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GOG: How an Indie Game Store Took On the Pirates and Won

An anonymous reader writes "As if we needed further proof that DRM really is more trouble for publishers and consumers than it's worth, Good Old Games, the DRM-free download store that specializes in retro games, has yet more damning evidence. In an interview this week, the store's managing director says that its first venture into day one releases earlier this year with Witcher 2 was a storming success — and the version that hit the torrent sites was a cracked DRM version bought from a shop. The very definition of irony."

397 comments

  1. Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 4, Insightful

    Releasing the source code under a free GPLv3 license would however be much more preferred.

    1. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 3, Insightful

      Source code != assets.

    2. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 1, Insightful

      Agreed! Why does someone think they have the right to own something just because they spent millions of dollars making it? Information wants to be free, man!

    3. Re:Dropping DRM is a step in the right direction by zero.kalvin · · Score: 5, Insightful

      I disagree. While I am an open source advocate (and use it extensively). I do not see why everything "has" to be open source. Open source is a philosophy, DRM is pure idiocy disguised as philosophy!

    4. Re:Dropping DRM is a step in the right direction by TheCarp · · Score: 1

      Yes but, there is more than one philosophy at work. Remember that Open Source came after the Free Software movement. They both have very different aims, even if they look the same in overall direction and strategy.

      Free Software (which, as a term and philosophy, predates Open Source by decade), proponents of which drafted the GPL itself, does, indeed espouse that all software should be "Free Software" (which is the same as open source except this philosophical difference) and the GPL is seen as a viral way to hack copyright to use it to support such an environment.

      For more, check some of this out: https://www.gnu.org/philosophy/

      --
      "I opened my eyes, and everything went dark again"
    5. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      To further your point isn't forcing open source the antithesis of open source? Freedom. Why shouldn't someone be free to charge for what they made? On the opposite end you are free to give it away if you like.

    6. Re:Dropping DRM is a step in the right direction by slimak · · Score: 2, Insightful

      I've seen this a few times lately and am curious why this belief is held. Maybe (probably) I'm missing something but I would think that source code would be an asset and potentially valuable in a few cases:

      1) A complex system that took significant time to develop. Something like MS Word. While it may not be your favorite it certainly is an assest and has a value. A word processor is easy to think of, but Word is difficult/time consuming to implement (I'm guessing).

      2) Software the implements a trade secret. Something like an auto stock trading system or the Google search results ranking algorithm. Again, you may hate these and they are of no value to you, but if your livelihood was on the line would you want to release the source?

      I completely agree that the source code to a generic sorting algorithm of your favorite memory copy routine has no value, but even and AC must see there are exceptions. Of course, I could just be stupid.

    7. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 1

      If you want to "own" your creation then keep it a secret. The moment you reveal it to the world it is no longer yours.

      If you want people to pay you for bits then you need to come up with a compelling reason. Whining doesn't solve anything, you can't put the genie back in the bottle, "your" bits will be transmitted across a global network whether you want them to be or not.

    8. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      "Remember that Open Source came after the Free Software movement"

      Nonsense. Stop being so easily led by obvious liars. Open source predates Stallman by 40 years; the work he pretends he did was adapted from earlier open source, if you'd look.

    9. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 5, Informative

      When talking about games, the "assets" are 3d models, textures, scripting and dialog.

      Source code isn't playable without data

    10. Re:Dropping DRM is a step in the right direction by BobPaul · · Score: 4, Informative

      Doom is open source. You still need the level file (*.wad) to play the game. You have to pay for that.

    11. Re:Dropping DRM is a step in the right direction by BobPaul · · Score: 0

      Doesn't Open Source predate the free software movement? When Richard Stallman was fighting with that printer which he didn't have a driver for, he was using a Unix machine. Traditionally, Unix has come with the source code but you were restricted with what you could do with it. That sounds like Open Source to me.

    12. Re:Dropping DRM is a step in the right direction by _Shad0w_ · · Score: 3, Insightful

      Assets in a game would be all the audio, textures, models, sprites, map/level data, possibly game engine scripts, etc.. All you're left with without assets is a game engine.

      --

      Yeah, I had a sig once; I got bored of it.

    13. Re:Dropping DRM is a step in the right direction by TheCarp · · Score: 4, Interesting

      Sharing code and designs predates computers by many years, hell, in many ways, it goes back to the begining of recorded history.

      However the term "Open Source" was, by all sources I can find, coined in the late 90s... and was rather inetionally setup as a way to break away from the more radical elements of free software philosophy.

      Free Software, and Open Source both come from much older and less well defined traditions, but, they each brought their own perspectives to the table in much more explicit ways than before them.

      --
      "I opened my eyes, and everything went dark again"
    14. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Note the plural of assets, in the same way that x != 2x . While the source code is indeed an asset it is not everything.

      Regarding 2); if you allow somebody to run an algorithm on their hardware then they can reverse engineer it. So the proper place to protect such things is with patents (or having the results communicated via a network).

      Of course all this assumes we hold the position that such things should be protected in the first place. It seems odd to have to remind people here of all places that society at large may infact benefit more from a lack of such protections. Imagine if the alphabet was patented, anybody wishing to write anything would have to pay for the privilege of using it or create their own system. So Tolkien would have been OK, but what works wouldn't have been produced?

    15. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Oh, bullshit. If you're going to lie, don't be so obvious in your number-fudging: you're suggesting that "open source" dates back to between 1913 and 1943.

      While manufacturers did, indeed, distribute source-code prior to Stallman's contributions in the 1980s, it was far from what we today would consider "open source". Whether the man deserves any sort of recognition for a movement that he, himself, decries is another argument entirely -- but don't sit there and suggest that it was the fscking inspiration for his prior work.

      I am not a fan of the man, but I'm less of a fan of libel.

    16. Re:Dropping DRM is a step in the right direction by fredprado · · Score: 2

      The Open Source philosophy defends the user's freedom who, accordingly to it, should have the right to be aware about everything a given program is doing in his system, it has nothing to do with developer freedom.

    17. Re:Dropping DRM is a step in the right direction by rolfwind · · Score: 1

      To be fair, your parent said it was simply preferred and not mandatory. It sounds like an idealist notion and was put in an idealist way. Nothing wrong with that.

    18. Re:Dropping DRM is a step in the right direction by jameshofo · · Score: 1

      I couldn't really care less if a game is open source, I pick it up and put it back down when I'm done if a company wants to protect their software from competitors they should have a right to. DRM is to protect the company against the consumers, so they don't have to try to actually make their product any better to make people want to purchase it. And further you may have difficulty reselling it, if the company goes belly up will you still be able to play your game, can you make a copy so when your kids learn to put CD's in the microwave it doesn't cost you money. No one's product is above the inherent standard of ease of accessibility.

      --
      Good leaders run toward problems, bad leaders hide from them.
    19. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      It is not -- it is "distributed source". Try to distribute a forked version of HPUX or Solaris and see how far you get. Simply providing the source code does not wholly qualify as an "open source" philosophy.

      Or, more aptly:

      Open Source != open source

    20. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 1

      And data isn't playable without code.

    21. Re:Dropping DRM is a step in the right direction by kthreadd · · Score: 1

      I disagree. While I am an open source advocate (and use it extensively). I do not see why everything "has" to be open source. Open source is a philosophy, DRM is pure idiocy disguised as philosophy!

      Everything doesn't have to be open source, and that's actually not even what the op is saying. I agree with him/her that it would be appreciated if the source code was released.

    22. Re:Dropping DRM is a step in the right direction by Applekid · · Score: 4, Insightful

      And the perfect example of what happens when you open source your code. Doom gets opened source, enthusiasts modify it for things they want out of it: higher resolution, hardware rendering, better input controls, native ports, etc.

      New people are attracted to these new features who never played the original and, would you look at that? They're buying a decades old game for the asset files to run against new code. Long-tail sales at $20 a pop at the id Store. Minus merchant fees and some minor distribution costs, the rest is pure profit by now.

      --
      More Twoson than Cupertino
    23. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Sorry, that is freetard bollocks. "the moment you reveal it to the world it is no longer yours". If you take that attitude to it's logical extreme, no-one would ever tell or explain anything to anyone. So much for "information wants to be free". When you grow up and produce something of value yourself, you'll probably find that you would like some sort of recompense for the work you did.

    24. Re:Dropping DRM is a step in the right direction by Stan92057 · · Score: 0

      DMR is NOT for protection from customers because customers pay for what they want. Im a customer, i pay for all my games/software/anything. i Don't steal them. So please get your facts right i don't want to be held in the same class of people who are criminals.

      --
      Jack of all trades,master of none
    25. Re:Dropping DRM is a step in the right direction by Iamthecheese · · Score: 1

      People want to explain things to each other. People need to explain things to each other. Without copyright a "pay to make" model would be required, and that's actually the model that makes sense. You don't have the right to work for ten years and then get paid for the rest of your life.

      --
      If video games influenced behavior the Pac Man generation would be eating pills and running away from their problems.
    26. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      No, but I do have the right to work for 10 years and then determine how I will charge other for the end result of that work.

    27. Re:Dropping DRM is a step in the right direction by Penguinisto · · Score: 2

      What AC said...

      As an example, crack open a copy of, oh, Quake 3 sometime. You'll notice that quake3.exe is a tiny little thing. The rest is the sound files, meshes, maps, cut-scenes, networking modules, etc... otherwise known as assets.

      Look at it another way - the old game Dead or Alive Extreme (the one with the bikini chicks) had a tiny executable that few people actually gave a damn about, while the .3ds (3D Studio Max) mesh-models of the bikini-clad girls in the game were passed around like mad a long time ago.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    28. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Why shouldnt it? They are the ones putting forth the effort of making the software/hardware. The user is then free not to buy stuff they feel tramples on their rights. The developers have rights too. You are living on the generosity of others. Do not be so keen to slap them in the face.

      It also defends other developers. You have those who just want to make a buck and swipe the code and close source it. Some forms of open source protects the developer too you know the ones who wanted their software to be free. Other forms let the code be and you can do whatever with it.

      By your definition BSD is not open source. When it clearly is. As BSD lets people wholesale copy something with nothing more than a footnote buried in some doc.

    29. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      No, but I do have the right to work for 10 years and then determine how I will charge other for the end result of that work.

      Well then, don't get upset when the other end doesn't think your price is worth the value and finds other ways to get it.

    30. Re:Dropping DRM is a step in the right direction by shutdown+-p+now · · Score: 2

      Note, however, that Doom (and all other id games) was not open sourced immediately at release. Back when it was out, the engine represented the state of the art in the gaming industry, so letting any competitor use that for free wouldn't be in id's financial interests - indeed, they licensed it out to many teams (Heretic, Hexen, Strife etc), and I'd imagine there was a fair bit of money made in the process.

    31. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      "your" bits will be transmitted across a global network whether you want them to be or not.

      And your ass (note, no scare quotes) will be transmitted into prison afterwards, whether you want it or not. See, this game can be played both ways.

    32. Re:Dropping DRM is a step in the right direction by shutdown+-p+now · · Score: 1, Redundant

      Are you saying that, if I make, say, some gadget, and put it on sale in my store, I shouldn't be upset if someone breaks in at night and takes it away because they "didn't think the price is worth the value", and "found other ways to get it"?

    33. Re:Dropping DRM is a step in the right direction by Nimey · · Score: 3, Informative

      They did. I read that back in the Wolf3D/Doom days that one of id's company jokes was the "$50,000 XCOPY"; they'd have another dev license the Wolf3D engine for $50k and then they'd xcopy the source onto a tape.

      Doom hit the scene in December '93 and the source was released in '97 - at first under the non-commercial id Software license, and a few years later it was dual-licensed with GPLv2 as well, so some of the older sourceports are closed-source.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    34. Re:Dropping DRM is a step in the right direction by omnichad · · Score: 1

      Just look at RealMyst. Great game, but didn't sell well. Physical copies now go for $40+, but GOG offers it for $5.99. There's no reason to ever take a game off the market. Especially since a lot of piracy and copyright infringement of older games is from people who would love to pay.

    35. Re:Dropping DRM is a step in the right direction by Bigby · · Score: 1, Offtopic

      So my tiny little heart isn't an asset to my body? They are all assets. You are only arguing about how important that asset is to the business.

    36. Re:Dropping DRM is a step in the right direction by drkstr1 · · Score: 1

      Source code != assets.

      Well according to the GPL...

      The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.

      I'm no FOSSIE pro, but if those assets are needed to actually build and run the program, than it would seem source code does in fact == assets. (DISCLAIMER: I hate GPL and have no idea what I am talking about... this is just my interpretation of the above quote... so please correct me if I am mistaken)

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    37. Re:Dropping DRM is a step in the right direction by Hatta · · Score: 1

      Everything should be free as in freedom because you should be free to repair, modify, and copy your own property as you see fit. It's about what sort of rights we will retain in the new information age.

      --
      Give me Classic Slashdot or give me death!
    38. Re:Dropping DRM is a step in the right direction by suutar · · Score: 2

      a) GP said 'consumers', which includes those who didn't pay.
      b) But, as the summary says, the version that got cracked and distributed was bought in a store, so the person who bought it was also a customer. And the DRM was an (unsuccessful) attempt for the company to protect itself from that customer. So 'customer' still works. The "No True Scotsman" fallacy is still a fallacy if you change it to "No True Customer". Sorry...

    39. Re:Dropping DRM is a step in the right direction by MacGyver2210 · · Score: 0

      Are you saying that distributing a copy of your item would somehow deprive you of the original item? Copying doesn't "take it away" - it just lets more people enjoy it.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    40. Re:Dropping DRM is a step in the right direction by drkstr1 · · Score: 2

      Are you saying that, if I make, say, some gadget, and put it on sale in my store, I shouldn't be upset if someone breaks in at night and takes it away because they "didn't think the price is worth the value", and "found other ways to get it"?

      How is that anything alike? If we are going to have an intelligent discussion on the subject, then why don't we compare the situations accurately.

      A more apt analogy would be if that someone purchased your product (or looked at it in the store), and then opened up a shop selling the same product for cheaper (presumably because he didn't have any R&D cost). I am not necessarily saying that is right or wrong, but if you need to "inflate" the moral dilemma to make your point, well, that says quite a bit about your point already...

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    41. Re:Dropping DRM is a step in the right direction by dririan · · Score: 2

      You're abusing the word asset to mean something it doesn't. See https://en.wikipedia.org/wiki/Digital_asset. Notice how code isn't there.

    42. Re:Dropping DRM is a step in the right direction by dririan · · Score: 1

      Because that's not the definition of asset everyone else uses. Yes, source code is an asset to the company, but it's not a "digital asset."

    43. Re:Dropping DRM is a step in the right direction by Microlith · · Score: 1

      That's the philosophy behind Free Software. "Open Source" is a much weaker term.

    44. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1, Insightful

      Well then, don't get upset when the other end doesn't think your price is worth the value and finds other ways to get it.

      Hmm, there's a word for people like that...

      Oh yea - it's thief. Filthy, worthless, scum-of-the earth thief.

      Word of advice, thief - if you think it has enough value to be worth stealing, it has enough value for you to fucking pay for it.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    45. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 2

      Are you saying that distributing a copy of your item would somehow deprive you of the original item? Copying doesn't "take it away" - it just lets more people enjoy it.

      Just like counterfeiting money, right? Or art?

      Shay-zuz, but the ways people rationalize their own fucked-up behavior...

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    46. Re:Dropping DRM is a step in the right direction by shutdown+-p+now · · Score: 1

      No, I'm not saying that. I'm merely noting that the argument of the guy whom I replied to is equally applicable to the situation that I've described. He didn't say anything about "finding other ways to get it that don't harm you".

      That said, distributing a copy of your item will deprive you of the ability to earn money by producing works that are primarily information (be it software, music etc). Which is well and good in a hypothetical society where everything is similarly free, but right now you still have to pay for physical stuff like food...

    47. Re:Dropping DRM is a step in the right direction by shutdown+-p+now · · Score: 1

      It is alike in that the argument to which I replied applies verbatim to this situation and provides a justification for it. AC could have been more nuanced there by saying that not all "other ways to get it" are equally valid, but he didn't.

    48. Re:Dropping DRM is a step in the right direction by LocalH · · Score: 1

      The assets would be interchangeable (in that, the same code could utilize multiple collections of assets and create an entirely different game). Technically, the assets shouldn't be needed to actually build the code, but the code wouldn't do anything useful with at least one collection of assets to go with it.

      --
      FC Closer
    49. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      No, they're not needed to build the program, and they're not needed to execute (though some assets will be needed to execute usefully, they're completely replaceable at runtime by other ).

      They're just data files that just get loaded in at runtime -- think of an image slideshow program; it is completely useless with no images to display, so maybe I throw some images in the tarball. They're not 'corresponding source' under the GPL's definition, so I can license them however I want. If you don't like the license I put on them, use your own images.

    50. Re:Dropping DRM is a step in the right direction by Stan92057 · · Score: 0

      Your going to sugarcoat any reason for theses criminal acts so any conversation is just useless. Fact being the Witcher 2 game "Graphics are second to none" is still being stolen without DRM making one of the excuses invalid for taking the games and not paying. So what does it all mean? criminals will lie cheat steal to get what they want nothing new there.

      --
      Jack of all trades,master of none
    51. Re:Dropping DRM is a step in the right direction by fredprado · · Score: 1

      Open Source is well, open source. If the source code is not provided it is not open source. Again the open source philosophy has nothing to do with developer's rights. It is a movement whose purpose is to protect user rights. It does not necessarily need to be antagonistic to any developer right, and may sometimes even help them, but on occasion it may as well antagonize their interests, which is perfectly fine.

    52. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      That makes sense, thanks for the explanation.

    53. Re:Dropping DRM is a step in the right direction by ghostdoc · · Score: 3, Insightful

      hmmm, I think you're jumping to conclusions here. The AC didn't say 'steal', they said 'find other ways to get it'.

      Let's say you produce an action game. It's based on the principles of lots of other action games. You decide that ten years of your life is worth $1000 per copy, so sell it at that.
      A lot of people really like your game, but $1000 per game is too expensive for them to buy it. So a few of them get together and make a copy of your game. It's got the same gameplay elements that they liked in your game, but uses different art and a new engine. They sell this version of the game for $10.
      People will probably buy their version rather than your version. The price for the product you spent all that time building is now $10, not $1000.

      My point is that markets set prices, not producers. And markets need competition in order to function. If you're in a monopolistic position by being the only producer of something, then the market will find a way to introduce competition. Piracy is the way the games market is introducing competition.
      Eliminating piracy is a matter of providing multiple methods of obtaining your product at multiple price points, not attempting to break the market by creating a monopoly through DRM.

      So while a pirate may be a thief, that may be the more moral position than being a monopolist.

      --
      Business/App ideas are like arseholes: everyone's got one, they're mostly shit, but very rarely they contain a diamond
    54. Re:Dropping DRM is a step in the right direction by UnknownSoldier · · Score: 4, Interesting

      > Sharing code and designs predates computers by many years, hell, in many ways, it goes back to the begining of recorded history.

      That is correct. The basis of civilization is built upon sharing. We shared (copied) ideas and technology: wheel, mathematics, education, language, philosophy, science, etc. By doing so EVERYONE benefits. The philosophy is WIN-WIN.

      Conversely closed source is an archaic greed based philosophy - WIN-LOSE.

      Money is a great motivator and provides nice incentive BUT at some point it is no longer enough. At the end of the day the "Right Thing" to do is to share, not maintain artificial illusions of power and control.

    55. Re:Dropping DRM is a step in the right direction by brit74 · · Score: 2, Insightful

      Since copying digital media is trivial, it's significantly different than copying, say, designs for a building. You know what else civilization requires? An economic model. There's a reason communism doesn't work - it has a crappy economic model. Copyright is the working model for digital media that allows creators to get paid for their work. Your philosophy ignores the fact that people must work to create digital products, and large amounts of work typically don't get done unless there's an economic incentive to do so. (Even your open-source Linux is done mostly by for-profit companies who see it as selfishly useful to modify the source. That model doesn't work for games since companies have zero incentive to spend a bunch of money modifying/creating games.) Basically, you've got a hippy mentality about how the world works and you could use a big lesson on economics.

    56. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Well fuck, let's just start printing more money so more people can enjoy it! I mean, if I just print more money, you still have your money right? So you're not losing anything?

      You're an idiot.

    57. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      You are free to do it. That doesn't mean I have to give you the easiest possible means to do so.

    58. Re:Dropping DRM is a step in the right direction by a_mari_usque_ad_mare · · Score: 2

      Your analogy is false, as the harm in counterfeiting comes from misrepresenting your goods while selling them to another. If I made a fake 10^5 American bank note (these did exist http://en.wikipedia.org/wiki/Large_denominations_of_United_States_currency#.24100.2C000_bill) and put it in a picture frame on my wall, is that wrong? It would probably be illegal, but what actual harm is being done?

      For this reason, many people believe that making perfect copies of other's property for private use is OK, hence the popularity of downloading hollywood movies off of bittorrent. We now have computers to make perfect copies of digital data, and also to share those copies with others. I personally think we seriously change copyright and to make it compatible with a world where copying is trivial. The genie is out of the bottle, generally purpose computers are not going away.

      --
      The map is not the territory.
    59. Re:Dropping DRM is a step in the right direction by drkstr1 · · Score: 1

      Aye, I missed the AC there.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    60. Re:Dropping DRM is a step in the right direction by cheekyjohnson · · Score: 1

      Just like counterfeiting money, right? Or art?

      Precisely so.

      --
      Filthy, filthy copyrapists!
    61. Re:Dropping DRM is a step in the right direction by cheekyjohnson · · Score: 1

      I don't see many people going to prison for this. In fact, it's difficult enough to catch people to even sue them! Given the nature of the Internet, punishing people based on ip addresses could harm innocents, too.

      Oh, and let's not forget that the old punishment strategy is simply not working. Remember how prohibition failed miserably? Well, trying to stop people from copying certain data will also fail miserably, but the degree of failure will be an order of magnitude higher.

      --
      Filthy, filthy copyrapists!
    62. Re:Dropping DRM is a step in the right direction by cheekyjohnson · · Score: 1

      Stop using the words 'stealing' and 'taking' to describe copyright infringement; instead, use the word 'raping'. Using 'rape' to describe copyright infringement makes so much more sense because copyright infringement is almost as bad as a child running a lemonade stand without permission from the government, and we need to recognize it as such!

      --
      Filthy, filthy copyrapists!
    63. Re:Dropping DRM is a step in the right direction by AK+Marc · · Score: 3, Insightful

      I don't lose anything if you print USD to burn in your furnace. But when you buy something with them, you are committing fraud. That fraud (giving someone worthelss paper in exchange for something else) is the crime, and the laws against counterfeiting assume that to be the reason you are printing (much like the laws against drug dealing assume some amount triggers different rules).

    64. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      All this does rather raise the question of the morality associated with deliberately withholding something that would benefit mankind as a whole for reasons of personal greed. It could be considered that this is functionally equivalent to actively harming society. Imagine for example if I were to take possession of all the food that existed and hoard it for similarly greedy reasons. Such an act, while legal, is unarguably detrimental. Certainly food and information aren't quite the same, but in a world where supply is outweighing demand in increasingly more area, what place is there for those who demand more than their fair share of any resource (thus depriving others of their fair share)? Ultimately anything anybody creates they do so on the back of society and so owe a debt to society and it is society that gets to decide the terms on which it shall be repayed. Often leaving the law to catch up later.

      "He who is unable to live in society, or who has no need because he is sufficient for himself, must be either a beast or a god." - Aristotle

    65. Re:Dropping DRM is a step in the right direction by shutdown+-p+now · · Score: 1

      All this does rather raise the question of the morality associated with deliberately withholding something that would benefit mankind as a whole for reasons of personal greed.

      It is only greed when the payment expected in return for work provided is unreasonable (i.e. disproportional). It is perfectly reasonable and not greedy to expect to be compensated for one's effort, since it is valuable time spent and labor done, and the person doing it needs to live himself and has many other expenses.

      Until you have a world where supply outweighs demand in all areas - or, at least, in all areas that are relevant to day-to-day living - this argument is not applicable.

    66. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 1

      Sure there is, a LOT of the win9X era games used hacks that frankly only worked on win9X so selling those games? yeah...you're just ripping people off. hell some of the games on GOG like i76 are damned near impossible to get to run on a modern system, and good luck trying to get something like MechWarrior 3 or Final Fantasy VII to run on a modern machine.

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      ACs don't waste your time replying, your posts are never seen by me.
    67. Re:Dropping DRM is a step in the right direction by omnichad · · Score: 1

      OK - but for those who would dedicate old hardware or set up emulation - e.g. DOSBox - you can just throw in a disclaimer and move on. In fact, GOG does sell DOS games already bundled with DOSBox.

    68. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 3, Informative

      Once upon a time I agreed with you...until treasonous bribery turned copyrights into "forever minus a single day" and art that was made by artists long dead will be still held behind a tollbooth by rich old fuckers long after I have joined them in wormy earth. I would also add this is why we have so many great games in this legal limbo, as nobody even knows who has the rights to what anymore because a LOT of those 80s-90s shareware companies passed through so many hands, but thanks to forever minus a single day those games WILL be lost forever.

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    69. Re:Dropping DRM is a step in the right direction by mjwx · · Score: 1

      Open source is a philosophy, DRM is pure idiocy disguised as philosophy!

      DRM isn't even a philosophy, it's pure snake oil.

      DRM is a product, a product that is of dubious effectiveness. How many pirates has DRM actually stopped. Most schemes are broken by the release date. I think the best DRM has slowed pirates down by a matter of days. Companies like Thales (Tages), Macrovision (SafeDisc) and Sony DADC (SecuROM) are making a mint for a product that doesn't even work by selling fear.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    70. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 0

      I'm sorry but R&D? it actually costs MONEY and without SOME sort of copyrights and patents you'd basically end up with nothing but races to the bottom because nobody that made shit could compete because the guy next door could just rip it off and since he didn't pay shit for R&D can do it cheaper than the guys that actually invented it.

      This is why software is frankly worthless in the FOSS world, but ironically you never hear about RMS telling doctors, lawyers, and CEOs they should all work for nothing JUST programmers. basically in FOSS you only have 3 ways to make money, all of which suck in one form or another. you have the services model, this sucks because it gives you an incentive NOT to put out a truly excellent product because if its excellent WTF do they need your support for? Then there is the hardware model, this one sucks because other than finding some tiny niche nobody else wants (like the Pi) you have just made sure the big guys will win, because they can get economies of scale that you can't, and finally there is the tin cup model...do i even need to explain why this one sucks?

      I find it rather telling that other than a few server products all you get from FOSS is badly done half baked ersatz versions of popular non free software, see Libre Office, GNUCash, and the fifty fucking billion bad MP only Q3 Arena knockoffs for examples. Why if FOSS is so great do you only get knockoffs? Because surprise surprise, software developers have to eat, pay their bills, and you just can't make money on FOSS software if it doesn't fall into one of the above examples so all you get is knockoffs done by amateurs. Since this is a story about gaming this is fitting as you'll never see a FOSS Bioshock, or L4D or any other truly epic game with great story, incredible graphics, great characters, memorable dialog, instead when the latest DOOM engine is released all we'll see is again another pile of cheap knock offs, because for many forms of software FOSS just doesn't work.

      Does that make FOSS bad or evil? Nooo, it just means that unlike those that look at the GPL like the 10 commandments would have you believe, there are simply plenty of use cases where the FOSS models simply don't work. this is why FOSS will never own the desktop and Canonical will go under for example, because without tens of millions to get everyone on the same page what you get is a bunch of differing groups "doing their own thing" which makes the final product a mismatched hodge podge just slapped together.

      While I wish it weren't so as "everybody shares" sounds great in theory, in practice there is a lot of places where it simply don't work. after all the theory of communism sounded great too, everybody shares and works for the betterment of all, but in reality it just doesn't work, and neither does FOSS in many places, because at the end of the day SOMEBODY has to pay for all the artwork, and sound recording, and actors, and...well you get the picture.

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    71. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      That model doesn't work for games since companies have zero incentive to spend a bunch of money modifying/creating games

      Please, do expand on that theorem. Companies have zero incentive to spend money creating games, yet they seem to do so anyway? Either you contradict yourself, or "economic incentive" isn't half as important as you want it to be.

      Moreover, most companies license a game engine and only create their own content for it. That situation is exactly the same as companies expending effort (instead of money) to develop Linux in the open, then enhance it with their own support/tools/flavour. So there is no reason why those game engines could not be developed using an FSF-approved model.

      Basically, you too appear to have a sociopath mentality about how the world works and you could use a big lesson on cooperative economics.

    72. Re:Dropping DRM is a step in the right direction by LingNoi · · Score: 1

      I can think of a couple ways it can deprive a game developer directly and these are all well documented:

      - If a pirated version is released that crashes, the game can get terrible reviews for crashing all the time
      - Pirates that phone, email and tweet for support wasting developers time with non-paying "customers"

    73. Re:Dropping DRM is a step in the right direction by LingNoi · · Score: 1

      This doesn't really fit with what i've read in this thread so far.

      So a few of them get together and make a copy of your game. It's got the same gameplay elements that they liked in your game, but uses different art and a new engine.

      So then it's not "my" game then. If you've made a knockoff that's still a completely different game because you've put a lot of effort into making it. If you look at the efforts of something like OpenMW in which they're trying to make an open sourced version of Morrowind with the same art assets, it's taken them years to complete and they're no where near done yet. This is the exact opposite of copying a game and pirating it which takes minutes without DRM or a few days with it.

    74. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 1

      The problem with that friend is there is NO DOSBOX that emulates Win9X..man I wish there was, but since it was a 16/32bit hybrid that gave devs practically bare metal access to the OS they were able to do hacks that they couldn't even do under DOS.

      So that would leave ONLY those that had real actual Win9X era hardware and running a PC shop I can tell you most of that stuff? Its just gone man, the caps back then just weren't great and of course its just painful surfing on some 733Mhz so most of that stuff is in the great dumpster in the sky.

      What we need is a Win9X emulator similar to DOSBox, something that emulated...ohh say a 900Mhz P3 with 384Mb of RAM and a Geforce 4 that like DOSBox or WINE you could use the actual Win9X files on to give it better emulation. But I do agree there should be a disclaimer...hell I think there are several games like i76 on GOG that needs a disclaimer NOW because they are soooo damned hard to get running. Ironically its not the more primitive DOS that we are gonna be in danger of losing, its those Win9X era games because there just isn't an emulator that does Win9X well, at least not any that I've seen where you can play games on it without it being a slideshow.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    75. Re:Dropping DRM is a step in the right direction by jakimfett · · Score: 1

      Dunno what your problem is, I run MechWarrior for LAN gaming on win7 with no major issues...in compatibility mode, for sure, but still...running, and well.

      --
      Bits of code, random ramblings: jakimfett.com
    76. Re:Dropping DRM is a step in the right direction by UnknownSoldier · · Score: 1

      > Copyright is the working model for digital media that allows creators to get paid for their work.

      Want to tell that to the Fashion Industry?
      http://www.ted.com/talks/johanna_blakley_lessons_from_fashion_s_free_culture.html

    77. Re:Dropping DRM is a step in the right direction by tulimulta · · Score: 1

      Like in Minecraft? Puh-leeze.

    78. Re:Dropping DRM is a step in the right direction by UnknownSoldier · · Score: 1

      > You know what else civilization requires? An economic model.
      Citation.

      Hint: When was money invented.

    79. Re:Dropping DRM is a step in the right direction by Half-pint+HAL · · Score: 1

      I personally think we seriously change copyright and to make it compatible with a world where copying is trivial. The genie is out of the bottle, generally purpose computers are not going away.

      Agreed. As copying is trivially, we need stronger deterrents to copying. That's what you're saying, right?

      Me, I'm working on some educational software just now, and I'd love to sell it as a download to run locally, because I feel response time is important to the learner. However, I'm seriously thinking it's going to have to be online, because SAAS is the only effective way to maintain control over something that's costing me a lot of time and money to produce in the first place. (Voice artists aren't free!)

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    80. Re:Dropping DRM is a step in the right direction by Half-pint+HAL · · Score: 1

      > Sharing code and designs predates computers by many years, hell, in many ways, it goes back to the begining of recorded history.

      That is correct. The basis of civilization is built upon sharing. We shared (copied) ideas and technology: wheel, mathematics, education, language, philosophy, science, etc. By doing so EVERYONE benefits. The philosophy is WIN-WIN.

      Conversely closed source is an archaic greed based philosophy - WIN-LOSE.

      Money is a great motivator and provides nice incentive BUT at some point it is no longer enough. At the end of the day the "Right Thing" to do is to share, not maintain artificial illusions of power and control.

      Reread your history, including the introduction of patents. During the industrial revolution, people made more and more ingenious devices. But they hid the technology so that they could maintain a competitive advantage in production. The patent system was introduced to encourage sharing.

      Copyright terms are now too long -- I won't argue that -- but IP itself in and of itself is not an obstruction to progress.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    81. Re:Dropping DRM is a step in the right direction by Half-pint+HAL · · Score: 1

      Everything should be free as in freedom because you should be free to repair, modify, and copy your own property as you see fit. It's about what sort of rights we will retain in the new information age.

      Great sentiment, but in the end, only a vanishingly small population is capable of doing so. Improvements in car technology have reduced the ability of owners to repair their own cars, but simultaneously improved the driving experience for millions.

      Why should software be designed to benefit the few at the cost of the many?

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    82. Re:Dropping DRM is a step in the right direction by Lundse · · Score: 1

      No, but I do have the right to work for 10 years and then determine how I will charge other for the end result of that work.

      Hehe. Yeah. But you do not have the right to get payed what you want.

      Or for your local government to enforce idiotic laws which enable you to get paid more or less exactly what you want, whilst choking creativity and free expression.

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    83. Re:Dropping DRM is a step in the right direction by Lundse · · Score: 2

      Sorry, but thieves steal things.

      Copying is not, nor can it ever be, stealing.

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    84. Re:Dropping DRM is a step in the right direction by Lundse · · Score: 1

      "your" bits will be transmitted across a global network whether you want them to be or not.

      And your ass (note, no scare quotes) will be transmitted into prison afterwards, whether you want it or not. See, this game can be played both ways.

      It probably will not. And the first will happen as long as people are free to express themselves, the latter only if we have a surveillance state with cash to blow on small-time crime fighting.

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    85. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 1

      If you want to "own" your creation then keep it a secret. The moment you reveal it to the world it is no longer yours.

      If you want people to pay you for bits then you need to come up with a compelling reason. Whining doesn't solve anything, you can't put the genie back in the bottle, "your" bits will be transmitted across a global network whether you want them to be or not.

      The reason is that something like an album, and especially a movie, require a lot of money to create, and unless you want the world to go back to some patron/grateful artist model, that money should come from all the people that get the benefit of it.

      Personally, I'd be quite happy for the people/government to pay for all artistic as well as economic activity and share the fruits equally, but I doubt the free market right wingers here would be too pleased with that sort of communism.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    86. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 2

      Piracy is the way the games market is introducing competition.

      But you can't compete against "free" in a capitalist society. Piracy is equivalent to nicking half a factory full of widgets and giving them away. It's great for the customers but it will put the widget maker out of business, as no one's going to buy any of the other half factory full of widgets when they can get their widgets for nothing, and the widget maker has had to pay money to make them.

      And yes, I know copyright infringement!=theft.

      Oh, and I also know that everyone here likes to say that piracy is really just a protest against evil DRM, but the answer to that is not to buy fucking DRM products if you're that bothered. If manufacturer A releases a movie with DRM, don't buy it. Not having it isn't going to kill you.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    87. Re:Dropping DRM is a step in the right direction by nhat11 · · Score: 1

      An eye for an eye as they say it. It's easy to say what you just say since you're not in the same situation as developers and people who create entertainment.

    88. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 0

      Sorry, but thieves steal things.

      Copying is not, nor can it ever be, stealing.

      Gosh, that's something no one here ever thought of before. End of thread right now.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    89. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 1

      Are you saying that distributing a copy of your item would somehow deprive you of the original item? Copying doesn't "take it away" - it just lets more people enjoy it.

      It takes away the creator's right to charge you for the privelege of enjoying his work that he spent time and money on.

      If we lived in an ideal world where lawyers, network managers, plumbers and advertising executives all gave their time for free to society and received back only a standard living allowance and the grateful praise of those they helped, fine. Unfortunately, we don't, so it is abusrd to expect artists/content creators to give you their work for nothing.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    90. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 1

      For this reason, many people believe that making perfect copies of other's property for private use is OK, hence the popularity of downloading hollywood movies off of bittorrent. We now have computers to make perfect copies of digital data, and also to share those copies with others. I personally think we seriously change copyright and to make it compatible with a world where copying is trivial. The genie is out of the bottle, generally purpose computers are not going away.

      But by your argument, we couldn't do anything about copyright apart from abolish it entirely. If people are going to freely copy stuff anyway, any copyright will be ignored just the same. If copyright was limited to one week from the date of release, you'd still get someone who wanted it on day one and downloaded it for free.

      So if you want to get rid of copyright entirely, just say so. I know a lot of people here do. I would just be interested to know how they earn their living.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    91. Re:Dropping DRM is a step in the right direction by Lundse · · Score: 1

      Sorry, but thieves steal things.

      Copying is not, nor can it ever be, stealing.

      Gosh, that's something no one here ever thought of before. End of thread right now.

      Thanks for the sarcasm. Also very refreshing.

      The poster to which I replied had apparently not thought of it. So while I am saddened that this will not, in fact, end discussion on the topic, I must admit I still believe my comment to topical. Do you feel differently, or were you just pointing out that you were better informed?

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    92. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 1

      Everything should be free as in freedom because you should be free to repair, modify, and copy your own property as you see fit. It's about what sort of rights we will retain in the new information age.

      Hold on, I thought streams of bits weren't property, which is why you caouldn't steal them?

      Or is there a special sort of digital property which gives you all the rights of real property, but none of the obligations?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    93. Re:Dropping DRM is a step in the right direction by omnichad · · Score: 1

      I have a 900MHz P3 that's running great. It happens to be running Asterisk with 512MB of RAM, but it's from the era. I have a few other good motherboards that could run Win98 but I have no reason to. Most of my older Windows games will run on XP or will run on DOSBox in Windows 3.1 (which *can* run inside of DOSBox). And Wine works on some others.

    94. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 1
      But in the brave new copyright-free world of tomorrow, why would anyone pay ID $20 for these asset files when they could just download them for nothing off TPB?

      And if ID had not received any money from games sales of Doom, how would they have financed Doom2, Quake, etc?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    95. Re:Dropping DRM is a step in the right direction by tehcyder · · Score: 1

      I've got a P3 700MHz laptop with 256mb RAM that works fine. I have kept Win98 on it specifically to play the games that never worked properly in XP. It's much easier than messing around with emulators or whatever.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    96. Re:Dropping DRM is a step in the right direction by Hatta · · Score: 1

      The physical instance of a pattern of magnetic domains on a disk is absolutely property. If it's on my disk, it's my property. If I sell it, it's no longer my property. It's not that hard to understand.

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    97. Re:Dropping DRM is a step in the right direction by Hatta · · Score: 1

      Millions of people can and have benefited from the ability of a vanishingly small proportion of the population to modify software freely.

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    98. Re:Dropping DRM is a step in the right direction by Half-pint+HAL · · Score: 1

      That's a vanishingly small proportion of software though. Certain things are inherently suitable for OSS: browsers, webservers, and various little techie thingies like dev tools. But end-user software? I'll give you Open/Libre Office, despite its warts. But would AutoCAD be better as OSS? Photoshop? Compare the OSS alternatives and you'll find that it generally doesn't turn out that way. And name one game that started out open, rather than open-sourcing the engine after the fact? Do you think they don't make a decision based on whether there's any valuable secrets in the code? If they had a top-secret technique, they'd keep the source closed.

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    99. Re:Dropping DRM is a step in the right direction by gsslay · · Score: 1

      Offering the product of someone else's labour for nothing, against them selling it for just about any price is not "competition", it's a certain walk over. It's the equivalent of mugging the runner on the last leg of the relay and crossing the line with the baton. Sure, it may look like they've competed at the photo finish, but they didn't.

      Being the only producer of a game doesn't make you an eeeevil monopolist, it makes you an innovator. It makes you the runner in the relay who has trained smartest and hardest. Why should you be forced to give up your advantage to those lesser runners who haven't?

    100. Re:Dropping DRM is a step in the right direction by Bigby · · Score: 1

      Not once did I see the compound word "digital asset" until your comment.

    101. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Sorry, but thieves steal things.

      Copying is not, nor can it ever be, stealing.

      One word debunking:

      Counterfeiting.



      Regardless of how you try and rationalize it, taking something that is not yours, without permission of the owner, and without payment, is theft. Even if it's "just a copy."

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    102. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Not that I disagree (much the opposite, modern copyright law has become an unwieldy behemoth that hardly resembles the concept it was meant to enshrine, in desperate need of aggressive pruning), but that still doesn't justify theft.

      The way I see it, if some product has an obscene copyright (like, say, Mickey Mouse), the only right kind of protest is to boycott. Stealing it via piracy or other means not only proves that the product has value, it also serves to give ammunition to the copyright Gestapo on their next visit to Capital Hill.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    103. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      hmmm, I think you're jumping to conclusions here. The AC didn't say 'steal', they said 'find other ways to get it'.

      That's what he meant, and I'm certain we both know that.

      A lot of people really like your game, but $1000 per game is too expensive for them to buy it. So a few of them get together and make a copy of your game. It's got the same gameplay elements that they liked in your game, but uses different art and a new engine. They sell this version of the game for $10. People will probably buy their version rather than your version. The price for the product you spent all that time building is now $10, not $1000.

      Bad analogy - in this case, no one stole anything; this hypothetical group saw something they liked, but didn't love, and improved upon it. That's called "Invention," and it drives social progress.

      Piracy is the way the games market is introducing competition.

      How, precisely? Are the pirates doing what your hypothetical group is - seeing a game they like but don't want to spend the money on, then designing their own, similar game, and selling it for a much more reasonable price? I'd love to see some examples, since the concept alone seems quite dubious.

      Eliminating piracy is a matter of providing multiple methods of obtaining your product at multiple price points, not attempting to break the market by creating a monopoly through DRM.

      Like how Microsoft will sell a legit copy of Windows 7 in Malaysia for $15, but in the US it charges $150? Great idea, except that we know that such a strategy doesn't work, because people in the US still pirate copies of Windows 7.

      Of course, there's a chance I'm misinterpreting your stance here; if so, please correct me.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    104. Re:Dropping DRM is a step in the right direction by dywolf · · Score: 1

      actually thats not true. you can compete against free, particularly when free has crappy "customer service".

      such as, its free, but you have to recomplie/transcode or otherwise convert it to make it work.
      vs, pay us 10$ and we do all that stuff for you, so it just works.
      (case in point: Planescape:torment on GoG vs what you can download)

      Its not just about price points, but also QoS.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    105. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Swap "10^5 American bank note" with "Coach Purse" or "Mona Lisa," and you may just get my point.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    106. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Again the open source philosophy has nothing to do with developer's rights

      Again I ask why not? The licenses are *very* clear on the developers rights and the users rights. You act as if the developer has no skin in this game (when they clearly do). For example the GPL protects rogue developers from infecting projects with non protected stuff. Which then makes it hard for other developers to contribute. Would you as a developer contribute to a project where only one other dev got anything out of it and then made you look like a minor contributor? It puts all developers on an equal footing legally in a project. As it is a share alike license.

      Now here is a wrinkle most people do not consider. The 'teeth' in most of these licenses is copyright. Which (while long) is of limited term. What happens after that term is up?

    107. Re:Dropping DRM is a step in the right direction by Hatta · · Score: 1

      It's not a vanishingly small proportion. It's enough software that one can never use proprietary software and not miss out on much. You are right that proprietary software has produced a lot of quality software. But I don't see any reason why it would get worse when the end user has the ability to pay people to fix bugs and add features he needs.

      And personally, I don't care to play games that have uber top secret techniques coded in the engine. I care to play games that are fun.

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      Give me Classic Slashdot or give me death!
    108. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      If you print money, my money loses value, which is its primary purpose.

      If you build a Volkswagen from homemade parts, my Volkswagen does not stop running.

      So, yeah, putting copyright infringement on the same level as counterfeiting and/or outright theft sort of makes you the idiot. Just sayin'...

    109. Re:Dropping DRM is a step in the right direction by UnknownSoldier · · Score: 1

      > but IP itself in and of itself is not an obstruction to progress.

      You want to try to tell that to Carmack who has an algorithm named after him (Carmack's Reverse) that he independently invented and he CAN'T use it due to idiotic IP laws.

      * Description of his notes independently (re)discovering the algorithm
      http://wayback.archive.org/web/jsp/Interstitial.jsp?seconds=5&date=1233022175000&url=http%3A%2F%2Fdeveloper.nvidia.com%2Fattach%2F6832&target=http%3A%2F%2Fweb.archive.org%2Fweb%2F20090127020935%2Fhttp%3A%2F%2Fdeveloper.nvidia.com%2Fattach%2F6832

      The patent in question:
      * http://www.google.com/patents/US6384822

      Quoting John Carmack:
      * http://techreport.com/news/7113/creative-patents-carmack-reverse

      "The patent situation well and truly sucks.

      We were prepared to use a two-pass algorithm that gave equivalent results at a speed hit, but we negotiated the deal with Creative so that we were able to use the zfail method without having to actually pay any cash. It was tempting to take a stand and say that our products were never going to use any advanced Creative/3dlabs products because of their position on patenting gaming software algorithms, but that would only have hurt the users. "

      So again, what are you smoking by claiming "IP itself in and of itself is not an obstruction to progress."

    110. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Since these acts are by-and-large resolved via civil rather than criminal complaints, that is highly unlikely even in the event of legal action, which itself has a fairly low probability. Unless, of course, you come from a country where debtors prisons are still in vogue, in which case you should probably move to a less sucky place.

    111. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Swap "10^5 American bank note" with "Coach Purse" or "Mona Lisa," and you may just get my point.

      This implies that the point changes if we do this. But in actuality...

      "Your analogy is false, as the harm in counterfeiting comes from misrepresenting your goods while selling them to another. If I made a fake "Coach Purse" or "Mona Lisa" and put it in a picture frame on my wall, is that wrong? It would probably be illegal, but what actual harm is being done?"

      The point remains the same. Creating a counterfeit "Coach Purse" or "Mona Lisa" and hanging it from my wall harms no one. Harm only occurs if I misrepresent the "Coach Purse" or "Mona Lisa" when selling it to another.

    112. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      If I take a picture of you, is that theft?

      Spin all day long if it makes you happy, but the bottom line is that it is impossible to take something by duplicating it -- the two actions are mutually exclusive. Duplication may result in devaluation, which I suspect is your intended point, but devaluation is not strictly "theft", which is the point you keep glossing over.

    113. Re:Dropping DRM is a step in the right direction by dririan · · Score: 1

      That's because, with the tiniest amount of common sense, one can tell the difference. Not many people (not even the zealots) would say that code has no value. For what it's worth, I've never seen it referred to as a "digital asset" outside of Wikipedia, it's always just been "asset." The fact that some people, yourself included, assumed people were referring to "asset (business)" instead of what they were really referring to, "asset (digital)" isn't changed by the fact that no one said "digital asset."

      Your comment is akin to someone replying to "Linux Mint works on most computers out of the box" with "It doesn't work on my TI-89," because you missed the common sense indication that they were talking about personal computers.

    114. Re:Dropping DRM is a step in the right direction by suutar · · Score: 1

      I've no interest in sugarcoating anything. I'm just saying that the statement "DRM isn't for protection from customers" is based on an incorrect definition of customer.

    115. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 1

      On the contrary I would argue that it does, because when the laws are unjust and bought by the highest bidder then they should be ignored. Case in point see this video by Jim Sterling where even the artist that creates a property often has zero say in it anymore, its all tollbooths run by rich old fucks that don't give a shit about anything but screwing everyone, artist and consumer alike, in their never ending greed. then there is "Hollywood accounting" that allows companies like Cheap trick's former label to pay them NOTHING for every song sold on iTunes because digital didn't exist when they were under contract, or which allowed them to drive meatloaf into bankruptcy because they had the sheer unmitigated gall to say that Bat Out Of Hell I, an album that actually holds the WORLD RECORD for longest time on the Billboard top 200, didn't make a cent therefor they owe him NOTHING.

      So I'm sorry but I really don't give a fuck, this is like a robber crying that somebody broke into his house while he was robbing you, really couldn't happen to a more perfect douchebag. does this mean I think you should be able to just go download anything on the day of release? No, but what it DOES mean is I think everything released more than 25 years ago is fair game, as that was what the original copyrights as written by the founding fathers was, and I think that once you have bought a game or movie that is it, if i can't find the disc or need the cracked version because their shitty 32bit DRM don't work on 64bit its nothing that I should have to give a fuck about.

      Until We, The People actually get a seat at the table I'm sorry but I don't have a drop of sympathy, and if breaking a treasonous law written through bribery is theft then we should call these corps what they are, extortionists and muggers.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    116. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Stealing is wrong, but the scale to which people inflate the act of copying data is as horrendous to me as the act of theft. More so, in some cases. I would be much more appalled at someone who cut off a thieves hand for stealing an apple than I would be at a thief for stealing the apple.

      In fact, overestimating the worth of an object when reporting it as stolen is, in itself, stealing. When it comes to the RIAA and MPAA, the thieves are on both sides of the law. The current situation, illegal theft, and legal theft are both completely unjust, at this point, and something needs to change.

      Setting a maximum limit such as Canada has done--$5000 for non-commercial offenses--seems like the right path to me. Anyone who uses piracy for commercial purposes should be fair game. Making a business out of stealing is always worse than Joe-schmoe needing a reminder about ethical behavior.

    117. Re:Dropping DRM is a step in the right direction by ppanon · · Score: 1

      Google's ranking algorithm isn't kept "secret" to prevent other from copying it. Google's ranking algorithm is kept secret to make it harder for people to do "SEO" and game the system to make crap pages reach the highest spots on given queries. What Google is protecting through secrecy of the ranking algorithm isn't the algorithm itself, it's the accuracy of the results.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    118. Re:Dropping DRM is a step in the right direction by ppanon · · Score: 1

      Bad choice of example. If somebody wants to make a copy of the Mona Lisa, The Scream, or Rodin's Thinker for their own enjoyment, there's no law against it. If they try to sell it to someone claiming that it's the original, then it's forgery/fraud.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    119. Re:Dropping DRM is a step in the right direction by Half-pint+HAL · · Score: 1

      No, sorry, that's an argument against the current US implementation, not IP in and of itself. Computer patents are a questionable area -- that doesn't mean all IP is evil.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    120. Re:Dropping DRM is a step in the right direction by Half-pint+HAL · · Score: 1

      And personally, I don't care to play games that have uber top secret techniques coded in the engine. I care to play games that are fun.

      No, you don't care whether the games that you are playing have uber top secret techniques or not. But sometimes those techniques make the games better. A super-fast renderer lets you get more polygons, which means either A: more detail or B: more enemies. Which can make a better game. A really good AI algorithm will result in a much better experience. You care about the techniques, you don't care whether they're secret or not. But the creators of the techniques do care, because they've spent time and energy solving a difficult problem, and having control of their solution gives them the opportunity to make money back on their time investment.

      Commercial closed-source engines are shared under license and used in many commercially successful ways, which means that the best programmers are rewarded for their work and continue to dedicate their time to improving the engine. Take away control of their source, and the only value is in the "assets" -- level design, sound and graphics. But a great coder (say the level of Carmack) who is a crap level designer with no artistic talents whatsoever is of great value in the production of what you call "fun". Reward them for that.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    121. Re:Dropping DRM is a step in the right direction by Lundse · · Score: 1

      Counterfeiting is not theft. It is counterfeiting. A sort of fraud.

      While you are right that "taking something that is not yours... etc." is right, you can never really "take" data. You copy it, and that is something entirely different (deleting it something else, and not on the table of discussion).

      You may feel that copying data without permission is wrong. I would even agree with you in certain specific instances. It is not, however, theft. It is not a bridge, a banana or train derailment either. You views about how wrong it is does not make it magically arson now theft. Sorry.

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    122. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Again, completely agree with you - but as I said before, pirating the material* just makes it appear that said material has value, and thus piracy only serves to help keep copyright law in it's current, fucked up state (or give an excuse to make it more fucked up).

      * New material. After 25 years, everything should go into the public domain with very, very few exceptions (the only ones I can think of involve WMDs). After all, if you haven't profited from an idea after a quarter-century, you're most definitely doing something wrong.

      Software, having a much shorter useful lifespan than other types of IP, should only be given a 10 year ©, if any at all.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    123. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Why, because they're public domain?

      You do realize there is art out there that isn't 200+ years old, right?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    124. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Counterfeiting is not theft. It is counterfeiting. A sort of fraud.

      ... and fraud is but another way to steal from other people, i.e. theft.

      It is not, however, theft. It is not a bridge, a banana or train derailment either. You views about how wrong it is does not make it magically arson now theft. Sorry.

      Now you're just being petulant.

      Stop it.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    125. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 1

      Ohhhh...I see where you are mistaken (Somebody is wrong on the Internet, I must swing into action!) and where you have gotten it wrong is this...PPT math.

      What is PPT math? Its simple, its the way the *.A.A makes sure there is NO answer that doesn't give them tougher laws and bigger advantages, watch how it works "As you can see by this PPT our marketing data shows that X number of people like Y, so since X number of people didn't buy Y it MUST BE PIRATES ZOMFG!"

      So you see it doesn't matter if the economy is down, or they are making record profits, if you look around you can actually find some of the PPTs used by the *.A.A and their data is THAT simplistic, no different than how they claim a number larger than the GDP of the entire planet is pirated each year. They simply take a teeny tiny subset of data and blow it up planet scale, doesn't matter if it makes sense or not, and they show it along with a big fat check and get what they want.

      As you can see your logical thinking just doesn't work when you are talking corporations and politics. Case in point piracy HAS gone down for several years with the rise of netflix and iTunes, so what did the corps do? Let me put it THIS way....how many stories about "darknets" have you seen in the past few years, a few right? Well expect to see more because as REAL piracy goes down they need a new bullshit number to stick in and the new bullshit is gonna be darknets.

      So you can do what you want, hell every person on the planet could give up downloading ANYTHING start tomorrow and it won't matter, if X doesn't sell Y then it HAS to be something other than their prices are too high and product too shit, ergo pirates. Hell I don't even know any pirates anymore, the game pirates are using Steam now and the movie pirates are using netflix and every music pirate I knew just grabs the tunes off YouTube, seen their numbers go down? Nope because the number is based on imaginary sales NOT reality, therefor it never goes down ONLY up. hell when LOTR broke records on DVD sales i actually saw the *.A.A saying they "lost" money due to piracy, when in reality many were just waiting on the special release.

      In the end they have a GREAT scam going, its a "heads i win, tails you lose" kind of deal with no way for them not to get what they want.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    126. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 1

      Are you on 32bit? Because so far the only ones i have heard of having any luck on that one have VERY specific hardware, specifically intel CPUs and Nvidia GPUs running Win 7 32bit. For those of us on 64bit or running AMD you end up with the "bouncing APCs" problem, look it up as there is some videos on YouTube showing it. What happens is ALL non mech vehicles in the game "bounce" hundreds of feet into the air and since you need the APCs for a couple of missions and have to kill all the vehicles on a couple of missions it makes the game unplayable.

      That is why I can't believe GOG is selling i76, as maybe 10% can run that game OOTB, for the rest its a nightmare. the problem is i76 uses the core clock as a timer for some in game events and since it was made in the days of 400Mhz CPUs it doesn't know how to deal with the high clock speeds and it screws up the events. You can't even use MoSlo as we're not talking the clock speed of the CPU clock, but the timing clock on the board which you can't change. I have tried every trick on their forums before giving up, it just wasn't worth the endless hassle of trying to get it to run and in my apt there just isn't enough room to have a full Win9X tower lying around just for a handful of games like MW 3 and i76.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    127. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1
      *lightbulb*
      I dig, I dig!

      I had forgotten, for a moment, about the fucked up math used by the MAFIAA to justify their stance. Now that you've reminded me, I realize you are 100% right - a boycott, according to the *.A.A's, would be proof positive that piracy was rampant, and thus would be used to try and shove even more draconian legislation down our throats.

      So, in other words, we're stuck in a "damned if you do, damned if you don't" situation until a useful amount of legislators pull their heads from between the cheeks of lobbyist asses, and start drafting legislation that doesn't bend their constituents over the proverbial table.

      Fuck; now I'm depressed.

      As you can see your logical thinking just doesn't work when you are talking corporations and politics

      Scratch that - super fucking depressed.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    128. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Somebody is wrong on the Internet, I must swing into action!

      Wanna really blow someone's mind? Tell them the internet person owned up to being wrong.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    129. Re:Dropping DRM is a step in the right direction by Magius_AR · · Score: 1

      A more apt analogy would be if that someone purchased your product (or looked at it in the store), and then opened up a shop selling the same product for cheaper (presumably because he didn't have any R&D cost). I am not necessarily saying that is right or wrong, but if you need to "inflate" the moral dilemma to make your point, well, that says quite a bit about your point already...

      Sounds like Gamestop. And more power to them.

    130. Re:Dropping DRM is a step in the right direction by hairyfeet · · Score: 1

      Don't worry I've been there, you think that logic and common sense actually work in a "black is white, up is down" total bullshit reality that is the melding of corporations and politics, but it has about as much to do with reality as the Star Wars prequels have to do with great storytelling, IE not even in the same galaxy.

      Hell look at the numbers, do the numbers go down? Do ANY of the numbers EVER go down? I think you'd be hard pressed to find anybody that knows shit who won't tell you that piracy is WAAAY down since netflix and YouTube and iTunes and Steam have made it sooo damned easy to just get whatever you want 24/7 hassle free but has a SINGLE METRIC in their PPTs ever moved so much as a notch...yep UP, they've moved up across the board even though everybody that can read charts knows that sales have never been higher and being able to legally get anything you want with so many outlets, Hulu,D2D,GOG,Netflix,iTunes, hell ALL of these have MILLIONS, literally millions of people using them so if logic had any place at all here at least some of the numbers would go down...right?

      Instead no matter what you do, buy legally,boycott, it honestly doesn't matter because no matter what you do their "projcted sales across the target demographics" will NEVER match ergo it must be piracy. Hell look at how they tried to blame the sales of of bombed movies on P2P, instead of just admitting for whatever reason it just didn't find an audience and flopped. Hurt Locker, fricking battleship, if they can find ONE GUY that has downloaded it thanks to PPT math every body has, and lets face you'll find at least ONE GUY that will watch a video of flies fucking for 4 hours, no matter how boring or pointless there is somebody that will download it, and all it takes is ONE downloader for their PPT math to say the entire planet downloaded it because they didn't make Michael Bay money on a stinkbomb.

      So I can understand your pain, or why logic led you astray but as i tell those that Boycott "It doesn't matter if Spore stinks and nobody you know ever downloads even the demo, much less the game, because by PPT math if it does not sell X number of copies FOR ANY REASON then you are a pirate, simple as that" and it really is that simple, the accountants plug in numbers like number of females between 18-49 or whatever demographic they are targeting and if for ANY reason this target isn't hit? its piracy. Its like the old movie trope "a wizard did it" because no matter what reality says if the corp doesn't make X number of profit on this product then you are a pirate, period.

      Like too big to fail they simply can't lose thanks to PPT math, and its depressing, but if you don't always take PPT math into account you are gonna be in for a shock when they post a record year and claim twice their profits were "lost" due to piracy and demand (and get) even more draconian copyright laws.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    131. Re:Dropping DRM is a step in the right direction by Lundse · · Score: 1

      Fraud is not a way of stealing. It is fraud. Just like copying is not stealing. It is copying.

      Sometimes, it is illegal to copy something (rather more often than makes sense, but that is what you get when a dying industry writes the law). You whistling a tune is not stealing, it is copying a pattern. Just like you learning to write english was not theft either.

      I am sorry, though incomprehensive, if you find my attitude petulant. But saying that copying is not arson is no more or less obvious than saying it is not theft.

      You are the one with claim that flies in the face of all definitions of the involved words. I suggest you stop it.

      --
      IAIFARSIJDPOOTV - I Am In Fact A Reality Star; I Just Don't Play One On TV
    132. Re:Dropping DRM is a step in the right direction by CanHasDIY · · Score: 1

      Agree to disagree.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    133. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      you act as if different economic models can't be used in the same economy with different realizations, do you really think industries like insurance, health care, education, road maintenance, banking etc are benefitting from the "for profit" model of capitalism? Should greed really be the driving force behind every industry? True competition can bring out the best in almost ANY manufacturing based sector of a society. However this model starts to deteriorate and the benefits of competition become negligible when you transfer the model to any service based sector, (all those listed above, to name a few) Think about it, service industries do currently exist for profit, and how are the insurance, health care, education, and banking industries...are you a fan of any of them? or does their greed make you angry. You aren't mad at Nabisco for squeezing every nickel and dime out of you for cookies, why are you mad at a bank for charging you late fees, atm fees, 'youdrovetothebank' fees or whatever else there are? Because they are supposed to be providing a service for the storage of money, not turning over quarterly profits for stockholders... Greed isn't always good, this archaic 'one-size fits all' economic thinking is just remnants of the cold war, it's over, Communism lost, you can't create innovative products in a communist economy, the problem is because of your fear and hatred, you've denounced a philosophy without even considering how it could be used for your benefit....just like the ruskies.

    134. Re:Dropping DRM is a step in the right direction by Anonymous Coward · · Score: 0

      Nothing's ever good enough for you GPL peddlers.

    135. Re:Dropping DRM is a step in the right direction by YodasEvilTwin · · Score: 1

      Economics existed before money, I promise you that. Nobody is going to do work that doesn't feed them because they will fucking die. If you require a citation for that then you need to get help.

  2. Love GoG by dywolf · · Score: 3, Informative

    Found a lot of my lost collection and favorites there. Love em.

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
    1. Re:Love GoG by jjsimp · · Score: 0

      Yeah so do I. Now when will the new Starcraft and Diablo be on there?

    2. Re:Love GoG by slippyblade · · Score: 1

      Agreed, I've spent a lot of money with GoG over the past year. And most of the stuff works just fine off a USB stick so I can take my games with me!

    3. Re:Love GoG by dissy · · Score: 5, Insightful

      As did I, and have quite a few older favorite titles from my younger years sitting in my GoG shelf.

      Another thing I love is how they repackage older games to support newer OS/hardware setups.
      I have a 10k text file of directions I wrote up to remind myself all the convoluted steps to install Planescape Torment from the original CDs to my Windows XP/7 systems, all the settings to change just to get it to run, not to mention bypassing the disc changing handlers.

      I recently repurchased the game from GoG, which consists of clicking download, double-clicking the setup, hitting next twice, and that is is. A start menu entry ready to run without having to mutz about with ini files or messing with the games directory structure.

      The extras are a nice touch too, as it's packaged with the hint guide and walkthrough. All for ten bucks. Well worth the money to me, despite already owning the original release of the game.

      I also purchased Fallout 1 and 2 after the original release, and at some point lost my original media.
      GoG was running a special at the time selling both games together for $6, which I also picked up.
      I could have easily torrented the games and felt little guilt, as I've already bought them both, but would have had to deal with the same installation issues and problems. Buying them this way was a no brainer.

    4. Re:Love GoG by HaZardman27 · · Score: 3, Insightful

      When Blizzard and Activision die and somebody else buys the rights to the games? Blizzard loves their DRM and would never release their games on a platform that doesn't allow DRM.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    5. Re:Love GoG by Cinder6 · · Score: 1

      My only complaint with GOG is that I wish their distribution system was more like Steam's. It's minor, I'll admit, and probably frivolous, but there's a certain convenience about Steam that GOG just doesn't have. With that said, I have about 40 games in my GOG library, so I'm not too bothered by it.

      --
      If you can't convince them, convict them.
    6. Re:Love GoG by gorzek · · Score: 1

      Wow. I am going to have to buy Planescape: Torment from GoG, then. I have a two-disc version I bought for $10 years ago, and I could never get it to work to the extent of bypassing the disc checks--and I never like to carry CDs around. I want everything installed to the hard drive.

      It's a good enough game I'll happy buy it again just so I can play it the way I want.

    7. Re:Love GoG by Applekid · · Score: 1

      I wasn't aware they did that! After struggling and ultimately failing to get Thief installed on my current machine, the $10 it will cost to buy it again is cheap compared to the cost of reacquiring the parts to build a functional Windows 95 machine again.

      I know what I'm doing this weekend. :D

      --
      More Twoson than Cupertino
    8. Re:Love GoG by Squiddie · · Score: 1

      I actually find it preferable to steam. Nothing to install. Just download your game.

    9. Re:Love GoG by hairyfeet · · Score: 4, Interesting

      What I love is there is no jumping through hoops or messing with cracks. i want a game on my netbook which doesn't have a DVD drive? no problem, just drag the .exe over and run it.

      But I'm about to get serious hate for pointing this out but fuck it, it needs to be said...they really really REALLY need to more testing on their games! Case in point i76, that game uses the CPU clock as a timer for several in game events so this game does NOT like modern multicores, yet there is zero warning that this game is gonna require hacks and tinkering to get to run. I went through every trick on the forums before giving up and while its only $10 its still not looking good on GOG when they are selling a game with serious issues. you go to their forum page for i76 and you'll see the thing is full of people having similar issues with not being able to progress in the game. And this is far from the only one, there are several games on their forums where people are having to use my hacks because I'd run into a game and just have to keep trying different things until I found a way around the problem which i would promptly post.

      So while i love and will keep buying from GOG I really wish they'd do a little more testing or at least give you a heads up if there are serious issues. But this is something I've been pointing out for awhile now folks, its not the DOS games that are gonna end up lost, DOSBox has that down pat, its the Win9X era games because so many of them used hacks to squeeze more performance out, what we need is a "Win9X Box" that will simulate say a 733MHz P3 with 384Mb of RAM and a Geforce 4 that will fake all the quirks that devs would use back then.

      Oh and one final nit to pick....why is the GOG guys getting screwed on prices? When you see a game like Grimloack that both GOG and Steam has Steam nearly always has it cheaper, and of course on the sales its not even close, the last sale where i saw they both had it GOG was selling the game for $7, steam for $3. WTH devs, you punishing GOG for not having DRM? Because i find it hard to believe Valve is gonna be taking a loss on a game, sale or not. So if valve is getting the same cut all I can figure is either the GOG guys are taking a bigger slice (thus making the devs charge more to come out with the same profit on their end) or you are giving Valve better prices than you are giving GOG.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:Love GoG by Anonymous Coward · · Score: 0

      When the site drops 'Good' and 'Old' from its name.

    11. Re:Love GoG by omglolbah · · Score: 1

      I've re-purchased games plenty on GoG out of pure laziness.

      I -could- get them running, but I dont want to fiddle with it myself. Paying someone 10 bucks to fix it for me is more than worth it..

      And some things I cant fix easily, like making Dungeon Keeper II run on win7.
      Oh DK2 how I have missed thee..

    12. Re:Love GoG by Dahamma · · Score: 1

      I actually bought it from GoG, installed on Windows 7 running in a Parallels VM on a Macbook Pro Retina, and it just worked. Of course, I then downloaded and installed all of the custom patches/mods to allow running at high resolutions, improved graphics, fix a ton of little bugs, etc, which was a bit more of a pain. In the end the only problem I had was it just wasn't happy trying to run at the native 2880x1800 :) But it works fine (and looks great) at 1440x900...

    13. Re:Love GoG by shutdown+-p+now · · Score: 1

      ... and run its installer.

    14. Re:Love GoG by Dahamma · · Score: 1

      Actually, DK2 is one of the apps I have bought from GoG that hasn't run very well on Win7 - major performance issues for some reason. Maybe I'll get back to fiddling with it some day, but I bought too many other old games for $5 to care right now ;)

      I think the other I have had issues with is Ultima 7: The Black Gate, which didn't work at all for me. But ironically, it works perfectly running on a Macbook Pro under Boxer (only problem is the Mac touchpad is horribly painful to use with it, really needs a separate mouse).

    15. Re:Love GoG by Anonymous Coward · · Score: 0

      Which mods/patches do you use and where do you get them? I'm definitely going to do this. :)

    16. Re:Love GoG by cp.tar · · Score: 1

      Don’t forget to check the mods guide (also posted on GOG). They make the game more complete and much more playable on newer machines (high resolution hack, for one).

      I also bought it recently, though it does crash on my Mac. Then again, many things do; it’s a six-year-old machine which is slowly falling apart.

      --
      Ignore this signature. By order.
    17. Re:Love GoG by GiganticLyingMouth · · Score: 2

      Just as an aside, they have a GoG Downloader that you can install (for Windows and OS X), then use to download your game(s)

    18. Re:Love GoG by Dahamma · · Score: 2

      Even more props to GoG - I found the guide to doing this on their site, linked from the game page...

      http://www.gog.com/news/mod_spotlight_planescape_torment_mods_guide

      Most important thing when going through this is to decide the resolution you want to run at up front and stick to it - and also, apply all of the mods you want before saving any games. The save games usually have issues if you change resolution or mods and then try to load one.

    19. Re:Love GoG by cbhacking · · Score: 1

      Actually, the older Blizz games (WC2:BNE, SC1, WC3, possibly some of the others) have official NoCD patches. It took them a while to come out (~10 years after SC's release, in fact), but then, running SC using a copied CD was easy; when my official CD started getting thrashed, I borrowed a friend's and burned a copy for myself, and used that for another five years. WC2 (I think including BtDP; it's been a while) and SC1 (but not BW, sadly) also supported "spawn" installs, which were multi-player only (and somebody had to have the full copy) but didn't require the CD. WC3 / TFT did away with spawn installs, but the entire game was installed to HDD; the CD was only checked at game start, so you could start the game on any number of computers in a LAN environment using a single disc (this also made the NoCD patch really small). Hell, WC1 (possibly dating myself here...) could be installed entirely to HDD, if you had the whopping 90MB of space it required, and never need the disc again (if you didn't need the movies, the game files alone were much smaller; 22MB or so).

      It's only in the last decade or so that Blizzard started screwing over its customer base with always-online DRM and such bullshit. Coincidentally, WC3 TFT is the latest Blizzard game I own. I played the SC2 beta, and it's a good game, but I'm not willing to commercially support the direction they're going. I'll buy it in a moment if they patch out that BS, though.

      --
      There's no place I could be, since I've found Serenity...
    20. Re:Love GoG by Anonymous Coward · · Score: 0

      Only 3 of the 26 titles Blizzard has released have DRM, and they're titles which are solely online-based. Clearly you have a problem with Battle.net, but holding Blizzard up as an example of excess DRM is by no means "insightful". Look instead to companies with machine limits, reinstall limits, etc - Ubisoft for example.

    21. Re:Love GoG by mcl630 · · Score: 1

      They already did (they're just gog.com now):

      http://www.rockpapershotgun.com/2012/03/27/good-old-games-gone-relaunches-as-gog-com/

      They've had new and newish games for quite some time now.

    22. Re:Love GoG by Mitreya · · Score: 1

      Oh and one final nit to pick....why is the GOG guys getting screwed on prices?

      I suggest you just buy games as they go on sale.
      GOG regularly does half-price sales and that's when I get most of the games in my collection. It's not like they are going anywhere (and its not like I have any time to play them anyway :).

    23. Re:Love GoG by hairyfeet · · Score: 1

      Oh I'm sorry but you kinda missed the entire POINT of that paragraph, my point was even when they are on sale Steam has it at a LOWER price than GOG! I have bought several games off Steam simply because I could get 2 for the price of 1 of the same game on GOG and that is WITH them on sale. Examples, Grimlock, they had it on "sale" for $8, steam? $3.74, Torchlight 1 they had on sale for $5, Steam $3 or if you preordered TLII you got TLI for free.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Love GoG by stretch0611 · · Score: 1

      Go and grab "Torchlight." It is a Diablo Clone by the people that wrote the original Diablo. (i.e. before Blizzard was infested with the evil known as Activision.)

      Torchlight is a good, hi-res knock-off of Diablo and it is available through GOG. (It also made its way into the Humble Bundle.) If you like Diablo, you will like Torchlight.

      They also recently release Torchlight 2 with online options that compete with Diablo III. With Torchlight, you contribute your cash to a small Indie company instead of corporate fat cats.

      --
      Looking for a job?
      Want your resume written professionally?
      DON'T USE TUNAREZ!!!
    25. Re:Love GoG by asmkm22 · · Score: 1

      Blizzard doesn't really use DRM. It just ties every game to Battle.Net which is entirely different. And since we're talking about their older games, it's worth noting that those had some of the better "trials" on disk, which you could load up on any number of computers. I don't remember the restrictions but I remember it was a great way to legally add people to a LAN game.

    26. Re:Love GoG by complete+loony · · Score: 1

      Steam has a bigger collection, with more popular games. So you would have to drop your price to get noticed in the bargain bin.

      With GoG's more limited selection, a higher price will still sell.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    27. Re:Love GoG by hairyfeet · · Score: 1

      But this screws GOG because unless the ONLY thing you care about is lack of DRM steam having the same game at the same time for less than half of what you are selling it for (and often in a bundle so you get more games with Steam) means that many people (like me with Grimlock and TL) will look at both and simply buy the Steam version.

      So GOG either needs to price match or make bundles or do something to keep from being undercut so badly, because with both coming as digital downloads there really isn't any advantage for somebody that uses both to go with the GOG version over the Steam version. After all I have Steam running 24/7 anyway so my friends and family can pop up a chat or ask me to jump into their games, so why would I buy Grimlock for $8 when i can get myself AND a friend the game in Steam for the same price?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    28. Re:Love GoG by Anonymous Coward · · Score: 0

      Games like i76 are always going to be hard to play, you can't just burn cycles to slow the processor down to the correct speed, you can hit the correct cycles per second fairly easily, but cycles now aren't the same as cycles back then, they do a lot more per cycle now.

      That being said, I do agree, Blood 2 is another one that rarely runs properly with graphics acceleration.

    29. Re:Love GoG by dadioflex · · Score: 1

      Blizzard doesn't really use DRM. It just ties every game to Battle.Net which is entirely different

      I think your perception of DRM is wrong. Diablo 3 and Starcraft 2 will not run if you aren't logged in to you BN account. It's not just a case of the games being LINKED to a BattleNet account, you have to be logged in to BattleNet to play the games. That is precisely DRM.

    30. Re:Love GoG by drinkypoo · · Score: 1

      with both coming as digital downloads there really isn't any advantage for somebody that uses both to go with the GOG version over the Steam version

      Yes, yes there is. GOG does not shit on First Sale. Steam does. Giving your money to Valve is funding bad behavior. Where you spend your money is your most important vote, because corporations buy laws. Do you really want Valve to become powerful enough to lobby for more laws to bone people who make digital purchases? You have a right to resell everything else you've purchased.

      Some things are more important than money. If you can't afford to make such a distinction you probably can't afford video games, and should spend the money on your education, or a bus ticket.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    31. Re:Love GoG by HaZardman27 · · Score: 1

      If Blizzard decided to ban you from Battle.net, you would lose (if you had purchased these games) World of Warcraft plus any expansions you own, StarCraft II, and Diablo 3. You would never be able to play those games again without purchasing them again or finding a crack which removes the Battle.net requirement (if any such cracks exist). So yes, that is excessive DRM.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    32. Re:Love GoG by disi · · Score: 1

      I usually check if there is an installation script in PlayOnLinux, wine and crossover database for the game etc. before I buy it. Never had big issues, except since I use the AMD open driver, there was a short problem with Demon Stone not rendering the character which is fixed by now anyway.

    33. Re:Love GoG by jjsimp · · Score: 0

      Not to mention having to swap disks out to install the game. BG1 & 2 each had at least five discs each.

    34. Re:Love GoG by jjsimp · · Score: 0

      How is steam better than this? Download the installer, run installer, play game. Steam I have to worry about connecting to the internet. Yes there is offline mode, but with GOG.com if I kept the installer (which I do), I can reinstall whenever I want without wasting bandwith and waiting for the reinstall. I have steam games as well, but I would rather have all my games through GOG.com

    35. Re:Love GoG by jjsimp · · Score: 0

      Strange, I'd rather pay more for the convenience of GOG. I have the installer and do not have to ever worry about having an internet connection again.

    36. Re:Love GoG by asmkm22 · · Score: 1

      Diablo 3 and Starcraft 2 are also designed to be online games, rather than single player games, so it makes sense for them to be tied to Battle.Net. And yes, I know there is always going to be someone out there complaining about being stuck in a hotel room with bad/no wifi and can't played a game they paid for, etc, but I think it's pretty clear that those situations are in the minority.

      Does Battle.Net have some of the positive (for Blizzard) side effects of traditional DRM? Sure. That doesn't make it DRM though, especially since the games aren't designed to be off-line experiences anymore.

    37. Re:Love GoG by Skweetis · · Score: 1

      ...what we need is a "Win9X Box" that will simulate say a 733MHz P3 with 384Mb of RAM and a Geforce 4 that will fake all the quirks that devs would use back then.

      For 3D-accelerated games from that era, I've had good luck with dgVoodoo. Unaccelerated DirectDraw stuff often flat refuses to run on newer versions of Windows, but I've gotten some things to work with The DirectDraw Hack and similar programs, depending on the game.

      But, that's not really what you're asking for. QEMU might be a good starting point; getting it to emulate a P3 and a Geforce 4 may be a lot of work (I haven't perused the source), but probably not impossible; I mean, it's designed to emulate selected CPUs and video cards already.

      WINE is getting good, too -- I want to try this when it's working.

    38. Re:Love GoG by Sparton · · Score: 1

      Where you spend your money is your most important vote, because corporations buy laws. Do you really want Valve to become powerful enough to lobby for more laws to bone people who make digital purchases?

      Many people assume that some corporation buying the laws is, as you insinuate, inevitable. For those who care, Valve is not only what they'd think the best bet is, but a legitimately good corporation to do so, considering their stance on many issues.

      I can't say I fully agree with them, but many would rather take the devil than can somewhat trust that most others; things like "right to resell" are not a priority for most steam users.

    39. Re:Love GoG by hairyfeet · · Score: 1

      Uhhh...didn't bother to read my first sentence, did ya Drinkypoo? For those os us who aren't part of the "down with the man, fight the power!" crusade your argument means exactly jack and shit. For us Steam works just fine, it can be cracked in mere minutes, no different than any retail game, only we are paying less than the cost of a console rental, so WHY should we care again?

      This is why FOSS OSes like Linux will never do shit on the desktop, because your ONLY selling point is "Down with the man, fight the power!" which frankly most of us don't give a rat's ass about your crusade, we just won't give a flying fuck as long as we get that magical combo of price, convenience, and ease of use. Steam keeps all my games updated, gives me a free chat client with all my friends and family instead of a spammy POS like messenger, has tons of free and cheap games, and I can even gift games to anybody on my list with a couple of clicks so...WHY should I care about your crusade again?

      So if you think "fight the power!" is worth double or more the price? Good for you, and I mean that. There are a few things I believe that strongly in, such as I build AMD exclusively because i don't like the fact Intel was able to bribe OEMs and walk away scott free, but your fight against DRM? Really don't care, if Steam were 100% DRM free I'd have it running 24/7 in the background anyway for the features, so not only does their mild form of DRM not affect me in the slightest it actually has helped me in the past, because thanks to Steam I can back up my entire games folder with a single click and not have to worry about re-installing shit when i get a bigger drive, just point Steam at the new folder and voila! All done.

      And at the end of the day, whether you like it or not, the public cares more about convenience, price, and ease of use than they do fighting some corp that frankly hasn't done anything to piss them off, see the lines around the block for the latest iDevice for just one example.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    40. Re:Love GoG by drinkypoo · · Score: 1

      Uhhh...didn't bother to read my first sentence, did ya Drinkypoo?

      It must have been stupid.

      For those os us who aren't part of the "down with the man, fight the power!" crusade your argument means exactly jack and shit

      You mean, for those who do not care about their freedoms or those of others? Right.

      This is why FOSS OSes like Linux will never do shit on the desktop, because your ONLY selling point is "Down with the man, fight the power!" which frankly most of us don't give a rat's ass

      Attacking a straw man. There are many other selling points. Come back when you can argue without engaging in logical fallacy.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    41. Re:Love GoG by drinkypoo · · Score: 1

      For those who care, Valve is not only what they'd think the best bet is, but a legitimately good corporation to do so, considering their stance on many issues.

      Well, I disagree. Valve is not a legitimately good corporation to do so, because they have made an end-run around my rights. And those rights are important to me because once they are gone, we aren't getting them back. In some countries digital downloads are now considered legally equivalent to physically purchased goods, which is as it should be. Valve stands in opposition to this state of affairs, so I must stand in opposition to Valve.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    42. Re:Love GoG by hairyfeet · · Score: 1

      What convenience? I have a 24/7 cable connection and Steam will run for quite awhile with no net (Don't know what the limit is, longest I had the net down was 4 days when somebody cut through the fiber backbone) and since like many Steam users I have it running 24/7 for the chat and the updates to my games it really is zero difference between GOG and Steam other than price. Heck its even just as easy to back my Steam games up as it is my GOG installers, just backup in Steam or drag the Steam folder onto a USB drive, either will do just fine.

      so if you are on a dodgy DSL I can agree with you, although frankly I think you'd have bigger fish to fry like getting better service, but for many of us there really is no difference.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    43. Re:Love GoG by Magius_AR · · Score: 1

      When you see a game like Grimloack that both GOG and Steam has Steam nearly always has it cheaper, and of course on the sales its not even close, the last sale where i saw they both had it GOG was selling the game for $7, steam for $3.

      Maybe it's because you're only renting the game on Steam whereas you're buying it on GOG. I'll pay $4 not to rely on external servers.

  3. Addressing only half the battle. by sunking2 · · Score: 1, Interesting

    DRM may not stop piracy, but there are many people out there who aren't outright looking to pirate things. These are casual users like my mother who has tons of silly little puzzle and mind type games that she buys for a few bucks. Her friend comes over and wants a copy and she gives it to them thinking nothing of it. Low and behind it doesn't work. It's a $5 game so nobody really cares. DRM isn't about the hard core pirating community in a fully electronic world. It's about discouraging the casual user who primarily passes around physical media around.

    1. Re:Addressing only half the battle. by metrometro · · Score: 5, Interesting

      > Her friend comes over and wants a copy and she gives it to them thinking nothing of it.

      In our company, we call that "lead gen" and seek to encourage it. In the attention economy, trading marginal costs (literally zero, in your example) in exchange for a referral is good business. Many of those referrals won't become customers. But for the ones who do, the cost-to-acquire-customer is again literally zero. It helps to have good branding and more than one product. But this isn't rocket science.

    2. Re:Addressing only half the battle. by Darinbob · · Score: 5, Insightful

      DRM is not intended to stop piracy. It's intended to stop legal resales and gifting of products.

    3. Re:Addressing only half the battle. by Sir_Sri · · Score: 2

      It a mostly wrong headed attempt to solve a serious problem, which is that a huge number of users aren't paying for your product, and could be setting themselves up for a lifetime of going to thepiratebay rather than the local retail shop.

      Take the Hulu example, (or CD's), Hulu seemed great, until people realized the piratebay was still better. It was too late for Hulu, and a lot of potential customers permanently lost.

      With games we have an entire generation of gamers coming up who will probably expect to be able to pirate. So what's happening? Apple App store, the PSN, XBL, the Microsoft App store, Steam etc. Putting right in peoples faces that this is where you pay for the product, and on the gaming side of things, if we catch you pirating we can just lock down your account. But of course we should have had those online stores in 2001, 2002 era. Young kids now expect to have to pay, 30+ year olds expect to pay and pirated when they were poor, but the 15-25 year old crowd is a lost decade of potential customers. Fortunately they'll have the next set of app stores in their faces enough that they might come around, but who knows.

      A bit like the lock on your front door isn't actually an impediment to criminals. But the person who got past the lock has no defence of 'oh but I thought I was just free to walk in and take things'. No. No you aren't. Hopefully eventually we can turn pirates into paying customers. Because you can't run an industry where the accepted norm is not paying for the thing you produce.

    4. Re:Addressing only half the battle. by Attila+Dimedici · · Score: 1

      Right because the company makes so much money off of the person who does not get to try the game for free and therefore not only does not buy that game, but does not buy any other games from the company.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    5. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      This scenario only requires some very marginal DRM scheme, like simple CD keys, or something smart but simple.
      Current DRM uses shit like "Solidshield Tages SAS" and others, which are costly, complicated, may require online activation from a server that might not exist in the future and restrict legitimate user's rights.

    6. Re:Addressing only half the battle. by N0Man74 · · Score: 5, Interesting

      DRM doesn't only fail to stop piracy, it can encourage it...

      Last weekend my girlfriend rented a blu-ray from Redbox. The largest TV in my house happens to be my monitor, and the only blu-ray player I own is a drive on my PC. I attempted to start it, but instead got a message from my player software that I needed to update my software to play the movie. I checked for an update to my player software, and it said it was up to date.

      Then, I looked on the drive manufacturer site looking for a firmware update for the drive, thinking that might help. My drive model was not listed on the manufacturer site. I found another support site, but they also did not list my drive. I searched for a while and eventually found out that it was only available on a support site for a European division. I updated the firmware and tried again... no luck.

      By this point, I had spent 30 or 45 minutes trying to get this to work. I got fed up, and said, "Screw it, I'll just pirate it."

      It took me less than a minute to find a pirated source. It took maybe 15 minutes to download it. I spent much more time than that trying to get it working legitimately, without even counting the time to drive and get the movie.

      I don't pirate stuff because I'm not willing to pay it, it's because they make it a pain in the ass to be legit.

      If I know ahead of time I'll have problems with DRM for either games or movie, I usually skip them entirely.

    7. Re:Addressing only half the battle. by vlm · · Score: 5, Insightful

      DRM is not intended to stop piracy. It's intended to stop legal resales and gifting of products.

      Its also a FUD product for sellers of DRM software and licensors of DRM tech (patents etc).

      "If you don't pay us $250K for magicdrm(tm) then pirates will steal your stuff, so pay up, dweeb"

      The correct response is:

      "They'll steal it anyway, and we'll be out a quarter mil, and our legit customers will be angry"
      "grrr.... well on to the sales meeting with the next batch of suckers"

      The wrong/popular response is:

      "OK here's the money and I'll check this off on my performance review"
      "Thanks and heres some baseball season tickets"

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    8. Re:Addressing only half the battle. by fredprado · · Score: 1

      But when you have an inferior product when you pay for it, than when you pirate it, you will certainly pirate it. DRM makes a pain, and most times plainly impossible, to do simple things as for example transfer your media between devices. Many times I would have paid for something and ended downloading it because I couldn't find a non-DRM version to buy.

      GOG proves you can sell games (probably the most pirated media) and be successful without hostilities your clients by treating them as criminals, so even the need or the positive effects of DRM are at question here.

    9. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      "Low and behind"

      did you mean "lo and behold"?

    10. Re:Addressing only half the battle. by JMonty42 · · Score: 1

      Yes, simple CD keys ... that can be studied and then cracked. Don't you remember all the CD key generators from a few years ago?

    11. Re:Addressing only half the battle. by dywolf · · Score: 5, Informative

      Probably detected a break in the HDCP chain. The Anydvd driver is essential for HTPCs even when you own the bluray disc.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    12. Re:Addressing only half the battle. by HaZardman27 · · Score: 3, Insightful

      the 15-25 year old crowd is a lost decade of potential customers

      Thanks for the blanket statement, but I'm 24 and pay for all of my media (games, music, books, movies, etc.), at least that which is not freely distributed by the creators. With only maybe one or two exceptions, all of my friends and associates do the same. Crappy people are crappy people; age makes no difference except that in previous generations, one had to be technically inclined to even know how to pirate media, whereas now it's common knowledge.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    13. Re:Addressing only half the battle. by Darinbob · · Score: 1

      This is also not new. Back in the 80's I knew some people who genuinely didn't know it was illegal or even immoral to copy games. There would be companies that would buy one copy of a software product and then just share it around the department with everyone. Churches would buy one copy of a songbook and the photocopy it many times.

      There are really two sets of people who break copyright, those who are genuinely ignorant of the laws and those who know the laws but don't care.

    14. Re:Addressing only half the battle. by Darinbob · · Score: 1

      I'm just avoiding bluray permanently. Blu-ray was explicitly designed to get around the "flaws" in DVD, that they were easy to copy and did not have DRM. The "DRM" being separate from mere copying because DRM is about making sure you do not play the media in the wrong region or at the wrong time. Blu-ray is locked down tight, it trusts nothing and no one.

    15. Re:Addressing only half the battle. by TheCarp · · Score: 2

      > It a mostly wrong headed attempt to solve a serious problem, which is that a huge number of users
      > aren't paying for your product, and could be setting themselves up for a lifetime of going to
      > thepiratebay rather than the local retail shop.

      Even the problem is wrongheaded, because its based on the assumption that the choice is between pirating game X and buying game X in the store.

      While this may be true for some subset of what pirates pirate, its demonstrably not true for the majority. Both studies and every bit of anecdotal evidence I have seen says that the divide between pirates and non-pirates is money. People who can't afford to be aquiring media in the first place are the ones who pirate it.

      Honestly, the most prolific pirates I have known, are the same people that, if they told me they were going to buy a couple of DVDs, I would probably chastise them for wasting money they need to feed their kids.... or are kids themselves. They also seem to consume a lot more media than people who pay for it.... and also seem to have a lot of free time with which to watch movies, play games etc, often on account of not having steady employment or being disabled, or again, being a kid.

      So.... stop piracy, maybe sales go up a LITTLE. However, the choice for pirates is typically not "have it all free or buy it all". Its "have it all free or buy a small fraction of it". My estimate is, stop piracy entirely, you can expect MAYBE a few percent increase in overall sales.... and most of those will be bargain bin purchases or used product purchases.

      --
      "I opened my eyes, and everything went dark again"
    16. Re:Addressing only half the battle. by rolfwind · · Score: 1

      DRM may not stop piracy, but there are many people out there who aren't outright looking to pirate things. These are casual users like my mother who has tons of silly little puzzle and mind type games that she buys for a few bucks. Her friend comes over and wants a copy and she gives it to them thinking nothing of it. Low and behind it doesn't work. It's a $5 game so nobody really cares. DRM isn't about the hard core pirating community in a fully electronic world. It's about discouraging the casual user who primarily passes around physical media around.

      What about my parents who bought an overpriced DVD in Italy, in English, from some tourist trap, but when they got home to play it, it turned out to be region locked. Of course, they didn't know that and all they knew was what they paid for just wouldn't play. Do they ever buy DVDs overseas anymore? No.

      For every "sale" DRM protects from the average consumer, there are probably a few people who either got stopped or tired of jumping through the hoops the content makers make the paying customers jump through.

    17. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      Last weekend my girlfriend rented a blu-ray from Redbox.

      Pics or it didn't happen.

    18. Re:Addressing only half the battle. by chipschap · · Score: 3, Insightful

      Tangentially, this explains why sites like GOG succeed, and why I'm happy to patronize them. They treat customers fairly and charge fair prices. Would I pirate a game that GOG sells? Not a chance. I'll buy it from them without thinking twice.

    19. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      Does it matter?

      The moment customers have to download ANYTHING third party just to access the product; the DRM has already gone too far. You might as well tell them "just pirate X content, it'll save you time (and money)."

    20. Re:Addressing only half the battle. by TheRaven64 · · Score: 5, Insightful

      It a mostly wrong headed attempt to solve a serious problem, which is that a huge number of users aren't paying for your product, and could be setting themselves up for a lifetime of going to thepiratebay rather than the local retail shop.

      The real problem is that this mischaracterisation is so ingrained that you can be modded up for saying it even on Slashdot where people should know better.

      Users not paying for your product is not the problem. Or, rather, the fact that they are using it is not the problem. The goal is to maximise profit, which means making sure as many people who might pay for your product actually do. A person who pirates it but would never have bought it is not a problem. A person who might have bought it but doesn't is, whether they pirate it or not. A person who doesn't buy your game because you've priced it too high or because they don't like the distribution system is a problem, but one that's relatively easy to fix.

      The problem is an industry that is devoting its attention to eliminating piracy, not to maximising sales. They'd rather have 100 sales and 100 pirates than 10,000 sales and 100,000 pirates. Yes, pirates suck, but it's a stupid business model to chase them at the expense of your customers.

      --
      I am TheRaven on Soylent News
    21. Re:Addressing only half the battle. by Anonymous Coward · · Score: 1

      I use DVDFab to copy mine to play on my htpc box (with menus). Think AnyDVD does the same thing.

      The new trick is cinavia. Audio watermark that all new blu-ray players pick up and will stop playing if a break in the encryption chain is detected. The open source guys are already on it and making it so VLC can play blu-ray with all the menus and ignore the watermark.

      Here is a list that have it. Notice a pattern of who is pushing it?
      http://blog.dvdfab.com/cinavia-protection.html

      I resorted to this because I got tired of my blu-ray player breaking every year (they just stop reading any blu-rays). I copied them to HD and now enjoy them instead of fighting my player.

    22. Re:Addressing only half the battle. by Anonymous Coward · · Score: 3, Interesting

      Probably detected a break in the HDCP chain. The Anydvd driver is essential for HTPCs even when you own the bluray disc.

      Ah yes, the end to end authentication and encryption of all devices involved in the video signal.

      Funny how I can't get end to end authentication and encryption for my god damned credit card to prevent skimming and such.

    23. Re:Addressing only half the battle. by mlts · · Score: 1

      Depends on the CD key. I like using NWN 1 as the best example of DRM working right, after they patched out CD-ROM protection:

      You received a CD key. Yes, one can run a keygen for the client, but to get onto multiplayer, so you can play on PWs, grab modules, etc., the keys were stored in an individual database, and even if the NWN client was happy, the CD key wouldn't get you onto the online network.

      Since Bioware (RIP) offered plenty of modules for the game, it was worth a legit copy for play hours and ease of grabbing/reviewing stuff to play.

      The latest copy-protection, be it activation, poking at the CD-ROM drive, etc. always get patched, or if the game sucks enough, it just ensures that one will never play anything from that maker again. I made that mistake once with Ubisoft (and to boot, it was a Steam game that came with additional DRM), and it won't happen again.

    24. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      Here's my anecdote:

      I like watching Big Bang Theory, and it's one of only two shows that both my wife and I enjoy. We try to be "legit" and watch it on CBS.com, but the commercials are a nightmare! Each commercial break is two and a half minutes long, and you have to sit through four of them per episode. I'll tolerate up to 30 seconds of those commercials, three times per episode. That's it. My wife feels the same way. The commercials on Hulu.com are not nearly as annoying. I don't know why (length? frequency? content?), but I can tolerate those much more easily.

      I also enjoy watching the animated Star Wars Clone Wars show. The problem there is that I have to reload the page two or three times per episode because the show will just freeze for no reason. I reload the page, and all is well, but it's very annoying. The same thing happens occasionally with Amazon Prime Instant Video, and the "maximize video player" button doesn't work once the show starts playing. Care to venture a guess as to how I get around these problems? Yep, I download the video files from somewhere else, and watch them with the video playback software of my choice, rather than stream through some site's garbage web application.

      Those examples may not seem like DRM, per se, but they are. Streaming video is a form of DRM, which allows you to consume content within a strictly defined contract, whereby you consume the content, and the copyright owner gets paid through advertising. The payment method may be different, and even the customer is different, with the content consumer being the customer in one case, and the advertisers being the customer in the other. In the end, however, it's still DRM.

    25. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      I have a similar problem with my blu-ray player in my PC, but I found a slightly different solution. I can't play them back no matter what I try, but I can rip the discs and play the encoded files with no problem. How does the DRM on the disc help?

    26. Re:Addressing only half the battle. by wolrahnaes · · Score: 1

      But that's also an easier problem to solve than what most DRM tries to do. A simple one-time activation that just saves a "yup, I'm activated" bit in a file or in the registry would solve this, then just make the program act as a demo if it doesn't detect that sort of like an Xbox Live Arcade title. Maybe for disc-based titles do a simple disc check if this activation bit is not set, allowing full offline installation and play if someone so desires. Add a quick way to purchase directly from the demo and you're set. Casual passarounds become distribution of the demo which can then instantly convert in to the full title.

      Where things go off the rails is when someone decides that the simple activation needs to defend itself from the user. This almost inevitably results in things happening which are hostile to legitimate users. If someone goes through the trouble of faking your activation bit or mounting a virtual CD image they were going to pirate it anyways. Attempting to detect and defeat these techniques is prone to false positives (I keep ISOs of all my disc-based software on my server and install from them using virtual disc drives for speed and to limit risk to the disc, but this causes some older games to absolutely require cracking as they won't even run at the same time as a virtual disc drive if left unmodified) and never ends up achieving the desired goal in the end.

      Just like WEP will stop a casual WiFi-borrower but won't make a hacker flinch, it's trivial to implement a "DRM" system which stops casual Grandma-level copying in its tracks while causing legitimate users none of the problems seen with the hardcore DRM systems some like to use.

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
    27. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      I'd say the chances are if you're able to afford $250k for the protection, you're probably doing it to be able to say "you did all you could the game sold as much as it could" for the shareholders' benefit

    28. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      AnyDVD is pretty much a must, period. Especially with "plain old" DVDs which have 30-45 minutes of worthless previews that are normally "protected user operations".

    29. Re:Addressing only half the battle. by HaZardman27 · · Score: 4, Interesting

      That reminds me of an interview I read a while back with the CEO of the Ernie Ball guitar string company. Someone in his IT department, unbeknownst to the owner, had been installing Microsoft software on more computers than they had licenses for. Rather than giving them the opportunity to fix the situation, Microsoft immediately jumped into legal action. The result is that the owner had his IT department move all of their workstations to Linux and only use open source software so that it could never happen again.

      Found the link.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    30. Re:Addressing only half the battle. by N0Man74 · · Score: 1

      You are right, some of the streaming sites are so painful with commercials that I lose patience. I also agree with you that Hulu isn't as bad... though it's worse than it originally was when it first launched.

      I have an additional annoyance that occurs for me when watching Blu-Ray movies and from streaming some video...

      Whenever I start a streaming video from Comcast's Xfinity site, or whenever I am using my blu-ray player software and exit the player software or eject the disc, my monitor (TV) acts as though it loses the signal and I must power cycle it until it works again...

      I am assuming that it is HDCP related, but it is very annoying...

    31. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      Blu-ray just won't play in anything. I bought a legit Windows PC, but Blu-Ray just won't play in any software I could find on the net.

      So I put the Blu-ray discs that came with the PC in the garbage bin and said fuck you hoes, I'll never try you again.
      30 years of computing experience is worth more than you!

      Never regretted it. Heartily recommend it in fact. Life is much easier now.

      Captcha: banning

    32. Re:Addressing only half the battle. by MouseAT · · Score: 1

      One of the best CD-key based systems was the one used on Quake 4. If you entered a generated CD key and ran the game offline, no problems. If you were online and couldn't talk to the master servers, again, no problems. If you were online with a legit CD key and you could connect to the master server, all was well. If you had a generated CD key that hadn't been issued by ID, and you started the game whilst online, the game "forgot" the CD key and prompted you to enter one. It's the best system I've ever seen. Mildly annoying for casual pirates (to encourage them to buy the game), no real effect on dedicated pirates (who wouldn't buy it anyway), and will never create a problem for a legitimate player.

    33. Re:Addressing only half the battle. by cp.tar · · Score: 1

      The problem is an industry that is devoting its attention to eliminating piracy, not to maximising sales. They'd rather have 100 sales and 100 pirates than 10,000 sales and 100,000 pirates. Yes, pirates suck, but it's a stupid business model to chase them at the expense of your customers.

      Agreed.

      To pick an example not at random, once upon a time I had pirated Diablo 2. I’d had no hope in hell of playing it any other way; European prices and Croatian income don’t mix, and European prices and Croatian pocket money even less so.
      However, when I found it on sale some years later, I sure as hell bought it.

      Now I buy pretty much all of my games. And I will not buy Diablo 3. I will not buy a number of things from Ubisoft. I don’t care.
      They may have some games I might be interested in. Without DRM, I might pirate the game as a try-before-you-buy (kind of like a demo, but without the devs deciding I had seen enough) and, if I like it, shell out some money for it. With DRM, I might pirate the game (though I tend not to because I hardly have time to play the games I do own). Period. DRM that screws me over, like in Diablo 3, is a deal-breaker; I don’t want a game I can’t play offline. Because if my internet access breaks down, I’ll sure as hell want to kill someone. And Diablo 3 robs me of that possibility.

      But hey. When Torchlight 2 for Mac comes out, I’m buying it.

      --
      Ignore this signature. By order.
    34. Re:Addressing only half the battle. by cbhacking · · Score: 3, Informative

      DVD video actually has plenty of DRM (both content scrambling to prevent unlicensed playback and region coding to prevent geographic redistribution). The "problem" is that they're both trivial to bypass. DeCSS doesn't bother to pretend to be legit; it simply brute-forces the scramble. Region unlocking has existed for over a decade.

      --
      There's no place I could be, since I've found Serenity...
    35. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      Low and behind it doesn't work.

      Leave your poor mother's sex life out of this. It's bad enough that she has trouble with DRM.

    36. Re:Addressing only half the battle. by Mitreya · · Score: 1

      Take the Hulu example, (or CD's), Hulu seemed great, until people realized the piratebay was still better.

      Hulu is my favorite mystery.
      They gained brand recognition, decided to deploy a paid account option... but the paid accounts are still forced into watching commercials every 7 minutes (so all you gain is a larger catalog).
      Moving to internet streaming away from cable tv was to avoid the intelligence-insulting commercials.

    37. Re:Addressing only half the battle. by fatphil · · Score: 1

      > I like using NWN 1 as the best example of DRM working right ...
      > Bioware (RIP)

      The best use of DRM is killing the company that uses it - wow, that's a hardcore line!

      --
      Also FatPhil on SoylentNews, id 863
    38. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      Ever watch a Blu-Ray movie using a bad HDMI cable? Loose fitting connection at the end causing it to mess up while playing the movie. I think it blacked out in the movie when it happened. Another HDMI cable fixed the problem.

      If finances permit, I would recommend buying those Blu-Ray/DVD combo packs. Blu-Ray to watch, but the DVD for reliable backup if watching it on something that isn't a Blu-Ray player. It'd be separate disks, not a double-sided single disc.

      I do my best to avoid Hulu. Too much commercials and the forgetting I've watched said commercials. I get my Naruto Shippuden fix from crunchyroll.com, which is a legit site to the best of my knowledge, which I can prewatch the commercials (jumping to the next section then clicking back to the beginning of the show to watch it uninterrupted).

    39. Re:Addressing only half the battle. by cheekyjohnson · · Score: 1

      So in other words, DRM seeks to harm all customers to stop the copying of some data.

      --
      Filthy, filthy copyrapists!
    40. Re:Addressing only half the battle. by VortexCortex · · Score: 1

      DRM may not stop piracy, but there are many people out there who aren't outright looking to pirate things. These are casual users like my mother who has tons of silly little puzzle and mind type games that she buys for a few bucks. Her friend comes over and wants a copy and she gives it to them thinking nothing of it. Low and behind it doesn't work. It's a $5 game so nobody really cares. DRM isn't about the hard core pirating community in a fully electronic world. It's about discouraging the casual user who primarily passes around physical media around.

      Then there's folks who set out to make a cheesy puzzle game, or color matching tetromino game, primarily to test some engine feature on the road to greater games. They might think, hey, maybe people would like to pay me for this game? Why don't I start a Kickstarter, IndieGoGo, or some other crowdsourcing campaign for the game, and if it gets $DEV_COST then I release the game for $0.00 (FREE), because, you know, they already paid me to make it. Thus OBLITERATING "Piracy". When my employer at my day job pays me for my time, not for each xcopy of the source code... You can't "pirate" a game if I won't make it unless you pay first.

      After that's successful, Then they might even think: "Hey that was neat! Why don't I just get the public to fund my development costs / profit and just give games away for the cost it takes to make them?! Hey, the only thing different is that I'm working for YOU the CONSUMERS directly and not the Publishing Leaches that mark the price up to all hell after they paid for the work to be done once -- Playing Game Studio Lottery, and firing everyone if their bets were off." Why, that could even lead to a stable job just DOING WORK, and GETTING PAID FOR IT, instead of trying to use some stupid method of legalized artificial scarcity to push sales. Know what? Hell, looks like it even gets you Market Research for FREE. Unfunded projects keep you from wasting time on shit no one will buy, and funded ones let you focus on stuff people actually care about.

      DRM isn't about ANYTHING other than artificial scarcity of bits that are in infinite supply for the purpose of Gambling with Developer's Livelihoods. This is the Information Age, Publishers and their Artificial Scarcity of Information are OBSOLETE. What's scarce is my ability to configure the bits -- To do work. That's what I'll focus on selling, Like Every Other Damn Labor Industry.

    41. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      I really dont understand what you are trying to say... There was no piracy prior to 2001? I remember getting Police Quest (1987) as a pirated copy via floppy. Then there were BBSs, then USENET...
      I tend to pay for stuff now that I can better afford it (definitely not everything), but I am much more likely to pay if its:
      1) DRM Free
      2) Smaller Independent Content (goes for music, games, movies)
      3) Easy to pay and use (See 1)

    42. Re:Addressing only half the battle. by Sir_Sri · · Score: 1

      While this may be true for some subset of what pirates pirate, its demonstrably not true for the majority.

      Sure, but I'm never going to make any money from users in China or india as long as their GDP is a small per capita fraction of US or european GDP on a nominal basis. They're too poor to pay for it, but they're in the habit of pirating. And if you look at china, they've been in the habit with counterfeits for years, it's very hard to break into the legitimate market.

      Don't confuse worldwide sales with US/EU ones. Picking up sales 10% in places where it counts is the difference between making money and not.

    43. Re:Addressing only half the battle. by Sir_Sri · · Score: 1

      That's divorced for reality, anyone who's on /. and tried to sell software for a living knows better.

      And my point on solutions what exactly that, it's putting in consumers faces where you pay for the product, and how you pay for it.

      The problem is an industry that is devoting its attention to eliminating piracy, not to maximising sales.

      nonsense, these are not mutually exclusive. Uplay might have been a disaster, but selling DLC is not DRM, it's trying to, to use your phrase maximize sales, and people bitch about that too. Because people bitch about anything that we charge money for.

    44. Re:Addressing only half the battle. by Sir_Sri · · Score: 1

      There was no piracy prior to 2001?

      No, the number of customers prior to 2001 was very small, and the barrier to entry for piracy was much higher.

    45. Re:Addressing only half the battle. by Sir_Sri · · Score: 1

      Diablo 3 is an online game. It's not a single player game. You're bitch about not being able to play an online game as single player. You may not like that it's an online game, but it's an online game at its core. That in many senses was a bad choice, but that's still the game they made. At its essence is that your character that you can work on by yourself or in a group can always group up with other players, and can expect to buy things from the online auction house. You don't like it.... well it's not the game you think it is, so tough. It's not DRM, that's the game. They took their cue from diablo 2 multiplayer communities living forever, it might have been the wrong message, but that was definitely what they wanted.

      You realize Torchlight 2 will connect to a giant DRM service right? It requires steamworks, that's steams entire shtick is to be a giant DRM service. Just like the PSN etc. You have an account. If you do something they don't like to the game they ban your account from multiplayer, if someone hacks your account well.. you have to fight to get it back and can't play your games until you get it back. Uplay and Ubisoft built their DRM store as this odd standalone thing. But steam, steam is different. Steam covers up the fact that it's a giant DRM platform by being a store and an anti cheating platform (and by the way, anti cheating is a form of DRM), but it's still a giant DRM. You activate a product on steam, it's on steam, you can't resell it, you can't lend it out, you can't do anything steam doesn't approve of without suffering the consequences.

      But that's the trick of it all isn't it? We tricked you. You though "oh uplay is bad because the /. hive mind says it's bad" but Torchlight, those guys who are kinda indie, kinda anti daiblo 3, they're like me, they don't like DRM right? No. They're using DRM, they tie their game to steamworks (even when the game isn't bought through steam, e.g. on gamersgate, and the game has an unlock code). But you thought that was acceptable DRM, because that's just what steam is, there's no pretense about it, you buy stuff, it unlocks it. So you are prepared to go out and pay money for a game on a giant DRM platform, because you hate DRM. And every outlet you can buy stuff from is becoming a giant DRM platform. The apple app store, XBL, steam, PSN, Microsoft app store etc (and no side loading touch interface apps). So we have one convert to the legal way of doing things. That's progress. Other than for the fact that I just gave up the great industry secret, that they're all DRM platforms in one way or another, so maybe you aren't a convert anymore.

    46. Re:Addressing only half the battle. by Sir_Sri · · Score: 1

      Thanks for the blanket statement, but I'm 24 and pay for all of my media (games, music, books, movies, etc.), at least that which is not freely distributed by the creators. With only maybe one or two exceptions, all of my friends and associates do the same. Crappy people are crappy people; age makes no difference except that in previous generations, one had to be technically inclined to even know how to pirate media, whereas now it's common knowledge.

      thanks for the self reflection in assuming you and your immediate experience are evidence of how an entire generation behaves. There are some people who want to pay higher taxes too, that doesn't mean, on average, people want to pay higher taxes. We haven't lost 100% of the 15-25 crowd, if that happened we would have all been out of business. But we lost a lot of it, and have to figure out how to get it back, unless the broader software industry solves this problem for us.

      There are a lot of smart people in the industry who are very worried about this going forward, but there are potential solutions being stuffed in your face whether you wanted them or not.

    47. Re:Addressing only half the battle. by Half-pint+HAL · · Score: 1

      When the referral is the product, none of the referrals become customers. See also the Amazon Android store's free app of the day and the zero benefit it offers to devs.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    48. Re:Addressing only half the battle. by nomadic · · Score: 1

      "I like watching Big Bang Theory, and it's one of only two shows that both my wife and I enjoy. We try to be "legit" and watch it on CBS.com, but the commercials are a nightmare! Each commercial break is two and a half minutes long, and you have to sit through four of them per episode."

      Geeze, two and a half minutes? Those kinds of gaps really add up, you might have to spend up to 10 or 15 minutes a night talking to your wife. What a horrible situation.

    49. Re:Addressing only half the battle. by gravis777 · · Score: 1

      Good points.

      I use my PS3 for most of my Blu-Ray playing, because EVERYTHING just works on it - EXCEPT.... I bought a concert DVD recently that crashed the PS3 every time I try to access the menu. I also created a Blu-Ray myself of some clips, and the first version worked fine in my Blu-Ray player but crashed in the PS3. The second played perfectly in the PS3, but had a couple of clips that didn't play right in a Blu-Ray player. I normally just burn AVCHD because the Blu-Ray specs are so restrictive.

      Whenever I buy a game, the first thing I always do is head over and look for a crack. My discs end up all over the place, and I don't want to spend an hour hunting down the disc just to play. Now, if the disc comes with a code for Steam, I will load the game into Steam. That way, I don't have to get a crack or have to hunt down the disc. Sadly, that does require an internet connection, but this day and age, that is not really an issue.

    50. Re:Addressing only half the battle. by Segisaurus · · Score: 1

      You can buy Torchlight 2 without Steam DRM. Go to the developers website. Click on google checkout. Done. http://www.torchlight2game.com/

    51. Re:Addressing only half the battle. by Anonymous Coward · · Score: 0

      Great interview, thanks for posting!

      I just loved that "10,000 abacuses" bit:

      "Humiliated by the experience, Ball told his IT department he wanted Microsoft products out of his business within six months. 'I said, 'I don't care if we have to buy 10,000 abacuses,' recalled Ball, who recently addressed the LinuxWorld trade show. 'We won't do business with someone who treats us poorly.'"

    52. Re:Addressing only half the battle. by cp.tar · · Score: 1

      Diablo 3 is an online game. It's not a single player game. You're bitch about not being able to play an online game as single player. You may not like that it's an online game, but it's an online game at its core. That in many senses was a bad choice, but that's still the game they made. At its essence is that your character that you can work on by yourself or in a group can always group up with other players, and can expect to buy things from the online auction house. You don't like it.... well it's not the game you think it is, so tough. It's not DRM, that's the game. They took their cue from diablo 2 multiplayer communities living forever, it might have been the wrong message, but that was definitely what they wanted.

      Er, no. The single player mode, as has already been pointed out to you, is only online because the DRM requires it.

      You realize Torchlight 2 will connect to a giant DRM service right? It requires steamworks, that's steams entire shtick is to be a giant DRM service.

      Or I can buy Torchlight 2 from the developers, lose out on achievements (ooh, now that’s a terrible loss), and save 20+ per cent because Steam translates dollar prices to euros one for one.

      Just like the PSN etc. You have an account. If you do something they don't like to the game they ban your account from multiplayer, if someone hacks your account well.. you have to fight to get it back and can't play your games until you get it back. Uplay and Ubisoft built their DRM store as this odd standalone thing. But steam, steam is different. Steam covers up the fact that it's a giant DRM platform by being a store and an anti cheating platform (and by the way, anti cheating is a form of DRM), but it's still a giant DRM. You activate a product on steam, it's on steam, you can't resell it, you can't lend it out, you can't do anything steam doesn't approve of without suffering the consequences.

      You know what I’ve activated on Steam? The games I bought in various bundles. The Humble Bundle. MacHeist.
      Some of those games I can access even if I should lose access to Steam. Some are bound to Steam, but given that I’d got them practically free of charge, I think I’d survive; I’d have bought the bundle(s) anyway.

      But that's the trick of it all isn't it? We tricked you. You though "oh uplay is bad because the /. hive mind says it's bad" but Torchlight, those guys who are kinda indie, kinda anti daiblo 3, they're like me, they don't like DRM right? No. They're using DRM, they tie their game to steamworks (even when the game isn't bought through steam, e.g. on gamersgate, and the game has an unlock code). But you thought that was acceptable DRM, because that's just what steam is, there's no pretense about it, you buy stuff, it unlocks it. So you are prepared to go out and pay money for a game on a giant DRM platform, because you hate DRM. And every outlet you can buy stuff from is becoming a giant DRM platform. The apple app store, XBL, steam, PSN, Microsoft app store etc (and no side loading touch interface apps). So we have one convert to the legal way of doing things. That's progress. Other than for the fact that I just gave up the great industry secret, that they're all DRM platforms in one way or another, so maybe you aren't a convert anymore.

      Or maybe you are merely full of shit.
      Yeah, I know. But you had called me a bitch, so I’ll flame you.
      Cheap-ass Oprah-style psychoanalysis aside, Torchlight 2 is still available without DRM.
      And Steam is, for the most part, acceptably unintrusive DRM. You can go offline. It syncs your saved games on multiple devices and multiple platforms. It is, in short, more of a symbiote than a parasite.

      But hey. Believe whatever you will.

      --
      Ignore this signature. By order.
  4. Ok so... by Anonymous Coward · · Score: 0

    How exactly is this a win for them? Maybe it's a notch to put in your anti-DRM belt but I don't see how they won against the pirates.
     
    Had the DRM version not have existed it would still have been just as pirated. Had the version on disc been DRM free than it wouldn't have made a difference either way.
     
    There's some kind of twisted logic here to make anyone think that DRM had anything to do with the rate of piracy or the cause of piracy.

    1. Re:Ok so... by Anonymous Coward · · Score: 1

      They could have spent the millions of dollars and thousands of man hours creating a better game than DRM.

      The point being made is that DRM is pointless, expensive, and annoys your customers. Where as a lack of DRM is equally as pointless, free, and doesn't annoy your customers.

    2. Re:Ok so... by Zephyn · · Score: 4, Insightful

      I see your point, but I would suggest it's not so much a 'took on the pirates and won' situation so much as it is a 'remove some of the incentive for piracy and discovered it worked' situation.

      DRM does provide some incentive for piracy when it reduces the usability for their legitimate customers. When a publisher is releasing software that installs a rootkit or has limited installations that counts down every time you perform a hardware change, finding a copy of the same software without all that crap on it becomes much more attractive.

    3. Re:Ok so... by Anubis+IV · · Score: 1

      There's some kind of twisted logic here to make anyone think that DRM had anything to do with the rate of piracy or the cause of piracy.

      Not so! For instance, many folks here would rather turn to piracy than purchase a game that uses DRM, simply because they refuse to support DRM in any fashion. But there's a more important point here: you're misstating their argument.

      Their argument was not that refusing to add DRM was solely responsible for the win against pirates. You put those words in their mouth. Their argument was actually more along the lines of:
      1) If you make good old games available legally and conveniently,

      2) And you offer them at reasonable prices,

      3) And you provide some added value with the purchase (e.g. removing DRM, adding bonus features, porting it to newer OSes, etc.),

      4) Then you can create a market for those games out of thin air by converting many of the would-be pirates into paying customers.

      The fact that the DRM'd version was the one that was pirated is anecdotal evidence that their approach is not harming the industry by facilitating piracy. And it's an approach that we've seen work repeatedly in different industries, such as with the rise of the digital music stores, which operate on the principle that if you make something more convenient to purchase than to steal, most people will choose to purchase it.

    4. Re:Ok so... by Hatta · · Score: 1

      Their company is profitable. They get to make a living repackaging old dos games! How can that not be a win?

      --
      Give me Classic Slashdot or give me death!
    5. Re:Ok so... by Anonymous Coward · · Score: 0

      You must be going out of the way to miss the point that they offered the same game with both DRM and non-DRM and it was still pirated. If people really would have bought it more if there wasn't DRM than they had that option. Your logic is a fail.

    6. Re:Ok so... by arkhan_jg · · Score: 1

      I specifically bought the witcher 2 at launch, at full price on GOG to support the non DRM approach.

      Otherwise I likely would have waited until it was on sale. I liked the first one quite a bit (after the enhanced edition) but wasn't convinced about the sequel. As it turns out, it is rather good and given the amount of free post release additions, I'll definitely do the same again for witcher 3 given the chance.

      I go out of my way to avoid heavy DRM, such as always online for single player, or limited activations. When DRM actively reduces the value of your product below that of the free version, you're doing it wrong. Good on CD projekt red for doing the right thing, and the gangbusters sales will hopefully prove to other studios that treating your paying customers like customers instead of wannabe thieves gets results.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    7. Re:Ok so... by Anonymous Coward · · Score: 0

      Had the DRM version not have existed it would still have been just as pirated. Had the version on disc been DRM free than it wouldn't have made a difference either way.

      If "the pirates" were just out there to steal from the developers, then those pirates would surely have bought the DRM-free version, not bothered to crack it, and put that version on tpb. Instead, they paid for the DRM-containing version, went to the extra effort to crack it, and posted that. All before any of the people who bought the DRM-free version put it out on the internet. So, it did make a difference: they pirated and posted the DRM-laden version, and didn't pirate the DRM-free version

    8. Re:Ok so... by pugugly · · Score: 1

      With apologies, no. Nobody is going to 'buy it more' for no DRM. The point is, that *specifically* the DRM'd version was pirated. Yet, despite the existence of a free 'pirate' version, people happily paid a fair price for the non-DRM version.

      His logic is not a 'fail' - in point of fact it's not even logic, it's a simple empirical test. The DRM argument is that the DRM saves more money than it costs in customer aggravation - and to all appearances this proves otherwise.

      Pug

      --
      An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  5. Simple Qs by Twinbee · · Score: 1

    Someone clarify for me - if a game doesn't have DRM, does that mean you can copy the folder to another HD, and the game will still work?

    Is password protection a weak form of DRM, or not DRM at all?

    --
    Why OpalCalc is the best Windows calc
    1. Re:Simple Qs by alannon · · Score: 4, Insightful

      Someone clarify for me - if a game doesn't have DRM, does that mean you can copy the folder to another HD, and the game will still work?

      Yes, or at least the installer can be copied and used without restrictions.

      Is password protection a weak form of DRM, or not DRM at all?

      Passwords are not DRM.

    2. Re:Simple Qs by MBlueD · · Score: 1

      Yes to (my understanding of) the first question. The only things preventing you from giving copies of the game to all your friends are the fact that it is illegal and your own ethics.
      Re. password protection, I think it is a weak form of DRM.

      --
      We don't stop playing because we grow old, we grow old because we stop playing.
    3. Re:Simple Qs by Imagix · · Score: 1

      Basically, yes. Password protection to get to the download page, no (unless you actually must download the program every time you want to install it). I could see an argument that a password on the ZIP file is a form of DRM (albiet probably a pretty weak form).

    4. Re:Simple Qs by Anonymous Coward · · Score: 0

      GoG packages games as .exe's, so you just install without keys, codes, etc.

    5. Re:Simple Qs by Anonymous Coward · · Score: 0

      You download an install package and install it as many times on as many PCs as you want. If you lose or delete the install package, just download it again. Older games (DOS era) might still have their manual or codewheel protection, but all the docs are right there to download, often with a quick reference to get through the protection query.

    6. Re:Simple Qs by Anonymous Coward · · Score: 0

      Passwords are DRM. But they don't restrict legitimate user's rights. It is mighty inconvenient for them, though, what if you lose your 15 year old manual?

    7. Re:Simple Qs by bfandreas · · Score: 1

      Nope. You will still need to use the installer. But that's a Windows problem.

      Snarkyness aside: here's what I use them for.
      Their DOS games run in DOSBox. Which comes with a very nice instaler that does the fiddly DOSBox bits for you. That is very nice.
      So now that you have that old DOS game living in it's shiny new NTFS folder happily unconfused about the past 20 years.

      GRAB THE BUGGER BY THE SHORT&CURLIES AND DROP IT ONTO YOUR TABLET OR SMARTPHONE.

      In some cases it's better to use a mouse for strategy games since pointy finger touchscreen stuff lacks the precision of a proper mouse for reasons that are beyond me. And you will need a right mouse button. And some games will be suggish on tablet DOSBox. Dungeon Keeper 1 for instance runs at about 5fps on my Transformer Prime. Master of Magic OTOH works fine. As a rule of thumb I'd say any DOS game that ran on a high end 386 will run nicely in DOSBox on a sufficiently beefy tablet.

      Sadly tho I don't see a HoMM3 or DK2 or anything like that running on a current gen tablet. They would have to be properly ported as WINE running on tablets stil is 2-3 years off.

      Turning off sound and music might also speed things up.
      Don't expect to use your PS3 controller too much. In the olden days PC joystick support was wonky at best.

      --
      20 minutes into the future
    8. Re:Simple Qs by Sarten-X · · Score: 1

      Someone clarify for me

      You're asking vague questions, so I can give only vague (but hopefully useful) answers.

      if a game doesn't have DRM, does that mean you can copy the folder to another HD, and the game will still work?

      By "copy the folder", I assume you mean copying the already-installed game folder. In theory, this should work fine. In practice, you're gambling. The game may have generated configuration files or registry entries that include absolute paths, so those will still point to the old location. If that old location is ever deleted, the game may simply stop working.

      If you're referring to copying the installer, it also depends on the program. I've encountered an installer that really wanted to be installed from the first optical device in the computer, not so much for copy protection, but to find the files it needed to copy from the CD. We'll not discuss the design implications here.

      In short, in an ideal world with developers that care about writing clean and portable programs, you could copy and move the game in any form wherever you wanted, and everything would be fine. Is the real world, though, I can only wish you good luck.

      Is password protection a weak form of DRM, or not DRM at all?

      That depends on who you ask:

      • Ask a mathematician, and there is no such thing as "DRM", because it's all provably breakable, and therefore reducible to nothing.
      • Ask a publisher, and a password is a weak form of DRM that is really just there to discourage casual sharing, without requiring expensive development and infrastructure.
      • Ask a lawyer, and he'll tell you that it may or may not be DRM (as referred to by the DMCA), because while it could be argued that it is a "copy-prevention mechanism", it's also arguably trivial enough that sharing the password is not really bypassing or disabling as the DMCA covers.

      In short, a password is a weak attempt at DRM that doesn't really do the job.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    9. Re:Simple Qs by Darinbob · · Score: 1

      No, the game may have copy protection, which is not the same as DRM. Ie, it may require the CD or DVD to be in the drive.

      DRM is Digital Rights Management. It controls who has "rights" to use the product. DRM products are often tied to the person who purchased it, ie, you may need an account (itunes, steam, etc). If you buy a game with DRM you usually need permission to install it, you may even need permission to install it a second time on a new computer if the old one breaks. If it's music with DRM you may be required to only play it with a certain player. Quite a lot of DRM products require an active internet connection to verify whether you are allowed to use the product. With just plain copy protection I can buy a game and immediately give it to someone else and it can be played on their computer (still just one computer at a time), if it's music I can pass around the CD to my friends, play it in a friend's stereo, etc.

      There is some similarity though, but the difference is really philosophy. Copy protected products are owned by the person that bought them, DRM products are not owned but are used with permission much like a rented product. DRM attempts to go beyond copyright, remove fair use, remove right of first sale, etc.

      This is where GOG.com did well I think, they specialize in older games that no one really cares about pirating. These are often games that the purchaser may already own only they don't run well on the latest Windows or the newer dvd/hd/bluray drives have trouble reading the CDs.

    10. Re:Simple Qs by Twinbee · · Score: 1

      Right. I have bought a few products which require keys/passwords to be entered. I'm not sure if those products "phone home", but otherwise in theory it would seem I could pass on the product to someone else and they could use the same password and username to activate the product again (not that I would actually do that of course).

      --
      Why OpalCalc is the best Windows calc
    11. Re:Simple Qs by Twinbee · · Score: 1
      Thanks, that's interesting.

      In short, in an ideal world with developers that care about writing clean and portable programs, you could copy and move the game in any form wherever you wanted, and everything would be fine. Is the real world, though, I can only wish you good luck.

      My very OpalCalc program is portable, and completely DRM/password/key free for the paid version, so a good start I guess ;)

      In short, a password is a weak attempt at DRM that doesn't really do the job.

      Yes, it would seem the product would at least have to "phone home" so that the company could cancel that installation, otherwise piracy sites could simply give out the password/key along with the installation exe. Since I'm against this 'phoning home' lark, I can see the dilemma for both the publisher and the end user. It's somewhat unfortunate.

      --
      Why OpalCalc is the best Windows calc
    12. Re:Simple Qs by Hatta · · Score: 1

      This is where GOG.com did well I think, they specialize in older games that no one really cares about pirating

      Old games are more popular than you think. I know of at least two torrent trackers that specialize in nothing but old games.

      --
      Give me Classic Slashdot or give me death!
    13. Re:Simple Qs by Sarten-X · · Score: 1

      My very OpalCalc program...

      An obvious plug, but I did take a look at it when I saw your first post. An interesting concept I might just have to play with later...

      ...it would seem the product would at least have to "phone home"...

      That's the core of most modern DRM. Through some secret mechanism, the program computes a key, which is sent back to the vendor to see if it's allowed to run. If the computer doesn't have Internet access, either the program doesn't run, or the user has to pick up the phone and make the call himself. That means the vendor needs more servers, databases, security, and phone operators to support the DRM. Of course this can be outsourced to a DRM vendor, but then the program's continued operation relies on a third party.

      Simple bypasses include setting up a server to hijack the authentication request and send the appropriate response to always allow the program to run.

      --
      You do not have a moral or legal right to do absolutely anything you want.
    14. Re:Simple Qs by Anonymous Coward · · Score: 0

      a password on the ZIP file is a form of DRM (albiet probably a pretty weak form).

      If you meant ZIP (and not 7zip) then it's effectively not encrypted. With 7zip there's AES256, which is decent. ZIP is vulnerable to a known plain-text attack. What that means is it takes less than ten minutes, and the password doesn't need to be uncovered to extract the files. There's no brute force decryption required. The "quality" of the password makes utterly no difference (it wont matter if it's 100 characters long, using alphanumeric and symbols).

    15. Re:Simple Qs by cbhacking · · Score: 1

      Wine running on (Linux) tablets is actually quite easy. The problem is that Wine Is Not an Emulator. Tablets (in the modern "vaguely resembles an iPad" sense) run on ARM chips. ARM is not instruction-set compatible with x86, which is what all those games were written for. You can compile Wine for ARM, and in theory it will even execute Windows apps that were also compiled for ARM, but there just aren't that many of those. I suppose you could run the Windows RT build of cmd.exe or notepad.exe if you wanted to... Of course, there are a *ton* of WinCE / WinMo apps written for ARM, but I don't know whether Wine can handle CE binaries at all. The API is similar (they still call it Win32, but there are non-trivial differences) and the binary file format is the same (though some flags are different) so maybe it could, but I'd be surprised.

      --
      There's no place I could be, since I've found Serenity...
    16. Re:Simple Qs by bfandreas · · Score: 1

      Ugh. Forgot about that. Seems ike we'd need to either go full retard and emulate the whole PC...which is a bit bad. Or wait for x86 compatible tablets that run Win8. Ummm.

      Nice.

      --
      20 minutes into the future
    17. Re:Simple Qs by jones_supa · · Score: 1

      OpalCalc

      I think OpalCalc is cool, but just needs some final polish. I personally would decrease the amount of different colors to make it easier to read and look more professional. The version number is also redundant in the title bar. The idea of a semantic, fuzzy logic calculator is interesting.

    18. Re:Simple Qs by Twinbee · · Score: 1

      Thanks for the feedback! If you press F4, you can get different colour schemes - one of which is mono. The version number in the titlebar is so that anyone can immediately check if they have the latest version (not everyone will think of going to the about menu).

      --
      Why OpalCalc is the best Windows calc
    19. Re:Simple Qs by Dasuraga · · Score: 1

      why are passwords not DRM? I mean most DRM is isomorphic to password right?

    20. Re:Simple Qs by Twinbee · · Score: 1

      By passwords, I also meant 'keys' that programs make you enter to activate the program. I presume they do become DRM if they try to 'phone home'?

      --
      Why OpalCalc is the best Windows calc
    21. Re:Simple Qs by TheRaven64 · · Score: 1

      Their DOSBox config is optimised for compatibility, not for performance. For example, they always set linear 2x scaling for adventure games. I usually tweak this to hq3x and end up with it looking much nicer. They do, however, provide the config file that automatically mounts the CD image (including recompressed audio tracks) in the correct place and launches the game, which is very helpful. A lot of their Windows games also work in WINE with a little bit of prodding. This is especially useful when the originals often won't because they include some CD-based copy protection that breaks on anything that isn't Windows 95.

      --
      I am TheRaven on Soylent News
    22. Re:Simple Qs by bfandreas · · Score: 1

      I never had much hassle with their stuff. Whereas in the olden days I had to fiddle with boot disks and memory optimization so mscdex left some memory for the game.

      My DOS gaming under OS/2 was much better. Over 620k free with all my hardware fully functional. MS-DOS was a POS. Windows was a graphical DOS extender.
      How did this computing platform survive? Do we still have the A20 gate?

      --
      20 minutes into the future
  6. Irony? by Anonymous Coward · · Score: 0

    That's not ironic, it's coincidental.

    "The use of words expressing something other than their literal intention." Now THAT is irony!

    1. Re:Irony? by wonkey_monkey · · Score: 1

      It's a situational irony because DRM is a tool to deter privacy, but it was the DRM version that was cracked and released by pirates, rather than the entirely DRM-free version offered by GoG. Irony!

      --
      systemd is Roko's Basilisk.
    2. Re:Irony? by Dinghy · · Score: 3

      That's not ironic, it's coincidental.

      "The use of words expressing something other than their literal intention." Now THAT is irony!

      2.Happening in the opposite way to what is expected, thus typically causing wry amusement.

      I would guess that if most people were asked if the DRM-included version or the DRM-free version would be the most pirated, they would have said the DRM-free. That is the expectation. The opposite happened.

    3. Re:Irony? by Bill,+Shooter+of+Bul · · Score: 1

      Yeah, but that assumes that pirates knew about GoG. I think it just proves how poorly known GoG is. Its like me saying that it was Ironic that Obama was elected, when it was clear that (obscure candidate X) was a better qualified candidate. Its only Ironic to most people if the other option was well known.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    4. Re:Irony? by SleazyRidr · · Score: 1

      theoatmeal.com/comics/irony

    5. Re:Irony? by TranquilVoid · · Score: 1

      2.Happening in the opposite way to what is expected, thus typically causing wry amusement.

      Yep, "words expressing something other than their literal intention" sounds like a pun. Is calling that a pun then a pun in itself?

      I would guess that if most people were asked if the DRM-included version or the DRM-free version would be the most pirated, they would have said the DRM-free. That is the expectation. The opposite happened.

      I know you're talking about the irony, but back on topic I'll comment that it's a massive leap from this to "took on the pirates and won".

      Pirate: You can't stop me. Whatever your DRM scheme I will crack it eventually and play the game for free!
      GoG: We don't use DRM
      Pirate: Curses, foiled again!

      Also the implication is that pirates only crack games for the challenge and therefore targetted the DRM version for distribution. The more likely explanation is that they weren't aware GoG were releasing it DRM-free.

      They seem to be conflating piracy and cracking. Good on them (from a consumer perspective) for shunning DRM, but it hardly follows that releasing games without DRM will eliminate unauthorised distribution.

  7. Their files are widely disseminated on torrents by Anonymous Coward · · Score: 0

    I only hope they're from desperate a$$h0les... GOG's prices are more than appropriate, given their volume of bonus material they make available for every game download.

    1. Re:Their files are widely disseminated on torrents by TheRaven64 · · Score: 1

      Some people will pirate anything. Some will download as many games as possible, and not even play most of them. The important thing about GOG is that even though their games are trivial to get illegally for free, a lot of people (myself included) are still willing to pay for them. The service that they offer is of greater value to me than the small amounts of money that they charge.

      --
      I am TheRaven on Soylent News
  8. System Shock 2 by Anonymous Coward · · Score: 0

    We're all waiting for it.

    1. Re:System Shock 2 by Immerman · · Score: 1

      hear, hear

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:System Shock 2 by Anonymous Coward · · Score: 0

      The work is already done in the form of the recent fanmade "patch" which improves things so much that it's obviously really a source port based on the leaked Dreamcast WinCE Dark Engine source. GoG would have legal and liability issues with using that as things currently stand, but perhaps something could be worked out.

  9. you keep using that word by GarretSidzaka · · Score: 1

    you seem to use the words "morals" and "ethics" as though they were interchangeable

    1. Re:you keep using that word by Immerman · · Score: 1

      Indeed. Morals are about doing the right thing, while anyone who's ever taken a professional ethics course can tell you that "ethics" are about avoiding the *appearance* of impropriety - i.e. not getting caught.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    2. Re:you keep using that word by GarretSidzaka · · Score: 2

      ahh, a moralist, my favorite enemy. i would say the same, except i would switch how you use the terms.

      i feel that ethics is a simple concept, given lip service by many religions around the world. the golden rule is a very easy version of ethics. you simply cannot hurt people. Morality, however, can also include things that are unethical like the persecution of people with alternative lifestyles, ethnicity, or ideology. Morality uses aspects of ethics to lend itself credence, but in actuality, american "Family Values" is a thinly veiled Neo-Fascist (or neo-nazi, supremacist) agenda.

      I am a Libertarian Socialist, and i will always oppose the Moralists, the Capitalist Rationalists, and and other form of fascism.

    3. Re:you keep using that word by vux984 · · Score: 1

      while anyone who's ever taken a professional ethics course...

      isn't taking a course on ethics at all. They're taking a corporate sponsored course in avoiding liability.

      Take an actual academic ethics course at a university instead of a worthless 'professional ethics' course.

    4. Re:you keep using that word by Anubis+IV · · Score: 2

      Morals are not about doing the right thing. They are about defining the ought-ness of something. Put another way, they tell us what is right or wrong, but they aren't necessarily about doing those things. "I ought not to steal." They're prescriptive in nature and speak towards an ideal.

      Ethics define what actions are acceptable by providing rules to stay within those confines. "Don't steal." They're descriptive of what actions are considered acceptable within the culture and speak towards a societal norm, which oftentimes will have nothing to do with appearances, as you claim, though it may, depending on the culture.

      Etiquette is something quite a bit lower down this totem pole we are descending, and it has far more to inherently do with appearances than ethics does.

    5. Re:you keep using that word by Anonymous Coward · · Score: 0

      I'm pretty sure under the golden rule masochists are allowed to hurt people...

    6. Re:you keep using that word by Immerman · · Score: 1

      I won't argue semantics, other than saying it's a pretty twisted person who will claim to be moral while performing acts against Them that they would consider atrocities when committed against Us (Note I said twisted, not rare. Sadly.)

      At my most rigorous I'm a Zen Taoist, and tend to consider any firmly-held belief inherently self-destructive, especially when you attempt to impose those beliefs on others. My own moral and ethical codes seem to be shared by few, but I don't see that that detracts from the value of either my code or theirs.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    7. Re:you keep using that word by Immerman · · Score: 1

      Yes, but the only people who pay attention to those classes are the philosophers, and it seems to be a few centuries since a professional philosopher has said much worth listening to. When I want a dose of philosophy I read the classics, thanks.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    8. Re:you keep using that word by Immerman · · Score: 1

      I don't see that we're disagreeing, other than that I was also making a dig a "professional ethics" which I think falls well below "real" ethics, though perhaps still has a bit more substance to it than most etiquette.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    9. Re:you keep using that word by GarretSidzaka · · Score: 1

      i used to believe that all ideologies deserved to live (as in the same vein as speicies deserve not to be extinct). then i realized that modern religion was quite degenerate in all its forms, quite rife with authoritarianism and fascist values, couched with the smooth creamy frosting of what small ethics remained in their holy books. ethics that are absolutely common sense, paired up with hateful, racist, sexist and anti-everyone values.

      so now im anti-abrahamic, primarily. but there really arent any hindus around here to despise, and buddhists i think are actually correct.

    10. Re:you keep using that word by vux984 · · Score: 1

      The university philosophy department is probably the most overlooked. I took a number of philosophy courses, and they were absolutely worth it.

      First there is the 'critical thinking' and logical argument component; and society as a whole could use more of that.

      There there is the ethics and morality segments which are truly great because they delve into the root arguments behind abortion, euthanasia, capital punishment, torture, and so on. Its worth exploring those questions in a university level environment.

      How morality arises independently of divine edict is worth exploring, as well as examining things like the moral difference between triage and organ harvesting and even where the two can collide.

      Beyond that, formal philosophy and logic converges with high level computing science questions about NP completeness, the halting problem, and so on.

      Its not just about reading Plato or Kant.

    11. Re:you keep using that word by Immerman · · Score: 1

      Can't say I'm terribly fond of abrahamic religions myself. As for the polytheists, well I don't see how those religions can be effectively exploited by authoritarian tyrants so I give them a pass aside from some of the particularly bloody ones, though I'd welcome counter examples. As for Bhuddhism and it's ilk, well we have start discussing whether it even qualifys as religion, after all it has nothing much to say about Gods, morality, or any sort of Higher Law, it's more like a school of applied philosophy. As you can probably guess I think they're on the right track myself, though I find the metaphorical framework of Taoism more versatile.

      As for the "degeneracy" of modern religion - the best description I've heard related churches to social clubs, little more than an excuse to exercise our tribal instincts. As such try to judge them on a tribe-by-tribe basis, rather than by the religion they profess to follow. In my experience most of them are actually fairly benevolent, at least for stuff that's NIMBY, but then I don't belong to any frequently targeted minorities either. I do find the usage of religion as a tribal badge rather vulgar, but then I'm one of those freaks that considers spiritual growth to be an important part of the human experience, so I try not to let it get to me.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    12. Re:you keep using that word by Anubis+IV · · Score: 1

      Yeah, we're really not disagreeing much, and I was honestly being rather pedantic for no good reason, in retrospect. Sorry about that.

      And I'd definitely agree with you about professional vs. "real" ethics. While I was in grad school, I was a teaching assistant in a senior-level engineering ethics course for about 1.5 years, and while they did a good job overall, there definitely were several areas where I thought that the ethical boundaries set by the various engineering associations and being taught in the class were far lower than they should have been (particularly when it comes to the topics of extortion, bribery, and grease payments, which had a surprising degree of latitude afforded them).

    13. Re:you keep using that word by Immerman · · Score: 1

      Heh. I actually abandoned engineering shortly before graduating in part because of the hypocrisy of the ethics course. A year or so later I ran into the same thing in computer science, but by that point I was sick of school so held my nose and graduated.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    14. Re:you keep using that word by GarretSidzaka · · Score: 1

      thank you for some refreshing conversation

      as to your last point, of tribe by tribe basis for judging, i partially disagree.

      i guarantee with high probability that the majority of white christians you inspect will have any love for certain groups. lets just talk about the rights of mexicans to live in america without persecution or the rights of people in the middles east, especially israel.

      their sickly sweet veneer rubs off rapidly

    15. Re:you keep using that word by Immerman · · Score: 1

      Likewise.

      As for the... exclusiveness of many tribes, I suspect that has far more to do with the larger socio-economic tribe that they belong to than the particular religious banner they gather under. Go talk to African, Hispanic, or Middle--Eastern Christians and I suspect you'll get an array of very different perspectives. On the other hand go talk to soci-economically similar whites gathering under any other monotheistic banner (not that there's a lot of those) and many of their opinions will be quite similar. In that sense I think Christianity gets a bad name simply because of its current popularity. Most "religious" Americans are Christian, therefore, assuming religion has negligible effect on actual values, most Americans who use their religion as a platform for venting can reasonably expected to do so as Christians. It may even "unfairly" benefit the neo-pagan and other quasi-religious movements since those who object to the bigotry being spouted under a Christian banner may well turn their back on the Church as the most-visible symbol of that bigotry, yet still desire the sense of tribal belonging that comes with being part of a religious group. I know I've met many people who that seems to be true of.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    16. Re:you keep using that word by Immerman · · Score: 1

      Oh, I absolutely agree, and if you suffer from a lack of friends that like to actually *think* about things, then the philosophy department is a great place to take up the slack (or get introduced to it). On the other hand if you were raised not to blindly accept the easy answers and have friends whose idea of a good drunken party involves at least a few hours of thorny philosophical discussion, well then the philosophy department, at least at my university, has little to offer.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    17. Re:you keep using that word by jones_supa · · Score: 1

      Take an actual academic ethics course at a university instead of a worthless 'professional ethics' course.

      Also read the book Ethics for Dummies. I have it, it's pretty nice introduction to the topic.

    18. Re:you keep using that word by GarretSidzaka · · Score: 1

      good point. perhaps we come full circle to my original distaste for all religions. (if you dont consider buddhism a religion than it rings true)

    19. Re:you keep using that word by Immerman · · Score: 1

      Heh. For me it's a distaste for tribalism in general, I never cared much for "school spirit" or social cliques either.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    20. Re:you keep using that word by GarretSidzaka · · Score: 1

      tribalism is quite disgusting on all levels. i think that its opposite counterpart might be called "community" where the members are all about helping each other, not purifying the herd, or backstabbing for rank positioning

    21. Re:you keep using that word by Immerman · · Score: 1

      I'm not sure I actually see much difference. Most every "Us" is defined largely in contrast to "Them". Whether it's tribalism, or community, or family bonds is largely a question of how visible the "Them" is from your perspective, and how aggressive the exclusion is. I have no particular objection to any of them in principle, it's just that personally most anything beyond family/close friends starts to leave a bad taste in my mouth.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    22. Re:you keep using that word by GarretSidzaka · · Score: 1

      i think that this community is a futuristic thing in a world where people have left behind these old misconceptions and work together for bother their own betterment, AND the betterment of the species.

      im pretty sure the race of morlocks will disagree with this. and they have all the power

  10. Maybe it works for them, but... by Anonymous Coward · · Score: 1

    What about all the authors/publishers who tossed in a CD with a full content PDF attached to the inside cover of their books, only to get burned when their PDFs starting turning up on page one or two of google searches of the topic. (I know this happens because I turn up those PDFs in google searches all the time).

    People are addicted to getting free stuff, past the point of what they can reasonably consume.

    1. Re:Maybe it works for them, but... by Anonymous Coward · · Score: 0

      Seems to be working well for Baen. They frequently include entire series on a CD in the cover and is generally cool that some guy has a site with of almost all of them in both ISO and browser friendly formats.

    2. Re:Maybe it works for them, but... by Overzeetop · · Score: 2

      "...past the point of what they can reasonably consume."

      And that's why a lot of the "stolen" content has no actual value. If I download a book, and then never read it, have I really consumed the content or taken away a potential sale? Highly unlikely.

      I will tell you this - there is nothing more frustrating that buying a digital copy of a reference, and then finding out that (a) it can't be read on one of my devices or (b) I can print or extract excerpts where they are (necessary) appropriate references or (c) I just plain can't get into them because I lost the password or I had to move the original file and the license key is no longer valid and there's nobody on the publishers end to fix it for hours or days. I bought the God damned work, I don't want to wait until you get around to letting me read it so I can get my work done.

      Most of what I've bought as digital references I've either cracked, converted and stripped of DRM, or "pirated" (if you can call it pirated when I already paid full price for it). There are some I will simply pirate in the future, because it's too much work to make the product usable. Others (one of which is about $750 for the PDF) I will most likely purchase again when the next update is available (they update it every 3-5 years, I usually get every other cycle), simply because the last version was both unencrypted and fully and meticulously hyperlinked - the absolute model of how a reference should be done. The time savings using that reference is worth the money, imho, and I plan on supporting them.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    3. Re:Maybe it works for them, but... by mlts · · Score: 1

      This happens with e-books all the time, but since Amazon re-did their DRM system about 6-9 months ago, there seems to have been nobody bothering to break their new AZW files.

      It is a part of life. Generally, if someone buys a book, they are not interested in pirated online copy, so the full content PDF is a nice bonus.

    4. Re:Maybe it works for them, but... by TheRaven64 · · Score: 1

      So what? I've not tried recently, but if you searched for the title of my first book about six months after it was published, the top hit was for an illegal download. Some people downloaded it. Possibly a lot of people downloaded it. I don't care about those people (except the ones that downloaded it and then either bought it or told their friends to buy it), I care about the people who went to somewhere like InformIT and bought the PDF or the ones that went to somewhere like Amazon and bought the hard copy. And I care about ensuring that those people had the best experience possible.

      It's very easy to eliminate piracy: just ensure that your product is so bad that no one wants it.

      --
      I am TheRaven on Soylent News
  11. Were I a Pirate by kiriath · · Score: 1

    I would like the DRM Cracking Challenge.

    It's no fun to just push out something someone else is already DRM-Free'ing... and why hurt their cause since it is probably the same that drives me?

  12. But without DRM ... by JMonty42 · · Score: 3, Insightful

    The article gives the example of Witcher 2. It says it's ironic that the most leaked version of the game was the DRM version. But is that really ironic? Witcher 2 sold 1.1 M copies for the PC in its first 7 months. It only sold 40 k DRM-free copies through GOG, which would the crackers most likely find to crack?

    Besides, if there were no DRM for a big title like that, it stands to reason that there would be just as many if not more leaked copies available on torrent sites. What they really need to do to prove their case is get a publisher to release their AAA title on nothing but GOG, then they would be able to see the true effects of DRM-free games on piracy.

    1. Re:But without DRM ... by vux984 · · Score: 1

      But is that really ironic?

      Yes.

      Witcher 2 sold 1.1 M copies for the PC in its first 7 months. It only sold 40 k DRM-free copies through GOG, which would the crackers most likely find to crack?

      It REALLY underscores how ineffective the investment in DRM is. The game was released without it, and the DRM version was still cracked and widely pirated.

    2. Re:But without DRM ... by Hatta · · Score: 4, Informative

      The crackers would be more likely to crack the one with DRM, because there's nothing to crack on the DRM free copy. Cracking is a game to these people, with nothing to crack there's no fun.

      --
      Give me Classic Slashdot or give me death!
    3. Re:But without DRM ... by Bill,+Shooter+of+Bul · · Score: 1

      How does it not just show that very few people knew about the DRM free version? Either people prefered the DRM Version, or over a million purchasers were unaware of it.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    4. Re:But without DRM ... by vux984 · · Score: 1

      Either people prefered the DRM Version

      They were identical.

      or over a million purchasers were unaware of it.

      For sure. Steam had it and more people know about steam than GoG. It was on store shelves too, which gets another demographic.

      Why buy it from steam but not gog if you know about both? The only reason to buy it from anyone else but GoG is if you are getting it cheaper. The steam sales tend to be almost absurd after all.

      But that all relates to PURCHASERS. As soon as your in the 'i want it free, pirate torrent' getting a cracked version vs the DRM free version is insane. Nobody with half a brain would want some cracker tampered copy vs an original DRM free version.

      Anyone who has ever played a lot of cracked games has run into issues from time to time with some titles, where the crack didn't work properly and the game was playable for a while, but you couldn't finish it. Or where if you had a cracked copy you couldn't apply a patch, etc.

      If there was an official drm free version available that would be FAR more desirable in general to people looking to actually play the pirated game.

    5. Re:But without DRM ... by Anonymous Coward · · Score: 0

      The only reason to buy it from anyone else but GoG is if you are getting it cheaper.

      Or perhaps the other vendor supports a payment method more convenient for you and hence worth a small increase in price.

    6. Re:But without DRM ... by Anonymous Coward · · Score: 0

      Exactly. For any mountain, you'll find people willing to climb it, just to say they can. Bigger mountain? More climbers.

    7. Re:But without DRM ... by Anonymous Coward · · Score: 0

      Well, they were pretty much all DRM free after the first month or so, that 1.1 patch removed the DRM from the game. So, there wasn't much reason to buy from GOG, except at launch.

    8. Re:But without DRM ... by JMonty42 · · Score: 1

      Sure, there are pirates out there that do the "cracking" for the thrills. But there are a ton of people out there that will buy a game, and if it doesn't have DRM, they'll just let their friends install it, too, maybe even upload it to a torrent site.

      I don't think DRM is the answer to piracy, since that is obviously ineffective. But DRM-free games would still end up being pirated.

    9. Re:But without DRM ... by TranquilVoid · · Score: 1

      Nobody with half a brain would want some cracker tampered copy vs an original DRM free version.

      I agree, but the people who don't want to pay for it can't just download it for free from GoG. They would have to pay through GoG's checkout, find a friend who did so, or find the GoG version on a torrent site. The latter option is just as untrustworthy as the DRM-cracked version unless GoG provides an official checksum on their site.

      If there was an official drm free version available that would be FAR more desirable in general to people looking to actually play the pirated game.

      I agree again but this is nothing to do with your original point. You implied the fact that far more people bought the DRM version and that it was cracked somehow showed how pointless DRM was.

      I think you may have been ignoring the numbers and your argument was actually "the fact that DRM-free existed, yet the DRM was cracked anyway shows how trivial it is to bypass and therefore how pointless DRM is".

      You cannot ignore the sales numbers. Either the DRM version is radically more attractive to paying customers (running counter to the usual argument that sales would actually go up without DRM) or GoG is less well-known and their distribution reach is far less.

      I think the latter argument is more sensible, which means the DRM-cracked version probably appeared because the crackers weren't aware of the DRM-free version. That makes it amusing that the crackers did the work for no reason, it doesn't underscore how pointless DRM is any more than any other cracked game.

  13. Stop the Press! by lightknight · · Score: 1

    You mean not pissing off the customer / making them jump through loopholes to do what they want can be profitable?

    But what about "the precious"? We wants it, we needs it!

    --
    I am John Hurt.
  14. So? by thetoadwarrior · · Score: 1

    Trying to pretend piracy isn't still rampant on the PC is laughable. Yeah someone got the DRM version first and made their pirated copy out of that. Removing the DRM just means he needs less effort to share it. DRM probably doesn't do a whole deal to protect companies but if everyone went with the GOG model, there'd be no improvement. The problem is there are too many self-entitled little kids who think paying for their ISP is payment enough for content. We should remove DRM and any other restrictions from media but the freetards still need to be punished.

    1. Re:So? by DarkOx · · Score: 1

      Perhaps but I think the content industry needs to get real about the value of their products. Quite honestly the difference between a 2003 title on Gog for $2-10 vs a 2012 title for $40-60 is in my opinion frequently nil in fun factor.

      Now its true that many of these titles could not be sold profitably at release for $2-10 if you assume their sales figures hold constant. I doubt they would though. As you say copyright infringement is rampant, so these things get installed on allot more systems than copies were sold for, perhaps they'd sell more copies if the price was lower. My guess is they would.

      There problem is the market places is crowded, the prices are higher than is justified given that context or two many games are being produced likely both. Those freetards would not buy the product for $60 if that was the only way to get it; they'd do with out. The industry needs find a more reasonable price point and cut down the release schedule to something supportable at that price point.

      What GOG really proves is that if you lower the price infringement drops, at a faster rate. I don't see what the value is in pretending that you have a product worth $60 that sells 300K copies and gets install on 1000K machines, when you could sell 900K copies at $20 and still get installed on about 1000K machines.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    2. Re:So? by thetoadwarrior · · Score: 1

      Those games cheap games on gog are the games you used to get on compilation discs. They've paid for their budget so they're basically happy to get what they can for them now because it doesn't matter. That doesn't change the games on Gog used to sell for anything from $20 to $60 on their initital release.

      If you don't think there is any difference between new and old games then fine. Stick with old games. The new ones will eventually be old and cheaper. But part of the price you pay for being first to have it is you have to help pay for the development.

      I doubt most big budget games would pay for themselves at $2 to $10 but likewise you pointed out sales figures have to remain constant which basically means they can never do anything that doesn't appeal to the lowest common denominator and even when they're cheap people stil pirate. There have been numerous people that have complained about their cheap indie titles largely being played by pirates. World of goo was looking at something like a 90% piracy rate (http://arstechnica.com/gaming/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90/) and they even had a pay what you want model for quite some time. People could have paid I think a minimum of 10 cents and they choose to steal it.

      If they go without rather than paying then I'm fine with that. When publishers can see what their real market is then they can work to that but this idea that everyone has to behind over backwards to appeal to skin flints that won't even pay 10 cents for a game is BS. There is no market in catering to these people. There will always be an excuse not to pay. Games are too expensive, too much money goes to the wrong person, the game isn't original enough to warrant paying for it or whatever.

      I think the logical solution is to work something out like, for example, they only enforce infringement against media that is DRM free. That can push publishers into removing restrictions and in return pirates get banned from the internet for a year and lose their computer. You'll see a lot of parents shit bricks when their child loses the computer for good and internet access for a significant length of time.

    3. Re:So? by Microlith · · Score: 1

      the freetards still need to be punished.

      Is this kind of idiocy what is to be expected from Slashdot commentary these days?

  15. earned my $$$ by Anonymous Coward · · Score: 0

    I've paid more to GoG than Activision and EA combined.

    1. Re:earned my $$$ by Golden_Rider · · Score: 2

      I've paid more to GoG than Activision and EA combined.

      Yes, I really bought TONS of stuff from them. They have many old games which I want to re-play, but I cannot find my old CDs anymore (or, in the case of Baldur's Gate 2, they they were already barely readable when I bought the original years ago). Especially their bundles are great, whole Baldur's Gate series or whole Neverwinter Nights collection with easy installation - great! Ultima Underworld 1+2 -awesome!

      And, like many others already mentioned, even if you can find the old installation media and it is readable, some games might not really work anymore these days on your Windows 7 PC, because they are DOS games. The GoG games come preconfigured with a working DOSBox-Setup. I like fiddling around with stuff on my computer, but when I just want to play that game, I'll gladly fork over some $ for an easy setup.

  16. Star Control II !!!!!!!!!! by trout007 · · Score: 1

    Wow. What a great game.

    --
    I love Jesus, except for his foreign policy.
    1. Re:Star Control II !!!!!!!!!! by vux984 · · Score: 1

      The Urquan Masters remake is better than the original; in that its the same, but its been updated to run on modern PCs.

      I've picked up several titles on GoG, my -only- complaint at all is the lack of xpacs with a number of titles. (Wing Commander / WC II), Dungeon Keeper, Wing Commander Privateer, Syndicate...

      In some cases I have the original with xpacs, so their lack is annoying -- and the incentive to re-buy the game as a drm free download is diminished.

      In other cases, i never had the xpac, and if they offered it that would be a huge draw for me.

    2. Re:Star Control II !!!!!!!!!! by Anonymous Coward · · Score: 0

      Alpha Centauri is a good example, without Alien Crossfire, it's not as fun of a game (for me). GoG has Alpha Centauri, but not Alien Crossfire.

  17. yikes... writer gets a C- for clarity by Anonymous Coward · · Score: 0

    "the store's managing director says that its first venture into day one releases earlier this year with Witcher 2 was a storming success"

    Methinks that could have been made more clear with multiple sentences.

  18. Who could have imagined... by Anonymous Coward · · Score: 0

    Offer a quality product at a reasonable price and don't include things that PISS PEOPLE OFF...
    And you'll do well and make money...

    Oh wait. Just about all the pirates already imagined that. And the lack of that is what drove many of them to pirate. Screw me once. Shame on you. Screw me twice... well i was a fool to give you money again before finding out what a pile of shit your game was.

    I dont like drm. I dont like spyware and rootkits. I don't like always on connection required to play. I don't like stupid ass activation stuff that fails hard on day one.
    I dont like social club. I dont like twitterfacebookothershit stuck onto my game. And i don't like having to find the maybe functional cd whenever i want to play.

    Do it right and we will give you money. Do it wrong and we're just going to pirate it. Remove the shit we didnt like. And not pay you a cent.

  19. Here is how you beat (the majority) of pirates. by Anonymous Coward · · Score: 0

    Game developers and publishers...

    You guys need to start making games more of a value to your customers. Instead of releasing a game for 60 bucks and immeditately start shitting out DLC and basically just nickle and diming your customers to death give them the entire game out of the gate and stop it with the DLC.

    You also need to stop bad mouthing your customers, when gamers dont like something dont do like bioware did and tell gamers they are wrong. You think because we dont make games we cant actually decide if we like one or not. I may not make movies but I can still decide for myself which I like to watch and which I dont and I dont need the people who make movies to tell me what I should like. You should lay off people who buy used games as well because well, they PAID FOR THEM so surely you could understand that when you pay for something it belongs to you to do with what you want. Not to mention when a game is 60 dollars its hard for a lot of people to buy multiple games new when they can afford many more used.

    You also need to beta test your games more, optimize them more and trouble shoot them more instead of doing the old "Well we release it now and fix it later. If we decide to fix it that is". Bethesda Im looking at you mainly. Games arent new anymore folks and there is no excuse why so damn many buggy and glitchy games hit the market now a days. You all should understand the basics of making a game.

    Stop shitting out the same old thing, nintendo youre the biggest whore in the whole game industry. Try doing something new instead of the same old thing. Try shocking people, try thinking outside the box, try to be offensive, try to be creative because even indie developers basically just copy eachother.

    Stop rising prices. You charge more and more and more money for games and guess what? People will pay less and less and go more towards piracy. I loved lollipop chainsaw but 60 bucks at launch for a 5 hour game? F that. If you stop gouging customers more of them will be willing to take chances on new games they havent played, they will be able to afford to buy more games and it wont the wallet as much so youll get overall increased sales because more people will buy games.

    Get rid of DRM. DRM only confuses, annoys and causes your paying customers problems. Thats right, your DRM drives away paying customers because they dont like it. Pirates can and will defeat your DRM, it will not stop or even slow them. Even games like world of wacraft are pirated and people download it and play it free on private servers. All games are pirated and you cant stop them, all your DRM is doing is punishing the people who purchase your games new.

    Do those things then go check out this and what neil gaiman has to say about piracy http://www.comicsalliance.com/2011/02/10/neil-gaiman-piracy-lending-books/

    Piracy is mostly due to bad customer service. You cant get rid of it completely but if you make your customers feel valued, they feel like they are being treated well and like the product your selling they will come back and in greater numbers because they will bring friends with them. But if you gouge them and treat them like shit they will steal your stuff instead of paying for it.

    1. Re:Here is how you beat (the majority) of pirates. by mlts · · Score: 1

      One clarification: The old Bioware treated their buyers as customers. I'm not impressed with the Bioware now that EA has had it, or the big names making the regurgitated crap for consoles.

      All DRM is going to get broken on a PC. This is why there is a push for Secure Boot, hardware DRM stacks, and so on. However, even then, all that does is annoy legit customers who will just find better things to do than buy games, period. Worst case, one goes to the bookstore, grabs some friends, pull out the PnP version and does that.

      Want to balance piracy versus usability? Use CD keys for online access. No CD key means that single user stuff might be usable, but patches are doable, but harder, online servers are inaccessible, and it becomes difficult to find online content. This way, someone playing a single player game can do it without worrying about always-on DRM, but if they want to get on the Net and grab levels/scenarios/creatures/skins/guns/etc., they need to have their CD key to pass the gatekeeper.

      Now, this doesn't mean an account, although an account can store CD keys. This way, a game can be traded, but still be useful for the next buyer.

    2. Re:Here is how you beat (the majority) of pirates. by Anonymous Coward · · Score: 0

      Much of what you say is sound. However:

      Stop shitting out the same old thing, nintendo youre the biggest whore in the whole game industry. Try doing something new instead of the same old thing. Try shocking people, try thinking outside the box, try to be offensive, try to be creative because even indie developers basically just copy eachother.

      Gamers like to say we don't want the "same old thing", but our purchasing habits say otherwise. Sure, we buy Minecraft, but we also buy this year's Call of Duty. And that's not even a bad thing. A good game that's a slightly tweaked rehash of last year's game is still a good game. More to the point, it isn't mutually exclusive with making new and innovative things.

      And as for trying to be shocking and offensive, that's what gets us Duke Nukem Forever.

  20. Re:Article is Misleading by fredprado · · Score: 4, Insightful

    That is besides the point. There are two points here:

    1) The DRM version was widely pirated despite the DRM, and, therefore DRM served nothing but to irritate the people who really bought the game and make some DRM company richier.

    2) The non-DRM version sold by GOG sold very well even without any DRM and being a year old game.

    The lesson here is: If you do something people judge worthy they will pay for it, at least enough of them to make the endeavor profitable. And no, it doesn't really matter how much you could make if the whole humankind decided to pay you for it, and you are not entitled to become a billionary just because you created something.

  21. Parent is idiot by Anonymous Coward · · Score: 1

    Uh, no. I bought Witcher 2 from GOG in May of 2011, when it was released. It's one of the few games I've bought on release recently, because it was available DRM-free from GOG.

    Sorry for interrupting your FUD with facts, but a simple google search would give you the GOG release date in ten seconds.

  22. Wouldn't a hard copy be a wiser thing to pirate? by dmomo · · Score: 2

    "pirates went to the trouble of buying the game in a shop, taking it home and breaking the DRM instead"

    Who knows if the the downloaded version has some sort of hidden tracking mechanism? With a store bought copy, the pirate can more easily remain anonymous.

    It's a stretch perhaps, but that might bring light to why it worked out this way.

  23. DRM doesn't enter into it by Anonymous Coward · · Score: 0

    Pirates just pirate. "beating" pirates by no DRM or DRM or whatever doesn't matter...
    it's the ease of getting the product to the costumer that matters.

    Customer will buy a product when:

      Value * DifficultyInObtainingLegally + Respect > DifficultyInObtainingIllegally - Morality

    Where:
    Value is what the customer believes is the right price based on his/her level of desire to own the product
    Morality is how much the user considers the moral and ethical implications of his actions
    Respect represents how how esteem the customer holds the product, producing company, etc.

    I say it's a tiny moral compass walking the path of least resistance.
    If you believe people are inherently good, if you make the product easy to download and pay for, you'll get plenty of paying customers.
    If you make it such a pain in the neck to buy legally or you price it ridiculously, you'll get more pirates.
    Some pirates will always be pirates. You never had those sales in the first place.

  24. Re:Article is Misleading by Anonymous Coward · · Score: 0

    I purchased my copy of Witcher 2 from GOG on 10 May 2011

  25. Re:Article is Misleading by Anonymous Coward · · Score: 1

    That is besides the point.

    No, it's just plain not true: GOG was selling the game at almost the same time as the DVD release (AFAIR it was released on DVD a few days early in some markets). See my other post above.

    Perhaps it is worth noting that the original GOG release, if I remember correctly, required registration with a game key after install, though it's now completely DRM-free.

  26. Re:Article is Misleading by Anonymous Coward · · Score: 1

    Witcher 2 was sold on GOG on it's release day you idjit. If you're going to start with the self-fellatio, get your information correct first.

  27. Re:Article is Misleading by Anonymous Coward · · Score: 0

    Hey, you're not a local get out of here.

  28. Re:Article is Misleading by fredprado · · Score: 1

    As I said, you are right about that statement not being true, but which version would be more pirated if the DRM and the Non-DRM were launched at the same time for the same price is still irrelevant as an argument for or against DRM.

  29. GOG Let linux down by tuppe666 · · Score: 1

    GOG had an opportunity to support Linux, and failed to do so even when every other store has done so. The only irony here is GOG due to its size is more vulnerable than its better know competitors [Desura; Steam] and a whole host of smaller ones , even though by the nature of its store it has suitable software already available as source ports or sells them with DOSBox anyway.

    I'll personally not feel any sympathy when Microsoft kill then off. Although I'm sure those that bought from them will be able to derive some comfort from getting the games DRM free...While the option was available.

    1. Re:GOG Let linux down by vux984 · · Score: 1

      GOG had an opportunity to support Linux, and failed to do so even when every other store has done so.

      Every other store? You mean steam? With its current dismal handful of linux titles? Give me a break. I'd like to see GoG do linux releases ... a lot of the titles are running in DOSbox anyway so it wouldn't even be a huge step at least for their oldest stuff.

      But they recently added Mac and got into indie stuff, where steam has had mac and indie for while now. So I'll give them a few more years before I even think to find fault with them over Linux.

      By then between the indie and dosbox stuff they'll even have a decent library to offer.

      I'll personally not feel any sympathy when Microsoft kill then off.

      Because Wing commander II is going to ever be offered as a metro app via the windows store?

    2. Re:GOG Let linux down by Microlith · · Score: 1

      GOG had an opportunity to support Linux, and failed to do so even when every other store has done so.

      Such as...?

      I'll personally not feel any sympathy when Microsoft kill then off.

      Considering what GOG does, I don't think they'll see much competition from Microsoft. Of course, if they kill off GOG they'll probably also have killed off all the other competitors (and the lawsuits will be flying...)

  30. Don't seem weird the release was the DRM version by SilenceBE · · Score: 1

    and the version that hit the torrent sites was a cracked DRM version bought from a shop

    Isn't that the point of release groups to "crack" stuff as some kind of trophy ? There isn't a lot of pride in it otherwise.

  31. Re:Article is Misleading by CowTipperGore · · Score: 2

    The Witcher 2 was originally released in May of 2011, not this past year when GOG finally started selling the game.

    The game was available on GOG from release day. Why do you claim otherwise?

    So, of course the most pirated version of the game would be one of the DRM variants, since the DRM version was available for a longer period and typically more in demand closer to the original release date.

    Since the DRM-free version was available from the beginning, your argument is invalid.

    But no mention of either date (original release of the game) or GOG's release are mentioned in the article

    They are the same - May 17, 2011.

    Anyway, sorry for interrupting the anti-DRM circle jerk with facts and logic.

    Don't you have a bridge to go hide under?

  32. Re:Article is Misleading by Anonymous Coward · · Score: 0

    "GOG finally started selling the game"? You mean day 1. Not sure what information you think you know but CD Projeckt Red and GOG are part of the same company and they pushed GOG heavily as their primary distribution platform.

    Perhaps you're looking at the release date of the Enhanced Edition?

  33. Re:Article is Misleading by Anubis+IV · · Score: 5, Informative

    What? No. Utterly false.

    In fact, the parent company of GOG is the company that developed the game in the first place, so of course they made it available on GOG. It was available on launch day from GOG back in May 2011. In fact, it was available from them for pre-order before it was available anywhere else. The reason you're probably confused is because GOG replaced the regular edition of the game with the enhanced edition in April 2012, hence why it shows as having a release date of April 2012 on GOG's site.

    Sorry to rain on your ill-researched drivel with some actual facts.

  34. Re:Wouldn't a hard copy be a wiser thing to pirate by Hatta · · Score: 2

    You only need a friend with another copy and the ability to run md5sum to know if there's a hidden tracking mechanism.

    --
    Give me Classic Slashdot or give me death!
  35. There are 2 major types of pirates by Anonymous Coward · · Score: 0

    Those who pirate because it's more convenient, and those who pirate to save money. Most of the latter do it because they don't have the money to spend on the media.

    Also, it should be noted that no torrent uploader would think of uploading a crippled DRM version. Meaning everything you get is free and clear, (or as free and clear as they can make it).

    Of course, everyone who has torrented has ended up with the Chinese version, or the German Version subtitled in Yiddish, or something along those lines. All they have to do is guarantee it's of the desired language, AND THAT IT WILL WORK, to guarantee sales.

    I know with CD's the crippleware essentially stopped me from buying them altogether, (I would say I'll have to go home and check to make sure I can use it on my computer... almost always forget, and eventually just stopped buying them at all).

  36. GOG Backup by alendit · · Score: 1

    Shameless plug incoming!

    https://github.com/evanpowers/gog-backup check this out, and the forks of it too! (PROTIP: mine works for the new site).

  37. As opposed to Win9-PS2 or Win9-GameCube by tepples · · Score: 1

    what we need is a "Win9X Box" that will simulate say a 733MHz P3 with 384Mb of RAM and a Geforce 4 that will fake all the quirks that devs would use back then.

    So in other words, specs similar to those of an Xbox with more RAM. Even Microsoft can't get Xbox emulation perfect; each Xbox game emulated on Xbox 360 needs its own set of emulator hacks.

    1. Re:As opposed to Win9-PS2 or Win9-GameCube by drinkypoo · · Score: 1

      So in other words, specs similar to those of an Xbox with more RAM

      If only you could install Windows itself on an actual Xbox without a virtual machine on Linux, the Xbox itself would in fact be the ideal machine... it's a little ram-limited, but it's got enough to run the games of the day.

      Personally, I played Interstate '76 on my netbook, which is actually why I bought the game; I wanted an action game that would run well on a first-generation Atom netbook with graphics my ass. The game runs great on my Acer Aspire D250. ISTR it runs fine in vmware player, too.

      Anyone who likes to play classic Windows games might do well to pick up a netbook for the purpose. It's probably the lowest-power option for the purpose and netbooks are cool things to have around anyway for troubleshooting and recovery.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  38. Once movies go straight to Blu-ray by tepples · · Score: 1

    If you avoid Blu-ray entirely, what do you plan on doing once movies stop coming out on DVD? Some studios are already trying this: for example, Ishtar went straight to Blu-ray. If you plan to stop watching movies, what do you plan to do to fill that time instead?

    1. Re:Once movies go straight to Blu-ray by JohnFen · · Score: 1

      If you plan to stop watching movies, what do you plan to do to fill that time instead?

      If only there were entertainment options besides movies...

      Truly, I have no plans to go to blu-ray, and if the day comes when that's the only way to watch movies, I'll have no problem with not watching the movies at all. As it is, I have to make time for a movie anyway.

    2. Re:Once movies go straight to Blu-ray by Darinbob · · Score: 1

      Dunno, I haven't even gotten new DVDs in ages. Most of the new movies are crap anyway.

    3. Re:Once movies go straight to Blu-ray by tepples · · Score: 1

      If you plan to stop watching movies, what do you plan to do to fill that time instead?

      If only there were entertainment options besides movies

      I'm aware that such options exist, just not what exactly they are. That's sort of what I was asking.

    4. Re:Once movies go straight to Blu-ray by JohnFen · · Score: 1

      Well, let's see... here's an incomplete list: going out with friends, pretty much anything online, playing games, reading, watching movies already in my collection, hobby activities (for me, robotics, programming, cooking, flying r/c helicopters, but yours will differ). There's too much to list here. My urge is to reply "life", but that sounds snarky and I don't mean it to be.

  39. Excellent by seepho · · Score: 1

    I, for one, am pleased by this. Now I can purchase non-DRM games, and piracy apologists lose one of their rationalizations for their actions.

  40. How to get me to buy your game... by jonwil · · Score: 1

    Here is how to get me to buy your game instead of pirating it or devoting my time to some other game:
    1.Do not pull BS with international release dates or limited-time-platform-exclusivity (thinking here of the recent Ghostbusters FPS and the fact that Aussies like me had to put up with the limited-time-PS3-exclusivity crap or pirate/grey-market import the PC or 360 version)

    2.Where it makes sense for the genre and style of game, embrace modding. The mod tools don't generally need to be fancy, these days they can usually be much the same tools used to build the game in the first place and there is no reason it needs to take 6-12 months after release to get the mod tools out there. Where it makes sense for the specific game/engine, releasing source code to game-specific parts should also be done (e.g. what Valve does with the Source engine stuff where parts of it are released)

    3.Do more to make the games as bug-free as possible when they launch. Listen to your player base when they talk about what bugs (and features) they consider most important.

    4.Do not have annoying DRM solutions that get in everyone's way. Make sure that games with single player features can be played offline without any internet connection.

    5.Release demos of your games (and release them either before or concurrent with the release of the actual game not months later). If people like me can't get a demo of the game to see if its worth paying for, they are more likely to just pirate the thing.

    6.Price the games reasonably (and stop making Aussies pay twice as much as the rest of the world)

    Take the new "C&C Ultimate Collection" (which has all the C&C games in one pack). I purchased that product because:
    1.It has DRM but the DRM is unobtrusive and doesn't get in the way. No need to have disks in the drive or otherwise mess with stuff, I just click on the game in Origin and it works like magic.
    2.It gives me all the games in a form that works on Windows 7 without the need to mess with stuff
    3.It was good value (the fact that Aussies didn't get the usual rip-off markup helped too)
    and 4.It gives me the games that I didn't own and the ones I owned but dont know where the disks are)

    1. Re:How to get me to buy your game... by petermgreen · · Score: 1

      what Valve does with the Source engine stuff where parts of it are released

      s/does/did/

      Valve has been somewhat inconsistent with releasing gamecode source. They released gamecode source for a while for the hl2 branch (which afaict covered portal too) but stopped after the 2007 release (so no mac support in sourcecode level mods). Apparently they did release gamecode source for the alien swarm branch but not for either left for dead or portal 2.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    2. Re:How to get me to buy your game... by Anonymous Coward · · Score: 0

      I've never understood why "I do not like how this game has been packaged/released" gets to "therefore I get to play it for free in a package/release I prefer".

  41. Royalty per unit by tepples · · Score: 1

    I don't see what the value is in pretending that you have a product worth $60 that sells 300K copies and gets install on 1000K machines, when you could sell 900K copies at $20 and still get installed on about 1000K machines.

    Perhaps the game is based on an underlying work, such as a movie, a book, pieces of recorded music, or a set of puzzle pieces, and the publisher has to pay a royalty per copy to the owner of copyright in this underlying work. So despite a conjectured unit-elastic demand curve with zero marginal revenue per unit, the cost to the publisher per unit is greater than zero, and the publisher will prefer the higher price because its cost per unit is less.

  42. Re:Don't seem weird the release was the DRM versio by Golden_Rider · · Score: 1

    and the version that hit the torrent sites was a cracked DRM version bought from a shop

    Isn't that the point of release groups to "crack" stuff as some kind of trophy ? There isn't a lot of pride in it otherwise.

    Yes, the whole point of releasing a cracked game is usually not to make the game available to the whole world for free, that is just a side-effect. The groups want to be a.) the first to defeat the DRM and b.) the one who releases the "best" crack (i.e. game is actually working correctly after removing the DRM). How many people then download the game is irrelevant, it's all about "oh, group xyz was the first to release a working cracked version of that game !"

    So it is not THAT surprising that the version of "the witcher" which appeared on the torrent side was based on a DRM'd version of the game, the release groups are not interested in the non-DRM version, because there's no fame to be found in offering a non-DRM game - and why would anybody who bought the non-DRM game upload it somewhere.

  43. Reasons to take a game off the market by tepples · · Score: 4, Interesting

    There's no reason to ever take a game off the market.

    I can think of three.

    First, the upstream licensor of the game may offer only a time-limited license. The DVD releases of Daria and WKRP in Cincinnati were delayed for a long time because they had to figure out how to replace all the music that was licensed only for the original broadcast, not for home videos to be produced later. There's a reason Nintendo couldn't just start selling GoldenEye 007 on Virtual Console on day 1 of the Wii Shop Channel: it'd need a new contract with EON. And by the time that was negotiated, they ended up doing an enhanced remake instead. Likewise, Tetris DS was discontinued two years after release because The Tetris Company didn't want to flood the market with Tetris products.

    That ties into the second reason: cannibalization. If you have too many of your own older products on the market, they compete with your newer products. If you just released Mario Party 7, would you want Mario Party 4, Mario Party 5, and Mario Party 6 to be on shelves? Worse, studies such as one done with clock widgets in GNOME show that where there are too many choices, a lot of people choose "none of the above" and walk out with nothing.

    Third, I'd be interested to see how video games are substantially different from movies and TV series in this respect. The film Song of the South (1946) was briefly available on LaserDisc in some markets. It has not since been rereleased on DVD or Blu-ray anywhere, allegedly because of a change in prevailing moral values among viewers.

    1. Re:Reasons to take a game off the market by omnichad · · Score: 1

      Well - at the very least - there's no excuse to complain about piracy if you're not making a legal option available.

    2. Re:Reasons to take a game off the market by Anonymous Coward · · Score: 0

      Cannibalization should never happen in a free market. It means that a single entity has enough market share that they can deliberately offer an inferior range of products, and in doing so manipulate the marketplace to their own benefit, without their competitors eating their lunch. If companies are choosing their strategies to avoid cannibalization, then we need to change the marketplace to promote competition (e.g. by breaking them up).

    3. Re:Reasons to take a game off the market by BeShaMo · · Score: 1

      Third, I'd be interested to see how video games are substantially different from movies and TV series in this respect. The film Song of the South (1946) was briefly available on LaserDisc in some markets. It has not since been rereleased on DVD or Blu-ray anywhere, allegedly because of a change in prevailing moral values among viewers.

      Not really counter to your argument, but Song of the South was released outside the US, at least in the VHS days. I remember a promo for it on my Aladdin or Lion King tape bought in the UK when I was but a wee boy :)

    4. Re:Reasons to take a game off the market by LingNoi · · Score: 1

      > If you just released Mario Party 7, would you want Mario Party 4, Mario Party 5, and Mario Party 6 to be on shelves?

      One look at any EA sports franchise would prove to you this point rarely stands against time.

    5. Re:Reasons to take a game off the market by tehcyder · · Score: 1

      Well - at the very least - there's no excuse to complain about piracy if you're not making a legal option available.

      The question is whether you believe there is such a thing as ownership of digital artifacts. Most people here don't, therefore copying without payment or permission is fine, as you are simply availing yourself of common culture. (Although for some reason it's OK to purchase songs from iTunes if they're cheap enough). But if you do believe there is, then piracy is not an acceptable option, whether something's legally available or not, i.e. if Disney want to keep their charmingly racist classic in their vaults, it's up to them.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    6. Re:Reasons to take a game off the market by omnichad · · Score: 1

      I do believe a content creator - even doing work for hire - deserves to have their work protected and to have a fair price paid. But I consider not making something available and having no plans to make it available as not wanting to be paid. And I don't think that copyright should be used for burying old works.

    7. Re:Reasons to take a game off the market by SleazyRidr · · Score: 1

      I guess this is all answered with the "limited time" clause and public domain, but the fact that I don't want to sell you my car doesn't then entitle you to come steal it, even if it has been sitting unused in a garage of a property I infrequently visit and probably wouldn't even notice it was gone.

    8. Re:Reasons to take a game off the market by SleazyRidr · · Score: 1

      All of those reasons make sense if the purpose of copyright was to give publishers free money for life, however they don't really tie into the public interest.

      1.) I'll give you this point, once you get over the idea of someone else "owning" the characters in your game then you've lost most of the control you had over it. Of course, after a time these characters should enter the public domain and then you should be free to do as you will.
      2.) If Mario Party 7 doesn't offer a compelling reason to buy it over Mario Party 6 then we don't really need it. Selling the same crap over again because it has different packaging is a drain on society. (See LingNio's post about EA sports franchises.)
      3.) I agree that video games should not be substantially different from music or movies. Song of the South should be in the public domain by now, anyone should be able to copy it and sell it to whoever wants it. The views espoused in the film may be inconceivable to a modern viewer (I'm assuming, I haven't actually seen it), but it is an important part of history. We can't change history by ignoring it, but by remembering it we can make sure we don't end up back in the same situation.

    9. Re:Reasons to take a game off the market by tepples · · Score: 1

      One look at any EA sports franchise

      With respect to new copies, these fall under the temporary license argument. EA has a license from NFL and NFLPA to produce each Madden NFL version with a given roster for one season.

    10. Re:Reasons to take a game off the market by Anonymous Coward · · Score: 0

      I disagree with the none of the above comment.I think friends are for or a rating system stop that issue. People look at a predetermined(by their choice) of the top rated items and pick one. Or they pick among what their friends recommend. It isn't rocket science. People will self limit their choices to something they can manage. Which is what I think was the main criticism of that study.

  44. OSI Certified open source software by tepples · · Score: 1

    In practice, the software industry tends to use the term "Open Source" to refer to OSI Certified open source software, which is distributed under licenses that conform to an Open Source Definition nearly identical to the Debian Free Software Guidelines.

  45. garbage by Anonymous Coward · · Score: 0

    You wrote it in Python. What in the hell is wrong with you?

  46. Re:Stupid DOSBox Trick by pugugly · · Score: 1

    As an aside, I found a simple trick for DOSbox games (Obvious in hindsight, but I'm damned if I can find it posted anywhere I didn't post it) from GoG.
    If you stick "#!/usr/bin/dosbox -conf" (Debian -- Use "whereis dosbox" to verify) as first line of the .conf file and mark it executable, you can doubleclick the file to run. Drop it in '~/bin' and you can run it from the commandline or a shortcut. '.conf' extension not required. Though if you have spaces in the name you'll need to quote "file name" on the command line or any shortcut. moo2 is fine "Master of Orion II" (with quotes) is fine, but Master of Orion II (no quotes) will fail.

    For such a simple stupid trick, I was ridiculously pleased with myself - I've actually been trying to get GOG to package DOS games to take advantage of that - I really think they ought to be putting these games in apt directories, but so far they're highly unconvinced, but then I can't convince them to expand into other platforms either - I'd love to get Neuromancer and a C64 emulator packaged, and they are obviously just not into that.

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  47. Challenge! by qeveren · · Score: 1

    I'm guessing that's why the store-bought, DRM-laden version was the one to appear on a torrent site - they cracked it *because* it was DRM'd. There's no challenge in just downloading someone's unprotected game and then putting it up on a torrent site.

    --
    Don't just stand there, get that other dog!
  48. Re:Wouldn't a hard copy be a wiser thing to pirate by whoop · · Score: 1

    Yeah, the kind of folks disassembling a game's DRM isn't going to be able to figure out a hidden tracker inside the GOG version. Good call.

  49. Nice Try by rsilvergun · · Score: 1

    but you're still full of it. Money is a representation of work and physical resources. You can Counterfeiting money all day long and not hurt a soul. It's when you pass the bill, exchanging something of value for something worthless, that you've now committed fraud. The same goes for counterfeiting art. Again, you're not copying, you're committing fraud, because there's the (implicit and unsaid) understanding that you are now going to pass that art off as the real thing.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Nice Try by CanHasDIY · · Score: 1

      but you're still full of it. Money is a representation of work and physical resources. You can Counterfeiting money all day long and not hurt a soul. It's when you pass the bill, exchanging something of value for something worthless, that you've now committed fraud. The same goes for counterfeiting art. Again, you're not copying, you're committing fraud, because there's the (implicit and unsaid) understanding that you are now going to pass that art off as the real thing.

      In other words, "fraud" can be defined as "theft through copying."

      Thanks for backing me up.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:Nice Try by Anonymous Coward · · Score: 0

      In other words, "fraud" can be defined as "theft through copying and then selling."

      FTFY.

  50. Not a very accurate article summary. by Pandur77 · · Score: 1

    1. GOG is not an indie game store. It started out as a classic game store and is now a full-blooded game store.
    2. GOG doesn't mean Good Old Games anymore, they changed their name to "only" GOG when they started selling new games as well as the classics.

  51. Bragging Rights by Anonymous Coward · · Score: 0

    If anyone STILL has not learned, the cracking / pirate groups are more interested in showing off than they are in "stealing" games. If you made a game that made no attempt to stop it from being copied but was also practically uneditable to the point where they couldn't edit a brag / advertisement to their group in the bootup, they'd be more likely to leave it alone.

  52. And black objects are coloured black. by Anonymous Coward · · Score: 0

    However, just because Mr Ford says you can only have black doesn't mean that cars can only come in black colours.

    D3 is only an online game because they made it require an internet connection to a server.

    The single player game, however, DOES NOT need a server on a remote machine.

    Hence D3 SP is an offline game made dependent on being online. It can be played offline (if you get the pirated version). Ergo, it's an offline game.

  53. Irony by Martin+S. · · Score: 1

    The only Irony here is the the OP think he know what the word means but in reality has no idea what it actually means.

  54. Re:Stupid DOSBox Trick by drinkypoo · · Score: 1

    The installers run fine under Wine, so not having a Linux-friendly package is really not a problem unless you have a problem that prevents you from installing wine. (For some reason on my Ubuntu 12.04 amd64 system Wine conflicted with LSB-base, which was a depedency of something I needed to run most 32 bit programs or something...)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  55. Re:Article is Misleading by MatthiasF · · Score: 1

    I was commenting on the information given in the article and comments made by GOG, which I stand by as saying is misleading.

    After further research after making the comment, I've discovered they were comparing the DRM version from the FIRST release to the Enhanced Edition release, which was available from download free from CD Project Red and GOG never had DRM in any form.

    So, again, not a fair comparison between the two and there was no reason to torrent a file that was freely available to download from two well known sites.

    But thanks for copy/pasting wiki trivia without even bothering to address the argument. I didn't know GOG had their own Wiki.

  56. What limited time clause? by tepples · · Score: 1

    the "limited time" clause

    What "limited time" clause? If you're referring to "for limited Times" in the U.S. Constitution, then one plausible reading of the U.S. Supreme Court's ruling in Eldred v. Ashcroft is that the estimated remaining life of our Sun is a constitutionally acceptable "limited time".

    the fact that I don't want to sell you my car doesn't then entitle you to come steal it

    But why doesn't it entitle me to make an exact duplicate of it, leaving your abandoned car there?

  57. VirtualBox by tepples · · Score: 1

    since [Windows 98] was a 16/32bit hybrid that gave devs practically bare metal access to the OS they were able to do hacks that they couldn't even do under DOS.

    Then why can't they run in something like VirtualBox that allows userland code to run at full speed but emulates the "bare metal access"? Even Windows 7 Pro came with a coupon for a copy of Windows XP to run in Virtual PC at no extra charge. The historical problem with VirtualBox has been with games requiring 3D acceleration, but by the Quake III era when 3D cards were popular, Windows 2000 was coming out.

    1. Re:VirtualBox by hairyfeet · · Score: 2

      Because there were a LOT of games that came out between 95-2001 that were Win9X exclusives that HAVE to have some sort of hardware acceleration that simply won't run on WinNT?

      You see that period was the first real boom when it came to 3D graphics, you had GLIDE and early DirectX and a LOT of truly great games came out back then...problem is a lot of those companies no longer exist, or the programmers are gone and having to do a full rewrite would cost more than the software is worth to the company, and the simple fact that winNT and Win9X are truly too completely different beasts.

      While those that wrote their games well, like the NOLF series? those games can be run even on 64bit win 7 with no problem. But for every game like that you have a Mechwarrior 3 or i76 or Final Fantasy VII that used OS specific hacks to get more speed out of what was pretty weak hardware then and those games simply won't run native on anything WinNT based (hell it takes a miracle just to get MW 3 to run on XP, much less Win 7/8) and I have yet to see an emulator like VB do Win9X with enough speed and graphics prowess to make the games look like more than a slideshow. I mean you may laugh at them today but games like i76 and MW 3 were really pushing the hell out of the hardware back then, with MW 3 you had these huge landscapes with a half a dozen tanks and small vehicles PLUS as many as 4 mechs and ALL were just letting fly the missiles and lasers, which when you are talking about a 400Mhz CPU with GPUs with as little as 16Mb of RAM? Well they had to use every trick in the book to get decent framerates out of the hardware that was popular then.

      Things were evolving so rapidly then that often a PC that was barely a year old would already be strating to struggle with the graphics for the latest games so naturally designers used every trick in the book so their games would play on the widest variety of systems. Smart move then but sucks now as its such a PITA to get going. And the problem with your idea is two fold, one they would pretty much have to write the VM around Win9X because of its quirky 16/32bit hybrid nature and two the emulation would have to be VERY low level because as i said they used some pretty fucked up methods back then, such as i76 using the board clock to time in game events, so if you did high level emulation the clock on the board is still gonna be so fast that the game just won't run.

      So believe me friend while I wish someone could do your idea the only way I could see it working is if someone were to build a clone of Win9X ala DOSBox so you could basically tailor the VM to the OS and release it as a package, which will most likely never happen simply because of how much work it would take to clone all the Win9X underpinnings, or for MSFT to release Win9X under some sort of freeware license so devs could simply bundle win9X with the emulator and of course it'll be a cold day i hell before THAT happens.

      But the reason that was doable with XP on win 7 is you were just running a 32bit NT on top of a 32 or 64bit NT, compare this to Win9X which was basically 3 OSes slammed together, you had DOS as a bootloader and for some low level access, you had the 16bit subsystems for backwards compatibility with win 3.x and you had the 32bit Win9x with support for more modern features like long file names and DirectX. It would frankly be a nightmare to program and most of us simply don't have the room to pick up some Win9X tower on CL just to run those games.

      Its a damned shame but I have a feeling a LOT of those games from that era that weren't popular enough to warrant a rebuild so they can sell it on Steam or GOG will simply be lost to time, its just too hard to emulate an OS as weird as Win9X.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  58. Re:Article is Misleading by Anubis+IV · · Score: 1

    You can't have an argument without a foundation to stand on, so of course I didn't address the points you were raising. That's like asking why someone doesn't bother discussing numbers that were arrived at through faulty math.

    As for what you've said now, you're still wrong, both factually and conceptually. First off, it was never "freely available to download from two well known sites". You've always had to pay for it to get it. It's a product. They sell it. That hasn't changed. It currently costs $30 at gog.com, though it was on sale on Steam last week. Just because something is DRM-free does not mean it's free to download. That's like saying that before the days of DRM it was perfectly acceptable to just walk into a retail location and take a piece of software off the shelf without paying for it. Simply untrue.

    Second, they were not comparing just the two versions you specified. They compared every single version that was pirated, period. And based on that, they determined that the most-pirated version was from a DRM'd copy of the game. Where you got this idea that they're only comparing it against the Enhanced Edition is beyond me. As we already pointed out, it was available from GOG without DRM on launch day. More than that, it was available from everywhere a week later without DRM, since they issued a patch to remove the DRM. And yet, despite that, the DRM'd copy was still the most-pirated overall.

    So, yes, it is a fair comparison. The DRM'd copy was the most-pirated, despite them offering it DRM-free for the entirety of the product's life. And contrary to what you said, it was never freely available from a legitimate site, meaning that free downloads never curbed piracy or some such nonsense like that.

    As for what I said in my last post, I already knew most of that off the top of my head, since the game was widely discussed around here and elsewhere at the time for being a high-profile title that was DRM-free and being sold at GOG, which was their first launch day release. I merely tossed in some quick links and a few specific dates so that you'd have an easier time finding information if you wanted to (I didn't know GOG had a wiki either, incidentally, until Google turned it up), but since you seem to have some scorn for wiki links, I tried to use links to sites that are more familiar to you in this post.

  59. you know by nomadic · · Score: 1

    I've been gaming since the mid 80's and I've got to say, a lot of people seem to forget that DRM didn't just coalesce out of evilness; it was instituted because a lot of people over a lot of years never bought games, they just pirated them. If you want to argue that nowadays some situation has changed that makes DRM unnecessary, fine, but don't pretend that piracy hasn't been a problem for a long time; a lot of smaller developers back in the day went out of business because of it.

  60. Retailer charges per year for shelf space by tepples · · Score: 1

    Still, efforts against cannibalization are intended to allow each product to make back its own development cost, especially when a retailer charges per year for shelf space. Even some download sellers charge per year for online shelf space. Microsoft, for instance, did this with a submission limit per $99/yr developer account in the Windows Phone Store to discourage developers from filling up the store with throwaway soundboard apps like iFart Mobile.

  61. if the crack worked, by Anonymous Coward · · Score: 0

    what's the difference?