the view from the players view, looking to the side X degrees, with their own FOV adjustment. So the right monitor displays the view from your character as if the viewpoint was locked 60 degrees rightward, or whatever. It was generally best to arrange the monitor so that the faceplane would be exactly parallel to your eyes when you turned your head that way. I found that failing to bring the monitors in far enough would cause me to get sort of a fisheye effect that was disorienting (and probably would make sensitive players sick).

      It was fun, but at that point (without flatscreens) it was hot, unwieldy, and tons of space. Personally, I found it was less useful than I expected; I didn't find much more utility than a single screen with FOV90. Certainly not enough to justify the cost.

      --
      -Styopa
    9. Re:Peripheral Vision by Talderas · · Score: 1

      Diablo3: http://omglolbah.net/ksh/mobilkamera/random/diablo3_5760x1080.png

      Thanks for demonstrating the exact problem with multi-monitor displays. The UI is crippled. Your focus will mostly be on the the center display. The minimap (which is useful) is not tucked far out of your focus in the upper right. Chat displays and party health indicators are tucked far off to the left.

      How fucking useless for a bit of eye candy.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    10. Re:Peripheral Vision by omglolbah · · Score: 1

      You also see mobs far before anyone else.
      Unless you're playing a healer in D3 (trololo?) you really dont need the party health bars all that much...

      It is not nearly perfect, but it works ok. As far as I have seen no modern blizzard game 'breaks' when run in eyefinity. That was the point of the screenshots.

      If you look at the WoW screen-shot you cannot really say the same can you?

      It is a trade-off in many games, diablo for sure. In WoW and SWTOR however there is no issue at all with multimonitor displays, on the contrary the games are improved by it as you dont have to fill your screen with all the UI elements (raiding, monitoring etc) if you have the misfortune of being a raid leader :p

    11. Re:Peripheral Vision by Talderas · · Score: 1

      You're missing the point. Each of these UI elements conveys useful information. You don't need to be a healer in D3 to make use of the health bars, in fact the best usage of them is to tell whether a party member is dead or alive without having to scan the bloody screen looking for their marker. The human eye only has a limited range that it can focus in on. When you use three displays the outer two are forces into peripheral vision because the focus must almost always be on the center display. If you have UI elements that are off to the peripheral that REQUIRE focus to be useful then the whole thing is fucked because now you're spending an inordinate amount of time with unnecessary eye movement. Battlefield 3, at least, does it right for a FPS by sequestering all the UI elements on the center display.

      WoW is also another horrible example to use to support your position because as you look at more and more implementations of advanced UIs for WoW you see the very same exact stuff I just described (especially at hardcore raiding levels). Information and objects clustered closer to the center of the screen to minimize eye and mouse movement. WoW also supports some pretty ridiculous zoom distances natively so you're not really advantaging yourself in most places by expanding out to such a wide display. It's not even useful for a raid leader because he still has to contribute just as much as everyone else. There's no advantage to being able to have various UI elements on other displays since you cannot swap equipment, talents, or a hundred other things that you cannot do while in combat. Even the inventory is pointless since every single item can be hotbar'd/hotkey'd.

      So I say again. Multimonitor display for a game is a fucking useless expenditure for some pointless eyecandy or to show off your e-peen. It's nothing more than a waste of money.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    12. Re:Peripheral Vision by omglolbah · · Score: 1

      You're missing the point.

      No, I'm disagreeing with your point.

      You don't need to be a healer in D3 to make use of the health bars, in fact the best usage of them is to tell whether a party member is dead or alive without having to scan the bloody screen looking for their marker.

      I rarely if ever play Diablo without friends on skype so this is not an issue to me.

      Information and objects clustered closer to the center of the screen to minimize eye and mouse movement.

      The "need to be available all the time, with no delay" I agree. It is a benefit to have it all on the center screen. There is however a pile of information that you need to glance at once in a while. An aggro meter is a good example as most DPS do not really need to stare at it, so having it off at the side so you can just have a quick glance every once in a while works so it does not clutter the center screen drowning out the higher priority messages. Again, this is a choice.

      There's no advantage to being able to have various UI elements on other displays since you cannot swap equipment, talents, or a hundred other things that you cannot do while in combat.

      Have a big-ass grid of all the raid members on a side of the screen with various flash warnings can be hugely useful as any class that need to remove debuffs and such. It is a choice of what works for the individual.

      So I say again. Multimonitor display for a game is a fucking useless expenditure for some pointless eyecandy or to show off your e-peen. It's nothing more than a waste of money.

      If you're buying it for JUST the gaming aspect I might be willing to accept that point, but in my experience this is rarely the case. I have several friends with eyefinity 3x screen setups and the benefit when doing other things (even work related stuff) is immense.
      An example of my work computer usage:
      http://omglolbah.net/ksh/mobilkamera/IOGraphica/IOGraphica_4.1_hours__from_16-59_to_21-05_with_text.png

      But for me it all boils down to this: I find the gaming more enjoyable when using all 3 screens. I also find using the computer for most tasks is more enjoyable when I have this much screen space available. That alone makes me consider it worth the money.
      I do not expect everyone to find this to be the best way to consume their entertainment but for me it works, and that is really all that matters to me.

    13. Re:Peripheral Vision by omglolbah · · Score: 1

      Buuut, it works ok in practice.

      It was a bit odd at first, but I rapidly got used to the FOV distortion.. Maybe it is because my brain has had to deal with a rather severe distortion of my peripheral vision due to strong glasses for years (-10.5, -10.75).

      Then again... Playing Quake with 'fov 120' was quite common on one screen, which was odd but you got used to it fast and could see more.

    14. Re:Peripheral Vision by omglolbah · · Score: 1

      That there is no decent software solution doesnt matter if you can compensate in your brain though. I have no problem seeing the peripheral view just fine.

      The thing to remember is that for almost ALL use in FPS games the peripheral vision is not for seeing details, it is for noticing when an uber-charged demo-man comes around the corner to rape you with a spiked sticky-bomb :p
      When you see something you can turn to see WHAT it is (in game, not your head). The distortion doesnt matter much in that case.

  14. why by Osgeld · · Score: 1

    I can see it for flight sims or racing sims, but for normal gaming why? so I can see my characters ass split between 2 screens with an inch of bezel in their crack?

    1. Re:why by omglolbah · · Score: 1

      Multimonitor gaming is almost always 3 displays. That is why it has taken so long to catch on, up until the past few years 3 displays was not very commonly supported on decent gaming adapters.

    2. Re:why by arth1 · · Score: 1

      I can see it for flight sims or racing sims, but for normal gaming why? so I can see my characters ass split between 2 screens with an inch of bezel in their crack?

      No, so you can have status displays, inventories, maps, and other things that obscure your display on the second screen. That increases the immersion.

      You don't even need 3D acceleration on the second screen.

  15. the question I have is.. by issicus · · Score: 1

    Is it better to have a 30" hd tv (1080p) for about $400 or three 20" computer monitors about $120x3=$360. *prices subject to change. but they are pretty close.

    1. Re:the question I have is.. by omglolbah · · Score: 1

      One 1920x1080 display at 30 inches... or three 22" displays for a total of 5760x1080?

      I went with the spiffy option of fine resolution. It works great.

      http://omglolbah.net/ksh/mobilkamera/random/triplehead_setup.jpg

    2. Re:the question I have is.. by issicus · · Score: 1

      but are those extra pixels worth the dead spots between monitors? also you can't exactly watch movies using a triple monitor setup.

    3. Re:the question I have is.. by Anonymous Coward · · Score: 0

      I have a tv for movies ;p
      And yes, it is well worth it even with the bezels.

  16. As stereoscopic 3D implementations fail to catch.. by MSRedfox · · Score: 2

    "As stereoscopic 3D implementations fail to catch on" the post is pretty much trolling on the basis that stereoscopic gaming is failing. If anything, it's getting more support lately. Nvidia not only supports 3D monitors, but now also supports playing games in 3D via 3D HDTVs over HDMI ( www.nvidia.com/object/3dtv-play-overview.html ). ATI finally offers good stereoscopic support via HD3D ( www.amd.com/hd3D ). And 3rd parties like TriDef offer nice 3D support for a variety of video cards. I personally enjoy playing a game with added depth and would take a single monitor in stereoscopic 3D over 3 displays (though I'd love to do 3 displays all in stereoscopic 3D).

  17. WSGF by Anonymous Coward · · Score: 0

    Widescreen Gaming Forum for all your multi-monitor needs. http://www.wsgf.org/

  18. Re:Multimonitor gaming is only as good as the supp by Luckyo · · Score: 1

    Multi monitor LoL isn't possible because multi-monitor LoL would be cheating. MOBA games must limit the total viewable zone for all players to exactly the same size, and for that reason, they also have a very limited maximum zoom-out.

    Because getting a bigger tactical overview would give player an immense advantage in LoL. So if you ever did manage to get LoL to play on multiple monitors with wider view, you'd be banned in a very short order for obvious cheating.

  19. RTS/etc. by Loopy · · Score: 1

    RTS games almost universally get the shaft in these stories. Main combat screen on one monitor, status/minimap on the other. Supreme Commander is a great example of well-done multimonitor RTS games. Alas, RTS tends to suck when you only have like 5 buttons and a poor pointing interface on your controller. ;)

  20. Indeed by raehl · · Score: 1

    I just got back from a con where they had the old Battletech pods set up. For those not familiar, it's basically a glorified version of Mechwarrior, played in an immersive pod/cockpit with 5 screens. There's the main "world view" screen which is actually reflected up onto a "lense" type glass that creates a wide perspective view, a full-color radar/control screen below that, and three green monochrome status screens up top.

    Only the main screen displays the world, the rest display status/controls. While the graphics are still top-end 1995, the immersive experience is still top-notch.

    One big "drawback" to enabling multi-monitor displays in FPS games is it's essentially a cheat - the player with the wider field of view has an advantage. Multi-screen displays for HUD purposes are closer to a convenience advantage.

    1. Re:Indeed by Khashishi · · Score: 1

      Just because it's unfair doesn't make it a cheat. Is 7.1 stereo also a cheat then? What about mice with 2000 DPI? Direct T3 connection to the server? Low latency keyboard drivers? There are all sorts of advantages that can be had.

  21. Whatcha talkin' bout willis? by raehl · · Score: 1

    I have a room that comfortably fits a twin bed, a work desk, shelving and bookshelves, and a two-desk setup with 4 monitors; 2 30" 2560x1200 and 2 20" 1600x1200 (rotated to perspective view), 30-20-30-20 setup, with the first 30 90 degrees left of chair and the other 3 in an arc so monitor plane at center is perpendicular to perspective.

    Tough to fit a girlfriend in there, but plenty of monitor space.

    1. Re:Whatcha talkin' bout willis? by Beardydog · · Score: 1

      If you are playing 3D FPSs or RPGs, all monitors should be aligned in a single plane wth its center directly in front of you. Then either FOV should be adjusted until it matches the angle the monitors actually occupy, or you should adjust your distance to the center-pint until the monitors occupy an angle equal to your FOV.

      Being at the center of an arc of monitors is mathematically incorrect, and makes distortion worse than it has to be.

    2. Re:Whatcha talkin' bout willis? by cyclomedia · · Score: 1

      Unless each monitor was rendered independently by the engine from the same origin but a different camera angle, linked to the angle of the monitor. That way you could stick one on the ceiling if you wanted

      --
      If you don't risk failure you don't risk success.
    3. Re:Whatcha talkin' bout willis? by Hatta · · Score: 1

      If you are playing 3D FPSs or RPGs, all monitors should be aligned in a single plane wth its center directly in front of you.

      Only if the 3d is implemented by idiots. I should be able to place a monitor at any position and any angle and get a view of how the virtual works looks from there. If I want a monitor behind me so I can turn my head and see what's behind me in the virtual world, that should work as expected. Anything else is pointless garbage.

      --
      Give me Classic Slashdot or give me death!
  22. Re:As stereoscopic 3D implementations fail to catc by Gerzel · · Score: 0

    So what does Nvidia pay for you to post this? Or do you work for another company shilling 3d?

  23. Multi player multi screen by Anonymous Coward · · Score: 0

    When I worked at a large video card manufacturer, I demoed multi screen multi player gaming to the marketing guys and got them hyped up on it. I had 4 player L4D working with xbox controllers and keyboard mice with 4 screens (each player had their own screen). It was "zero lag" multiplayer gaming and didn't require much more than controllers (if you already had a multimonitor setup, it was just a repurposing of the monitors). They thought it was awesome and went to talk to the game manufacturers. Hard stop - idea dead.
    I wonder what really killed that initiative. It seemed like something they were told would not happen.
    I know half of it was Windows piss poor multi-input support but it still would have been nice.

    1. Re:Multi player multi screen by Beardydog · · Score: 1

      Is anyone there working on correcting perspective for extra monitors for a single player? I'm sure game developers would bear some of the burden, but it seems like driver support could make it a lot easier to do.

    2. Re:Multi player multi screen by Anonymous Coward · · Score: 0

      My guess: The game companies want 4 users at 4 locations buying 4 software licenses, paying 4 online subscription fees, and having 4 trackable game connections. They don't want one license satisfying 4 users offline...

  24. Why landscape orientation instead of portrait? by Anonymous Coward · · Score: 0

    Why are everyone seemingly assuming or advocating landscape orientation of the monitors?

    Best way to roll, in my opinion, is tripple portrait mode, giving an aspect ratio of 27/16 (1.68 compared to 1.88 for 16/9) for hd monitors and a resolution of 3240*1920

    Now, if they only could make borderless monitors I would be completely happy.

  25. I don't understand by humanrev · · Score: 5, Funny

    Why would invest in such a setup when apparently PCs are dead, tablets are the future and so all this tech will be worthless in... (check's current technologist predictions)... about three months?

    Now go away while I transfer all my personal data to the cloud. I hear we won't have a need for hard drives anymore soon either.

    --
    Most people on Slashdot are fucking idiots.
  26. Re:Multimonitor gaming is only as good as the supp by Vulcanworlds · · Score: 1

    Multi monitor LoL isn't possible because multi-monitor LoL would be cheating. MOBA games must limit the total viewable zone for all players to exactly the same size, and for that reason, they also have a very limited maximum zoom-out.

    Because getting a bigger tactical overview would give player an immense advantage in LoL. So if you ever did manage to get LoL to play on multiple monitors with wider view, you'd be banned in a very short order for obvious cheating.

    Yeah, this is why I'm thinking it's best to go for a 'one big, two small' setup, to best accommodate games like LoL.

  27. Multiscreen should not mean widescreen by dinther · · Score: 5, Informative

    Just about everyone that uses a multi screen setup uses 3 screens in order to avoid the bevel in the middle. Usually the left and right screens are angled inward as to for a viewing arc. That is actually not a bad idea. Especially if the angles are such that the optical axis of each screens intersect at the user viewing position.

    BUT...

    Eyefinity or Nvidia surround don't work that way. They simply fool the rendering engine in believing the aspect of the rendering context is much wider. The result is that the virtual camera in the game uses a wider angle lens (Not quite but it will do to make my point). This causes the edges of the left and right screen to look rather distorted. Adding more screens width wise is really not worthwhile.

    What is needed is multiple 3D contexts like you can have in Microsoft Flight simulator where each camera looks at a slightly different heading. But, why bother to solve that at the game engine level. NVidia and ATI pay attention this tip is free!

    It should be possible to build true multiscreen logic into graphics drivers. If NVidia can do stereo they ought to be able to render outputs at different angles. Not only that, each output should not even assume that the optical center is in the middle of the screen either. Enter head tracking logic.

    I did lots of experiments with multiscreen and what it would take to have the ultimate multiscreen experience. I even wrote some demo software to prove the point in these old videos show that I made four years ago.

    http://www.youtube.com/watch?v=ZBdtPz2V_vY
    http://www.youtube.com/watch?v=ku76aHq3pps

    (Sorry about the cheesy sound track)

    And still we are stuck with dumb distorted multi monitor widescreens!

    1. Re:Multiscreen should not mean widescreen by Beardydog · · Score: 1

      I love you. Can we start a club?

      My own personal experimentation was with iz3d's 3D drivers. They allow you to adjust parallax and convegence to nonsensical levels, and I realized one day that if I ran it in "dual projector" mode and adjusted the convergence outward, I might be able to simulatemhaving two different viewports.

      Unfortunately, they don't produce the second view by changing the rendering angle... All they do is translate points parallel to the monitor plane depending on depth. It's was interesting to learn and explains why bump and parallax maps don't work under their drivers... because they are rendered from the same angle to begin with. If bump and parallax maps are 3D on NVidia's stereo drivers, they may be doing things right.

      I think most game engines also unload/skip geometry that's behind you, too, so if you trying to retrofit current games using GPU tech could result in a lot of empty voids or untextured geometry in your side screens. Or maybe it's the GPU deciding to skip it. I'm not a scientist.

      No, I'm just a man. A man who wants games to look better. But who do we petition? And who will join our cause? It's absurd that I. An render something as gorgeous as GTA4, but can't project it correctly onto three walls. This should be the basic stuff we sorted out ten years ago.

    2. Re:Multiscreen should not mean widescreen by G-forze · · Score: 1

      Since ATI and NVidia don't seem to be listening, couldn't this be included in something like the open source Noveau drivers? I know the 3D is still seriously lacking, but hopefully, some day, they will be up to speed and then adding something like what you suggested should be relatively simple, right?

      --
      "There's someone in my head but it's not me." - Pink Floyd, Dark Side of the Moon
    3. Re:Multiscreen should not mean widescreen by TheLink · · Score: 1

      Reminds me of this (which came out a bit earlier) :
      https://www.youtube.com/watch?v=Jd3-eiid-Uw

      I believe the multi-screen stuff was doable with the Doom game many years ago (3 computers + monitors- center, 90 degrees left, 90 degrees right - so if you set the screens accordingly there is not that much distortion).

      Progress is slow, and all that patent bullshit doesn't help.

      --
    4. Re:Multiscreen should not mean widescreen by Anonymous Coward · · Score: 0

      This would kind of work but not properly.

      It would work if you could upload the entire 3D scene to the graphics card and let it sort out the rendering, but graphics cards don't have the vast amount of memory needed to do this. Which is why games developers buy expensive graphics engines that optimise the rendering by chucking away bits of the scene that are out of sight, removing detail from things that are far away and so on. This technology would need to live in the graphics engine.

    5. Re:Multiscreen should not mean widescreen by dinther · · Score: 1

      It is a matter of someone taking the next step. With today's tech you are right, but if card makers take the next step, 3d engines will follow.

      I have always wondered why Nvidia or ATI are not in the 3D rendering engine business. I would think that they are best placed to get the most out of their hardware

  28. Re:As stereoscopic 3D implementations fail to catc by Beardydog · · Score: 1

    All I have is an old iz3d monitor with heavy ghosting, and rampant artifacts, and I find 3D gaming to be much more enjoyable than multi-screen. I'm certainly not shilling for their monitors, because I think they are now out of the hardware business.

  29. Re:As stereoscopic 3D implementations fail to catc by Immostlyharmless · · Score: 1

    ATI has pure shit for 3D support and so does Nvidia. With Nvidia, its like 40 bucks for a downloadable driver fix that you can install 3 times for your 40 bucks. ATIs native solution depends on developer implementation and so far the only game that *should* work natively with my new HD 7870 card (Deus Ex), doesn't even give me the option to turn stereoscopic ON.

    With 40+ inch passive TV screens now in the 500 dollar range, they'd be wise to start pulling their heads out of their collective asses and start providing some real support before the latest generation of consoles hits.

  30. Too little too late by Krneki · · Score: 2
    In about 1 or 2 years the new generation of VR helmets will arrive. The current one are ok-ish, but not hardcore enough to get the attention from hard-core gamers on triple screens setup.

    Once we have 1080P@120Hz, 180 filed of view and some other details I can't be arsed to google right now, we will forget about screens.

    --
    Love many, trust a few, do harm to none.
  31. MS-Smartglass by will_die · · Score: 1

    Surprise someone has not mentioned MS Smartglass since it designed to give a second screen to games.
    Granted it more show now than relality but it does point the way that multiple display can be used in games.

  32. One gaming genre it works for by Anonymous Coward · · Score: 0

    Racing games:

    http://www.youtube.com/watch?v=v7bppAvHipM

    Its perfect. You need a wide field of view to see upcoming corner apexes and cars on your sides. Brain attention is focused on one section of the screen at a time but the entire screen real estate definitely gets used. Plus its probably about the most immersive experience you can get.

  33. Multiple screens are pretty pointless for gaming. by LittleImp · · Score: 1

    The only reason to ever use multiple screens while gaming is to watch porn on one of the screens.

  34. Re:Multimonitor gaming is only as good as the supp by Luckyo · · Score: 1

    I found "two of the same sized" to be the best setup for LoL so far personally. One open with the game, other shows interfaces for all support software like voice communication for easy access and general accessibility. Game plays in windowed fullscreen allowing for fast switching while still allowing to use mouse to scroll camera.

  35. 5x1P configuration by Anonymous Coward · · Score: 0

    Multiscreen gaming has certainly come a long way. I'm just now finishing up a 5x1P setup, which has 5 monitors, in portrait mode, laid out horizontally. It's a completely new experience when it comes to gaming and it somehow has yet to get old after 2 years. If anyone is seriously interested in this, come check out WSGF.org for the Widescreen Gaming Forum. We're a community dedicating to this and resolution hacks in games. It's pretty awesome. ;)

  36. Video Card? by Anne_Nonymous · · Score: 1

    I've been considering an upgrade from 2x24" to 4x24", not necessarily for gaming, but just to have more visual real estate. There are many video cards that will handle this load effectively, but who is the default choice for this application?

  37. Why not both? by phorm · · Score: 1

    Actually, tablet or smart-device integration would be awesome.
    Have your tablet connect to your PC. Add all controls as a tablet-based GUI (which changes to befit the situation) rather than a bunch of weird "hotkeys"
    Put "console" type feedback on the tablet too

    Make the screen purely for gameplay or FP view.

    How about a space shooter or strategy game where you click/highlight something on the computer screen, and info + actions shows on the tablet?
    Click an enemy carrier, and its stats+health show on the tablet, plus options for locking on, launching missings, cycling subtargets, etc.

  38. Monitors Are Still Garbage by prodigyx · · Score: 1

    Monitor prices continue to fall, but their quality does as well. The setup in this article is using 3x 1920x1080 monitors. What happened to all the 1920x1200 displays? Where are our 120Hz refresh rates? Multi-screen gaming is in the same place it was 5-7 years ago. How does this fluff make it to slashdot?