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The Problem With Metacritic

Metacritic has risen to a position of prominence in the gaming community — but is it given more credit than it's due? This article delves into some of the problems with using Metacritic as a measure of quality or success. Quoting: "The scores used to calculate the Metascore have issues before they are even averaged. Metacritic operates on a 0-100 scale. While it's simple to convert some scores into this scale (if it's necessary at all), others are not so easy. 1UP, for example, uses letter grades. The manner in which these scores should be converted into Metacritic scores is a matter of some debate; Metacritic says a B- is equal to a 67 because the grades A+ through F- have to be mapped to the full range of its scale, when in reality most people would view a B- as being more positive than a 67. This also doesn't account for the different interpretation of scores that outlets have -- some treat 7 as an average score, which I see as a problem in an of itself, while others see 5 as average. Trying to compensate for these variations is a nigh-impossible task and, lest we forget, Metacritic will assign scores to reviews that do not provide them. ... The act of simplifying reviews into a single Metascore also feeds into a misconception some hold about reviews. If you browse into the comments of a review anywhere on the web (particularly those of especially big games), you're likely to come across those criticizing the reviewer for his or her take on a game. People seem to mistaken reviews as something which should be 'objective.' 'Stop giving your opinion and tell us about the game' is a notion you'll see expressed from time to time, as if it is the job of a reviewer to go down a list of items that need to be addressed — objectively! — and nothing else."

131 comments

  1. But it's all subjective anyway. by TheoGB · · Score: 3, Interesting

    Personally I think anything less than 7 out of 10 isn't worth my while bothering with. That's me and about time I have. Friends of mine, however, would give a film a 5 out of 10 and say it's still decent enough to stick on one night when you want something to watch. Even if Metacritic was exactly showing a score that we agreed was 'accurate' it wouldn't really matter. Aggregation of this sort is as good as doing it by eye yourself, surely?

    1. Re:But it's all subjective anyway. by Anonymous Coward · · Score: 1

      It really doesn't matter what scale you use or how you weight them. If you add enough similarly-weighted ratings together, the central limit theorem essentially guarantees that the result will have a normal distribution. So in the end, the mean is irrelevant; it's really only the (score-mean)/stdev that matters.

    2. Re:But it's all subjective anyway. by Razgorov+Prikazka · · Score: 4, Funny

      Obligatory XKCD reference: http://xkcd.com/937/

      --
      rm -rf --no-preserve-root / ...and let /dev/null sort them out...
    3. Re:But it's all subjective anyway. by Anonymous Coward · · Score: 1

      For the love of Baal, please at least use <a href, m'kay?

    4. Re:But it's all subjective anyway. by Anonymous Coward · · Score: 0

      Scores are useless when deciding what to watch, play, or listen. At least if you don't know the tastes and preferences of the person scoring it. If you know your tastes match that of the critic, the his recommendations have some value, in some other cases you just know because some critic hates the movie or game you are most likely going to enjoy it.

    5. Re:But it's all subjective anyway. by Anonymous Coward · · Score: 1

      Nobody rates lower than 0 or higher than 100 so it can't be a normal distribution because the tail would be cut off. This would primarily be a problem for large standard deviations or extreme scores.

    6. Re:But it's all subjective anyway. by SpooForBrains · · Score: 1

      Does anyone else play the "Predict which XKCD this will be" game when Oblig XKCD links are posted?

      (Those that don't know the strip numbers off by heart of course)

      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
    7. Re:But it's all subjective anyway. by Razgorov+Prikazka · · Score: 3, Funny

      Yeah, I surely hope that Randall Munroe makes a cartoon on the RaspberryPi or Bitcoins, that would make the prediction a whole lot easier on a lot of /. stories :-)

      --
      rm -rf --no-preserve-root / ...and let /dev/null sort them out...
    8. Re:But it's all subjective anyway. by Anonymous Coward · · Score: 0

      I don't think video game ratings are independent variables. I'm not sure about identically distributed either, but the independent one is a biggie.

    9. Re:But it's all subjective anyway. by jellomizer · · Score: 1

      The problem is a lack of agreement on what the median should be.

      A normal distribution works when we know what the average value is (The peak of the distribution bubble) However we need a normal distribution on what the people think the normal is first to come up with the best median for the distribution of grades for a product.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    10. Re:But it's all subjective anyway. by jellomizer · · Score: 1, Offtopic

      We often think of using the school level of grading.
        60 F (0.0)
      60-69 D (1.0)
      70-79 C (2.0)
      80-89 B (3.0)
      90-100 A (4.0).

      Of course school grading has gotten corrupted to just mean. Less then C you don't go to college. C-B means you can go to a normal college, A you go to a well known college.

      However it should be the following...
      F is a Failure where they should take the class over again.
      D They can advance to the next class... However they are at high risk of failing the next class, you should have the option to retake the class over again
      C They passed they should advance to the next class.
      B They Mastered the content in the class, and show a strong understanding in it.
      A The class was too easy for them they should be advanced to a harder system.

      I have found classes I got a C in are the ones I learned the most in.
      the classes I got A's in I already knew most of the information and I learned very little.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    11. Re:But it's all subjective anyway. by mooingyak · · Score: 1

      Does anyone else play the "Predict which XKCD this will be" game when Oblig XKCD links are posted?

      (Those that don't know the strip numbers off by heart of course)

      Every time. I don't have the numbers memorized, but I do recognize 'recent' vs 'not recent' and that helps sometimes.

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    12. Re:But it's all subjective anyway. by mooingyak · · Score: 2

      Nobody rates lower than 0 or higher than 100 so it can't be a normal distribution because the tail would be cut off. This would primarily be a problem for large standard deviations or extreme scores.

      Not just that, but there are numbers in the low range that just aren't going to get used. Who rates something as a 3 out of 100? What does that mean? It was absolutely terrible except for one relatively minor part that was done right?

      --
      William of Ockham had no beard. The most likely explanation is that it was chewed off by squirrels every morning.
    13. Re:But it's all subjective anyway. by ottothecow · · Score: 1
      It may just be that I am also used to this sort of grading system (well, the corrupted one where I would have been aghast upon receiving a high school C)--but for really in depth reviews of something like a game that you might spend 20-40 hours on, I think this is the way to go.

      Sure they can be mapped to real numbers but lets face it 5 and below are not useful to me. If a game gets an F, then I am probably not going to play it. A score of 1 is almost unreasonable...its like they managed to ship me a blank DVD (and maybe they will get a 2 if the cover art was real nice). A 3 might install and play but be horrifically buggy and have terrible gameplay and a plot that resembles reading a choose your own adventure book in page order. Basically they all suck and I don't want to play them (but its pretty hard to suck so bad that you actually get any major distributor to sell your game if you are in the 1-3 territory)--there is a lot of variance in the failing grades ranging from didn't try at all to tried but was unable to comprehend the point of a video game but they all still fail.

      Almost doesn't make sense to have plusses and minuses on the C or D rankings either...below a certain point a game is just a C and there's not enough to really discern the difference between a C and C-. Just doesn't make sense for games to be normally distributed since they are actively trying to release good games--the worst games will never be released (or nobody will bother to review them) while the other games will be the gamemaker's best attempt and will thus end up somewhere in the ABC range.

      --
      Bottles.
    14. Re:But it's all subjective anyway. by Anonymous Coward · · Score: 0

      Pretty much, but I don't trust perfect scores either. It goes something like this:

      10 - 60: Unplayable garbage
      70: Bad but tolerable
      80: Good
      90-100: Paid review garbage

      Is this stupid? yep, but that's how it works nowadays.

  2. Solve it with Machine Learning by LittleImp · · Score: 2

    This would be perfect for machine learning. Just analyze _all_ the scores from a certain source and calculate a most probable score with a standard deviation. Then assign a score from 0-100 accordingly. I don't know that much about machine learning so I'm sure an expert could find a way better algorithm for that.

    "Trying to compensate for these variations is a nigh-impossible task" - definitely not.

    1. Re:Solve it with Machine Learning by bWareiWare.co.uk · · Score: 4, Interesting

      Your description is not so much machine learning as basic math. If you just want each scoring system to have equal weight on the results then compensating for the variation is trivial.

      Where machine learning would come in is to find underlying pattens in the data.

      This could be used to weed out reviewers to lazily copy scores, or are subject to influence.

      It would also allow them to test your scores for some games against the population of reviewers to find reviewers with similar tastes.

      You could also use clustering algorithms to find niche games which got a few really strong scores but whose average was really pulled down because they don't have wide appeal.

    2. Re:Solve it with Machine Learning by BitZtream · · Score: 0

      I agree, I'm fairly certain that given a database with all the reviews from all reviewers, you could figure out the weighted values of the various reviews with a query, not even a particularly complex one if using SQL.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  3. Just use a bell curve by wjh31 · · Score: 5, Insightful

    sounds in principle like a fairly simple solution. Put together a separate histogram of the scores by each reviewer. From this you can estimate what an average score really is and how many standard deviations an individual score is above or below. The meta-score then becomes the average number of sigma's the game is above or below the various averages. If necessary this score can be sanitised to something easier to read for those less familiar with Gaussian statistics

    1. Re:Just use a bell curve by fph+il+quozientatore · · Score: 3, Insightful

      My thoughts exactly. This is not rocket science; it is sad to read that no one in their whole company seems to have a clue about statistics.

      --
      My first program:

      Hell Segmentation fault

    2. Re:Just use a bell curve by Anonymous Coward · · Score: 0

      No. This could be a bad idea. Suppose you only bothered to rate movies you liked. A bell-curve would be a very bad fit to their actual experience.

    3. Re:Just use a bell curve by Anonymous Coward · · Score: 2

      Well it is extremely likely that Metacritic has a system like this implemented, but the article is just ignorant.

    4. Re:Just use a bell curve by Anonymous Coward · · Score: 0

      Right. I'm sure no one at a company whose business model is statistics remembers this stuff from grade 12 and that college course they got a "C" in.

    5. Re:Just use a bell curve by Anonymous Coward · · Score: 0

      How can you be sure that reviewer doesn't review only good movies?

    6. Re:Just use a bell curve by Relic+of+the+Future · · Score: 1

      Go ahead and do all the math and I'll bet that 95% of scores move less than 5%. There's really very little wrong with a simple average.

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
    7. Re:Just use a bell curve by nschubach · · Score: 1

      When a tremendous amount of the scores are all 98, a 5% variation would be a good thing.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:Just use a bell curve by Nemyst · · Score: 1

      And then the average reader of Metacritic doesn't understand how the score is calculated and cries foul every single time.

      Yeah, that'll work.

    9. Re:Just use a bell curve by Anonymous Coward · · Score: 0

      It's not quite this simple, but there is a whole field devoted to this sort of problem (http://en.wikipedia.org/wiki/Psychometrics) and you're right, it's been worked out for ages.

      Your approach is one way. Another way (in a nutshell) is to determine how each reviewer's ratings covary with other ratings and use that pattern of association to anchor their ratings to the other ratings.

      Also, in some abstract sense, there's nothing wrong with what Metacritic is doing now as long as they keep the conversion the same across movies. Then the rank ordering of movies is still meaningful, even if what a "67" means is not. E.g., if you know that Citizen Kane is 100, Napoleon Dynamite is a 80, and Battleship Earth is a 2, then if a movie gets a 90, you sort of know what it means.

      This is much ado about nothing.

    10. Re:Just use a bell curve by Relic+of+the+Future · · Score: 2

      The highest score for a game on metacritic last year was 96. Only 23 console games, out of over 260, scored above 90. I think people might be exaggerating a bit. http://www.metacritic.com/feature/best-video-games-of-2011

      --
      Those who fail to understand communication protocols, are doomed to repeat them over port 80.
  4. Scope of a decision. by Anonymous Coward · · Score: 0

    Except most people use more than just the numeric score to make a gaming decision. There's also both the professional reviewers and the regular gaming public and their reviews.

  5. FTA by Anonymous Coward · · Score: 0

    This might all sound unimportant in terms of how it affects the industry, but as noted above, it's not just gamers who look at Metacritic. Publishers do, too, and in some cases they rely on these scores too heavily, as evidenced by well-publicized stories about bonuses being tied to Metacritic. Most famously, Obsidian's Chris Avellone revealed on Twitter earlier this year that the developer missed out on receiving a bonus for its work on Fallout: New Vegas, which it was not entitled to royalties on, because it failed to reach the required Metascore. 85+ was what was required to receive the bonus; the game ended up at 84.

    Metacritic needs to die for the simple fact that the giant steaming pile of monkey shit that is The Elder Scrolls: Oblivion should get a 94. Stories like the above quote just add more reasons for it to disappear.

    1. Re:FTA by MrL0G1C · · Score: 1

      Or perhaps you are the 1 in a hundred person who hates Oblivion when everyone else, myself included thinks the game is brilliant, I think it was more fun than Skyrim (fights too balanced and orchestrated - you can always win).

      No, of course you're right, the rest of the world is delusional and millions of people just imagined having great fun playing Oblivion.

      Why do you hate it anyway?

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    2. Re:FTA by Anonymous Coward · · Score: 0

      Oblivion gets too boring too quickly. Honestly, after opening the second gate is just rinse and repeat ad nauseum. I usually try to win every game I own, but in the case of Oblivion didn't even felt bad for not doing so. If boring, repetitive quests and lack of challenge is your thing, sure you'll have a great fun playing Oblivion, for me it was just a boring game with nice graphics.

      And FYI, I'm not the guy above, I'm just giving a second opinion.

    3. Re:FTA by MrL0G1C · · Score: 1

      If boring, repetitive quests and lack of challenge is your thing, sure you'll have a great fun playing Oblivion.

      So you didn't do the Mages Guild quests then, or the divines quests, a lot of uniqueness there. If you rushed to complete the game's main storyline then you're doing it wrong.

      So if Oblivion is not interesting then what single player game is?

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    4. Re:FTA by Lord_Naikon · · Score: 1

      I too found Oblivion to be boring. Once I set foot outside the starting dungeon I felt lost, without sense of purpose or direction. I liked skyrim a whole lot more due to its faster pacing and sense of urgency. The improved graphic fidelity also helped a lot. Other open world games that worked for me were the new Fallout series. Another example of an interesting single player game is obviously (the golden standard) Baldur's Gate 2, where none of the encounters are scaled and everything is unique.

    5. Re:FTA by Beyond_GoodandEvil · · Score: 1

      Metacritic needs to die for the simple fact that the giant steaming pile of monkey shit that is The Elder Scrolls: Oblivion should get a 94. Stories like the above quote just add more reasons for it to disappear.
      While I never played Oblivion, I recall the buggy mess that was its predecessor Daggerfall, so I understand the feeling. However, metacritic did help illustrate in stark contrast what a racket those gaming publications ratings were vs what the gen. public thought(I'm looking at you steamy pile of shit that was Dragon Age II). As for Chris Avellone, life lesson don't tie your bonus to shit you can't control, as a person who has worked in R&D, you can get burned if your bonus is based on other people's efforts. Btw, loved Fallout New Vegas and the DLCs(but that damn gamebryo engine is a buggy mess), but I am surprised FO:NV only got 84. Oh, shit DA:II has an 82 wtf? Yeah, FO:NV is much better than 84.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    6. Re:FTA by Anonymous Coward · · Score: 0

      Personally, I liked Oblivion, did almost all of the side quests, but I never finished the main storyline since it was less interesting than any of the side quests.

    7. Re:FTA by Anonymous Coward · · Score: 0

      This is. Until Oblivion is modded with tracks, it will never be worth a 94.

    8. Re:FTA by Anonymous Coward · · Score: 0

      I did some of them and it where the same thing really. As for other titles, Mass Effect \ ME2, SWKOTOR, the Bard's Tale or even the good ol' Nox were WAY better. Some of those titles were based on the same rinse and repeat philosophy, but the story line, narrative or character development saved them, something that Oblivion missed completely.

      I see a tendency in newer RPGs to try to emulate the mechanic of successful online games like WoW, missing completely the fact that the success of those comes from the social elements that single player lacks. Personally I'd love to see a remake of the Ultima 4: Quest of Avatar, Entomorph: Plague of the Darkfall or similar innovative old school games using the Oblivion engine than the boring titles we've been getting of late.

    9. Re:FTA by MaskedSlacker · · Score: 1

      Oblivion was boring. Morrowind was not. I did Mage's guild, Fighter's guild, Dark brotherhood (the high point of the game), and the main story line my first play through (and more, I'm sure, but it's been several years and that's what I remember). Did not even slightly compare to Morrowind in terms of expansiveness, creativity, or fun (with the exceptions that Dark Brotherhood was great and they fixed alchemy, although in Morrowind you could pretend alchemy wasnt' horribly broken if you wanted).

      Morrowind (House Telvanni, Mage's Guild, Thieve's Guild, Main Story Line) vs Oblivion (Dark Brotherhood, Main Storyline, Mage's Guild, Fighter's Guild).

      Morrowind every time.

  6. Hmmm? by Lando · · Score: 1

    Metacritic a scoring system that works for a lot of people and seems to work for them isn't perfect? News at 11. Really? So someone writes an opinion piece on it backed with opinion and this is interesting? The methods Metacritic use seem to be fair and work, so who cares that someone doesn't think they are perfect?

    I'll use the numbers as a guideline, but not as fact. Just like wikipedia, it's a place to start. Now if the article was aimed at pointing out that the publishers put too much emphasis on the metacritic score, then there should have been more documentation from that side of things. As it is, it's just someone standing back and saying this system sucks and suggesting that it needs to be scraped without offering any constructive advice on how to fix it. Just like people that complain about the government, but does that mean we should have no government and live in anarchy? Or perhaps wouldn't it serve customers better to try and figure out how to fix metacritics problems rather than just complaining that metacritic has too much power because people find it useful?

    --
    /* TODO: Spawn child process, interest child in technology, have child write a new sig */
    1. Re:Hmmm? by fluffythedestroyer · · Score: 1

      The problem is not metacritic, it's the people who read it are. They seem to take this whole critic thing very personal. but like you said, it's not perfect but people don't seem to get that. On top of that, the metacritic score can be "hacked" in some way to my knowledge just like any other scores you use average in. Just think about it, it's simple math, give a game a super bad review and another one a good review and you get a decent score. I don't think this is good if you ask me.

    2. Re:Hmmm? by Lando · · Score: 1

      It just seems to me that the article under question wasn't trying to point out that people should use the Metacritic score with some reservation, instead it seems like it was just an attack on metacritic itself complaining that it has too much influence. If the article would have approached it in a different matter, e.g. because of people's blind belief in metacritic producers of software are more interested in a high metacritic score than about the product itself, but here are reasons the Metacritic score should not be completely relied upon... Something to that effect would have been more useful than just attacking Metacritic. As it stands, it comes across as a case of spoiled grapes where the author is jealous of Metacritic popularity.

      As far as gaming the system, since Metacritic takes scores from a number of different sources, in order to game the system publishers would need to corrupt multiple sources. We know for a fact that certain magazines give favorable game reviews based on advertising dollars, i.e. I've seen it in the past and have no reason to think that it's not the case currently. The point though is that in general these reviews are not going to give negative reviews just because advertising is not there. So we can assume that a good game will get a decent score as well as the poor game with large advertising budget. The point though is that the publisher probably doesn't have enough money to bribe everyone and furthermore some reviewers/publications actually have ethics. So granting this, the good game will still get good scores at the other publications, but the bad games will receive a lower score which will lower the high score that that bribed publication gave.

      I don't know how metacritic culls their reviewers but off the top of my head it seems to be a workable system.

      Basically, the article is just some nameless joe/jane bitching about a successful product and seems more like jealousy than anything else. Even if there are errors in the system, the system is still better than just relying on a single review source and provides some value. The editorial author seems to be advocating that all information from metacritic should be ignored which seems a bit onesided. Therefore, I conclude it's just an attack with no logical basis and as such is fluff which provides no value and isn't significant enough to be posted here, but what are you going to do?

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
  7. I don't get the point of it anyway by Riceballsan · · Score: 3, Insightful

    For me anyway, when it comes to finding good reviews of things, I've always found a mass average entirely useless. Just because 10,000 out of 15,000 like something, it has no bearing over if I will like it and quite often leads to the oposite. Instead what I do is I check reviews of the games movies shows etc... that I already have seen, I find the reviewers that are the closest match to how I felt about things in the past. Then I check their reviews of what I haven't seen. It isn't a perfect system, but it works overall, and tends to be more accurate to my tastes than other methods that I have tried. In addition of course actually reading detailed reviews with explanations of why they felt that way. If you are one who is looking for a game for a deep story and the review is 9/10 saying "Great explosions, incredible action at every turn, the graphics were spectacular, the story was a little weak but that is made up for by the incredible pace of the combat", odds are it isn't a good game for someone looking for a deep plot.

    1. Re:I don't get the point of it anyway by thegarbz · · Score: 3, Funny

      Just because 10,000 out of 15,000 like something, it has no bearing over if I will like it and quite often leads to the oposite.

      So you're not interested in my remake of Twilight staring Justin Bieber?

    2. Re:I don't get the point of it anyway by fluffythedestroyer · · Score: 1

      you should get -10 for flamebait... your just pure evil

  8. Is that so? by Warma · · Score: 2

    This line of thought seems faulty, but I have to admit that I feel the same way for most scores reviewing sites and magazines deal out. A score of less than 7 out of 10 is reserved for seriously failed works, and typically these works never merit a recommendation. However, if anything below 7 is not worth experiencing, you essentially only have five possible scores: bad, 7, 8, 9 and 10. The rest of the scale is simply wasted.

    I always wondered if this is caused by school grades in youth influencing what people think as acceptable ratings. For example in Finland, grade school grades go from 4 (failed) to 10 (best), where 7 ends up being an average score and anything below it is considered poor.

    1. Re:Is that so? by TheoGB · · Score: 1

      Certainly, I'm not suggesting it's logical for me to feel that way. But it's just how I am. With music I am more open than I was 10-15 years ago and I think it's all about how much time I have: I can stream music for free (legally) all day at work so I have a lot more time to check it out for myself, but I only get a few hours a day to spend watching films and reading. This means I don't really have time to risk watching a film rated 5 (unless clearly there is a personal rec, etc.) when I could be sifting through those 7-10s for something I might really love.

    2. Re:Is that so? by SpooForBrains · · Score: 5, Interesting

      I work for a review platform. We have decided that you only really need four ratings, Bad, Poor, Good, Excellent. We don't have a neutral option because really neutral tends to mean bad.

      Of course, quite a lot of our users (and our marketing department) seem to prefer stars. Because an arbitrary scale is so much more useful that simply saying what you think of something. Apparently.

      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
    3. Re:Is that so? by Warma · · Score: 1

      Might I ask what you review and for a link to the site (if there is one)? It would be nice to check out reviews using this philosophy.

    4. Re:Is that so? by metacell · · Score: 1

      I agree, I think your (the GPs) scale sounds sensible.

    5. Re:Is that so? by Anonymous Coward · · Score: 0

      I blog music reviews. I use a binary rating system : BUY or DON'T BUY
      It's all that matters...

    6. Re:Is that so? by Zadaz · · Score: 1

      See also the San Francisco Chronicle's movie review "little man". Not a star or a thumb, but a very clear indication of what the reviewer thought. Is the little man applauding or asleep. Or is his little movie theater seat empty?

      Stars are awful and should never be used. There's a reason YouTube dropped stars in favor of thumbs up/down. There was a serious bathtub curve on the stars, putting a huge percentage at 1 or 5 stars, and only a few 2,3 or 4 stars.

      That's vastly different than how I use stars. But when I look at a star rating all I know is what my star rating means. Is 1 star a zero? Is one star an "F" (50%)? Is 5 stars the pinnacle of mankind's achievement or does it mean you saw a boob. You could get those answers with statistical analysis, but they wouldn't do to anything as well as defining your terms up front.

      (Facebook "Likes" are equally meaningless. People will "Like" posts with bad news because they want to support the person. And some actually like the bad news.)

    7. Re:Is that so? by Cederic · · Score: 1

      I send a friend with a similar taste in films a guide to films I've seen:
      - must buy
      - must see
      - worth seeing
      - ok
      - crap
      - holy shit it was bad

      Some of the 'must see' films aren't necessarily great films, but how can you love cinema and not watch something like Breaking the Waves.

      Metacritic on the other hand is an excellent way of finding professional and individual reviews, and I use those as much as the score to choose which games to buy.

    8. Re:Is that so? by PurplePhase · · Score: 1

      Does every one of your reviews give the 4 different possible values - in correct order - and then list what the reviewer gave the current game? Without that, having a word like 'Good' is so bland/overused as to be meaningless. Context matters, and stars give a much better, immediate view of that kind of rating.

      Of course I hate that most places disallow zero-stars :p

  9. Well DUR? by djsmiley · · Score: 1

    Of course it can be wrong, but its a good indicator of what others think of the game.

    Nothing on earth can tell you if YOU will like the game unless you play it.

    I personally sometimes enjoy playing terrible games, (or games with terrible reviews) and find them quite charming.

    --
    - http://www.milkme.co.uk
    1. Re:Well DUR? by Anonymous Coward · · Score: 0

      Of course it can be wrong, but its a good indicator of what others think of the game.

      Nothing on earth can tell you if YOU will like the game unless you play it.

      Well, a selection of, say, 5 people with similar tastes to yours can come pretty damn close.

      The trouble is trying to come up with a one-size-fits-all score -- if you take the same raw data, and use a weighting matrix specific to you, it can be remarkably good. That matrix, of course, can best be built by you rating every game you play, and finding correlations -- and armed with those ratings from every user (instead of just from critics), you get a larger pool to find people with similar tastes, and the system just keeps getting more accurate.

    2. Re:Well DUR? by metacell · · Score: 1

      And in fact, there are systems just like this for finding music which suits your tastes.

  10. Who Cares? by Anonymous Coward · · Score: 1

    They shouldn't worry, Slashdot beats Metacritic hands down for subjectively erroneous (mod) scoring.
    Mod me up for the hell of it.
    tnx.

  11. Picking some nits, are we? by Anonymous Coward · · Score: 0

    Who cares, it's sunny outside!

  12. stupid article by bloodhawk · · Score: 1

    This article is a classic example of why game and movie rating are so terrible nowadays. since when is a 67 a terrible score, in proper scoring system it should be at least a pass. It seems sites tend to rate even trash with a range of 60-100. A B- or a 67 is NOT a terrible score, if scoring is done correctly this should be above average but not great. What is the point of having a 0-100 scale if you are not using the range.

    1. Re:stupid article by Zephyn · · Score: 1

      It's called the Four Point Scale for precisely this reason. Professional reviewers are very limited on how severely they can criticize the faults of a game when it comes from a big publisher.

      When the critic reviews of a AAA game are all 80+, but the user reviews are in sub 4.0 red text, tread carefully.

  13. A score without a review is useless by RogueyWon · · Score: 0

    I'd never, ever let a metacritic score determine whether or not I buy a game. That's not to say I don't let reviews (and review scores) influence a purchase, but I find metacritic useless.

    When I check reviews of a game to work out whether I want to buy it, I'll look at the score, but it's only one small factor. What I'm actually looking for are certain factors that might be picked up in a review that will be highly likely to influence whether or not I like a game.

    For example, I hate - and I do mean absolutely hate - being forced to replay long sections of a game after a death. If an overall positive review criticises a game for poor checkpointing, then I know that the game is highly likely to annoy me and I'm correspondingly less likely to buy it.

    Then at other times, there are factors that drive a review score down, but don't bother me at all. A good recent example here is Lolipop Chainsaw. This one had a real spread of review scores, from 9/10 right down to about 4/10. It's clear that some of the reviewers didn't buy into the theme of the game. Others were disappointed that it wasn't (contrary to appearances) a button mashing hack-and-slash. I'd already worked out that the combat was basically a more Arkham Asylum-style methodical brawler and was quite happy with that. And the plot and setting struck me as hilarious. So I bought the game and loved it.

    There's also the fact that not all sites mark to the same scale. IGN tends to be fairly "soft" in its marking - review scores tend to cluster around the 7.5+ range. But that's fine, because the review text still tends to pick up the major issues. Eurogamer tend to mark hard on most games and I generally trust their reviews - but their reviewers do feel like fanboys for a couple of companies (Blizzard and Nintendo in particular), so I know to discount them in those cases.

    Anyway, tl;dr version - the factors that affect whether an individual will like a game will vary considerably depending on the individual. Trying to capture that in a single meta-score is never going to be workable.

  14. Bell curve doesn't work that well either... by F69631 · · Score: 5, Insightful

    One reviewer might only rate highly hyped games which he expects to be good (nearly all fall to 60-100 range) and other reviewer tries out pretty much everything he encounters to find out those lone gems among less well-known indie games, etc. (let's say ranging from 20 to 95). We can't just take a bell curve of each and say "Game A is slightly above average on first reviewer's scale and Game B is slightly above average on the second reviewer's scale... so they're probably about equally good!". Sure, with large number of reviewers, you can still see which games do well and which won't but you have lost at least as much precision as you would have if you hadn't taken the bell curve in the first place.

    That said, I don't know if reviews are that relevant anymore. I am active gamer but don't remember when was the last time I read a full review... There have been two times recently when I bought newer games from series I had played years ago (Cossacks and Anno 1602). I just wanted to take a quick peek on whether the games were considered about equally good, better or worse than the ones I had liked and whether they were very similar with just better graphics etc. or if some major concept had changed. That consisted mostly of looking the games up on Wikipedia and quickly glancing the first reviews I found using Google. I think I also checked the metascore, but it was more among the lines of "I'll buy it unless it turns out to have metascore under 60 or something". I didn't use that as exact metric.

    Most games I buy are ones recommended to me by my friends, those recommended by blogs I follow (e.g., the Penny Arcade guys' news feed... you could consider those reviews, but they don't mention the games they hated, don't give scores, etc., just mention "Hey, that was pretty good. Try it out.") or those that just seem fun and don't cost much (When I noticed Orcs Must Die on Steam for under 5 euros, I didn't start doing extensive research on the critical acclaim of the game.)

    1. Re:Bell curve doesn't work that well either... by Deltaspectre · · Score: 1

      I was thinking about this yesterday when I was looking through CmdrTaco's reddit AMA. If we wanted a truly fair system, couldn't we just do relational ratings? (It would probably be too much work server side, but it sure sounds good in my mind.) Have each reviewer rate a game in comparison to another game. Portal 1 better than 18 Wheels of Steel. Team Fortress 2 better than Data Jammers: FastForward. With enough people, everything would end up somewhere on the scale and it wouldn't all be squashed up towards the top half that it is now for half decent games.

      --
      My UID is prime... is yours?
  15. B- = 67? by Anonymous Coward · · Score: 0

    Given the range A+ to F-, how do they get that B- equals 67? If each letter has 3 options (A+, A and A-), shouldn't B- be 72 (100/18*13)?

    1. Re:B- = 67? by Anonymous Coward · · Score: 0

      If they're using the traditional American A-F scale, then there's no E, so the set is really A,B,C,D,F. 5x3 = 15.

  16. It can be used as an executive summary by Sycraft-fu · · Score: 4, Insightful

    I find it useful for that. If there's something you have little knowledge or information about it can give you a quick breakdown of what you might expect. For example if a game has a 90 metascore, you know it is something that you should probably look in to further, that is uncommonly high. If something has a 40 metascore, you can pretty much give it a miss, that is uncommonly low.

    What it'll then get you for things you do want to look in to further is a list of reviews. So you can see what sites have reviewed it, and then go and read the specifics if you wish. Along those lines it is a quick way to find good and bad reviews. When I'm on the fence about something I like to see what people thought was good and bad. I can then weigh for myself how much those matter to me.

    Average ratings really can be of some use to filter. I just don't give enough of a shit about every game to go and read multiple full reviews on it and research it. So if it isn't a game I was already interested in, I want a sort of executive summary to decide if I should give it any more time. Metacritic helps with that.

    Two recent examples:

    1) Endless Space. I had never heard of this game, an indy 4X space game apparently, though rather well developed. Ok well ambitious indy titles can be all over the map. Metascore is 78. That tells me it is worth looking at, it is on my list and I'll look at it more in depth when I feel like playing such a game.

    2) Fray, a turn-based strategy sci-fi game. Again, something I hadn't heard of, however a kind of game I like so maybe I'd be interested. Metascore of 32. So no, not wasting time on that.

    Other games I won't bother on the Metascore, just use it to find reviews. Like Orcs Must Die 2. Looking forward to that one, so I'll spend time researching it to see if I want to buy it. I liked the original enough it'll be worth looking at reviews, no matter what the score, so see if I think I'll like the next one.

    1. Re:It can be used as an executive summary by JMJimmy · · Score: 1

      Orcs Must Die 2 is a must buy - it's on sale 10% off right now too ;) (I LOVED the first one)

      Related to the article:

      It's just retarded. XKCD aside, it's worrying about the subjectivity of converted numbers when the initial number is completely subjective as well. If a reviewer is giving something say 3 out of 5 stars, maybe he thinks it's 3.12658 stars out of 5, maybe 2.9674... who cares!

    2. Re:It can be used as an executive summary by Anonymous Coward · · Score: 1

      As a buyer of Endless Space, be careful. It's like a formalistic, spreadsheety MOO2 without combat, without charm, without espionage and poor diplomacy, and no real racial picks.

      This largely comes from ship design. There are three types of weapons, and they work like this: Beams 1 (100 damage), Beams 2 (200 damage), Beams 3 (400 damage), Beams 4 (600 damage), Beams 5, (1000 damage).. all the way to something like Beams 8. No special systems. No range triplers, no MIRV missiles, no black hole generators.

      Warlocks: Master of the Arcane gave far more cheap thrills at half the price.

  17. We need a meta-meta-critic by TechnoCore · · Score: 2

    Even though meta critic has become the standard for measuring the quality of a game, they sadly do not check the quality or sincerity of the reviewers they pick. I myself work at a smaller indie game studio. Our last project got reviews between ranging from between 2 to 10. How that even is possible is due to several factors, though the main one being that some reviewers didn't really review the game at all. They just scraped at the surface of it, and Metacritic then used that score. Our game wasn't perfect, neither was it crap. It is fun, addictive, beautiful, with a few bugs. But was it a 2 or a 10? Never.

    I know that the larger companies in the business keep track of every journalist and blog that has been lucky enough to have been taken up at Metacritic. If the reviewer is known for giving constantly low or bad reviews they will never receive a copy for reviewing. That doesn't hinder people from buying the game at release and then reviewing it anyway, though it might stop those important first reviews from being bad I guess. Guess we have to do the same at our little studio.

    What is really needed is a meta-meta-critic. A site where journalists and reviewers themselves are rated based on their seriousness. Something like the system for rating comments here at Slashdot.

    1. Re:We need a meta-meta-critic by cheekyjohnson · · Score: 1

      Our game wasn't perfect, neither was it crap. It is fun, addictive, beautiful

      That's completely subjective.

      But was it a 2 or a 10?

      Apparently to them, it was.

      --
      Filthy, filthy copyrapists!
    2. Re:We need a meta-meta-critic by Anonymous Coward · · Score: 0

      I agree with a site to rate reviewers, but Metacritic even with all the trolling going around serves a purpose: to balance the shameful game production sponsored "professional" critics. Titles like Mass Effect 3 showed that there is a HUGE divide between "professional" critics with averages over 90 and actual gamers in a game with glaring shortcomings (inexistent quest management, broken history line, crappiest ending ever, etc).

    3. Re:We need a meta-meta-critic by metacell · · Score: 1

      Well then, you could argue that their opinion isn't very relevant, if they only scraped the surface of the game. Reviews are for those who want to shell out their hard-earned cash on a game, and they probably want to go a little deeper.

    4. Re:We need a meta-meta-critic by Anonymous Coward · · Score: 0

      Actually, Metacritic has 1 major flaw the moment: Big Publishers gets a free pass, just like with roughly the rest of gaming journalism. So basically a AA game that deserves 30/100, will never get less than 60/100. Some might even be bribed up to 90/100, as with the rest of gaming journalism.
      Think of it like British top gear, except with no criticism and just promotion. Would be a really boring show, and its not informative.

    5. Re:We need a meta-meta-critic by TechnoCore · · Score: 1

      But was it a 2 or a 10?

      Apparently to them, it was.

      Sure it was, but should they be at Metacritic? Anyone can rate anything without looking if they like to, but it will be of little or no use to anybody else.

  18. Depends on what you mean by using the range by Sycraft-fu · · Score: 3, Interesting

    In most US schools, the scale is:

    A: 100-90
    B: 89-80
    C: 79-70
    D: 69-60
    F (or sometimes E): 59-0

    So while you can percentage wise score anywhere from 0-100 on an assignment and on the final grade, 59% or below is failing. In terms of the grades an A means (or is supposed to mean) an excellent grasp of the material, a B a good grasp, a C an acceptable grasp, a D a below average grasp but still enough, and an F an unsatisfactory grasp.

    So translate that to reviews and you get the same system. Also it can be useful to have a range of bad. Anything under 60% is bad in grade terms but looking at the percentages can tell you how bad. A 55% means you failed, but were close to passing. A 10% means you probably didn't even try.

    So games could be looked at the same way. The ratings do seem to get used that way too. When you see sites hand out ratings in the 60s (or 6/10) they usually are giving it a marginal rating, like "We wouldn't really recommend this, but it isn't horrible so maybe if you really like this kind of game." A rating in the 50s is pretty much a no recommendation but for a game that is just bad not truly horrible. When a real piece of shit comes along, it will get things in the 30s or 20s (maybe lower).

    A "grade style" rating system does make some sense, also in particular since we are not rating in terms of averages. I don't think anyone gives a shit if the game is "average" or not, they care if it is good. The "average" game could be good or bad, that really isn't relevant. What is relevant is do you want to play a specific game.

    1. Re:Depends on what you mean by using the range by Anonymous Coward · · Score: 0

      That is moronic, just because the school system uses an idiotic grading system doesn't mean the rest of the world should.if they are going to to that then the score system may as well be from 0-40, where a 0 is fail and everything in between is the real rating.

    2. Re:Depends on what you mean by using the range by Anonymous Coward · · Score: 0

      It's not moronic, because that was the original source for a lot of the grading systems on american review sites. It was a metric we were all familiar with. A to F is not a linear value.

    3. Re:Depends on what you mean by using the range by Anonymous Coward · · Score: 0

      "All familiar with"???, As someone that went to school in Australia and England I am certainly NOT familiar with it, every school I went to used a 0-100 rating.

    4. Re:Depends on what you mean by using the range by Anonymous Coward · · Score: 0

      Sure it does. Almost everyone that uses MetaCritic, goes through this school system and understands this grading system. The numbers have meaning based off of this. Similar to how if I say it's 100 degrees outside, the vast majority of the US instantly understands that it's really hot. I'm not going to go out and say well I like Celsius better, so lets make a US focused website that only shows the temperature in Celsius.

      I don't really care enough to worry about the downsides of this scoring system. (Oh no we don't use a bunch of numbers very often... Just subtract 67 from every rating if you really care.) The important thing is that people understand what the numbers are supposed to symbolize.

    5. Re:Depends on what you mean by using the range by Anonymous Coward · · Score: 0

      The system I'm familiar with (which is Canadian) has A go from 100-80, and everything else you said goes down 10 further. Which makes 67 a C+, not a B- but pretty close. Something in the 60 ranges should then (by the system I'm familiar with) be solidly average. 50s would be poor but not outright failure (a string of all 50s would be failure though). 70s would be above average, 80s good, and 90s exceptional.

    6. Re:Depends on what you mean by using the range by bruce_the_loon · · Score: 1

      South Africa uses a different set of numbers, so the same grade letter means something different for us, and probably something else completely for other countries too.

      • A - 80% to 100%
      • B - 70% to 79%
      • C - 60% to 69%
      • D - 50% to 59%
      • E - 40% to 49%
      • F - 30% to 39%
      • G - 20% to 29%
      • H - 0% to 19%
      --
      Trying to become famous by taking photos. Visit my homepage please.
    7. Re:Depends on what you mean by using the range by Anonymous Coward · · Score: 0

      oh boo hoo... I'm special.

    8. Re:Depends on what you mean by using the range by fluffythedestroyer · · Score: 1

      So F can stand as "your Fucked"... nice :)

    9. Re:Depends on what you mean by using the range by flitty · · Score: 1

      Grades make the most sense for game reviews for me, or, put another way, converting a star system to grades is the best way to think of it. 0-star = 0-59%, 1 star = 60-69%, 2 star = 70-79%, 3 star = 80-89%, 4 star= 90-100%

      I find it very important to think of games this way because technical incompetence (much like failing comprehension or ability with grades) is such a large part of gaming. There needs to be that large bottom half of the scale to allow for certain technical failures, which render the game "broken". A game that doesn't work for several reasons, no matter how great the story or graphics, gets a failing grade due to it being broken. It might get a High F for effort, but it still fails the fundementals. This is different from Filmmaking or movies, where no matter how technically competent the images you put on the screen, the movie will play and you'll see the movie. You (the filmmaker) cannot fail to show what you meant to show. Games, OTOH, can have technical issues that prevent you from seeing the game. This also makes meta-reviews less meaningful, because technical issues for one person might not appear for another, drastically increasing the stddev for reviews.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  19. Give later reviews more weight.... by antifoidulus · · Score: 1

    They should give you an option to give more weight the later a review came out. I just find myself generally distrustful of 0-day reviews because they usually mean:
    a)The reviewer didnt actually spend enough time with the game to give it a meaningful review and/or
    b) the reviewer had access to the game early, which of course raises questions about objectivity.....
    The best reviews IMO are those that come out at least a week after the games release....

    1. Re:Give later reviews more weight.... by flimflammer · · Score: 1

      Well, it's not as though reviewers get the game the same day we do and then put them out the same day. They get them often weeks in advance, and save for really open ended games like Skyrim, most games can be thoroughly played in the window the reviewers are already given.

    2. Re:Give later reviews more weight.... by flimflammer · · Score: 1

      I should also point out that just because reviewers are given games early doesn't raise many questions about objectivity. It's pretty much how the entire industry functions. The reviews you need to take with a grain of salt are the pre-release reviews that come out some time before the game actually launches. Publishers often impose restrictions on what you can say before release, but they have no control over what is said after release. As long as the reviews come out the day the game launches, there should be minimal question on objectivity. At that point it just depends on how much you trust that particular reviewer.

    3. Re:Give later reviews more weight.... by safetyinnumbers · · Score: 1

      I can't find the story now, but about a year ago a game publisher accused a reviewer of not playing a game much and used the server logs of the game to detail what the reviewer had and hadn't done.

  20. 5.5 rounds to a 6 - PASS! by MavEtJu · · Score: 1

    And that is how maths for students works :-)

    --
    bash$ :(){ :|:&};:
  21. The average is never to be taken at face value by homb · · Score: 1

    Diablo 3 on Metacritic is the 2nd highest rated current game.
    Don't take averages for truth, they're just averages. Use Metacritic as a source of reviews, find the reviewers (people) who you have the most affinity with over time, and then focus on what their own scores are.

    1. Re:The average is never to be taken at face value by nschubach · · Score: 1

      Sure, but if you look at the user scores, it's also in the lowest 5-7.

      http://www.metacritic.com/browse/games/score/metascore/year/pc?sort=desc&year_selected=2012

      Now, if there were only 10-15 reviews I can understand that this number may not be accurate... but generally the fans don't like the game and that tells me it's probably not worth playing, especially Blizzard fans who are usually not critical to the mothership. Currently, the majority of user reviews are all negative, by almost 2:1.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:The average is never to be taken at face value by homb · · Score: 1

      User scores are not reviewer reviews.
      Reviewers have experience and thoughtful analyses but suffer from small sample size and conflicts of interest.
      Users have the strength of numbers but suffer from groupthink and emotional coloring.

      The way I use MC is that I get a good feel for the game based on user score averages, then look at the reviewers that I like and analyze their pros and cons. Then I make a decision, based on whether the cons are bad enough for me or not.

    3. Re:The average is never to be taken at face value by nschubach · · Score: 1

      User scores are not reviewer reviews.

      Not sure where I said they were...

      Reviewers have experience and thoughtful analyses but suffer from small sample size and conflicts of interest.
      Users have the strength of numbers but suffer from groupthink and emotional coloring.

      In an entertainment medium I find emotional coloring an important metric, especially for companies that have such a huge following as Blizzard with such a rabid fan base. There are a few fans, but a majority are not happy with the game.
      Professional reviewers have ad revenues to look into. If they continually rate EA games poorly, EA will pull it's advertising dollars from their income. Of course they are bias and there have been multiple... multiple stories and articles that state the same.

      You can use it whatever way you like. I like to look at the user scores, compare that to the reviewer scores, compare that to my internal score based on what I read about the game (which of course is weighted highly), and then further decide if I want to purchase it. If the users hate it, there's a reason. I rarely trust "professional" reviewer scores.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:The average is never to be taken at face value by Anonymous Coward · · Score: 0

      I find user scores to be suspect because of the particular motivations for users to supply a review - generally, anger at a particular feature, or fanboyism. If you give users a 10 point scale the vast majority will only rate 0 or 10, and will usually do so based on a sole feature. Diablo 3's metacritic score is actually a great example of how useless it is to average user reviews - the game scored a large amount of '0/10' because of people protesting the online-only setup. To me a 0-2 or 8-10 require a large amount of justification that user reviews almost never give.

      Is it important to know the game is online-only? Vitally so, that can definitely influence a purchase depending on the user's situation.

      Is a collection of 3,000 user reviews that all state "Game is online only, 0/10!" useful in any other way to someone trying to decide about the game? Not at all. They give absolutely nothing past a single point that made a user upset.

      I'll trust user reviews more when I stop seeing "0/10 because RTS sequal took my favoriate unit out of the previous game" for a perfectly good RTS and "10/10 amazing potential" for a game too buggy to get past the title screen. Generally though, user scores are usually both 1) negative and 2) too focused to be useful because they're created by people raging about a single issue that bothers them. The only ones I find useful are bug-based complaints - if I see 1000 reviews of "0/10 crashes to desktop on start", that's useful. 1000 reviews of "0/10 they nerfed my favoriate character" , not so useful.

  22. It's good for avoiding rotten apples by pijokela · · Score: 1

    Metacritic is good for avoiding games that are complete crap. Other than that, you really have to read some of the reviews to decide which game you will like more.

    I just played The Last Story (metascore 82) after buying it instead of Xenoblade Chronicles (92). After reading some reviews I was sure that I would prefer The Last Story even though Xenoblade has a greater score and the games are in the same genre. Xenoblade is usually praised e.g. for having lots of stuff to do, but I really wanted a game that I can end someday.

    So a number does not replace really making an informed decision, duh.

  23. Use it for Good, and not Lazy by Bieeanda · · Score: 1
    I like Metacritic. I consult it when I'm considering a new game on Steam, and I don't have gameplay footage or word of mouth to convince me otherwise. However, I don't use the aggregated score as anything other than an average.

    There are links to all of the collated reviews. They're there so that you, the consumer, can perform your due diligence more easily. Personally, I like to scan the middling and bad reviews to get an idea of the kind of warts I should expect if I buy it. One reviewer's selling point may be a no-sale for me-- and I wouldn't know about it if I hadn't taken the opportunity to read it.

    The metascore itself is handy at a glance, but using it as a final arbiter of worth and taste is a terrible idea. Just ask Obsidian.

  24. 1UP moans that everyone is is doing it wrong. by Rogerborg · · Score: 1

    Fortunately, all smart, discerning, handsome, virile, gamers can still get their properly graded reviews from 1UP. Phew!

    --
    If you were blocking sigs, you wouldn't have to read this.
  25. Rottentomatoes by cheesecake23 · · Score: 4, Interesting

    By that logic, Rottentomatoes (which averages reviews using only a binary fresh/rotten scale) should be utterly useless. Except it isn't. It's IMHO the most dependable rating site on the net.

    It seems the magic lies not in the rating resolution, but in the quality and size of the reviewer pool (100+ for Rottentomatoes). In other words, make the law of averages work for you.

    1. Re:Rottentomatoes by Dorkmaster+Flek · · Score: 3, Interesting

      Rotten Tomatoes uses a different system though. In fact, I really like their system. They look at a review and decide ultimately whether the critic enjoyed the movie enough to recommend it or not. It's like Siskel & Ebert's thumbs up or down system; fresh or rotten. The only factor is whether the enjoyed the movie or not. There's none of this trying to take a letter grade and turn it into a number from 1-100 bullshit. The Rotten Tomatoes rating is simply a percentage of the number of critics who liked the film enough to recommend it out of the total number of reviews, which I find much more useful. It's still no substitute for the most reliable method, which somebody else above mentioned: find a reviewer whose taste agrees with you on past films/games/whatever and see what they say about new ones. Rotten Tomatoes takes less time though.

      --
      I like to think of online DRM as something akin to a college -- you pay for lessons until you learn something.
    2. Re:Rottentomatoes by Zaphod+The+42nd · · Score: 2

      Exactly, came here to say this.

      Rottentomatoes rating is not a rating of how good a movie is. Rather, it is how likely you are to enjoy it. It is a probability!!

      A movie with 10% on rottentomatoes doesn't mean its a movie worth a 10 grade, it means that only a niche audience enjoyed. So you're less likely to be part of that 10%, but its absolutely possible you still love the film, for very specific reasons. Similarly, a movie with a 98% rating isn't necessarily the best movie or a very high quality film, it just means that a large portion of the population will find it enjoyable overall.

      If you treat metacritic the same way, there's nothing wrong at all.

      --
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    3. Re:Rottentomatoes by kamapuaa · · Score: 1

      Look at how game reviews work though. Unless the game is a complete debacle, every game will get a positive review, and the game would have a "fresh" rating of 100%

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    4. Re:Rottentomatoes by Anonymous Coward · · Score: 0

      Rotten Tomatoes has many more reviewers than Metacritic, especially if you compare Metacritic's game section (arguably its most important) to Rotten Tomatoes.

    5. Re:Rottentomatoes by Magius_AR · · Score: 1

      Rotten Tomatoes uses a different system though. In fact, I really like their system. They look at a review and decide ultimately whether the critic enjoyed the movie enough to recommend it or not. I

      How is that a good metric? It's _terrible_ granularity. I count count the number of movies I was so-so about and had no strong opinion one way or another. And Rottentomatoes forces a "HELL YES!" or "HELL NO!" response with the thumbs up/thumbs down. Hell, if I'm just not in the mood one day for an action flick, it could very easily nudge an average action flick towards thumbs down when on another day I might have given it a thumbs up. That's an awful system.

    6. Re:Rottentomatoes by Anonymous Coward · · Score: 0

      > There's none of this trying to take a letter grade and turn it into a number from 1-100 bullshit.

      Rotten tomatoes has that too. Look for 'average rating'.

  26. Scores are unnecessary by Hentes · · Score: 1

    Anyone who reviews videogames -- or any form of entertainment, really -- will tell you the score is but one part of the puzzle; in some cases, it's looked upon as a necessary evil, as certain outlets' experiments with ditching scores altogether have been deemed failures.

    Yeah, that's why Rockpapershotgun have failed...oh wait.

  27. That doesn't count their gamma rating, of course. by Impy+the+Impiuos+Imp · · Score: 1

    Hmmmm...I hadn't realized this issue with Metacritic before. I now rate Metacritic's quality as 4.7 kumquats, down from 2-8 exahogsheads per quadriliter :(

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  28. As a game reviewer by Anonymous Coward · · Score: 1

    As a ten+ year game reviewer (shameless plug: game-over.net), I see the problem from the other side. Even on a single review board, there are variations in how "hard" individual reviewers score. Over the years we have tried to implement a scoring system, giving XX/20 for graphics, XX/20 for story, that kind of thing, but found disagreements among reviewers as to the weightings. Is good graphics equally as important as good plot? What about good music and sound effects? What one reviewer sees as retro, another may call dated. Artsy, bland, exciting, dull - all terribly non-quantifiable adjectives. Aggregation is fine, but over the long haul you're better off finding a single reviewer or just a few, and gauging their opinions for yourself.

  29. truly by PopeRatzo · · Score: 1

    The problem with metacritic is that they don't take into account the Law of Truly Large Numbers.

    (I don't know what that means, but I've decided I'm going to say this in all discussions involving statistics).

    --
    You are welcome on my lawn.
  30. Works when people are sane by TheSkepticalOptimist · · Score: 1

    If your going to use some crazy scheme to rate games, then perhaps those websites should provide some kind of a translation value so that Metacritic can correctly identify the intention of the crazy review schemes.

    But ultimately if you are getting reviews from 100's of websites, the aggregate value should be fairly accurate. I think a game that is rated 50% is bad compared to a game rated 90%, but I don't think people really care about the perceived quality between two games if their ratings are like 85% and 88%.

    Of course, "professional" reviewers are among the most useless professions on the planet due to the sheer amount of online public opinion that come with every game or movie release.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  31. Another problem by ddtstudio · · Score: 1

    Larger/louder/more voices drown out smaller/quieter/fewer voices -- regardless of the authority or quality of comment. (Unlike on /., which has moderation and meta-moderation based on content.)

    True story: My sister and brother-in-law left their kids with their grandmother and escaped to see a movie and relative peace for a few hours. My sister came back, really angry with her husband. "But sweetie," he said, "_2012_ got a good score on Metacritic!"

    Really. Happened.

  32. Good thing there not reviewing people by Anonymous Coward · · Score: 0

    Oh wait...... they are (directors/actors/game reviewers were the beta, I think they stopped when they realized they were directly effecting peoples ability to do their job)

    I can't wait until I walk into an interview and get told my metacritic score isn't high enough to be chosen for a job.

  33. Metacritic isnt the problem, at all. by Anonymous Coward · · Score: 0

    Watch this http://www.escapistmagazine.com/videos/view/jimquisition/3607-Metacritic-Isnt-the-Problem

  34. Value in variation of reviews, not the "score" by swb · · Score: 2

    I think the value in metacritic isn't the "score" but the variation across all reviews. You could have two titles with identical "80" scores, which would otherwise indicate both titles are equally well liked.

    That being said, one title could have all of its reviews be between 70 and 90, while the other could have a lot of low scores and a lot of high scores. The high variation in scores tells you that there's something about that title that's amiss.

    It would be interesting to see statistics compiled for reviewers, too. Do some reviewers always deviate above the average? Below? I would think a reviewer with a higher variability of ratings would be more trustworthy than one who was consistent with their reviews.

  35. This is not the real problem by Anonymous Coward · · Score: 0

    The problem isn't how you average the scores, it's that they average the scores at all. If you actually read a bunch of different reviews from different reviewers, you'll learn that they all have their own proclivities and eccentricities, different things that they like or dislike, some are more likely to try to score the game against its target audience regardless of their personal preferences and some will not, things like that. All of those things are super subjective and can't really be accounted for in a mathematical model.

  36. Shifting focus by Anonymous Coward · · Score: 0

    from sales figures to quality. I think it's a good thing even if the method isn't at all scientific.

    http://www.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry

    tl;dr - Project managers only get their bonus if they get a metascore over X.

  37. The problem is a completely different one by Opportunist · · Score: 1

    It's not one about 100 to 0 or A to F. It's one where people are hardly objective or, rather, how people rate games.

    Take a look around. Games will get a rating of 90 to 100 if they're really good, 80 to 90 if they're halfway decent and 70 to 80 if they're kinda lukewarm. Then there's a big nothing until the 0-10 bracket for the stinkers. WTF?

    This doesn't make any sense at all. But that's how things run today. Every game maker presses to get a 90+ review. Even if the game doesn't really deserve it. What is a 90+, actually? Or rather, what SHOULD it represent? Now, if game reviewing was anything like grades gotten in a class, a 90+ would mean something akin to "showing performance that surpasses the ordinary or shows understanding beyond what has been taught". By that analogy, a 90+ would only be available to games that set a new standard in some way, be it gameplay, graphics or a whole new genre.

    Now, how many 90+ games of 2012 can you name that actually come even close to doing that?

    Instead, every halfway good game gets a 90+. So what do we do with the really stellar one-a-year hits that redefine something? They get 95+ ratings, of course. So the rating system is now kinda like 95-98 (because 99 or 100 are just simply out, because, well, once a game got that there's no way to get over it) for the games that SHOULD be 90-100, 90-95 for games that SHOULD get a 70-90 and 80-90 for games that should have been "well received but nothing to write home about", which would probably be better suited in a 50-70 rating.

    But 50-70 is already viewed as a failure. Despite representing what should be deemed above average (that's what it actually is), any game that got a 54 is a dud. Not because it got a 54, but because we learned that games that get a rating below 80 are actually games that we should stay away from.

    That's what's wrong here. Not the grading system itself, but the fact that the system is out of proportion.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  38. Surprise! by Minwee · · Score: 1

    Oversimplifying things leaves them... what's that word? Right. "Oversimplified".

    Who could have guessed that?

  39. Not broken, does exactly what it intends. by Zadaz · · Score: 1

    A 80 game is still, when ranked by a buch of people, better than a 70 game. On average.

    You can do all kinds of statistical analysis on each reviewer for each platform and each genre of game and make adjustments to them, but at the end of the day you still put the pig in the sausage grinder to get a single number. And that number will not be significantly different than what's there now and the ranking of games will not change.

    Compare Metacritic's movie review numbers to Rotten Tomatoes'. They both use different metrics to normalize their data, and yet they both agree on which movies stink and which are great.

  40. What's the problem? by shadowrat · · Score: 1

    Reviews are subjective things to begin with. any aggregate is just intended to be a lose heuristic, not some auditable fact.

  41. I don't have a problem with it. by MaWeiTao · · Score: 1

    I've found Metacritic's scores to be pretty good when it's pulling from a large number of reviews. It's further enhanced by the inclusion of a separate user score. Score inflation is a problem with nearly all reviews so it isn't like Metacritic is really suffering from any inconsistency. I think at this point your average person is well aware of that and assesses scores accordingly.

    My problem isn't so much that most scores float above 75 except when they're exceptionally bad. My problem is with blatant inflation and herd mentality, a problem that is especially prevalent in gaming; movie critics seem to generally be more demanding. Game critics, however, while generally less forgiving with small time and indie developers, are far too generous with anything from the big publishers. Grand Theft Auto 4 is probably one of the most egregious examples of this. It's got a 98 average on Metacritic. While it's a good game, it's far from deserving a 98. But this is where those user scores provide better balance. Amongst the 1300+ users the game only averages a sensible 7.6.

    In general I can't say I've disagreed too much with Metacritic's scores. But then I also tend to pick out reviews across the scoring range to get a more detailed assessment.

    1. Re:I don't have a problem with it. by Cederic · · Score: 1

      I also tend to pick out reviews across the scoring range to get a more detailed assessment.

      I do that too. Focussing on the raw headline average score is a crude way of using Metacritic and people shouldn't be surprised that it leads to crude results.

      It's also interesting when you're looking at 1-2 year old games how many games have a lowish score because of release day issues. Buying the game fully patched for half the price means you can get a game that were it released in today's form back then would've got 10-20 points higher on the average, and is in fact an excellent game.

      There are some games that Metacritic isn't so helpful on. Mount & Blade is a nice example where the basic game was more of an engine, but add in an expansion pack and a few mods and it's a top quality game. On the flipside, the average user score for it is still very high.

  42. Transcript please by tepples · · Score: 1

    Where's the transcript of this Jimquisition video?

  43. It depends on what you want by Anonymous Coward · · Score: 0

    X-Blades got a metascore of 50. Crappy game, right?

    Well, if you are in the mood to just unwind with a mindless button-masher that features a hot girl running around in her underwear slaughtering armies of monsters, the game is awesome. It is not $50 worth of awesome, but you can get it for cheap now.

    Sometimes, that low rating indicates the game is exactly what you are looking for.

  44. That sounds like a pretty good idea, actually by F69631 · · Score: 1

    That sounds like a good idea. Give me a moment and I'll patent it.

    Seriously though, that idea is mostly good but I think that the passing of time might be a problem. Deus Ex was awesome game when it came out, but if it were to come out today it wouldn't be all that good because the video games have taken huge leap forward in the last 12 years. So, should I vote it worse than nearly all new games and completely ignore the context, how much it influenced the genre, etc.? In general, it's very hard to compare older games to newer one because even if you make a decision on how to deal with the context, your memory might not be accurate (I remember having liked many games years ago but I can't remember how good they actually were compared to new ones).

    You could of course only allow people to rate games they've played recently... or you could analyze that user A tends to think that older games aren't much worse than newer ones but B thinks that they are, see how much of B's ratings can be explained through the age of the game and correct that when showing his ratings to A... but it'd still be complex.

    1. Re:That sounds like a pretty good idea, actually by Deltaspectre · · Score: 1

      Surely enough games are released each year or two that you could chunk it up like that and only allow comparisons in that range.

      --
      My UID is prime... is yours?
  45. Somewhere, Adam Sessler is swearing. by The+Archon+V2.0 · · Score: 1

    People were complaining about this stuff years ago. Nothing beats the time they told a reviewer he didn't understand his own score system.

  46. use slashdot's poll caveat by itchybrain · · Score: 1

    It should be the common understanding among the public that results from MetaCritic (or any other sites of such nature) must bring to mind Slashdot's poll caveat, i.e.,:

    "This whole thing is wildly inaccurate. Rounding errors, ballot stuffers, dynamic IPs, firewalls. If you're using these numbers to do anything important, you're insane"