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GameSpy's New Owners Begin Disabling Multiplayer Without Warning

New submitter OldTimeRadio writes "Over the last month, both game publishers and gaming communities alike were surprised to find their GameSpy multiplayer support suddenly disabled by GLU Mobile, who purchased GameSpy from IGN this August. Many games, including Neverwinter Nights 1 & 2, Microsoft Flight Simulator X, Swat 4, Sniper Elite, Hidden and Dangerous 2, Wings of War, Star Wars: Battlefront are no longer able to find (and in some cases even host) multiplayer games. While games like Neverwinter Nights are still able to directly connect to servers if players know the IP address, less-fortunate gamers expressed outrage on GLU Mobile's 'Powered by GameSpy' Facebook page. In an open letter to their Sniper Elite gaming community today, UK game developer Rebellion explained it was helpless to change the situation: 'A few weeks ago, the online multiplayer servers for Sniper Elite were suddenly switched off by Glu, the third-party service we had been paying to maintain them. This decision by Glu was not taken in consultation with us and was beyond our control. We have been talking to them since to try and get the servers turned back on. We have been informed that in order to do so would cost us tens of thousands of pounds a year — far in excess of how much we were paying previously. We also do not have the option to take the multiplayer to a different provider. Because the game relies on Glu and Gamespy's middleware, the entire multiplayer aspect of the game would have to be redeveloped by us, again, at the cost of many tens of thousands of pounds.""

55 of 247 comments (clear)

  1. $2.7 million in stock? by BirdParrot · · Score: 4, Insightful

    I always thought GameSpy was bigger brand than this. So much you learn from gaming.

    1. Re:$2.7 million in stock? by Sir_Sri · · Score: 4, Insightful

      If walmart suddenly closed its 20 smallest stores would it suddenly not be a major company?

      The problem with gamespy is that most PC games have shifted to steam or their own publishers dedicated multiplayer (e.g. through origin or Uplay). At this point gamespy multiplayer is mostly legacy stuff, and there aren't a lot of options for them in the marketplace.

    2. Re:$2.7 million in stock? by MrEricSir · · Score: 2

      I always thought GameSpy was bigger brand than this.

      Maybe 10 years ago, but lately? I'm surprised they're still in business. I would have thought they went the way of TEN by now.

      --
      There's no -1 for "I don't get it."
    3. Re:$2.7 million in stock? by DragonTHC · · Score: 2

      gamespy is still used by a lot of older games, with no alternative.

      I discovered this the hard way when I just got battlefield 2 for the 10th anniversary of 1942.

      It was always a kludgy system. They've shut down more service offerings over the past 10 years than I think have opened.

      --
      They're using their grammar skills there.
    4. Re:$2.7 million in stock? by poly_pusher · · Score: 5, Insightful

      They were bigger than this. They really bungled an opportunity for control of a niche that Steam ended up filling. I remember when I used to play Quake 3 through Gamespy. I couldn't help but think "wow, if they add the ability to let me buy and download games through here, provide a single location for access to game mods, and figure out a way to let me order Pizza while in game, they are going to take control of PC gaming."

      Instead Steam did it "no you can't order pizza directly but you can open a browser and grubhub."

      What Steam and Valve also did well was they gave you a reason to want to be a part of their community. Games like left 4 dead encouraged you to make friends otherwise you'd get stuck with a horrible team. When I was on Gamespy, there was never any incentive to participate in the community.

    5. Re:$2.7 million in stock? by Impy+the+Impiuos+Imp · · Score: 3, Informative

      GameSpy has been assholes going back to when they were a freeware providing game matching for Quake over 300 years ago.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    6. Re:$2.7 million in stock? by oneiron · · Score: 2

      Go farther. The lone coder who originally created quakespy is kind of an asshole.

  2. Twitterization? by Threni · · Score: 2

    Twatted? Is there a term for when a company decides to make more money at the expense of all of their customers? If not, now seem as good a time as any to coin one!

    1. Re:Twitterization? by MightyMartian · · Score: 5, Insightful

      Perhaps the developers should not have used a single source proprietary solution that basically placed their wellbeing in the hands of a third party. This is what is known is willing dropping your drawers and hoping there won't be an assraping.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    2. Re:Twitterization? by Lonewolf666 · · Score: 2, Interesting

      The same goes for users willingly buying games with online DRM such as Steam or Origin (the EA DRM system). That's also asking to be fucked over.

      --
      C - the footgun of programming languages
    3. Re:Twitterization? by somersault · · Score: 4, Interesting

      I'll give you being wary of EA/Origin, but Valve/Steam haven't shown any signs of being douches so far, so I give them the benefit of the doubt. I'm pretty sure all Source based games have the option to connect directly to a server if you have the IP at least, and with other games these days you basically know that you're not getting eternal support. I find it crazy that so many people are willing to buy a new Call Of Duty every year or two when it's basically the same game just with new maps, but that's the way of it these days.. when I started online gaming, I got years of fun out of free Half-Life mods and free maps. I still have a lot of respect for Valve and the way they foster community.

      --
      which is totally what she said
    4. Re:Twitterization? by ArhcAngel · · Score: 5, Insightful

      Valve/Steam haven't shown any signs of being douches so far,

      Neither did GameSpy (originally known as QuakeSpy) prior to its acquisition by GLU Mobile. My question is didn't they have a contract in place to prevent this? If not, why not? If I am developing my product around a third parties ecosystem I am making damn sure they can't just pull the rug out on a whim. I'm sure there are details missing to this story. I can't believe GLU would be able to down these services without notifying the affected partners.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    5. Re:Twitterization? by TwoOfBob · · Score: 2

      It's called track record.

    6. Re:Twitterization? by somersault · · Score: 5, Insightful

      Why?

      Because the Quake engine had it, Half-Life (based on Quake Engine) had it, and the Source engine has it. I used to use it to connect to LAN and internet games alike. All of Valve's games have been based on continual evolution of this engine. Valve always let you access the console in PC versions of your games. Maybe the console versions too, I'm not sure there. They also actively encourage modding of their games.

      Just because you're a fuckwit who has poured money into Steam and therefore, since you see yourself as NOT a fuckwit, it can't have been a fuckwit decision?

      Money doesn't mean that much to me at this point in my life, and so doesn't really come into what I think of Steam.

      I see Steam as more of a delivery mechanism. Pretty much all games on Steam have been designed to be able to run separately. If you really want to, you can strip out the DRM and run them standalone.

      Take it from me: you're a fuckwit.

      I'm not sure you're qualified to make that assumption in this context. Anyone who has been paying the slightest attention to the PC gaming scene over the last 20 years can see that Valve have been one of the best companies out there in terms of making good games, and encouraging the community to modify them to make them even better.

      --
      which is totally what she said
    7. Re:Twitterization? by ArhcAngel · · Score: 3, Informative

      The link I referenced has the full list. The point is Valve could sell out at any time and the new owner might not be as nice. At least they are a private company so there isn't any danger of a hostile takeover.

      GLU Mobile is having a bad 4thQ and this stinks to me of a plot to extort money off of their affiliates.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    8. Re:Twitterization? by VortexCortex · · Score: 2

      If I am developing my product around a third parties ecosystem I am making damn sure they can't just pull the rug out on a whim.

      Then you better make cross platform OS agnostic applications. Do you get a contract from MS for Windows programs to ensure they won't put your code on the Malicious Software Removal Tool's kill list? It's not the same with middle ware, eh? But what is an OS but middle-ware for hardware abstraction? They probably didn't get such a contract with GameSpy for the same reason they don't have one with MS.

      Valve's bringing Steam to Linux, so I think you're spot on with the 3rd party rug and carpet analogy...

    9. Re:Twitterization? by jameshofo · · Score: 2

      GameSpy was fairly crappy and slow back in the day, it wasn't very well integrated in many of the games that depended on it and personally I'd usually try to avoid games that used it. Credibility and presentation counts a lot, it always seemed to be the painful piece of crap ware you had to put up with to get to were you wanted to go.

      --
      Good leaders run toward problems, bad leaders hide from them.
    10. Re:Twitterization? by Hadlock · · Score: 2

      Steam are not only douches, they are crooks.

      Sure, but at least they're really nice about it.

      --
      moox. for a new generation.
    11. Re:Twitterization? by ArhcAngel · · Score: 2

      LOL...Unless you had an ISDN line or better "back in the day" the internet in general was crappy and slow let alone a FPS. Gamespy 3D was a godsend because it would test the ping times for you and tell you how bad the server you WANTED to hop on was vs. another. I'm not saying it was perfect but it was fantastic for what it did.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    12. Re:Twitterization? by Kreigaffe · · Score: 2

      FPS games weren't bad on dialup. You just found a local server. Back when I lived in the South, I frequented a Day of Defeat server in Virginia -- on cheap dialup, I was getting ~100-150 ping, which is more or less what I get on cable for east/west coast connections.

      So, FPS-wise at least, the world hasn't gotten any better -- it's just gotten wider. I guess. Weird.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    13. Re:Twitterization? by crontabminusell · · Score: 4, Informative

      Steam not being douches? And what about when they say "accept our new licence agreement, the one where you we decide that you can't sue us no matter what, our we take back all the games you bought from us and all your games you bought elsewhere and which use our DRM" ?

      Not allowing me to buy any new game from them if I don't accept their new licence is faire. Stealing the game I already bought because I don't like the idea of being assrape by a company is not. Steam are not only douches, they are crooks.

      While I agree in principle that "holding one's games hostage" was a bad thing, you should listen to Gabe Newell's reasoning behind the TOS change here (fast forward to about 8:15). If you read the TOS, it doesn't talk about not being able to sue them, it's about not being able to start a class action suit against them. As Gabe Newell (briefly) explains in the video, the class action suits they face start out very one-sided in favor of the suing attorney. It costs them a ton of money just to go through the motions for the court, no matter if they're completely in the right or not. That's not exactly fair, regardless of how much money anyone thinks Valve has. As it was put in the video, "it's a shakedown."

    14. Re:Twitterization? by nocosd · · Score: 5, Insightful

      While I agree in principle that "holding one's games hostage" was a bad thing, you should listen to Gabe Newell's reasoning behind the TOS change here (fast forward to about 8:15). If you read the TOS, it doesn't talk about not being able to sue them, it's about not being able to start a class action suit against them. As Gabe Newell (briefly) explains in the video, the class action suits they face start out very one-sided in favor of the suing attorney. It costs them a ton of money just to go through the motions for the court, no matter if they're completely in the right or not. That's not exactly fair, regardless of how much money anyone thinks Valve has. As it was put in the video, "it's a shakedown."

      Having worked as a class action attorney, I do agree with you to a certain extent. Many class actions are simply shakedowns by plaintiff attorneys. But they can also be one of the only ways to hold a company liable for their wrongdoing. Are you, or anyone for that matter, going to sue Valve/Steam for $50? I know I wouldn't go through the hassle of a lawsuit for so little money, even if I had a bulletproof case. And this works to the company's advantage because if they can take $50 from a million people through wrongful means, but none of those people will sue individually, then the company essentially just stole $50 million with no risk.

      Granted, the attorneys on both sides see most of the money. But if you look at class actions as taking unjust gains away from companies, rather than reimbursing consumers, class action are, other than government action, the only way to really hold these companies accountable for their actions.

    15. Re:Twitterization? by Nemyst · · Score: 4, Insightful

      There's one big difference between GameSpy and Valve, though: Valve is a privately owned corporation. They're not at the whims of often disconnected or plain and simply stupid shareholders, they're not forced to disclose numbers for anything (and indeed, rarely do), they're not chasing next quarter's profit margin, and perhaps most importantly the owners care about the company, their products, and their fans. I don't see a Carly Fiorina getting on Valve's team anytime soon, if ever.

      Going public may give you a big money boost, but it's like selling your soul to the devil.

    16. Re:Twitterization? by Shadow+of+Eternity · · Score: 2

      You mean unlike what corporations do to everyone else all the time? How completely unfair and wrong for average people, who have to get attorneys and get a class certification to begin with (which costs a ton of money just to go through the motions for the court, no matter if theyre completely in the right or not), to actually have some kind of remedy that corporations are ACTUALLY AFRAID OF. No, that's just not right. Instead the filthy peasants should be stuck with non-remedies that corporations have no real motivation to avoid at all, just like how most are already "fined" such miniscule fractions of their profits that they can literally afford to break the law as a minor routine operating expense.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    17. Re:Twitterization? by icsx · · Score: 2

      Thats not actually true. Valve has taken a direction where they plan to run servers themselves more and more to multiplayergames they make. The people who previously were running multiplayer servers, as in the community and people willing to run them, are now taking a hit due to lack of players and Valve making things harder.

      The lack of Support regarding Counter-Strike: Global Offensive is a good example. Community owners requested that Valve fixes the broken menus issue, instead, they broke them even further untill few weeks ago, it was finally fixed. The menus were broken long before beta period ended and game got officially launched. Valve didn't listen the people who run servers at all.

      So, there are even fewer community servers out there for newer games if this keeps up. What happens when Valve finally wants to switch off their servers for some of the games (they already did that for the majority of Left 4 Dead, but not L4D2). The communities that have been having those active player bases and that have been keeping the players happy, will fade away and long term support will end, thus making gamers not having a place to play.

      They keep saying community servers are important to Valve but all i've seen within the past 7 years that things are going in the worse direction. It's just a public press stunt.

    18. Re:Twitterization? by detritus. · · Score: 2

      I liked it when it was Quakespy better. One game, worked 100% as advertised, and filled a desperately needed feature that we now take for granted.

    19. Re:Twitterization? by dkf · · Score: 4, Insightful

      Going public may give you a big money boost, but it's like selling your soul to the devil.

      Technically, it's selling your soul to Wall St.

      No, I take that back. You're absolutely correct.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    20. Re:Twitterization? by damnbunni · · Score: 2

      There are a lot of games that require Steam, even if you purchased them on disc at retail. You have to install Steam and have a Steam account to register and play them.

      They use Steam as DRM. Having the physical disc doesn't actually matter. The only important thing in the game's box is the Steam license key.

      These games tend to need Steam even if you bought them from Impulse or GamersGate or Amazon Downloads.

      This is what they meant by 'games you bought elsewhere and which use our DRM'.

    21. Re:Twitterization? by Raumkraut · · Score: 3, Interesting

      Er, is this supposed to be implying that Valve is going to drop any games where the developer does not come back and write a Linux version? Because I have no idea what you are saying here.

      I believe he's saying that Valve are seeing an increased likelihood that Microsoft might flip a switch in Windows, which will make Steam, or Steam-powered games, stop working. Linux, for Valve, is (partly) a hedge against that. There is no one company (other than Valve itself) that can come along and "turn off" Steam for Linux.
      If Steam continues to function on Windows, then that's great for Valve. If it doesn't, however, then Valve are wise to have a fall-back plan. It's a lot better to have 90% of your income wiped out (all those Steam games that don't run on Linux), than to have 100% of it wiped out, and be scrambling for a fix while the coffers run dry.

    22. Re:Twitterization? by pepty · · Score: 2

      Granted, the attorneys on both sides see most of the money. But if you look at class actions as taking unjust gains away from companies, rather than reimbursing consumers, class action are, other than government action, the only way to really hold these companies accountable for their actions.

      I've always thought that the cries about lawsuit reform were as much about companies wanting to be able to get away with defrauding customers/stockholders as about avoiding shakedowns. Lerach was probably hated just as much for exposing stock option backdating as he was for being a shakedown artist.

      That said, I think there is a good way to reform class action lawsuits: strict parity in payouts for the class and their attorneys, both in kind and in time. By that I mean that if the settlement is $10 million in vouchers for goods/services then the lawyers receive ~$3.5 million in vouchers - no cash. They are free to try to sell their coupons on ebay - at which point they will discover the actual dollar value of the settlement. If the settlement is cash then the attorneys are paid at the same time as the class. In a complicated case where the settlement is a trust that pays damages over time, the lawyers are paid incrementally as the trust pays out damages, not when the trust is established. Again the attorneys are welcome to sell the revenue stream to someone who is willing to give them an immediate lump sum. They will probably get ~60 cents on the dollar. In either case, some strict maximums on the percentage of a settlement that can go to the attorneys should be established.

      Basically, I think a lot of the worst of the excesses of the class action system would go away if attorneys' interests were more closely aligned with the classes they represent.

  3. Do like the Tribes 2 community by Anonymous Coward · · Score: 5, Informative

    write your own master servers, and modify the client to work with your own authentication mechanism

    http://tribesnext.com

    1. Re:Do like the Tribes 2 community by queazocotal · · Score: 2

      Which you can't do without ripping out the library that talks to the original host, as you won't have a licence for it.
      So, you now need to reimplement both client libraries, and servers, at a time when you can't test your mods against the original, because they've shut down the servers.
      This is not going to be cheap.

    2. Re:Do like the Tribes 2 community by Sir_Sri · · Score: 4, Interesting

      That's the problem. gamespy is mainly legacy stuff, Sniper elite is from about 2005, neverwinter nights is a lot older than that. There's just no money in writing all new multiplayer + patching for a 7 or 8 year old game unless it's an MMO type product. It's not that you can't do it, it's that 7 or 8 years on with no warning there isn't a whole lot of value in allocating 3 programmers for 3 or 4 months onto the problem.

      Everything new is going to be done with your own publisher servers, the console platform publishers or with Steam, I think the last big game to use gamespy for multiplayer was borderlands, or at least that's the last big one I can think of. Borderlands 2 looks like it integrates steamworks for PC multiplayer.

    3. Re:Do like the Tribes 2 community by damnbunni · · Score: 2

      Flight Simulator X came out over six years ago. October 13, 2006.

    4. Re:Do like the Tribes 2 community by Kjella · · Score: 2

      Why not let the fans fix it? Is the source really worth that much?

      Probably not, but releasing code is not free. Do they own all the code, if not where did they license it from, what does the license say, who needs to sign off on this, are we taking a risk that someone will sue over some patent or rogue developer who copied code without permission, can someone find exploits or multi player cheats in the code and whatever. Particularly the artwork is almost certainly not free, so it'd be an engine release where you need the original licensed game to be legal. So after all that work, people still have to fix the code and nobody's going to be that very grateful for having to rewrite a big chunk just to get it back to working order. I think you'd probably end up with less bad PR just saying that was it, no more multi player than stringing people along with false hope.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Do like the Tribes 2 community by Dishevel · · Score: 2

      Sorry but you are thinking of Microsofts current sorry excuse for a flight simulator called simply "Microsoft Flight".

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    6. Re:Do like the Tribes 2 community by Sir_Sri · · Score: 4, Interesting

      Is the source really worth that much?

      Short answer yes.

      Long answer: Letting the fans 'fix' it may not be a solution. It's not just a game bug, it's a whole system missing, who is going to run and pay for the servers? Do you want the experience of playing your game to involve downloading some sketchy patch from some sketchy place and connecting to some sketchy server? Letting fans work on it means it could take years to resolve if at all. You may be reusing major portions of your code, you may not own the license to it etc. Take neverwinter nights, which is aurora toolkit. I spoke specifically with two bioware guys a couple of weeks ago about how it would be nice if that toolkit was still available for teaching game design with (because it will run on anything and you can use existing game assets and a few other things), and I basically got a non answer (if you can find it on a shelf go to it, which is fair enough, but I was hoping for something more useful). My suspicion is that the source for the games would have an interplay license on it, and interplay has less employees than there are people commenting on this thread, so trying to come up with a plan to give away the source for free could take ages, assuming you ever could. And notice the baulders gate enhanced edition that just came out? If you gave away the source for free it would make a re-release or a port to new platforms much harder to commercialize if you want to do that sort of thing. (Neverwinter nights for iPad for example).

      For something like star wars battlefront, the company that made it doesn't even exist. The source is probably in a lucasarts archive somewhere, but they may not even have the people to review the code to be sure they aren't giving away something that was licensed but maybe didn't make the credits (say from a shop on the corner or that they bought a generic package). The art assets.... again, hard to say.

      It's not that you can't, and for some games that's probably a good idea, god knows in the teaching game development and design side of things we would love more games with source, but it's something you really need to plan for in advance.

  4. Sounds to me like... by msauve · · Score: 4, Insightful

    Rebellion (and others) hitched their wagon to some proprietary technology without having long term contracts in place. Shame on them.

    --
    "National Security is the chief cause of national insecurity." - Celine's First Law
    1. Re:Sounds to me like... by msauve · · Score: 5, Informative

      A wiser company might have included well defined renewal terms, perhaps an inflation adjusted flat rate plus adders for number of users and bandwidth utilization.

      They say the cost is "far in excess" of what they were previously paying, but "tens of thousands of pounds a year" is far less than a single employee costs, so it's not unreasonable to think that perhaps it wasn't a profitable proposition for GLU/Gamespy. Perhaps there were terms of the type described, the success of the game caused the user/bandwidth adders to increase, and this is just a case of trying to redirect customer anger because Rebellion doesn't want to foot the bill for an older game, despite its success.

      You call it "mediocre," but it won game of the year, has good ratings, was successful enough to spawn a sequel, and has enough of a continuing user base to get angered by this event, requiring in a public response by the publisher. None of which support the adjective "mediocre".

      --
      "National Security is the chief cause of national insecurity." - Celine's First Law
  5. in the future... by cynop · · Score: 4, Funny

    I suppose in the future, developers will think twice before using gamespy.

    1. Re:in the future... by Charliemopps · · Score: 5, Interesting

      It already happens ALL the time. We have a vendor for a CRM that just shut down the ODBC connection that they were implicitly charging us for. We went in to renew the contract and they said "Oh yea, ODBC is deprecated. You wont be able to connect to it after January 1st" to which we said "So how are we supposed to do reporting on the data?" and they replied "We have a new reporting service. You tell us which reports you need written and we'll charge you by the hour." As far as my employer is concerned "The cloud" is dead. The majority of cloud services we've dealt with have turned into extortion rackets in recent years. Upper management didn't see it coming but they're definitely on to it now. You can only sign a contract for so long... and once it's up they have you by the short hairs.

  6. Ended FSX Matchmaking by Pricetx · · Score: 2

    Unfortunately, this move has ended the matchmaking capability of Microsoft Flight Simulator X, the last title of the series before Microsoft fired ACES Studio, this seems a great shame, as the game still had well over 100 people using the service at any given moment, and Microsoft is unlikely to foot the bill for a premium service considering their abandoned support of the title. Thankfully there is also a direct connect system whereby a user enters an IP address, but this just isn't as effective for the community at large. I'll be the first to admit that from the get-go there were many bugs with the system, with GameSpy and ACES passing the blame between each other, and eventually getting nowhere, but it allowed thousands of like-minded enthusiasts to meet and form lasting relationships, and feel it will be sorely missed.

  7. I think we've all learned something here today by Anonymous Coward · · Score: 5, Insightful

    "Because the game relies on Glu and Gamespy's middleware"

    See, this is your problem right here. Not the middleware part per.se, but the idea that the middleware is ALSO locked to a service outside of your control should have disqualified it immediately. You wouldn't use a video codec for which you don't have have a Free source code decoder, right?!

    Oh... well, I guess we've learned TWO things here today.

    1. Re:I think we've all learned something here today by MightyMartian · · Score: 5, Funny

      Three things, if you include an almost fanatical devotion to the Pope.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
  8. screwed by a provider... by Anonymous Coward · · Score: 5, Interesting

    Who could have called that happening?

    Well, besides cortchety old Richard Stallman. Nobody listens to him.

    1. Re:screwed by a provider... by sir-gold · · Score: 2

      Not all corporations are evil, just the publicly traded ones. Keeping the shareholders happy becomes the #1 priority for the CEO (and everyone under him). They don't worry about unhappy customers leaving for the competition, because they can just buy the competition.

  9. Re:Not just gamespy by BradleyUffner · · Score: 5, Insightful

    It seems like a huge major shuffling of media sources has gone around behind the scenes, even apple itunes 11, youtube, and windows 8 have all been raped and dumbed down.

    Maybe now that Console games are starting to get dumbed down and crippled to run on phones the console players will finally understand the frustration PC Gamers have been going through for the last 10 years or so.

  10. Sound in Doom source ports by tepples · · Score: 4, Informative

    The source port of Doom was missing sound because the original Linux version used a non-free component licensed from a third party. Fans rewrote that.

  11. I love a good social media trainwreck... by Anonymous+Cowpat · · Score: 2

    Gamespy's Facebook page is particularly amusing, as someone keep parroting the line back to angry gamers that, despite Gamespy's logos being plastered all over the game, they aren't responsible for continuing to provide the online service, and gamers should 'reach out' the the game publishers... and then there's the not-so-subtle pot shot at publishers for being stingey and 'choosing not to support' the games.

    It's hilarious - while it may be techically accurate - 95% won't understand, or care to understand, the difference, and will continue to blame Gamespy. The publishers, of course, will be only to happy to let Gamespy take the fall.

    Having shredded Gamespy's goodwill, I have only one thing to ask: Would you say that was $2.8m well spent, Glu?

    --
    FGD 135
  12. Cant you write a protocol wrapper? by cheekyboy · · Score: 2

    Have a gamespy proxy, that pretends to be gamespy, but can convert each and every packet to the new server system.

    It should be possible, have local firewall redirect to a proxy translator to a new server.

    Possible?

    --
    Liberty freedom are no1, not dicks in suits.
    1. Re:Cant you write a protocol wrapper? by rsmith-mac · · Score: 2

      A wrapper wouldn't make a ton of sense. But just writing your own implementation of the Gamespy master server would be relatively easy. For most games it's implemented as a simple heartbeat system, with servers periodically reporting to the master, and clients then querying the master for a list of servers.

  13. The answer is "no" by tlambert · · Score: 2

    Is there a free middleware that would do similar things?

    If the answer is 'no' (or if whatever there is isn't large enough to be useful,) then a developer has the choice of either using a closed service with a solid history or rolling their own and entering a very costly "not invented here" cycle with all of the attendant bugs and crap to deal with that could have been avoided.

    Nobody's going to use a fly-by-night company to host important parts of their project to be sure.. but GameSpy and IGN have been around for years and years and nobody could have foreseen such problems 5-10 years ago!

    The answer is "no". The GameSpy platform provided several things:

    (1) Matchmaking
    (2) Centralized storage of user generated content
    (3) Cross-platform support
    (4) Player statistics/leaderboards
    (5) Discussion communities
    (6) Centralized identity for multiple games
    (7) Third party hosting
    (8) Scalability

    #1 is not actually that valuable, unless you are into PVP games; I'm not, but I could see it being an issue for a lot of the slop games that are out there.

    #6 is more valuable to the players than it is to the game companies, since they'd want to tie you into playing them with no portal to other detinations, but it's a tolerable trade-off.

    The rest of them add value, and aren't easily replicated. There certainly aren't open APIs for this stuff, as a single package, and a company that wanted to monetize as much as possible be silly to offer such a package for direct licensing, without them at least owning the comunities and the centralized identities for marketing purposes.

  14. Re:Kickstarter by am+2k · · Score: 2

    T-shirts. Kickstarter people always want t-shirts.

  15. Re:Here's a free clue, rebellion by cheekyboy · · Score: 2

    How did they test the game in house before it got released? They have to have tested it LAN only mode.

    No damn coder in any time should hardcode bloody IPs in his code. Even then firewalls can redirect.

    --
    Liberty freedom are no1, not dicks in suits.
  16. Re:Let this be a lesson to devs by Dahamma · · Score: 2

    Yes, for some basic MP games like BF1942, that's works reasonably well (and even then many of the "good" servers were hosted by companies getting some advertising/publicity, like nVidia, etc)

    It most definitely won't for a MMPRPG like WoW though, where almost all of the complexity is in the servers.