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Star Citizen Takes the Crowdfunding Crown, Raising More Than $4M

Zocalo writes "Star Citizen, Chris Roberts' attempt to reboot the Space Sim genre, hit a major funding milestone earlier today, exceeding the previous record of $4,163,208 secured by the game Project Eternity and more than doubling the initial funding target set by the producer of the Wing Commander series. With Stretch Goals now being passed every few hours bringing new features to the planned game, and David Braben announcing a new installment of the classic Elite using a similar funding model at Kickstarter could this be a wake-up call for the big game publishers to take another look at the genre? There are still two days left for Star Citizen funding as well, so if you feel like taking part, you can chip in either at the main RSI site or on Kickstarter."

24 of 123 comments (clear)

  1. Re:Is there really need for "rebooting" by Anonymous Coward · · Score: 2, Insightful

    You sound more like Eve and X3 fan than Space Sim fan to me.

  2. Wakeup Call by klingens · · Score: 5, Insightful

    No it's not a wake up call. Only if one of these games is successful like the "500 million US Dollar on the first day" latest Call of Duty sequel http://www.cbsnews.com/8301-205_162-57551285/call-of-duty-black-ops-2-earns-$500-million-in-24-hours/

    If one of these games, or better several, are huge hits, then the publishers will howl. Not before.

    1. Re:Wakeup Call by bfandreas · · Score: 2

      There are not many sales figures like that. Actually I would say, there is none. Since this is a new record.

      Much more interesting would be to find out who buys that stuff and why? You run around with a gun and shoot and thats all that's to it. The popularity of semi-realistic manshooters, soap operas, X-Factor, reality TV shows and teenie bopper music has always eluded me. But they always have a huge audience.

      --
      20 minutes into the future
    2. Re:Wakeup Call by Black+Parrot · · Score: 2

      Guess I wasn't logged in for that post.

      Me neither.

      --
      Sheesh, evil *and* a jerk. -- Jade
    3. Re:Wakeup Call by im_thatoneguy · · Score: 2

      That's not the average outcome but the average *budget* is about $23m

      http://www.escapistmagazine.com/news/view/97413-Study-Claims-Average-Game-Budget-Is-23-Million

      Even Star Citizen acknowledges that their budget will be about 4-5x more than they raise on Kickstarter. So you're looking at $12-$25m to make your game. And you have to start wondering "Have all of our customers already pledged?" It's certainly great to have 10-20% of your budget up front to attract investors but investors have to wary too that the game is going to bomb and they're going to lose the other 80% of their investment in the game.

      Also the budget for a AAA title is about $75m. And if they can make $500m off of $75m budget that's a lot better than making $4m off of a $12m budget.

      The other thing that concerns me is that every single one of the named 'blockbuster' Kickstarter projects are by well established designers who want to re-make some nostalgia for customers.

      "Hey did you love wing commander? Do you want another one? Great!"

      For all of the complaints that the big publishers are just doing re-makes and clones--they are the ones who are taking the big risks on actually funding a new generation of game designers. Portal was the result of Valve funding a small team not kickstarter. When the next Portal is funded by kickstarter then we'll have something to really talk about. I just can't help but think if nothing changes in 20 years we'll have Cliff Bleszinski on Kickstarter "Hey guys remember chainsawing people in Gears of War?! For only $10m I'm going to make another third person cover based shooter!"

      Now of course I'm a kickstarter funder for many of these projects (I'm as nostalgic as the next guy). But I don't see it having any notable impact. After all, the publishers passed up these projects for a reason. As happy as I am to play a new Wing Commander, I don't expect them to be kicking themselves when it barely breaks even in 3 years.

      I'm more than happy to risk my money for something I want. But there is no way for Activision to ask me for $50 and maybe or maybe not release a game that may or may not be good. There's a good chance a lot of these games are going to suck and bomb. A chance I'm willing to take with some daring individuals. Otherwise I'm waiting for the demo.

  3. Yes we need a reboot because... by Anonymous Coward · · Score: 5, Insightful

    Eve:
    1) requires 15 a month (sucks).
    2) requires you to engage in pvp or hit a harsh progression cap (drives away the pve market)
    3) has a player base full of crooks!

    X3:

    1) not massive.
    2) interface is egregiously klunky, complicated, and unintuitive.

    So, yes, we need a reboot. However, space sims are really hard to do well. Space is pretty empty so there isn't nearly as much to do out there as there is to do on the surface of a planet. Especially when combat mechanics are concerned. Space combat usually falls into two categories, neither one of which is as fun and engaging as most ground combat systems. The two categories are:

    1) arrow chasing. Most of the time you are flying, you are chasing the arrows on your HUD. Then, you have a split second when the enemy is in front of you, so you can shoot at them, and then you are right back to arrow chasing. You can't really appreciate the graphics if you are staring at that arrow most of the time, and it gets silly fast.

    2) resource allocating. You let the AI do the fighting for you while you mostly just pick the targets and reallocate power. Fun from a tactical perspective, but not from an adrenaline perspective.

    You can mix the two...usually that just makes it confusing. I am not saying it can't be done right, I am just saying the bar is really, really high. After watching bioware sink 100 million into a game that flopped largely because of unengaging combat and a boring endgame, I would be quite wary of investing in this.

    But if he pulls it off, you will see me online. pew pew!

    1. Re:Yes we need a reboot because... by Anonymous Coward · · Score: 2, Interesting

      > However, space sims are really hard to do well.

      Wing Commander. Privateer. X-wing. Tie Fighter.

      The head on this project was even behind two of those.

      Space sims probably fell out of favor because people stopped buying joysticks.

    2. Re:Yes we need a reboot because... by Anonymous Coward · · Score: 2, Insightful

      Putting combat at the center of the game is the problem. We need economics (unpredictable markets, not gold sinks), politics (real complexity), religion, personal rivalries, grand stories (told by the players), crafting (unpredictable items; based on human abilities not player stats), exploration (map making and sharing; shifting resources or pathways), etc.... We need new games, not shinier explosions.

    3. Re:Yes we need a reboot because... by Pino+Grigio · · Score: 2

      Combat in Freelancer was probably the best I've ever played.

    4. Re:Yes we need a reboot because... by Baloroth · · Score: 3, Informative

      Pretty sure you're wrong about that. So are 62,000 other people who spent an average of nearly $70 each to help crowd-fund the game. And thats with all the doubt around whether he will be able to pull it off (I still have my doubts, and nevertheless am thinking of raising my pledge... because even the possibility he could deliver 1/2 of what he promises is worth it to me).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    5. Re:Yes we need a reboot because... by Jedi+Alec · · Score: 2

      I found Tachyon: The Fringe quite amusing as well.

      Although that was mostly despite of the gameplay, not because of it. Weird storylines(preventing a space pirate from taking off with the stolen Sistine Chapel on a barge), good voiceacting, etc.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  4. EvE? Really? by A+bsd+fool · · Score: 3, Interesting

    As someone who's been playing eve since 2006 and only quit a few months ago, I'm hopeful that SC can properly tackle some of the issues that have been slowly eating away at the... eveiverse? I don't know the "right" solutions to the problems, and absolutely love the sandbox, but there are serious issues, especially WRT new players and corps. As Douglas Adams put it, space is BIG, yet due to the mechanics of gates and the politics of nullsec and lolsec, it feels very cramped.

    If SC (or even eve) could just fix that issue, somehow, I'd be back in a heartbeat. I know it's technically extremely difficult, but here's what I'm saying in simple terms: Direct flight from any star system to any other, without jump gates. No more gate camps. No more clusters of dozens of empty systems locked up behind some alliance "firewall." No more "front lines."

    Just some thoughts from a retired eve player who really wants to like the game today as much as he did for so many years.

  5. A letter and a word... by vell0cet · · Score: 3, Insightful

    X - Wing

    1. Re:A letter and a word... by bfandreas · · Score: 2

      Don't use this particular sequence of characters!
      I remember one particular mission where I had to fly an A-Wing and protect a couple of freighters. There were missiles I had to take out. It was next to impossible and took me two evenings to somehow muddle through. It got changed in the re-releases but the original floppy version had some absolutely spirit destroying missions.

      The OPL2 soundtrack still haunts me.

      --
      20 minutes into the future
  6. Re:Is there really need for "rebooting" by vell0cet · · Score: 3, Informative

    EVE is not really a space sim. To me, space sim means real time flying and dog fighting... specifically things like having to lead your target.

    I've always found that the X series wasn't very accessible. The controls seem really complicated (instead of complex yet simple).

    But the biggest thing I miss from the old space sim days is the story. In Wing Commander, X-Wing, TIE Fighter, etc. you really felt like you were a pilot who's accomplishments on missions really made a difference in the larger picture. Something sorely missing from either of the titles that you mentioned.

  7. Re:EvE? Really? by A+bsd+fool · · Score: 2

    Yes. That's why I lived entirely in null and low since my first week.

    Doubt there's anything SC or Roberts can do about the asshattery of the community, unfortunately.

  8. I wonder... by Razgorov+Prikazka · · Score: 3, Interesting

    Why there are so many 'crowdfunding' stories here on /.
    Exactly why is it so interesting how a company raises money? It was interesting the first couple of times, but now? Meh... not so much.
    By the way, its about time for a bitcoin / RaspberryPi story ;-)

    --
    rm -rf --no-preserve-root / ...and let /dev/null sort them out...
  9. Leisure Suit Larry by garyoa1 · · Score: 4, Funny
    --
    Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    1. Re:Leisure Suit Larry by Hatta · · Score: 3, Informative

      Larry got his funding, why not contribute to another classic Sierra team trying to put out a new game? Lori and Corey Cole, the couple behind Quest for Glory, have a kickstarter ending in THREE DAYS. They have $311K out of $400. That's nearly 80% of the way there. This can happen if you pitch in.

      Please contribute to the Quest for Glory reboot: Hero-U.

      --
      Give me Classic Slashdot or give me death!
  10. Re:Is there really need for "rebooting" by blahplusplus · · Score: 2, Informative

    "With Eve Online and X3 available, is there real need for rebooting the space sim genre? "

    They both suck compared to freespace 1 + 2, xwing and the old wing commander series. Eve has no action oriented gameplay it's fully automated and slow as molasses. X3 is just too simmy and poorly made compared to freespace. Fans want something like this, see here:

    http://www.youtube.com/watch?v=xhAR8rWPluQ

  11. Re:Is there really need for "rebooting" by blahplusplus · · Score: 2

    And that is what star citizen is fundamentally about, although there will be some other elements. Space combat is at the fore-front, not an after thought.

  12. Re:procedural content generation by Black+Parrot · · Score: 2

    Star citizen has no procedural content generation. How are they going to fill a whole galaxy without that?

    BYOPlanet.

    --
    Sheesh, evil *and* a jerk. -- Jade
  13. Re:procedural content generation by Zocalo · · Score: 2

    Not for system generation, no. It's not been stated how they plan to implement things like planet textures, nebula structures, commodity prices and so on, so that may well turn out to be procedural in the final game. Atmospheres that can be flown through have not been ruled out of Star Citizen yet, but since refuelling stations seem to be tied to gas giants, it's a very real possibility that Star Citizen might have some analogue to Elite's fuel scoop. For star system generation though, I think it's more of a concious design decision rather than a requirement.

    David Braben has gone for a large, procedurally generated, universe that is likely to have thousands of star systems and tens of thousands of worlds and installations. Chris Roberts has gone for a smaller number (50-80, depending on final funding) of hand crafted star systems that might contain a total of several hundred worlds and installations with the intention to add more content (at no extra cost to the player, I might add) over the following months. Both approaches are equally valid in my book; it would be very hard for Elite's procedural approach to have the kind of in-jokes that Star Citizen's hand crafting approach makes trivial, such as having one of the bread basket systems called "Kellogg" (yes, really!), so think of it as a quality vs. quantity kind of thing. Regardless of how good (or bad) the two games turn out, I think the universe in Star Citizen will probably feel more immersive and authentic than the one in Elite: Dangerous, and that can only be a good thing for the game's longevity.

    For those reasons I put funding into BOTH games. :)

    --
    UNIX? They're not even circumcised! Savages!