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Microsoft Patent Details Whole-Room Projection Game Environment

Mackadoodledoo writes "Details of an immersive video games display system that projects images of the title's environment around a player's room have been revealed in a U.S. patent belonging to Microsoft."

19 of 118 comments (clear)

  1. so.. A holodeck? by firex726 · · Score: 4, Insightful

    so.. A holodeck?

    1. Re:so.. A holodeck? by Baloroth · · Score: 2

      Not really. A small step towards a holodeck, maybe but not a holodeck. More like a 360 projection. People have built rooms like this for various purposes (usually scientific projects), although not usually using a single device to project the whole room. Aside from technical difficulties with distortion in doing that (which MS claims to be working around), the shadows of anyone standing in the room prevents that from being a really reliable method, although it might work for a game system where the whole-room projection is just an add-on feature and doesn't need to be 100% reliable.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:so.. A holodeck? by Rockoon · · Score: 3, Insightful

      holo-fantasy drugs dont have the same effect, so the occasional drug run will be required.

      --
      "His name was James Damore."
    3. Re:so.. A holodeck? by Andrewkov · · Score: 2

      They had a full 360 degree room projector at Disney World like 20 years ago.

    4. Re:so.. A holodeck? by Eponymous+Hero · · Score: 2

      "have you ever gone anywhere you wanted to go with anyone that you wanted... ON WEEEEEEED?"

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
    5. Re:so.. A holodeck? by jellomizer · · Score: 2

      Knowing real life, the maker of the product would probably prohibit porn.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:so.. A holodeck? by Yvan256 · · Score: 4, Funny

      So she can crash my holodeck?

      And how would that make you feel?

    7. Re:so.. A holodeck? by fatphil · · Score: 2

      A planetarium has more than your field of vision covered, and that's century-old technology.

      --
      Also FatPhil on SoylentNews, id 863
  2. Graphics cave by flyingfsck · · Score: 3, Informative

    So, a personal game graphics cave circa 1990? That sure is MS innovation for you.

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
    1. Re:Graphics cave by Howitzer86 · · Score: 3, Interesting

      CAVEs, or CAVE Automatic Virtual Environment, come with devices called trackers. One tracker is located on a pair of shutter glasses that the user wears. This one tracks the location of your head, which then adjusts the screens for distortion. The other tracker is located in a device called a Wanda, which is much like a Wii-mote but about 100 times more accurate. The trackers use a magnetic field that fills not just the sides of the CAVE screens it self (10x10x10 foot cube), but beyond that.

      Microsoft's innovation appears to be that it does the same thing, but with just one projector, that uses the walls around the room for peripheral vision - a highly useful feature (just ask any hardcore FPS gamer who has changed his FOV setting). It's probably not as accurate or as pretty, and it's likely going to be somewhere below the half a million you need to build a legitimate CAVE.

      Sincerely,

      Former University of Arkansas at Little Rock CAVE lab assistant

  3. New excuse by Chemisor · · Score: 2

    But mom, I can't make my bed until I kill the zombies guarding it! And I can't possibly clean up my room until they stop bleeding on the carpet.

  4. the furniture by Billly+Gates · · Score: 4, Funny

    The furniture better not have rounded corners!

  5. Re:Prior Art? by Rockoon · · Score: 3, Insightful

    When you figure out how to build a teleporter and a replicator, you too will get to patent them.

    --
    "His name was James Damore."
  6. A rather neat idea by Animats · · Score: 3, Informative

    This is a rather neat idea. It is intended to present the effect of a CAVE system, but without a dedicated room. The new ideas here involve using something like a Kinect to profile the room in terms of both geometry and color, then adjust the projected images to compensate. The room wall display comes from a projector atop the main monitor, a projector with optics set up to display a 360 degree image. (Aim a projector at a shiny sphere, and you get half a sphere of projection. Two such rigs facing each other will cover a whole sphere, except for the area behind the projectors. Or you can use fisheye lenses on projectors.)

    All this stuff has to be aligned. When you have a wide-angle Kinect-like device, control all the projectors, and have modern CPU and GPU power, alignment will be a few seconds of flashing patterns as the room model is built. Thereafter, as long as you don't move too far from your initial position in the room, the geometry should be good.

    The wall projections will probably be somewhat low-rez for now, but that will improve as projectors improve. Even with a low-rez environment, you'll have much better situational awareness in games. (In other words, you can see when somebody is about to attack you from behind.) Any game with group melee combat can benefit from this. Impressive.

  7. Yeah how can they patent this? by aliquis · · Score: 2

    Isn't having thought about it supposed to be enough prior art?

  8. Prior Art: Check UIUC Cave by rs1n · · Score: 4, Informative

    This was already done by UIUC -- they have "caves" in the Beckman Institute that already do this, and I believe they even played Quake II in there.

    Beckman Institute Cave link: http://isl.beckman.illinois.edu/Labs/CAVE/CAVE.html

    Quake II in cave: http://www.visbox.com/prajlich/caveQuake/

    1. Re:Prior Art: Check UIUC Cave by bws111 · · Score: 3, Informative

      Ye another ill-informed, totally incorrect post modded to +5 informative by clueless mods.

      You do NOT PATENT AN IDEA OR CONCEPT, such as "playing a game in a room". You patent HOW YOU DO IT.

      Even a cursory look at the link you provided and the actual patent application shows they are not even similar.

      The link you provided says they use an "Intersense IS-900 ultrasonic/accelerometer-based tracking system". Claim 1 of the patent says they use a camera. Those are not the same.

      The link you provided clearly shows they are using flat, carefully positioned white walls. The patent says that they use the camera "to compensate for the topography of the environmental surface". A different claim states that they "compensate for the color of the environmental surface".

      They also talk about things like "shielding the user from the light by detecting his position". In other words, when the user is facing the projector, block out the image that would displayed on his face so as to not blind him. Clearly they don't have to do this in the cave system since it is using rear-projection.

      When oh when is the slashdot crowd going to learn what patents are, what they protect, and what prior art is and is not? Something in a movie or science-fiction book is NOT prior art. Something that has the same end result but gets there in a different way is NOT prior art.

  9. Re:Oh baby, Microsoft sure knows how to tease by hairyfeet · · Score: 3, Insightful

    Why am I not surprised with a UID like "KinkyKing" you are posting "more baby more"?

    As for TFA, who in the hell is gonna have a room so perfectly uncluttered and whose walls are all bare enough to make this worth using? I think a more workable idea was that one I saw awhile back where they had the VR helmet and a little treadmill like thing that allowed 360 degree movement. At least with that the player could stand in one little spot and not have to worry about having perfectly clear walls to project their games onto.

    Frankly though with all the patents that all the big corps are getting nowadays it seems to me more like they are just throwing shit at a wall and hoping that something sticks. Since patents last for 20 years and the USPTO lets you be vague as hell when it comes to them I wouldn't be surprised if anything involving games and projection for the next 20 odd years will be getting a phone call from a MSFT lawyer with their hand out. We really need a "use it or lose it" clause where if you don't actually use the patent to make some product, at a reasonable price and offered at a reasonable number of locations to keep them from just making a one off and asking a million bucks for it, then you lose the patent, simple as that. That would help get rid of all the patent trolling and might even keep companies from spamming the USPTO by making them think about having to actually make a product of some kind out of what they are filing for.

    --
    ACs don't waste your time replying, your posts are never seen by me.
  10. Re:Oh baby, Microsoft sure knows how to tease by drkim · · Score: 2

    Think about making a 'treadmill' that allows 360 degree movement. You are ether standing inside a ball or on top of one.

    There is one system (Russian) that does put you in a giant transparent sphere. (Saw this at Nextfest)

    However, there are some other systems for doing this that work pretty well...

    One is a treadmill, actually two, set at right angles, one sort of "riding on" the other (don't know the exact mechanism, just saw the video) As you walk, say north, the N-S treadmill runs south. If you turn west, the E-W treadmill starts moving you east. If you move on a diagonal they both run in opposition to your movement to keep you near the center.

    There is a cute one with motorized roller skates that slowly roll you back to center.

    There is also an interesting psychological approach to this problem. One system actually keeps changing the map layout so you gradually keep yourself centered. This works well with a map with a lot of turns, of course. It works by making your turns "not quite" or "a little more than" 90 degrees; and then changing the layout behind you. As I recall, most people were unaware of the changes.

    That said, I own an old VR helmet. You're going to want to sit and have solidly mounted controls in your hands. Less pukey that way.

    I've been using an HMD for about 8 years. The 'pukey' years were back when I couldn't refresh the display fast enough to keep the display up with head tracking. So, my inner-ear and visual cortex had to fight it out. Now I'm getting a good FPS, no more puke. I run freestanding with a hand controller. If you think about it, you walk though real-life without nausea. If the head tracking and refresh are solid, it just looks like RL.