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Aircraft Carriers In Space

An anonymous reader writes "Real-world military conventions have had obvious effects on many sci-fi books, movies, and TV shows. But how does their fictional representation stack up against the evolving rules of high-tech warfare? In an interview with Foreign Policy magazine, a naval analyst discusses some of the technological assumptions involved in transposing sea combat to space combat, and his amusement with the trope of 'aircraft carriers in space.' He says, 'Star Wars is probably the worst. There is no explanation for why X-Wings [fighters] do what they do, other than the source material is really Zeroes [Japanese fighter planes] from World War II. Lucas quite consciously copied World War II fighter combat. He basically has said they analyzed World War II movies and gun camera footage and recreated those shots. Battlestar Galactica has other issues. One thing I have never understood is why the humans didn't lose halfway through the first episode. If information moves at the speed of light, and one side has a tactically useful FTL [faster-than-light] drive to make very small jumps, then there is no reason why the Cylons couldn't jump close enough and go, "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?"'"

409 comments

  1. Babylon 5 by dreamchaser · · Score: 5, Informative

    I always liked how space combat was portrayed in Babylon 5. It mostly adhered to proper physics of spaceflight, and the battles always seemed to be more realistic to me. I know that is subjective, but it seems it was the best of anything on TV or in the theater. Don't even get me started on Star Trek. It makes Star Wars look realistic and that's hard to do.

    1. Re:Babylon 5 by dkleinsc · · Score: 5, Interesting

      According to J Michael Straczyski, some guys at NASA actually contacted the B5 crew to see about the designs of the Star Fury, because that was the most realistic and maneuverable fighter-sized ship they'd seen in fiction. They also did make use of some interesting concepts, like (a) having semi-realistic tactics in space combat instead of just a free-for-all, (b) factoring in gravity of nearby planets and stars, and (c) making sure portrayed military practices bore some relationship to actual militaries.

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

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    2. Re:Babylon 5 by anasciiman · · Score: 5, Informative

      Since you mentioned B5, it's sad to note that Michael O'Hare (Sinclair/Valen) passed away yesterday at age 60. That makes five dead from that show now. :/

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    3. Re:Babylon 5 by wonkey_monkey · · Score: 2

      Realism is highly overrated when it comes to fiction.

      --
      systemd is Roko's Basilisk.
    4. Re:Babylon 5 by wonkey_monkey · · Score: 0

      According to J Michael Straczyski, some guys at NASA actually contacted the B5 crew to see about the designs of the Star Fury, because that was the most realistic and maneuverable fighter-sized ship they'd seen in fiction.

      Sounds like the kind of thing one should take with a pinch of salt. How would NASA know any more than JMS (or vice versa) what a realistic space fighter would look like? And why would they contact them about the "design" when all they had is a 3D model? I doubt anyone bothered to work out the plumbing.

      --
      systemd is Roko's Basilisk.
    5. Re:Babylon 5 by robmv · · Score: 5, Interesting

      If I were to design spaceships for the current human capabilities I will add sound simulation to the cockpit, human detection of things in 3D is greatly enhanced by sound, see the advantage of FPS video gamers using 5.1 sound against someone using the plain TV sound

    6. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Ugh, that's way to young to go. Will be missed.

    7. Re:Babylon 5 by K.+S.+Kyosuke · · Score: 4, Informative

      And why would they contact them about the "design" when all they had is a 3D model?

      I believe that what is meant by that is the configuration of thrusters (giving you good moments of force and forward thrust at the same time for combat maneuvering) and the mass distribution (balancing the moment of inertia among the possible axes of rotation). They probably didn't mean the control chip serial numbers.

      --
      Ezekiel 23:20
    8. Re:Babylon 5 by OzPeter · · Score: 5, Insightful

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      If you think of the sounds of things in space as being enhanced reality injected into your cabin environment by computers that are trying to map electronic sensors into something that human senses can cope with - then it starts to make some sense.

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    9. Re:Babylon 5 by rudy_wayne · · Score: 2

      One thing I have never understood is why the humans didn't lose halfway through the first episode. If information moves at the speed of light, and one side has a tactically useful FTL [faster-than-light] drive to make very small jumps, then there is no reason why the Cylons couldn't jump close enough and go, "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?"'

      It's called over-thinking. You probably also take joy in telling small children that there is no Santa Claus.

    10. Re:Babylon 5 by Schmorgluck · · Score: 1

      Indeed, and it wasn't for hypothetical fighters, more for work vehicle.

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    11. Re:Babylon 5 by wonkey_monkey · · Score: 1

      Again though, why would the B5 guys have worked any of that out? They don't have to worry about fuel efficiency, maximum output, or jerk/jolt, even if they did go to lengths to do all the physics right. Just make the wings a cool-looking shape, stick enough thrusters on each to make all the cool moves possible and you're done.

      --
      systemd is Roko's Basilisk.
    12. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Better for children to be prepared for a world of lies early. Less religious fundamentalism that way.

    13. Re:Babylon 5 by X0563511 · · Score: 1

      Damn! What the hell was it? I recall playing a game where there was mention they were doing exactly that!

      --
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    14. Re:Babylon 5 by Chewbacon · · Score: 1

      I liked Mass Effect's way of doing a few things in space warfare. There was always a consequence for whatever awesome technology was out there. Fuel constraints for FTL travel; coming out of FTL speed meant everyone knew you were there because it set off fireworks on sensors; despite the huge benefits of mass effect cores, you had to vent heat from your ship or fry your crew; and there was even issues with static charge build up from being in FTL. They took technological advances that we would think we could use without responsibility and added a level of responsibility to them. They even almost did away with fighters (they were in the story, but rare), which having them always seemed impractical to me. Warships were pretty much flying guns that fired some kind of kinetic round. They were powerful and accurate enough, you didn't need fighters.

      --
      Chewbacon
      The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
    15. Re:Babylon 5 by Dewin · · Score: 3, Interesting

      That's part of EVE's lore, actually, from the few months I tried it.

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    16. Re:Babylon 5 by Smallpond · · Score: 2

      Arthur C. Clarke was probably the most concerned with "real" science in his works. 2001 turned out pretty good.

    17. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Maybe engines work on AC electromagnetic propulsion - I wonder how that would work out on real-life if every engine had a field strength of a MRI scanner.

    18. Re:Babylon 5 by steelyeyedmissileman · · Score: 2

      You know; I've started to wonder if we're too hard on the sounds in space issue. A close passing ship? I actually could see that as causing noise.. after all, the people inside are not in a vacuum. Did the Apollo astronauts hear their engines firing? A close passing ship could cause a vibration in your ship's hull (caused by the impact of whatever material is leaving their engines or some other mechanism), which generates sound in the ears of the people inside, carried through the internal atmosphere. If we go more science fiction, a "warp drive" type system could cause bending/vibration in the hull of our or a nearby ship too. Why wouldn't we hear our own ship or a ship passing by in space?

      Just some speculation.. until I get there myself, it's hard to say just what I'll hear.

    19. Re:Babylon 5 by TheGoodNamesWereGone · · Score: 1

      B5 got the physics absolutely right with the Starfuries, but not the big ships. Huge Omega-class destroyers wouldn't close to just a few kilometers to fight; they'd fire missiles and launch fighters from thousands of klicks out. But, that wouldn't look as good or be as exciting on screen, so, artistic license.

    20. Re:Babylon 5 by wonkey_monkey · · Score: 2

      True, but then there aren't many Clarkes around (in fact there are none really, which is sad in itself). He always seemed to make it look he began with his premise and considered the challenges are pitfalls that might occur, rather than working backwards from the shiny explosion and shoe-horning in some science. Also, not a great deal of realism required once you get to "man flies into black box and comes out as space baby."

      --
      systemd is Roko's Basilisk.
    21. Re:Babylon 5 by peragrin · · Score: 3, Interesting

      The first shown shadow attack in B5 shows spaces battles as they would be.

      It is boring visually. Long range laser beams and missile/mines.

      the rest were done up close to make things look more visually interesting.

      I like B5 and that scene always stuck out.

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    22. Re:Babylon 5 by nedlohs · · Score: 1

      Missiles replace fighters entirely in any realistic setting. Or at the very least drones is the engines are significantly more expensive than the weapons. Why have a human who has to be kept alive when a machine can survive significantly higher acceleration and you don't need all that life support mass.

      Makes for boring fiction though.

    23. Re:Babylon 5 by wonkey_monkey · · Score: 1

      Also it was a shame he wasn't a bit better at characters, but worse still that he always seemed to partner up with writers who were a lot worse at writing characters than he was. *shakes fist and screams Gentry Lee's name*

      --
      systemd is Roko's Basilisk.
    24. Re:Babylon 5 by nitehawk214 · · Score: 5, Interesting

      According to J Michael Straczyski, some guys at NASA actually contacted the B5 crew to see about the designs of the Star Fury, because that was the most realistic and maneuverable fighter-sized ship they'd seen in fiction. They also did make use of some interesting concepts, like (a) having semi-realistic tactics in space combat instead of just a free-for-all, (b) factoring in gravity of nearby planets and stars, and (c) making sure portrayed military practices bore some relationship to actual militaries.

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      The story goes that he happy handed all the material over, with the only stipulation that if they build something based on B5 designs, they must call it a Starfury.

      --
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    25. Re:Babylon 5 by Anonymous Coward · · Score: 0

      No, remember what sound is.. A wave. A wave must have a medium in which it can travel through, and since there is a vaccuum in space, there can be no wave, and thus, no sound.

    26. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Okay - I get that electronics can be capable of detecting other ship and emulate it's noise. But if it's able to accurately detect projectile's mass, direction and distance, using the data to shoot it down in a precise way should be trivial. Not to mention the ability to detect laser beam...

    27. Re:Babylon 5 by RobertLTux · · Score: 3, Informative

      the point is that they DID work things out.
      a StarFury had a total of eight SETS of thrusters and NASA did the numbers and found out that the base model was actually sound.

      im not sure about the atmo winglets in the late model starfuries but the whole thing of the thrusters being mounted to flip the craft about was seen to be sound. also im not sure if the WhiteStars are not more "just make it look cool" but they used AG thrusters anyway.

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    28. Re:Babylon 5 by EdIII · · Score: 4, Interesting

      That opens up a whole *new* can of worms.

      Since the sound is virtual... then eventually it will be themed, just like we skin and theme everything else to suit personal tastes.

      The Death Star super laser would sound differently to different people.

      I could see militaries enforcing such themes the same way they do dress codes.

    29. Re:Babylon 5 by Crudely_Indecent · · Score: 1

      I think that you might be able to hear shots in space - your own, as they were activated and the operational noise vibrated throughout your own ship. Additionally, I think that a good combat space fighter might have a computer that would provide some audible feedback about the environment - and create vectored sound to alert the pilot of passing ships. It might even provide alerts when enemy ships fired in his general direction. It's not too far fetched - many cars emit audible tones when in reverse and something gets too close to the rear bumper.

      --


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    30. Re:Babylon 5 by Anonymous Coward · · Score: 1

      Well, if you heard all that it must be true.
      I mean I actually watched it and completely disagree on all counts, but, whatever.

    31. Re:Babylon 5 by fm6 · · Score: 3, Informative

      B5 did make a serious effort to adhere to real world physics. (If only they'd made the same effort with dialog!) That actually bothered a lot of viewers, who didn't understand why spacecraft approached the station stern-first. In a Newtonian universe, a spacecraft has to throw reaction mass forward to decelerate. But most people still think in Aristotelian physics, where a moving object that doesn't get forward force gradually stops moving.

      Audience expectation is the big reaason science in movies and TV is so bad. You even see this in ordinary situations. For example, the sound of a gun being fired is always heard before the resulting impact or explosion, even when proectiles are clearly supersonic. And of course that makes for unscientific science fiction. Audiences don't that sound doesn't travel through a vacuum or that light has a finite speed (hence the inability of the Cylons to capitalize on one-way information flow).

      OK, modern scientific literacy sucks. But what's frustrating is that it's so poor among people who are serious about consuming and even producing SF. I remember a frustrating conversation I had on a Firefly fan site trying to explain why FTL was needed to travel between star systems in anything less than years. And the people I was trying to explain to weren't stupid; what made it frustrating was their feeling that it would be some kind of moral value to admit that they were ignorant.

      Totally beyond the pale are writers who pretend to have more scientific literacy than they actually have. The writers for the revived Star Trek franchise have always been the worst. People a "planetoid" is just a synonym for "asteroid". Uh, you do know what an asteroid is, right? OK, maybe not.

    32. Re:Babylon 5 by Grishnakh · · Score: 1

      There is a medium: debris, the space-time continuum. The OP has a good point: if a ship's engines eject a bunch of crap, and that crap hits your ship, then you're going to hear it. Also, this is really unknown, but if a "warp drive" capable ship is warping the continuum, who knows, maybe "gravity waves" or whatever will produce some kind of sound in your ship too.

    33. Re:Babylon 5 by Grishnakh · · Score: 1

      Weird that he doesn't have any photos on either Wikipedia or IMDB.

    34. Re:Babylon 5 by Grishnakh · · Score: 2

      Are you sure Mr. Lee did any writing on the characters? I thought Lee was some kind of scientist, so maybe that's the part he worked on.

    35. Re:Babylon 5 by GreyFish · · Score: 1

      Probably one of the Independence war (I-war) series games, which imho had the best plausible sci-fi space combat ever.

    36. Re:Babylon 5 by Iamthecheese · · Score: 5, Interesting

      I would read that novel so hard I'd have papercuts on my eyeballs.

      --
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    37. Re:Babylon 5 by Anonymous Coward · · Score: 0

      I could see militaries enforcing such themes the same way they do dress codes.

      In which case all military vehicles will have one theme, so...it will be like there are no themes. Not unlike the case in the show.

    38. Re:Babylon 5 by quacking+duck · · Score: 2

      By cosmic coincidence, the B5 star passed away on the 25th anniversary of Star Trek: The Next Generation's first broadcast.

    39. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Check out Robert Forward. Hard Sci-fi writer with a doctorate in physics. Made detectors for theoretical particles for his Master's and Doctorate's. His physics-related elements are quite interesting. His biological elements may be more pie-in-the-sky.

    40. Re:Babylon 5 by Gibbs-Duhem · · Score: 5, Interesting

      This is basically the best reason to read the Honor Harrington series of novels. It blows every other science fiction writer away in terms of portraying reasonable space combat.

      Rules:
      1. Always wear a space suit in combat. Duh.
      2. You don't know where your enemy is until c*\Delta x has passed. This is both advantageous and disadvantageous.
      3. Surprise! You can only decellerate as fast as you can accelerate! What? You mean I have to spend half of my time rushing at my opponent slowing down?
      4. Laser beams hit at the moment you know they've been fired (not that they're used much, lasers are weak).
      5. Lots of people die all the time. I think they killed billions of soldiers in a major war.
      6. Yes, even your friends and main characters. Stray missiles suck.

      It's fantastic.

    41. Re:Babylon 5 by quacking+duck · · Score: 1

      It was indeed rare, but they explicitly did this once in the 4th season episode "No Surrender, No Retreat." An enemy Omega-class destroyer is firing at something far into the distance, technically not off-screen, while being pummelled by return fire from that same place. The return fire was coming from two White Stars closing at high speed, one of which then has its nav and stabilizer systems blown away and it careens into the Omega, destroying both.

      It's still not "perfectly realistic"--the range is only hundreds of kilometres not thousands, why would any White Star attack head on when their far greater manoeuvrability could outflank the Omegas, etc. But it at least made a very good attempt, unlike the massive fleets of starships clustered together in a ball, seen in later seasons of Deep Space Nine; or the Voyager episode "Year of Hell part 2" where ships were so close that a just-disabled one *drifts* into Voyager.

    42. Re:Babylon 5 by wonkey_monkey · · Score: 1

      I always assumed Lee (check out the criticism section) was responsible for the hideous dialogue, as I've never seen it that bad in anything Clarke has written by himself.

      The worst part, which sticks with me to this day (spoilers) is in one of the Ramas where the main characters spend a couple of pages casually discussing how they should incestuously hook up their own children with each other and no-one bats a freakin' eyelid.

      --
      systemd is Roko's Basilisk.
    43. Re:Babylon 5 by SSpade · · Score: 1

      Shots make noise in space, and you can hear the engine noise of passing ships.

      Crappy, unshielded starship drives pump so much electromagnetic crap out that it gets picked up by nearby ships internal intercoms. If the Narn would just put decent mufflers on their riced-up ships...

    44. Re:Babylon 5 by rtfa-troll · · Score: 1

      Better for children to be prepared for a world of lies early. Less religious fundamentalism that way.

      Your comment is incomprehensible to me. Are you proposing telling them the truth to prepare them of a world of lies?? The well motivated betrayal of trust involved in pretending Santa Claus existed always seemed one of the best lessons available. Requiring kids to work it out themselves is fundamental.

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    45. Re:Babylon 5 by quacking+duck · · Score: 1

      Don't forget lightning and thunder. According to Hollywood, they *always* happen at the same time. This is something literally anyone can tell doesn't happen in real life unless it's practically on top of you, but the producers keep insisting that it happen that way.

      Speaking of Firefly: it wasn't established in the series, but according to the movie all the worlds we see in the series and movie are planets and moons in a single solar system. I wonder if this was done explicitly to address the question of FTL or lack thereof, even though it introduces a whackload of other issues and need to suspend disbelief, chief among them that celestial mechanics wouldn't easily allow so many worlds to be in the habitable zone... which then needed its *own* off-screen explanation, a multiple-star system with planets around each sun. It's a very brief mention at the start of the movie, and I see it as Firefly's version of Star Wars' midichlorians--a background detail that did NOT need explaining. Firefly was never about the technology, but the characters and story. It's why I've managed to hook four people onto the series in the last two months, three just in the last two weeks (10th anniversary viewing marathon).

    46. Re:Babylon 5 by dkleinsc · · Score: 1

      If you think of the sounds of things in space as being enhanced reality injected into your cabin environment by computers that are trying to map electronic sensors into something that human senses can cope with - then it starts to make some sense.

      Well, let me put it this way: JMS explained it something like this when talking about space combat: "Yeah, we put noise in space, because ... um ... there's pressure on the sides of the spacecraft, yeah, that's it. That's my story and I'm sticking to it." In other words, yes, he knew perfectly well that there's a problem, and decided to gloss over it because it's more fun to have lasers make noise.

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    47. Re:Babylon 5 by Brad1138 · · Score: 1

      Apparently there are more B5 fans here than BBT fans...

      --
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    48. Re:Babylon 5 by SuricouRaven · · Score: 1

      The entertainingly implausible Net Force novels have something like that. Their version of the internet operates in a manner so interconnected that low-level analysis is far beyond human comprehension, so characters have to view it through an intermediate metaphorical layer. What started out as just a graphical interface became more customiseable over time, to the point that one character sees the internet as the wild west, with mail servers being represented by telegraph operators and large file transfers by men on horses. Occasionally two characters meet while using different metaphors - and as they like to stay in character while traveling the internet virtual reality, this can be a rather awkward experience.

    49. Re:Babylon 5 by SuricouRaven · · Score: 2

      It makes more sense in the novel. Spoilers, but...

      The Monolith is a tool. It isn't sentient, and as such isn't very good at adapting. It's programmed to seek life or potential life, protect it and direct it's evolution towards intelligence. But, having done so, it is left with a problem: Lacking the adaptability of full sentience, it could not communicate with the new civilisation it created due to an unbridgeable cultural difference between them and it's own creators. Thus it's program has one final step: Capture a native. The first of the new species to reach it, all the way out there, which could only be done by a species advanced enough to be ready. Upon capturing this native, digitise their mind and incorporate them as a semi-independant aspect of it's own programming. An ambassador, of a sort - not a translator of words, but a way to express the decisions of the monolith in a manner that can be understood, and to allow the monolith in turn to assess the civilisation it created and act accordingly to protect them and protect others from them.

      This didn't get put in the film very well, so all we got was Space Baby - actually the perception of the newly uploaded astronaut, newborn as part of the monolith, exploring the planet with his greatly expanded intellect and senses mankind could not even imagine.

    50. Re:Babylon 5 by LazyBoot · · Score: 1

      Shattered Horizon does this I think.

    51. Re:Babylon 5 by cpu6502 · · Score: 1

      It appears you have this backwards.
      According to JMS it was the *B5 crew* that contacted NASA and asked for technical assistance to portray accurate ship maneuvering. The fact Starfury acts like a real space vessel is probably because the NASA advisor was rejecting early designs & offering advice on how to make it better.

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    52. Re:Babylon 5 by cpu6502 · · Score: 1

      Why are so many B5 Actors dying so young? The Star Trek crew lived on-and-on-and-on. Nobody dies until the around 2000..... 30 years after the show. Meanwhile B5 has lost several actors in just the first 12 years.

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    53. Re:Babylon 5 by K.+S.+Kyosuke · · Score: 1

      It appears you have this backwards. According to JMS it was the *B5 crew* that contacted NASA and asked for technical assistance to portray accurate ship maneuvering. The fact Starfury acts like a real space vessel is probably because the NASA advisor was rejecting early designs & offering advice on how to make it better.

      I don't have it backwards. I have never made this claim in the first place.

      --
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    54. Re:Babylon 5 by cpu6502 · · Score: 1

      >>> "Yeah, we put noise in space, because ... um ... there's pressure on the sides of the spacecraft, yeah, that's it. That's my story and I'm sticking to it."

      JMS never said anything like that. (If you think he did, then I want to see a linked source.) You make it sound like he's some kind of idiot.

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    55. Re:Babylon 5 by cpu6502 · · Score: 1

      I wouldn't call that incest. Besides studies have shown that closely-related cousins have a better propagation rate than strangers. Closer chemistry leads to less stillbirths.

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    56. Re:Babylon 5 by fm6 · · Score: 1

      Don't forget lightning and thunder. According to Hollywood, they *always* happen at the same time.

      Oh, that is such a good point. What does it say about us that what we see on the screen is more real to us than what we see looking out the window?

      I wonder if this was done explicitly to address the question of FTL

      I seem to recall Whedon saying that it was.

      celestial mechanics wouldn't easily allow so many worlds to be in the habitable zone..

      That assumes that the sun is the only source of heat in the star system. I believe that most of the worlds were orbiting gas giants (as shown in the opening scene in "The Train Job") which could have been major heat sources, Also, the terraforming (which is never described) might have included installation of some kind of "greenhouse field". Heinlein used the same gimmick in "Farmer in the Sky."

      Firefly was never about the technology, but the characters and story.

      I don't quite agree. FF was Joss Whedon's attempt at "hard" SF (he said so), and that subgenre, if done right, is about characters, story, and technology. And, in many cases, it's about historical parallels, though in this case the browncoats are significantly less racist than their Confederate analogs.

      To me, the second biggest disappointment in FF (the first being the way the network totally destroyed it through meddling and stupid scheduling) was that it demonstrated Whedon's inability to deal with the complexities of doing this kind of story. He just doesn't care about the nitpicky details that much — he's a comic book kind of storyteller, and he always ends up sacrificing logic and plausibility if it gets in the way of the story going the way he wants it to go.. That's why I finally got bored with Buffy, after years of being a rabid fan.

    57. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Star Trek franchise have always been the worst. People a "planetoid" is just a synonym for "asteroid". Uh, you do know what an asteroid is, right? OK, maybe not.

      George Lucas did the same thing in Star Wars IV with some sort of huge creature living on an atmosphere-less planetoid or asteroid if you prefer.

    58. Re:Babylon 5 by wonkey_monkey · · Score: 1

      I wouldn't call that incest.

      When I say "main characters" (i.e. the parents) I'm referring to a grand total of three people - two male, one female.

      --
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    59. Re:Babylon 5 by Grishnakh · · Score: 1

      Huh? I don't remember that part. What I remember is there was one woman, her husband, and some other dude. They wanted to reproduce, but to have children who'd be able to reproduce with each other better, they decided she needed to have kids with both her husband and the other dude. I don't remember the conversations about the future generations though. However, if you only have 3 people, how else are you going to do it? The whole monogamy thing breaks down when there's a tiny population. ST:TNG even had an episode about that (the one where the colony of uptight clones had to merge with the colony of drunken Irish people and Riker got to nail their boss's hot daughter.).

    60. Re:Babylon 5 by Anonymous Coward · · Score: 0

      They dont want realistic even in RL . Every time a us carrier group gets sunk in an exercise they just declare that wont happen in real life and respawn!

    61. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Shattered Horizon.

    62. Re:Babylon 5 by Anonymous Coward · · Score: 0

      You probably mean "five from that show that are dead".
      They are not dead from (due to) the show.

    63. Re:Babylon 5 by Areyoukiddingme · · Score: 2

      Er, you're mostly right, except the entire series is simultaneously completely unreasonable.

      David Weber invents whole swaths of physics, notably detailed artificial gravity control (without the use of large masses) and inertial dampening, both of which are completely fiction and likely to stay that way. It's great that he then sticks to his own framework assiduously, but it's a completely artificial framework, and the whole thing is based on historical naval warfare. Very thinly veiled, at that. He starts out with "ships of the wall", in the style of the British Navy circa 1800 under Lord Nelson, and progresses right up through the development of exactly what the article deplores: the "aircraft" carrier in space. He does make some very good points along the way, in essence predicting that space warfare will be exclusively dependent on instrumentation to figure out where everybody is, and predicting that the successful prosecution of war in such an environment will depend heavily on the ability to fool or avoid detection by that instrumentation, but even those points in the series are dependent on his fictional physics.

      That's not to say that military fiction can't be done well while drawing from history. Jerry Pournelle does a spectacular job of depicting ancient Roman warfare in his Janissaries series (which he still hasn't finished, the bastard) and in his Falkenberg's Legion series (unfortunately a little redundantly between the two). Jim Butcher also did a very fine, and more recent, rendition of the same thing in a fantasy setting in his Codex Alera series. So using military history as a basis is no big knock against David Weber.

      However, it doesn't help that the political situation is a not even thinly veiled rehash of the French Revolution, right down to the name of the People's Republic leader, Rob S. Pierre. I'm bad at thinking up names, but come on. That's pathetic even by my standards. The French revolutionary was Robespierre (his first name was Maximilien). I suppose he chose the name in a sort of backhanded acknowledgement that he was cribbing the whole situation from history.

      Add to that his total inability to craft believable mannerisms for humans. That really irritated me. He would pick one mannerism for his characters, like rubbing their temple, and then every single character in the novel would use exactly that mannerism when he wanted to inject a bit of humanity into the situation. Next novel, it would be a different mannerism, and the same ham-fisted application of it to everybody. It was obvious that somebody else was suggesting them to him, and that he didn't know what to do with them when he got them. John W. Campbell Jr. was spinning in his grave. It was bad for the first half dozen books, and it never really got very good, right up through the fall of the Republic. I put up with it because I enjoyed his fiddly concentration on the details of naval organization and command, but it's a damn shame he didn't have a competent editor, like Campbell, to teach him better before he started getting published.

      One other thing. You're wrong about lasers not being used much in the series. Graser is actually a multi-layer acronym, GRASER. It stands for Gamma Ray Laser, which just means an extremely high frequency laser, and of course the device is featured prominently in the series, at enormously high power levels.

      It's a good series. It isn't fantastic. I wish it were.

    64. Re:Babylon 5 by osu-neko · · Score: 1

      Indeed. The notable thing about EVE is that you're literally plugged into your spaceship. You aren't seeing things with your eyes, you're seeing with extremely sensitive robotic camera drones. You don't "hear" anything at all in a literal sense, you have information pumped into your auditory sensors from the ship's computer, and so on. While you're plugged into your capsule, and your capsule is plugged into your ship, your entire sensory experience is the ship's sensors, and your entire sense of self is the ship.

      --
      "Convictions are more dangerous enemies of truth than lies."
    65. Re:Babylon 5 by Impy+the+Impiuos+Imp · · Score: 2

      Eve, interestingly, isn't an air fighter sim in space, but rather a submarine sim in space. You get up to a max speed under thrust, you let off, you coast quickly to a stop.

      Ancient Descent is the only game I'm aware of that had realistic 3D spacelike travel, with full pitch, yaw, "z minus 10 meters", etc.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    66. Re:Babylon 5 by sirsnork · · Score: 2

      He did (well something like it), it's in the commentary for one of the episodes on DVD. He also said it with sarcasm (as was apparently not made obvious enough in the parent post).

      In the commentary it's said as something like "We took artistic license", knowing full well there is no noise in space but putting it anyway or there would be whole sections of the show that were silent

      --

      Normal people worry me!
    67. Re:Babylon 5 by Larryish · · Score: 1

      You are better off letting the child believe in Santa for as long as possible.

      If the kiddo hears about Santa and Jebus young, then learns that Santa is false while young, they might not be able to make the Jebus connection.

      On the other hand, the chil who at age 9 or 10 learns that Santa isn't real, might take the "he knows when you are sleeping, he knows when you're awake, so you better be good or you will lose" allegory and is able to instantly translate it to the Jebus schtick.

      Critical thinking skills ftw.

    68. Re:Babylon 5 by sirsnork · · Score: 1

      It always bugged me that the Earth ships had fixed weapons front and rear only, if you're building a space warship, you would absolutely need full 360 degree (on all axis) weapons capability.

      Imagine a WW2 era bomber that only had guns a tthe front and read

      --

      Normal people worry me!
    69. Re:Babylon 5 by wonkey_monkey · · Score: 1

      They wanted to reproduce, but to have children who'd be able to reproduce with each other better, they decided she needed to have kids with both her husband and the other dude. I don't remember the conversations about the future generations though.

      I seem to remember the adults watching the kids (more-or-less grown up at this point) and having conversations to the point of I-figure-he'll-end-up-boinking-her, and so on, and no-one being the slighest bit squicked about it. Come to think of it, I seem to remember the whole menage-a-trois thing being covered like it was no big deal too. I know they were billions of miles from home on alien spaceship but it was hardly realistic characterisation. (I think one of the guys disappeared for a year or two at one point though, which might have made it an easier decision).

      Riker got to nail their boss's hot daughter.

      Yeah, I saw that one recently. She was hot.

      --
      systemd is Roko's Basilisk.
    70. Re:Babylon 5 by Y-Crate · · Score: 2

      Again though, why would the B5 guys have worked any of that out? They don't have to worry about fuel efficiency, maximum output, or jerk/jolt, even if they did go to lengths to do all the physics right. Just make the wings a cool-looking shape, stick enough thrusters on each to make all the cool moves possible and you're done.

      You're talking about a show that was supplied with high-res space imagery by fans at NASA... and then included that in exterior FX shots.

      Not everyone takes the "it looks cool, good enough!" approach to making TV.

    71. Re:Babylon 5 by Anonymous Coward · · Score: 0

      The only problem with those books is the FTL communication relying on gravity which is light speed. I loved the books but I discovered later on that gravity travels at the speed of light which kind of ruins a lot.

    72. Re:Babylon 5 by DMUTPeregrine · · Score: 1

      Asimov was, by far, the most concerned with real science in his works. He wrote more nonfiction science books and essays than he did science fiction. They're both reasonably similar in the amount of science used in their fiction.

      --
      Not a sentence!
    73. Re:Babylon 5 by hairyfeet · · Score: 1

      What I never understood though is why every show went for the WWII "fighters and carriers" motif when I think a MUCH better comparison, when you are talking about space where you can't just turn on a dime and where you'd need thick armor to keep from getting crew blown out into space during a battle would be the classic battleship. Its big, its heavily armored, and its got several big ass cannons on swivels. Since you are in space and you aren't gonna be landing the thing you could make the bottom almost a mirror of the top and have common elevators feed the upper and lower cannons and have a constant barrage from the alternating upper and lower cannons just pounding the hell out of a target.

      And since we are talking sci-fi you also have to figure in the cool and intimidation factors and I think all would agree that seeing this in space firing full broadsides with shells the size of VW Bugs racing toards your ass? Something you'd want to avoid.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    74. Re:Babylon 5 by Grishnakh · · Score: 1

      That's odd. I'll admit, it's been many years since I read the Rama series, but I thought by the time the kids had more-or-less grown up, they had split up the "family", with Simone staying with the Michael dude at the alien base, and the wife and husband taking bratty Katie on the reconfigured ship back to Earth, where they'd pick up a bunch of scumbags and Katie would become some mob boss's sex toy, who she'd then murder and then kill herself. Those books were really depressing after they met the aliens, really; I wish they had just stuck with them staying on the ship and raising an unconventional family there.

      As for the menage-a-trois, I don't remember that either; it would have been a lot better. Instead, the Michael dude was really religious, and the husband was an overly jealous engineer who couldn't handle his wife sleeping with him even though he intellectually agreed to it. So the woman went and got naked with Michael so they could make a new kid, but then their first daughter Simone threw a fit about something or another and she came out to yell at her, but forgot to put any clothes on, and her husband got all upset about this. It was about this point the engineer guy took off, not to be seen again for 2 years, though it turned out some spider-aliens had grabbed him and done experiments on him.

      >Riker got to nail their boss's hot daughter.
      Yeah, I saw that one recently. She was hot.

      Yep, Riker was the man. It's too bad they never made any more good Star Trek series after that. Or heck, any sci-fi in that vein. I've gotten rather tired of sci-fi always being so bleak and dystopian; I miss the (totally unrealistic) optimism of Star Trek. I already know humanity is fucked; I see it every day when I read the news and see something else about the TSA setting up checkpoints across the country or something like that. I don't need more sci-fi predictions of societal disaster when I can read about it on any news blog.

    75. Re:Babylon 5 by Anonymous Coward · · Score: 0

      It's also part of Mass Effect's lore. The characters talk about 'auditory emulators' at one point or another (turning off the auditory emulators and watching the ships go by).

    76. Re:Babylon 5 by quacking+duck · · Score: 1

      They did--the capital ships like Omegas, anyway. Fore and aft of the rotating section were gun emplacements along the top and bottom, 12 in total, with 360 rotation and about 90 elevation.

      Granted we didn't see these in action often, but they were shown best in the episode "Between the Darkness and the Light"--at the start there's a battle scene showing these pulse cannons in action, to contrast against the more advanced Omegas later on that had been merged with Shadow tech, and all the guns had been replaced with high-power laser cannons.

      As for why the heavy weapons face forward, those are the probable starting positions when battle starts--facing the enemy from a great distance. It also exposes the least amount of surface area to the enemy. The mid-section cannons were probably defensive in nature, to protect against smaller, more manoeuvrable ships trying to outflank the Omega.

    77. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Sounds like the kind of thing one should take with a pinch of salt. How would NASA know any more than JMS (or vice versa) what a realistic space fighter would look like? And why would they contact them about the "design" when all they had is a 3D model? I doubt anyone bothered to work out the plumbing.

      It was a two way street. He used JPL to help design the Excalibur for Crusade. I doubt they did the plumbing there.

      Some writers could give two craps about science when they write sci-fi, some (like JMS) care enough to try, and others (like Niven) try to adhere to known science.

    78. Re:Babylon 5 by Anonymous Coward · · Score: 0

      I like Andromeda for handling large ship combat. Short range point defense lasers, combat drones, missiles, mass drivers, scouting drones, et al. The slip fighters, not so great.

    79. Re:Babylon 5 by tragedy · · Score: 1

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      I've never really understood this insistence on no sound in space during space battles. Clearly the actual sounds they use are wrong, but you can be sure that if a huge capital ship full of gases explodes violently nearby in space it's going to briefly provide its own medium for sound to travel in. When the pressure wave hits the hull of another ship, it's going to make sound. Probably a lot higher pitched than the stock explosion sounds usually used. Same thing for passing ships and maybe fired shots depending on how the engines work and what kind of shots they are.

    80. Re:Babylon 5 by drinkypoo · · Score: 1

      They remembered to put physics into Vega Strike but forgot to make the weapons do realistic damage. And notably, exploding missiles tend to kick even very large craft off at odd angles and high velocities.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    81. Re:Babylon 5 by drinkypoo · · Score: 1

      You could have everything you want and more if someone would spend a bunch of money on making the Mote series. Battleships and cool sci-fi. They use energy weapons and missiles, though. Projectiles are too easy to hit with missiles when you're talking about the distances space warfare will involve...

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    82. Re:Babylon 5 by Minwee · · Score: 1

      That reminds me, I forgot to return your copy of "Cradle".

      It seems there was a printing error and three quarters of the pages were replaced with a trashy romance novel.

    83. Re:Babylon 5 by Minwee · · Score: 1

      This is basically the best reason to read the Honor Harrington series of novels. It blows every other science fiction writer away in terms of portraying eighteenth-century space combat.

      There you go. You may want to read Horatio Hornblower some time to see why all of Weber's space ships have sails.

    84. Re:Babylon 5 by chrismcb · · Score: 1

      1. Always wear a space suit in combat. Duh.

      Probably a good idea, but if your ship is blown up, and you are still alive, the chances you are going to be rescued is close to 0.

      3. Surprise! You can only decellerate as fast as you can accelerate! What? You mean I have to spend half of my time rushing at my opponent slowing down?

      Only if you accelerate and decelerate at maximum.

      6. Yes, even your friends and main characters. Stray missiles suck.

      I'v always admired an author who has the balls to kill off a main character early in a story... But I also hate it, cause it means I won't be able to read about the character anymore. I do agree that too few authors do this. It is the famous "the bad guys never hit"

    85. Re:Babylon 5 by dasunt · · Score: 1

      There you go. You may want to read Horatio Hornblower some time to see why all of Weber's space ships have sails.

      Admittedly, Honor Harrington is Horatio Hornblower in Spaaaace!, and consciously so (among other things, check the initials), but Weber at least does some attempt at explaining about why there'd be ships of the line (actually ships of the wall - 3D combat) in space.

      I'd give him credit for that. Is it obvious about what he's paying homage to? Yes. Heck, know anything about history and you can pick out the analogies. But is it a decent read? I think so, but YMMV.

      I also do like the fact that Weber tends to have "gender-blind casting". It feels as if he almost roles a die each time when it comes to picking a character's gender. It's refreshing.

      Is Weber excellent? No. He's not a grand master of SF by any means. But I find his stories readable, which is more than I can say for a lot of writers.

    86. Re:Babylon 5 by pepty · · Score: 1

      If I were to design spaceships for the current human capabilities I will add sound simulation to the cockpit, human detection of things in 3D is greatly enhanced by sound, see the advantage of FPS video gamers using 5.1 sound against someone using the plain TV sound

      Why have a person involved at that stage? I'd think there would be a position, a vector, an IFF type beacon, and whatever ancillary information is available presented as a whole before a person could hope to be involved.

    87. Re:Babylon 5 by pyro_peter_911 · · Score: 1

      1. Always wear a space suit in combat. Duh.

      Probably a good idea, but if your ship is blown up, and you are still alive, the chances you are going to be rescued is close to 0.

      You're wearing a space suit so that you can operate in a ship that you have depressurized before combat begins. A breathable atmosphere in a combat spaceship would be a hazard.

      After combat, you can re-pressurize your ship and resume floating around in your jumpsuit.

      Peter

    88. Re:Babylon 5 by Anonymous Coward · · Score: 0

      I'll second this. Honor Harrington does a good job on space battles, not perfect, but far better than most everyone else.

    89. Re:Babylon 5 by forkazoo · · Score: 4, Funny

      Patrick Stewart has been draining their life force. That's why he is still exactly as old as he was in the 80's.

    90. Re:Babylon 5 by KDR_11k · · Score: 1

      The military does sometimes ask fiction producers to share notes, see e.g. Dr. Hazard's talk on time travel related to the game Achron.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    91. Re:Babylon 5 by KDR_11k · · Score: 1

      Pretty much all space games with a backstory more involved than "if it moves shoot it" have that reasoning. Shattered Horizon is the only one where that has an actual gameplay impact due to the low power mode on your space suit.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    92. Re:Babylon 5 by hairyfeet · · Score: 1

      Is that the one where an alien spaceship crashed and they basically built a WWII style battleship out of it?

      I'll be the first to admit that anime is something i just don't "get" real well, you really have to be steeped in their culture to get a lot of that stuff,like 10,000 people paying good money to see a dancing anime hologram sing, dating simulators, or used panty vending machines if you aren't real knowledgeable about their culture you're just not gonna get it.

      I don't think you'd have to use energy weapons and missiles though, have you seen that fricking railgun the USN is working on? Hell we are talking Mach 5+ and its just the test rig. if we had ships that could go FTL I'm sure that we could make those railguns shoot at something like warp 5 and having a half a dozen VW Bug sized shells filled with explosives hit your ass at warp 5? Like they said in Blue Thunder "And that ladies and gentleman is a hell of a shitstorm"

      --
      ACs don't waste your time replying, your posts are never seen by me.
    93. Re:Babylon 5 by Anonymous Coward · · Score: 0

      I always liked Peter F. Hamilton's Night's Dawn triology for its hard sf realism in the space combat. Which is amazing given the plot is basically "zombies in space".

    94. Re:Babylon 5 by KDR_11k · · Score: 1

      Depends on the current state of attack vs defense at the time of the battle. E.g. the first ironclad battles were at a time where defense heavily outstripped offense and neither combatant could really dent the other. Modern combat is strongly going the other way, even heavy armor is no match against the kind of weapons we fling around and carriers are used precisely because ships are far too vulnerable compared to small and agile weapons-with-engines (planes). Carriers are mobile bases, you always need a base of some sort and of course sometimes it needs to be movable to be near the frontline. A plane can easily destroy a carrier once in range which is why carriers need to be kept far from the actual battles.

      Planes are designed around a situation where weapons are so powerful that no armor can really stop them so they rely on speed to avoid being hit while delivering positively devastating payloads. If your space combat takes place at a time when weapons significantly outstrip armor it will be a better idea to deploy drone swarms that close to the enemy base ships and bomb them into oblivion. Unlike pure missiles the drones can be reusable and thus outfitted with significantly more expensive equipment to avoid being hit by enemy defenses and better counteract enemy countermeasures. Hell, you could even do a mixture of battleships and carriers where the drones are heavily armored balls of death while their controller/maintenance ship (the carrier) stays far away from the action. It's probably still a good idea to leave spare ammo and maintenance gear at "home" and have that home be a mobile base so your attack craft have less mass to shift around and can maneuver quicker.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    95. Re:Babylon 5 by swillden · · Score: 2

      David Weber invents whole swaths of physics, notably detailed artificial gravity control (without the use of large masses) and inertial dampening, both of which are completely fiction and likely to stay that way.

      Meh. If you're going to have stories set in space you have to invent technology that makes it reasonable. In the case of the Honorverse, Weber clearly wanted to be able to draw a lot of inspiration from great naval battles, where maneuvering for position is essential, which implies a need for extremely high acceleration rates, unless you're going to abandon physics entirely or ignore issues of scale (the approach taken by most space combat).

      Finding a way to make space combat both plausible and exciting, and similar enough to be able to draw on naval history, with only one or two small postulated advances in fundamental technology -- and advances that are pretty broadly accepted by sci-fi readers already -- is an outstanding achievement

      It's great that he then sticks to his own framework assiduously, but it's a completely artificial framework, and the whole thing is based on historical naval warfare.

      Duh. Honor Harrington is Horatio Hornblower in space. Weber would be the first to tell you that... note the similarity of their names!

      However, it doesn't help that the political situation is a not even thinly veiled rehash of the French Revolution, right down to the name of the People's Republic leader, Rob S. Pierre. I'm bad at thinking up names, but come on.

      Given the literally hundreds of characters in the books who have good names, it's quite obvious that Weber is good at thinking up names (I particularly like the Chinese/German names of the Andermanis). Given that, it's obvious that Rob S. Pierre's name was chosen on purpose. Not only that, the Havenite empire is populated by people with French names... Weber clearly decided that if he was going to draw on a historical parallel, he might as well be obvious about it.

      Add to that his total inability to craft believable mannerisms for humans. That really irritated me. He would pick one mannerism for his characters, like rubbing their temple, and then every single character in the novel would use exactly that mannerism when he wanted to inject a bit of humanity into the situation.

      Nonsense. Pick any major character in the series and I can tell you what their major mannerisms are, and they're different. Many of Honor's subordinates pick up some of her mannerisms, but that's also deliberate, and not unreasonable.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    96. Re:Babylon 5 by swillden · · Score: 1

      Only if you accelerate and decelerate at maximum.

      Ships in combat rarely move at anything other than maximum speed. Even ground forces tend to move at the maximum speed they can, consistent with not exhausting themselves. This is because maneuvering for advantage means getting to the critical position before your opponent, who is trying to get there before you do.

      In the case of Weber's stories there's also the fact that missile drives "burn out" after a period of time and that a missile that reaches attack range with a dead drive is ineffective, so drive burnout imposes an upper limit on the range at which you can attack -- but since missiles begin with an initial velocity based on your ship's velocity (plus some velocity imparted by the launcher), moving faster means that your missiles can travel farther before their drives burn out. So in addition to maneuver advantages, accelerating at maximum will give your force greater range when it comes time to launch.

      Consequently, ships in Weber's stories do tend to operate at maximum "safe" acceleration at all times in combat (they can actually accelerate faster, at the expense of some risk of blowing themselves up -- and sometimes they make that choice). Unless they're using a lower speed in order to deceive the enemy in some fashion. And if they are looking for an engagement that doesn't just involve blowing past one another at significant fractions of light speed, they do end up decelerating into contact -- though it's more common that they just choose courses that converge to the degree they want, in order to arrange to be in the range they want for the amount of time they want (and of course the enemy is adjusting course to try to shape the engagement the way they want, too).

      The combat tactics in Weber's books are very well thought-out; almost excessively so.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    97. Re:Babylon 5 by the+grace+of+R'hllor · · Score: 1

      For the series Space: Above and Beyond, they were loading the Hammerhead full-scale models onto a ship, when a Russian spy was caught taking pictures of them. Since they were stamped USMC, he thought they were the US' next generation bomber or some such.

    98. Re:Babylon 5 by Anonymous Coward · · Score: 0

      I remember a frustrating conversation I had on a Firefly fan site trying to explain why FTL was needed to travel between star systems in anything less than years.

      I was under the impression that Firefly took place in a big densely-packed stellar cluster with a couple hundred planets in (astronomically) close proximity, and they were using 1.0c drives.

      And the people I was trying to explain to weren't stupid; what made it frustrating was their feeling that it would be some kind of moral value to admit that they were ignorant.

      Like crutchy over here? I don't know what it is, but FTL seems to bring out a militant "I don't know, and NEITHER DO YOU!" attitude out of some nerds, like they're deeply emotionally invested in it, and any suggestion that it's not possible upsets them greatly.

    99. Re:Babylon 5 by mjwalshe · · Score: 1

      missiles don't replace everything if your PD systems are good or if your tech is sufficiently advanced eg a culture Rapid Offensive Unit would probably zap any missiles fired at in microseconds.

    100. Re:Babylon 5 by darenw · · Score: 1

      I've been watching the very earliest Rod Serling's Twilight Zone episodes. Whew, talk about writers not having any scientific literacy!

    101. Re:Babylon 5 by Anonymous Coward · · Score: 0

      The noises could be caused by the interaction of the discharge from the engines of the other ship interacting with your ship's shields, which interact with the onboard shield generator to make noise inside the ship.

    102. Re:Babylon 5 by nedlohs · · Score: 1

      Then it would also zap any fighters you sent towards making it irrelevant to missiles replacing fighters.

    103. Re:Babylon 5 by X0563511 · · Score: 1

      That was it, yes. Thanks!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    104. Re:Babylon 5 by X0563511 · · Score: 1

      Someone jogged my memory, it was Shattered Horizon.

      That said, I know what you mean about IWAR. I never played much of the first (good luck running it these days) but I did play (and mod) the hell out of #2.

      Good old LDS. Everything to proper scale... capsule jumps at Lagrangian points etc.

      My favorite was to tweak the INI so that systems damage was much more likely. You couldn't take a few hull shots without something breaking - and sometimes it was something important (like maneuvering thrusters). Likewise, your own shots were just as likely to cripple the enemy.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    105. Re:Babylon 5 by WilliamGeorge · · Score: 1

      While I love B5, I like the tact that Firefly took in space: no noise, but thematic music. It would come on loudly, and different from the music when viewing events inside the ship, so you almost don't notice the lack of sound effects. It was a nice touch, though it was goofed up in the later Serenity movie when they had full sound effects in space scenes :/

      --
      William George
    106. Re:Babylon 5 by Anonymous Coward · · Score: 0

      E E Doc Smith was in my mind, the father of modern sci-fi. Over the course of his books, he developed more and more advanced weaponry. Here are some of his ideas...

      1) The Bergenholm device (causes a mass to temporarily not be subject to inertia. When you turn it off thought, the initial inertia is regained)

      2) Laser-like devices (later he came up with the concept that if you were willing to burn out the projectors, you could overload them and they became "deadly primaries")

      3) If you don't like a particular planet, you examine it's rate of travel in a particular direction. Then you find a planet moving in exactly the opposite direction. You mount many huge bergenholms and "free" the planet. Then you create a wormhole (hyperspatial vortex) , alight the free'd planet just so, and turn off the bergenholms. The planet flies through the wormhole at it's original velocity then strikes you target planet at a huge intrinsic velocity which is the combination if it's initial velocity relative to the initial velocity of the now inerted planet. There was no reasonable defense against this sort of attack.)

    107. Re:Babylon 5 by Anonymous Coward · · Score: 0

      I always liked how space combat was portrayed in Babylon 5. It mostly adhered to proper physics of spaceflight, and the battles always seemed to be more realistic to me. I know that is subjective, but it seems it was the best of anything on TV or in the theater. Don't even get me started on Star Trek. It makes Star Wars look realistic and that's hard to do.

      Aside from the boredom- and weak concessions to cinematography (two or more ships always in the same plane facing one another), Star Trek's science was pretty good. Matter/Antimatter drive, a way of blocking interstellar dust at high velocities (the navigational deflector) and "Impulse drives" that were basically nuclear reactors heating and propelling reaction mass... Star Trek is a lot better than most people give it credit for. It was way ahead of its time in its thinking.

      In terms of combat, they could have gone further (hey, buddy, have a chunk of antimatter teleported into the open air in your ship!), but the whole idea of a combined laser and particle beam weapons combined with matter-antimatter torpedoes make a lot of sense if you're going to fight enemies in vacuum.

    108. Re:Babylon 5 by rufty_tufty · · Score: 1

      I remember the quote you're referring to. He was talking about explosions and engines in space.
      His logic was that if a crewed ship explodes then whatever atmosphere* is in that ship will be part of that explosion. The explosion will carry the gas/liquid throughout the local space where it will intersect with another ship. At the distances involved in the sequences in question ships were buffeted by the wake from that explosion. This will be felt in those ships as a sound (as the wave of exploding gas will hit the hull of the ship and transmit to the hull of that ship as sound). So there is sound in space when you have shockwaves carried by gas that was part of the exploded ship.**
      He also said that most of the engines in B5 were rocket based so if you in your ship crossed the wake of another ship you would have sound from their engines conducted to your hull. I would guess part of the safety protocols involved would mean the ship's computer would stop you from flying close enough to cause damage but the realities of space combat would mean you'd try and fly as close to the other ships as you could.

      * Note that different species' ships exploding exploded with different colour. This he said was to show that they used different chemistry in their artmospheres.
      ** Likewise any atomic weapon we make for space combat will likely have some ballast in there to cause damage that isn't purely Gamma rays, so expect that if a nuke goes off near your ship then you would feel some of the blast either from the ballast hitting the side of your ship as a plasma, or if you're closer (but far enough away you aren't killed by the radiation) then the nuke will vaporise the outer layers of your armour and as that boils it will impart a thrust to your ship, felt by you as a sound.

      --
      "The weirdest thing about a mind, is that every answer that you find, is the basis of a brand new cliche" -
    109. Re:Babylon 5 by rufty_tufty · · Score: 1

      Mixed constraints. The big guns only fired fore and aft, they also had lots of little movable guns for local defence.
      This to me is quite realistic that particle/laser weapons could turn out to be hard to steer the beam itself so for small local defence you steer the whole weapon whereas for the big guns that probably have an accelerator the length of the entire ship you cannot steer the beam so you just steer the ship. If you can steer/reflect the beam then so (perhaps) can the enemy.

      --
      "The weirdest thing about a mind, is that every answer that you find, is the basis of a brand new cliche" -
    110. Re:Babylon 5 by jgtg32a · · Score: 1

      IIRC gravity also affects hyperspace, so while they use gravity for communication and propulsion their sensors are actually looking into hyperspace with the sensors.

    111. Re:Babylon 5 by Anonymous Coward · · Score: 0

      right, weber clearly decided he was going to have Ships In Space and then carefully designed all his speculative physics around that. but at least he amade the effort. it's more 'internally cohesive' than it is 'realistic' precisely. however, the scenario is not drawn directly from any specific historical period. rob s. pierre is an obvious nod to robespierre, but he is not a simple copy, pierre does things that robespierre would not. that whole scenario also draws as much from the cold war as it does from the french revolution. and the solarian league is a clear analogue of the un. finally you have the whole manpower scenario which obviously derives from the history of slavery. the whole scenario is as much a mish-mash of historical precedents as the military setup is a mismatch of naval precedents, all carefully designed to suit weber's ideological goals. it's not a straightforward transplant of any single era or conflict.

    112. Re:Babylon 5 by Anonymous Coward · · Score: 0

      Independence War (I-War in Europe). A small-capital-ship simulator based on Newtonian physics (though I suspect that the forward thrusters are unrealistically powerful for their size). Anyway, there was sound in space, but it was specified that the sounds were created by computers and played by speakers in the bridge to aid situational awareness.

    113. Re:Babylon 5 by mjwalshe · · Score: 1

      I was talking about CREWS, Meson Guns, culture displacers and other weapons in this case and if a cheap fighter can carry a cheap weapon that can kill a capital ship then it costs in to use that - Exocets in the Falklands war is a good example.

    114. Re:Babylon 5 by Seq · · Score: 1

      You might also want to check out the "Lost Fleet" series by Jack Campbell. I enjoyed it more than Harrington, but I'll admit that I'm only on the third book of the Harrington series.

      The space combat seemed more "realistic" (hah, I know). Ships having shields aside, weapons were entirely computer controlled, as the window for contact was fractions of a second as ships passed, then possibly hours as they repositioned for another run. Fleets carried mobile refineries for ore processing for both repairs and to replenish weapon stocks, etc.

      --
      -- Seq
    115. Re:Babylon 5 by cwsumner · · Score: 1

      ...

      Of course, there are some violations of physics in B5 too: Shots make noise in space, and you can hear the engine noise of passing ships.

      Sound can be carried by electromagnetic fields, and other energy fields, not just by air.

    116. Re:Babylon 5 by edcalaban · · Score: 1

      There's actually a novel that touches on this (I think one of the the Familias Regnant series by Elizabeth Moon?) - a character mentions having been crew on a ship where the captain changed the default audio so every weapons battery sounded like a different instrument.

  2. Nerds Ruining Entertainment by OS24Ever · · Score: 4, Insightful

    Can you imagine what those shows would have been like had they tried to apply science as we know it?

    If you'd like a try, there is a series of books about "Black Jack" Geary that has FTL combat. It's actually quite a good read from a naval combat in space perspective with light speed weaponry + kinetic weaponry + trying to shoot at things that are moving up to 0.1c and what not. But, if you're not into that kind of thing it's got to be a horrid thing to read.

    But they do address the few minutes away FTL issue, but it's because you can only enter/exit a system at certain points so unless you're going to turn around and leave you can't micro jump at them.

    --

    As a rock-in-roll Physicist once said, No matter where you go, there you are.

    1. Re:Nerds Ruining Entertainment by Anonymous Coward · · Score: 0

      In David Drake's "Lt. Leary" series they do micro jumps all the time, including jumping in 5 lightminutes away, checking on the enemy and surprise them. But that's not really a guarantee for winning a space fight.

    2. Re:Nerds Ruining Entertainment by Type44Q · · Score: 1

      Can you imagine what those shows would have been like had they tried to apply science as we know it?

      Hmm... intelligent and classy like 2001 but without the ridiculous Kubrickesque surrealism? In other words, entertaining and believable?

    3. Re:Nerds Ruining Entertainment by Quiet_Desperation · · Score: 0

      Or magic monoliths that advance your species if you have a good group snuggle with it. Or star babies.

      Geeks obsess on the technical details of that film while ignoring the overriding fantasy of the driving concept.

    4. Re:Nerds Ruining Entertainment by X0563511 · · Score: 1

      Titles/author please?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:Nerds Ruining Entertainment by RobotRunAmok · · Score: 4, Informative

      The Black Geary Books, as fans often refer to them, are "officially" known as the "Lost Fleet" books by Jack Campbell.

      The first one is "The Lost Fleet: Dauntless." I believe there is a total of six in the series. He followed that series up with further Black Jack adventures in the now-ongoing series "The Lost Fleet: Beyond The Frontier."

      The Amazon Link: http://amzn.to/R2vhfI

      The neatest thing I found about the series (other than all the geometry), is that Black Jack -- a war hero revived after 100 years in stasis -- is the reverse-type to the trope of Ancient Badass Warrior Travels to Future and Kicks Soft Pasty-White Butts Living in Luxury Too Long. In Geary's "relative future," he is the Enlightened Man, using sophisticated naval tactics no longer taught at Academy because the peeps of that relative future are so angry and beaten down by a century of war that all they want to do is just ram their ships into the enemy and rip out their opponents' lungs with their teeth.

    6. Re:Nerds Ruining Entertainment by rogueippacket · · Score: 2

      One of my absolute favourite space combat games with FTL was Independence War 2 - you could turn on warp whenever you wanted to do micro-jumps in a straight line, and control your speed using a throttle. But you had to be careful - if you opened the throttle up too far, you could collide with something (a large ship or planetary body) instantaneously. There were also some weapons which used FTL - most notably missiles which would target ships warping away, shutting them down temporarily and signalling their final location so you can jump on top of them. And don't even get me started on how you could build up inertia then rotate your ship to strafe a carrier with a mining laser... =)

    7. Re:Nerds Ruining Entertainment by fermion · · Score: 2
      There are ways to apply science as we know it to make it interesting, though you don't have to be a slave to it. For instance, the thrusters in babylon 5 tried to apply realistic kinematics. Also in babylon 5 the mass bombardment depicts a reasonable form of warfare using materials already in space, and not energy weapons or material that must be lifted into space. Energy weapons and force fields are always a science problem, as discussed in a couple episodes fo Doctor Who.

      But science can be taken too far. For instance, one can quibble how warp drive and the transporter works in star trek. This is silly because these are plot devices, like the raft in Huckleberry FInn.Do we think a couple kids can float down the Mississippi? I think people are more forgiving with Stargate as this is allien technology. I find the stunts in ordinary action movies to be more troublesome, as they just show a lack of understanding of the laws of nature.

      For instance the three light minute jump issue in BSG may stem from a lack of understanding of math. As Kirk realized in the Wrath of Kahn, Kahn living in a largely 2d world did fully understand the massive 3d nature of space. As a result, Kirk was able to out maneuver Kahn using superior understanding of the battlefield. How does this relate to the 3 light minute jump? Well the surface area of 3 light minute sphere is about 10 orders of magnitude larger than the circumference of three light minute. Though the two are not completely comparable(m and m^2), and the integrative scanning of the area will have finite widths, we will still have a much greater problem.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    8. Re:Nerds Ruining Entertainment by Anonymous Coward · · Score: 0

      The book was written by Arthur C. Clarke. He has a famous quote about advanced science and magic but I can't remember it offhand.

    9. Re:Nerds Ruining Entertainment by X0563511 · · Score: 1

      Damn. That's going on my wishlist. Thanks!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    10. Re:Nerds Ruining Entertainment by bruce_the_loon · · Score: 1

      Bugger, no Kindle editions and the only non-stolen ebooks on Google are NOT FOR SALE IN YOUR COUNTRY. Damned Luddite author.

      --
      Trying to become famous by taking photos. Visit my homepage please.
    11. Re:Nerds Ruining Entertainment by deathguppie · · Score: 1

      I liked the "Lost Fleet" series because of it's use of actual naval tactics, and basic understanding of how things should work.. there are a few holes but at least very entertaining and not so far out there that it it makes you shake your head and laugh all the time.

      However if we are talking about star carriers and at least well thought out science then you have to include the "Star Carrier" series by Ian Douglass. I love the way he drops fighters on entering the star system having them accelerate at near c and striking the enemy just behind the light coming from the fleet. I also think he spent a lot more time thinking about how an Alcubierre drive might work and the ways in which it would be used in combat.

      --
      once more into the breach
    12. Re:Nerds Ruining Entertainment by Daetrin · · Score: 1

      Bugger, no Kindle editions and the only non-stolen ebooks on Google are NOT FOR SALE IN YOUR COUNTRY. Damned Luddite author.

      Uh, what? I just looked for the first book, and you can get the ebook on Amazon or Barnes & Noble.

      (Can you load B&N epubs on a Kindle? I know i can load Amazon files on my Nook but i've never tried the reverse process, and i know the Kindle is more locked down.)

      --
      This Space Intentionally Left Blank
    13. Re:Nerds Ruining Entertainment by bruce_the_loon · · Score: 1

      Thanks for that, I went via the link in the GP and the books listed there had no Kindle options.

      If the epub isn't encrypted, you can sideload via Calibre.

      --
      Trying to become famous by taking photos. Visit my homepage please.
    14. Re:Nerds Ruining Entertainment by yndrd1984 · · Score: 1

      the surface area of 3 light minute sphere is about 10 orders of magnitude larger than the circumference of three light minute. Though the two are not completely comparable

      Well, they're not comparable at all. In meters vs square meters the area will give you a much larger number, but use parsecs vs square parsecs and the reverse is true.

      I'm not sure that "10 orders of magnitude larger" means anything when merely changing units makes it false.

    15. Re:Nerds Ruining Entertainment by srmalloy · · Score: 2

      The "Lt. Leary" series is more Napoleonic-era naval combat; until Leary came up with the idea of using micro-jumps to reposition his ships in the middle of combat, it was very much a 'line up and slug at each other' sort of affair, with ships using the High Drive to escape battle, not to maneuver during battle. And he does have the advantage of having opponents largely mired in antiquated combat practices; it would be interesting to see how much of an advantage he retained if he had to face the same opponents six months or a year later, after they've had the chance to develop similar tactics on his own. But the RCN seems to be in the 'England' role, with better-trained personnel than the 'French' of the Alliance, despite their bigger and better-manned ships.

    16. Re:Nerds Ruining Entertainment by SuricouRaven · · Score: 1

      I made a ship in Garry's Mod that attacked like that. Drone fighter. It was banned from the server. Partly because it was unbeatable - everyone else used weapons that locked onto a pilot, so they couldn't hope to hit a drone - but mostly because the simplistic logic didn't respect the designated 'no combat' zone on the spawn planet. After a successful kill, the deceased would respawn back there and the drone would quickly fly over to their new location and unleash a slicey beam of death upon the build area.

    17. Re:Nerds Ruining Entertainment by SuricouRaven · · Score: 1

      I am in the process of building a functioning force field as a hobby. It's actually not that difficult, if you have ridiculous amounts of energy to hand.

      https://en.wikipedia.org/wiki/Plasma_window

      I'm using a bank of lead-acids. Force fields in effect: If you lob an object at one, it'll bounce off. Unlike in star trek though, conductive objects are liable to cause the full force of the plasma generator to be focused upon them. Anyone who poked the field with a finger would lose it, along with a sizeable chunk of hand.

    18. Re:Nerds Ruining Entertainment by TheRaven64 · · Score: 1

      I think people are more forgiving with Stargate as this is allien technology

      We were, right up until the episode where Teal'c got stuck in the pattern buffer. Before then, the Stargate was something that basically worked by magic: There was no point quibbling about how it worked because it was just assumed to work because of some physics that we don't understand. Oh, and there was also the thing they added as a plot device where electromagnetic signals sent from the receiving end would keep the gate open. Yet, oddly, they usually managed to shut even when neither end was in a hard vacuum...

      --
      I am TheRaven on Soylent News
    19. Re:Nerds Ruining Entertainment by Wingman+5 · · Score: 1

      Also the version on Audible is very good too, each book has a forward recorded by the author himself. Audible has the entire "Lost Fleet" series and it's sequel series "Beyond The Frontier". The book released this year, a new sequel series, is not out on audiobook yet.

    20. Re:Nerds Ruining Entertainment by SteveWP · · Score: 0

      The lost fleet series by John G Hemery (Jack Campbell) http://www.johnghemry.com/c/255/the-lost-fleet-series I really enjoyed this series, Great Stuff.

    21. Re:Nerds Ruining Entertainment by Minwee · · Score: 1

      "Any technology distinguishable from magic is insufficiently advanced."

    22. Re:Nerds Ruining Entertainment by chrismcb · · Score: 1

      There is a kindle addition, but the price has been set by the publisher. Guess I won't be reading it any time soon.

    23. Re:Nerds Ruining Entertainment by KDR_11k · · Score: 1

      How much force can it realistically stop though? Can it even stop a handgun bullet, never mind modern kinetic energy penetrator shells?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    24. Re:Nerds Ruining Entertainment by SuricouRaven · · Score: 1

      The particle accelerator ones can hold back one atmosphere of gas pressure. But those are very small. The power you need is proportional to radius to the fourth power (I think, I still only half-follow this myself), so scaling them up really doesn't scale well. There's also a hard limit: You can only make your plasma so hot before the density becomes too low to sustain current.

      It'll be a couple of months before I even have a prototype of my design though. I'm in the process of moving home right now, and parts are expensive. It's not some revolutionary new science I'm working on, I just like this stuff as a hobby. Friend and I started off zapping stuff with a microwave oven transformer at 2KV, and worked up from there.

    25. Re:Nerds Ruining Entertainment by swillden · · Score: 1

      The neatest thing I found about the series (other than all the geometry), is that Black Jack -- a war hero revived after 100 years in stasis -- is the reverse-type to the trope of Ancient Badass Warrior Travels to Future and Kicks Soft Pasty-White Butts Living in Luxury Too Long. In Geary's "relative future," he is the Enlightened Man, using sophisticated naval tactics no longer taught at Academy because the peeps of that relative future are so angry and beaten down by a century of war that all they want to do is just ram their ships into the enemy and rip out their opponents' lungs with their teeth.

      Heh. That was one of the most annoying things to me. Societies at war tend to get better at it, not worse. Much better, and very quickly. The notion that a peacetime navy could have better strategists and tacticians than a wartime navy just makes no sense to me at all. I had a hard time suspending disbelief on that issue.

      If you haven't read David Weber's Honor Harrington books, you should. They're somewhat similar, but much, much better in almost every way, including the realism of space combat. The big thing Campbell gets very wrong in the Lost Fleet books is that ships in space can't "turn"! They can rotate and apply vector changes but they can't bend their course around in big loops. Well, they could with a carefully-planned series of vector changes, but it would be inefficient and pointless.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    26. Re:Nerds Ruining Entertainment by Quiet_Desperation · · Score: 1

      I know the quote. The monoliths and space baby are still fantasy.

    27. Re:Nerds Ruining Entertainment by gottabeme · · Score: 1

      Heh. That was one of the most annoying things to me. Societies at war tend to get better at it, not worse. Much better, and very quickly. The notion that a peacetime navy could have better strategists and tacticians than a wartime navy just makes no sense to me at all. I had a hard time suspending disbelief on that issue.

      Not necessarily. If people are dying faster than they can be trained, the knowledgable ones will die out, and competency will decline. This happened in WWII, for example, when US Navy pilots, with less maneuverable aircraft, defeated Japanese Zero pilots who had had little training. For example, this page has a detailed essay: http://www.ww2aircraft.net/forum/aviation/wwii-naval-pilot-training-426.html

      The IJN training programs suffered from an insufficient number of qualified instructors, lack of fuel for extensive flying time, poor maintenance of training aircraft, and shortages of ordnance. There two most critically lacking areas were a continued adherence to traditional adversarial nature of their programs (for every one graduate, there were nine others who did not) and, of course, time. There was never enough time to develop the students’ skills, to practice attack tactics or defensive actions. Most of them arrived in combat squadrons with less than 200 hours in all, by the very end of the war, less than 100 hours. Most had to learn combat skills on the job once assigned to a combat squadron. By then, it is too late and few survived.

      I can easily imagine that, after a century of constant war, there would be little to choose from, and little time to train before combat. Peacetime may not give combat experience, but it allows for a lot of training.

      --
      "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
  3. Who's gonna pay for that? by Anonymous Coward · · Score: 0

    FTL is expensive, that's why.

  4. Shiny! by neBelcnU · · Score: 5, Informative

    We have to differentiate between "made for the screen" and books: Battlestar Galactica and Star Wars were made to look pretty. Everyone can cite their fave SciFi books, but I'll just go with Harry Harrison's Stainless Steel Rat, who eloquently asserted that interstellar war was a complete waste of effort, then goes on to write one book where (wait for it) a bunch of folks decide to wage interstellar war.

    1. Re:Shiny! by Jarik+C-Bol · · Score: 1

      couple other books that take a good hard science based look at space combat are Jump Pay, by Rick Shelly, and the Leviathan Wakes from 'The Expanse' series by James S. A. Corey. It's been to long since I re-read Jump Pay to remember the FTL details, and Leviathan Wakes does not have FTL, but both detail the difficulties of space combat. Careful though, Leviathan Wakes will make you read all night and be dead at work the next day.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    2. Re:Shiny! by X0563511 · · Score: 4, Insightful

      Joe Haldeman's Forever War seemed good, too.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:Shiny! by RockDoctor · · Score: 4, Insightful

      but I'll just go with Harry Harrison's Stainless Steel Rat, who eloquently asserted that interstellar war was a complete waste of effort, then goes on to write one book where (wait for it) a bunch of folks decide to wage interstellar war.

      To complete the bits you left out, and spoil the story for those who might read it... they decided to wage interstellar ECONOMIC war in combination with political manoeuvring and installed a Quisling government, BEFORE staging what looked like an interstellar war. Which was the point of the story. Once a target planet had an effective guerilla resistance (a.k.a. "insurgent" in modern double-talk), the invasion from a long way away couldn't maintain it's huge expenditure on men, materiel and transport and the invasion failed with an economic collapse in the home country.

      Harrison was writing in what - the late 60s or so? So he can't have been referring to this generation's long-distance wars. Perhaps he was referring to some other long-distance war of the 1960s which ended in a damaging defeat for the aggressor nation in the face of a determined guerilla war.

      --
      Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
    4. Re:Shiny! by hey! · · Score: 1

      ...t I'll just go with Harry Harrison's Stainless Steel Rat, who eloquently asserted that interstellar war was a complete waste of effort, then goes on to write one book where (wait for it) a bunch of folks decide to wage interstellar war.

      I don't see the plot inconsistency here. Stupid people do stupid things. Intelligent people do stupid things. Geniuses do monumentally stupid things.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    5. Re:Shiny! by Anonymous Coward · · Score: 0

      Doesn't matter if you are hit by a spitball or a novabomb at .9C

    6. Re:Shiny! by Areyoukiddingme · · Score: 4, Informative

      And goddamn depressing, too. You can tell Haldeman learned about war in Viet Nam. It's too damn bad people have already forgotten what was learned. (And really damned irritating that the publicity for David Sherman's novels tries to claim he's the only sci fi author with combat experience, when both Haldeman and Pournelle are still alive, and are considerably better writers.)

  5. And there's no antimatter fueled combat wasps. by Anonymous Coward · · Score: 0

    Yes, it's all well and good that visual identification is at the speed of light, but Dradis signals move at the speed of narrative causality.

    1. Re:And there's no antimatter fueled combat wasps. by Type44Q · · Score: 1

      Of course there aren't; the tiniest antimatter drives are used for knife missiles. :)

  6. Playing with FTL by tmosley · · Score: 4, Insightful

    Three light minutes is a long way away, and the Cylons weren't infinitely advanced. They were only somewhat more advanced than the humans, who, aside from their jump drives, aren't much more advanced than us. Could you examine 360x180 degrees of sky for a kilometer long object at 54 million miles away within three minutes? I don't think so. Further, there is a reason they kept jumping away. They would make a few quick jumps and the Cylons would need a trillion times as much manpower to find them.

    1. Re:Playing with FTL by O('_')O_Bush · · Score: 1

      Actually, it is pretty easy. Any spacecraft gives off heat, and infrared radiation is easy to spot in clumps, compared to celestial bodies that aren't planets or stars.

      --
      while(1) attack(People.Sandy);
    2. Re:Playing with FTL by gQuigs · · Score: 1

      **** SPOILER ***

      Actually the Cylons had a tracking device on one or two of the ships, so it's even a bit worse. I got the impression that the Cylons were just messing with the surviving humans.

    3. Re:Playing with FTL by Anonymous Coward · · Score: 0

      No it's not easy, probably it's impossible. It's a tiny object in a 3-dimensional sphere that could be anywhere from 6-light-minutes in diameter to whatever the maximum jump capacity is (you have no idea how far they jumped). You can't start scanning until the light from their arrival point reaches you and you don't even know how long that will be. Could be one minute, could be 30 minutes. If you miss them before they jump again, there are no more emissions from that point and the sphere you have to search just grew exponentially. In the meantime they know exactly where you are and are actively trying to suppress their emissions from reaching you.

    4. Re:Playing with FTL by Anonymous Coward · · Score: 0

      In fact....the pursuer has no way of knowing if they've missed you and you've jumped again or if the emissions from your current location after your first jump just haven't reached them yet. Absence of detection could mean that they didn't detect you before you jumped again, or it could mean they just need to wait a few more minutes for radiation from the first jump-point to reach you. FTL jumps do not benefit the pursuer, they benefit the pursued.

    5. Re:Playing with FTL by Anonymous Coward · · Score: 1

      That was like Blakes Seven.

      "Why don't we just kill Servelan now?"

      Avon: "If we kill her now, every Federation ship will know we are here. We won't even be half-way out of the star system before we are surrounded. We wait till she leaves, and go in the opposite direction. By the time she realizes we're not there, we'll be three star systems away."

    6. Re:Playing with FTL by Elldallan · · Score: 1

      Yes once we invent space warfare on that scale we will probably go back to battleship type of craft.
      In space you don't have most of the limitations on armor that a surface vessel has, you can basically tack on as much as you want, what will suffer is your ability to accelerate unless you mount a bigger engine.
      The reason Battleships was obsoleted was the range of big guns contra the range of aircraft, big guns are limited in range by line of sight, on earth that means the curvature of the planet among other things, this is obviously a much smaller problem in space and for the same reason as armor you can keep tacking on bigger and bigger guns as long as you accept the loss of acceleration or fit a bigger engine, your ship won't sink because it weighs too much.

      Strike craft simply won't be able to carry big enough armaments to punch a hole in the armor so their only use will possibly be reconnaissance and payload delivery and you don't need a dedicated aircraft carrier for reconnaissance that and for payload delivery missiles will most likely be a better fit than strike craft for several reasons.

    7. Re:Playing with FTL by Anonymous Coward · · Score: 0

      I never understood why the humans didn't leave behind a nuke bomb for the ceylons right before making the jump.. If the ceylons knew there was possibly something waiting for them when they found the humans, they might think twice before continuing the pursuit.

    8. Re:Playing with FTL by Anonymous Coward · · Score: 0

      In fact, why don't they just jump in right in front of the sun in relation to where you're looking from, then any heat you expel will just look like its coming from that gigantic ball of fire in the sky, if your sensors don't fry from just looking.

    9. Re:Playing with FTL by Anonymous Coward · · Score: 0

      It's even worse than that. You don't actually know how far they jumped, could be three minutes or three hours. You don't know how big an area to scan and you don't know when their emissions would actually reach you to make scanning useful. If you miss their emission before they jump again the sphere in which you have to search increases by some factor unknown to you. In the meantime the pursuer's location is known to the prey, and the prey is actively trying to prevent the pursuer from detecting their emissions. Lack of detection could mean that you missed them, or it could mean that their radiation just hasn't reached you yet, you have no way of knowing which is the case.

              You're right that there's no way you'd ever find someone in this scenario, the author of the article is just plain wrong.

    10. Re:Playing with FTL by SuricouRaven · · Score: 1

      How could would a nuke be in space, I wonder? There's no atmosphere to transmit a blast wave, so all you're looking at is a really nasty light-and-IR pulse and the remains of the bomb and shrapnel placed around it. The radiation diminishes with distance squared, and the shrapnel travels very slowly by space speeds. Obviously it'll do damage if you can get in close, but as an area-effect weapon?

    11. Re:Playing with FTL by cpu6502 · · Score: 0

      >>>Any spacecraft gives off heat, and infrared radiation is easy to spot in clumps

      Not when it's 3 light-minutes away. You're talking about finding a tiny carrier-sized object at the distance of Mars, and it could be anywhere. On the same plane as you, or above you, or below you, or even behind you.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    12. Re:Playing with FTL by Anonymous Coward · · Score: 0

      Three light minutes is a long way away, and the Cylons weren't infinitely advanced. They were only somewhat more advanced than the humans, who, aside from their jump drives, aren't much more advanced than us. Could you examine 360x180 degrees of sky for a kilometer long object at 54 million miles away within three minutes? I don't think so. Further, there is a reason they kept jumping away. They would make a few quick jumps and the Cylons would need a trillion times as much robotpower to find them.

      FIFY.

    13. Re:Playing with FTL by TheRaven64 · · Score: 1

      We even saw how ineffective that would be in a few episodes. Galactica was hit by nukes a few times, and even a nuke going off in one of the ships in the convoy didn't do a huge amount of damage to unarmoured civilian ships. The Cylon fleet would have maybe lost some fighters if they'd been too close, but that's about it.

      --
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    14. Re:Playing with FTL by TangoMargarine · · Score: 1

      I never understood why the humans didn't leave behind a nuke bomb for the ceylons

      I'm from Sri Lanka, you insensitive clod!

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    15. Re:Playing with FTL by Minwee · · Score: 2

      I got the impression that the Cylons were just messing with the surviving humans.

      You're close. It's the _writers_ who were messing with the _audience_.

    16. Re:Playing with FTL by Anonymous Coward · · Score: 0

      We should be able to do a quick estimate of how detectable that is. Let's compare this 1 km spaceship to a Nimitz-class aircraft carrier: it's 3x the length, hence 27x the volume. A Nimitz-class has two reactors with 550 MW of thermal output each; assuming this spaceship has the same power requirements per volume, that's 30 GW of thermal output, all of which has to be radiated away as heat. Assuming a surface area of 1 km^2 with perfect radiative efficiency, the radiative surfaces need to be at a temperature of 850 K (derived using the Stefan-Boltzmann law in reverse). By Wien's displacement law, the emission spectrum peaks at 3.4 microns.

      Now, I'm going to do a slightly bad thing and assume that the Rayleigh-Jeans emission spectrum, which applies at wavelengths significantly longer than the peak, continues to apply down to a wavelength of 2.2 microns, because that's the longest-wavelength reference value I found here. Under the assumptions I've made, this will lead to an overestimate of the brightness by a factor of ~2; if the spaceship uses only a smaller fraction of its surface as a heat radiator, the temperature will be higher, and the estimate I get will be accurate.

      The Rayleigh-Jeans law gives us the spectral radiance of the spaceship at 2.2 microns as 4.8 * 10^-9 W m^-2 sr^-1 Hz^-1. Multiplying by the radiative area, we get the spectral power as 4.8 * 10^-3 W sr^-1 Hz^-1; and dividing by the square of the distance to the spaceship (3 light-minutes), we get the spectral flux density as 1.7 * 10^-24 W m^-2 sr^-1 Hz^-1. In the usual astronomical unit, the Jansky, this is 170 Jy.

      The reference table I mentioned earlier gives the flux for a zero-magnitude object at 2.2 microns as 670 Jy. Our calculated flux is 0.25 of this, which gives the spaceship an apparent magnitude of +1.5. That's enough to qualify as one of the 30-or-so brightest stars in the sky. It'd be naked-eye visible, if 2.2 microns weren't in the infrared.

      Huh. To be honest, I expected it'd be harder to spot than that: that I'd need to figure out the telescope field of view, integration time, etc. But if it's one of the top brightest stars, this spaceship would show up as soon as you took the time to look.

    17. Re:Playing with FTL by Anonymous Coward · · Score: 0

      Peak overpressure of a blast wave goes down as distance cubed, so a nuke in space is actually more of an area-effect weapon than a nuke in atmosphere.

      The X-rays from a nuke are usually rapidly absorbed by the atmosphere, and reradiated as IR (which, for large nukes, has a larger effective radius than the blast wave). For a nuke in space, you just get a direct X-ray pulse, because there's no atmosphere to absorb it. So people get radiation poisoning rather than just burns. 1 Joule of X-rays is more dangerous than 1 Joule of IR, so the effective radius is larger, too.

    18. Re:Playing with FTL by Anonymous Coward · · Score: 1

      It's a carrier-sized object with a carrier-sized powerplant, radiating all of that power as heat. As per this post, at three light-minutes it would be one of the 30 brightest objects on the sky at infrared wavelengths. That's easy to spot, regardless of whether it's in a known orbital plane or not.

    19. Re:Playing with FTL by Anonymous Coward · · Score: 0

      That's a bad idea. Use a sensor with a low gain, look at the sun, and the target shows up as a silhouette.

    20. Re:Playing with FTL by Anonymous Coward · · Score: 0

      This is absurd. In reality, mass is a really really serious issue for spacecraft of any kind. Not because they might sink, of course, but because THRUST. Generally speaking, it takes reaction mass to create thrust in space. Sure, ion drives could be used, but do you have some concept of the thrust generated by such a system? It's very low. So low that on earth it won't work at all, because gravity is far too strong. So back to your ship with lots of armor... for every armor plate you ad, you have to ad an equal amount of reaction mass for the engine to "burn". This assumes you want to keep your current acceleration characteristics. You will very quickly find that armor weights your ships down far more than you can realistically compensate for.
       
      Further, Space ships are pressurized vessels. One itty bitty hole makes for a very bad day. So even if you had really really good armor, and btw there isn't any, even in real life... so lets pretend you have really good armor and you can still move your ship. I put a really big coil gun on my ship, ignore armor and instead go for stealth/maneuvering. I fire my coil gun at you, projecting an armor piercing round at some fraction of c. You lose. Lets even pretend your armor could turn away multiple direct hits... So I switch to infrared lasers. Lots of them, and I just cook your entire ship. Thermal radiation in space and armor are counter indicated. IE your armor necessarily holds heat by it's design and your ship can only handle so much internal heat before life support fails. You lose again. So now lets pretend you have armor that is capable of deflecting/absorbing both heat and kinetic impacts, and you can still move your ship. I switch to throwing asteroids at you, lots and lots of them. Each one with a big fat magnetic coupler on it. Adding massive amounts of mass to your ship, thereby disabling it and making it a sitting duck. And if you happen to be in a gravity well or near one, you are truly screwed.
       
      Bottom line, space ships are FRAGILE, and there is no technology that is likely to really change that. Space combat, realistic space combat, is essentially a game of detection. It's far more similar to submarine combat than it is to anything else the world has seen. Stealth and surprise attacks with devastating consequences.

    21. Re:Playing with FTL by SuricouRaven · · Score: 1

      We should be calling it a volume-effect weapon, really. But those x-rays diminish with the distance squared, and remember that any crewed ship would have to have substantial radiation shielding anyway. We need a real physicist to calculate the effective radius, assuming a target with a realistic level of shielding.

    22. Re:Playing with FTL by khallow · · Score: 1

      Strike craft simply won't be able to carry big enough armaments to punch a hole in the armor

      That just means they weren't going fast enough. A big, slow target is going to be a hot, many pieces, dead target.

    23. Re:Playing with FTL by shmlco · · Score: 1

      "Strike craft simply won't be able to carry big enough armaments to punch a hole in the armor..."

      Well... and just to play the game... I guess that depends on what they're carrying, doesn't it? Nukes? AM (antimatter) warheads? Fold-space (black hole) devices?

      You could end up with "submarine" style warfare, in which it only takes a single torpedo to ruin your entire day.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    24. Re:Playing with FTL by rufty_tufty · · Score: 1

      you can basically tack on as much as you want, what will suffer is your ability to accelerate unless you mount a bigger engine.

      Which will then need more armour and reaction mass which will then need more engines which...
      All I need to do in any case then is get one of my 200 megatonne nukes within a few hundred kilometres of you and I've knocked out your ability to manoeuvre. Then I drop a 10 megatonne nuke within a kilometer of you and you're dead.
      Or I just launch a shotgun like blast of 10*1 megatonne nukes travelling towards you at 0.1c and you'll never be able to react in time.

      Don't get me wrong there's a place for well armoured outposts that are fortresses, but they're in hollowed out asteroids that are well hidden until your carrier gets within a few hundred ks then I launch a nuke at you. Oh and no point trying to nuke me first, because you don't know which asteroids I built my bases in (especially if they are unmanned and have been for a couple of centuries). And even if you do randomly nuke asteroids the base in the centre is well enough armoured to survive a single nuke(and you can't afford to nuke every asteroid).

      --
      "The weirdest thing about a mind, is that every answer that you find, is the basis of a brand new cliche" -
  7. If they had to be realistic by Anonymous Coward · · Score: 0

    A fighter accelerating at 9g would still take months to approach the speed of light. Even with current supersonic fighters, it takes a long time and a huge turn radius to change direction when moving supersonic. At mach 20 your minimum turning radius before blacking out would be the size of Europe.

    1. Re:If they had to be realistic by Jarik+C-Bol · · Score: 1

      and at .01c your turning radius (well, more like slow down, stop, and go the other direction) gets into the 'well, we don't have anything else to do this month besides turn this thing around'

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    2. Re:If they had to be realistic by fustakrakich · · Score: 1

      Stop this thing!

      We can't stop, it's too dangerous! We have to slow down first!

      --
      “He’s not deformed, he’s just drunk!”
    3. Re:If they had to be realistic by Anonymous Coward · · Score: 0

      Of course, and your favorite "hard" Science Fiction space battle author knows this and writes extensively about matching vectors and relative closing velocities etc. Your turn radius in a static inertial frame are largely irrelevant in interstellar space.

    4. Re:If they had to be realistic by the_B0fh · · Score: 1

      *wavy magic tech* Isn't that what inertial dampeners are for?

    5. Re:If they had to be realistic by Anonymous Coward · · Score: 0

      Yeah. At Mach 20, your turning radius would essentially be 'make a slight course correction and fly straight until the new target is in front of you again'.

    6. Re:If they had to be realistic by RespekMyAthorati · · Score: 1

      BULLSHIT! Just stop this thing! I order you, STOP!

  8. A good site for extrapolating from current science by khasim · · Score: 2

    http://www.projectrho.com/public_html/rocket/spacewarintro.php

    Space is 3 dimensional.
    Space is FUCKING HUGE!
    There is no stealth in space.
    There are no quick course changes in space.

  9. Finding out the hard way by overshoot · · Score: 4, Informative

    Modest props to David Weber, who introduced carriers (for fairly good reasons, mostly having to do with life support and cost) to his Honorverse.

    And then, as he spent more time working out the actual dynamics of combat in his universe, rapidly reduced their combat utility, shifted their mission roles, and generally de-emphasized them from their projected value.

    --
    Lacking <sarcasm> tags, /. substitutes moderation as "Troll."
    1. Re:Finding out the hard way by OzPeter · · Score: 2

      Modest props to David Weber..

      I'm coming to the conclusion that that David Weber is actually a pseudonym for a group of hack writers that are simply rehashing C.S.Forester books about naval warfare. That and the fact that he has at least 3 different concepts in publication at the moment:
       
      1) World War 1 & 2 in space (Honorverse)
      2) 18th century naval warfare (Safehold)
      3) Vampires In Space (Out of the Dark .. reads and ends like it will be a series, but no second book yet)

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    2. Re:Finding out the hard way by swillden · · Score: 2

      Weber is the first to point out that Honor Harrington is a deliberate re-imagining of Horatio Hornblower. Her arc has continued beyond the point where Hornblower died, but that was actually a change in plans caused by angst among fans who didn't want the story to end. The stories, however, definitely go well beyond Forester's books in the complexity of the plots and on the number and choice of themes. And I agree with the GP that Weber does a great job of inventing a form of space combat that is plausible and realistic (within the bounds of his postulated physics around the possibility of gravity manipulation) -- and it actually does include carriers in space for reasons that make sense.

      Safehold doesn't follow any Forester story line (or even themes) as far as I can tell, though Weber is obviously taking the opportunity to give full expression to his love for and deep knowledge of sailing -- to a degree that actually bothers many readers without nautical experience because they find his lovingly-detailed descriptions of rigging plans and sailing evolutions baffling or boring or both (Personally, I really like that aspect of the books.)

      I haven't read Out of the Dark (yet).

      Weber has also published plenty of books that have no relation to Forester's books, and don't involve naval warfare. The Dahak series is good, and the War God series is great fun.

      Weber is one of my favorite contemporary authors. And I really like the fact that he manages to sustain a pace of three to four novels per year. That's not quite an Asimovian output (Weber would have to more than double his pace), but it's getting up there.

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    3. Re:Finding out the hard way by OzPeter · · Score: 1

      I should say that in general I enjoy Weber's writing style as I love a good space opera .. but .. sometimes I get frustrated by the huge amount of tangential background material that he includes in his books .. to the point that I can find myself skimming over things until he gets to the point where the characters are actually speaking.
       
      I also know about his other books. I loved "The apocalypse troll" and wish that he would have done an "alternate universe" sequel when humanity first meets the Kanga's. Also liked "In Fury Born" (I didn't read the previous version of this story) - but again .. too much background info at times.

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    4. Re:Finding out the hard way by Anonymous Coward · · Score: 0

      I've enjoyed a lot of Weber books, but I feel he gets too bogged down in the statistics of battle. Fleet A has 1000 missile launchers with a 22 second cycle time and a missile defense system that is 75% effective, fleet B has 2000 missile launchers with a 28 second cycle time and a missile defense system that is 55% effective. Do the math, figure out who has the highest DPS and you have a winner.

      And of course there is the inevitable fighting with a damaged ship. I know it makes for boring books, but I don't see how realistically any future space combat would be anything other than one hit one kill. That's pretty much how it is for modern aircraft, ships and tanks. Modern warships are "survivable" in the sense that they can probably make it to port without sinking, but ships are unlikely to be able to keep fighting after a single hit from an enemy anti-ship missile.

    5. Re:Finding out the hard way by dhasenan · · Score: 1

      Carriers for him serve two purposes: LAC carriers -- which throw out a large number of small, independently crewed ships -- provide easy flanking (for craft with impenetrable shields along two planes, this is important), and missile pod carriers allow for offloading large numbers of missiles at once.

      LAC carriers are relatively cheap. Pod carriers are quite expensive, but mainly because they throw out a thousand missiles where a typical engagement would previously have expended a few dozen.

    6. Re:Finding out the hard way by swillden · · Score: 1

      I've enjoyed a lot of Weber books, but I feel he gets too bogged down in the statistics of battle. Fleet A has 1000 missile launchers with a 22 second cycle time and a missile defense system that is 75% effective, fleet B has 2000 missile launchers with a 28 second cycle time and a missile defense system that is 55% effective. Do the math, figure out who has the highest DPS and you have a winner.

      I really like that aspect of his Honorverse battles, and also his attention to detail with respect to distances, acceleration rates, light-speed propagation delays, etc. It gives the battles a much greater feeling of realism, and allows him (with some careful pre-planning) to set up battle scenarios that are both tailored to the needs of the plot and seem completely uncontrived. I think he also does a proper job of balancing when the statistics dominate the engagements and when they don't. In individual ship-on-ship engagements the individual heroism of crewmembers means as much or more than the numbers (think about HMS Fearless' "death ride" against the Peep Q-ship), but as the battles scale up to squadron and then fleet levels the statistics utterly dominate the engagement outcomes.

      Of course, I'm the sort of person who sometimes double-checks his distance and acceleration figures to make sure they actually make sense, so I may have a higher tolerance

      And of course there is the inevitable fighting with a damaged ship. I know it makes for boring books, but I don't see how realistically any future space combat would be anything other than one hit one kill.

      I think Weber addresses that quite effectively as well. With few exceptions his combatants are killed by a single hit, if it comes in through the open aspects of the drive wedge. But sidewalls mitigate the damage and they also mean that contact weapons are completely ineffective unless you can get them through those same open aspects, because physical missiles can't get through the sidewalls at all. The fact that effective weapons must be standoff weapons which detonate at ranges of tens of thousands of kilometers from the sidewall-protected ship means that the warheads can't just be omnidirectional bombs. Even shaped charges wouldn't work.

      So to get hits, the warheads are bomb-pumped X-ray lasers which have tremendous energy but merely poke holes through the ships rather than blowing them apart. The effect is (by design, I'm sure -- but it's a reasonable one, given the assumed wedges and sidewalls) more like a wooden ship being struck by a cannonball than a steel ship being struck by an anti-ship missile.

      There are a few times in the books when one side uses "old-fashioned nukes" against ships that don't have wedges and sidewalls up, or which get through the open ends of the wedge, and the result is devastating. Even at some distance unprotected ships' hulls are "slagged" by being near a massive explosion.

      But given that most combat damage is done by lasers (or in close-in combat, grasers), I think it's entirely reasonable that ships, especially the enormous ships of the wall, can take many hits and keep on fighting.

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  10. Carriers by Anonymous Coward · · Score: 0

    I think the only reason to have carriers in the future is to have fighters that can go into the atmosphere where huge carriers obviously cannot...

  11. Missing the point to enjoy their their own voices by PsychoSlashDot · · Score: 3, Insightful

    As usual, when it comes to nitpicking science fiction, assumptions as bogus as those in the fiction get applied.

    In BSG - for instance - every time we see observation of enemy ship positions, the sensors used (DRADIS) appear to be active sensors, not passive. A cylon basestar jumping 3 light minutes away from Galactica wouldn't observe its presence for six minutes. At least in that show, such vast distances weren't particularly useful.

    That's where the inevitable "well, they should've" speculation comes in. Kinetic kill weapons should be used, right? Passive projectiles from far away with massive velocity just smash into where a target is/was/will be. Okay, well, the counter-speculation kicks in with "if anyone used that tactic, it would be SOP to have all ships injecting a random factor into their movement".

    Blah, blah, blah. All of this misses the fundamental truth: this is all about entertainment. Accuracy isn't necessarily entertaining, and in the case of space battles, very likely wouldn't be entertaining at all if it were utterly realistic.

    --
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  12. Get a life! by Anonymous Coward · · Score: 0, Troll

    Star Wars was a cheesy low-budget 1970s movie, not a documentary. Can't you nerds tell the difference? All this slobbering over a dumb old movie and dressing up in plastic costumes 35 years later is really pathetic.

    1. Re:Get a life! by tmosley · · Score: 1

      I guess you forgot about the other five movies, and the hundreds of games, books, comics, cartoons, and other works that are all based in the same universe, many of which are still being produced.

      Just because someone likes what you don't like doesn't make them pathetic. Your behavior, on the other hand...

    2. Re:Get a life! by Anonymous Coward · · Score: 0

      May I ask what you do for entertainment, watch porn? What are you doing with your time that's so important?

      Star Wars is entertainment, it's not supposed to be useful or productive time. Still, I like entertainment that stimulates my imagination. I don't like football.

    3. Re:Get a life! by Rob+the+Bold · · Score: 1

      Just because someone likes what you don't like doesn't make them pathetic. Your behavior, on the other hand...

      . . . whooshed you.

      --
      I am not a crackpot.
    4. Re:Get a life! by hawguy · · Score: 1

      I guess you forgot about the other five movies, and the hundreds of games, books, comics, cartoons, and other works that are all based in the same universe, many of which are still being produced.

      Just because someone likes what you don't like doesn't make them pathetic. Your behavior, on the other hand...

      I think that he was referring to the habit of pointing out why much of Star Wars is scientifically impossible or makes no sense in the real world, when it wasn't supposed to be a space documentary - it's a space opera. It's like pointing out the scientific inaccuracies of Sponge Bob Square Pants.

    5. Re:Get a life! by Dunge · · Score: 0

      While I agree with you, there's tons of new games and movies who beat Star Wars out of the water. It's becoming way too old to be still using it as the reference science-fiction movie.

  13. And while they're at it by NoNonAlphaCharsHere · · Score: 1

    Maybe they could explain why fighters always have to fly nose-first, like an F-22 or something. And don't get me started about banking while turning...

    1. Re:And while they're at it by Richard_at_work · · Score: 1

      Inertial effects on the pilot, if it has one - G forces and airframe stresses still exist in space, and so do the best methods for limiting them.

    2. Re:And while they're at it by RobertLTux · · Score: 2

      a couple things

      1 at close ranges you might want to have the pilot actually looking in the direction he is going

      2 there were a few times in B5 where they did fly "backwards" (mostly in a "just before firing guns" kind of thing)

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    3. Re:And while they're at it by Greyfox · · Score: 1

      Not to mention the pointlessness of having a dogfight in space in the first place, when you could just sit back out of dogfight range and go "Pew... Pew..." with a .1c railgun and projectiles the size of the fighters. Ultimately, though, I think space combat would involve both your ships' computers getting together, calculating the outcome of the battle based on the ship's capabilities and the far ship's estimated capabilities, and having one ship surrender or run away.

      --

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    4. Re:And while they're at it by Elldallan · · Score: 1

      Because the nose is typically at the opposite end of the craft relative to the engine which will still be whats producing thrust, sure you can do as has been done in the new BSG for example turn 180 on a dime and shoot whats behind you while letting momentum carry you forward but the fact still remains that whenever the craft is using it's engine it will be going somewhere nose first.

    5. Re:And while they're at it by bruce_the_loon · · Score: 1

      At which point one chap now introduces an unpredictable variable into the equation with a wave of human operated fighters who aren't bound to the algorithms.

      Look at drones now, the US uses them because they are safer than fighters as far as piloting them is concerned. Once the other sides develop sufficient counter-drone technology, you'll go through from UAV to AAV and then stalemate once the algorithms max out. Then they'll bring humans in cockpits back again.

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    6. Re:And while they're at it by SuricouRaven · · Score: 1

      Because the engine for a fighter has to be really big in relation to the size of the craft to get high acceleration. That means it has to be fixed, not vectored. The fighter can only accelerate forwards. As the fighters lack long-range weapons (That's why they are fighters), they need to close on their targets to have a chance of hitting. Which means they need to point towards the target, accelerating.

    7. Re:And while they're at it by SuricouRaven · · Score: 1

      A human has to deal with network time and reaction time, and cannot process all the sensor data at once. The algorithms might reach the point where no human pilot can hope to beat one in a fair fight.

    8. Re:And while they're at it by TheRaven64 · · Score: 1

      1 at close ranges you might want to have the pilot actually looking in the direction he is going

      You probably don't want a pilot at all, but if you do then you want as much solid material between him and the outside as possible. B5 was guilty of this error: even big warships seemed to put the bridge in the most vulnerable part of the ship. The Minbari knew better, but the Vorlons apparently convinced them that this was a sissy way of designing ships when it came to the White Star. It makes almost as little sense as putting the pilot in the head for battlemechs.

      --
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    9. Re:And while they're at it by KDR_11k · · Score: 1

      That railgun would need some pretty awesome mounting to the hull to prevent it from just going out the other end of the ship when launching that much kinetic energy. And with that awesome mounting you'd need a really, REALLY massive ship to prevent the recoil acceleration from killing the crew. Also consider the range, at one lightsecond it would take your projectiles ten seconds to reach the target, if the target can change its trajectory fast enough to leave the projectile's path by then your railgun is useless. I think I'd take the risk and just launch a bunch of guided nuclear missiles at your massive railgun ship.

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    10. Re:And while they're at it by KDR_11k · · Score: 1

      You could also just use a random number generator. It's not a matter of knowing how the other guy thinks, it's about actually being able to hit him. Counter drone technology takes the form of anti-aircraft weapons, not some sort of supercomputer.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:And while they're at it by Anonymous Coward · · Score: 0

      with a wave of human operated fighters who aren't bound to the algorithms.

      But who then fall victim to a simple statistical analysis. People suck at doing anything random.

    12. Re:And while they're at it by dave420 · · Score: 1

      So have the barrel open-ended, and have two projectiles firing in opposite directions. You'd need twice as much energy to achieve the same results, but there would be no problem with kinetic energy affecting the mounting, ship, or crew.

  14. Star Trek transporters by Chemisor · · Score: 2

    Don't get me started on how transporters are not used properly in Star Trek...

    1. Re:Star Trek transporters by Anonymous Coward · · Score: 0

      Don't get me started on how transporters are not used properly in Star Trek...

      However the logical implications of beaming tech were explored in the various Stargate series.

  15. Smeh. by drinkypoo · · Score: 4, Informative

    a submarine is a vessel designed to hide under the water, which obscures your vision and forces you to use capricious sensors like sonar. Space, on the other hand, is wide open, and any ship putting out enough heat to keep its crew alive stands out from the background, if you have enough time to look.

    In space the issue is not being hidden but being far away. Stuff shows up here at Earth all the time that we weren't expecting, and a whole lot of us have nothing better to do than to watch the skies. Warships would likely be actively trying to hide; they'd actively mask any forward emissions, they'd be painted the truest black that could be had, and that black would also be radar-masking.

    in space, you don't need that doorway between the sea and the sky, because your "fighter" is operating in the same medium as the mothership. You don't need a flight deck. You just need a hatch, or maybe just a clamp that attaches the fighter to the hull if you don't mind leaving it outside. You don't need the big engines or the big elevated flight deck. And hence it doesn't make nearly so much sense to put all of your eggs in one basket

    It doesn't make sense to keep your X-Wings inside of a carrier because they have their own hyperdrives and shields. But it does make sense to keep TIE fighters inside of one because they don't.

    If you do a fairly simple extrapolation of current technology, what you end up with is space combat as sort of ponderous ballet with shots fired at long distance at fairly fragile targets where you have to predict where the target is going to be.

    If you do a fairly simple extrapolation of current technology then you're probably writing speculative fiction. There's lots of other kinds. He's upset because all science fiction doesn't boringly extrapolate from current technology?

    Babylon 5 was closer in that it understood that there is no air in space and you don't bank. But even on that show, the ships would be under thrust, and then they decide to go back the way they come, they would spin around and almost immediately start going in the opposite direction.

    Right, because they weren't going as fast relative to their surroundings as they possibly could be, because it would only cause them problems later when they chose to change course. Sometimes they would presumably make trips at high V, but mostly they used hyperspace. The ships you mostly saw make turns were White stars, which are special alien technology doodads, and star furies, which were never really going all that fast to begin with, and which are fighters and thus have very high thrust-to-mass ratios.

    one thing that drives me crazy is that on Star Trek, you're either on watch or off duty, when a real naval officer has a whole other job, such as being a department or division head. So he's constantly doing paperwork. Most shows don't get that right at all.

    Yes, this is Roddenberry's vision of the future, where we've moved past a military mentality and people who have jobs in what is currently a military context are also permitted to have lives not centered around service.

    FP: So a universe of faster-than-light travel favors surprise attacks?
    CW: It really, really does. You can go and mug somebody and they never see it coming. Of course, not all faster-than-light drives in fiction work the same way, but the Cylon drives certainly had that attribute.

    It also matters whether you have FTL communications, and whether FTL is fold or warp technology.

    Most science fiction does not cover the whole model; at best it might cover Fleet Missions and Fleet Design in detail, with most other areas only vaguely defined.

    Yes, no shit. Most science fiction is not a war novel. A war is usually a back story for science fiction.

    This idea that Captain Kirk leaves on

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Smeh. by Anonymous Coward · · Score: 0

      one thing that drives me crazy is that on Star Trek, you're either on watch or off duty, when a real naval officer has a whole other job, such as being a department or division head. So he's constantly doing paperwork. Most shows don't get that right at all.

      Yes, this is Roddenberry's vision of the future, where we've moved past a military mentality and people who have jobs in what is currently a military context are also permitted to have lives not centered around service.

      Not just that but it takes place 400 years in the future. Why would you think in 400 years the "Navy" would operate in the same way? Look at for hundred years in the past, did the Navy operate in the same manner as today?

    2. Re:Smeh. by Anonymous Coward · · Score: 0

      It doesn't make sense to keep your X-Wings inside of a carrier because they have their own hyperdrives and shields. But it does make sense to keep TIE fighters inside of one because they don't.

      An X-Wing may have a hyperdrive and shields, but it doesn't have a toilet (the suit may have a catheter, but I don't think that's the same), a shower, a bed, or a kitchen. None of those are necessary in combat, but they come in handy when off-duty. Obviously not needed when defending a planet, but they may be needed when attacking one. They are definitely needed when blockading a planet.

    3. Re:Smeh. by WGFCrafty · · Score: 1

      A refit a year keeps the borg far from here!

      Remember in one episode of TNG, these guys named Binars (the ones who communicate with each other through auditory binary, like modems!) lure Riker away with a smoking hot holo-chick. Picard joins him, meanwhile the binars commit grand theft galaxy class.

      Then they use enterprise to backup their data and reinstall their like, collective consciousness so they can save their people. THEN they justify it by saying basically "take what the fuck you need then apologize." Awesome.

    4. Re:Smeh. by Anonymous Coward · · Score: 0

      Yes, this is Roddenberry's vision of the future, where we've moved past a military mentality and people who have jobs in what is currently a military context are also permitted to have lives not centered around service.

      Well, aside from being insulting this also ignores the initial comment. As a former Naval Officer, I assure you I was permitted to "have a life". The point being made is that on a warship, star-ship or cruise ship, the officers and crew have a lot of duties other than watchstanding. While underway, an officer may be on watch for only 4-6 hours a day (depending on watch rotation and number of duty sections), but he has a complete secondary job as the leader of a division or department. 15-18 hour days are pretty normal. This involves a lot of boring stuff like writing evaluations for subordinates, ensuring training is performed and documented, assigning people to various jobs within the division/department, etc. Most of your time is spent working under the 10/90 rule. 10% of your personnel suck up 90% of your time. None of that has anything to do with a "military mentality", but it is all pretty boring, hence the reason it is generally ignored.

    5. Re:Smeh. by srmalloy · · Score: 1

      Oh yeah? How many starships have you been on? My whole point is that we're talking about Roddenberry's future, not the mundane present. On Human-crewed starships (or for that matter, Vulcan-crewed, etc etc) most of the work has been automated away, and humans have time to pursue goals other than ship maintenance. Since energy is plentiful, they can have excess mass, and thus they can have excess crew so that everyone has lots of free time to read Shakespeare and practice the violin.

      Personnel evaluations are still going to be a manual process; training records and service reports may be automated, but someone still has to look at them and determine what, needs to be done with each crewman -- the computer can note that crewman Smith turned themselves in for sick call, so they'll need a replacement on their next watch, but the division head has to decide who pulls the extra duty to cover for them. There are always things that a ship's crewmembers do beyond simply keeping the ship running that take up their time, and the further up the chain of command you go, the fewer of those tasks are amenable to automation.

    6. Re:Smeh. by Areyoukiddingme · · Score: 1

      David Weber got into that sort of detail in the Honor Harrington series. It did indeed get dull, at times. I treated it as "local color". It's part of the backdrop of the universe, and being a novel, the only way to depict a backdrop is to, well, describe it. Even if you'd mostly ignore it if you saw it in a movie, because it's just the backdrop.

      Describing a boring backdrop in detail is the exact opposite of the philosophy of writing fiction that prevailed through a good part of the 20th Century, which advocated leaving out such extraneous details entirely, but I have to admit that I like the additional texture it lends to the fictional universe. Modern fiction, especially science fiction, seems to have been significantly influenced by movies of the latter half of the 20th Century, and makes the same effort to invoke detail. Early science fiction was heavily influenced by theater, especially minimalist theater, where a play could be put on with no backdrop but a curtain and only the most minimal of props.

      It's just different styles.

    7. Re:Smeh. by osu-neko · · Score: 1

      Personnel evaluations are still going to be a manual process...

      Oh yes, definitely. That's why in Star Trek, higher rank officers are often shown doing them (or at least saying they're be busy doing them at some time), and lower rank officers occasionally shown having them.

      --
      "Convictions are more dangerous enemies of truth than lies."
    8. Re:Smeh. by Anonymous Coward · · Score: 0

      a submarine is a vessel designed to hide under the water, which obscures your vision and forces you to use capricious sensors like sonar. Space, on the other hand, is wide open, and any ship putting out enough heat to keep its crew alive stands out from the background, if you have enough time to look.

      In space the issue is not being hidden but being far away. Stuff shows up here at Earth all the time that we weren't expecting, and a whole lot of us have nothing better to do than to watch the skies. Warships would likely be actively trying to hide; they'd actively mask any forward emissions, they'd be painted the truest black that could be had, and that black would also be radar-masking.

      To be fair, one of the major difficulties in seeing things from Earth isn't the last 99% of the vision, but seeing something through the atmosphere. If you're talking about space warfare, you can probably assume that you're talking about looking from many telescopes/satellites that lack these problems (or other trivial things like 'the earth turned away and we can't see it anymore from the US')

    9. Re:Smeh. by drinkypoo · · Score: 1

      Personnel evaluations are still going to be a manual process

      Yes, and they are actually mentioned in at least one episode of TNG. That only supports my point.

      the computer can note that crewman Smith turned themselves in for sick call, so they'll need a replacement on their next watch, but the division head has to decide who pulls the extra duty to cover for them

      Why? The computer can decide what the day's roster should be, and notify any crew members who need to know if the shift manager doesn't decide that the computer has made a bad decision. They don't actually have to make the decision, just vet it. And even if they don't, life on board ship will proceed as normal. Humans are not regularly burdened with hostile computers in the Trek universe; such an occurrence is extremely rare and rates a full episode when it happens.

      There are always things that a ship's crewmembers do beyond simply keeping the ship running that take up their time, and the further up the chain of command you go, the fewer of those tasks are amenable to automation.

      Yes. The captain is always busy. The first mate has a little more time on his hands. Et cetera. In Starfleet, those with the most responsibility spend the most time at their responsibilities. Admirals are always bitching about how busy they are. Sometimes Engineering personnel comment on it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    10. Re:Smeh. by Anonymous Coward · · Score: 0

      The lives of their entire race were at stake. Keeping Riker around was their backup plan (a pretty bad one since they didn't leave very good instructions though.) I hope you're not arguing that it's teaching a bad moral.

      It's pointed out that the Binars did this because their way of thinking left them uncertain whether the Federation would help them and thus couldn't take the chance. The Binars who actually did the stealing were arrested pending a hearing (not that I'd expect the Federation to impose any severe punishment).

      Starfleet temporarily loses control of Galaxy Class starship not currently assigned to a critical mission.
      Binars save everyone their world.

    11. Re:Smeh. by Anonymous Coward · · Score: 0

      OK, I assure you I and my fellow officers were "allowed to have lives not centered around service". Is that better? If you sound condescending, it might be because you sound condescending.

    12. Re:Smeh. by KDR_11k · · Score: 1

      When dealing with fictional technology there's far too much room for other possibilities anyway. E.g. in Schlock Mercenary the introduction of arbitrary FTL teleportation to a scenario where only warpgates existed previously resulted in the PDCL wiping out a whole fleet by teleporting warheads into the ships. Shortly afterwards people figure out how to jam teleportation within certain ranges. That setting also has gravity manipulation that's normally for artificial gravity but can also be used to apply force to enemy hulls at close range.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Smeh. by drinkypoo · · Score: 1

      I think a detailed background is most effective when you don't describe it. Gibson comes to mind. That doesn't mean it's bad to describe it, you just wind up with books which only the OCD can love.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. Re:Missing the point to enjoy their their own voic by Anonymous Coward · · Score: 0

    Yes but in this case his objections have less to do with 'inaccuracy' than with him in his judgement thinking some things about something he's never actually done and knows next to nothing about. The FTL issue he's wrong about. The use of large efficient base ships and deployment of smaller/faster/less efficient fighters is also not necessarily a bad idea, the arguments for it are just as good as the arguments against, and it's not like we have empirical data to rely on.

  17. Space is too big for battles by petes_PoV · · Score: 4, Interesting

    It's difficult to engage an enemy when they're 50,000km away (and the only part of the "ship" that's visible is small amount of IR from its power source that isn't even pointed in your direction). When the amount of fuel needed to change course is huge: either because of massive vehicles, or high velocities, the whole idea becomes impossible.

    At best you might just be able to make some sort of directed energy weapon work effectively (if you can aim to hit an unknown sized target from halfway to the Moon), or possibly some sort of shotgun type projectiles. But at the sort of distances involved, your target for any sort of physical contact weapon would have so much warning that their usefulness would be small.

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
    1. Re:Space is too big for battles by Anonymous Coward · · Score: 0

      There's an anime OAV series called Legend of the Galactic Heroes that, among other things, tries to tackle massive battles in space in more of a strategic manor. I have no idea how realistic it is but I loved the hell out of it.

    2. Re:Space is too big for battles by Ambiguous+Coward · · Score: 1

      But at the sort of distances involved, your target for any sort of physical contact weapon would have so much warning that their usefulness would be small.

      There's sort of a solution for that too, though. If you're already launching projectiles large enough to really damage the enemy (or payloads large enough to do the same) you might as well launch a whole salvo of them. In that case, since maneuvering is so difficult, you send a few around where they'll be without any course corrections, and a few (hundred? thousand?) more to where they could possibly be with corrections. The plan is, effectively, to call "checkmate" upon initially firing at the enemy. Which means then it's a game of "who can spot the other guy first." Which would lead to very little space warfare and more to highly-protected and entrenched enclaves.

      --
      Their may be a grammatical error, misspeling, or evn a typo in this post.
    3. Re:Space is too big for battles by swillden · · Score: 1

      Nah, you just need to postulate technologies that allow preposterous accelerations. Check out David Weber's Honor Harrington books. The ships have accelerations measured in hundreds of gravities, and their missiles accelerate at tens of thousands of gravities. All of this is made possible by technology that allows gravity and inertia to be manipulated (within limits).

      Space isn't too big if you can go fast enough.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    4. Re:Space is too big for battles by RespekMyAthorati · · Score: 1

      Also, MIRV like technology would allow the various warheads to make their own targeting decisions when they are just a few hundred km away from the target.

  18. drones by Anonymous Coward · · Score: 1

    Considering that the f22/f35 is likely the last generation of manned fighter jets in America, I find it very unlikely that space combat will use piloted crafts.

    1. Re:drones by green1 · · Score: 1

      Exactly this. Anyone who thinks war will be fought by humans in planes/spacecraft in the future is deluding themselves. In fact this is going to become a big societal problem going forward. How do you discourage world war 3 when there is almost no risk of your soldiers being hurt in the fighting?

      Sure from a sci-fi TV show/movie point of view I love the aircraft carrier in space genre. That doesn't mean I think it has any realism whatsoever.

    2. Re:drones by ColdWetDog · · Score: 2

      Exactly this. Anyone who thinks war will be fought by humans in planes/spacecraft in the future is deluding themselves. In fact this is going to become a big societal problem going forward. How do you discourage world war 3 when there is almost no risk of your soldiers being hurt in the fighting?

      Cost. All wars are resource wars.

      We're getting trounced in Afghanistan, not because we're losing people (we lose more people in car wrecks), but because we're spending way too much money on it. That's how we beat the Ruskies. That's likely how the Chinese will beat us.

      --
      Faster! Faster! Faster would be better!
    3. Re:drones by green1 · · Score: 1

      No, you're getting trounced in Afghanistan because of public opinion. Your government has shown time and again they don't care about the cost of it, but the people do care about the lives lost, and they don't compare it to car wrecks.

      Public opinion is the only thing that usually stops wars, and while some of that is cost, much of it is lives lost, eliminating the risk to lives on your end makes it much easier to sell it to the public. And making war easier to sell to the people is never a good thing.

    4. Re:drones by Cenan · · Score: 1

      This, and burying the costs of your robotic army in budgets overlooked by secret committees would probably help. Your public wouldn't even know the country was fighting a war.

      --
      ... whatever ...
    5. Re:drones by bruce_the_loon · · Score: 1

      Manned fighters will be back. We'll go UAV for a couple years until the jamming of the remote control makes them impossible to use, then we'll got Autonomous AV for a while until their algorithms max out and they run into stalemate. Then we'll bring pilots back because eventually technology runs out and we need a mind capable of creative thought in the cockpit.

      --
      Trying to become famous by taking photos. Visit my homepage please.
    6. Re:drones by osu-neko · · Score: 1

      Public opinion is the only thing that usually stops wars...

      The closer that statement is to true, the closer to a democracy a government is. In a true democracy, it would be the one and only thing that ever could start or stop a war.

      --
      "Convictions are more dangerous enemies of truth than lies."
    7. Re:drones by green1 · · Score: 1

      Public opinion will stop a war in any country. The only question is how strong the public opinion needs to get before it happens.
      In a true democracy 50%+1 people need to think it's a bad idea. In a full dictatorship a much larger percentage of the people need to feel it's bad enough to risk their own lives to counter it.
      Most countries are somewhere between those two places. (though if anyone knows of an actual democracy I'd love to see it in action some day!)

    8. Re:drones by izomiac · · Score: 1

      I think the "7 minutes of terror" have shown us that humans will likely play a role in space combat. IMHO human intelligence working with AI will be a deciding factor in any conflict. When dealing with enemies light-minutes (or even light-seconds) away, your commanders need to be closer. Hence fighters. That said, humans can't cope with the acceleration nor reaction times needed for direct combat, so I'd expect them to stay back a bit.

    9. Re:drones by Anonymous Coward · · Score: 0

      Not true. Certainly World War II would've been a lot easier to prosecute if the American public could've been more easily convinced to take up the sword.

    10. Re:drones by green1 · · Score: 1

      Would it not have been even better if Hitler had been unable to sell his own people on it?

  19. Ian Douglas' Star Carrier series by jonsmirl · · Score: 2

    Ian Douglas' Star Carrier series does a reasonable treatment of this. All of his battle scenes involve dealing with speed of light restrictions. The characters have FTL drive but it is only useful for travel between stars. Three book series is a good read.

  20. LEGO realistic space fight vehicles by Mozai · · Score: 3, Informative

    It's tangentially relevant, but this is "news for nerds": there was a contest for building realistic space fighters. The winners were clearly function over form, which was nice to see. (Space Volvos?)

  21. it may just be idealism by nimbius · · Score: 1

    but the next evolution of warfare should not be to explore new operating environments, but to deprecate it entirely.

    --
    Good people go to bed earlier.
  22. Re:A good site for extrapolating from current scie by queazocotal · · Score: 4, Interesting

    Sure there's stealth in space.
    See 'Space is FUCKING HUGE' - being far away is stealthy.
    Being in an unexpected location too.

    In addition, there is passive stealth.
    Point a conical mirror at your opponent (taking care not to get glints from the sun or other local stellar object), and you are basically invisible.
    (this is more annoying near planets), disguise.

    Then there are active stealth systems, from jamming to cooling the surface of your craft to near absolute zero to avoid IR signatures, decoys, degrading your opponents sensors by various means, in addition to more conventional systems for shortrange combat such as radar absorbant paint.

    Note that in space - radar is _short_ range only.
    Yes, technically things many millions of miles away have been detected by radar, but if your opponent is using planetary sized objects as ships, you're basically screwed anyway.

    RADAR and LIDAR are useful perhaps for point defense type applications, and similar.

    RADAR (and LIDAR) can be boosted modestly by increasing the transmit power or recieve sensitivity.
    But they rapidly run into the fact that the returned signal decays depending on the fourth power of distance.

    So, if you want to take an earth-based radar, and increase the range a hundred times, you need a transmitter a hundred million times more powerful.

  23. There is stealth in space by Chemisor · · Score: 2

    The article falls into the common error of thinking there is no stealth in space. Yes, your ship will radiate heat and propellants, but you do have the choice of direction in which to radiate them. Your space ship's bow could be at ambient temperature and projecting active camouflage starfield while directing all radiation out the back. Because there is no atmosphere and thus no scattering, this ship would not be visible if you are looking at its bow. All the emissions are directed away from you and can not be detected by you. Active camouflage takes care of most starfield occlusion tests, and the sheer size of space makes radar impractical, making the ship almost completely invisible.

    1. Re:There is stealth in space by osu-neko · · Score: 1

      This gives you effective stealth against an army of one. Against an enemy force larger than that, and you're back to no effective stealth.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:There is stealth in space by Anonymous Coward · · Score: 0

      Ambient temperature in a stellar system depends on how close you are to the star: at 1 A.U. from the sun, it's about the temperature of the Earth (say 300 K). The ambient temperature of the cosmic microwave background is 3 K. To hide an object anywhere near a star, you need to actively cool it down to this temperature. To make matters worse, the inefficiency of a heat pump goes as the ratio of the input and output temperatures: to pump away the heat that your 3 K cooled surface is absorbing from the local star, you need to expend at least 100x that amount of energy running the pump: and all that energy needs to be radiated away as heat from your uncooled side. So the power requirements are enormous, and you stick out like a red-hot thumb from any other direction.

  24. Best visual depiction I ever saw by Anonymous Coward · · Score: 1

    The best visual depiction of space combat I've seen was in the 1980s comic book Albedo: Anthropomorphics.

    Their ships -- which invariably looked like big time-release pills -- could only safely do ftl jumps far, far away from anything, and would then travel conventionally toward a planet or other destination. Combat could take weeks as the ships' computers jockeyed for advantageous positions relative to each other while conserving as much reaction mass as would be needed for their mission, and fired torpedoes (basically small drone stl ships that were guided high speed kinetic weapons). But in the end it would wrap up in seconds, with the crew wearing armored spacesuits to protect them against shrapnel from hits that at late date they knew they probably would suffer. Seemed pretty solid as well as nerve wracking.

    But there's not a lot of fun action, and it would be suicidal to not let the computer all but the highest level decisions, so I doubt anything like it will show up on tv.

  25. Hopelessly outdated concepts by __aaltlg1547 · · Score: 4, Interesting

    The only thing that made sense in Battlestar Galactica was the nuclear missiles. The idea of human-occupied fighters is completely 20th-century. If war is ever conducted in space, it will be all kinetic-kill weapons, nuclear bombs and maybe nuclear mines. It will never make sense to put a human (or a similarly-sized Cylon) on board a fighter with a heavy life support system and limit the acceleration to 9-gravity peaks. Dispense with the biological elements and you'll only be limited by how much thrust the engines can produce. Humans, if present at all, will be aboard missile-laden motherships only, directing the battle strategy which will be carried out by automation.

    1. Re:Hopelessly outdated concepts by Anonymous Coward · · Score: 0

      You are basically right. However the assumption in Battlestar Galactica the AI's all turned against us, they can't let a computer fly the ship because it will just get infected and turn on them. They explained this in the first 5 minutes of the first episode I think.

    2. Re:Hopelessly outdated concepts by Anonymous Coward · · Score: 0

      I think you might have missed the point of BSG.

      The Cylon fighters didn't have pilots; and the last time the Colonies tried removing the human from the loop, they ended up with the Cylons.

    3. Re:Hopelessly outdated concepts by Anonymous Coward · · Score: 0

      Exactly. I could think of purposes for a lot of drones in space carried by a mothership. Maybe have some point-defense type weapons on the mothership for last-ditch defense against missiles, launch all your missiles from the mothership, then mount your big railguns on drones (basically a nuclear reactor, a couple dozen slugs, a gun, and an engine largely powered by that same reactor blowing hot hot vapor out the back. And that's it.) so that the recoil doesn't screw up the navigation of the actual ship so much. Add in another point-defense drone screen a few light-seconds outside the ship as your primary missile shield, and your humans basically just sit back, pray, and let the computers duke it out.

    4. Re:Hopelessly outdated concepts by Anonymous Coward · · Score: 0

      ... Humans, if present at all, will be aboard missile-laden motherships only, directing the battle strategy which will be carried out by automation.

      I suppose these will be scrum teams automating warfare in agile sort of way. Now I am getting excited:-)

    5. Re:Hopelessly outdated concepts by Arker · · Score: 1

      I think people are talking about two different BSGs. Shame on the marketers for screwing it up, but the recent series with the confusingly identical name is what you are describing. The actual BSG plot was radically different, however.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    6. Re:Hopelessly outdated concepts by Anonymous Coward · · Score: 0

      So replace the humans with computers? You are aware of what the premise of BSG is aren't you?

    7. Re:Hopelessly outdated concepts by izomiac · · Score: 1

      Humans, if present at all, will be aboard missile-laden motherships only, directing the battle strategy which will be carried out by automation.

      I suspect the capital ships will be dancing around each other at great range, so the commanders will likely be in human-occupied fighters a little closer to the action. Of course, AI-controlled missiles and drones will be doing the bulk of the damage.

    8. Re:Hopelessly outdated concepts by toddestan · · Score: 1

      You are aware that there is an almost completely different TV show that happens to share the same name, don't you?

    9. Re:Hopelessly outdated concepts by cwsumner · · Score: 1

      To be fair to BSG (both of them), one of the plot elements at the start is that the computerized equipment is "hacked". Presumedly including the smart missiles. So that the only attack weapon they have is the human occupied older model fighters.

    10. Re:Hopelessly outdated concepts by __aaltlg1547 · · Score: 1

      Which is why the Cylons should have been able to crush them in every encounter with a remotely comparable number of ships.

    11. Re:Hopelessly outdated concepts by cwsumner · · Score: 1

      Should be... but:

      In actual history, it has occurred many times that the high-tech weapons were not more effective than the low-tech, if the low-tech is used with the correct tactics.

      Consider the WW2 P40 "Flying Tigers". The P40 was old tech, but Chennalt devised tactics to minimise the Japanese advantage.

      Consider the problem in Vietnam with our fighters that were armed with missiles, but had no guns. Note that attack fighters now have guns.

      Of course, BSG does not say a whole lot about tactics. But it seems to be implied...

  26. Re:A good site for extrapolating from current scie by 605dave · · Score: 5, Funny

    It's not a good site for extrapolating web design theories though.

    --
    Be kind, for everyone you meet is fighting a difficult battle. - Plato
  27. The very nice book named "Digital Apollo"... by K.+S.+Kyosuke · · Score: 4, Informative

    ...illustrates how military pilots recruited for the US space program thought they could pilot spacecrafts the same way they did with military airplanes, and utterly failed at it. Some of the fools even insisted initially on having direct mechanical control over the RCS thrusters, the way they did it with P-51 Mustangs, before they had to admit that there are too many DOFs for any sort of manual control, and gave in to feedback control systems providing such things as automatic rotation kill and a vast array of semi-manual modes to alleviate the brain from doing having to do rigid body dynamics calculations. A great read, and a vindication to all the control systems geeks out there. BTW, Armstrong, seeing a he is a hot topic these days, mastered the guidance computer and loved it, as far as I can recall.

    --
    Ezekiel 23:20
    1. Re:The very nice book named "Digital Apollo"... by spire3661 · · Score: 0

      And he also had to go in manually at the end or the Eagle would have crashed.

      --
      Good-bye
    2. Re:The very nice book named "Digital Apollo"... by K.+S.+Kyosuke · · Score: 1

      And he also had to go in manually at the end or the Eagle would have crashed.

      No, it wouldn't have crashed. It would have landed in an unsuitable place for the detection of which the computer had no sensors. Anyway, it was not "manual" by a long shot, it was something like ninety-percent automatic.

      --
      Ezekiel 23:20
    3. Re:The very nice book named "Digital Apollo"... by Anonymous Coward · · Score: 0

      I wonder if they changed some criteria who they pick for selection since then?

      Seems like a task that's almost better suited to helicopter pilots, given how flying them is a constant balancing act and always keeping momentum and center of gravity in mind. (Helicopters are already tricky enough at first. Then try flying with a heavy sling load. Definitely takes skill to anticipate flight dynamics with a free swinging pendulum that shifts the center of gravity and aircraft response outside of the pilot's flight control.) DOF in flight would also seem a lot more natural to a helo pilot.

      The thing with the early space program is that there weren't really any rotary wing aviators coming out of WWII (maybe a handful - considering the inventors), and helicopters were still somewhat experimental during the Korean War. Currently on the other hand, it seems like another story. More than enough experienced helo pilots since Vietnam. But then again jet jockeys still seem to get all the prestige jobs.

      Cross-training jets and helicopters to get a good idea of what's involved with a vehicle capable of unusual operational dynamics seems like a good idea though. Perhaps something they should do if manned space exploration ever picks up again.

    4. Re:The very nice book named "Digital Apollo"... by K.+S.+Kyosuke · · Score: 1

      I wonder if they changed some criteria who they pick for selection since then?

      That's exactly what they did even before the first Apollo flew. The next batch of astronauts called for were essentially engineers.

      --
      Ezekiel 23:20
  28. Generation Battles by Anonymous Coward · · Score: 0

    You could have battles that last for generations. Each side would need 10-20 years per maneuver. They would have to instruct their children what they were attempting to do. It could make for some interesting reading.

  29. Star Blazers by Anonymous Coward · · Score: 1

    Are you saying that it wasn't realistic when they re-built the Yamato using Starsha's plans for a Wave Motion Engine so they could get to Iscandar to pick of the Cosmo DNA to save Earth from Gamilon?

  30. Re:Missing the point to enjoy their their own voic by 1u3hr · · Score: 2

    In BSG - for instance - every time we see observation of enemy ship positions, the sensors used (DRADIS) appear to be active sensors, not passive. A cylon basestar jumping 3 light minutes away from Galactica wouldn't observe its presence for six minutes. At least in that show, such vast distances weren't particularly useful.

    Also it's "dradis". Which isn't explained, but does appear to be effectively instantaneous. When they start a scan they get an image from millions of miles away in seconds. In BSG they have FTL travel, so FTL "radar" isn't out of the question.

    Anyway, the incredulity came with the robot Cylon fighters not being able to hit the side of a barn, despite being designed to be killing machines and having faster ships; while the human piloted fighters could take out Cylons pretty easily. And neither side seemed to have guided missiles. It was a lot more gritty than Star Wars, but not really a lot more logical. (Especially at the fucking stupid end, but that's a longer rant for another time.)

  31. More debris in space :-( by Alain+Williams · · Score: 0

    Not content with messing up our own planet we are now talking about doing the same with space.

    Blow something up down here and most of the bits fall back to the ground quite quickly. Up in space they continue whizzing round in orbit for years making it dangerous for anything else up there. Most of it is bits of space craft that have fallen off (and the occasional tool box), but not all. It was bad enough when the Chinese blew up an old comms satellite a few years ago to show how macho they were but then the USA did the same thing just to show that they were as big dicks as the Chinese.

    We don't need these things up there, however: I expect that the military will get the budget to boldly pollute where no one has dropped trash before.

    1. Re:More debris in space :-( by arcsimm · · Score: 1

      The US intentionally targeted a satellite on a re-entry trajectory, both to provide a plausible excuse (keeping the hydrazine tanks from reaching the ground intact and poisoning somebody) and to avoid making a killer cloud of orbital debris. China didn't have that degree of discretion.

      On the other hand, we did accidentally EMP half the planet that one time.

    2. Re:More debris in space :-( by Anonymous Coward · · Score: 0

      Didn't Russia let that plutonium-powered mars rover burn up in high orbit that one time?

    3. Re:More debris in space :-( by SuricouRaven · · Score: 1

      Not caring is very realistic. Compare it to, say, mines. They can stay around for years or even decades after a war, continuing to kill and maim civilians. They cost a fortune to clear, and clearing is itsself a dangerous task. Do you think the army laying them thought about that? No. It was a war. The objective was to beat the enemy, whatever it took - even if that meant creating a new problem for the future.

  32. Updated in Star Wars prequels by michaelmalak · · Score: 1

    And that's why the Star Wars prequels were forced to introduce swarms of drones.

    It's a common problem with sci-fi prequels -- keeping the science (and the societal norms) more advanced than the present day but less advanced than what was shown in the original episodes.

    1. Re:Updated in Star Wars prequels by toddestan · · Score: 1

      Well, one way to get around that pesky problem is to set your story a long time ago in a galaxy far, far away.

  33. Re:A good site for extrapolating from current scie by X0563511 · · Score: 0

    So? That's not it's function.

    "Gee, Bob! This apple tastes pretty damn good, but how was it supposed to teach me go program again?

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  34. Destroying the planet by Anonymous Coward · · Score: 0

    A space-station might have vested interest in destroying all life on this planet. That's why militarizing space is a really, really, really bad idea. It might mean the end of humanity in the long run.

  35. World War II Stays Relevant by Anonymous Coward · · Score: 0

    This Battlestar Galactica argument had been made about the Battle of Britain. If the NAZIs had more jet-powered aircraft, then they would move faster than Britain's RADAR systems could detect.

  36. Han Shot First by Anonymous Coward · · Score: 0

    Whatever you do, don't point out what George Lucas got wrong! He doesn't need a new excuse to change them damn things yet again.

  37. Love The "Black Jack Geary" Books! by RobotRunAmok · · Score: 2

    But I also enjoy reading pure Mathematics texts.

    The Black Jack books are the first ones I've ever read since the "Choose Your Own Adventure" series where I felt the need to keep a pen and paper nearby. Half the time it seems that Black Jack wins his engagements because he knows how to use a protractor and his opponents don't...

  38. Cylons by Dunge · · Score: 0

    As far as I know, the Cylons let the human ship escape willingly with spies aboard. Didn't the OP watch any episodes before writing this?

  39. The Stars at War by rossdee · · Score: 1

    I liked the Stars at War series by Steve White and David Weber which had Carriers and Battleships in the fleets, and some alien races that made good use of fighters (most notably the "Tabbies" which were kind of a cross between Kzinti and Klingoms.)

    Of course you have to have some way of protecting the crews of all space combat vessels from the acceleration needed to have a battle take place in a reasonable time,and of course the FTL capablity to get your ships there before everybody dies of boredom and old age.

    But really the most unrealistic thing about space combat is that of having 2 or more species/civilization at close enough levels of technology at the same time so that there can be any possibilty of a balanced conflict.when it would be the more advanced race wiping out the less advanced people in very short time.

  40. Space: Above and Beyond by Arkan · · Score: 3, Informative

    Before the reboot of Battlestar, there was http://en.wikipedia.org/wiki/Space:_Above_and_Beyond.
    On all aspect of warfare in a space age, they had a pretty good vision of how everything would be done, from space dogfight between light fighters to land assault and extraction.

    1. Re:Space: Above and Beyond by Anonymous Coward · · Score: 0

      It also had their pilots going down to planets to do foot patrols thus taking away air cover.

    2. Re:Space: Above and Beyond by kshade · · Score: 1
    3. Re:Space: Above and Beyond by Anonymous Coward · · Score: 0

      I wouldn't call using highly trained aviators for trench duty (every other episode) a particularly great vision of how things would be done. The show was simply the pacific war (WW2) recreated in space, with only token regard for the fact it's set in space.

      That being said; The Hammerhead fighters looked amazing. According to usenet rumor, when they were getting ready to film the pilot (in Australia) a chinese ship crew glimpsed them offloading a 1:1 Hammerhead replica at the docks, assumed it was a secret american jet fighter (american markings) and began snapping photos for their intelligence agency. No idea if the story was true, but it made me chuckle.

  41. Re BSG by Anonymous Coward · · Score: 0

    Regarding FTL advantage in BSG, I always just assumed that DRADIS operated on an FTL medium. After all, DRADIS always appeared to detected ships instantaneously so it must have been either an instantaneous sensor or one that operated at many times the speed of light. There are numerous examples of FTL "radar" in scifi to draw from.

  42. Re:A good site for extrapolating from current scie by nedlohs · · Score: 3, Interesting

    There is no stealth. You need to dump your heat somewhere, else you cook. Sure you can arrange to dump it facing away from the other guy, but that doesn't work once he has a few observation points. As soon as you do anything other than drift your engines are seen instantly. Decoys don't work since they need to have the same mass as the actual ships/missiles/etc you are trying to hide since otherwise the other guy can tell them apart by how their acceleration is different under the same engine exhaust profiles.

    Once you are at a tech level of such long range that you don't have multiple angles on the other guy you have also mapped out every object and hence you see everything new. As soon as something is hotter than it should be - because it's running life support or a computer or it makes a course change that isn't just falling under gravity you know. By the time something is anywhere close to being a threat you have multiple angles on it so the heat is visible.

    Passive detection is all you need.

    Actual combat ends up being whomever runs out of heat capacity loses. As soon as you need to extend the radiators or cook you have to surrender - or else have said radiators blown off and thus cook.

  43. BSG was fun but stupid by Anonymous Coward · · Score: 0

    Why wouldn't the Colonials have had fail safe reinforcements waiting in deep space?

    The back door kill switch worked quite well, but Pegasus figured out pretty quickly what was going on. As seen in the miniseries the Colonials had comms for hours into the attack. They would have simply told the deeps space reserve to shutdown their networks and counter attack using manual control.

    As shown n in Ressurection Ship and Exodus Pt 2 one on one the baseships really were no match for a battlestar.

    Also... why ONLY battlestars? Battleship carrier hybrids... but no frigates, no cruisers, no destroyers.

    1. Re:BSG was fun but stupid by elrous0 · · Score: 2

      I think the implication is BSG was that the Colonials had become sloppy and complacent in the decades following the war. They had put so much faith in their defense net system and other networked systems that it never occurred to anyone that these could be compromised. By the time they realized the Cylons had pwned all their systems, their communications systems were completely shut down too. It was only Adama's eccentricity (in not allowing networked systems on Galactica) and dumb luck (The Pegasus being in dry dock for an overhaul, with most of its systems shut down) that saved two Battlestars.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:BSG was fun but stupid by Anonymous Coward · · Score: 0

      Yep. In BSG the treaty which had ended the prior war had been observed in absentia for so long that the Colonies had essentially 'forgotten' that the Cylons even existed. It had been over a decade since they had even shown up at the stipulated annual meeting.

      By starting the war with a well-coordinate ambush of each colony world, and their associated military bases (which involved the complete shutdown and override of all the automated, networked systems involved), the Cylons shut down effective, organized resistance for hours. The Colonials' defensive fleet was reduced to two Battlestars and a handful of personnel before they could mount an organized response.

      Had Galactica been modernized, like the rest of the fleet, it would have been destroyed as well, leaving only Pegasus, which wasn't equipped for sustained travel. The Pegasus had been raiding the Cylons because that was their only source of many supplies. Had Pegasus, as the only remaining Battlestar, found the few escaped civilian ships, they would have been gutted, stripped, and had their crews pressed into service just like the others they *did* run across. And then they would have been mopped up by the Cylons because they would eventually have made themselves enough of an annoyance.

  44. Re:A good site for extrapolating from current scie by EdIII · · Score: 3, Insightful

    As soon as you do anything other than drift your engines are seen instantly

    Since when is anything in space instant?

    Light from the sun takes a full 8 minutes to get to Earth. If I am halfway between the Sun and the Earth than anything that I do will take 4 minutes to reach Earth.

    There are all these assumptions that we would have FTL, and be able to move at considerable fractions of FTL during battle. However, the information and light is not moving at FTL at all. When you come into a system at FTL and commence your run on the Death Thingie it won't even know you are there for a few minutes, and even then needs to calculate your trajectory to determine you are coming at.

    You would need some impressive FTL sensors that gather information at a distance without such limitations before you can start treating space battles as anything close to dog fights around carriers in the ocean where information is being transmitted between units in very small fractions of second instead of minutes.

  45. fighter pilots in western sci-fi by Tei · · Score: 2

    So much of western sci-fi have pilots of fighters in a style that looks more WW1 than anything else because is good for storytelling. And most "sci-fi" is optimized for that.

    Not all of it, you have some anime series where you have something probably more realisitic, like hordes of ships with computers doing the firing, mostly lasers.

    Popular science-fiction is sorta "pop culture", and is for the most part very "pulp".

    --

    -Woof woof woof!

    1. Re:fighter pilots in western sci-fi by srmalloy · · Score: 2

      So much of western sci-fi have pilots of fighters in a style that looks more WW1 than anything else because is good for storytelling. And most "sci-fi" is optimized for that.

      This. Look at the progression of engagement ranges. In WWI, you had fighters shooting at each other at ranges of perhaps a couple of hundred feet, with an attacker who had surprise often closing within fifty feet of their opponent before opening fire. In WWII, with improved guns, combat ranges increased to a few hundred yards, with some excellent shots being able to hit targets six or seven hundred yards out, but surprise attacks might be made at under a hundred yards; while it was not normally possible to recognize an opposing pilot from their features (particularly with oxygen masks and the like), the aircraft markings were still identifiable. In Korea and Vietnam, the advent of missiles pushed engagement ranges out further, with surprise attacks making the biggest jump, a rear attack with a heat-seeking missile from a mile away or more. And modern air combat pushes missile engagement ranges out even further, with missile engagements at ranges of tens of miles. But with the lessons learned from the Vietnam War, fighters still have guns, and the dramatic air-combat engagements portrayed in movies are almost always short-range 'knife fights' with guns.

      And BVR (Beyond Visual Range) engagements are boring. I suppose that the 'mass wave of incoming missiles' scene, as the first round of defensive missiles take out some of the incoming ones, then the rest get closer while the launchers reload and fire again, rolling back the targets' defenses until the point-defense systems get one last shot at them, raises tension and increases drama, but only as long as you don't know the stark mathematics of the engagement. There is a scene in, IIRC, Tom Clancy's novel Red Storm Rising that portrays such an engagement, as a large formation of Soviet bombers fire hundreds of air-to-surface missiles against an allied battle group, with a matter-of-fact account of each layer of defense knocking down its share of the incoming missiles, leaving more than enough to destroy the carrier at the center of the battle group. Useful in the abstract for establishing the conditions under which the characters have to work, but not much for displaying individual character development. So the up-close, WWI/WWII type of engagements remain the 'standard' for showing off the characters in combat.

  46. Analog to video games by Dragon_Eater · · Score: 1

    The MMO EVE online is all about space combat and other than sound in space it does pretty well.

    The reason for a carrier type ship with a complement of small fighters is because a large ship cannot combat may small ones, they are too small and too fast for the larger weapons systems to have any effect. EVE has drones for this purpose and it makes a significant impact on game play..

    --
    They kinda taste like tasty wheat . . . . kinda . . .
    1. Re:Analog to video games by SuricouRaven · · Score: 1

      Aside from the 'space is full of water' thing. But this is an acceptable break from real physics, because the game wouldn't work otherwise.

  47. Re:A good site for extrapolating from current scie by marcosdumay · · Score: 1

    Well, whatever range you happen to put on it, RADAR will make it well easier to others detecting you than for you detecting them.

  48. What th...?! by RobotRunAmok · · Score: 2

    D00d, you wrote a 2000+ word essay -- on a Slashdot Blog! -- complaining about how the practical applications of Transporter Beams weren't effectively realized on Star Trek (Which is fictional, by the way. FYI)

    You're, like, The Uber-Geek. The ur-Nerd.

    I got the same weird mixed feelings of respect and mockery reading that essay that is usually reserved for when I see pictures of some Steampunk Cosplay Guy who's built a working jetpack. Over nights and weekends for the past three years.

    Well done, Sir! I think...

    1. Re:What th...?! by Anonymous Coward · · Score: 0

      D00d, you wrote a 2000+ word essay -- on a Slashdot Blog! -- complaining about how the practical applications of Transporter Beams weren't effectively realized on Star Trek (Which is fictional, by the way. FYI)

      You're, like, The Uber-Geek. The ur-Nerd.

      Nah, that's the guy I was at university with who wrote a 4000+ word essay in a USENET post analysing how stardates could be converted to and from real dates.

  49. All covered at that site. by khasim · · Score: 3, Informative

    http://www.projectrho.com/public_html/rocket/spacewardetect.php#nostealth

    The problem is that most people get their "information" from TV shows and movies that have a limited special effects budget. And a need to be exciting enough to keep the audience interested.

    Any form of energy that you put out will be detectable by your opponents at ranges that give them minutes or hours or days or years of reaction time. There's no surprise there.

    If you attempt to screen your energy output then you need perfect knowledge of the exact location of ALL of the the enemy sensors.

    So you send out decoys. But that means that you're really building additional drives exactly like your drive. And the enemy will detect them with minutes or hours or days or years to prepare. So why not just put weapons on them and use them as part of your fleet?

    1. Re:All covered at that site. by maxwell+demon · · Score: 3, Interesting

      Indeed, a large fleet of unmanned ships controlled by only few manned ships which look the same as the unmanned ships would probably be the best strategy. Given that you need many ships, those ships would be made as cheap as possible with the constraint that the manned ships need to be able to support the people on them, and the unmanned ships must at least from the outside be made the same way. In addition you'll have support ships, probably automated and mostly unmanned so they can be both cheaper and even more frequent, because otherwise it will be a better strategy for your enemy to just kill all your support ships and then wait until you run out of food and have to surrender.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    2. Re:All covered at that site. by SuricouRaven · · Score: 1

      Because if you're doing mass production, an engine strapped to a chunk of ballast could be done for a fraction of the cost of a crewed ship with life support, triple-redundant everything, advanced sensors, living space, weapons systems and so on in addition to that engine. Which would be better: Two crewed ships, or one crewed ship and ten decoys?

    3. Re:All covered at that site. by Wolvenhaven · · Score: 2

      In the book series The Night's Dawn Trilogy space combat was between manned ships which launched weapons drones. They were nothing more than a navigational computer strapped to an engine with lots of sub-munitions(nukes, kinetic projectiles, bomb pumped lasers, and ECM pods). They'd fly around with pretty realistic physics and launch swarms of the drones at each other, along the most probable paths the other ship would take, and then the drones would just fly in and shotgun all their munitions in the hopes of saturating the area enough so that one or two would hit even with the other ship firing countermeasures and maneuvering. It was pretty much all a game of probabilities.

      --
      Orwell was an optimist.
    4. Re:All covered at that site. by SomeKDEUser · · Score: 2

      If in space warfare one side uses crewed ships, they deserve to lose. Also, I expect that with advanced manufacturing, the ships would be constructed atom per atom. It might be that the economics of it makes the building of ships pretty much exactly as expensive as the building of decoys.

      And then, of course, any FTL tech causes interesting things to happen if anyone actually exploits it. Imagine synchronising a grid of energy beams from a single ship, and then jumping close to your opponent for a dogfight were you use this information -- information which your opponent cannot have. What if he does the same, and preemptively tries to interdict your firing? Now everything becomes a question of calculating probabilities, and the ship with the fastest computer wins.

    5. Re:All covered at that site. by readin · · Score: 1

      If you attempt to screen your energy output then you need perfect knowledge of the exact location of ALL of the the enemy sensors.

      So you send out decoys.

      Wouldn't you just need to make sure your energy output goes in a single tightly focused direction - for example by sending the energy output in the form of a laser? Unless I'm missing something (which is quite possible) it wouldn't be visible to anyone unless they happened to be in precisely the right path, and the odds of that are pretty small even if they hundreds of sensors.

      --
      I often don't like the choices people make, but I like the fact that people make choices. That's why I'm a conservative.
    6. Re:All covered at that site. by Anonymous Coward · · Score: 0

      You're missing thermodynamics -- every time you shuffle energy around, you lose some as low-grade heat. There's no way to cool your ship by shining a laser out its ass.

    7. Re:All covered at that site. by SuricouRaven · · Score: 1

      You assume effective AI. It might not be practical to make tactical or strategic decisions by remote control from light-hours away. Even a fleet of drones might need a control ship with human commanders aboard. Possibly a very small one, to make it harder to detect or hit.

  50. Power by Animats · · Score: 1

    Most space SF assumes the availability of a really, really powerful power source. Something far beyond a nuclear reactor, or even a fusion plant as currently envisioned. Without that, most craft will be on ballistic trajectories most of the time.

    Except for Weber, most SF assumes that battles will be conducted with low relative velocities. In reality, unless both sides work hard to get their relative velocities down, ships that can even get near each other are going to pass at very high speed, and may get a single shot off before having to start a long turnaround.

  51. Re:Missing the point to enjoy their their own voic by cmarkn · · Score: 2

    If the ship you are searching for has been in one spot for more than three minutes when you jump in, then it can be seen immediately. More precisely, for whatever time t it has been sitting, it can be seen at distance d = ct, where c is the speed of light, because light from it has filled a sphere that large. Meanwhile the ship that jumped in starts emitting infrared and reflecting starlight to create the lightsphere in which it is visible.

    So the cylons could jump to three light minutes out, shoot beam weapons for 2:59 and then jump away before the Colonials even know they've arrived.

    So here's another thing: if the dradis works ftl, then there ought to be a way to use that same technology to create a tight, high-powered beam of "dradis radiation" that works at the same speed as dradis. Then the same equation applies but in which c is the speed of dradis.

    --
    People should not fear their government. Governments should fear their people.
  52. Nothing like... by interval1066 · · Score: 1

    ...the booming roar of a TIE Fighter looming for the kill. Its always amazed me that a space craft could be so LOUD IN THE VACUUM OF SPACE, where no sound can actually travel. But then Star Wars would have lost much of its grandeur.

    --
    Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    1. Re:Nothing like... by confused+one · · Score: 1

      And that music... Why oh why do TIE Fighters transmit such loud music? Would seem to negate any hope of stealth attack, with the theme music announcing their presence.

  53. Decoys, you mean like flares? Which work right now? Which modern missiles have a hardtime telling apart despite one heat source being a gigantic fighter plane and the other a small flame at the end of a small parachute.

    You better get off to the military of some country and give them your amazing idea for telling a decoy from the real thing and be rich!

    Other option, sit in your mothers basement and spout useless nonsense.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Sad by bames53 · · Score: 2

      The decoys aren't for confusing a dumb heat seeking missile, they're for confusing opponents' signals analysis departments, which are full of smart people that can see how much reaction mass an object is putting out at what velocity and how much acceleration is resulting from it, along with lots of other passively observable information.

      Not to mention that they'll have telescopes so they can just look at the objects. To go back to your analogy, flares really don't look very much like airplanes.

      The bottom line is that decoys probably need to be pretty much the same as actual spacecraft.

    2. Re:Sad by toddestan · · Score: 1

      Actually, flares might work better than you might expect. Unless the ship is massive, at a large enough distance you're not going to be able resolve it. You'll know that something is there from the radiation and approximately where it is but you won't be able to see it exactly where it is unless you're toting along an unfeasibly large telescope. Which means that you can't just whip out your rail gun and expect to hit it. So if you want to attack at a large distance, your only option really is use some kind of missile that can make course corrections as it closes in. If the distance is large enough remote control won't work either due to communication delays, which means that the missile would have to some kind of automatic guidance system. That pretty much leaves you with the same challenges we have today with automatic guidance systems which can be fooled with things like flares.

    3. Re:Sad by KDR_11k · · Score: 2

      Your missiles are the ones that have to identify the real target, the guys on your ship are too far away to do anything. What would you do with the information about which is the real target? Try to shoot it? At a range of lightseconds your lasers will be too diffuse and your kinetics too inaccurate, all you have are projectiles that can adjust their trajectory in mid-flight, i.e. guided missiles (and even then there's the question of how much fuel they'd need to bridge that distance in a useful time).

      I guess at that point we have to ask whether a lightsecond is even a possible engagement range or if combat would have to take place at significantly shorter distances if you actually want to HIT something.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Sad by shmlco · · Score: 1

      "... reaction mass an object is putting out..."

      Reaction mass? As in rockets?

      How quaint.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    5. Re:Sad by sFurbo · · Score: 4, Informative

      At a range of lightseconds your lasers will be too diffuse

      The diffusion of laser goes down with diameter of main mirror squared (or waist size squared, to be technical). If I am not mistaken (and I might be, please tell me if I am), a 400 nm laser with a 10 m waist will have a width of 14 m at 2.6 light seconds (formula from Wikipedia). It will thus have an effect per area of half of what is has a point blank range, which is far from useless.

  54. Re:A good site for extrapolating from current scie by maxwell+demon · · Score: 1

    So? That's not it's function.

    "Gee, Bob! This apple tastes pretty damn good, but how was it supposed to teach me go program again?

    It's from the tree of the knowledge.

    --
    The Tao of math: The numbers you can count are not the real numbers.
  55. Battlestar Galactica by ProzacPatient · · Score: 1

    One thing about Battlestar Galatica is that it seemed to emulate naval combat more then air combat, in fact one of my favorite aspects of the show was how the inside of the Galatica, especially the CIC, was portrayed like a submarine; it gave it a very genuine feeling in my mind.

    On a separate note; for some reason I was expecting an article about low-orbit aircraft carriers that drop aircraft right into the middle of enemy air space. Now how terrifyingly cool would that be?

    1. Re:Battlestar Galactica by SuricouRaven · · Score: 1

      Stargate made fun of that once. The crew of Atlantis base were hiding from an orbital Wraith attack fleet using their newly-activated experimental cloaking field. The scene was of everyone keeping as quiet as they could, watching the sensor displays to see if the Wraith had detected them. Someone whispers 'Did it work?' in a hushed voice. A few seconds later someone replies: 'Why are we whispering?' Everyone looks uncomfortable for a few seconds, realizing they had unconsciously started acting quietly and whispering even though there was no way an orbital attack fleet could detect any sound they might make.

    2. Re:Battlestar Galactica by Anonymous Coward · · Score: 0

      Of course, that's a natural reaction when you're trying to go unnoticed. Rational or not.

      (As opposed to the Wing Commander(?) movie, where they actually *stated* they had to be quiet, or the enemy *SPACE SHIP* might be able to find them!)

    3. Re:Battlestar Galactica by tragedy · · Score: 1

      Laser microphone?

    4. Re:Battlestar Galactica by mjwalshe · · Score: 1

      Also in mass effect Joker comments about the Normandy.
      “Stealth systems engaged. The only way they could detect us now is if the crew starts singing the Russian national anthem.”

  56. If you're wondering how he eats and breathes... by crepe-boy · · Score: 1

    ...and other science facts. Just repeat to yourself "It's just a show"...

  57. Check out Moonlight Mile season 2 by GameboyRMH · · Score: 1

    It has a couple of episodes with realistic combat between small space fighters. The whole series is pretty good, if you liked Planetes you'll like Moonlight Mile.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  58. Grew up watching it live by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/Space_Battleship_Yamato

  59. Re:Missing the point to enjoy their their own voic by Anonymous Coward · · Score: 0

    How do the Cylons know how many light-minutes they jumped ahead of time?

  60. This is 'small', This is 'far away'. by Kaenneth · · Score: 1

    I think at 3 light minutes away, even a Battlestar would be appear very very tiny.

    Plus it was established it took more than 30 minutes to calculate a jump...

    But yeah, it very obviously was based on prior earthbound combat.

    Next article: Did you ever notice that all these far away alien races speak near perfect English?

    1. Re:This is 'small', This is 'far away'. by Anonymous Coward · · Score: 0

      Next article: Did you ever notice that all these far away alien races speak near perfect English?

      That's because english is obviously the epitome of language. Or, they've been able to hear our language for years, learning to speak or synthesize it wouldn't be too hard. Or, the people with the technology to fly between stars just might have the computer technology to make a near-invisible real-time translator once they get a couple weeks of sample data.

    2. Re:This is 'small', This is 'far away'. by SuricouRaven · · Score: 1

      In every show except Stargate, this has been addressed in some manner.

      Stargate didn't address it. Ever. Other species or cultures are often seen with a different form of script for their language, but the spoken form is always English, and no translation technology was ever mentioned.

      At times the translation methods are stretched - Star Trek's universal translator can usually translate any language, even a pre-warp civilisation's which has never been contacted before, without even hearing a single word beforehand - but they are at least handwaved. Except Stargate.

    3. Re:This is 'small', This is 'far away'. by gumbi+west · · Score: 1

      I was thinking the same thing. Also, space is dark and huge. Getting 3 light minutes away from something would be so stupendously lucky that you would basically never do it. When you did, you would need to know exactly where it is to point your camera in that direction so you could see it. And it would probably take you 20 or 30 minutes to find the blip and then get statistics to be sure it was a ship and not something else.

  61. Noise by Ultracrepidarian · · Score: 1

    I'm always amazed at how noisy space warfare is.

  62. Pedantic man here... by fahrbot-bot · · Score: 1

    Aircraft Carriers In Space

    I imagine, "Spacecraft Carriers in Space" would be more accurate, unless I misunderstand the bit about space lacking air.

    --
    It must have been something you assimilated. . . .
  63. Counterpoint by aepervius · · Score: 1

    We are hitting small reflector barely 1 meter wide IIRC on the moon and catching the damn photon back. Not many of them, but enough. So that's 1 meter about 600 0000 000 meter away. Your 50.000 km away are peanuts compared.

    Heck we are routinely targeting object which are much further away with precision (sure they take a long time to go there but look where we landed curiosity). The only big problem would be to observe the sky in every direction, in real time, and get enough photon back for a reflection. Tactic to send all photon away like on furtive plane would be extremly effective. imagine we put on the moon a non reflective surface instead of a mirror...

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    1. Re:Counterpoint by cnettel · · Score: 1

      600 000 000 meters making 50 000 000 meters peanuts. Sure, they are different, but not that different. For an effective energy weapon, you are probably not fine with say 1 % efficiency, so beam collimation becomes crucial. If the energy you are hitting the enemy with is a mere fraction of the energy you need to dump off safely from your own ship, you are in trouble. (Incidentally, that makes big defensive weapons based on atmosphere-devoid planetary bodies all the more realistic.)

  64. Re:Missing the point to enjoy their their own voic by quacking+duck · · Score: 1

    So the cylons could jump to three light minutes out, shoot beam weapons for 2:59 and then jump away before the Colonials even know they've arrived.

    They could have... if either side had beam or other light-speed weapons. The Cylons had missiles on basestars and on a few raiders (usually nuclear missiles for the latter). Their raiders' main weapons were energy-based but were not light-speed, nor were they very powerful--no better in fact than the solid cannon rounds used by the human Vipers.

  65. Spacecraft carriers by KingAlanI · · Score: 1

    I can still see a use for carriers, although the different dynamics of space would lead to a different kind of carriers.

    A carrier would have longer-term life support, maybe better FTL travel or any at all depending on the setup, better protection for fighters not in use (that's all I can think of right now)

    Putting that stuff on a fighter might hinder combat capability and/or cost more.

    --
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    1. Re:Spacecraft carriers by mosb1000 · · Score: 1

      But fighters themselves would be of little use.

  66. Of course there are carriers in space by Pop69 · · Score: 1

    How else could I have been flying from the TCS Tigers Claw all these years ?

    1. Re:Of course there are carriers in space by gottabeme · · Score: 1

      Yeah, and what about the Concordia?

      --
      "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
  67. Lightspeed! by Anonymous Coward · · Score: 0

    Not sure if anyone has covered this yet, as there are almost 200 comments and I simply don't have the time to go through *all* of them, but there's one little problem in the original question:
    "One thing I have never understood is why the humans didn't lose halfway through the first episode. If information moves at the speed of light, and one side has a tactically useful FTL [faster-than-light] drive to make very small jumps, then there is no reason why the Cylons couldn't jump close enough and go, "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?"'"

    This scenario would never happen, provided the show follows all the other rules of physics associated with light (beyond the FTL thing, of course). The reason being that radiant light (that is non-directional light -- a flashlight pointed into space vs. a lighted city seen from space) does not move in one direction. In other words, if the Cylons could say "they are 3 light minutes away," so too could the Colonials, since the light from both fleets would have reached one another at exactly the same time.

    1. Re:Lightspeed! by SuricouRaven · · Score: 1

      Not if one ship is stationary.
      Colonials are sitting there, not moving or moving only at sublight (ie, negligable) speed. Probably making repairs, or discussing their next action. Cylons jump in three light-minutes away and run their sensors. They pick up the colonials right away - or rather, where they were three minutes ago. But the colonials aren't moving at any significent speed, so where they were three minutes ago is almost right on top of where they are now. Jump accordingly to come out not just close by, but with your guns already facing in almost the right direction.

  68. Simpsons did it. by partyguerrilla · · Score: 1

    The wars of the future will not be fought on the battlefield or at sea. They will be fought in space, or possibly on top of a very tall mountain. In either case, most of the actual fighting will be done by small robots. And as you go forth today remember always your duty is clear: To build and maintain those robots.

  69. Re:A good site for extrapolating from current scie by filthpickle · · Score: 1

    And even if you ever do make to the end, the rebel mothership is just gonna kill you anyway......oh wait, that's the video game Faster Than Light.

  70. Think again by Anonymous Coward · · Score: 0

    One thing I have never understood is why the humans didn't lose halfway through the first episode. If information moves at the speed of light, and one side has a tactically useful FTL [faster-than-light] drive to make very small jumps, then there is no reason why the Cylons couldn't jump close enough and go, "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?

    1) Because three light minutes is fracking 53,962,642.4 kilometers (33,530,831.5 miles) away.
    2) Because you do not have any surprise attack weapons for that range.
    3) Because you do not have any missiles with build-in FTL drives.
    4) So you would get exactly NO advantage what so ever, compared to just jump in within normal combat range, as seen in the movie/series.

  71. There's a solution to that. by raehl · · Score: 3, Insightful

    Irregular movement.

    If you FTL into the system three light-minutes away from me, I won't see you until 3 minutes later.

    But by the time you get to where I was, I would be 3 minutes away from there.

    Of course, you could argue that irregular movement in space is hard, but, well, so are FTLs.

    1. Re:There's a solution to that. by Arker · · Score: 1

      "Nova gun" type weapons would solve that problem, of course.

      Remember that FTL travel implies time displacement as well. An FTL projectile fired from 3 light minutes away could might arrive on target 3 minutes before it is fired.

      --
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    2. Re:There's a solution to that. by nedlohs · · Score: 2

      There is no FTL. Yes if you magitech you can stealth to, but I thought the topic was realism.

  72. Some thoughts by mosb1000 · · Score: 1

    The moon is only about 1 light second away from the earth, and yet our most powerful terrestrial and orbiting telescopes are not powerful enough to resolve the spacecraft we've landed on the moon. Without dramatically improved technology, or technology working on completely different principles, it's hard believe you'd be able to detect and track a space vessel that's more than a few light-seconds distant, even with an incredibly massive array. Especially if it was designed to be hard to detect. So I don't buy the idea that you can't hide in space, and if you want to launch a surprise attack in space, you'd still realistically need advanced knowledge of your targets location. Though it's true that you'd be on them before they ever saw it coming. There are stealth aircraft that can achieve this result today.

    One thing that often seems wrong is the pace of space combat. Lasers move at the speed of light, and if you have FTL, there's no way you'd resist putting it on a missile. Those factors come together to mean a space battle would be over before the loosing side even realized it had begun.

    It's true that ships need to be refit at regular intervals, but spacecraft seem to have more longevity. There are space probes which have been in operation continuously for 35 years with no maintenance whatsoever. Nevertheless, with the exception of Battlestar Galactica (which ends with the ship breaking it's back), most Sci-Fi shows do seem to show spaceships being refit from time to time. So it's not like they are showing that logistics don't exist or aren't an issue, as much as they don't want to boor people to death with meaningless imagined details.

    That said, he's probably right there's a huge disincentive to building vary large spacecraft. If you had a large number of smaller ones, it'd provide you with better capabilities, and you could keep them spread out so they wouldn't be as vulnerable to attack.

  73. Re:Missing the point to enjoy their their own voic by cpu6502 · · Score: 1

    >>>Also it's "dradis". Which isn't explained, but does appear to be effectively instantaneous.

    I figured Dradis was the name of the guy who invented the scanner, and it appears to be similar to our passive RADAR (shows blips of whatever EM targets it receives).

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  74. Re:A good site for extrapolating from current scie by Paracelcus · · Score: 1

    IMHO, battles in space between necessarily huge craft would be very boring to watch, missiles, energy weapons, rail guns etc, at HUGE distances!
    It will all boil down to who gets off the first crippling hit and of course who has the most massive armor.

    Space battle; Enemy detected, fire control computer launches attack, bright flash, battle over.

    --
    I killed da wabbit -Elmer Fudd
  75. Re:A good site for extrapolating from current scie by Anonymous Coward · · Score: 1, Insightful

    There is no stealth. You need to dump your heat somewhere, else you cook. Sure you can arrange to dump it facing away from the other guy, but that doesn't work once he has a few observation points. As soon as you do anything other than drift your engines are seen instantly. Decoys don't work since they need to have the same mass as the actual ships/missiles/etc you are trying to hide since otherwise the other guy can tell them apart by how their acceleration is different under the same engine exhaust profiles.

    Once you are at a tech level of such long range that you don't have multiple angles on the other guy you have also mapped out every object and hence you see everything new. As soon as something is hotter than it should be - because it's running life support or a computer or it makes a course change that isn't just falling under gravity you know. By the time something is anywhere close to being a threat you have multiple angles on it so the heat is visible.

    Passive detection is all you need.

    Actual combat ends up being whomever runs out of heat capacity loses. As soon as you need to extend the radiators or cook you have to surrender - or else have said radiators blown off and thus cook.

    Gotta love people arrogant enough to pontificate on subjects that have never fucking happened.

  76. Here's another idea by gelfling · · Score: 1

    It's all 100% complete bullshit and it can't ever and will never make any sort of sense about anything.

  77. The 3 Light-minute Assault by Anonymous Coward · · Score: 0

    Yes, with FTL travel, you can jump 3 light-minutes out from your target, fire sufficient light-speed armaments to destroy your target ten times over, and leave before they have the slightest idea you're there.

    But only if you already know where your target is *AND* you can scan the entire 'surface' of that 3 light-minute 'bubble' in less than 3 minutes *AND* you can accurately target something that is sitting 3 light-minutes away *AND* your target is sitting still (or at least making absolutely no changes in it's travel vector).

    If none of those are true, you end up in a combat scenario, or your target gets away (depending upon which combination of those factors are false).

  78. Re:A good site for extrapolating from current scie by tragedy · · Score: 1

    There is no stealth. You need to dump your heat somewhere, else you cook. Sure you can arrange to dump it facing away from the other guy, but that doesn't work once he has a few observation points

    So, you agree, contrary to your first sentence, that there is stealth, just not under all conditions. Sure if the enemy has a few observation points it cancels your stealth. Of course, the exact same thing is true of any stealth measures inside the atmosphere.

  79. Re:A good site for extrapolating from current scie by izomiac · · Score: 1

    Unless you have a perfect optical cloak, you will always disrupt the pattern of stars behind you. So, I'd imagine military spacecraft would quickly sweep the 'sky' with several telescopes, making detection a probabilistic function given distance.

  80. Singularity Sky by Rich0 · · Score: 1

    I thought Stross presented an interesting concept of space combat in Singularity Sky. The element he didn't really use was drones, and I think that would be important and need to be factored in.

    Assuming that war doesn't break out while opposing fleets happen to be parked next to each other, they're going to have to approach each other from extreme range. At long range information travels at the speed of light, as do energy weapons. To destroy a an enemy ship you need to direct enough energy at its position. As ships get closer they have more information about the location of their enemies, since there is less light delay. That means that the volume of space they could occupy is lower, and therefore there is less volume of space to direct weapon fire into. When the volume of space the enemy could be within becomes less than the volume of space the ship can target with lethal energy flux then the enemy ship is destroyed. You can of course take shots from farther away and then things become a matter of probabilities, but on large scales luck cancels out and you still have effective ranges.

    There are a number of strategies you can use to gain an advantage:

    1. If you can expend more energy with your weapons then your effective range increases, since you don't need to narrow the enemy's position down as much.

    2. If you can maneuver to a greater extent, then you deny the enemy information about your position. Your position is a somewhat-conical shape centered around your velocity vector, and the size of that volume is a function of your ability to change velocity and your distance from the enemy's sensors. So, increased maneuverability basically makes your range from the enemy effectively farther from the perspective of their trying to target you.

    Sensor capabilities would be important on the strategic scale, but not the tactical scale, as long as you can detect enemies beyond your effective weapons range.

    I would think that the pace of space battle would be like a submarine engagement today - it could take quite a bit of time to stalk a target until suddenly somebody gets within range and it is over. You might even see an enemy coming for hours or days but be unable to do anything about it if they are sufficiently able to maneuver.

    Now, if ships aren't able to maneuver (which is the case with modern technology) then stealth is about all you have. Effective ranges would be MUCH longer since you could direct laser fire at an enemy halfway across the solar system.

  81. Re:A good site for extrapolating from current scie by cheesybagel · · Score: 1

    In Babylon 5 the Minbari have a stealth device which basically makes their ships invisible to radar. Infrared isn't as much of a problem because they use gravimetric propulsion i.e. reactionless drive so sorry but there are no large IR signatures like in chemical propulsion. Of course such propulsion systems only belong in the realm of science fiction.

  82. three light minutes by pepty · · Score: 1
    "Oh, there the Colonials are three light minutes away, I can see where they are, but they won't see me for three minutes?"'

    They won't see you for three minutes. It will take you three hours to get to them.

    Unless you not only have FTL jump capability but also an ability to accelerate to close to light speed in a few seconds or attack them with lasers 'they' still have an opportunity to observe you before you reach them.

  83. lightspeed vs negligible speed by pepty · · Score: 1
    Lightspeed vs negligible speed: which is which?

    Seriously.

    Are the ships at rest compared to stars nearby when they finished their jump? At rest compared to the stars nearby when they started their jump? Neither?

    A ship that has just finished a FTL jump has an observational jump regardless.

  84. The first war in space by Ol+Olsoc · · Score: 1
    Will be the last war in space.

    Unless the problem of the amazing amount of debris is solved. When the Chinese tested a satellite killer a few years back, the international response was scathing. It was because the debris makes for more junk to track, and that particular plane is now not very good one to place a satellite into

    Now just imagine some serious warfare in orbit, with a lot of tonnage of destroyed ships, satellites and the remnants of the ordnance.

    Then after that, imagine trying to get future satellites or ships through that debris field.

    This is not like the oceans, where a ship sinks and is out of harms way. This is a place where the results of the battles will be there for a long, long time. Eventually orbital decay will fix that, but eventually can be a long time. What's more, deorbiting of the largest chunks will be a bit distressful. With contaminated big chunks landing in random places.

    --
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  85. Re:A good site for extrapolating from current scie by pepty · · Score: 1

    Well, whatever range you happen to put on it, RADAR will make it well easier to others detecting you than for you detecting them.

    Depends on where you put the emitter.

  86. Re:A good site for extrapolating from current scie by pepty · · Score: 1

    IMHO, battles in space between necessarily huge craft would be very boring to watch, missiles, energy weapons, rail guns etc, at HUGE distances! It will all boil down to who gets off the first crippling hit and of course who has the most massive armor.

    Space battle; Enemy detected, fire control computer launches attack, bright flash, battle over.

    Even simpler: Space battle: launch lots of moderately smart projectiles at some goodly fraction of C at immobile (planetary, asteroid, space station, whatever) targets.

    Done.

  87. Similar: The Lost Fleet (Jack Campbell) series by pepty · · Score: 1
    Some things right, some things wrong as far as the physics goes. Both the Harrington series and the Lost fleet series attempt to recreate the ship vs ship naval battles of old in space, necessarily selling out physics and 3D strategy for entertainment value in doing so. Jack Campbell keeps up the tradition of surface ships that have accelerated having more freedom to maneuver than the ships that are "at rest". That's very true for big boats moving through water, but absolutely irrelevant for ships in space. The only exception would be if at least one of the ships was in a big gravity well - i.e., in close orbit around a planet.

    Both are still fun, especially if you like the style of older fiction.

    1. Re:Similar: The Lost Fleet (Jack Campbell) series by swillden · · Score: 1

      The biggest problem with Campbell's approach, which annoyed me to no end while reading them, was the way his ships could turn. They had to accelerate and decelerate reasonably when adding or losing velocity, but they could maneuver in curves, including big looping turns that reversed their direction, and it seemed they could do so much faster than by simply flipping end over end and applying maximum acceleration.

      Campbell also has a hard time creating really good, believable characters. That annoyed me, but it drove my wife bonkers.

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  88. You fail at sneaky by TiggertheMad · · Score: 1

    There is no stealth. You need to dump your heat somewhere, else you cook.

    There is plenty of Steath. 'Stealth' is just trying to give off less information for your opponent to collect. Perhaps you have a ship that will radiate heat from engines or life support. You minimize engine heat by getting going in a direction, and then killing the engines and coasting. A carrier with unmanned drones will be able to send out 'fighters' that have no energy required for life support, and coast through space only emitting heat generated by their computers operating at minimum levels. While you might be able to look at a star with a radar telescope and measure temperatures of stars thousands of light years away, doing so from a moving (inhabited) platform with time constraints and looking for hostile objects that put out relatively no heat (compared to a star) will be challenging. We have many telescopes on earth and we are still routinely surprised by asteroids that end up doing close passes.

    I suspect that there will be considerable attempts at stealth, such that it look like submarine space carrier combat. A 'carrier' will be operating in a mode rather akin to a silent running, where the captain will try to generate very little waste heat and other EM noise, running along a course and only using engines to alter speed and heading when needed. A screen of drones will collect info and conduct weapon firing. Kinetic rounds will be launched like torpedoes, running quietly until they are forced to go active. You still can try to approach a foe with a star to your back to mask your heat signature. You might even run cold drones to 'optically' occlude your heat signature. The distances will greatly increase, but there will still be a need for stealth.

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    1. Re:You fail at sneaky by Fewchor · · Score: 1

      Stealth in space really doesn't work well because of a few details that are quite foreign. The background temperature of space is about 3 kelvin or -455 degrees ferenheit. In order to not stick out like a sore thumb you would need to cool all parts of your ship to this temperature that are oriented towards a sensor. Another detail often misunderstood is that there is very little convection. On earth we are surrounded by an atmosphere which allows for heat to be transferred from heat source to the gasses around it. This does not take place well in a vacuum because of low density. This is the same principle that make liquid cooling of a computer core more effective than air cooling. Liquid nitrogen and other liquified gasses function because the liquid uses heat energy to convert from liquid to gas, thus "taking" energy causing cooling. A closed system by which liquid helium is used to cool the skin of a ship to 3 kelvin and is then recompressed to liquid would require its own cooling until a scale of magnitude larger than the the system used to cool the ship. This is why perpetual motion doens't work (You would need a 3rd system to cool 2nd and so on). You could eject the heated medium behind your stealth ship you would suffer a very large weight penalty. Also, heated materials vibrate which would cause dispersal of the heated medium meaning it would soon escape the shadow of your ship and be detectable. On a side note nuclear weapons function very differently without an atmosphere. There is no pressure and therefor no over pressure or fireball. A nuclear explosion in space is a massive release of radiation and would have to be quite close to an object to do much more than irradiate the target.

  89. Re:A good site for extrapolating from current scie by KDR_11k · · Score: 1

    Well, that is barring some supertech stuff like say portable wormholes or teleporters that you can use to dump your heat to the other end of the galaxy.

    --
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  90. Re:A good site for extrapolating from current scie by TiggertheMad · · Score: 2

    There are all these assumptions that we would have FTL, and be able to move at considerable fractions of FTL during battle.

    BSG suggested that FTL drives needed considerable time to spin up (30+ mins), so their use in battle might similarly be limited depending on how they functionally work. ST:NG had the 'Piccard Maneuver', where short warp drive jumps were made. Numerous SF works have described torpedoes that have warp drives on them to hit an opponent at light speed. (The Berserker series, springs to mind with c+ weaponry).

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  91. Re:A good site for extrapolating from current scie by nedlohs · · Score: 1

    Yes instantly meaning the instant the light reaches the sensor, which I thought was obvious.

  92. Re:A good site for extrapolating from current scie by nedlohs · · Score: 1

    Yes sure. There is stealth at ranges at which your weapon takes years to reach the target. At distances that actually matter there isn't any.

  93. Re:A good site for extrapolating from current scie by aix+tom · · Score: 2

    You seem to be under the impression that "stealth" means "undetectable".

    That's not true. Stealth in the past, in the present, and in the future in a military sense just means being so hard to detect that your opponent hat to spend considerable more resources to detect you than you need to detect him.

  94. Forgetting about FTL communication? by Vrtigo1 · · Score: 1

    I'm not familiar with Battlestar, but at least in Star Trek, they have subspace which is FTL communication. Otherwise, you would not be able to communicate with a ship moving away from you at warp speed, which they do frequently. Similarly, if sensor readings were constrained by the speed of light, a ship moving at warp speed would not be able to get sensor readings from an object behind them, which they also do. So the assumption by the OP of information moving at the speed of light may be flawed.

  95. Re:A good site for extrapolating from current scie by Skal+Tura · · Score: 1

    Mirrors:
    Defeated with a group of very tiny droid satellites scattered for multiple angles.

    Really long away: Can't really hit the enemy, and if you can see the enemy, they likely will see you too.

    Lasers: As fast as light soooo -> best weapon to use if target doesn't have reflection ;) When they see it coming, they are already hit.

    Getting away: Better be the fastest around, otherwise you are screwed

    Getting hit: Your course will change as well, even if hit by laser, tho with laser it is very minimal amount of course change.
    Shooting anything with mass or which generates surface heat: Your course will change and you need equivalent opposite force.

    Mass drivers OR in other words: Rail gun is going to be super effective as there is practically zero drag except gravitational.

    Targeting systems will be of utmost importance too.

    Missiles, rockets, space torpedoes: Can be very fast in space, with huge acceleration BUT distances are so long that they need to be guided. Unless you are shooting a scatter of tiny rockets.

    Initially as well everything will be very weak, get hit by pretty much anything and you are totally screwed, single hit will often be quite enough until we can get sufficient payloads sufficiently cheap into space to build any sort of armoring apart from reflectors.

    Dark paint: I would guess visual cues are only semi important, anything in space will have infrared etc. so you might as well paint your warship bright orange, won't make much difference.

    Battles are most likely to be very long and mostly quite boring tactical undertaking due to the vast distances and vast detection ranges.
    Kind of playing chess in 3D, where movements are dictated by your engines and position (gravity etc.)
    Decisions needs to be quite swift but not fraction of second swift usually, you are likely going to have quite a bit of time to see where it leads.
    Probably also will be alot about psychology: Knowing your enemy and knowing how they will react.

  96. Re:Missing the point to enjoy their their own voic by PsychoSlashDot · · Score: 1

    Also it's "dradis". Which isn't explained, but does appear to be effectively instantaneous. When they start a scan they get an image from millions of miles away in seconds. In BSG they have FTL travel, so FTL "radar" isn't out of the question.

    Also, it's not "dradis". It's DRADIS. http://en.battlestarwiki.org/wiki/DRADIS

    Here you go, doing exactly what I was being critical of. Making stuff up. There's NO sign in that show that it is instantaneous. At close range perhaps, which is where most of the engagements happen, but we are almost always SHOWN (for dramatic effect) whatever has just jumped into range. It's visible. Immediately. No light-speed delay. Everything that happens in BSG combat-wise is visibly in the general range of tens of kilometers. DRADIS obviously had fairly limited range on it, with even one raptor micro-jump exceeding it. So even short FTL travel defeated it. Therein lies the evidence that they didn't have FTL detection.

    --
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  97. Re:Missing the point to enjoy their their own voic by 1u3hr · · Score: 1

    Also, it's not "dradis". It's DRADIS. http://en.battlestarwiki.org/wiki/DRADIS

    Right. Because they speak English on Caprica and use English spelling and rules of grammar. That wiki is just how some fans rationalise things. Anyway, an acronym you speak as a single word rather than spell out (D_R_A_D_I_S) is usually written lower case -- radar, laser, etc.

    Here you go, doing exactly what I was being critical of. Making stuff up. There's NO sign in that show that it is instantaneous.

    Oh, really? And yet...

    It's visible. Immediately. No light-speed delay.

    So, aside from you immediately refuting yourself, I can recall them showing ships across a solar system, light hours away.There's never more than a few seconds delay. And that more for the sweeping of whatever it is that they beam out in analogy to microwaves. It was called dradis for a reason, so they could make it do whatever they wanted dramatically. If they had wanted to limit it to real world EM and lightspeed, they would have done that. They had plenty enough antique technology.

  98. Space carriers by Anonymous Coward · · Score: 0

    You will probably end up having space carriers doing the exact same thing sea carriers do: transport AIRcraft to the vicinity of their target from another medium. Instead of sea to atmosphere, it is space to atmosphere. It won't be important for big naval battles duking it out with the battleships, but instead delivering air support to your invasion forces.

  99. Re:Missing the point to enjoy their their own voic by PsychoSlashDot · · Score: 1

    Right. Because they speak English on Caprica and use English spelling and rules of grammar. That wiki is just how some fans rationalise things. Anyway, an acronym you speak as a single word rather than spell out (D_R_A_D_I_S) is usually written lower case -- radar, laser, etc.

    Nobody said anything about English. But... the script was written in English and the topic we're discussing was named in the script. You're disputing that, I provided citation. It's now your job to demonstrate my sources as incorrect, preferably without a random ad hominem attack. That wiki states where it got its information. You... just made some stuff up.

    RAID. NAS. BIOS. You don't discuss updating the bios on your nas box to ensure there's no corruption on your raid array. While I agree that neither "radar" nor "laser" follow those rules, if you do a bit of research you'll find the origin of your example terms were acronyms. The terms have entered common language as standard nouns.

    So, aside from you immediately refuting yourself, I can recall them showing ships across a solar system, light hours away.There's never more than a few seconds delay. And that more for the sweeping of whatever it is that they beam out in analogy to microwaves. It was called dradis for a reason, so they could make it do whatever they wanted dramatically. If they had wanted to limit it to real world EM and lightspeed, they would have done that. They had plenty enough antique technology.

    I said visible. As in... can be seen. By the viewer. The object that just jumped in is close enough that there's no notable delay. It's close. It's not far away. It's right there. Rinse, repeat.

    You saw things across a solar system. I'll tell you what. Give me an episode name and a time offset and I'll call it evidence.

    --
    "Oh no... he found the .sig setting."
  100. C.J. Cherryh's Alliance-Union books (was Babylon5) by WillAdams · · Score: 1

    C.J. Cherryh did even better in her Merchanter novels --- _Downbelow Station_ won a well-deserved Hugo.

    --
    Sphinx of black quartz, judge my vow.
  101. Re:A good site for extrapolating from current scie by JBaustian · · Score: 1

    I recommend Glen Cook's novel "Passage at Arms", first published in 1985.

  102. Re:A good site for extrapolating from current scie by EdIII · · Score: 4, Insightful

    Not so obvious. It seems you implied the moment the heat was released from the engine it could be sensed instantly by remote craft. That is the biggest obstacle to space battles, the speed at which information travels.

    IMO, it is often overlooked because in conventional battles light and sound is transmitting fast enough that information is only delayed by fractions of second, if that.

    Additionally, one might be overlooking the amount of information. Take a fighter jet involved in a dog fight in Earth's atmosphere. It's onboard sensors only have to monitor a small area compared to space. Take a fighter jet orbiting Saturn. How much information does that fighter jet need to process to detect heat patterns around Mercury?

    Having information of what happened 10 minutes ago is not all that tactically valuable for immediate offensive maneuvers. You would need to gather a lot of data and predict where that fighter would be in the future and coordinate your weapons to arrive on target.

    Most weapons are not FTL either, not that it would matter. Firing instantly where they were is pointless unless you are operating under the believe they are stationary. Something that would seem to be suicidal in my book. Even with near light speed weapons like lasers, fusion beams, whatever, you still need to hit a target most likely in motion, and from predicted targeting data with lag time measured in minutes.

    Space battles will truly be an example of where information is power. Strength will mostly likely be measured in stealth and information processing abilities, not firepower.

  103. The Picard Maneuver by Anonymous Coward · · Score: 0

    The warp jump trick is well documented, known as The Picard Maneuver

    Why has no one mentioned this yet? News for Geeks? Where have they gone?

  104. Re:A good site for extrapolating from current scie by tragedy · · Score: 1

    But you painted a scenario where tech could dump heat in a direction away from whoever you're hiding from. The only obstacle to that you pointed out is if the enemy has multiple observation points.

  105. Re:Missing the point to enjoy their their own voic by rufty_tufty · · Score: 1

    .There's never more than a few seconds delay

    In cases like this I like to think of it as if it were a documentary where they filmed much much more than they showed but then slimmed it down for the audience.
    There could have been an hours delay but that would have been boring to watch. So the editor removed the waiting around, he also removed the dialogue where they talk about the delay to avoid confusing the audience.
    We see evidence of this all the time in TV where they will scramble the fighters and people who were on the bridge one moment are in combat suits and jumping into their fighter seconds later when in fact getting changed and getting to the launch bay could not have taken less than about 20 minutes. No Magic needed, just the editor removing the boring bits for us.

    --
    "The weirdest thing about a mind, is that every answer that you find, is the basis of a brand new cliche" -
  106. Re:A good site for extrapolating from current scie by IAmStrider · · Score: 1

    I wish I had more mod points. You are spot on here, based upon the SSA research I've seen by the USAF.

  107. Re:A good site for extrapolating from current scie by nedlohs · · Score: 1

    That the enemy does have multiple observation points is the point. Yes if the enemy isn't looking you have stealth, but that isn't what is being referred to - hiding from an enemy trying to see incoming threats is the goal. I wasn't painting a scenario I was pointing our that a conical mirror doesn't work because the other side isn't stupid enough to not have put sensors scattered through out the solar system - if your conical mirror hides from sensors at opposite sides of an orbit in the Kuiper belt then you are far enough away that you don't matter.

  108. Re:A good site for extrapolating from current scie by tragedy · · Score: 1

    Modern stealth aircraft can be easily spotted with a network of sensing equipment as well. So your argument isn't that there's no such thing as stealth in space, it's that there's no such thing as stealth at all. That doesn't seem like a good argument to me. I think stealth in space would be like stealth on Earth: try to hide the best you can and systematically destroy the enemies sensing equipment to the point that your stealth technology can be effective.

  109. Re:A good site for extrapolating from current scie by nedlohs · · Score: 1

    There is stealth on Earth. Submarine warfare being the obvious one - and the one which space stealth tended to be based on in fiction (though the rise of stealth planes in the media might have changed that, I really haven't kept up with sci-fi).

    But yes I was trying to refer to vaguely realistic scenarios - which is a joke in itself considering the topic. On earth stealth aircraft work because they reduce the range at which radar can detect them and that is enough to let them path through gaps in what should be overlapping radar coverage (before the range was reduced). And while you could try and build an order or two of magnitude more radar stations it isn't practical.

    Whereas in space there's no atmosphere to hide your heat, and you can't help but produce heat (unless you have no people and no electronics). Which means you can be easily detected by cheap passive detection stations which in the practical case will be scattered about the solar system. Making stealth not a viable option. Assuming there's no magitech (I can imagine if there's a cloaking tech of some sort you might be able to transfer your heat into heat sinks which you then eject with their own cloaking tech - but then why are you not just shooting cloaked projectiles from far away rather than trying to stealth your ship?)

  110. Re:A good site for extrapolating from current scie by tragedy · · Score: 2

    There is stealth on Earth. Submarine warfare being the obvious one - and the one which space stealth tended to be based on in fiction (though the rise of stealth planes in the media might have changed that, I really haven't kept up with sci-fi).

    But submarine stealth is easily beaten by a network of active and passive sonar stations. In that respect, it's no different than the space stealth scenario we're discussing. If there's sufficient sensing capability there's no stealth, and if there isn't, there is stealth.

    But yes I was trying to refer to vaguely realistic scenarios - which is a joke in itself considering the topic.

    Well sure, because no military on Earth has any space tech. Except ICBMs, military satellites, the x37b, anti-satellite weapons, etc. It's all near-Earth stuff, of course, but it's not as if the future possibility of military activity deeper in space is all that unrealistic. What's not really known are any of the parameters you need to realistically discuss it. We're discussing this without really knowing anything about ranges, technology levels, propulsion methods, etc., etc., etc.

    On earth stealth aircraft work because they reduce the range at which radar can detect them and that is enough to let them path through gaps in what should be overlapping radar coverage (before the range was reduced). And while you could try and build an order or two of magnitude more radar stations it isn't practical.

    But for some nations it is practical to build networks that can detect any stealth plane. Activity by stealth planes generally requires careful planning and systematic destruction of radar networks.

    Whereas in space there's no atmosphere to hide your heat, and you can't help but produce heat (unless you have no people and no electronics). Which means you can be easily detected by cheap passive detection stations which in the practical case will be scattered about the solar system. Making stealth not a viable option. Assuming there's no magitech (I can imagine if there's a cloaking tech of some sort you might be able to transfer your heat into heat sinks which you then eject with their own cloaking tech - but then why are you not just shooting cloaked projectiles from far away rather than trying to stealth your ship?)

    Few things here. First of all, you previously speculated on heat hiding tech that would stream all the heat off in one direction. This is easily within the realm of possibility and some version of it can be implemented with current technology. There's nothing stopping anyone from making a refrigerated shield that pumps heat to a radiator on the opposite side. The big question is how narrow you can make your beam of IR radiation. Depending on that unknown, the network of cheap passive detection stations you need may be relatively small, or unimaginably large. Questions of what the range will be come into it as well. So, we can't really be sure of how easy it will be to detect a stealth spacecraft based on what we know now. Also, as you point out, anything with electronics is going to have a heat signature, so one sides passive detection stations will be detectable by the other sides passive detection stations and each side will presumably seek to destroy the other sides stations.

    As far as magical technology for dumping heat goes, it doesn't necessarily need magic. It depends a lot on the time scale you're operating on. You can, for example, have full coverage with a refrigeration shield on the outside of a craft and dump all the heat to a heat sink in the center. The longer you run, the hotter that heat sink will get until it overwhelms the heat pumping technology. In some situations, depending on all kinds of factors we don't know, that may allow militarily useful stealth. Aside from that, you can also sink heat in chemical bonds. This also has limits. It's also conceivable to sink heat in nuclear bonds, say by fusing elements past i

  111. Re:A good site for extrapolating from current scie by Anonymous Coward · · Score: 0

    And you hit the real nail on the head. Stationary objects in space are dead. Even non-stationary, but with predictable movements, dead. All I've got to do is accelerate an asteroid at you.

  112. Re:A good site for extrapolating from current scie by Anonymous Coward · · Score: 0

    Heat is energy, hopefuly any sufficiently advanced space craft would emit as little energy as possible... with the best case scenario being zero. Stealth and efficiency.

  113. Kotaku by grenadeh · · Score: 1

    This wasn't an anonymous reader, its from Kotaku. And it's a wildly inaccurate statement made by someone who doesn't even understand what he said or how he literally violated his own logic when saying it didn't apply.

  114. Truth modded down by gottabeme · · Score: 1

    Oh, sure, mod down facts that don't comply with your own agenda. The truth speaks for itself.

    How ironic--and hypocritical--for these atheists, who claim to only advocate factual, scientific knowledge, to suppress real, factual evidence.

    But it's not surprising. Fundamentalism is dangerous no matter which "side" it's on, because it's about mindlessly submitting to others' agendas. It's not about truth, nor is it about rational thought. Whether it's fundamental Islam, fundamental Christianity, or fundamental atheism, they're all anti-truth and anti-reason. And I say this as a Christian, one who believes that faith and reason are not mutually exclusive--indeed, they are complementary.

    --
    "Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."