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CowboyNeal On Dota 2, Modern Games, and Software Development

CowboyNeal writes "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2. Despite still being in a closed beta, it's currently the number one game on Valve's Steam gaming service, and judging from Valve's earlier declaration regarding Steam on Linux, it's only a matter of time, even if that time be a year or more, before we see Dota 2 come to Linux as well as Mac. Valve has big plans for Dota 2, no less big than what happened with Team Fortress 2, even if it took them a few years to get to where Team Fortress 2 is today. What makes the current state of Dota 2 noteworthy, however, is that it has managed to displace Team Fortress 2 as Steam's most popular game, while still being tested in a closed beta." Read on for the rest of CowboyNeal's thoughts on games, and what it's like being a Slashdot poll option. The term "closed beta" here doesn't really directly apply, either. Starting already last summer, Valve invited sixteen Dota teams from around the world to compete in a Dota 2 tournament, which naturally, featured the then-current state of Dota 2. What's interesting to note is that while Dota 2 at that time didn't sport all of the available heroes from its Dota All-Stars ancestor, everyone involved felt comfortable enough with the game to stage a tournament. Even if the game was lacking dozens of heroes at the time, players from the professional Dota scene were able to adjust to Dota 2 quickly, given that Valve had successfully recreated the nuances of the original mod within the Source engine. Following The International 2011, Valve resolved to open up the beta to more people, and sent out several waves of invites last fall, over the winter, and this spring. They gave out beta access as prizes during their Christmas Sale event. And now, for $39.99, or whatever that equates to in your local currency, you can buy an invite to the beta, directly from the Dota 2 store in-game. In this way, it's not very closed anymore, save for in name.

All of this is a long way from how games, and software in general, were handled in days of yore. In the before-time, the long-long-ago, one would go to the store or mail order some disks with the software on it, install it, and that was that. Patches were next to unheard of. After the advent of the internet, one would still likely go to the store and buy a game on discs, and then begin the process of downloading patches off of the internet, if one was so lucky to have their product see post-launch support. Today, it's not uncommon to see a game be patched once or twice in a week's time, especially so if it's a game with an online component to it.

With games like Dota 2, and recently-released Tribes Ascend, and the wildly successful Minecraft before that, the entire software development cycle gets hazy at best. PC Gamer recently asked its readers whether or not they should review Dota 2. There's still a list of things to come for Dota 2. There's also already a selection of purely cosmetic items available for purchase for your heroes, tying in closely to Valve's hat-based strategy for revenue. It's no wonder that reviewers are left wondering. Buyers are wondering too. There are plenty of people playing Dota 2, and presumably some of those players are having fun doing it. I think it could also be successfully argued that Minecraft was "done" long before Mojang slapped a 1.0 version number on it. On the flip side of the coin, it's been five years since Valve released Team Fortress 2, and the TF2 that players play today is very little like the one that was bundled with the Orange Box on release. Games developed, or even merely published by Bethesda are notorious for launch-day bugs, some of which are so egregious that they come perilously close to breaking the "sacred bond of trust between gamer and gaming mega-corporation." Sometimes Bethesda fixed up their games with a post-game patch, other times we have to just wait and bear it, and eventually at some point, like the days of yore, post-launch support just ends, and bugfixes are left to the community to handle.

I think that in the end, the "release early, patch often" approach is beneficial to consumers. It allows developers to get player feedback in an early and ongoing fashion, and adjust their product accordingly. In the long run, it makes it easier to decide whether or not it's worth plunking down our cash for a game. It does, however, make it much more difficult to decide to do so on launch day. It's difficult to see the future and know if and how a given title will be supported post-launch, which is now a reasonable issue to consider before purchasing a AAA title that can cost between $50 and $60. The hard part, of course, is waiting for our old ideas about game reviews to catch up, since a review doesn't get patched, unlike the games they cover. The best a review can hope for is to be revised during an expansion pack.

31 of 148 comments (clear)

  1. Who's this CowboyNeal? by jollyreaper · · Score: 5, Funny

    I thought he was a punchline on the surveys. He's actually a real person?

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Who's this CowboyNeal? by crazyjj · · Score: 4, Funny

      Dear Editor--I am eight years old.
      Some of my little friends say there is no Cowboy Neal.
      Papa says, "If you see it in The Sun, it's so."
      Please tell me the truth, is there a Cowboy Neal?

      --
      What political party do you join when you don't like Bible-thumpers *or* hippies?
    2. Re:Who's this CowboyNeal? by mat.power · · Score: 2

      Because the number of digits on your ID indicate how long you've been reading slashdot... I've read slashdot for many years now and only recently bothered to make an account. Perhaps you're correct and he was being facetious. It's equally possible that he really didn't know who CowboyNeal was and was genuinely curious. No need to be an elitist.

    3. Re:Who's this CowboyNeal? by Iniamyen · · Score: 2

      I was actually the first user on Slashdot. I am just so leet haxorz that I changed my ID so I look like a newb. You know, so I can blend in with the little people.

    4. Re:Who's this CowboyNeal? by ranton · · Score: 2

      Because the number of digits on your ID indicate how long you've been reading slashdot ... No need to be an elitist.

      I wouldn't take any crap from someone with only a 6-digit ID either. Since when is that considered low?

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    5. Re:Who's this CowboyNeal? by RobKow · · Score: 5, Funny

      I'm skeptical of low IDs--back in the day, you were distrustful of identifying yourself and all the cool people stayed anonymous.

    6. Re:Who's this CowboyNeal? by Rotten · · Score: 2

      ... back then nobody bragged about the ID number...

    7. Re:Who's this CowboyNeal? by whoop · · Score: 5, Funny

      What is this ID number stuff and can I sign up for one?

  2. Re:What poll option?!? by Bigby · · Score: 4, Informative

    Just like polls don't have a CowboyNeal option anymore, the story doesn't have one either

  3. Online Multiplayer by Moheeheeko · · Score: 3, Insightful
    Is the cancer killing videogames.

    Nobody gives a shit about an enthralling story or character development anymore. Developers have to give players multiplayer rewards for anyone to want to go play their 6-9 hour poorly written story now.

    Im sure I am not alone in yerning again for the days where you got a real story that took a damn long time to finish it, 40-50 hours was considered to be short once now Its an "epic".

    1. Re:Online Multiplayer by Baloroth · · Score: 2

      OTOH, I personally have probably played DotA for over 1000+ hours, and unlike most of those super-long "real story", that wasn't 70% grinding to level-up (which a lot of them had a lot of). Anyone can do a long single-played game. Hell, I've played an RPG that was developed by one guy that was probably 50+ hours long. But a near-perfectly balanced multiplayer game refined over the course of approaching a decade? No offense, but that is better than pretty much any of those old-school stories.

      Now, COD? Yeah, that sucks. But a few multi-player online games really do know what they are doing and are more fun than most of those older games.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:Online Multiplayer by dyingtolive · · Score: 2

      I don't think so. Deus Ex:HR was shit, and it was singleplayer. Prototype was shit, and it was single player. FEAR was shit and it was single player.

      I think it's actually the opposite of the phenomenom you describe: People flock to online multiplayer because they EXPECT the singleplayer to be such shit that they want to make sure they have a game with some redeeming worth. I know that's what I do. I also want games I can play with my friends. I think the cancer killing videogames is the lack of story, not the multiplayer. You can do both at the same time. Consider Baldur's Gate or NWN. Consider Secret of Mana.

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      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    3. Re:Online Multiplayer by dyingtolive · · Score: 2

      Ooh, or System Shock 2 (assuming you could keep it from crashing). Multiplayer actually got harder by virtue of needing to spread out the finite resources between more players.

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      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    4. Re:Online Multiplayer by jollyreaper · · Score: 4, Insightful

      http://www.cracked.com/blog/5-ways-to-tell-youre-getting-too-old-video-games/

      It's a pretty thoughtful article written by someone who enjoys video games.

      As for my personal preference, I don't have a lot of time for games so I don't find beating my head against a wall to get past a boss to be all that rewarding. This coming from someone who used to do just that on platformers.

      I think it's just a process of changing tastes. I remember when I didn't like to read books without pictures. I remember when black and white movies didn't have enough going on to sustain my attention. Would any teenager appreciate a reflective story about the loss of youth the way someone in their 40's regretting past mistakes would?

      I think there's room for games aimed at adults, it's just that the market isn't yet willing to go there. It's sort of like people thinking women don't like porn. Hello? Romance novels? They love porn. You're just doing it wrong.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    5. Re:Online Multiplayer by PPalmgren · · Score: 2

      There's plenty of solid stories available, and your selective memory is showing. While games like the FF series did take around 50 hours to complete, these still exist in forms such as Skyrim, Mass Effect, Mount and Blade, and of course the other. The 40-50 hour games were never considered short and were always considered epic, its just their also-rans have been forgotten. What you're forgetting about is that parallel to the releases of FFVII-X were the 5-10 hour capcom shorts like Devil May Cry, Onimusha, and the Resident Evil series. The difference is that these games now have competitive modes tacked on and can become an online fad rather than play and throw away. Add to the fact that FPSes have gained a heavy showing on consoles and they never traditionally had any sort of long single player mode, and you get a bit of confirmation bias.

    6. Re:Online Multiplayer by Baloroth · · Score: 2

      I know. But the market has always been saturated by bad games, multiplayer or not. The companies making bad multiplayers games were never going to make good single-player games, so it ends up not really mattering much, in the long run.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    7. Re:Online Multiplayer by Moheeheeko · · Score: 2

      Mass Effect 1 was a refreshing change in the market, and still is a great game. Mass Effect 3 was poorly written, and took maybe 15 hours to finish if you did every tiny detail. The difference? Mass Effect 3 has an online competetive multiplayer mode.

    8. Re:Online Multiplayer by jxander · · Score: 5, Insightful

      Disagree in theory, sadly agree in practice.

      I fully believe that both can exist. You can still have your sprawling story- and character-driven games, full of intrigue and lore, lasting hundreds of hours, and you can also have online multiplayer arenas.... but they should be kept separate. Games like DotA, League of Legends, Team Fortress 2 etc make no pretence about story, characterization(*), plot, immersion or anything like that. They don't try to be anything other than a way to play tag with your friends over the internet.

      The problem comes from lazy studios, which is why I agree strongly with your original point. In the real world, there are just too many lazy people; production companies that want to pad out their games, sell a few more copies (or perhaps sell some online widgets) by cramming multiplayer into a game where it doesn't belong ... looking at you ME3. Or trying to sell you a character driven story mode, that ends up lasting all of 3 hours: your generic Call of Modern Bad Company Field 37 is probably the biggest offenders I can think of in that category. Either way, a studio diverts resources from what the fans really want, into a line of programming they're not very good at, and the end result is always to the detriment of the player. We can also dive into the issue of MMO style games being "ruined forever" by the advent of PvP and the balancing issues inherent therein ... but that's a can of worms I'll leave closed.

      (*) for the record, despite being in the non-story, just-here-to-shoot-our-friends category... hats off to the TF2 guys for actually building enough characterization through their "Meet The Team" videos to make the classes feel fun and unique. *doff*

      --
      This signature is false.
    9. Re:Online Multiplayer by VGPowerlord · · Score: 3, Informative

      I keep meaning to find and play a copy of the Baldur's Gate series, which I never did play

      Baldur's Gate and Baldur's Gate 2 are both on GoG.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    10. Re:Online Multiplayer by DNS-and-BIND · · Score: 2

      No, the problem is that somewhere along the line, video games became "a story" instead of, you know, playing the game. That's the cancer, and it killed video games a long time ago.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    11. Re:Online Multiplayer by Winckle · · Score: 4, Funny

      Hats off? No I don't think the TF2 developers would like that. :)

    12. Re:Online Multiplayer by Toonol · · Score: 3, Insightful

      Wow, you've argued away books.

    13. Re:Online Multiplayer by Luckyo · · Score: 2

      Deus EX: HR was a massively stripped down version of original DE with a story that you forgot ten minutes after clearing the game. But it had sunglasses implants, so I guess all the cool kids have to rave about that one. Peer pressure and all. Original was awesome, it was a true "in spirit" sequel to system shock with interesting setting and story to boot.

      Prototype was a boring on levelling, but had a story you remembered a few weeks after finishing it, and was actually fun to roam around. Not to mention the utterly awesome combat. It's not often that you get to dive off skyscrapers into the ground with such force that asphalt ripples and cars get thrown around.

      Original FEAR's setting was so fucking awesome, I still remember actually having problems sleeping after playing it for the first time. It was that fucking scary. The only game to ever get me that shaken was original AvP, and I was a whole lot younger when playing that one.

      Just because you're a hater and rage on single player doesn't mean it's actually bad. And I love multiplayer games and play LoL and usually at least one MMO on regular basis, but single player definitely has its place in gaming.

  4. Has an Asian kid died playing it? by crazyjj · · Score: 3, Funny

    Because it's not a real RTS unless at least one has.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
  5. No silver bullet by MachDelta · · Score: 2

    This style of development is not a panacea for gaming. Some of us don't like MOBA's (A game with one map and the second coming of the CS crowd are not selling points), some of us hate what TF2 became (grind to unlock gear! buy stupid crap! deal with screaming 12 year olds! fun!), and from the looks of things Tribes:Ascend is hemorrhaging players like it was shot in the head (which is what you get when you ignore the playerbase and try and bait-and-switch the game into a gear grind).

    There's still a place for a well developed game with a reasonable price point and attentive developers. Sadly, there's more money to be made in catering to the masses and begging for their pennies.

  6. Re:Wow, another 4X game by Anonymous Coward · · Score: 2, Interesting

    try 'endless space'

  7. Re:Wow, another 4X game by Noughmad · · Score: 2

    Which is kind of surprising, considering turn-based games are much easier to make. Unfortunately, most people don't like thinking about one move for hours and prefer a continuously-engaging clickfest.

    --
    PlusFive Slashdot reader for Android. Can post comments.
  8. Re:And Dota is? by gknoy · · Score: 2

    DOTA started out as the "Defense of the Ancients" mod for Warcraft III ( http://en.wikipedia.org/wiki/Defense_of_the_Ancients ). It basically had you control a hero, working in a team with some other players versus others. Just like CounterStrike started as a Half Life mod and grew, so did DOTA -- League of Legends is another game (spiritual successor?) that is basically similar. Past that I have no idea, other than that it appears to be very popular.

    I'm certain that anyone who plays DOTA or League of Legends (or DOTA2) has lots if insight into the subtle differences (much as I could expound on the differences between Global Operations, Counter Strike, and Call of Duty multiplayer). For you, it's probably enough to know that it's a team-based RTS-like action game where you control your hero, level them up, and try to kill the opposing team's ancient in a manner that requires teamwork with two other people. :)

  9. Hats and Trousers? by Kohlrabi82 · · Score: 2

    "Valve has big plans for Dota 2, no less big than what happened with Team Fortress 2, even if it took them a few years to get to where Team Fortress 2 is today."

    They will never match the amount of hats TF2 has, their only chance is to add farm-able trousers.

  10. DotA is: by Anonymous Coward · · Score: 4, Informative

    DotA - Defense of the Ancients
    This is a 10 player (5 per side), team game that pits the Sentinel (Now the Radiant) against the Scourge (Now the Dire).

    It is based off of Aeon of Strife, originally a game mod for Starcraft.
    There are 3 "lanes" in which creeps (low power mobiles) spawn every 30 seconds and march towards the enemy base at a set pace.
    Each lane is guarded by 3 Towers of increasing power.
    The team territories are split in haf diagonally by a river of more or less nuetrality.

    The point of the game is to destroy the other teams source of power (World Tree vs Frozen Throne, Nexus if you're playing LoL) which is located approximately in the center of the base.
    Your character gains levels similar to an RPG, by defeating enemies. You become more mowerful by purchasing in game items with gold earned by killing enemies and enemy creeps. Gold is also earned at a set rate of 1g/sec.

    DotA has a long and sordid history with many people attributed credit for creation, modification, and stewardship. Icefrog, who currently works for Valve on DOTA2, is the one responsible for the updates and modifications that made it a worldwide popular E-Sport.

    I've been beta testing for Icefrog for somewhere around 6-7 years (I should really make a /. account) and can tell you that this "Update often" strategy works very well for a game like DotA.
    Because the metagame shifts often depending on player skill, playstyle, and strategy; a constant cycle of buffs/nerfs is esential to keeping it from becoming stale and one sided.
    It also helps as new content is added periodically, most often this content is pulled directly from the fanbase's suggestions. This keeps the fanbase avid and active, as there is always a chance one of their ideas makes it into the game.

  11. Right, I must not care one whit by thelexx · · Score: 3, Insightful

    "Unless you don't care about PC gaming at all, by now you're aware of Valve's entry into the MOBA/ARTS genre, Dota 2."

    Unless you're a total douche-bag, you wouldn't even think of penning something like that.

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999