Star Citizen Takes the Crowdfunding Crown, Raising More Than $4M
Zocalo writes "Star Citizen, Chris Roberts' attempt to reboot the Space Sim genre, hit a major funding milestone earlier today, exceeding the previous record of $4,163,208 secured by the game Project Eternity and more than doubling the initial funding target set by the producer of the Wing Commander series. With Stretch Goals now being passed every few hours bringing new features to the planned game, and David Braben announcing a new installment of the classic Elite using a similar funding model at Kickstarter could this be a wake-up call for the big game publishers to take another look at the genre? There are still two days left for Star Citizen funding as well, so if you feel like taking part, you can chip in either at the main RSI site or on Kickstarter."
You sound more like Eve and X3 fan than Space Sim fan to me.
No it's not a wake up call. Only if one of these games is successful like the "500 million US Dollar on the first day" latest Call of Duty sequel http://www.cbsnews.com/8301-205_162-57551285/call-of-duty-black-ops-2-earns-$500-million-in-24-hours/
If one of these games, or better several, are huge hits, then the publishers will howl. Not before.
I'm a backer and I really believe this game is going to turn out grandiose. :)
"Sockets are the standard networking API, also useful for stopping your eyes from falling onto your cheeks" zeromq.org
Eve:
1) requires 15 a month (sucks).
2) requires you to engage in pvp or hit a harsh progression cap (drives away the pve market)
3) has a player base full of crooks!
X3:
1) not massive.
2) interface is egregiously klunky, complicated, and unintuitive.
So, yes, we need a reboot. However, space sims are really hard to do well. Space is pretty empty so there isn't nearly as much to do out there as there is to do on the surface of a planet. Especially when combat mechanics are concerned. Space combat usually falls into two categories, neither one of which is as fun and engaging as most ground combat systems. The two categories are:
1) arrow chasing. Most of the time you are flying, you are chasing the arrows on your HUD. Then, you have a split second when the enemy is in front of you, so you can shoot at them, and then you are right back to arrow chasing. You can't really appreciate the graphics if you are staring at that arrow most of the time, and it gets silly fast.
2) resource allocating. You let the AI do the fighting for you while you mostly just pick the targets and reallocate power. Fun from a tactical perspective, but not from an adrenaline perspective.
You can mix the two...usually that just makes it confusing. I am not saying it can't be done right, I am just saying the bar is really, really high. After watching bioware sink 100 million into a game that flopped largely because of unengaging combat and a boring endgame, I would be quite wary of investing in this.
But if he pulls it off, you will see me online. pew pew!
As someone who's been playing eve since 2006 and only quit a few months ago, I'm hopeful that SC can properly tackle some of the issues that have been slowly eating away at the... eveiverse? I don't know the "right" solutions to the problems, and absolutely love the sandbox, but there are serious issues, especially WRT new players and corps. As Douglas Adams put it, space is BIG, yet due to the mechanics of gates and the politics of nullsec and lolsec, it feels very cramped.
If SC (or even eve) could just fix that issue, somehow, I'd be back in a heartbeat. I know it's technically extremely difficult, but here's what I'm saying in simple terms: Direct flight from any star system to any other, without jump gates. No more gate camps. No more clusters of dozens of empty systems locked up behind some alliance "firewall." No more "front lines."
Just some thoughts from a retired eve player who really wants to like the game today as much as he did for so many years.
With Eve Online and X3 available, is there real need for rebooting the space sim genre? I would understand the concern if there really was no games available, but there are and they're both pretty great. On top of that I wouldn't want to touch single player space sim anymore. Eve is just that good.
Well, X3 is showing it's age -- which is why they're rebooting it.
I don't mean gameplay or even artistically -- the game's engine cannot support enough ram to handle the full simulation anymore. When you play the latest X3 games you are literally in a race against time before the game's engine craps out. This is even moreso with the not-quite-official-but-encouraged Xtended updates.
X - Wing
EVE is not really a space sim. To me, space sim means real time flying and dog fighting... specifically things like having to lead your target.
I've always found that the X series wasn't very accessible. The controls seem really complicated (instead of complex yet simple).
But the biggest thing I miss from the old space sim days is the story. In Wing Commander, X-Wing, TIE Fighter, etc. you really felt like you were a pilot who's accomplishments on missions really made a difference in the larger picture. Something sorely missing from either of the titles that you mentioned.
Yes. That's why I lived entirely in null and low since my first week.
Doubt there's anything SC or Roberts can do about the asshattery of the community, unfortunately.
and David Brabham announcing a new installment of the classic Elite
David Braben, not Brabham - Brabham's the car guy.
Smivs on the intertubes!
Why there are so many 'crowdfunding' stories here on /. ;-)
Exactly why is it so interesting how a company raises money? It was interesting the first couple of times, but now? Meh... not so much.
By the way, its about time for a bitcoin / RaspberryPi story
rm -rf --no-preserve-root /
If I had my druthers, I'd go for LLL remake by Al Lowe...
http://www.kickstarter.com/projects/leisuresuitlarry/make-leisure-suit-larry-come-again?ref=live
Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
In EVE you fight for control of space. If you don't fight you WILL get your alliance kicked out of nullsec. How is that not making a difference?
To offset political mods, replace Flamebait with Insightful.
http://www.robertsspaceindustries.com/star-citizen/?rid=19681
"With Eve Online and X3 available, is there real need for rebooting the space sim genre? "
They both suck compared to freespace 1 + 2, xwing and the old wing commander series. Eve has no action oriented gameplay it's fully automated and slow as molasses. X3 is just too simmy and poorly made compared to freespace. Fans want something like this, see here:
http://www.youtube.com/watch?v=xhAR8rWPluQ
Yup, there is. Eve Online is nice if you want to immerse yourselv in the latest shitstorm. But I have no inclanation whatsoever to play that.
I'm much more excited by the prospect of a new Elite. Perhaps with(optional) explosions-in-space level of realism? Dogfighting could be very frustrating in Elite. An X -Wing level of complexity with an Elite openness and scale would be my wet dream.
20 minutes into the future
61401 people would beg to differ.
They're using their grammar skills there.
To be fair the games you named are space combat sims and eve/x3 are economic sims with combat to support that. What you really want is a new space combat sim where you get sent on missions until the game ends.
To offset political mods, replace Flamebait with Insightful.
And that is what star citizen is fundamentally about, although there will be some other elements. Space combat is at the fore-front, not an after thought.
Spreadsheets in spaaaaaaaace!
Star citizen has no procedural content generation. How are they going to fill a whole galaxy without that? I don't see how could possibly a hand-crafted galaxy even remotely compare with procedurally generated one like in Elite.
:)
Also in Elite gas giant planets (like jupiter) will really have atmosphere where you could fly and harvest fuel (and possibly get crushed due to pressure).
For these reasons I put my funding on Elite
#
#\ @ ? Colonize Mars
#
I really didn't like X3. I mean in many respects it was TERRIBLE. I've been an Eve player since Beta 6, but I find that game more of a second job.
:).
I'm hoping now SC has made it, people will turn their attention to Elite: Dangerous. Braben posted a video recently talking about procedural generation showing some wonderful volumetric clouds
Anyway, it's here if you're interested. I love space sims and I hope both projects are concluded successfully. Competition is good!
Fighting for control of space is the tip. The real power is in the economics - the spread-sheet side of the game, controlling moons and so on. After from a few top meta-gamers who don't seem to have real life jobs, it's very hard to make a difference in the Eve universe. I speak as someone who just made level 5 on his capital industrial skill :).
I'm making a hard science fiction space colony simulator. I'm not a big celebrity, but I do have a lot more to show than half the "big names" that keep turning up to cash in.. http://www.kickstarter.com/projects/1438429768/maia
Gamers care too much about their favorite obsession to let the likes of EA, Sony and Microsoft pull the strings with their fat grubby corporate hands any more.
When all you have is a hammer, every problem starts to look like a thumb.
The only mention was in a poll asking what future stretch people want, sadly linux support didn't get near the top. Star Citizen is being built on Cry Engine 3, since there isn't an OpenGL version of Cryengine yet, it's unlikely to get a linux release any time soon.
You can get to fly a really big ship which has it's own fighter in its hold that someone else can fly and gun emplacements that others can use (or NPCs). I want it now ...
The new elite is being developed by David, this is being developed by a team. (I am supporting both projects, and fwiw, I think David is going to come up with something fantastic with considerably less money).
I think a lot of them do have real life jobs, it's just their real life jobs are basically doing what they're doing in EVE; that's why they're so good at it.
Yeah, I had a sig once; I got bored of it.
I hope Chris incorporates some of the elements of Jumpgate and Iwar. I have tried to like X3 but I just can't get into it.
"I say we take off, nuke the site from orbit. It's the only way to be sure."
That is awesome.
When all you have is a hammer, every problem starts to look like a thumb.
Eve isn't a 'space sim', it's a 3rd person stats-focussed numbers game like any of the other dozens of 3rd person 'RPG' engines out there that happens to have a spacey theme
I know to think it's probably one of the most un-known and underplayed game in gaming :P
EVE is not really a space sim. To me, space sim means real time flying and dog fighting... specifically things like having to lead your target.
I've always found that the X series wasn't very accessible. The controls seem really complicated (instead of complex yet simple).
But the biggest thing I miss from the old space sim days is the story. In Wing Commander, X-Wing, TIE Fighter, etc. you really felt like you were a pilot who's accomplishments on missions really made a difference in the larger picture. Something sorely missing from either of the titles that you mentioned.
Wing Commander, new and updated in Freespace 2 engine: http://wcsaga.hard-light.net/
Be seeing you...
Roger Wilco
EVE is not really a space sim. To me, space sim means real time flying and dog fighting... specifically things like having to lead your target.
That's your definition. Real flying and dog-fighting is the sign of a flight sim, or a first-person shooter. It's in a lot of the great space sims, but is it THE key trait? Can it not be a space sim if the focus is on bigger ships (instead of little unrealistic fighter-jets-in-space), with more "captain of the ship" tactics-based combat?
To me, a space sim is about exploring, trading, and combat (of some sort). Big worlds to discover, and ways of making your mark on it. That's why Elite was great, and that's why EVE and X3 both tick the box. X-Wing Alliance? FreesSpace? Fun games, but almost an entirely different genre.
Maybe things are different from when I used to play it, but back then (2 or 3 of years ago) it was always possible for the little guy to make a difference. I was in a Corporation with maybe a dozen active members, in an Alliance of maybe 4 similar sized Corporations- and we held down a small chunk of null-sec territory, ran a small network of stations, took part in some of the great wars and politics of the day. I commanded a large fleet on a few occasions, and took part in fleet actions on plenty of others- and I only played an hour or two a day, a few days a week. We'd never have dominated the universe with our lack of obsessiveness, but we still "mattered" (you know, insofar as anything matters in a game of internet spaceships).
EVE is not really a space sim. To me, space sim means real time flying and dog fighting... specifically things like having to lead your target.
Which is a lame requirement. I mean we have tech to fly across the galaxy but not for a proper targeting computer? Seriously we had mechanical ones even back in WWII.
If information wants to be free, why does my internet connection cost so much?
In case of EVE, changing the NPC equipment and behavior to be more like players' could help. Such as
-Make NPCs try to run or warp away, when they see themselves outgunned. Now you need warp and engine scramblers like in PvP, to keep the opponent from simply running away.
-Less but more dangerous NPC opponents to make electronic warfare worthwhile in PvE. Right now, jamming one in a dozen NPC enemies does not help much, 90% of the enemy firepower will still be on you. Against two or three, successfully jamming one would take away a significant part of the threat.
C - the footgun of programming languages
X3 fan here, but I agree that some things need improvement. In particular building of factory complexes and fleet command. Factory complexes look more like a crude hack than a carefully designed feature, and fleet command was obviously never meant to be a central part of the game. Yet you can own lots of ships, which makes the lack of a good fleet command interface a letdown.
Now Egosoft, the developers of X3, are actually rebooting the X series with X-Rebirth (in development). From what has been announced so far, there are promising things (modular building of stations and capships, both of which can get really massive) and not so promising things (you are stuck to one relatively small ship throughout the game).
Not sure yet if I'll buy it...
C - the footgun of programming languages