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AMD Partners With BlueStacks To Bring Android Apps To PCs

eldavojohn writes "News outlets are reporting that AMD has partnered with BlueStacks to bring Android apps to AppZone Player, something that will apparently allow the more than 500,000 mobile apps to run on your PC. From their announcement: 'What's special about the player on AMD-based products? There are many challenges with running apps that were originally designed for phones or tablets on a PC that in most cases has a larger screen and higher resolution display. To solve this, BlueStacks has designed and optimized the player for AMD Radeon graphics and in particular, our OpenGL drivers found in our APUs and GPUs so you get a great 'big-screen' experience. Additionally, the apps are integrated into AppZone, our online showcase and one-stop-shop for apps accelerated by AMD technology.' Unfortunately this appears to only work on AMD-based PCs (although nowhere does it say that it won't work on Intel CPUs or non-Radeon GPUs). Also no word on how they overcame the difference between a mouse and touchscreen (think pinch to zoom)."

105 of 143 comments (clear)

  1. Blah.blah..marketing..marteting..blah by pushing-robot · · Score: 4, Insightful

    Thank you, Press-release-dot.

    Now explain why I would even *want* to use phone apps on my desktop?

    --
    How can I believe you when you tell me what I don't want to hear?
    1. Re:Blah.blah..marketing..marteting..blah by admdrew · · Score: 4, Insightful

      explain why I would even *want* to

      Why not? It's new and interesting tech news, and this is /.

    2. Re:Blah.blah..marketing..marteting..blah by ThatsMyNick · · Score: 3, Interesting

      Because you find an app that you wish you had it on your desktop? Duh!
       
      Case in point, the Tango app became very popular in my friends circle. Even when I was in front my laptop, I had to use my phone to video chat with someone. Until recently they did not have a desktop application. I would have definitely used this tool, if I could have.

    3. Re:Blah.blah..marketing..marteting..blah by shiftless · · Score: 3, Insightful

      So in other words, there's no reason to use Android apps.

      Yes, Tapatalk is nice....but if you're having to use a phone app on the PC to accomplish something, you're doing it wrong.

    4. Re:Blah.blah..marketing..marteting..blah by Jeng · · Score: 3, Insightful

      There are oddly enough some apps that don't have a good equivalent on the PC side.

      A good example is Torque Pro, an amazingly awesome OBDII app for $4.99 . Does things stand alone OBDII readers could never do, even ones costing thousands of dollars can't do the things this little program can. And it is easy to use.

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    5. Re:Blah.blah..marketing..marteting..blah by AmeerCB · · Score: 1

      Now explain why I would even *want* to use phone apps on my desktop?

      Because most people have already purchased huge numbers of apps and, if they can get use out of them on another platform, why not?

    6. Re:Blah.blah..marketing..marteting..blah by Jeng · · Score: 1

      From his post he says that he used Tango because his friends used Tango.

      Why his friends used Tango, who knows, but they did, so he did.

      --
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    7. Re:Blah.blah..marketing..marteting..blah by Billly+Gates · · Score: 1

      Stock tickers, okcupid, weather, and other things where you do not have to open a web browser then type the name of the address, then login info if it is not saved, etc.

      The apps can provide more functionality too and can sync with your phone. Ask any Mac user with an IPhone?

    8. Re:Blah.blah..marketing..marteting..blah by h4rr4r · · Score: 1

      and it works great with cheap chinese ELM327s that cost sub $20.

      I am not affiliated with Torque nor the producers of cheap ELM327 units, just a happy geek.

    9. Re:Blah.blah..marketing..marteting..blah by sonamchauhan · · Score: 1

      2 dollar apps!

    10. Re:Blah.blah..marketing..marteting..blah by war4peace · · Score: 2

      Here's a subjective reason. I have this game called Stone Age Game. You can recruit other players into your clan by typing in their ID, so people send their IDs back and forth. It's a pain to select an ID, change to another screen and then paste it in. It's boring and tedious. On a PC, I could do that in a tenth of the time.
      Stupid reason? Maybe, but it would at least improve my gameplay.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    11. Re:Blah.blah..marketing..marteting..blah by pushing-robot · · Score: 4, Insightful

      Having run my own apps in the iPhone/iPad simulator, I can say it's nowhere near as good as the real thing. And apps on 'the real thing' are usually nowhere near as good as they would be on my desktop, except for portability and touchscreen-specific features. I have no desire for a solution that combines all the downsides of both PCs and portable devices.

      Admittedly, there is the rare phone app that, for no obvious reason, has no match on the PC, but even rarer is an app that would be worth the inconvenience and inevitable compatibility issues that would come from using a shim-ulator like this. And for those, why not just... use your phone?

      Unfortunately, if this takes off (and I can't really imagine it will), it would only encourage lazy developers to build compromised designs that work passably on phones and PCs without taking advantage of the unique strengths of either. It would be another decade of the same write-once-suck-everywhere that Java and Flash brought us.

      And for all of you, who I'm certain aren't interested in the slightest, here's my dramatic reading of the announcement:

      [The new hotness will] allow the more than 500,000 mobile apps to run on your PC

      *based on our estimate that soon all PCs will be Windows 8 multi-touch tablets—Steve Ballmer said so!—and all Android developers partner with us.

      'What's special about the player on AMD-based products?

      We call it: "Vendor lock-in!"

      There are many challenges with running apps that were originally designed for phones or tablets on a PC that in most cases has a larger screen and higher resolution display

      Likewise, there are many challenges with using the Mario Kart wheel to control a 747.

      To solve this, BlueStacks has designed and optimized the player for AMD Radeon graphics and in particular, our OpenGL drivers found in our APUs and GPUs so you get a great 'big-screen' experience.

      To solve this, we use only pink Mario Kart wheels, and in particular, pink wheels covered in our proprietary glitter for the best possible experience.

      Additionally, the apps are integrated into AppZone, our online showcase and one-stop-shop for apps accelerated by AMD technology.'

      You'll be able to use ANY Android app...that's tweaked for our service and available in our store. There'll be dozens!

      BlueStacks has achieved some incredible momentum

      We think it will revolutionize the whole software market, just as CrossOver made Windows a thing of the past!

      --
      How can I believe you when you tell me what I don't want to hear?
    12. Re:Blah.blah..marketing..marteting..blah by hairyfeet · · Score: 2

      Actually I think the whole X86 OS world has contracted some kind of mass insanity, I mean every damned thing is either trying to ape a cell phone or like this bring cell phone crap onto X86...why? Unity, Win 8, this...why? Why would you WANT your PC to be a supergigantic smartphone when all of the design choices on smartphones is either based on screen size (not applicable) or battery life (not applicable as what works on ARM won't save power on X86) so it just makes no damned sense to me.

      So I just don't get it. Maybe its me but I've never messed with a smartphone and thought "You know what would be cool? We put this on a big ass desktop monitor, so i can't haul it around! Wouldn't that be great?".

      --
      ACs don't waste your time replying, your posts are never seen by me.
    13. Re:Blah.blah..marketing..marteting..blah by Tough+Love · · Score: 2

      Now explain why I would even *want* to use phone apps on my desktop?

      Because there are hundreds of thousands of them and, statistically, there has to be at least one good one.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    14. Re:Blah.blah..marketing..marteting..blah by thegarbz · · Score: 1

      You'll be able to use ANY Android app...that's tweaked for our service and available in our store. There'll be dozens!

      You joke, but after running Android x86 on an old windows tablet I was absolutely amazed at the number of apps that worked on ARM devices only. Some basic things like pdf readers were not available.

    15. Re:Blah.blah..marketing..marteting..blah by admdrew · · Score: 1

      As sort of an off-topic aside to this, I *hate* these kinds of games, because they're not "MMOs" like they claim, they just force their users to do marketing for them to increase the amount of advertising they send to people. And actually, they're not games, they're just revenue machines for lazy people taking advantage of peoples' desires to level up.

      Thankfully, they're usually easy to avoid - you can always tell it's one of these when users post their game IDs in their reviews, asking you to "add me please!!".

    16. Re:Blah.blah..marketing..marteting..blah by MightyYar · · Score: 1

      "Remote" for iOS and the Android version "Remote for iTunes".

      There is "iTunesRemoteSE" for the Mac/PC/Linux, but it is based on an Android app and does not have as much functionality as the Android or iOS apps.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    17. Re:Blah.blah..marketing..marteting..blah by erice · · Score: 1

      Thank you, Press-release-dot.

      Now explain why I would even *want* to use phone apps on my desktop?

      CraigsNotifica is a far better Craig's List browser than anything I have found for the desktop. I think they are may be some Windows payware that is of similar capability but I don't run Windows.

    18. Re:Blah.blah..marketing..marteting..blah by jrmech · · Score: 2

      Now explain why I would even *want* to use phone apps on my desktop?

      Data acquisition apps, displaying data on your PC...

    19. Re:Blah.blah..marketing..marteting..blah by gl4ss · · Score: 1

      bluestacks has been in a beta for a loooong time. in two betas actually.

      it would be sort of neat if they didn't intentionally limit it's uses and make it shit(also one really wonders if their licensing is in order, I'd think they'd need to provide sources for some parts).

      but it's pretty much "almost as good" as running android-x86 in a virtualbox - Or running the new jellybean 4.1 intel emulator images.

      --
      world was created 5 seconds before this post as it is.
    20. Re:Blah.blah..marketing..marteting..blah by war4peace · · Score: 1

      Um, yes and no.
      First off, I have developed a great subconscious advert avoidance. I simply don't see them in the game. I also don't read reviews (such "games" don't deserve reviews to be written, let alone read). Why do I play it? Because I'm interested of what the next level unlocks. What have they been thinking about? Oh it's this weapon, oh it's that animal.
      The game is based on microtransactions, not ads. Whoever is dumb enough to pay for such a lazy 3-screens implementation deserve to have their money taken away from them.

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    21. Re:Blah.blah..marketing..marteting..blah by tepples · · Score: 1

      And for those, why not just... use your phone?

      Because my phone is an Audiovox 8610 on Virgin Mobile, which doesn't run Android apps. If I were to upgrade to a phone that supported Android apps, my monthly bill would be seven times as big ($15 per 3 months payLo plan vs. $35 per month Beyond Talk plan).

  2. Mouse versus touchscreen by dgatwood · · Score: 2

    Also no word on how they overcame the difference between a mouse and touchscreen (think pinch to zoom).

    Multi-touch trackpad, perhaps?

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    1. Re:Mouse versus touchscreen by Chris+Burke · · Score: 4, Funny

      I don't see how there's any relevant difference at all between a desktop and a touch-screen tablet interface. Just use the same interface for both and everything will be fine. /Unity developer

      --

      The enemies of Democracy are
    2. Re:Mouse versus touchscreen by bobjr94 · · Score: 1

      Maybe hold L&R mouse buttons then move mouse to zoom, or zoom with scroll wheel ?

    3. Re:Mouse versus touchscreen by Richy_T · · Score: 1

      Two mice. Duh

    4. Re:Mouse versus touchscreen by h4rr4r · · Score: 1

      Golf clap.

      How you are not at +5 funny, I do not know.

    5. Re:Mouse versus touchscreen by Intrepid+imaginaut · · Score: 2

      Or maybe pinch to zoom is irrelevant because the screen is large enough that you don't need to zoom.

    6. Re:Mouse versus touchscreen by MightyYar · · Score: 1

      ALWAYS RUN AT MAXIMUM ZOOM!

      JUST LIKE TALKING AT MAXIMUM VOLUME!

        Filter error: Don't use so many caps. It's like YELLING.
        Filter error: Don't use so many caps. It's like YELLING.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    7. Re:Mouse versus touchscreen by kesuki · · Score: 1

      every action a touchscreen can do is emulatable with a mouse. left click is touch, right click is hold tap, double click double tap, zoom scrollwheel, and you have the middle click not even mapped, perhaps torsion emulation, for screens where twisting the screen is a special function. and despite the patents not one of thes notions is truly original if you consider how they are so similar to mouse input. but i am not a patent specialist.

    8. Re:Mouse versus touchscreen by gringer · · Score: 1

      What you would need to do is presume that on-click is one finger, and the mouse as it moves away is another finger allowing you 2d input.

      I would do position at button down is the centre of the rotation, position at drag / release is the second point that defines the angle (with the reference angle being either right horizontal or up vertical, or something else depending on what floats your boat). Although if you do that, you don't get the drag motion that everyone expects, so you need keyboard accelerator keys + mouse for a reasonable (or better) equivalent to navigation using multi-touch.

      I think one of the more useful things with multi-touch that is more difficult to replicate with a mouse is defining rectangle borders. Touch 1 dragging defines TL corner (or most appropriate corner), touch 2 dragging defines the opposite corner. When you define boundaries with a single mouse, you need to start off being very specific with the first corner, and only have drag freedom with the second corner. The benefit of multi-touch (or more correctly multi-pointer) for this was demonstrated to me at the 2008 linux.conf.au in Melbourne (resizing windows).

      --
      Ask me about repetitive DNA
    9. Re:Mouse versus touchscreen by gl4ss · · Score: 1

      none of the apps really depend on multi touch.
      it's least of the issues with it.

      hasn't he wondered how you use those cheap chinese android boxes with a mouse and kb? it works just fine.

      --
      world was created 5 seconds before this post as it is.
  3. Control differences by somersault · · Score: 2

    Pinch to zoom is pretty easily handled by the mouse wheel, or say click both the left and right mouse button and drag. You could also do 3 finger touch if you include the middle button. Things that wouldn't work with a mouse would be rotations for example. Those could be handled by buttons on the keyboard, or I guess mouse gestures or other button combinations (left and middle to rotate left for example).

    --
    which is totally what she said
    1. Re:Control differences by Anonymous Coward · · Score: 1

      Easy. TWO MICE! AWESOME!

    2. Re:Control differences by QuasiSteve · · Score: 3, Interesting

      Rotation is easily handled - moving the mouse left/right while holding the mousewheel down, for example. Unless there's also a need for panning while simultaneously zooming and rotating, of course.

      On the other hand, how many apps do the two-finger rotation thing? And how many of those have you cursed for having it because every time you merely want to zoom, the app decides that you also want to rotate the view by 1 degree?

      I see the lack of an accelerometer in most computers as a bigger issue. Even when it does have an accelerometer, that also happens to be accessible (perhaps as part of a laptop's mechanisms to help prevent damage to HDDs), a laptop isn't exactly something you start tilting around to e.g. play a racing game.

      Still, there's plenty of apps that don't even need those things or you can make do with a kludge.

    3. Re:Control differences by Richy_T · · Score: 2

      Hmm. Wiimote perhaps?

    4. Re:Control differences by Urza9814 · · Score: 2

      I see the lack of an accelerometer in most computers as a bigger issue. Even when it does have an accelerometer, that also happens to be accessible (perhaps as part of a laptop's mechanisms to help prevent damage to HDDs), a laptop isn't exactly something you start tilting around to e.g. play a racing game.

      Most likely they'll just use the arrow keys...

    5. Re:Control differences by drinkypoo · · Score: 1

      Map accelerometer to joystick, done and done.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. Bring it to Linux by phorm · · Score: 4, Insightful

    And then I'll be happy. Especially if it allows me to use Netflix, etc. (one of the few reasons I might boot to windows on my PC still)

    1. Re:Bring it to Linux by tetrahedrassface · · Score: 1

      Not sure why you are modded down mate. I agree with you 100%, this needs to be ported to Unixen.

    2. Re:Bring it to Linux by h4rr4r · · Score: 1

      I agree 100%.
      Does the netflix app work in the android virtual machine?

      Never tried, as I have other devices hooked to my tv that can play it.

    3. Re:Bring it to Linux by Anonymous Coward · · Score: 1

      Why don't you just drop your netflix account? I'm sure no one will care.

      Seriously, this. Netflix has made it clear times many over that they don't want any money from Linux users. So don't bother with them. There are plenty of other sources of media that do work on Linux just fine, many of which are cheaper and higher quality.

    4. Re:Bring it to Linux by hobarrera · · Score: 1

      I'm rather suprised that this is windows only (Android actually uses the Linux kernel) - it's much harder to port to a completely different OS and different kernel, than it is to port to another OS with an almost-identical kernel.

    5. Re:Bring it to Linux by h4rr4r · · Score: 2

      I would think the bigger issue would be that arm emulation on x86 is painfully slow. Once you have that working reasonably well no need to port anything, just run the whole android os in the emulator.

    6. Re:Bring it to Linux by h4rr4r · · Score: 1

      Please do name a legal one.

      I would love to use it. My understanding is the Linux client issue for netflix is not technical but contactual.

    7. Re:Bring it to Linux by 0100010001010011 · · Score: 1

      Usenet.

    8. Re:Bring it to Linux by Laur · · Score: 1

      Please do name a legal one.

      Amazon Prime Video is working fine for me with the XBMC add on, and XBMC has a Linux client.

      --
      When you lose something irreplaceable, you don't mourn for the thing you lost, you mourn for yourself. - Harpo Marx
    9. Re:Bring it to Linux by Hognoxious · · Score: 1

      Usenet.

      First rule, dude.

      Also the second rule.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    10. Re:Bring it to Linux by hobarrera · · Score: 1

      AFAIK, android apps are javaish, so it's mostly bytecode, not native code, so you don't have to emulate a processor, but mainly re-implement the API.
      In any case, Bluestacks isn't an emulator.

    11. Re:Bring it to Linux by ByteSlicer · · Score: 1

      Actually, while technical details are sparse, Bluestacks seems to emulate ARM instructions with their LayerCake technology, which also provides hardware gfx acceleration.
      Most Android games use native ARM code in a Dalvik/java wrapper, and Bluestacks seems to be able to run at least some unmodified.

    12. Re:Bring it to Linux by Disfnord · · Score: 2

      Netflix works fine on my Linux desktop. Just need to install DeCSS to get the DVDs to play.

    13. Re:Bring it to Linux by h4rr4r · · Score: 1

      Sadly most of the interesting stuff is not done in java, but suing the NDK which means C on ARM.

    14. Re:Bring it to Linux by h4rr4r · · Score: 1

      Only the trivial ones, something like netflix use the NDK for all the important functions like actually playing the video.

    15. Re:Bring it to Linux by naturaverl · · Score: 1

      Just wondering here, how do you guess they are emulating ARM instructions? It would be MUCH faster to just set up an x86 Vm and run Android for x86 in it.

    16. Re:Bring it to Linux by ByteSlicer · · Score: 1

      Just google LayerCake and you will see some press releases from early 2012 where they announce they can run ARM code. I can't find any technical specs on BlueStacks, so it's all marketing speak.

      Again: most games use ARM native code, so Android x86 would not be enough to run that. You still need an ARM emulator/translator.

      As it happens, Intel created an ARM translation library (Houdini) for their Medfield phones. It allows the Medfield x86 Android to run ARM code. Some resourceful people managed to integrate this lib in the desktop x86 Android: link. It's possible BlueStacks does the same thing, or something similar.

  5. Only use I can think for it. by Anonymous Coward · · Score: 1

    I use a multiclient messenger (IMO) on my phone that, sadly, does not have a desktop port.
    Looking around, they did try to make one, and swiftly abandoned it. Other than that, though, I don't think I'd use it for much, concept is still cool though.

  6. Holey Hell Has Frozen Over Batman!!!!! by Jeng · · Score: 1

    Slashdot has in the summary a link to an Original Source!

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  7. Screen real estate by sl4shd0rk · · Score: 2

    The problem with phone applications in general is they are designed for either a small display (phone) or large display (tablet).
    A UI scrunched-up to fit a phone display suddenly becomes way too spacious when run on a tablet (let alone a 23" 1920x1600 monitor). Android tries to address this by allowing multiple layouts for your UI based on the display it's running on but I've not seen many applications actually implement that. I wonder how BlueStack is planning to address that. TFA sounds like they are mainly pimping "cloud sync" of app info.

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    1. Re:Screen real estate by h4rr4r · · Score: 1

      Could you not just window the app?
      So if it was designed for 800x480 you just give it that many pixels?

    2. Re:Screen real estate by fuzzyfuzzyfungus · · Score: 1

      I don't know whether it would actually be worth using; but dumping phone-sized applications onto the PC desktop as 'widgets' would be architecturally pretty doable, though the difference in pixel density between most phones and most PCs could make it rather ugly: If you mapped pixels 1:1, the app would end up looking fairly enormous on most monitors; but if you used monitor DPI to display the app at the same size as the phone's screen, bitmap UI elements would not be happy. You'd also run into the bigger question of whether anybody actually wants 'widgets'. I'm pretty sure that I can't remember seeing either OSX Dashboard or the Windows Sidebar thing actually being used by an actual user in forever...

    3. Re:Screen real estate by PRMan · · Score: 1

      Nice theory. But in practice most of the apps for my Android phone worked just fine on my 1280x768 tablet. Android isn't lame like iOS. Stuff actually scales well with no intervention.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
  8. like finglonger by mestar · · Score: 2

    "There are many challenges with running apps that were originally designed for phones or tablets on a PC that in most cases has a larger screen and higher resolution display."

    If only there was a way that you can limit the amount of screen a single app can take. If only... But, one can dream, one can dream...

    1. Re:like finglonger by h4rr4r · · Score: 1

      If only, but as Windows 8 and other new interfaces prove such a technology has been lost to time. Perhaps one day it will be rediscovered.

  9. Pinch to zoom is easy by dreamchaser · · Score: 1

    Pinch to zoom could easily be implemented using the scroll wheel of a mouse.

    1. Re:Pinch to zoom is easy by MobileTatsu-NJG · · Score: 1

      Pinch to zoom could easily be implemented using the scroll wheel of a mouse.

      No, it can not.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    2. Re:Pinch to zoom is easy by dreamchaser · · Score: 1

      Pinch to zoom could easily be implemented using the scroll wheel of a mouse.

      No, it can not.

      For some reason I just replied to this and it didn't show. Yes, it certainly could. The position of the mouse would be the focus of the zoom and the scroll wheel would scroll in and out. Tell me why that wouldn't work.

    3. Re:Pinch to zoom is easy by MobileTatsu-NJG · · Score: 1

      Two reasons:

      1. The reason pinch-to-zoom works is because the other finger is defining range by human intuition. The scroll wheel does not provide even similar intuitive feedback, not to mention the ergonomics of trying to hold a button down and zoom.

      2. Most scroll wheels provide clicks, not a smooth roll. (Think: the difference between integers and floats.)

      Now I don't know for sure, but I'd also be willing to bet that that when an app does a pinch-to-zoom, they're not doing anything special to identify it as such. The software wouldn't know the difference bewteen "zooming' and "interpreting a gesture based on two inputs". If I'm right, then there's no way to auto-detect being able to swap the zoom gesture with a mouse + scroll wheel input. That would mean the scroll wheel would provide bizarre results for just about any Android app running on the PC.

      The scroll wheel is not an alternative to multi-touch-input.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:Pinch to zoom is easy by dreamchaser · · Score: 1

      Two reasons:

      1. The reason pinch-to-zoom works is because the other finger is defining range by human intuition. The scroll wheel does not provide even similar intuitive feedback, not to mention the ergonomics of trying to hold a button down and zoom.

      2. Most scroll wheels provide clicks, not a smooth roll. (Think: the difference between integers and floats.)

      Now I don't know for sure, but I'd also be willing to bet that that when an app does a pinch-to-zoom, they're not doing anything special to identify it as such. The software wouldn't know the difference bewteen "zooming' and "interpreting a gesture based on two inputs". If I'm right, then there's no way to auto-detect being able to swap the zoom gesture with a mouse + scroll wheel input. That would mean the scroll wheel would provide bizarre results for just about any Android app running on the PC.

      The scroll wheel is not an alternative to multi-touch-input.

      No offense but that is a weak argument. I never said it was a replacement for multi-touch-input. I said it could be a viable alternative for pinch-to-zoom, which is a subset of multi-touch. Nothing you said makes it sound like it wouldn't work. It probably wouldn't be perfect but the functionality would be there.

    5. Re:Pinch to zoom is easy by jsh1972 · · Score: 1

      the defining range problem is easy- when you click down, that is your zero point, when you roll it up as Fwy as you can, it's equal to spreading your fingers apart as far as you can, and vice versa. Most pinch to zoom apps, i.e. Image galleries, won't zoom in to the max with one pinch; you typically have to use around 3 or 4... Same with the wheel, click down, roll up.. Click down, roll up... Click down, roll up. You could do it at the same speed as pinching, try it on your mouse.

    6. Re:Pinch to zoom is easy by jsh1972 · · Score: 1

      sorry to reply to myself, the problem about the software knowing when it's a zoom and when it's a multi-touch pinch... Can't you bind the click wheel to always equal a multi-touch pinch, and just let the position of the mouse determine whether to zoom or not, just like pinching in certain areas on the screen? Also, I may not patent this, but if anyone tries to, this is prior art! ;-)

    7. Re:Pinch to zoom is easy by MobileTatsu-NJG · · Score: 1

      I never said it was a replacement for multi-touch-input.

      I didn't say you said it was. What I said was the app emulating the Android device would need to know the difference between being a generic multi-touch gesture and an actual 'zoom' or you're going to get undesired behaviour.

      I know you're not convinced, but that actually is a pretty compelling argument of why it's not as simple as you've made it out to be. Think about it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:Pinch to zoom is easy by MobileTatsu-NJG · · Score: 1

      the defining range problem is easy- when you click down, that is your zero point, when you roll it up as Fwy as you can, it's equal to spreading your fingers apart as far as you can, and vice versa.

      Mice do not have a standard for telling the computer that the user has completed a quarter turn. The configurability of the OS compounds this problem.

      the problem about the software knowing when it's a zoom and when it's a multi-touch pinch... Can't you bind the click wheel to always equal a multi-touch pinch, and just let the position of the mouse determine whether to zoom or not, just like pinching in certain areas on the screen?

      Lots of 'pinch to zoom' apps also handle rotation. That means the gesture is not as simple as "X and Y plus Distance'. It becomes "x1, y1 plus x2, y2". You're trying to control four inputs with only 3 outputs. You'll be able to make certain circumstances work, and that's about it.

      You're gonna end up with a lot of apps not working right.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    9. Re:Pinch to zoom is easy by dreamchaser · · Score: 1

      I never said it was a replacement for multi-touch-input.

      I didn't say you said it was. What I said was the app emulating the Android device would need to know the difference between being a generic multi-touch gesture and an actual 'zoom' or you're going to get undesired behaviour.

      I know you're not convinced, but that actually is a pretty compelling argument of why it's not as simple as you've made it out to be. Think about it.

      I still think that it would be a suitable substitute, and yes I can write code and can think of ways to capture the mouse position and input to emulate pinch-to-zoom. What I fail to see is why anyone would want to run mobile apps on a PC, but that wasn't what we are debating. On that note, I would like to thank you for the civil debate. All too often these days /. descends into 4chan-space with regards to disagreements.

    10. Re:Pinch to zoom is easy by MobileTatsu-NJG · · Score: 1

      On that note, I would like to thank you for the civil debate.

      Cheers man, you've been great to talk to as well. Have a nice weekend. :)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    11. Re:Pinch to zoom is easy by Hognoxious · · Score: 1

      The app shouldn't need to do that. It should be receiving an appropriate event/message/action code from whatever abstraction layer deals with the GUI.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  10. Trend by Dunbal · · Score: 1

    I guess it's much easier to "dumb down" the desktop instead of trying to make "smarter" phone apps.

    --
    Seven puppies were harmed during the making of this post.
  11. Re:Bluestacks by ThatsMyNick · · Score: 1

    BluuuueeStaaaacks kind of works.

  12. Windows 8 Tablets by Arterion · · Score: 5, Insightful

    You guys are missing the point! This is all about Windows 8 tablets, which are going to be on the market very soon. The Windows app store is going to be sparse, and honestly, the biggest drawback to getting a Windows tablet. With Bluestacks, you get all the Metro apps AND all your android apps. This is a HUGE deal.

    Think about when Intel comes out with the next generation of ultra low power x86 processors: Windows 8 tablets running on x86. You get everything you could want: Real desktop apps, Metro Apps, and all the Android smartphone/tablet apps. Throw it in a case with a bluetooth keyboard + trackpack (or mouse), and why would anyone need or want a laptop? I think it could probably replace the desktop for many users.

    I'm telling you, this is HUGE. It will allows Windows 8 tablets to overcome their barrier to entering the market: a mature app store.

    --
    "That which does not kill us makes us stranger." -Trevor Goodchild
    1. Re:Windows 8 Tablets by Anonymous Coward · · Score: 1

      "Think about when Intel comes out with the next generation of ultra low power x86 processors: Windows 8 tablets running on x86. You get everything you could want: Real desktop apps, Metro Apps, and all the Android smartphone/tablet apps."

      Except it states it only runs on AMD setups...

    2. Re:Windows 8 Tablets by gl4ss · · Score: 1

      "Think about when Intel comes out with the next generation of ultra low power x86 processors"'

      as a mobile developer I've been hearing this line for a decade.

      --
      world was created 5 seconds before this post as it is.
  13. pinch-to-zoom with a mouse by jsh1972 · · Score: 1

    pinch-to-zoom with a mouse could be done by pressing down on the click wheel, and while held down, roll up to zoom in and down to zoom out, or vice versa.

  14. Controls? Easy! by Pubstar · · Score: 1

    Why is everyone over complicating this?
    Pinch To Zoom: Just use mouse wheel
    Pinch to Rotate: Hold mouse wheel down, have you move in a circular pattern in the way you want to rotate
    Accelerometer: Push a button to toggle mouse usage where current setting is center, moving it determines how far the device is tilted. Have another key to recenter and have an adjustable dead zone.
    Or is there something Im missing here that makes it harder than this?

  15. Why his friends used Tango... by pem · · Score: 1

    I don't even know what a Tango is, but I'm only six degrees of separation away from its creator, right?

    1. Re:Why his friends used Tango... by JonySuede · · Score: 1

      make that eight degrees! After all, you do not have bacon in your name

      --
      Jehovah be praised, Oracle was not selected
    2. Re:Why his friends used Tango... by Hognoxious · · Score: 1

      After all, you do not have bacon in your name

      I do, sort of.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  16. It's a win32 app? by hduff · · Score: 1

    So does it run in WINE?

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
    1. Re:It's a win32 app? by KiloByte · · Score: 1

      Let's get it right: you want to emulate an emulator that emulates a Linux system? Especially now that Android changes have been merged into upstream kernels, this seems to be Ruby Goldbergesque to say the least. It's pretty trivial to get text-mode Android to run in a chroot, it might be tricky to get graphics right. I did not try that -- if you're satisfied in system-in-a-box, VirtualBox and/or KVM work well enough.

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
  17. Bluestacks on a 100" Touchscreen by Anonymous Coward · · Score: 1

    Here at TouchMi we have been using Bluestacks for quite some time. We really love it. Here is an example of it running on a 100" touchscreen we built. The version that is running here is still beta however its very responsive and works quite well.
    http://www.youtube.com/watch?v=RSSey2JEzSo&feature=plcp

  18. huh? by Hognoxious · · Score: 1

    There are many challenges with running apps that were originally designed for phones or tablets on a PC that in most cases has a larger screen and higher resolution display.

    Try doing it the other way round. In the snow.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  19. pinch zoom? by Tastecicles · · Score: 1

    Multitouch trackpads?

    Summary fail.

    --
    Operation Guillotine is in effect.
  20. Re:Exactly, still looking for some. by bobbozzo · · Score: 1

    Another example is Cam Scanner. There are a lot of programs that can do image manipulation but hardly anything that can automatically produce useful results.

    Cam Scanner on my phone works nicely but the camera is crap compared to any decent digital camera (>$100) so I am still looking for an easy way to digitize documents without having to scan them. There a quite a few people searching on different forums but nothing similar for Windows, Linux or Mac seems available.

    1. Get your 'decent digital camera' and take pictures of the documents. (point a directional (reading) lamp at them)

    2. Copy the pictures from the camera to your PC.

    3. ????

    4. Profit!

    You didn't mention OCR, so I assume you don't care.
    If you want PDFs, there are many options for 'printing' the images to PDF, or you could use ImageMagik or some other program to do it in batches.

    --
    Nothing to see here; Move along.
  21. Or the other way by dbIII · · Score: 1

    If android actually gets a working X Windows you'll be able to have a little ARM device running the thing natively able to put it on your screen. With USB networking it could be a plug in dongle sort of thing.
    Of course that's not going to happen so the best we can ever expect is VNC. It astounds me that android took the 1980s approach of a local display only when every single android device has vastly more grunt than the sort of stuff that was happily running X in the late 1990s.

    1. Re:Or the other way by drinkypoo · · Score: 1

      Getting rid of X on a mobile device makes sense. It's massive and it's a PITA to maintain.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Or the other way by dbIII · · Score: 1

      Until you run into situations like this where it's actually useful, such as my example above.
      Think about what a phone or tablet is for at least a full second. They are devices where their primary role is connecting to other devices over a network. Now can you see how a graphical system that is aware of networks should have been considered?

  22. or... by kenorland · · Score: 1

    You can just run an Android image inside VirtualBox. It's free and it works today (and it actually works reasonably well).

    1. Re:or... by EmagGeek · · Score: 1

      Yep, it runs great in ESXi and in VBox. No need to pay anybody...

  23. Re:Exactly, still looking for some. by drinkypoo · · Score: 1

    Your approach produces shit results.

    The only way to not have that approach produce shit results is to make a stand for the camera and use a lot more lighting than you propose, which also has to be diffused.

    At 10MP you're getting a pretty crap image compared to a decent scanner, so I don't know about the OP, but I'd have to buy a new camera, too.

    I don't know why people don't want to use a scanner, which is cheap as shit. Maybe for mobile use. Then you want a program which will automatically stitch multiple cellphone images together, or just interpret the video in realtime as you wave your phone over the paper, because you have to deal with a real use case.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  24. Bookmark on the desktop, save password in browser by tepples · · Score: 1

    you do not have to open a web browser then type the name of the address, then login info if it is not saved

    Drag the globe or lock icon from the address bar to your desktop, then tell the browser to save your username and password.

    The apps can provide more functionality too and can sync with your phone.

    Do they sync with phones whose service costs $100 per year, or does one have to upgrade to a smartphone whose service costs $400+ per year?

  25. How do you want to scan QR codes? by tepples · · Score: 1

    Trying opening QR codes and MS codes without a smartphone lately?

    How did you plan on scanning the QR codes? Most PCs don't come with a handheld rear-facing camera. Were you planning on holding them up to your monitor to scan them with a webcam, or were you planning on scanning them with a flatbed scanner?

  26. Zooming in Google Maps by tepples · · Score: 1

    Or maybe pinch to zoom is irrelevant because the screen is large enough that you don't need to zoom.

    And maybe it isn't. A screen big enough to display the whole USA at street level wouldn't fit on my desk.

  27. ldpi by tepples · · Score: 1

    If you mapped pixels 1:1, the app would end up looking fairly enormous on most monitors; but if you used monitor DPI to display the app at the same size as the phone's screen, bitmap UI elements would not be happy.

    Android applications can have four sets of bitmaps: low (120 dpi), medium (160 dpi), high (240 dpi), and retina (320 dpi). Phone-sized applications running in a window on the PC, with the title bar where the notification bar once was, would probably use the low density (ldpi) set.

    You'd also run into the bigger question of whether anybody actually wants 'widgets'.

    If thousands of phone-sized applications were suddenly made available as widgets, people might be more inclined to use them.

  28. Four units = doubling by tepples · · Score: 1

    Most scroll wheels provide clicks, not a smooth roll.

    Then calibrate it such that four scroll wheel units provide a doubling: each unit does the touch gesture to multiply or divide the size of the active area by 1.19.

  29. Touchscreen vs Mouse by kbg · · Score: 1

    "Also no word on how they overcame the difference between a mouse and touchscreen (think pinch to zoom)."

    Yes that one is hard, I will have to think about that for at least 2 seconds...scroll wheel.

  30. Re:Bookmark on the desktop, save password in brows by Billly+Gates · · Score: 1

    You do not need a developer account. That is only if you write IOS apps. It is free to create Andriod apps which is why I own a droid. Applets on the Mac are nice and with a few keystrokes you can check the weather without the hassle of opening a tab and typing in a web browser.

    MacOSX did it right. It is just Win 8 that implemented it wrong.

  31. Re:Bookmark on the desktop, save password in brows by tepples · · Score: 1

    Do they sync with phones whose service costs $100 per year, or does one have to upgrade to a smartphone whose service costs $400+ per year?

    You do not need a developer account. That is only if you write IOS apps. It is free to create Andriod apps which is why I own a droid.

    I agree with you: Android fits my needs better because of the lack of a recurring cost for a developer account. But I was referring to the cost of cellular service, not a developer account. I currently carry a separate 4" Android tablet and dumbphone because dumbphone service from Virgin Mobile costs $15 per three months. If I were to integrate them into one device, I'd have to pay for smartphone service, which from Virgin Mobile costs $35 per three months.