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Ask Slashdot: Is the Rise of Skeuomorphic User Interfaces a Problem?

An anonymous reader writes "The evolution of user interface design in software is a long one, and has historically tracked the capabilities of computers of the time. Early computers used batch processing which, is mostly unheard of today, and consequently had minimal human interaction. The late 60s saw the introduction of command line interfaces, which remain popular to this day, mostly with technical users. Arguably, what propelled computer use to what it is today is the introduction of the ubiquitous graphical user interface. Although graphical interfaces have evolved, in principle they have remained largely unchanged. The resurgence of Apple saw the rise of skeuomorphic graphical user interfaces, which are now starting to appear on Linux. Are skeuomorphic designs making technology accessible to the masses, or is it simply a case of an unwillingness to innovate and move forward?"

19 of 311 comments (clear)

  1. Re:Shit Editors by dopaz · · Score: 5, Informative

    From the linked Wikipedia article:

    "Portion of iCal, calendaring software from Apple Inc.. Skeumorphs in iCal include leather appearance, stitching and remnants of torn pages."

    Digital skeuomorphs:

    Many music and audio computer programs employ a plugin architecture, and some of the plugins have a skeuomorphic interface to emulate expensive, fragile or obsolete instruments and audio processors. Functional input controls like knobs, buttons, switches and sliders are all careful duplicates of the ones on the original physical device being emulated. Even elements of the original that serve no function, like handles, screws and ventilation holes are graphically reproduced.

    The arguments in favor of skeuomorphic design are that it makes it easier for those familiar with the original device to use the digital emulation, and that it is graphically appealing.

    The arguments against skeuomorphic design are that skeuomorphic interface elements use metaphors that are more difficult to operate and take up more screen space than standard interface elements; that this breaks operating system interface design standards; that skeuomorphic interface elements rarely incorporate numeric input or feedback for accurately setting a value; and that many users may have no experience with the original device being emulated.

    Skeuomorphism is differentiated from path dependence in technology, where functional behavior is maintained when the reasons for its design no longer exist.

    One of the earliest examples of a skeuomorphic interface was IBM Real Things.

  2. No time to read now ... by kgeiger · · Score: 5, Funny

    and I cannot find the little floppy disk icon to save the item. Where'd it go?

    --
    Vision with execution is hallucination.
  3. skeuwhatzit? by rueger · · Score: 4, Insightful

    Obviously someone just swallowed a thesaurus and burped out "skeuomorphic".

    The linked Wikipedia page describes it thus: "Many music and audio computer programs employ a plugin architecture, and some of the plugins have a skeuomorphic interface to emulate expensive, fragile or obsolete instruments and audio processors. Functional input controls like knobs, buttons, switches and sliders are all careful duplicates of the ones on the original physical device being emulated. Even elements of the original that serve no function, like handles, screws and ventilation holes are graphically reproduced."

    First, I'd argue that most software doesn't emulate physical artifacts - we don't "pull" open file drawers for instance. Second, this doesn't sound like anything that's really about GUI, it's just prettying stuff up - much like the concept of "skins."

    The Apple reference... oh sigh.

    1. Re:skeuwhatzit? by iluvcapra · · Score: 4, Interesting

      Hi, I'm a film sound designer and re-recording mixer in my day job. Knobs and analog gauges are much easier for user population to visualize and interpret. You're dealing with people who have decades of training with analogue equipment -- also, IMHO knobs are a superior widget in many cases, because (if they're implemented properly) you can drag the mouse pointer further away from the knob to increase precision.

      --
      Don't blame me, I voted for Baltar.
  4. Finally! by tpstigers · · Score: 4, Funny

    I've been waiting years for a chance to use 'skeuomorphic' in a conversation.

  5. Is this applicable anymore? by Latentius · · Score: 4, Interesting

    This might have been a question to ask perhaps 5-10 years ago, when such things were all the rage (brushed metal, faux glass, reflections, etc.), but it seems that of late, between interfaces like Android (especially Honeycomb and later) or Microsoft's Metro, things have been taking a sharp turn away from skeuomorphism and decidedly towards an unabashedly digital styling.

  6. Re:Shit Editors by narcc · · Score: 4, Funny

    If only they included a link to something kind of online encyclopedia to define that unfamiliar term...

    Damn, this computer shit is fucking complicated. Links: How do they work?

  7. Yes by ubrkl · · Score: 5, Interesting

    Yes it is a problem, and seems to be taking us backward in terms of usability. Apple is the worst for this, imo, their iPhone interface for setting an alarm is abysmal, hard to use with any accuracy, because you're sliding dials around, which have physics attached to them. So instead of being able to type in: 7, 3, 0 on a keypad, you're forced to deal with 3 different dials, pushing up & down until it gets it right. (It also stinks of 'hey, lets use multitouch for EVERYTHING).

    Also, accessibility takes a hit, as you're now dealing with pictures of physical things, and all people are left with are the equivalent of ALT tags on images with image maps.

  8. Re:Bad Design by Anonymous Coward · · Score: 5, Funny

    The "young'ns," having never had to deal with floppy drives, are more likely to expect the icon to actually save the document. Instead of the inevitable bad sector error.

  9. Apple v. Samsung by nri · · Score: 5, Funny

    Didn't Samsung just do that to Apple ? Made it look familiar, like an iPhone, but underneath its a sh1t load better :-)

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  10. Re:Shit Editors by mug+funky · · Score: 4, Insightful

    no, journalists are taught from day 1 to use simple language.

    not for dumbing down, but for brevity - time is money, and if you don't have to reach for a dictionary, you shouldn't.

    including the definition, or simplified part of it relevant to the article would have been appropriate and saved the ire of the /. hordes.

  11. Re:Bad Design by Guy+Harris · · Score: 4, Insightful

    I think the problem is how do you come up with attractive designs that don't borrow from the physical world.

    As opposed to the problem of coming up with attractive designs that do borrow from the physical world, which is a problem that iCal and Address Book, by virtue of looking like ass in their skeuomorphic versions, don't solve.

  12. Re:Shit Editors by deek · · Score: 4, Funny

    I am unfamiliar with this word "Fuck" that you constantly mention. Could you please define it?

  13. Re:Shit Editors by williamhb · · Score: 5, Interesting

    The arguments against skeuomorphic design are that skeuomorphic interface elements use metaphors that are more difficult to operate and take up more screen space than standard interface elements; that this breaks operating system interface design standards

    Personally I'd argue that skeuomorphic designs are almost certainly worse for usability, but that might be outweighed in marketing by their attractiveness / emotional connections with the product.

    In UI design, it seems to me that one of the things you're trying to do is communicate relationships between the various controls, the things they manipulate, etc. And you have a two-dimensional non-tangible interface with which to communicate those relationships. (Even with touch, you're not actually "pressing a button" you're tapping on a coloured region of glass.) The trade-offs that optimise communication are almost certainly different than if you have a tangible three dimensional interface (eg, a physical tape recorder, instead of an audio memo app). In a skeuomorphic app, you do not have the physical haptic pliability of the button to your thumb, just a slightly wobbling brown graphic. In a skeuomorphic app, you do not naturally see the item in three dimensions as you pick it up and its orientation to your eye changes on the journey to a comfortable manipulation distance. You just have a flat graphic of a pretend item from a preset angle. The affordances are different, so the optimum design to help the user achieve their goals is probably different.

    The example I'd use is Windows -- over a decade or two it has steadily moved away from previously being skeuomorphic (eg, panels looking like they're in little bevels, buttons looking like square raised things) to something much cleaner. Those bevels etc introduced lines that distracted ("why is my eye drawn to a bevel that does nothing again?") and made an element feel divided from the surrounding controls that they probably wanted to communicated were relevant to it not separated from it.

    The exception however is marketing and the attempt to get a purchaser to emotionally engage with an item (rather than find it easy to use). A picture of a beautiful old tape player is probably more appealing at first glance in the Apple Store than a white background with clearly distinct controls. Likewise a slightly harder to use item might feel as if it can do more even if it can't.

  14. Re:Shit Editors by Anonymous Coward · · Score: 5, Funny

    define "Link" you arrogant bastard, not everyone knows the latest jargon.

    By "link" I think he means a hypertext reference. I dunno why people can't just keep it simple.

  15. Re:Can be good, but often is not by Capsaicin · · Score: 4, Funny

    The Mac desktop Calendar app? Sure it looks like leather but in no way does thinking of it like any kind of traditional leather-bound thing you may have known help you figure out how to work with it.

    Yeah and the most annoying thing is that I can't seem work out how to pick away at the old bits of torn paper with my mouse. Is there some kind of Command-Shift-Option-F23 key combination that I should be pressing? Or do I have to buy a 3rd party razor-blade App?

    --
    Better to be despised for too anxious apprehensions, than ruined by too confident a security. --Edmund Burke
  16. Re:Shit Editors by mwvdlee · · Score: 4, Funny

    So brevity demands that we write "interfaces-with-all-too cutesy-allusions-to-real-world-objects" in place of "skeuomorphic?" Several times in each article?

    No, brevity prefers you write "live-like, or 'skeuomorphic'," once, perhaps with a small definition. Then use "live-like" for the rest of the article.

    Are you writing to make yourself look smart or to help your readers understand?

    If you are not (at least figuratively) reaching for a dictionary several times a day chances are your vocabulary is no longer growing exponentially. :(

    You might want to grab yourself a dictionary and look up the word "exponentially".

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  17. Re:Shit Editors by Dimes · · Score: 5, Informative

    Links in the RSS feed are not shown as links. So that if you are reading via google reader. et. al. you don't see it. It wasn't till I came to the site to see comments that it was available.

    dimes

  18. Re:Shit Editors by somersault · · Score: 5, Funny

    Might be a woman

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    which is totally what she said