Ask Slashdot: Is the Rise of Skeuomorphic User Interfaces a Problem?
An anonymous reader writes "The evolution of user interface design in software is a long one, and has historically tracked the capabilities of computers of the time. Early computers used batch processing which, is mostly unheard of today, and consequently had minimal human interaction. The late 60s saw the introduction of command line interfaces, which remain popular to this day, mostly with technical users. Arguably, what propelled computer use to what it is today is the introduction of the ubiquitous graphical user interface. Although graphical interfaces have evolved, in principle they have remained largely unchanged. The resurgence of Apple saw the rise of skeuomorphic graphical user interfaces, which are now starting to appear on Linux. Are skeuomorphic designs making technology accessible to the masses, or is it simply a case of an unwillingness to innovate and move forward?"
From the linked Wikipedia article:
"Portion of iCal, calendaring software from Apple Inc.. Skeumorphs in iCal include leather appearance, stitching and remnants of torn pages."
Digital skeuomorphs:
Many music and audio computer programs employ a plugin architecture, and some of the plugins have a skeuomorphic interface to emulate expensive, fragile or obsolete instruments and audio processors. Functional input controls like knobs, buttons, switches and sliders are all careful duplicates of the ones on the original physical device being emulated. Even elements of the original that serve no function, like handles, screws and ventilation holes are graphically reproduced.
The arguments in favor of skeuomorphic design are that it makes it easier for those familiar with the original device to use the digital emulation, and that it is graphically appealing.
The arguments against skeuomorphic design are that skeuomorphic interface elements use metaphors that are more difficult to operate and take up more screen space than standard interface elements; that this breaks operating system interface design standards; that skeuomorphic interface elements rarely incorporate numeric input or feedback for accurately setting a value; and that many users may have no experience with the original device being emulated.
Skeuomorphism is differentiated from path dependence in technology, where functional behavior is maintained when the reasons for its design no longer exist.
One of the earliest examples of a skeuomorphic interface was IBM Real Things.
and I cannot find the little floppy disk icon to save the item. Where'd it go?
Vision with execution is hallucination.
Yes it is a problem, and seems to be taking us backward in terms of usability. Apple is the worst for this, imo, their iPhone interface for setting an alarm is abysmal, hard to use with any accuracy, because you're sliding dials around, which have physics attached to them. So instead of being able to type in: 7, 3, 0 on a keypad, you're forced to deal with 3 different dials, pushing up & down until it gets it right. (It also stinks of 'hey, lets use multitouch for EVERYTHING).
Also, accessibility takes a hit, as you're now dealing with pictures of physical things, and all people are left with are the equivalent of ALT tags on images with image maps.
The "young'ns," having never had to deal with floppy drives, are more likely to expect the icon to actually save the document. Instead of the inevitable bad sector error.
Didn't Samsung just do that to Apple ? Made it look familiar, like an iPhone, but underneath its a sh1t load better :-)
if
The arguments against skeuomorphic design are that skeuomorphic interface elements use metaphors that are more difficult to operate and take up more screen space than standard interface elements; that this breaks operating system interface design standards
Personally I'd argue that skeuomorphic designs are almost certainly worse for usability, but that might be outweighed in marketing by their attractiveness / emotional connections with the product.
In UI design, it seems to me that one of the things you're trying to do is communicate relationships between the various controls, the things they manipulate, etc. And you have a two-dimensional non-tangible interface with which to communicate those relationships. (Even with touch, you're not actually "pressing a button" you're tapping on a coloured region of glass.) The trade-offs that optimise communication are almost certainly different than if you have a tangible three dimensional interface (eg, a physical tape recorder, instead of an audio memo app). In a skeuomorphic app, you do not have the physical haptic pliability of the button to your thumb, just a slightly wobbling brown graphic. In a skeuomorphic app, you do not naturally see the item in three dimensions as you pick it up and its orientation to your eye changes on the journey to a comfortable manipulation distance. You just have a flat graphic of a pretend item from a preset angle. The affordances are different, so the optimum design to help the user achieve their goals is probably different.
The example I'd use is Windows -- over a decade or two it has steadily moved away from previously being skeuomorphic (eg, panels looking like they're in little bevels, buttons looking like square raised things) to something much cleaner. Those bevels etc introduced lines that distracted ("why is my eye drawn to a bevel that does nothing again?") and made an element feel divided from the surrounding controls that they probably wanted to communicated were relevant to it not separated from it.
The exception however is marketing and the attempt to get a purchaser to emotionally engage with an item (rather than find it easy to use). A picture of a beautiful old tape player is probably more appealing at first glance in the Apple Store than a white background with clearly distinct controls. Likewise a slightly harder to use item might feel as if it can do more even if it can't.
define "Link" you arrogant bastard, not everyone knows the latest jargon.
By "link" I think he means a hypertext reference. I dunno why people can't just keep it simple.
Links in the RSS feed are not shown as links. So that if you are reading via google reader. et. al. you don't see it. It wasn't till I came to the site to see comments that it was available.
dimes
Might be a woman
which is totally what she said