Star Citizen Takes the Crowdfunding Crown, Raising More Than $4M
Zocalo writes "Star Citizen, Chris Roberts' attempt to reboot the Space Sim genre, hit a major funding milestone earlier today, exceeding the previous record of $4,163,208 secured by the game Project Eternity and more than doubling the initial funding target set by the producer of the Wing Commander series. With Stretch Goals now being passed every few hours bringing new features to the planned game, and David Braben announcing a new installment of the classic Elite using a similar funding model at Kickstarter could this be a wake-up call for the big game publishers to take another look at the genre? There are still two days left for Star Citizen funding as well, so if you feel like taking part, you can chip in either at the main RSI site or on Kickstarter."
With Eve Online and X3 available, is there real need for rebooting the space sim genre? I would understand the concern if there really was no games available, but there are and they're both pretty great. On top of that I wouldn't want to touch single player space sim anymore. Eve is just that good.
No it's not a wake up call. Only if one of these games is successful like the "500 million US Dollar on the first day" latest Call of Duty sequel http://www.cbsnews.com/8301-205_162-57551285/call-of-duty-black-ops-2-earns-$500-million-in-24-hours/
If one of these games, or better several, are huge hits, then the publishers will howl. Not before.
I'm a backer and I really believe this game is going to turn out grandiose. :)
"Sockets are the standard networking API, also useful for stopping your eyes from falling onto your cheeks" zeromq.org
Eve:
1) requires 15 a month (sucks).
2) requires you to engage in pvp or hit a harsh progression cap (drives away the pve market)
3) has a player base full of crooks!
X3:
1) not massive.
2) interface is egregiously klunky, complicated, and unintuitive.
So, yes, we need a reboot. However, space sims are really hard to do well. Space is pretty empty so there isn't nearly as much to do out there as there is to do on the surface of a planet. Especially when combat mechanics are concerned. Space combat usually falls into two categories, neither one of which is as fun and engaging as most ground combat systems. The two categories are:
1) arrow chasing. Most of the time you are flying, you are chasing the arrows on your HUD. Then, you have a split second when the enemy is in front of you, so you can shoot at them, and then you are right back to arrow chasing. You can't really appreciate the graphics if you are staring at that arrow most of the time, and it gets silly fast.
2) resource allocating. You let the AI do the fighting for you while you mostly just pick the targets and reallocate power. Fun from a tactical perspective, but not from an adrenaline perspective.
You can mix the two...usually that just makes it confusing. I am not saying it can't be done right, I am just saying the bar is really, really high. After watching bioware sink 100 million into a game that flopped largely because of unengaging combat and a boring endgame, I would be quite wary of investing in this.
But if he pulls it off, you will see me online. pew pew!
As someone who's been playing eve since 2006 and only quit a few months ago, I'm hopeful that SC can properly tackle some of the issues that have been slowly eating away at the... eveiverse? I don't know the "right" solutions to the problems, and absolutely love the sandbox, but there are serious issues, especially WRT new players and corps. As Douglas Adams put it, space is BIG, yet due to the mechanics of gates and the politics of nullsec and lolsec, it feels very cramped.
If SC (or even eve) could just fix that issue, somehow, I'd be back in a heartbeat. I know it's technically extremely difficult, but here's what I'm saying in simple terms: Direct flight from any star system to any other, without jump gates. No more gate camps. No more clusters of dozens of empty systems locked up behind some alliance "firewall." No more "front lines."
Just some thoughts from a retired eve player who really wants to like the game today as much as he did for so many years.
X - Wing
Yes. That's why I lived entirely in null and low since my first week.
Doubt there's anything SC or Roberts can do about the asshattery of the community, unfortunately.
and David Brabham announcing a new installment of the classic Elite
David Braben, not Brabham - Brabham's the car guy.
Smivs on the intertubes!
Why there are so many 'crowdfunding' stories here on /. ;-)
Exactly why is it so interesting how a company raises money? It was interesting the first couple of times, but now? Meh... not so much.
By the way, its about time for a bitcoin / RaspberryPi story
rm -rf --no-preserve-root /
If I had my druthers, I'd go for LLL remake by Al Lowe...
http://www.kickstarter.com/projects/leisuresuitlarry/make-leisure-suit-larry-come-again?ref=live
Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
http://www.robertsspaceindustries.com/star-citizen/?rid=19681
Traditional publishers don't give a shit. It's not that these games can't make money. It's that traditional publishers are usually publicly owned and they dont' care about just keeping the lights on. They care about making HUNDREDS OF MILLIONS OF DOLLARS on a game. Making a game for $4m and selling $8m worth of copies is trivial shit that they just don't care about.
Tie Fighter
Star citizen has no procedural content generation. How are they going to fill a whole galaxy without that? I don't see how could possibly a hand-crafted galaxy even remotely compare with procedurally generated one like in Elite.
:)
Also in Elite gas giant planets (like jupiter) will really have atmosphere where you could fly and harvest fuel (and possibly get crushed due to pressure).
For these reasons I put my funding on Elite
#
#\ @ ? Colonize Mars
#
Don't see Linux support in the goals, altough they talked about it earlier. :(
...It's about time!
I'm making a hard science fiction space colony simulator. I'm not a big celebrity, but I do have a lot more to show than half the "big names" that keep turning up to cash in.. http://www.kickstarter.com/projects/1438429768/maia
Gamers care too much about their favorite obsession to let the likes of EA, Sony and Microsoft pull the strings with their fat grubby corporate hands any more.
When all you have is a hammer, every problem starts to look like a thumb.
You can get to fly a really big ship which has it's own fighter in its hold that someone else can fly and gun emplacements that others can use (or NPCs). I want it now ...
I hope Chris incorporates some of the elements of Jumpgate and Iwar. I have tried to like X3 but I just can't get into it.
"I say we take off, nuke the site from orbit. It's the only way to be sure."
http://www.dailymotion.com/Heliosphere1
Well said. I love EvE to death, but it has some serious shortcomings in a few areas. SC seems to be the perfect blending of EvE and Freelancer, leveraging the significant hardware advances that have been made since each was launched. I'm fscking psyched...
Probably in the realm of software development, or even more specifically, game development -- especially since the comparison was made to "Project Eternity." In either case, a vaporware, DOA game console really doesn't enter into the conversation.
Roger Wilco
It looks like it is the period of space sims. David Braben is trying to fund a new version of elite through a kickstarter too. http://www.kickstarter.com/projects/1461411552/elite-dangerous Hopefully we will have plenty of great space sim games soon.
There's at least jumpgate (though may be dead by now, and jg evolution not really going to be released) and less known vendetta online, which has been in existence since pretty much for ever.
However, there's very few players that would dedicate to a game like this long-term. It's player-skill based, thus exhausting, and still requires time dedication like a Korean grinder game. That doesn't really fit to many.
But it is relatively "effortless" to create such a game, comparable to other game types. There simply isn't much graphical scenery needed in space.
A low number of potential players meets a relatively large number of options to choose from (coming and going), with low population everywhere. Not something that keeps players in a MMO.
A new incarnation may be fun for half a year, maybe a full, but then is going to go the path of the others.
Teekkür ederim paylam için
In case of EVE, changing the NPC equipment and behavior to be more like players' could help. Such as
-Make NPCs try to run or warp away, when they see themselves outgunned. Now you need warp and engine scramblers like in PvP, to keep the opponent from simply running away.
-Less but more dangerous NPC opponents to make electronic warfare worthwhile in PvE. Right now, jamming one in a dozen NPC enemies does not help much, 90% of the enemy firepower will still be on you. Against two or three, successfully jamming one would take away a significant part of the threat.
C - the footgun of programming languages
Looking at the kickstarter deals, a couple things jump out at me like an alien face hugger:
1. why are the entry level $30-35 deals 'sold out' ffs? These are digital copies of the game, so I'd really like to know why they are limited to a few thou copies, other than the obvious - to force you to the higher unlimited $40+ brackets.
2. Not pay to win...? You sure? Just look at the starting bonuses the higher deals get you. Nuff said. (in any case, unless there is competitive PvP, pay-to-win becomes irrelevant, especially as there will be trainers & mods/hacks within 5 mins of this going live, eh)
As much as I was a humongous fan of Elite 1/2/3, I'm not getting that warm & fuzzy feeling with the way this has been set up or the direction certain things are headed, just reading between the lines. I certainly don't just want another re-skinned Elite with mmo gankfesting (just wait & see how long it takes for the sociopaths to force PvP into the game!), or another trading/mining spreadsheet-disguised-as-a-game timesink ala EVE.
Once you've played a game like GW2, which as IGN said, actually respects your time, and where every single minute you play is *fun*, I'm not convinced there is room in this gaming world for another 80s mega spacegrind neo-sim. I guess 30K pledges & 1.7mill can't be wrong, ey...? Flame away fanbois!
just hit 5.5 million, adding about a million in the last 24 hours.
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