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EA Exec Won't Green Light Any Single Player-Only Games

An anonymous reader sends this quote from Geek.com: "Frank Gibeau, the president of EA Labels, has shown that business truly does come before gameplay with comments he made as part of a preview document for the CloudGamingUSA event happening on September 11-12 in San Francisco. Gibeau is very proud of the fact he has never green lit a single project that consisted solely of a single-player experience. He insists that every game EA publishes has an online component to it. His reason for doing this? Apparently EA has 'evolved with consumers (PDF)' suggesting he thinks this is what consumers want in every game. ... Forcing online into every game makes little sense. While it works for a Battlefield, Medal of Honor, Fifa or Need for Speed title, there's just as many games that don't need it to succeed, or even work for online play. A good example of this would be the forthcoming SimCity, which has upset fans of the series because it will require an constant Internet connection to play. That isn't a DRM measure, it's due to the tight integration of multiplayer and how all players impact each others games."

47 of 274 comments (clear)

  1. Then I've evolved to not buy EA games... by Kenja · · Score: 5, Insightful

    "multi player only" is just code for "always connected to the internet", been there, tried that, no thanks.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Then I've evolved to not buy EA games... by markdavis · · Score: 5, Interesting

      Bingo. It probably is just an excuse to make more money.

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

    2. Re:Then I've evolved to not buy EA games... by sqlrob · · Score: 5, Informative

      Nope, you're not alone. I'm the same way, have been for years.

      I play for fun, I'm not going to make it another job trying to arrange my schedule around raids or matches, or dealing with a lot of the cheating idiots.

    3. Re:Then I've evolved to not buy EA games... by Anonymous Coward · · Score: 4, Interesting

      For me it is that the players online are usually casual who play every so often or hyper skilled and know every intricacy and trick in the book. Therefore, the online difficulty is super easy or super hard. That is not a fun environment to play with. It is like playing chess against someone who just learned the rules or a grandmaster and not knowing who is whom ahead of time.

    4. Re:Then I've evolved to not buy EA games... by Macrat · · Score: 2

      Bingo. It probably is just an excuse to make more money.

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      You don't like being killed after a couple of minutes over and over and over and over again? :-)

    5. Re:Then I've evolved to not buy EA games... by chilvence · · Score: 5, Insightful

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      I think I may be able to add to your point of view, in the unlikely event that any game devs are reading:

      There is abslolutely no reward or interest in fighting against/being beaten by anonymous opponents which have otherwise no personal connection to the player. I love quake, command and conquer, etcetera, but only in the same way as I love chess, and I would never even contemplate playing chess against someone I had never met in person, because that would be boring; a soulless challenge, so pointless that I may as well play against a computer.

      Some people become obsessed with online games, and perhaps I can see why it would be a diversion, but I am willing to bet that the vast majority of people are only interested in playing games against the people in their own existing social circle, and could not give a damn about massively multiplayer, always online bullshit - and that to lump every gamer in that crowd would be a disastrous folly. Networked games are a beautiful thing, when they are combined with a social, friendly and close knit group of friends, where all players are in hearing distance and it resembles something like a sporting event; but when exposed to the stark, impersonal world of the internet, they are about as good as a kick in the face!

    6. Re:Then I've evolved to not buy EA games... by meerling · · Score: 2

      Especially when you're playing Solitaire and just got all the aces out. :)

    7. Re:Then I've evolved to not buy EA games... by Your.Master · · Score: 3, Interesting

      An MP component forces certain design decisions though, which aren't always appropriate to a single-player game and are frustrating to encounter over and over, especially in certain genres. That, or you end up with two games, somewhat related but optimized very differently, packaged together in one box where most consumers are really only after one or the other playstyle.

      Multiplayer components to sim type games can be awful burdens.
      Multiplayer for sports/racing/fighting games is pretty much expected.
      Multiplayer for RTS or FPS is also a given, though it tends to enforce play-balance decisions. Blizzard steps much farther away from play-balance with the single player game, which is interesting but also frustrating when I'm waiting for my single-player SC2 experience because they need to endlessly rebalance the multiplayer (and I have played some original Starcraft multiplayer and enjoyed it, but it's not my main thing). Though I recognize that maybe SC2 wouldn't exist at all if not for the giant pot of gold that is SC2 multiplayer.
      Multiplayer for adventure games is almost uniformly stupid. I say almost because sometimes they find unique ways of being stupid.
      RPGs are so profoundly different with a multiplayer component that you typically hear of MMORPGs as their own genre with little crossover. Most RPGs I encounter that have both single and multiplayer are really action games with minor RPG components. You could probably do Fallout as a straight shooter if you pull out VATS, so there's the potential there, but it's not really the same game at all and it would make a shitty shooter. Neverwinter Nights being an interesting sort of exception.

      Blanket statements like that make it less likely that I'd get an EA game other than maybe an RTS. II don't like most of the genres that have multiplayer as a given anyway.

    8. Re:Then I've evolved to not buy EA games... by hairyfeet · · Score: 2

      Well if it was like Bioshock II, where you could completely ignore it if you wanted? i don't see a problem with that. With Bioshock II you could completely ignore the MP if you wanted, it was just there if you wanted to spend a few minutes blasting other players but really didn't matter, same with Bulletstorm. But if you have to be online always? No thanks, even Ubisoft abandoned that crap.

      Is it really any surprise that EA is on the selling block with stupidity like this though? They have been puking out assembly line crap for years and with PHBs like this are we really surprised they are up for sale? Jim Sterling at The Escapist as a great video on why people hate EA but I guess he'll have to update it now to add "Having stupid MP in games that don't make sense having MP" to that very long list he already gives.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Then I've evolved to not buy EA games... by hairyfeet · · Score: 3, Insightful

      If I had mod points you'd be getting them, that was thoughtful and well said. I think that's why I've pretty much stopped getting games anywhere but Steam, all my family and friends are there so if I want to fire up a game like Saints Row 3 I can just pop off a message to one of my buds and say "Hey want to join me in some carnage?" and playing with or against them is actually FUN. Playing against some stranger (and for some reason I usually get the smartass that "talks" in SMS speak which drives me up a wall) is simply not fun, I'd say its worse than playing against the computer as i'm not getting LOLSpeak popups from the damned computer.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Then I've evolved to not buy EA games... by petsounds · · Score: 5, Insightful

      To be clear, he just means all games will have an MP component, not that all games will required to be played online. The 'always on DRM' is falling out of favour with developers [...]

      Right...so explain then why EA's forthcoming SimCity reboot requires online?

      This is not about the customer, this is about forced obsolescence ("EA has announced the SimCity servers will sunset on Sept. 1. Thank you for playing, and pre-order SimCity 2 now!"), tracking user behaviour, and DLC. TL;DR - money, money, money.

    11. Re:Then I've evolved to not buy EA games... by Urza9814 · · Score: 2

      Blanket statements like that make it less likely that I'd get an EA game other than maybe an RTS. II don't like most of the genres that have multiplayer as a given anyway.

      After the way they obliterated the Command and Conquer series, I wouldn't trust them with an RTS either...

    12. Re:Then I've evolved to not buy EA games... by maugle · · Score: 3, Insightful

      I would love to play, for instance, StarCraft 2 against people of my own social circle. Unfortunately, none of them are in the least interested in playing. (I used to regularly play WarCraft 2 with a group of my high school friends, but they have since all gone off who knows where, and we didn't really keep in touch at all.)

      Thus, I play on the ladder, against people I don't know, and try my best to improve my skill that way.

      Dan Aris

      I really dislike ladder-style multiplayer: you're always playing to win and advance to more difficult opponents, and after a point that just stops being fun. Whereas, when playing with my friends, we can do fun stuff like "everybody build up for 10 minutes, then our armies face off in the middle of the map".

      Similarly, when I played Halo 2 on XBox Live against strangers, I became too experienced. After a while, I was so much better than my friends that playing the game with them stopped being fun for anyone.

    13. Re:Then I've evolved to not buy EA games... by rtb61 · · Score: 4, Insightful

      Time for a reality check. We all know what it really is all about. It's for short sucky single campaign so the marketing dicks can say but it's multi player. Basically when the keep using the same game engine over and over again it ain't even a new game, just a mod with new maps and they cheap ass even that level of development trying to rely on millions upon millions spent on saturation marketing. Asshats spend less money on marketing and more on developing better games and you will generate higher sales. Continue to think marketing can get you out of crap development just continues to prove you have no idea how the internet works and how it chews up and spits out marketing.

      --
      Chaos - everything, everywhere, everywhen
    14. Re:Then I've evolved to not buy EA games... by slashmydots · · Score: 3, Insightful

      Personally, I can't stand ANY multiplayer games. Not sure exactly why, I guess I prefer to compete against fixed challenges and at my own pace. I am probably in the minority, but I certainly can't be alone.

      Nope. Here's, let me prove it. Skyrim, Oblivion, Morrowind.

    15. Re:Then I've evolved to not buy EA games... by WSOGMM · · Score: 3, Interesting

      There is abslolutely no reward or interest in fighting against/being beaten by anonymous opponents which have otherwise no personal connection to the player. I love quake, command and conquer, etcetera, but only in the same way as I love chess, and I would never even contemplate playing chess against someone I had never met in person, because that would be boring; a soulless challenge, so pointless that I may as well play against a computer.

      I very much disagree. I like having a consistently large player pool with which to compare my play. Many of the people you play in online games have already gotten good enough to beat or compete with the best computer opponents. Facing a human player, in my experience, provides a new and unique challenge, even if you can't see their face.

      There are also often large gaps in skill between friends that play games. The discrepancies between friends gets taken away when you play against a large player pool. Who cares if you're best at a game between 4 people? How about in the top 1% of 500,000 people?

      I love to play with my friends, but I love it even more when we can play against an anonymous online multiplayer base. In CoD, for example, we can work together as a team and find a position together against incoming forces. It makes it even more real. Almost like real war.

      I'm not sure what makes your challenges inspring and meaningful, and what makes mine soulless and pointless, but I have more fun with online multiplayer games than with games that don't connect. When I'm home alone late at night, and the house is dead silent - lonely even - there's something eerie about playing bots -- add the online part, and suddenly it fills the house with *just a little* more presence.

      Some people become obsessed with online games, and perhaps I can see why it would be a diversion, but I am willing to bet that the vast majority of people are only interested in playing games against the people in their own existing social circle, and could not give a damn about massively multiplayer, always online bullshit - and that to lump every gamer in that crowd would be a disastrous folly.

      Be careful where you lump every gamer. There's a reason why many of these games actually have a

      vast majority

      and why EA is willing to bet on it.

    16. Re:Then I've evolved to not buy EA games... by Opportunist · · Score: 2

      You don't tell me this wasn't a given when you saw what they did to the Sim $topic line of products when they swallowed Maxis, do you?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    17. Re:Then I've evolved to not buy EA games... by Opportunist · · Score: 2

      Guess my SC3000 CD will have to last a few more decades...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    18. Re:Then I've evolved to not buy EA games... by Zadaz · · Score: 4, Insightful

      No mod points this week to mod you up so I'll just post this to say: Exactly!

      To me this is the equivalent of book publishers saying they'll only sell books to people who read them in book clubs.

      Well I hate book clubs. I want to read at my own pace, not the pace of the group. And I hate multiplayer games. I want to play on my own schedule. And I want repeatable experiences. Multiplayer games can't offer this.

      And add to it that now that my friends and I are all adults, finding time to game together is rare. And when we do have mutual free time we'd rather spend it face-to-face than face-to-screen.

    19. Re:Then I've evolved to not buy EA games... by Eponymous+Hero · · Score: 2

      i think EA publishes a lot of great games, but quite a few of them were doing just fine without multiplayer. mass effect and dead space are two titles i think are amazing game series, but the multiplayer tacked onto both was just superfluous. i tried to find a multiplayer game of dead space recently, and couldn't find more than 3 other people -- lobby couldn't fill, game couldn't start. what's the point of having multiplayer if you won't even keep people interested in it? the new co-op in the upcoming dead space 3 looks interesting, but if it were mandatory i'd have to write my first letter to a company ever. those two games, in their single-player only incarnations, are perfect the way they are.

      conversely, look at another EA title meant to be played multiplayer, army of two. even this game allows you to play solo with a computer partner. how can they possibly miss the value in that? did they really think a bromance shooter didn't sell so well because you allowed them to play alone? fuck me running. the developer of the new army of two game pointed out "high fives during shooting" was the angle they were looking to tear down and replace. yes, it's the corny jokes and violence made cute that's a turnoff, but those mechanics were put there to make a co-op experience more ... co-op-y (that's not a word, trust me). mandatory multiplayer is stupid. stupid stupid stupid.

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  2. not too surprising by Trepidity · · Score: 4, Insightful

    EA, for a while now, has been spooked by Facebook and web games' rapid rise in market share, and desperately worried that they're eking out legacy profits on a sinking ship. To make matters worse, their last gamble on a designer-led Maxis game, Spore, didn't turn out to be very profitable. So I'm not too surprised by this position, even if I don't like it artistically.

    1. Re:not too surprising by Anonymous Coward · · Score: 5, Insightful

      Spore didn't suck because of Maxis or developer involvement. Spore sucked because of EA and EA's business decisions.

      The huge buzz caught the attention of executives and they decided to take their high-concept property and rape it's corpse for all it was worth, even before it launched.
      Pencil dick middle managers smelled another sims, and with dreams of endless expansions, tried as hard as they could to turn spore in to a product they could sell the public incrementally over many years.

      Well, you know the rest. The game sucked. Every bit of awesome creative vision was dashed out at the hands of the clueless goons that pat themselves on the back for running EA.

      Today, here we are again hearing clueless shit from some shirt who would not know fun if it was beaten in to him with a rusty pipe. We know why EA's game suck. It's not the developers, its the useless layers of executive staff and management parasites that define the modern American business.

    2. Re:not too surprising by hairyfeet · · Score: 3, Insightful

      Because if you support mods and treat the property right you can continue to get sales years and years after its release?

      I'd love to see the figures that Valve gets for its back catalogs, to this very day they are still getting sales from properties like Half-Life 1 and Counter Strike Classic, long after the property has made them their investment back plus a big profit.

      And what good are huge numbers of casual players if you can't make any money off of them? Look at how Zynga has been tanking as far as their stock goes because while they have the eyeballs they just can't get enough people to spend money on their in game crap to make any real money. The hard core crowd buys actual boxed products, they'll buy from digital services like steam, and they'll buy DLC if done right.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  3. SimCity makes sense online by addie · · Score: 2

    I'm going to avoid the DRM/always-online part of this, but I'm thrilled SimCity is going online. Cities do not exist in a vacuum, and it's about time the game really tries to simulate a regional economy.

    It's a game that doesn't have to be online, but I'm glad it will be!

    1. Re:SimCity makes sense online by Anonymous Coward · · Score: 3, Insightful

      Online play should be optional. How else will I be able to opt out of being trolled?

    2. Re:SimCity makes sense online by girlintraining · · Score: 2

      If that opinion is that you don't think SimCity should go online, then by all means say so.

      I don't think it should or shouldn't. I think that the game's design and the designers should make the decision as to whether or not a feature or aspect of gameplay should be developed or included. What's happening here is that a manager who is far-removed from the creative process has, without much knowledge or understanding of the product, its expected user-base, or the market itself, has dictated terms to the design team. Sometimes this is a non-fatal mistake, but usually when management does this (in any industry, not just game design) the end-result runs a spectrum from mediocre to truly awful. There are a great many examples of EA trying to bolt on multiplayer into game genres and titles that it is not a good fit for, and this has been the result in the past.

      In short, the EA exec is a poor manager, and should be removed for the good of the company. The argument of a fraction of the userbase, or an individual poster on slashdot, saying how "happy" they are that it'll have an online component is not an argument for its inclusion -- the design of the game in this case isn't amiable to it. No other Sims title has multiplayer, and all attempts so far to create a multiplayer or "social" experience have resulted in mediocre results. Sims 3 tries to be more "social"; and even my 15 year old sister, who is oblivious to IT, game design, or anything beyond simply playing the game because she's a 15 year old girl... says that the social/multiplayer stuff is stupid.

      This executive is poisonous to EA as an organization. That's my opinion, but it's also backed up by historical data of this company's efforts to achieve his vision so far, this specific game series, and the industry at large. So this isn't really about SimCity, or your preferences one way or another -- it's about one man ruining dozens of gaming titles because he's a fucking moron.

      --
      #fuckbeta #iamslashdot #dicemustdie
    3. Re:SimCity makes sense online by Opportunist · · Score: 2

      I would love to tie my cities to other cities of people I like to play with.

      I would hate to be forced to tie my cities to cities of trolls that game the game and whose only goal is to ruin your experience.

      See the difference?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Re:Huge misunderstanding by blahplusplus · · Score: 5, Insightful

    LOL The reality is he wants to use the internet to normalize DRM one small step at a time. Everyone has seen diablo 3's success and the are CHOMPING AT THE BIT to do the same to every other game. See through the PR matrix.

  5. Such a Shame by milbournosphere · · Score: 4, Insightful

    They've bought their fair share of studios that were previously oriented around a great single-player experience, and have proceeded to suck the life force out of many of them. Bioware is one such studio that comes to mind. After seeing what they did to Dragon Age II and Mass Effect 3, it's likely I won't buy another EA game again for a long while. It's really sad seeing these once-great studios killed by the plague that is EA Games.

    1. Re:Such a Shame by zlives · · Score: 3, Interesting

      DA2 was my limit.
      that's why I for one fund things like Wasteland2

  6. Fuck forced socializing. by Anonymous Coward · · Score: 5, Insightful

    Seriously, what the fuck?

    If you asked me to name one thing that pisses me off more then most other things today, I'd say that it's this "forced-socialization" everyone is jumping on.

    I deal with people all day, I'm a consultant for some seriously niche and highly proprietary technology. Sometimes I deal with nice people. Sometimes I deal with smart people. Sometimes I deal with stupid people, and sometimes I deal with complete and utter fuckwads. I do this every day, five days a week. I usually spend one day on the weekend hanging out with friends and family, which leaves me one day to forget about reality and escape to the far reaches of some magical galaxy where I can have a nice private adventure in the comfort of my own living room.

    The last thing I want is to be forcefully shoved into a virtual room with a bunch of vulgar screaming 12 year olds who think they're "the shit" while I'm simply "shit".

    I don't play games to deal with people. I play games to get away from people. I deal with people enough during the day.

    Why the fuck can't game companies understand this?

    -AC

  7. Re:Huge misunderstanding by Colonel+Korn · · Score: 5, Interesting

    He isn't saying that they're shoehorning multiplayer into every game. He's saying that every game should include an online component of some sort, as he says right here. They're not saying that games should all have multiplayer involved. They're saying that they should involve the internet in some way. There is nothing wrong with this. For example, take optional high score challenges in Mirror's Edge. The Sim City example, where online is required, is a bad example because that's just one game and the game was designed to be multiplayer-centric from the start. There are many, many single player games, like Mass Effect, that don't require the multiplayer or online functionality whatsoever. This is just FUD. EA isn't the best company around, sure, but including online features in single player games is definitely possible and it can't always be a bad thing depending on how it's implemented.

    Mass Effect is a great example. Thanks for bringing it up. When the series began, Bioware wasn't part of EA and there was no online component. EA's Mass Effect 3, on the other hand, requires players to either pvp or play an awful iPhone game to improve the effectiveness of their forces and unlock the most positive ending. This is the sort of shoehorning EA demands.

    --
    "I zero-index my hamsters" - Willtor (147206)
  8. Well then I won't be buying your games by Sycraft-fu · · Score: 4, Insightful

    Look EA, these days my problem isn't a lack of good games, it is a lack of time. I have so damn many games it is insane. There are a lot of companies in gaming and though a lot of crap comes out, a lot of good stuff does as well. So I don't need your games. I want them, but I don't need them.

    If you force always online for a game that doesn't need it, or force me to play multi-player in a game where I want a single player experience (like Dragon Age 3) then I just won't buy it. I'll get other games instead.

    I don't at all mind multi-player games, I have many. However any good multi-player or single player game almost always is good because they focus on it. If there is stupid shit bolted on that you have to play to play the real game, it will diminish things.

    As a good example, compare Battlefiled 3 and Mass Effect 3, both EA games. BF3 has phenomenal multi-player. It is a ton of fun. The single player is crap though, it was clearly bolted on to the game as an afterthought and really shouldn't be there. However, it isn't required so it is fine.

    Mass Effect 3 is a single player game, that is what the whole series has been and that is how it is made. However it has some shitty multi-player bolted on. Not RPG multiplayer, just a bad shooter. If you have a real shooter, it is amazing how bad it is comparatively. However worse than that you have to play it to get the "best" ending in the game (I use the term loosely since the ending is garbage). So you bought a game for SP and they want you to have a shit MP experience.

    Well lesson learned, I won't be buying a game like that again. I want a game that focuses on what it does well.

    A good example of one that does is Tribes Ascend. It is a multi-player shooter. It does have SP, but only in so far as practice levels. You can free roam any map to learn it and practise cop routes, or try out weapon loadouts on a test map against bots that do various things (stand still, walk in lines, jump, etc). They didn't try and put some cheesy SP in the game, it is an MP game, they just put in something to serve the MP better.

  9. Pointy Haired Boss by Riddler+Sensei · · Score: 2

    This somewhat tangentially reminds me of the Onion's jab on HP and the cloud. That is, it sounds like Gibeau wants to move the company blindly in a direction and he barely even understands why. Being able to slap "online multiplayer" on the box was a cool thing...ten years ago. After many successes and many failures of applying online multiplayer to different types of games I think we these days have the information to apply it judicially. Some games benefit, others don't. Requiring online multiplayer takes out a HUGE chunk of your potential content, and thus customers. Either that or it bogs down what would otherwise be an excellent game with onerous multiplayer development and support.

    1. Re:Pointy Haired Boss by CodeBuster · · Score: 2

      Either that or it bogs down what would otherwise be an excellent game with onerous multiplayer development and support.

      Indeed. Arcanum is an example of a game which may have suffered somewhat from extra effort necessary to support rarely used multiplayer features. It was and remains a good game in my opinion, but it could have been excellent if not for a few UI issues and some rather annoying quest bugs. As you said, some games benefit and others are harmed by these features. It takes a gamer and designer, who's played many different types of games over the years, to have the wisdom and knowledge necessary to tell the difference. The CEO of EA would do better sticking to the business side of things and insulating his talented developers from meddling from executives and others who fancy themselves "game designers".

  10. Rural Gamers by Nexion · · Score: 4, Interesting

    I miss solo games. I purchased Diablo once I finally had a high speed internet connection (because dealing with logging in over satellite would have sucked). Yup, PAID for it. No desire to go multiplayer and my inability to play it up at the ranch prevented my initial purchase. Sad too... there isn't much to do in places where your best option for internet is satellite. Seems like the area, while sparsely populated, should be a great market for game studios. Downloading a multi gigabyte torrent is unthinkable over satellite. Thing is... it would require game makers take the time to publish DVDs that don't have a hundred outstanding bug fixes that would require a multi gigabyte download. So, no games for you rural world! Fear of piracy and complacency in QA pretty much make studios incapable of serving you.

    I do so love my apartment in the city. A shorter commute and the joy of broadband.

  11. I appreciate the savings by dltaylor · · Score: 4, Interesting

    I really like that the industry no longer wants to sell me games; I've saved hundreds of dollars not buying must-be-connected-to-the-internet games, and a couple of thousand not upgrading my PC to run them.

    The difference has gone into an exploration of finer Scotch and Irish whiskies that would otherwise have been out-of-budget.

    1. Re:I appreciate the savings by Pesticidal · · Score: 2

      I feel the same way these days. I would say however the industry stopped selling games the moment they started leasing them with limited installs and always-on internet. At least consoles are for the moment free of these shenanigans, although things like OnLive are a publisher's wet dream and once this becomes common place I'm just going to have to opt out all together.

      Myself, I've been rediscovering boardgames and TCGs to fill the PC gaming void together with the odd indie game.

  12. Re:Huge misunderstanding by GammaKitsune · · Score: 3, Informative

    That's simply not true. In Mass Effect 3, the online component is completely optional. You can use the multiplayer component or the iPhone game to get the better ending if you want, but it's entirely possible to get the best ending in the game entirely through single player, without ever touching the online components. Furthermore, the multiplayer is cooperative, not PvP. In fact, there is no PvP option in ME3 that I'm aware of. I'm not EA's biggest fan by any means, but at least get the facts right.

    --
    Gamertag: WyleType
  13. Re:Huge misunderstanding by meerling · · Score: 2

    I wouldn't say exactly that. Shoehorning in some kind of internet functionality, especially into a game where it is utterly extraneous, is extra time, complexity, bug issues, and costs. It does effect the final product, and when it's shit slapped on just because the CEO said to, it makes the final product worse, not better.

    (You don't really think they allocate extra money, devs, testing, or time to a project for an unnecessary bolt-on just because the CEO wants that extra whatever now do you?)

  14. Minority? Hardly. Can You Say Fallout 3? by theshowmecanuck · · Score: 3, Insightful

    Fallout 3. Game of the year for several years by several groups. Massively successful. And a completely single player game. For the first time since Mech Warrior, I actually want to see a game I play/played put online (but inside I know it would likely fuck it right up). Many people obviously enjoy single player games. You aren't alone.

    --
    -- I ignore anonymous replies to my comments and postings.
  15. Civilization by DNS-and-BIND · · Score: 2

    Remember back when Civilization had no multiplayer mode, and Sid Meier infamously said that his games would never have multiplayer because his customers didn't have friends? How the times have changed.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  16. Re:Just... by aXis100 · · Score: 2

    Some great single player games use novel play mechanisms that could not be implemented in multiplayer mode - think games like Fallout3 with VATS.

    So, if you are only going to sign off on multiplayer games that means:
    1) Either some single player games wont get made, or
    2) The multiplayer mode wont represent the single player experience at all and will essentially be two games in one box, at twice the development effort and twice the cost.

    Seems like a pretty shitty choice for the business and consumers.

  17. PopCap by grouchomarxist · · Score: 5, Insightful

    Last year EA bought PopCap, the producer of a number of simple, but well done single player games, including Plants vs. Zombies. Although they've added multi-player elements to their games, the core experience is a single-player one. Recently they laid off about 50 people, including the designer of Plants vs. Zombies.

    It seems to me that EA doesn't care much about game play, just raking in more profits.

  18. Re:Huge misunderstanding by Sabriel · · Score: 2

    I've bought the game, so I'll play the game, but *damn* I'll be wary of anything else that isn't a true MMO but still "needs" to be welded to an online server.

    The repeated downtimes from patch, after scheduled maintenance, after hotfix, after unscheduled maintenance, ad nauseum... the horribly inflated/distorted auction houses thanks to shoehorning the game into being an ersatz MMO whilst failing to implement a proper MMO economy accordingly... none of this would be an issue if the damn thing wasn't welded to Blizzard's online-only servers, thanks to Blizzard's higher-ups failing to see anything but the $$$ signs in front of their eyes at the thought of being able to make money from auctioned pixels.

    Quid pro quo, dammit.

  19. Re:Huge misunderstanding by spire3661 · · Score: 2

    Diablo 3 was a pyrrhic victory. It burned an INSANE amount of Blizz cred.

    --
    Good-bye
  20. Re:Huge misunderstanding by blahplusplus · · Score: 2

    "Diablo 3 was a pyrrhic victory. It burned an INSANE amount of Blizz cred."

    6 million + in sales says what gamers say and what they do are two different things. Most gamers are addicts. They will bitch and buy anyway. If you have an audience like that then the publisher/devs are just going to milk that. That's what has traditionally happened when companies get that kind of power over their audience.

    People complained about the lack of LAN in SC2 but 5 mill+ bought it anyway. Complaining isn't enough for some types of games that just do huge sales regardless.