EA Sues Zynga For Copying Sims Game
Social game developer Zynga has been on the receiving end of complaints in the past for releasing games that look a bit too much like games from indie developers, and for other shady business practices. Now, they've run afoul of somebody with sharper teeth. Today Electronic Arts and Maxis filed a copyright infringement lawsuit against Zynga claiming that The Ville is "blatant mimicry" of The Sims Social.
"'This is a case of principle,' says EA Maxis general manager Lucy Bradshaw. 'Maxis isn't the first studio to claim that Zynga copied its creative product. But we are the studio that has the financial and corporate resources to stand up and do something about it. Infringing a developer's copyright is not an acceptable practice in game development.' In its complaint, EA argues that Zynga willfully and intentionally copied ideas from The Sims Social, the Facebook edition of the EA/Maxis franchise that released in August 2011. When Zynga released The Ville last June, consumers and the press immediately pointed out that the title resembled The Sims more than a little."
Since when could you copyright game rules?
Give me Classic Slashdot or give me death!
I, for one, hope that EA doesn't stop at Zynga in its pursuit of game publishers that lazily copy EA's games, instead of coming up with new ideas. That's right, I'm looking at you, EA, you better watch out as EA is coming after you next!
My webcomic
They're not in trouble for copying the idea. They are mainly in trouble for copying the expression of that idea. I.e. the games look identical. The artwork is similar, the character graphics are similar, everything about the game is designed to be as close as possible to the original. At least their tiny tower game looked very different graphically to the original, however this one almost looks identical to the original. This is indeed copyrightable according to the Tetris ruling.
It's funny how EA does this all the time. When the UFC wanted them to help make an MMA game they turned them down. So THQ made UFC Undisputed. When that became a success EA made "EA MMA" which was a horrible copy. Never mind all the tycoon and other knockoffs, or just regurgitating every sports game annually with different names on the jerseys. I just don't have any sympathy for EA when it comes to being copied. They're the perfect example of non risk taking copiers who regurgitate the same franchises every year because they refuse to take a risk. And when somebody does get a good idea they just copy it or buy them out and run the franchise into the ground.
EA is pretty reckless with this. iD could sue everyone for copying the idea of 1st person shooters with the guns popping out the bottom of the screen, et al.
Of course, they can't WIN such a suit. I hope the judge dismisses with prejudice. This is a potentially patent-troll-esque precedent case.
EA can't claim to be the originator of online People/Life Simulations because of these programs released in the mid-80s (on Commodore 64):
home: http://en.wikipedia.org/wiki/Little_Computer_People Online: http://en.wikipedia.org/wiki/Habitat_(video_game) Sequel: http://www.bing.com/images/search?q=habitat+club+caribe
You sneaky jerk! Now I can no longer honestly say I've never used Bing.
Check out the complaint document and then think again about what you posted:
http://www.scribd.com/doc/101954002/EA-v-Zynga-Complaint-Final
It's amazing how similar everything is. Wall to floor proportions. The exact same 8 RGB values for character skin tones. The exact same set of character roles, with different names. The exact same character poses in the artwork for these roles. Same contents in starter home. Etc...
Just check out that document.
Tolkien's writing of the Lord of the Rings does not prevent anyone else from writing fantasy with orcs and goblins themselves.
That's broadly true, but can I write and publish a story about a group of 4 little people, called Hobbins, who team up with people called Argon and Gendelf on a quest to destroy a magic ring sought after by the evil Sarone? They go to Riverdale and meet up with Borowmor (from Gander), Gelmi, and the elf Lagelos, go through the mines of Moira, travel through Fangrow Forest, meet the riders of Rahon, etc? Can I call that my own work and publish it? I haven't played either game, but have you seen the screenshots? A lot more than "the idea" was copied, specific implementation details were copied (such as personality types with different names, character animations, etc). The creativity that Zynga put in was what I did, thinking up new descriptions for the same exact things.
"Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
Taken individually, you're right. But you may be able to make a claim on a game that shows an isometric projection of a 3 walled house, has 6 basic personality types for people (athletes, artists, romantics, socialites, businessmen, villains), uses different traits and animations for the different personalities, has various interactions between different characters, etc. Yeah, you can't really make a claim on any of those. Tetris can't claim that no one else can create a game that has falling blocks. But when you have a specific set of blocks, and they're specific colors, and you show the next block in a certain way, and you clear the board with a rising wall of squares when the game ends, and you can have random garbage rows at the start, etc etc, then that's something that you can stop other people from copying wholesale. It's the entire game that matters, EA isn't suing because Zynga made a game that shows a house from an isometric perspective.
"Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
Calculating sympathy for Zynga.........Done.
Sympathy calculated: 0
Once they started acquiring every half decent game and ruining them with more ads, bloat and cross promotion for their other crap, I started to despise them. I never even played a Zynga game intentionally, they were just thrust on me when Words with Friends and Draw Something were bought out.
Ugh, DIAF, Zynga. Please.
Can we declare that they both lose and remove both their apps? They're not games, they're psychological tricks to extract credit card numbers.
It's better to vote for what you want and not get it than to vote for what you don't want and get it.
- E. Debs
Your story sounds vaguely familiar... Are there also Nizguls and Ring Wreaths, and a damned creature called Goellum? Because I think I've read it!
Carol vs. Ghost
"I don't fucking want innovation," the ex-employee recalls Pincus saying. "You're not smarter than your competitor. Just copy what they do and do it until you get their numbers."
It's only a sin if you consented to it. Just delete your cache and do 5 backups of your hard drive and you'll be absolved.
Seven puppies were harmed during the making of this post.
Right, the one with the elf queen, Chlamydia.
"Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
It's about copying the art and the exact interface of the game. Take a brief look at the complaint to see lots of comparison pictures.
For example, SimsSocial has 8 possible skin tones for characters, and Zynga copied them down to the exact RGB values (!!). Items such as refrigerators, TVs, etc. are so similar that their outlines match up almost completely when they're overlaid on top of each other. I hate EA as much as the next Slashdotter, but this is pretty compelling stuff.
FYI, the link was changed today from "#Replication_of_existing_games" to "#Accusations_of_intellectual_property_theft".
Accessible here:
http://en.wikipedia.org/wiki/Zynga#Accusations_of_intellectual_property_theft
or here:
http://en.wikipedia.org/w/index.php?title=Zynga&oldid=505514523#Replication_of_existing_games
Uh ohhh...according to that they hired the guys in charge of making Sims Social before the rollout to get the jump on their copy. I'd say that alone when added to the fact they look like perfect clones is gonna fuck 'em.
ACs don't waste your time replying, your posts are never seen by me.
It's not the same thing at all. EA is suing not because of the game idea of a life simulator itself but that the look, feel, and function of the game is virtually identical to their own. The art assets are almost indistinguishable. The characters have basically the same animations, some of the characters look nearly identical, the same colors for things like skin tones (down to exact RGB values), and the list goes on. It's probably Zynga's most blatantly copied game to date. A life simulator can still work if it doesn't look and work identically to EA's game. It would be like rewriting Lord of the Rings, but replacing the names of the main characters and keeping 95% of the story intact. It's like Tetris clones which has been tested in court as copyright infringement even if the graphics aren't identical.
I do think EA has a case but I don't know what they'll really be able to get out of it. Zynga may have gone too far this time. We'll know seen enough.
"Yes, well, that's the sort of blinkered, philistine pig ignorance I've come to expect from you non-creative garbage."
In all of the discussions about copyright and patents, the ranters all seem to assume that ideas float freely and all anyone needs to do is fire up the machines to produce the widgets or code it up. They neglect the fact that someone had to spend (usually a lot) of time (and often money) to conceive, test, refine and _then_ produce the book, game, widget, etc. And with all of that investment there was no guarantee that it would succeed.
As soon as printing presses were around, it became clear that there are plenty of assholes who will wait to the very end of that process and simply copy a popular product, selling it cheaper because they had to take no risks. And plenty of people willing to save a buck by buying the knockoff.
Nobody would care if you came up with new bread shapes unless they somehow made eating bread even more wonderful. Despite the hours/weeks/years you spent toiling, your bread would be copied and you would never be able to recoup those costs.
I don't think that perpetual copyright is the answer, but neither is vilifying everyone who comes up with an original idea and wishing they would go out of business because Joe down the street was able to copy them in a week and sell it to you for half the price.
as long as they are writing their own implementation including creating their own artwork, they are legally entitled to do so
Based on the screenshots I saw in the legal filing, Zynga didn't create its own artwork from scratch as much as trace that of EA and other developers.