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EA Makes Minor Tweaks To FIFA 12 For the Wii, Releases It As FIFA 13

An article at Nintendo Gamer highlights how Electronic Arts put almost no work into the latest Wii release of their FIFA soccer game franchise, but didn't hesitate to push it out the door anyway. Side-by-side screenshots show the Wii version of FIFA 12 got some minor graphical tweaks — a different splash screen, slightly modified logos, different colored socks on the players — before being re-released as FIFA 13. From the article: "This is something that needs to be highlighted, because while it would be easy to pass it off and say 'meh, it’s just the Wii version,' the fact remains that this game does still sell relatively well. This isn’t guesswork – as journalists we receive confidential sales figures and though we’re legally bound not to reveal those figures, we can at least say with confidence that FIFA 12 did pretty well for a Wii game this close to the console’s death. The Wii U version of FIFA 13 will no doubt be a fantastic game, since it’ll share a lot (if not all) of the Xbox 360 and PS3 versions’ features. The 3DS version is a solid improvement over last year’s effort, and worth a look if you’re into some handheld football action. This, however – a £30 roster update – is unacceptable."

105 comments

  1. Rosters by Anonymous Coward · · Score: 0

    Isn't that the most important update?

    1. Re:Rosters by jmerlin · · Score: 0

      If such minor variable changes constitute a whole new game, WoW would be WoW 1381 or something close by now. How would you feel buying a new copy of WoW every time they changed the stats on an item? Nonsensical.

    2. Re:Rosters by Russ1642 · · Score: 3, Insightful

      Isn't WoW subscription based? You pay for a new game every month!

    3. Re:Rosters by jmerlin · · Score: 1

      Touché.

    4. Re:Rosters by westlake · · Score: 1

      How would you feel buying a new copy of WoW every time they changed the stats on an item? Nonsensical.

      The hard-core sports gamer cares about rule changes, rosters, stats, authentically detailed uniforms, stadiums and so on. What he wants to do is to recreate the experience he has seen live or on TV.

    5. Re:Rosters by MightyYar · · Score: 1

      Some of my friends and I had the TurboGrafx 16 (PC Engine). NEC hadn't bothered to get the rights to any of the sports games, so as a result we didn't really worry about the age of the game. In fact, it was a long time before a better baseball game came out on any platform.

      It's not like the EA rosters were realistic anyway - I remember during the early 90's playing Madden Football on the Sega Genesis, and the players were endowed with talents that they did not have. You could scramble with Rodney Pete.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    6. Re:Rosters by Opportunist · · Score: 1

      Then I guess he should start to exercise really hard. I heard then they don't even have to pay money, they get money.

      It's so win-win...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Rosters by binarylarry · · Score: 1

      Dude I know. In NBA Jam you could literally set the basketball on fire!

      --
      Mod me down, my New Earth Global Warmingist friends!
    8. Re:Rosters by MightyYar · · Score: 1

      "He's heating up!"

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    9. Re:Rosters by Anonymous Coward · · Score: 0

      For a quarter of the price of most new games (although expansion sort of muddle the arguement...)

    10. Re:Rosters by Anonymous Coward · · Score: 0

      Oh, you have to exercise to be a pro soccer player! Damn someone should have told that to all those people who dedicated their lives to the sport and never made it.

  2. So... par for the course? by Revotron · · Score: 2

    n/t

    1. Re:So... par for the course? by Megahard · · Score: 2

      No, that's version 13 of the golf game.

      --
      I eat only the real part of complex carbohydrates.
    2. Re:So... par for the course? by CodeheadUK · · Score: 1

      The old Tigger games used to bring fun new stuff to the table, crazy characters and courses, target golf, speed golf and arcade-like modes. Then when '09 hit it got all serious and dull. I gave up after '11 when they started introducing almost compulsory DLC.

      I haven't bought an EA game since and I can't say I miss them much.

    3. Re:So... par for the course? by CodeheadUK · · Score: 1

      | I haven't bought an EA game since

      Except BulletStorm, but in my defence I didn't know EA had got their grubby mits on it till I got it home and saw the splash screen.

    4. Re:So... par for the course? by pseudofrog · · Score: 1

      Tigger? Do you use his tail as a golf club?

    5. Re:So... par for the course? by Anonymous Coward · · Score: 0

      The wonderful thing about Tigger is that Tigger is a wonderful thing.

    6. Re:So... par for the course? by Cinder6 · · Score: 3, Insightful

      I've gotta admit...though I dislike sports games, I would so buy a Tigger golf game.

      --
      If you can't convince them, convict them.
    7. Re:So... par for the course? by CodeheadUK · · Score: 1

      > Tigger?

      Sorry, my pet name for the series. Obviously not as common I as I thought.

    8. Re:So... par for the course? by Anonymous Coward · · Score: 0

      It's no worse than what Epic did to the game. Compare Bulletstorm and Painkiller, and you can see where People Can Fly or Epic had creative say.

  3. Modularity by tepples · · Score: 1

    Why, technically, can't rosters be updated separately from the engine?

    1. Re:Modularity by Anonymous Coward · · Score: 5, Insightful

      money

    2. Re:Modularity by zlives · · Score: 2

      asshattery

    3. Re:Modularity by Tough+Love · · Score: 4, Funny

      Why, technically, can't rosters be updated separately from the engine?

      Whoa, you are talking about taking food out of the mouths of EA shareholders, ultimately damaging the economy and leading to the end of the world as we know it.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    4. Re:Modularity by artor3 · · Score: 5, Informative

      Why, technically, can't rosters be updated separately from the engine?

      Obviously they can be, but that's not what you're asking. What I suspect you are really interested in is why those roster updates can't be released for free, or at least very cheap.

      The answer is licensing. If you want to make a sports game using real team names, and real player names, and real player likenesses, then you need to pay a lot of money to the respective leagues and player associations. EA and 2K can't afford to release free roster updates every year while still paying those licensing fees.

    5. Re:Modularity by joocemann · · Score: 2

      And if you do that, then gay people will get married, and then everyone will be on drugs, and we'll be just like Europe, where everyone is unhappy, unhealthy, and the streets run with blood!

    6. Re:Modularity by Opportunist · · Score: 1

      Hey, one may dream, ok?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Modularity by pkinetics · · Score: 2

      Cat and Dogs, living together!

    8. Re:Modularity by JMJimmy · · Score: 1

      Licensing fees are one thing but why not just sell them as DLC?

      Core game = Free to Play, random players
      DLC = Individual players (so they can set their own licensing fee)
      DLC = Teams (set of individual players minus a hefty discount for buying the entire team)
      Season pass = all teams

      Heck, you could even start selling old teams and have great players of the past square off against current teams, just buy the DLC for each... shit tonnes of money to be made this way I'm sure.

    9. Re:Modularity by nedlohs · · Score: 1

      Because they make more money doing it the way they do now???

    10. Re:Modularity by artor3 · · Score: 1

      Ugh, don't give them ideas. I like to actually own the games I buy. This piecemeal approach to purchasing seems to require one to spend five times as much to get the full game. If they start selling players and teams piecemeal, why not plays as well? "Oh. you want to throw a curveball? That'll be 800 EA bucks, please. Why yes, they are sold in bundles of 750, why do you ask?"

    11. Re:Modularity by wonkey_monkey · · Score: 2

      Unlimited rice pudding!

      --
      systemd is Roko's Basilisk.
    12. Re:Modularity by dexotaku · · Score: 1

      I love you guys and gals. Seriously. /. comments are among my favourite entertainment. Thank you.

    13. Re:Modularity by jimicus · · Score: 2

      Who said EA had packaged an engine update with this?

    14. Re:Modularity by wonkey_monkey · · Score: 1

      Your thanks is all we need, citizen. Or, y'know, cash or whatever.

      --
      systemd is Roko's Basilisk.
    15. Re:Modularity by Anonymous Coward · · Score: 1

      Uh... those comments are the same comments that were posted last year, with minor modifications. It would be unethical for anyone to accept cash for them.

  4. Nothing Changes does it ? by mossy+the+mole · · Score: 2

    Disappointing football game if just a tweaked older one .... I think that's happened before
    http://en.wikipedia.org/wiki/World_Cup_Carnival

  5. Is that not what they already do? by Anonymous Coward · · Score: 0

    it's a sports game what more do you expect?

  6. So? by Anonymous Coward · · Score: 1

    It's not like the game of soccer has changed much in a year. If you're buying the game for the first time get the '13 version. If you already own '12 then keep it.

  7. Valve... by Anonymous Coward · · Score: 0

    L4D -> L4D2, $50 for no real enhancements, just change the characters, some weapons, the maps, same shitty AI

    1. Re:Valve... by Anonymous Coward · · Score: 0

      you are wrong, both are diff games, l4d2 got a couple of new mutants and also, the ai is diff from l4d1.. i would say l4d1 is harder than l4d2. Also, L4D2 got all the L4D1 camp and Valve has been updating both games for years. Also, i got both games in 2010 for 5$ in a steam sale.

    2. Re:Valve... by Anonymous Coward · · Score: 0

      It's shocking that that they would pollute the world of AAA games on the Wii with shovelware like this though! Shocked, I tell you!

    3. Re:Valve... by Opportunist · · Score: 1

      Plus, even after both games have been out for over three years now, they can still be played, there are still servers for them.

      Is it still possible to play FIFA 10 online?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Valve... by Gingernads · · Score: 2

      Plus, even after both games have been out for over three years now, they can still be played, there are still servers for them.

      Is it still possible to play FIFA 10 online?

      I stopped buying EA Sports games after buying Tiger Woods 11 in mid 2011' only for the online features to be removed before the year was out, presumably to encourage buyers on to Tiger Woods 12. I expect more than 6 months of value from a game.

      --
      Your optimism strikes me like junkmail addressed to the dead.
  8. Reminds me of a Hockey game review for the N64 by Anonymous Coward · · Score: 2, Funny

    http://www.ign.com/articles/1998/01/01/olympic-hockey-nagano-98

    "We'll post a new review when Midway releases a new game."

  9. EA sports its in the name by GoodNewsJimDotCom · · Score: 1

    Why do people buy EA again? They just buy out good companies to put them out of business.

    1. Re:EA sports its in the name by Tough+Love · · Score: 1

      As a company, EA has lost 3/4 of its value since 2008. Down nearly 50% in the last twelve months. What went wrong? First they colluded with Microsoft to gut the PC game market in favor of locked down consoles and did fine for a while until the console market in turn began to be gutted by the shift to mobile gaming which is growing fast but is also filled with competitors and has per-unit pricing at a fraction of EA's traditional markets. Coupled with zero detectable product innovation and a shortage of healthy independent game developers to pillage, looks likes it's all downhill from here for EA.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
    2. Re:EA sports its in the name by Rougement · · Score: 1

      I certainly hope so. I love playing FIFA but that's the only EA title I'll ever buy.

  10. Incompatible online by tepples · · Score: 2

    It's not like the game of soccer has changed much in a year.

    It apparently changes enough that the old FIFA game is as as incompatible in online play with the new FIFA game as Quake III: Arena is with Unreal Tournament.

    1. Re:Incompatible online by zlives · · Score: 1

      through the magic of pure asshattery

    2. Re:Incompatible online by Opportunist · · Score: 2

      And somehow I guess it will be unfeasible in the near future to keep the servers running that host FIFA 12 games.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  11. Re:First World Problems by Anonymous Coward · · Score: 0

    If you're so high and mighty, why don't you fix real problems instead of bitching about apparent non-issues on slashdot?

  12. call me a half-empty type by Chewbacon · · Score: 2

    It's why I don't buy these games often. Once you play one year, you've played every year. It takes several years for them to come out with something really new. This isn't FIFA either: NFL, MLB, etc. is the same.

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  13. EA owns the exclusive rights to organized football by tepples · · Score: 4, Informative

    People buy Electronic Arts games because they want football games. Electronic Arts owns the exclusive rights to make video games based on football leagues. The last time I checked, EA had multi-year exclusive licenses to FIFA, NFL, AFL, and NCAA.

  14. Do you mean they ever change? by godrik · · Score: 5, Informative

    Seriously, these game barely change from one year to the next anyway. If you buy one every 5 years, you will see the difference, but that's pretty much it.

    1. Re:Do you mean they ever change? by Anonymous Coward · · Score: 0

      Seriously, these game barely change from one year to the next anyway. If you buy one every 5 years, you will see the difference, but that's pretty much it.

      That's not true for EA FIFA , FIFA has infact been really improving over past 3 years, i.e. 2010-2011-2012 editions were great improvements over each other and 2012 edition is generations ahead of 2009 and earlier shit.

    2. Re:Do you mean they ever change? by DNS-and-BIND · · Score: 1

      You have to buy the new one if you want to play with your friends. Moreover, like other people have said, they'll turn off the multiplayer servers of the older versions to drive sales of the new edition. This move is a no-brainer from a marketing perspective.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    3. Re:Do you mean they ever change? by Anonymous Coward · · Score: 0

      if the game is the exact same does that mean you could just setup a routing rule to the new servers and still use the FIFA 12 for Wii?

  15. Re:EA owns the exclusive rights to organized footb by Anonymous Coward · · Score: 0

    Why? I have yet to play a sports video game that was actually good.

  16. Not new by Anonymous Coward · · Score: 0

    This also happened with the PS2 versions of sports titles after the Xbox 360 and PS3 released. It's pretty much the same deal here, and with the next-next-generation consoles due soon, it's not surprising. They'd rather put engineering effort into code that can potentially transfer to the Xbox 3 / PS4 iterations of the game. The code for the Wii versions are so far behind that anything added to them is basically unusable or would require significant effort to port over.

  17. Nothing new by Anonymous Coward · · Score: 0

    They've done it for years on the PS2. Every outdated console will face it.

  18. Re:First World Problems by Anonymous Coward · · Score: 0

    "If you are stupid/backwards enough to live in a third world country"
    WTF? I live in a third world country and i'm not leaving because i have my family and friends here... i can't believe the amount of stupidity on your words.

  19. Server switch-off by Anonymous Coward · · Score: 1

    Next year the servers for FIFA '12 will be switched off, and you end up with a virtually useless game. That's how it has been going on for a while: planned obsolence.

  20. Do licenses matter? by MrEricSir · · Score: 2

    Personally I don't care what it says on the box or what color the uniforms are -- I care more about the gameplay.

    Is that an unusual concept in sports games?

    --
    There's no -1 for "I don't get it."
    1. Re:Do licenses matter? by Anonymous Coward · · Score: 0

      Yes they do, hence the enormous amounts of money they go for.

    2. Re:Do licenses matter? by Metabolife · · Score: 2

      Would you rather play a game with your favorite team and players? Or with fake names and fake players? You have to understand a sports fan first to understand why it matters.

    3. Re:Do licenses matter? by Anonymous Coward · · Score: 0

      Rational people can't understand a sports fan if they care about such a thing. How could they understand them? That would make sports fans complete imbeciles whose actions can't be comprehended!

  21. No surprises here by PhillyMeeks · · Score: 2

    This might have surprised me 10 years ago. Now? No chance. Isn't this the same business model EA already follows with it's other franchises? Make a few incremental changes, bump the number +1, release to the masses...

    --
    "Women. Can't live with 'em. Pass the beer nuts." -Norm
  22. Better or worse than Tiger Woods on the Wii? by damn_registrars · · Score: 1

    After all, they opted just to not make the latest version of Tiger Woods for the Wii at all. The last version of Tiger Woods we'll ever see for the Wii is 12 (the masters).

    Hopefully when they make it for Wii U next time they'll use more of its connectivity features.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  23. If it's unacceptable by phorm · · Score: 1

    Don't buy the game. Seriously, just play last year's version.
    If you really want a roster update, then pay the price. If it isn't worth it (which seems the case), then don't.

    As long as EA can make money off of this, they will. Especially if it's a considerable amount more than they'd make for actually taking time to update and create a better product.
    That's business. Maximize profits and shareholder "value"
    If customers don't by the product, profits go do, and they'll have to adapt if they want to make money off the franchise.

  24. FIFA over Mario Strikers Charged by tepples · · Score: 1

    Personally I don't care what it says on the box or what color the uniforms are -- I care more about the gameplay.

    The majority disagrees with you and will choose FIFA over Mario Strikers Charged. They don't want to play football; they want to play as the home team.

  25. If the rosters are what cost money by tepples · · Score: 1

    If the rosters are what cost money, then why not distribute a game with fake teams for $0 and sell the rosters?

    1. Re:If the rosters are what cost money by artor3 · · Score: 3, Interesting

      Well first of all, programming the game isn't free, so even with fake teams, it wouldn't be free. Additionally, it's not like the NFL (or MLB or whoever) charges EA some amount of money per license sold. The terms would be more like EA pays X million dollars in exchange for exclusive rights for Y years. Given those terms, it doesn't make sense to sell versions of the game without the real rosters.

    2. Re:If the rosters are what cost money by jhoegl · · Score: 1

      Rosters arent programing, its data entry.

    3. Re:If the rosters are what cost money by Anonymous Coward · · Score: 0

      Creating a game those rosters are entered into isn't data entry, it's programming.

    4. Re:If the rosters are what cost money by Sir_Sri · · Score: 1

      So? You try getting hundreds or thousands of lines of data entry done. It isn't free.

    5. Re:If the rosters are what cost money by Sir_Sri · · Score: 2

      There have over the years been various unlicenced sports game, sometimes where players can create their own roster. The public however are usually too lazy to want to do their own data entry.

      Also, how is the business model of 'rosters for money' much different than what they do? Sure you go to store and buy a shiny disk and in most of the versions they try and improve some parts of the game, but ultimately the business question of whether or not people would rather a disk or download from the web seems to have landed very much on the side of people preferring to buy a disk for the moment.

      Also, as much as EA and activision and the rest of us would love to find a way to sell our games without retailers the public still do a lot of casual shopping and having a game for free means it won't get carried in stores. Running a storefront isn't free. Nor would be distributing a game for 2 or 3 dollars, and at some point your base distribution cost makes it hard to justify a game much less than 10 bucks at retail, and if you're charging 10 bucks you may + a roster you may as well just sell the damn game.

    6. Re:If the rosters are what cost money by pkinetics · · Score: 1

      Actually, does someone really enter the data, or is it some sort of xml feed at a certain point in time that is extracted and uploaded into the game library?

      I have a hard time believing that a company as big as EA, does not have some data import engine written that ALL their games use.

    7. Re:If the rosters are what cost money by O('_')O_Bush · · Score: 1

      And it's a feature that would keep the game selling and relevant. Plenty of games do it. Look at GT5.

      --
      while(1) attack(People.Sandy);
    8. Re:If the rosters are what cost money by Anonymous Coward · · Score: 0

      It's not really data entry if you can scrape it off of yahoo sports, is it?

    9. Re:If the rosters are what cost money by jhoegl · · Score: 1

      EA is a publisher, not a game developer.

  26. Re:EA owns the exclusive rights to organized footb by F.Ultra · · Score: 1

    Sensible Soccer?

  27. There will be lawsuits. by Anonymous Coward · · Score: 1

    I thought Apple patented making tweaks and re-releasing it as the next big thing.

    1. Re:There will be lawsuits. by Anonymous Coward · · Score: 0

      they did, but 'on a phone'(with rounded edges)

  28. Re:EA owns the exclusive rights to organized footb by GoodNewsJimDotCom · · Score: 1

    This is basically another aspect of muscling out competition. By getting licenses that forbid competition, they make it hard for another video game company to compete.

  29. Re:EA owns the exclusive rights to organized footb by venicebeach · · Score: 1

    Actually EA lost their exclusivity with the NCAA as part of settlement of a lawsuit. Starting in 2014 they give up their exclusive licensing, at least for a period of five years.

  30. Re:First World Problems by Doctor_Jest · · Score: 1

    I do too... it's called Texas to the rest of the world. :) I'm not leaving, because I hate snow... :-)

    --
    It's the Stay-Puft Marshmallow Man.
  31. They did the same thing to NHL on the PC by crossmr · · Score: 1, Interesting

    EA has a habit of doing this on systems they don't like or want to support. before they killed off NHL on the PC (fuck them for that)
    they released absolutely horrible versions of the game on the PC claiming it was because of "piracy" when it was really just about terribly production values. Their last version on the PC was a PS2 port when the Xbox 360 and PS3 were getting far superior versions because EA claimed the PC was not "next generation"

    The fact that EA is a dirty lying company really isn't news.

    1. Re:They did the same thing to NHL on the PC by Elbart · · Score: 1

      True, NHL 09 was just a slap in the face of every PC-hockey-fan. And then EA had the nerve to cite the poor sales figures to cancel all further PC-versions of NHL.

  32. All software developer's dream by Anonymous Coward · · Score: 0

    Isn't this the dream of software developers, which, if I were to guess, would be a large percentage of slashdot readers.

    Don't reinvent the wheel right? If I already have the best that I can achieve (on this platform), I should be able to just keep selling it.

    Sounds like the game is well architected and modular.

    If you don't like it, don't buy it. How many ways can you create a soccer game anyway? :-D

    </partially sarcasm>

  33. Re:First World Problems by lbenes · · Score: 0

    http://en.wikipedia.org/wiki/Ad_hominem

    I actually do care about real world problems in politics and technology which is why I love slashdot so much. Unfortunately this article doesn't make the cut.Excuse me for pointing it out.

  34. No problem there by Anonymous Coward · · Score: 0

    Some people want to collect decorative wall plates. They buy one every year. Others want to buy FIFA's annual installment. A collector's mind works like that.

    Personally, I still think PES 2008 for the Wii beats FIFA-13 for the Xbox hands down -- we own both. The wiimote is unbeatable in expressing how you want the players to move and where you want to pass to go.

  35. Re:EA owns the exclusive rights to organized footb by Anonymous Coward · · Score: 1

    Good game but completely broken as soon as you learn how to do the halfway-line goal. Matches where both players know how to do it usually end up 40-41.

  36. Handheld football action? by wonkey_monkey · · Score: 1

    worth a look if you’re into some handheld football action

    Isn't that called rugby?

    --
    systemd is Roko's Basilisk.
  37. Who the hell plays FIFA on Wii? by Anonymous Coward · · Score: 0

    Everyone knows you play Mario/Metroid etc and all other Nintendo-exclusive franchises on Wii.

  38. Re:EA owns the exclusive rights to organized footb by F.Ultra · · Score: 1

    Could be, but it's the only sports game that I ever seen that made the cheering of the audience feel just like the real thing, i.e they oooh and aaaw at exactly the same time a real audience would.

  39. players by Anonymous Coward · · Score: 0

    The main changes in sports games are usually the team rosters and player profiles anyway.

  40. EA owns developers by tepples · · Score: 1

    EA is a publisher, not a game developer.

    Then allow me to rephrase: "I have a hard time believing that a company as big as $wholly_owned_EA_subsidiary, does not have some data import engine written that ALL their games use."

  41. EA always does this anyway by Anonymous Coward · · Score: 0

    I've seen an early version of a "newer" NHL game before (it was the new one that was to come out the year I saw it). This "new" game had the splash screen from the previous year's game. EA has a habit of just tweaking some stuff and adding the new roster into their yearly sports games. Sometimes, they change some of the UI around so that it's not too apparent that it's the same game.

    However, every few years, the tweaks are a little better and are really a good upgrade to the game. That being said, there was a bug with the goalie where if you did a certain play, you were assured a goal. This bug had been in the game since NHL 98 I believe. There are many bugs like these that are reported but get flagged as a "legacy" issue because it was in the previous installment. These issues usually don't get fixed until a few years later.