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Valve Reveals First Month of Steam Linux Gains

An anonymous reader writes with news that Valve has updated its Hardware & Software Survey for December 2012, which reflects the first month of the platform being available for Linux. Even though the project is still in a beta test, players on Ubuntu already account for 0.8% of Steam usage. The 64-bit clients for Ubuntu 12.10 and 12.04.1 showed about double the share of the 32-bit versions. MacOS use also showed growth, rising to about 3.7%. Windows 7's usage share dropped by over 2%, but balanced by the growth of Windows 8, which is now at just under 7%. The total share for Windows is still about 95%.

295 comments

  1. DRM by kthreadd · · Score: 0, Troll

    Games on Linux is good, but DRM is not. Hopefully Steam will stop using DRM one day.

    1. Re:DRM by hduff · · Score: 3, Informative

      Lot sof playable-on-Linux-DRM-free games at gog.com.

      --
      "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
    2. Re:DRM by Sir_Sri · · Score: 2, Informative

      Steam IS DRM.

    3. Re:DRM by Anonymous Coward · · Score: 3, Insightful

      I'm against DRM when it's a problem, but I've never had a problem with Steam.

      If the only reason I'd ever even notice your DRM is trying to do something illegal, I really don't have a reason to take issue with it.

    4. Re:DRM by Riddler+Sensei · · Score: 5, Informative

      You know, I often find myself forgetting that Steam is essentially DRM. This struck me most lately last night as I started thinking about the new SimCity that's coming out this year and how it's suppose to be "always online" for DRM purposes. I started to think, "Well, hell, I have SC4 on Steam I could just fire that u....waaaaaait".

      I don't know if I can really pinpoint why I don't consider Steam to be the kick to the dick that almost all other DRM is. Is it the constant sales and love that get chucked my way? The ability to move game folders/files anywhere and everywhere and have it work as long the signed in account owns the game (my old apartment would frequently dump our Steam games on our NAS to save everyone else who bought it the trouble of downloading it, all legit)? The relatively good server uptime (compared to other game companies)? The ability to add non-Steam games to my library? I don't know, but I just feel like I'm using a service instead of being locked up.

      Is it pure? Hell, no. Is it good? I'd certainly say so. If the balance of the two don't balance to your favor I'd certainly see why you'd avoid it. I don't, personally, and my big wish is that the Linux/Mac Steam clients get some sort of built in VM in order to easily play the huge back catalog of Windows only games. This could either increase Linux/Mac growth by easing the pain of transition or it could stymie development by giving developers a lazy out. Either way...VIDYO GAMES!

    5. Re:DRM by cigawoot · · Score: 5, Informative

      Yes, Steam is DRM. However, Steam is DRM that gives something back in return.

      Being able to download your games as you please, store your saves (on supported games) in the cloud, automatic updates, and the ability to easily download mods for games (when supported), makes Steam more palatable when it comes to DRM. Most DRM schemes just take away from the user without giving anything back in return, Steam is different.

    6. Re:DRM by Anonymous Coward · · Score: 0, Interesting

      Jesus christ.

      Steam is the DRM, but it's acceptable in it's methods. You buy the game, the game and install key are authenticated with Steam servers and once it's installed you DON'T have to be online at all times to play the game. You can back up your game install and then move those files elsewhere should you want/need to.

      That, quite frankly, is the happy line that ought to exist. You prove you bought the game and then you're left alone. If you want to play online multiplayer, well.... ONLINE MULTIPLAYER.

      What's the problem.

    7. Re:DRM by kthreadd · · Score: 5, Insightful

      Steam IS DRM.

      Steam is a distribution system that uses DRM. They could choose to stop using it and still be a distribution system.

    8. Re:DRM by Anonymous Coward · · Score: 5, Informative

      Well not really. You can only filter Windows vs Mac. No Linux specific support at all.

      AC

    9. Re:DRM by Rockoon · · Score: 5, Insightful

      I don't know if I can really pinpoint why I don't consider Steam to be the kick to the dick that almost all other DRM is.

      Two reasons.

      1) It continues to just work.
      2) You get at least the game-play value out of it that you spent.

      I've picked up a lot of sub-$5 games on steam. You know how much I will care if at some point I can no longer play them? About as much as a care that I let $5 worth of cheese spoil in my refrigerator this week. I wish it didn't happen, but it doesnt pain me.

      --
      "His name was James Damore."
    10. Re:DRM by MysteriousPreacher · · Score: 2

      I'm generally fine with the DRM encountered with Steam. Only issue has been the Steam client frequently crashing on quit, which in the past meant it won't allow offline mode when I relaunch it. That's been a pain when I'm travelling and would fancy a quick bout of zombie hunting before my battery dies, and have no Internet access.

      Overall the balance between usability and DRM has been pretty good.

      --
      -- Using the preview button since 2005
    11. Re:DRM by u17 · · Score: 3, Insightful

      It's about control. You give up control over your own games and your own computer and hand it to a third party. Regardless if you're doing anything illegal, they have the power you your property. Normally they're kept in check because abusing that power would lend them fewer sales, but occasionally, due to greed or a bug or a conflict of interest, you can be sure that they will.

    12. Re:DRM by Nemyst · · Score: 5, Informative

      No. Steam is a distribution system. Steamworks is a DRM, community and cloud integration API which is provided through Steam, but which is entirely optional. There's a fair number of games available on Steam that already do not use Steamworks DRM, or any sort of DRM.

    13. Re:DRM by Microlith · · Score: 2

      And at the very least, with the games on your system you can always crack them. This is an advantage over streamed games like onlive/gaikai and consoles.

    14. Re:DRM by Anonymous Coward · · Score: 2, Insightful

      You are the most retarded AC I've seen on /. in the past few weeks. Congrats! So much wrong in so little text.

      Also I loved the word "paytard", it tells us exactly the type of person you are.

    15. Re:DRM by jedidiah · · Score: 2

      Steam is less annoying DRM.

      The problem with most DRM on PC games is that it breaks and prevents yo u from doing things that seem obvious. This includes simple things like playing the game without the CD or an Internet connection.

      There's actually a tradeoff going on with Steam. It's not just some misguided suit deciding to add extra fail to a product that doesn't really benefit from it.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    16. Re:DRM by AlphaWolf_HK · · Score: 5, Insightful

      The thing with steam DRM though is that you don't really even notice it is there. Contrast to that of CD's of yore where if you forgot to put the right disc in the drive, your game won't start even though it doesn't actually need it. Or when you had those challenge response code books. Or worse, the ones where you had to read the damn manual with a red filter.

      Also offline mode is an option with steam too, unlike say diablo 3.

      One thing about older DRM was that the pirated version offered better value than the legit version because you didn't have to bother with that crap. Steam on the other hand the legit version offers many benefits that you don't get with a pirated version, like cloud save data and no need to hunt down the game discs if you re-format your PC.

      --
      Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
    17. Re:DRM by RCL · · Score: 1, Troll

      There's no "your property" involved. You never "buy" games, you always license them, be it digital distribution or not. Read the EULA on boxed games that you have. I think technically they can revoke a license for boxed game and make it illegal for you to play it, although you will still own the box/disc itself.

    18. Re:DRM by Anonymous Coward · · Score: 2, Insightful

      Just because it offers something doesn't mean the DRM part is offering it. DRM offers the content industry something. It is the delusion that they're going to make more money. In reality it detracts from people who dislike DRM and from those who end up not pirating it (because fewer people who pirate means less publicity which means fewer sales). There are a lot of shitty movies that have sold well. It has to do with publicty and piracy fuels that.

    19. Re:DRM by fredprado · · Score: 3, Interesting

      In most countries they can't revoke, and most countries consider this "licensing" as buying. Only in US law allows absurd contracts like this where end users end not owning games they paid for.

    20. Re:DRM by fredprado · · Score: 2

      It works for as long as it is advantageous for the company and not for the user. That is the problem. For now Steam DRM is mostly harmless, but that can change tomorrow, or next month, or next year, at their own discretion. And this change would affect everything you already paid for.

      Bottom line is, no DRM is acceptable. Accepting DRM is signing a blank check and giving control over your property to someone else.

    21. Re:DRM by Anonymous Coward · · Score: 0

      You're talking about the law/EULAs. The law can be wrong, and in this case, it is. Those games are on my hard drive. They're completely mine.

    22. Re:DRM by cheekyjohnson · · Score: 1

      You know how much I will care if at some point I can no longer play them? About as much as a care that I let $5 worth of cheese spoil in my refrigerator this week. I wish it didn't happen, but it doesnt pain me.

      Wow, I'm sure companies love that attitude. No accountability necessary! Basically, if all of their customers have this "I only care if it bothers me" attitude, they don't have to worry about much at all.

      --
      Filthy, filthy copyrapists!
    23. Re:DRM by SgtXaos · · Score: 1

      Mr. Stallman, I thought you had an account here...

      --
      -- Don't call me "Sir," I increase entropy for a living!
    24. Re:DRM by Charliemopps · · Score: 1

      DRM is the world we live in. Complaining about steam is like throwing the baby out with the bathwater. We're never going to get a service like steam without DRM. The publishers would never agree to it. Steam has everything I want, with the exception of the DRM bit. I'll take it. It's the least annoying DRM system to date, so if I'm going to have to deal with one, I'd rather it be steam.

    25. Re: DRM by Anonymous Coward · · Score: 0

      Digital Rights Management the Steam way is actually DRM made the correct way.

      As long as you have access to Internet and your account your games are there forever for you to re-download, re-install, and play. In as many devices as you want.

      No more lost CDs, lost Keys, blocked multiple installations.

      That's what DRM should be about. Making sure I, the rights licencee, can play the game anywhere and anytime I like. It should be about enablement and not restriction.

    26. Re:DRM by Anonymous Coward · · Score: 1

      Note that the DRM in Steam doesn't provide any of that. Steam minus DRM wouldn't lose any of that functionality.

    27. Re:DRM by RCL · · Score: 2, Interesting

      No. European court allowed resale of a license (if it doesn't have a time limit), but that doesn't mean that it equated buying the license itself with purchasing a tangible item. It's intuitively understood that you cannot own a "copy" of a sequence of bytes. You can own a right to use the said sequence (e.g. execute it on your processor). Can't you see how intellectual property is different from physical one?

    28. Re:DRM by fredprado · · Score: 2, Informative

      Oh I can, but you own the permanent right to use the copy of this data stream in most countries, which for all practical purpose is the same, and cannot be revoked at will by the seller. You can resell this right if you so wish and do basically anything else you could with a physical good.

    29. Re:DRM by RCL · · Score: 2

      Law is not wrong here. How else are you going to compensate the authors? It takes more and more effort to create a game (which boils down to producing a meaningful and long enough sequence of 1s and 0s :-) ) and we need to find a sustainable way to do it or we won't get quality games at all.

      This is not limited to games, creating just about every intellectual property (software, movies, music, etc) requires more investment with time.

    30. Re:DRM by Anonymous Coward · · Score: 0

      Please cite arbitrary steam account bans.

    31. Re:DRM by RCL · · Score: 2

      Well, Steam used to be like this, but they changed their ToS last summer to make it clear that you aren't buying a permanent license. So if you never paid for such a license in the first place, they cannot take it away from you.

      There's an open question about all the games licensed from Steam before that, though.

    32. Re:DRM by jensen404 · · Score: 1

      Steam DRM doesn't restrict my hardware choices, so it's better than iTunes music (pre-DRM-free) or video, where I have to use an Apple device or Windows to play the file.

    33. Re:DRM by Anonymous Coward · · Score: 0

      Thanks for proving both the parents point, and also proving that you are so brainwashed and institutionalised by 21st century corporate feudalism that you see nothing wrong with it.

    34. Re:DRM by Anonymous Coward · · Score: 0

      I wish it didn't happen, but it doesnt pain me.

      Won't some please think about the cheese.

    35. Re:DRM by Anonymous Coward · · Score: 1

      What a good little consumer sheep. Truly an example for the rest of you 'freedomists' and 'rights lovers'.

    36. Re:DRM by camperx2k7 · · Score: 2

      Except for, y'know, the games. Steam could never get mainstream, popular games without providing content providers DRM.

    37. Re:DRM by fredprado · · Score: 1

      Which simply isn't legal here in my country, making this clause in their EULA null and void. Still, if I buy a game from them, which they do sell here, and they decide to do the illegal act of locking me up with their DRM I will have to take it and leave then alone because the legal costs to go after them would be prohibitive. See the problem with DRM?

    38. Re:DRM by RCL · · Score: 1

      I'm a game developer myself. I do want to find an easy and affordable way for people to play my games. But this cannot be an one-sided relationship, we need a sustainable model of creating quality, AAA games. Traditional market is crashing into the ground, and the future looks ... well, maybe not grim, but certainly differently.

      I predict domination of "pay4win" free2play games, ad-supported games and MMO-like "thin client" games in the near future - precisely because there's no mutual trust between game developers/publishers and gamers. Valve seems to be the closest to it, yet it still gets bashed here.

    39. Re:DRM by RCL · · Score: 1

      Well, I see. But I think the easier resolution is making Steam illegal in your country. The problem isn't with DRM alone... if people treated software licenses in a responsible way, there would be no need to make "rights management" so strict. Traditional way (with which in mind your country's laws were written) simply is not sustainable. When games had book-sized budgets and the sale of a few hundred "copies" was enough to be profitable, this could work. With games having movie-sized budgets and millions of "copies" needed to break even, not so much. And it's not easy to scale down when people's expectations are so way up.

    40. Re:DRM by Anonymous Coward · · Score: 0

      The thing with steam DRM though is that you don't really even notice it is there.

      Until you try to sell one of your used games to someone, or give it to a friend.

      Sometime I enjoy dusting off my C64 or Amiga and play some old game from SSI, Interplay, Ocean or System 3. I can still do that even if those companies aren't as active now as they were back then.
      Will Valves servers be around in 30 years? Perhaps? Is it guaranteed? Nope.
      It is not even likely that the client and servers used then will be compatible with a computer that is compatible with the game I play today.

      Feel free to buy Steam games if you want but I'm not sure that I want to sink time into something that I can't feel nostalgic about in the future.

    41. Re:DRM by fredprado · · Score: 2

      Games are profitable enough as it is, and there is no proof that DRM does anything to improve this profitability. Even if piracy is rampant enough people buy to pay the costs. GOG, for example, is doing very well selling stuff that has been pirated on exhaustion, so is Humble Bundle and many other no DRM initiatives. Furthermore DRM does not stop, prevents or even hinders piracy. It just diminishes paying user rights and creates annoyances for them.

      It can be argued that server sided DRM has nothing to do with preventing piracy at all, but with having control.

    42. Re:DRM by Anonymous Coward · · Score: 0

      Please list those awesome free games.

    43. Re:DRM by RCL · · Score: 4, Interesting

      I'm a game developer who happens to work in Poland and I track CD Projekt (GOG parent) stock close enough. GOG did bring them profit (a bit less than 1 mln USD for 1H2012), Wiedzmin (Witcher) for 360 got them even more (about 5 mln USD) but they are losing money on traditional retail market, their primary source of income up to now (source in Polish). Also, compare those numbers, which may be good for Poland, to 40 mln USD needed to create a modern AAA game.

      Also, DRM is essential to delay piracy for the first month of game release. Games only really sell in the first few weeks after launch, if you didn't know - after that, people move on to something else and the "long tail" of sales begins (see just about any game's charts: [1], [2], [3]). So the games need to make up for that large upfront investment in first 4 to 6 weeks, if they don't break even, they are dead. Alan Wake, L.A. Noire, Max Payne 3 - all those arguably known and high profile titles are commercial failures. Most current triple A games flop or barely make even, but unless explicitly asked, publishers rarely admit it. However, if you work in gamedev you probably saw the closures of Grin, Pandemic, 38 Studios, and in general, it starts to happen too frequently.

      So no, it's not just about "having control". There would be no need in control if existing model provided a sustainable way to earn money. Truth is, nowadays interactive entertainment market is a gamble.

    44. Re:DRM by cheesybagel · · Score: 4, Informative

      A lot of those games on GoG are running on DosBox or ScummVM so you can run them on Linux just as well. Not that GoG makes any specific effort to actually list these or have any proper Linux support however.

    45. Re:DRM by Anonymous Coward · · Score: 0

      Sweaty B, I thought you had another account for astroturfing.

      --
      Friends don't help friends install M$ junk
      Friends do assist M$ addicted friends in committing suicide.

    46. Re:DRM by Anonymous Coward · · Score: 0, Insightful

      I'd like to see the list of games that will launch without steam being logged in. I'm sure it's incredibly tiny.

    47. Re:DRM by Anonymous Coward · · Score: 0

      Is it the constant sales

      Every time I look at prices on steam and then check elsewhere I typically find that games are already 50% cheaper elsewhere.

      For example:

      Game, Steam, NotSteam
      Skyrim, â25(sale), â21
      Duke Nukem Forever, â20, â6
      Dishonoured, â25(sale), â18.43
      Bioshock 2, â20, â3.30

      etc, steam has ripoff prices, even most of the sale prices suck.
      ffs slashdot still can't handle the euro symbol

      Oh and I tried to purchase portal 2 and steam went all fucking anal rententive DRMish on me, so I'm going to get it from Pirate Bay instead because that'll work better.

    48. Re:DRM by fredprado · · Score: 3, Interesting

      DRM is not essential to delay piracy, because it simply cannot accomplish it. Most AAA games are cracked and available to download even before release. Still many AAA manage to profit a lot. Especially those that are most pirated in their first weeks.

      You, and nobody else up to this day, succeeded in correlating piracy with loss of income, maybe because there is no correlation at all.

      Furthermore I couldn't care less about AAA games at all. AAA games come from big companies, usually follow trends and add very little innovation to the market. It can be argued that we would be much better without those companies and their games.

      And all markets are gambles. You always take the risks when you enter a market. If you can't take the risk don't do it.

    49. Re:DRM by cp.tar · · Score: 1

      Until you try to sell one of your used games to someone, or give it to a friend.

      While Steam is not all nice, they do promise to release the games to their customers if ever they should go under.

      --
      Ignore this signature. By order.
    50. Re:DRM by RCL · · Score: 1

      You sound as if I complained while I only pointed out why respecting property rights is essential in such a risky market.

      By your logic, if you don't want to license certain property just for a limited time, simply don't. Nobody is forcing you to do that. Try to negotiate a price for an unlimited license (which is your only option due to your country's laws), which will offset possible resale, but until they do that, refrain from illegal (according to local laws) deals on Steam. Although I can foresee how Steam may be unwilling or unable to provide you with that if your country is not a large enough market, it may be easier to simply drop support for that territory.

      But still, try to. It's business, there's should be no emotions.

    51. Re:DRM by fredprado · · Score: 2

      That is a libertarian view I can't agree with, Some abusive practices must be prevented by laws. Licensing virtual goods for undetermined time at the discretion of the seller simply shouldn't be allowed, as it is not here and in a lot of other places. Copyright in its current implementation is bad enough as it is, this kind of abuse just makes it much worse.

    52. Re:DRM by grumbel · · Score: 2

      Will Valves servers be around in 30 years? Perhaps? Is it guaranteed? Nope.

      True, but it's not like that will be very different with all other modern games. Games these days, even when single player, are filled with online integration and frequently need patches after the release to work properly. None of that will work in 30 years or even 5 years. My disc copy of Bioshock for example is unusable because the patch servers are down, without the patch servers however the game can't be installed, the installation will abort and the game will uninstall itself. That's not even DRM, that's simply shitty installer design, but the effects are pretty much the same. Even worse is the situation for a game like Little Big Planet, without the level sharing community the game will run into serious issues. I have even seen indie games proclaiming to be DRM-free that won't work unless you log into their servers.

      When it comes to game archival, regular good old DRM is really a minor issue, some cracker will disable it in a day anyway. The whole online integration is a far bigger problem, as you never get your fingers on the server code to begin with and without that you have nothing to crack or archive.

    53. Re:DRM by grumbel · · Score: 3, Insightful

      It's about control. You give up control over your own games and your own computer and hand it to a third party.

      That's however not much different then using apt-get on Ubuntu. If Ubuntu decides to remove some software from their repositories, you are still fucked. It might all be DRM-free and Open Source, but you still need a lot of knowledge and work to get it back into working order, which isn't really a whole lot different from DRM, which oftentimes is rather easy to get rid of as well.

    54. Re:DRM by Anonymous Coward · · Score: 0

      By that logic you could call anything that lies outside your field of expertise DRM. There is a cruicial difference in that with true DRM you can't ask a friend for help. With Ubuntu you can, or you can use another system like Mint to get the software you want.

    55. Re:DRM by westyvw · · Score: 1

      The difference is that these are games. Idle pass-times. Nothing important or personal.

    56. Re:DRM by LordLucless · · Score: 1

      You know, I often find myself forgetting that Steam is essentially DRM.

      Have you ever actually noticed Steam's DRM? That is, in the course of your legitimate use of the product, has it ever falsely denied you the ability to perform an action?

      If not, that's probably why you don't, and why Steam is least bitched-about DRM I've heard of.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    57. Re:DRM by ljw1004 · · Score: 2

      The thing with steam DRM though is that you don't really even notice it is there.

      I notice that Steam DRM is there. Each Steam game I have takes a good fifteen-twenty seconds before it even shows its first splash screen. My non-Steam games show their first splash screen almost instantly.

      (Even with Steam in offline mode, they still took longer to start. I got fed up with offline mode though because I'd always be turning it offline to play a game, then back online to look at the steam store, then offline again, then online again, ...)

    58. Re:DRM by westyvw · · Score: 1

      This is what I keep thinking. Games are not really that important, and as I only pay at most maybe $10 and seem to get years out of them on steam, then if it all goes away, so what?

    59. Re:DRM by stms · · Score: 1

      Not to mention the fact that most of the time it stays out of the way unlike most other DRM.

    60. Re:DRM by RCL · · Score: 2

      I see your point. It all boils down which market you want to implement - integrating over time, developers will get the same money, but in different ways. If you outlaw certain licensing models or even whole property rights altogether, software market will look like one currently seen in countries with a weak law enforcement, i.e. a lot of low-quality cheap/free products which suck your money gradually, by nagging you with ads or asking to pay on each step (in the first case you become a product yourself). If law system is strong enough to support advanced licensing models, it opens up possibilities for upfront payments, so you don't have to pay each time you click.

      However, it looks like the world is sliding into "el cheapo" approach and micropayments will become ubiquitous.

    61. Re:DRM by fredprado · · Score: 1

      Not exactly true. You can't correlate quality of software with restrictive licenses. A lot of high quality software is open source nowadays, and the quality of this software is every bit as good as any commercial version available in many areas, and in some better. There is no real proof that copyright, DRM and hard laws against piracy do anything to help to improve the quality of software at all.

    62. Re:DRM by grumbel · · Score: 2

      I don't know if I can really pinpoint why I don't consider Steam to be the kick to the dick that almost all other DRM is.

      Easy, because Steam drastically improves your experience. PC gaming has always been a mess, requiring discs in the drive even so the game is already installed, hour long install and extraction routines, typing in long CD-keys, long hunts and installs for the latest patches and all that mess. With Steam it's click & play. It's essentially the apt-get of gaming. And even when Steam fails for some reason, the support forum is only a click away and often already has the workaround you need.

      Of course Steam still has it's problems, the complete lack of any kind of game sharing, is probably the biggest one caused by the DRM. But compared to other services its still lightyears ahead. Most of the others still haven't even figured out how to do game downloads correctly, instead of actually downloading the game, they download an installer, once that is downloaded you can't play, you first have to go through a lengthy install procedure, once that is done, you still can't play, you have to download numerous patches in succession and install each of them seperatly by clicking through dozens of dialogs. Then an hour or two after you downloaded the game you might be able to play it and if not, well, they won't give you an easily accessible support forum.

    63. Re:DRM by RCL · · Score: 2

      Can't agree. I use a lot of open source software myself (even as I write these words, in Kubuntu) and it reminds me of Soviet cars: you always have problems where others don't and you need to know the guts of the car in order to drive it. But I won't argue about that. I'm rather sympathetic to "open source" (but not exactly Free Software) myself (more evidence can be found in my blog), it's just that I don't believe that solid development practices can arise where there's no monetary feedback - and FOSS seems to be hard to monetize. Again, let market decide - currently it looks like FOSS is on decline (together with "unlocked" hardware platforms like PC, where freedom to run random binaries is about to be sacrificed to gods of Security), but maybe - and hopefully - the situation will change.

    64. Re:DRM by fredprado · · Score: 1

      Ubuntu gave me far less problems than Windows in my career just to cite a counterexample, and I certainly see neither FOSS nor general purpose PCs in decline, at least I have no evidence of this happening now, despite all the future predictions I've heard on the subject.

    65. Re:DRM by grumbel · · Score: 2

      My point is that it's largely a legal issue, not a practical one. Working around DRM is often easy, while completely DRM-free stuff can give you a lot of trouble. The only difference is the legality.

    66. Re:DRM by cigawoot · · Score: 1

      In addition, Valve has said they have the ability to unlock your content in the event Steam were to ever shutdown.

    67. Re:DRM by Anonymous Coward · · Score: 0

      "creating just about every intellectual property (software, movies, music, etc) requires more investment with time."

      This is simply not true. Making movies, music, and software now is easier than it ever was. Software that allows you to record, mix and produce movies and music is so prevalent that almost anyone can bring their ideas to market. Look at youtube, there's some high quality stuff out there made by people in their own homes. You couldn't do that 40 years ago.

    68. Re:DRM by atomican · · Score: 1

      Steam on the other hand the legit version offers many benefits that you don't get with a pirated version, like cloud save data and no need to hunt down the game discs if you re-format your PC.

      In my experience the only real benefit Steam provides when compared to pirated versions of a game is support for achievements (which are sometimes useful and sometimes a distraction, which depends on the game and so I'm not sure they're a net positive). The other supposed benefits though I don't necessarily believe are that useful:

      * Cloud saving - there have been occasions of cloud saves destroying local data (and hence the real savegames) is the cloud thinks it's not in sync and wants to match the local to the cloud, which might be empty or have an old save. I've had this happen with Plants vs Zombies, and there are many comments about this happening with the Torchlight games. To be fair, in most circumstances the game will ask if you want it to sync, and if you're aware of these problems you'll always choose to keep the local data. But it's dangerous regardless. Since I only play on the one machine I just preferred to backup the Steam folder as most games keep their saves there anyway.

      * Hunting down discs when reformatting - anything which is pirated will likely come as an ISO. Keep the ISOs on a separate partition with all your other data and it'll survive a reformat, and you won't need to deal with physical discs.

      * Automatic updates - people like to use this as a benefit to Steam, but again, it has its downsides. RAGE for example - the version that originally appeared on Steam was quite moddable, and there were instructions on how to unlock the console and change the visual settings to appear much nicer. But there was a patch that disabled the console unless you use a particular launch option to enable it again, but even then, almost all commands entered won't have any effect. The 1.0 version was hence much more valued. If you were aware of this you could have told Steam to not auto update, but people only find these things out once the update occurs so it's not a workable solution. There are hacks to downgrade back to 1.0 but they will screw with Steam somewhat and honestly, it's worse than just having the ability to not apply a patch in the first place.

      As for the DRM, my stance is that it's entirely worthless and ruins the long term value of any game. I don't' use Steam anymore precisely because it and if that means I miss out on a lot of AAA game, so be it.

    69. Re:DRM by cigawoot · · Score: 2, Insightful

      This posts smells of someone who doesn't want to pay for video games, so they instead attack others who DO wish to pay for their video games.

      Not everyone subscribes to Richard Stallman's point of view of "free software is good, everything else is evil." There IS a time and place for non-free software. Verbally abusing me on Slashdot while posting as an Anonymous Coward will not change that fact.

      Also, your use of Astroturfing is flawed. The definition is as follows (Wikipedia):

      Astroturfing refers to political, advertising or public relations campaigns that are designed to mask the sponsors of the message to give the appearance of coming from a disinterested, grassroots participant. Astroturfing is intended to give the statements the credibility of an independent entity by withholding information about the source's financial connection.

      The only financial connection I have with Valve is I spend money to buy video games that utilize their service. Otherwise, I'd consider myself an independent entity.

      By the way, any idiot can put in dollar $ing$ in$tead of $'$! Just an FYI.

    70. Re:DRM by Anonymous Coward · · Score: 0

      While Steam is not all nice, they do promise to release the games to their customers if ever they should go under.

      Sure they do, but it's up to the bankruptcy lawyer to enforce that. I don't know if you have dealt with a bankrupt company before but in general the lawyer will ignore any promises and try to sell out whatever can be sold including customer information.

    71. Re:DRM by Sabriel · · Score: 1

      Oh, come on. Sure, DRM won't stop someone involved in "warez" from getting a copy sooner or later, even before release, but that's not the whole damn enchilada and you know it.

      There IS a link between piracy, loss of income and market risk. It's certainly not 1:1, and some studies even indicate that certain levels of piracy may actually *generate* sales, but it's there.

    72. Re:DRM by Gadget_Guy · · Score: 2

      While Steam is not all nice, they do promise to release the games to their customers if ever they should go under.

      Valve does not own the rights to the majority of games on their service. They cannot promise to release anything other than Valve published titles. There are a lot of third party games that use Steamworks DRM.

      How happy would Rockstar be if Valve released a cracked version of Max Payne 3 just because they were going out of business?

    73. Re:DRM by kevmeister · · Score: 1

      The DRM they are talking about has nothing to do with Digital Rights Management! This DRM is Digital Rendering Manager which is a key requirement for for high performance 3D graphics on Unix and Linux platforms.

      --
      Kevin Oberman, Network Engineer, Retired
    74. Re:DRM by quantumphaze · · Score: 0

      Try to use HTML entities. € should be substituted for €
      But then again, this is Slashdot.

      Game, Steam, NotSteam
      Skyrim, €25(sale), €21
      Duke Nukem Forever, €20, €6
      Dishonoured, €25(sale), €18.43
      Bioshock 2, €20, €3.30

    75. Re:DRM by Nemyst · · Score: 1

      It used to be tiny, but right now thanks to an explosion of indie games (the vast, vast majority of which have no DRM of any kind) on Steam, it's getting better.

      There are also a few games which use their own DRM instead of Steam's, but that's a minority and usually from big publishers.

      Not saying that a lot of games don't have DRM, but there are some that do not. It's also worth reiterating that Steamworks DRM is fairly tame in comparison to past DRM solutions, and Steamworks actually adds value for a lot of people through things such as cloud saves, fairly good matchmaking (certainly better than Gamespy or GFWL), achievements, friends, etc. I'd rather have all that without DRM, but I'll take what I can get.

    76. Re:DRM by Anonymous Coward · · Score: 1

      Bullshit. You could simply replace Canonical's repos for Debian's. It's very simple. You can do it through the GUI, with only a few clicks, or the CLI, changing only a few lines in a single file. All it takes is a single google search or reading the manual (which is included!), assuming the user is literate.

    77. Re:DRM by Anonymous Coward · · Score: 1

      http://en.wikipedia.org/wiki/List_of_open_source_video_games

    78. Re:DRM by Anonymous Coward · · Score: 0

      There are also games on steam that shoehorn other drm in as well as the steam drm. I am looking at you THQ. There are others too, but THQ is the most recent one I have had trouble with.

    79. Re:DRM by Anonymous Coward · · Score: 0

      It doesn't really matter, because Valve is going to go bankrupt at about the same time the Vatican does. Actually Gabe's got more cash on hand, at this point.

    80. Re:DRM by Boltronics · · Score: 1

      I actually agree with your concerns, but quit with the swearing, fix the 'S' key on your keyboard, and stop bashing people who don't agree with you. That's why you're marked as a troll.

      --
      It's GNU/Linux dammit!
    81. Re:DRM by GPLHost-Thomas · · Score: 1

      Mr. Stallman cares less about DRM when it comes to games and entertainment.

    82. Re:DRM by fostware · · Score: 1

      I've found similar, but a little digging showed that it came back to distributors locking the price similar to boxed product to not disadvantage their resellers. Trust me, us Australians know about discriminatory pricing, especially on digital downloads.

      I use http://www.steamprices.com/ and pay friends in alternate distribution zones to gift me games. I know a couple of people that use free VPNs to the US and UK to create gifting accounts purely for grey market purchasing.

      Steam is treading the line between providing good pricing and not biting the arm that feeds them licenses...

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
    83. Re:DRM by Anonymous Coward · · Score: 0

      -1 for linking to w3schools. Yes, you too can help prevent the plague that is w3schools on the web! http://w3fools.com/

    84. Re:DRM by fostware · · Score: 1

      I've found similar, but a little digging showed that it came back to distributors locking the price similar to boxed product to not disadvantage their resellers.

      http://blog.greenmangaming.com/2012/12/australianew-zealand-pricing.html

      Example for those wanting examples...

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
    85. Re:DRM by Anonymous Coward · · Score: 0

      Windows is DRM. However, Windows is DRM that don't give something back in return.

      Being able to use PC to install your games as you please, store your saves to HDD (or similar), automatic updates, and the ability to easily download mods for games (when having Internet connection), makes Windows way more worse when it comes to DRM. Most DRM schemes just take away from the user without giving anything back in return, Windows vendor lock-in you, slaps you and then ass rapes you.

    86. Re:DRM by Anonymous Coward · · Score: 1

      If Ubuntu decides to remove some software from their repositories, I can get it from someone else's repositories tomorrow.

    87. Re:DRM by RCL · · Score: 1

      After a technology breakthrough, it is easier. But within each "stage", it gets harder. E.g. 30 years ago you could produce a decent game alone (for ZX Spectrum). 20 years ago you could produce a decent game with a few of your friends. 10 years ago you could produce a decent game with 20-30 people. Nowadays it takes hundreds of people.

      The same with movies, except that movies are a bit older industry and it lived through a few technology changes. But generally, do not expect homebrew stuff to grow to Hollywood level of quality.

      As for music, this may be different, because people still like low-tech (e.g. acoustic guitar) music, but I am sure that capital investments required grow for this industry as well. After all, Pro Tools have their high price tag for a reason.

    88. Re:DRM by Anonymous Coward · · Score: 0

      Never seen such a load of tripe modded +5 in all my life.
      If the removed software is even slightly useful, someone will have it packaged in a ppa within days and you'll be a couple of clicks away from it. And it's not as if removing it from the repos removes it from your system anyhow.

    89. Re:DRM by cp.tar · · Score: 0

      It doesn't really matter, because Valve is going to go bankrupt at about the same time the Vatican does. Actually Gabe's got more cash on hand, at this point.

      Yeah, well, Gabe doesn’t have to pay any damages to child abuse victims yet.

      --
      Ignore this signature. By order.
    90. Re:DRM by grumbel · · Score: 1

      If a game is even remotely popular, somebody will crack it and put up a torrent.

    91. Re:DRM by drinkypoo · · Score: 1

      Valve does not own the rights to the majority of games on their service.

      It's not going to happen anyway. Corporations never die. If they're in the process of going under, do you really think a court will permit them to give away their assets?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    92. Re:DRM by drinkypoo · · Score: 2

      It's about control. You give up control over your own games and your own computer and hand it to a third party.

      That's however not much different then using apt-get on Ubuntu. If Ubuntu decides to remove some software from their repositories, you are still fucked. It might all be DRM-free and Open Source, but you still need a lot of knowledge and work to get it back into working order, which isn't really a whole lot different from DRM, which oftentimes is rather easy to get rid of as well.

      Needing knowledge and work is not the same as DRM, which is illegal to remove in many very important jurisdictions. And the very point of Ubuntu is to reduce the work done by the user. The very point of DRM is to place restrictions in the path of the user.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    93. Re:DRM by monkeykoder · · Score: 1

      The thing is you don't need to crack the server code you just need to know what the game expects from the server in order to run and then provide that. The real problem here is not the code but the encryption used if any. You just need to know the proper packets to send and possibly route that url to a local url (or IP address depending on multiple factors).

    94. Re:DRM by grumbel · · Score: 1

      That depends on what the game does with the server. If it's just minor stuff, sure, you might be able to fake that. When on the other side you have substantial parts of the game logic running on the server you have a problem. In the most extreme cases you are dealing with stuff like OnLive where the client send input events and the server returns a video stream, you can't break that unless you plan on rewriting the whole game from scratch.

      Also the big issue with all of this is always with the lesser known games. For something high profile like WoW, people actually wrote server emulators, for a random lesser known game people won't go through all the trouble. Those will just disappear or become non-functional once the server go offline.

    95. Re:DRM by icsx · · Score: 1

      Steamworks is actually an API that offers modules that developers can integrate into their games, such as DRM, Valve Anti-Cheat, Matchmaking, Leaderboards, Achievements and soon map works among other things.

    96. Re:DRM by mjwx · · Score: 0

      I'm generally fine with the DRM encountered with Steam. Only issue has been the Steam client frequently crashing on quit, which in the past meant it won't allow offline mode when I relaunch it. That's been a pain when I'm travelling and would fancy a quick bout of zombie hunting before my battery dies, and have no Internet access.

      Overall the balance between usability and DRM has been pretty good.

      The DRM in Steam is acceptable because it doesn't work.

      The DRM in Steam is like security guard checking ID at the front door whilst the back door is unlocked and wide open. All the games that aren't Vavle produced games have their executables in %steam dir%\apps\common\ (from memory). These .exe's can be run without Steam even running. There was a time where steam was so crashy that I'd just set it not to run on startup and had just created shortcuts to the EXE's themselves.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    97. Re:DRM by mjwx · · Score: 1

      Also, DRM is useless to delay piracy for the first month of game release.

      There, fixed that for you.

      There is yet to be a release day DRM system that lasts a few days, let alone a month. Bioshock, Assassins Creed, all those bollocks online only systems were broken within days if not before release day.

      Most current triple A games flop or barely make even

      This is because of the way most Triple A games are designed. 1/3 of the budget goes on marketing, not to mention that console games in general don't make money as they have to pay a per disk fee as well as extra fees to push patches out via Xbox Live or PSN. The PC version is more profitable per unit, the problem is they do everything to prevent people from buying the game on PC.

      "Triple A games" are build on a fundamentally flawed system that will fall over in the near future. Too much is spent on marketing and costs that add nothing to the game itself, like DRM.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    98. Re:DRM by RCL · · Score: 1

      There is yet to be a release day DRM system that lasts a few days, let alone a month. Bioshock, Assassins Creed, all those bollocks online only systems were broken within days if not before release day.

      Just to counter that with a simple fact: Assasin's Creed II has been cracked after more than a month of its PC release (3/4/10, cracked around 4/26/10).

      This is because of the way most Triple A games are designed. 1/3 of the budget goes on marketing, not to mention that console games in general don't make money as they have to pay a per disk fee as well as extra fees to push patches out via Xbox Live or PSN. The PC version is more profitable per unit, the problem is they do everything to prevent people from buying the game on PC.

      True, PC version is more profitable, but it also sells like 1/10 compared to console versions. Why? Certainly not because of lack of marketing...

      "Triple A games" are build on a fundamentally flawed system that will fall over in the near future. Too much is spent on marketing and costs that add nothing to the game itself, like DRM.

      Try releasing a game without marketing. Advertise it on company website only, or only using company-associated social network accounts. Come on... You know that even viral marketing (the holy grail - word of mouth) isn't free these days, right?

    99. Re:DRM by Anonymous Coward · · Score: 0

      It's bizarre how such a sensible comment could be modded Troll.

    100. Re:DRM by Anonymous Coward · · Score: 0

      Here is such a list. It's not even likely to be exhaustive.

    101. Re:DRM by Anonymous Coward · · Score: 0

      Fifteen-twenty seconds? I didn't realise that it was ever that fast. I usually have to wait several minutes for the "Preparing to run (game)" popup to go away and for the game itself to begin loading.

    102. Re:DRM by fredprado · · Score: 1

      It is actually the whole enchilada, and no, I do not "know" whatever seem obvious to you about it.

      Regarding the influence of piracy in sells, no scientific consensus exists to determine what you are so sure about without any real data to back your conclusions. Nobody really knows if there is a correlation, if it exist what is its nature, and much less if it is significant.

      Regarding DRM, the nature of piracy is such that once one "warez" copy appears it will be distributed exponentially. In the end DRM does absolutely nothing to deter piracy because the cracked version is always easily available.

    103. Re:DRM by NemosomeN · · Score: 1

      The features are the sweetener to get you to accept the DRM. For some people, it's a good enough tradeoff. For others, it's not. Deal with it, not everyone has the same priorities.

      --
      I hate grammar Nazi's.
    104. Re:DRM by Sabriel · · Score: 1

      I never said there was consensus. I said some studies, e.g. http://www.rieti.go.jp/en/publications/summary/11010021.html to randomly pick one. Furthermore, even anecdotal evidence is sufficient to suggest a link exists even though, yes, anecdotal evidence is not sufficient to prove such.

      As for exponential distribution, knowing the whole enchilada, and DRM supposedly doing "absolutely nothing", not everyone is aware of how to obtain "warez", not everyone who is aware does so, and not everyone has the same level of technical proficiency.

      You keep talking in absolutes. Why?

    105. Re:DRM by strikethree · · Score: 1

      Also offline mode is an option with steam too, unlike say diablo 3.

      Offline mode is only for short disruptions on your home connection. It is utterly useless for when you travel or will otherwise be inconvenienced with no network access for more than a few days.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    106. Re:DRM by strikethree · · Score: 1

      Also, DRM is essential to delay piracy for the first month of game release. Games only really sell in the first few weeks after launch

      If this is true, where is the patch to remove the obnoxious DRM after 6 weeks?

      Your control through DRM is an illusion. I see lots of AAA titles in their first few weeks available for downloading sans DRM. It is I, the paying customer that gets to deal with all the trouble.

      Do you know how many games I have bought recently? None. Why? Because I know that malware will be installed on my system. Your DRM took a paying customer and turned him into a non-customer.

      DRM is essential to delay piracy

      /me rolls his eyes.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    107. Re:DRM by strikethree · · Score: 1

      I don't know if I can really pinpoint why I don't consider Steam to be the kick to the dick that almost all other DRM is.

      I can tell you why: It does not install malicious software on to your computer. It does not install software that prevents you from mounting ISO images. It does not install software that ALWAYS runs and slows down your computer. It does not install software that makes the game itself more likely to crash. It does not install software that prevents the game from even loading.

      Shall I go on?

      Steam uses DRM. I have run into it and it has affected me. It is still less unpleasant than having fucking malicious device drivers installed into my computer.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    108. Re:DRM by Schnapple · · Score: 1

      If this is true, where is the patch to remove the obnoxious DRM after 6 weeks?

      The developer for The Witcher 2 removed it a week after release. A couple of months in, 2K removed the activation limits for BioShocks 1 and 2 (which isn't the same as removing the DRM but it makes it less obnoxious). And BioShock 1 was unpirated for close to twelve days after relase.

      Look, I know you want to live in some little world where there's no DRM and everything is the same but it's just not. DRM is required and the people who make decisions on this are not idiots, no matter how smug you are about it.

    109. Re:DRM by monkeykoder · · Score: 1

      Admittedly I was thinking along the lines of authentication of the client and other minor communication not that we CAN'T do it but still the level of effort to do this is higher than the level of reward.

    110. Re:DRM by strikethree · · Score: 1

      Look, I know you want to live in some little world where there's no DRM and everything is the same but it's just not.

      It has nothing to do with "my little world" or what I would think to be a utopia.

      Commerce is a two way street. You keep your DRM and I will keep my money and we will both be unhappy. You get rid of your DRM and I will get rid of my money and we will both be happy. I am fine with whatever choice you make. I am just trying to help you a bit since I absolutely love to play games and have plenty of money to spend on them.

      DRM is required and the people who make decisions on this are not idiots, no matter how smug you are about it.

      Look, if you can find a way to prevent someone from distributing copies without that method becoming a burden to me, I really would not care about your "DRM" and I would buy your game. As it stands now, the DRM is nasty, rude, and affects me in ways that I WILL NOT GIVE YOU MONEY for. I used to buy games once a crack was released for it but with the advent of the more evil DRM schemes, I just do not even bother.

      I notice that the pirate versions are less hassle but I do not even bother. Fuck it. I will play Team Fortress 2 or Eve online where the DRM does not affect me. Yes, steam has an online requirement but TF2 is an online game so the DRM does not affect me in that case. See? Making an online requirement to a game that does not need to be online definitely bothers me so that is not a silver bullet to YOUR redistribution problem either. See Starcraft 2 for an example. I frequently have no net access (which means no TF2 or Eve).

      All I am saying is that the current schemes to stop illegal redistribution suck for me, a legitimate customer. That means I am no longer a customer. There are plenty of people who are willing to pay for their own abuse. As long as they are around, I guess you will be able to make some money. I really do not care.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    111. Re:DRM by Anonymous Coward · · Score: 0

      Wow. So because you don't care, everyone getting fucked over is okay? Because you don't care about games, that's okay?

      I can see exactly how much you care about money and other people.

    112. Re:DRM by DrGamez · · Score: 1

      Your heart is working.
      For now.

      DUN DUN DUNN

    113. Re:DRM by DrGamez · · Score: 1

      But what if they shut down their servers, come to your house, beat up your dog, and marry your future wife???
      How great will Steam be THEN?

    114. Re:DRM by Schnapple · · Score: 1

      All I am saying is that the current schemes to stop illegal redistribution suck for me, a legitimate customer. That means I am no longer a customer. There are plenty of people who are willing to pay for their own abuse. As long as they are around, I guess you will be able to make some money. I really do not care.

      I'm with you on the fact that Steam by itself is unobtrusive DRM which is acceptable and that more restrictive things like activation schemes are unacceptable. But I had lumped you in with all the people who basically think that a lack of DRM is completely fine and people will by and large behave and not pirate the software if you don't have any. Nothing could be further from the truth. Games like World of Goo have a 90% piracy rate. Look at what happened with Adobe put up CS2 with serials but "only download these if you already own it" yeah right, the Internet downloaded it millions of times for free. Gizmodo basically said they're giving it away for free. People think if something doesn't have DRM then it's OK to pirate it.

      And the number of people like you who just won't buy something if it has any DRM is small enough to ignore.

    115. Re:DRM by Anonymous Coward · · Score: 0

      And the number of people like you who just won't buy something if it has any DRM is small enough to ignore.

      And so the misery continues. Whatever. Fuck you too.

    116. Re:DRM by suckmysav · · Score: 1

      "The thing with steam DRM though is that you don't really even notice it is there"

      Until, of course, your two kids each want to play a game that is tied to your account and you realise they can't be logged into Steam at the same time even if they want to play entirely different games.

      That shit never happened in the olden days.

      --
      "You can't fight in here, this is the war room!"
  2. Doesn't help that Steam client is poorly written by Anonymous Coward · · Score: 1, Interesting

    At least on a Mac, I've found the client to be slow, frequently, unresponsive, and unintuitive.
    Maybe Mac and Linux users just have higher standards, and won't put up with such poorly written software?

  3. RMS doesn't proprieatry games by Anonymous Coward · · Score: 0, Troll

    ... and neither should you. Many of the games available via Steam are proprietary software. Proprietary software, as Richard Stallman (peace be upon him) has reminded us time and time again, is immoral and thus wrong for society. Who knows what games could by spying on you and subverting your freedom? Why would any right-minded GNU/Linux user defile themselves with such filth? Protect your freedom. Boycott Steam!

    1. Re:RMS doesn't proprieatry games by Anonymous Coward · · Score: 0

      Well, Steam is boycotting Richard Stallman (Ubuntu is not GNU approved) so I guess they are even.

    2. Re:RMS doesn't proprieatry games by flimflammer · · Score: 1

      No

    3. Re:RMS doesn't proprieatry games by moronoxyd · · Score: 0, Troll

      RMS is against Steam?
      Then I will install Steam imitatively on all my machines.

      I've made the experience that NOT following what RMS says usually is the way to go for a fuller, more meaningful life.

    4. Re:RMS doesn't proprieatry games by BitZtream · · Score: 1, Insightful

      RMS doesnt' fucking bath or shave and tends to eat his own toe jam. Following RMS's example is one of the more retarded things you do in your life.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    5. Re:RMS doesn't proprieatry games by jones_supa · · Score: 1

      Many of the games available via Steam are proprietary software. Proprietary software, as Richard Stallman (peace be upon him) has reminded us time and time again, is immoral and thus wrong for society. Who knows what games could by spying on you and subverting your freedom?

      Yes, I cannot ultimately know what the software does. I just trust Steam and its partners and the game publishers to not bite me in the ass. That's enough for me.

    6. Re:RMS doesn't proprieatry games by Anonymous Coward · · Score: 0

      RMS might be a commie-pinko, but he did at least, with help, write one of the best software licenses to date, the GPLv2. It's good enough for Linus, it's good enough for me.

  4. Wine by simonbp · · Score: 3, Interesting

    I wonder how many of the "Windows" users are actually just Linux users using Wine. Despite the Beta, I still do that for games (e.g. Civ 5) that don't have a Linux version.

    1. Re:Wine by Nerdfest · · Score: 2

      There are likely a fair number like me that don't have a machine with a decent graphics card because of the lack of games in general. My primary laptop just won't cut it for Steam. Now that Steam is out for Linux, my next one will.

    2. Re:Wine by MoonFog · · Score: 3, Interesting

      This is what I find to the gold mine in Steam; the small, non-resource hungry, indie games. They are often far more interesting to play than the latest CoD++, and Steam makes them easy to find and play.

    3. Re:Wine by Anonymous Coward · · Score: 0

      Wine usage can be somewhat reliably determined from their statistics by, for example, looking at the audio driver reported, and Wine has usually been excluded from the windows statistics.

    4. Re:Wine by Anonymous Coward · · Score: 0

      they already account for Linux Installs by checking for wine being installed and wine3d

    5. Re:Wine by RichMan · · Score: 1

      > they already account for Linux Installs by checking for wine being installed and wine3d

      I don't know about that. I did a Steam survey about a year ago. It prompted me with the "Information to send to Valve". There was nothing about linux in what I saw when I pushed the send button.

    6. Re:Wine by Anonymous Coward · · Score: 0

      I think Wine would show up either as XP or I vaguely remember Steam reporting something somewhere about me actually running the client under Wine. It's possible to create a Window 7 bottle (at least under Crossover) but XP seems to be the choice for compatibility and lightweight reasons.

      However, your point is very valid as I still use Wine to play the games that don't have Linux variants on Steam (even the ones that have native Linux versions from the Humble Bundle I will occasionally play via Steam/Wine because they're not out for Steam/Linux yet).

    7. Re:Wine by Anonymous Coward · · Score: 0

      Probably not that many. Most people actually just use Windows.

    8. Re:Wine by Anonymous Coward · · Score: 0

      > They are often far more interesting to play than the latest CoD++

      Maybe you need to get with the times. CoD games run actually on pretty low level hardware.

    9. Re:Wine by realityimpaired · · Score: 1

      They tend to be a lot better value than the high end games, too. I don't really feel all that bad if I spent $10 on an indie title and it turns out to be a dud, but if I spent $60 on a top tier title and it ends up sucking, there'll be hell to pay. And for *most* of the indie games on Steam, $10 is on the high end of pricing. A lot of the indie games on Steam are well worth the price they're charging, and then some.

    10. Re:Wine by xaoslaad · · Score: 1

      Certainly I count for at least one. Even though I have the Steam Linux client installed to play a few games I have the Windows client installed under WINE to play the rest that aren't available. The only thing that might help them account for it is that I do see a reference to wine in the hardware information I submit when it randomly asks for it, so it is entirely possible they are able to account for this... whether they do or not is another story.

    11. Re:Wine by Anonymous Coward · · Score: 0

      Perhaps not through individual surveys, but they do actually check for wine. This kind of an important metric.

    12. Re:Wine by jedidiah · · Score: 1

      It could be "not that many" and still outnumber the Mac users.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    13. Re:Wine by Raven42rac · · Score: 1

      Probably a dozen.

      --
      I hate sigs.
    14. Re:Wine by laffer1 · · Score: 1

      I'm planning on setting up a linux install once the steam port matures a bit more. I have a Mac and PC and use the latter mostly for gaming and BSD development. Being able to game without windows would be great. I recently went from a Mac Pro to a Mac mini because I gave up on Mac gaming after trying to get it to work for years. It's just much better and cheaper on a PC. Without having to buy a windows license in the future, I can save even more money on my PC. Windows is $100.. that could go to a faster CPU instead.

      By installing steam on ubuntu, I can show valve that I want this future.

    15. Re:Wine by Anonymous Coward · · Score: 0

      I wonder how many of the "Windows" users are actually just Linux users using Wine. Despite the Beta, I still do that for games (e.g. Civ 5) that don't have a Linux version.

      Yes, this was the big hope that was supposed to be revealed with the release of a native Linux Steam client. But when it comes down to it, native linux just barely scrapes by the "Other" category. Meanwhile, the mega clossal failure Windows 8, portrayed by Steam's own Gabe Newell as a "catastrophe," is rising on Steam meteorically, passing all of OSX last month, and matching Vista this month. By the spring it will be the second most popular desktop gaming platform. You can bet Newell will be supporting this "catastrophe" much better than Linux, because when it comes down to it, that's where the users are. Meanwhile, keep holding onto that dream of the impending Windows Gaming Exodus brought on by Windows 8 and a native Linux steam client. I'm sure all you need is more games.

    16. Re:Wine by Anonymous Coward · · Score: 0

      I'd guess about 80-90% of them.

    17. Re:Wine by toiletsalmon · · Score: 1

      As far as I know, wine users are detected as "wine3d" as their OS, or something like that.

    18. Re:Wine by Anonymous Coward · · Score: 0

      Steam already detects WINE. I presume they get shunted under "Other", or 0.71%.

    19. Re:Wine by atlasdropperofworlds · · Score: 1

      TBH, Win8 is really a non-issue to gamers. It runs legacy games just fine, it's a cheap upgrade, it gives access to the windows store (for better or for worse), and it several other improvement in security and resource use, native usb 3 support, etc. Also, install a start menu if you don't like metro, and you're golden. IMO, there's more hoopla about 8 than necessary. If anything, I'd say it just doesn't offer enough above 7 to be worthwhile, though if it was cheap enough, perhaps that won't matter. I don't like how they deprecated Unix in Win8 though - there's no SUA anymore :/.

    20. Re:Wine by fuzzywig · · Score: 1

      I wouldn't be surprised if a small part of the reason behind creating the Linux version f Steam was that they were able to point to the number of Wine users and say "Look, we already have a certain number of Linux users, maybe we should do a native version?"

    21. Re:Wine by heefeneet · · Score: 1

      Yes, this was the big hope that was supposed to be revealed with the release of a native Linux Steam client. But when it comes down to it, native linux just barely scrapes by the "Other" category.

      Oh no! The closed-beta client that has only been opened for all for an entire month hasn't registered 100% of all users! May as well give up then and go back to Windows.

    22. Re:Wine by Anonymous Coward · · Score: 0

      "Can be" and "do" are two entirely different things. Any evidence to suggest they actually make an effort to look for WINE users?

  5. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 1

    That was my impression. I've tried the Linux Steam beta and it is terrible. It's slow, clunky and navigating it is a pain. it doesn't integrate into the desktop either, so the app looks out of place. At the moment there is only one demo (free) game for testing purposes and it doesn't run. While it is just a beta, this isn't a very good first impression.

  6. Re:Doesn't help that Steam client is poorly writte by MoonFog · · Score: 1

    Did you even read the summary? Linux is "debuting" at 0.8% and Mac use rises, so what exactly are you replying to?

  7. Library by Tribaal_ch · · Score: 1

    I would add that the library of games currently available is very small, so I guess this figure is really quite impressive. Annecdata: most Linux gamers I know still use stream on wine because of whatever their current addiction is (dota2, counterstrike, skyrim, whatever)

    1. Re:Library by Bert64 · · Score: 1

      Well you could have both the windows version (under wine or natively) and the native linux version installed, and use the native version whenever possible with wine as a fallback. The more linux users there are, the more incentive there will be to produce linux versions of games.

      There are plenty of people who would prefer to play games on linux if they could, but they play games on windows out of necessity and thus show up as a windows user in the stats.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    2. Re:Library by TuxThePenguin2205 · · Score: 1

      I like the parent posters have both the native and (several) wine installations. As games get ported I remove them from the wine installs and add them to the native client. At the moment I'm actively playing (thanks to the recent sales) Native: TF2, World of Goo, SS3:BFE Emulated: Skyrim , Deux Ex:HE, CS:GO, XCOM When the rest of the Source games get released I'm sure I'll be playing through HL2 again and possibly killing some more zombies with friends ( LFD 1+2 ) Also I'm running on Gentoo and the native client wasn't difficult to install though I'll certainly appreciate it once there are a selection of distro specific packages or some logic to simplify installs inside the main steam installer. Other family members have Mint installed and steam was trivial to install there.

    3. Re:Library by Bert64 · · Score: 1

      Has anyone made an ebuild for Gentoo yet?

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:Library by TuxThePenguin2205 · · Score: 1

      I did it using the "gamerlay" overlay. There are guides on doing it without using overlays for example http://wiki.gentoo.org/wiki/Steam one bug that bit me was fixed like this http://steamcommunity.com/app/221410/discussions/0/846939071390931093/

  8. :RMS doesn't spelling by Anonymous Coward · · Score: 0

    And this is why we look like retards -- spelling and grammar mistakes in both the title and text.

  9. Runs well, just lacking games by Anonymous Coward · · Score: 0

    I have been using Steam with wine for years and looking forward to the native client.

    I DO have it running and it runs great on my machine: fast and bug-free on a Linux Mint 14 (KDE) system. (Mint 14 is based on Ubuntu.)
    Of course I had to migrate from another distribution that is not yet well supported, but that is not a thing to expect sympathy about, nor do I ask for any.

    The only thing I look forward to at this point is more games being ported over: I made one purchase of a supported linux-native game but have an OLD library that will still not work unless I go back to wine.

    I think Valve has done a great job so far and hope for more improvements in the future.
    I think getting the older stuff running as well will be critical for adoption- many of us have games we already paid for and want to be able to play natively.

  10. It Could Be More by hduff · · Score: 0

    They might show even better results if their client were designed to run on _any_ modern Linux. Perhaps their engineers are not that skilled?

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
    1. Re:It Could Be More by Blackfoot17 · · Score: 0

      It can run on any modern Linux Distro, with minor workarounds.

    2. Re:It Could Be More by Microlith · · Score: 1

      Given that the client was packaged rapidly for other Linux distributions, I don't think they have that problem. I suspect, rather, that non-Ubuntu installs fall into the "Other" category (a full 0.71%.)

    3. Re:It Could Be More by darkHanzz · · Score: 5, Insightful

      Perhaps their engineers are not that skilled?

      They started with getting it to work on one distribution (on of the more popular ones), they will get it to work on others.

      The articles describing how the worked with graphics card manufacturers to improve performance on linux suggests that their engineers are quite skilled, but only human, so they cannot do everything at once.

    4. Re:It Could Be More by Anonymous Coward · · Score: 0

      If you can't install a .deb on your distro, you are the Ubuntu target market and should probably switch.

    5. Re:It Could Be More by pshuke · · Score: 1

      Works fine on arch (yaourt -S steam), and I haven't heard anyone else complain. Just because valve packages steam for ubuntu, doesn't mean it doesn't work on other distros. It's unreasonable to expect valve to package its software specific to each and every distro, version and architecture. I don't know if your last comment was supposed to be funny, but repackaging hardly requires a software engineer.

    6. Re:It Could Be More by flimflammer · · Score: 1

      You should actually look into the claims you make before you make them, least you look like a fool.

    7. Re:It Could Be More by Anonymous Coward · · Score: 0

      If you can't install a .deb on your distro, you are the Ubuntu target market and should probably switch.

      If you seriously consider installing packages for another distro, you are the Windows target market and should probably switch.

    8. Re:It Could Be More by Anonymous Coward · · Score: 0

      It does work fine on any modern distro. If you're having trouble, perhaps it's your skill that's in question.

    9. Re:It Could Be More by Anonymous Coward · · Score: 0

      Definitely not possible with library version mess that lunix distros are today. Unless you statically link absolutely everything, including Qt. That'd result 500mb+ binary.

    10. Re:It Could Be More by waveclaw · · Score: 1

      They started with getting it to work on one distribution (on of the more popular ones), they will get it to work on others.

      The steam .deb package converts well with alien and installs on .rpm based systems (fedora and opensuse tested). Some of the games require libraries distributed by Ubuntu and nobody else, but that can be worked around as well with self-made packages or upstream tarballs. (libtiff4, really?)

      In my opinion the Valve engineers have done a good job of integrating their application with the ecosystem of a Linux user's home. Adhering to XDG standards for configuration directories makes steam 'just work' on a desktop using those freedesktop.org standards.

      Also, their team deserve props for using actual packages. This is unlike some ported-to-Linux games that are shipped as sharchives, binfiles or even tarbombs. On Microsoft's platforms, not having a quality installer could hurt your sales and look really terrible in the review press. On package-based Linux distributions not having a package (or even a repo) is just tacky looking but can also backfire when the installer will no longer work even when the game will.

      --

      "You cannot have a General Will unless you have shared experiences. You cannot be fair to people you don't know."
  11. Re:Doesn't help that Steam client is poorly writte by Cruciform · · Score: 3, Informative

    The Mac version tends to lose windows quite often as well. The news, library, game windows, etc. will be active (including the odd duplicate) and not appear on screen. Sometimes it just takes an extra five minutes for the news to load to tell you the latest deal.
    Hopefully that's not the case for the Linux users as well.

  12. Re:Doesn't help that Steam client is poorly writte by ArcadeMan · · Score: 1

    Even if the number of Mac users is growing it doesn't mean the client doesn't suck. Steam on Mac is worst than iTunes+Quicktime+Safari on Windows.

  13. Re:Doesn't help that Steam client is poorly writte by hduff · · Score: 0

    That was my impression. I've tried the Linux Steam beta and it is terrible. It's slow, clunky and navigating it is a pain. it doesn't integrate into the desktop either, so the app looks out of place.

    Which is surprising since the Windows client runs pretty well using WINE.

    Perhaps the sluggishness is the result of additional DRM enforcement in the client?

    --
    "I believe in Karma. That means I can do bad things to people all day long and I assume they deserve it." : Dogbert
  14. Beware the "Windows Users" statistics by Morgaine · · Score: 3, Interesting

    That's a very good point made by the parent, and it has plenty of precedent outside of the Valve/Steam games space. I appear in the statistics as a "Windows User" for Guild Wars 2 (and for many years previously for Guild Wars 1), yet there hasn't been a Windows box at home for years and years. This is sure to be happening for Steam "Windows" games as well.

    Wine works perfectly for gaming these days. Beware the "Windows User" statistics!

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:Beware the "Windows Users" statistics by Anonymous Coward · · Score: 0

      And Beware of assuming "Windows Users" is not Windows Users.

      Anecdotal, I know. But let's take example of Eve Online. It runs very well with Wine, and it has for at least more than 5 years. So, one of my characters was in some largish alliance where we used Team Speak. Team Speak has a nice feature that will report where someone is from (GeoIP), and what OS they are using. It has a native port to Linux and runs very well with Alsa so using native TS + Wine for game kind of makes more sense.

      Anyways, long story short, during one of the Alliance "meetings" there was about 800 peple on TS. Out of those 800, there were TWO (2) others that were using Linux. There were maybe 8 or 9 Mac people too. The rest - Windows! Now, 2 or 3 years later, there is a few people using Eve with Linux. But I would not expect it to be any significant number.

      So the bottom line is, running Steam under Wine is probably not common. Don't expect it to account for significant amount of users. There is probably far more people running Steam under Ubuntu natively than under Wine. I will probably install it too. I will use a nice chroot for it.

    2. Re:Beware the "Windows Users" statistics by Anonymous Coward · · Score: 0

      Wine works perfectly for gaming these days.

      Oh, really? Having bought the Humble THQ Bundle, I can readily say:

      • Darksiders - Even after installing d3dx9_36--as without it Darksiders simply crashes--it still doesn't work quite right and still will crash at times
      • Metro 2033 - Doesn't work at all--ie, always crashes when trying to run
      • Red Faction: Armageddon - Doesn't work at all--ie, always crashes when trying to run
      • Company of Heroes - Works fine, AFAICT
      • Company of Heroes: Opposing Fronts - Works fine, AFAICT
      • Company of Heroes: Tales of Valor - Works fine, AFAICT
      • Saints Row: The Third - Doesn't work at all--ie, always crashes when trying to run
      • Titan Quest - Works fine, AFAICT
      • Warhammer 40,000: Dawn of War - Works fine, AFAICT

      So, ~55% work (although if you consider 2 are addons of presumably the same game engine, it's closer to ~42%). Further, considering the game play aspects, it'd seem heavily the point that it's really the underlying game engines that provide/hinder for whether a game works (RTS and third-person ARPGs work, but FPS and TPS don't). Now, perhaps that has something to do with my setup or hardware, but even under the worst of circumstances I'd expect that the game/wine *tell me* that's the problem instead of crashing or simply experience visible glitches/slowdowns--and I really don't think it's my hardware that's the problem as it's relatively new and pretty medium line.

      In short, I really have to disagree with you. :/

    3. Re:Beware the "Windows Users" statistics by Anonymous Coward · · Score: 0

      DoW is also an older version of that engine...

    4. Re:Beware the "Windows Users" statistics by ifiwereasculptor · · Score: 4, Interesting

      It's funny because Steam knows it's being run in Wine (it checks for Wine version, look in Help -> System Information). They don't know anything about your Linux system, though, and I don't know how they use that information.

  15. Troll? by drinkypoo · · Score: 3, Informative

    Moderators, please explain which part of "Steam is a distribution system that uses DRM. They could choose to stop using it and still be a distribution system" is a troll. Steam is a distribution system. Steam uses DRM. The DRM is not an integral part of Steam; some titles on Steam don't actually use it.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Troll? by Anonymous Coward · · Score: 3, Interesting

      I don't know why I read this site any more, there are a few reasonable posters left but it seems the majority has left, leaving us with these childish dumbfuck moderators and mediocre comments.

    2. Re:Troll? by Anonymous Coward · · Score: 0

      this thread is shilled. don't pay attention to troll mods.

    3. Re:Troll? by Anonymous Coward · · Score: 4, Insightful

      Is there an alternative? Personally I think the internet is just becoming more ignorant in general. It's not just Slashdot. It's the downside of making the internet accessible to all.

    4. Re:Troll? by abe+ferlman · · Score: 4, Funny

      Yes, we all pine for the days when posters could disagree reasonably about how hot the grits should be that Natalie Portman should be slathered in.

      --
      microsoftword.mp3 - it doesn't care that they're not words...
    5. Re:Troll? by sponse · · Score: 1
      1. 1) I think you wasn't trolling at all.
      2. 2) As far as I know, you can moderate post in the same story. I don't think you get reasons from anyone.
    6. Re:Troll? by Anonymous Coward · · Score: 0

      That is the best summary I've encountered so far.

    7. Re:Troll? by drinkypoo · · Score: 1

      2) As far as I know, you can moderate post in the same story. I don't think you get reasons from anyone.

      I wasn't actually expecting reasons, I was hoping for some corrective moderation on the part of the Slashdot community. I was not disappointed.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. Re:Doesn't help that Steam client is poorly writte by Uhyve · · Score: 4, Insightful

    Nothing is worse than iTunes on Windows. It's literally the worst program in the entire world.

  17. Re:Doesn't help that Steam client is poorly writte by drinkypoo · · Score: 4, Informative

    That was my impression. I've tried the Linux Steam beta and it is terrible. It's slow, clunky and navigating it is a pain. it doesn't integrate into the desktop either, so the app looks out of place.

    Which is surprising since the Windows client runs pretty well using WINE.

    I have both installed, and you are full of crap. Steam is slow, clunky and navigating it is a pain on both Windows and Linux. I suppose you could laud Valve for providing the same experience on both platforms, but that's really not much of an accolade considering how crap Steam on Windows is. Regardless, it takes just about as long for either Steam to connect, but it actually takes longer for Steam for Windows on Wine to display its interface after the nigh-interminable login process.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 5, Insightful

    You've gone to far. RealPlayer is literally the worst program in the entire world.

  19. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    That was my impression. I've tried the Linux Steam beta and it is terrible. It's slow, clunky and navigating it is a pain. it doesn't integrate into the desktop either, so the app looks out of place.

    Sounds exactly like Steam on Windows, and people seem happy with that.

  20. ComplainersThe world is passing you by... by Anonymous Coward · · Score: 5, Insightful

    You can spend all your time fighting extraordinarily un-restraining DRM, or you can play games.
    Stop looking a gift horse in the mouth. From the numbers, having Steam support linux games at all is pretty silly from the business perspective.
    It's an act of good will that it exists at all.

    So, keep complaining, if you think that's getting you anywhere. I'm going back to playing games

    1. Re:ComplainersThe world is passing you by... by cheekyjohnson · · Score: 2

      You can spend all your time fighting extraordinarily un-restraining DRM, or you can play games.

      Or I can play games and not use Steam. Not all games require Steam or even have DRM, you know.

      Also, I don't think that "it's not as bad as other DRM" is a good argument.

      --
      Filthy, filthy copyrapists!
    2. Re:ComplainersThe world is passing you by... by SuiteSisterMary · · Score: 1

      Given that Linux is built around DRM, it's surprising how many Linux users howl about it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    3. Re:ComplainersThe world is passing you by... by waspleg · · Score: 1

      Okay, you forced me to respond. There is no GOOD WILL here at all. This is a business decision.

      Google hates Microsoft. Gabe Newell is quoted (paraphrasing here) as saying Windows 8 is the worst thing to ever happen basically and that they need to seek other options. I think in short order we will have a steam powered google gaming platform; that is effectively what they've said their goal is.

    4. Re:ComplainersThe world is passing you by... by laederkeps · · Score: 1

      To that end, a fair number of these cross-platform, linux-friendly, DRM-free indie titles are also available on Desura.
      It exists. It works. It's actually quite nice.
      It does what Steam does (game store, install manager, launcher, community thing) without being Steam. Most of the indie bundles give you both Steam and/or Desura keys, so if you've bought any you can use those to give it a try.

    5. Re:ComplainersThe world is passing you by... by Patch86 · · Score: 1

      From the numbers, having Steam support linux games at all is pretty silly from the business perspective.

      There's more to good business than just straight sales figures. Reasons for Valve to do this, at a glance:
      1) They are working on a Linux-based Steam games console, so releasing an Ubuntu version of the client is a relatively minor added effort.
      2) They already have a Mac client, so much of the "cross platform compatibility" slog will already be done.
      3) They are hedging their bets against a collapse in Windows user numbers. Not the most likely, but with non-Steam-friendly platforms like Android and iOS filling the gaps, they want to make sure they're as widely available as possible to stay relevant.
      4) Good will is not the same as charity. Doing nice things for your customers is Grade A marketing; they're doing everything they can to build loyalty before the onslaught of new rivals, chiefly the Windows App Store.

      So yeah, we're still allowed to be cynical if we want. I think this is a good thing for Linux, but I won't be leaping to get involved- I never used Steam on Windows, so I'm not rushing to use it on Linux either. I may be converted if I ever decide to become a "Windows free" household (which could happen if the only alternative is Windows 8), as supported games on Linux are better than unsupported or none at all, but I still won't be thrilled about it...

    6. Re:ComplainersThe world is passing you by... by Anonymous Coward · · Score: 0

      It's a trap. Wait five years, then reread the words you wrote here today.

    7. Re:ComplainersThe world is passing you by... by Anonymous Coward · · Score: 0

      Explain.

    8. Re:ComplainersThe world is passing you by... by bennettp · · Score: 1

      From the numbers, having Steam support linux games at all is pretty silly from the business perspective.

      • Valve's business depends on platforms controlled by Microsoft and Apple.
      • Microsoft and Apple have both expanded into the app distribution market, in direct competition with Steam.
      • Both companies have implemented code signing policies in their operating systems that could theoretically be used to lock Valve out of their platforms. In fact, these technologies have already been used to lock Valve out of iOS and WinRT.

      By supporting Linux, Valve is able to (partially) mitigate the risk of being locked out by their competition. Also, by supporting Linux early, they will be a step ahead of the competition (Origin, Uplay, etc) in the unlikely event that Microsoft does lock them out. Finally, if Valve decides to start manufacturing their own hardware, then they won't have to rely on continued support from Microsoft (who sells their own Xbox console).

      What part of that is silly from the business perspective?

  21. No one has Java installed? by Anonymous Coward · · Score: 0

    The survey contains a list of commonly installed software. How come the Java isn't on that list? Microsoft Office FrontPage is at the bottom of the list at 0.69%. Could it be that even fewer than that have Java installed?

  22. Re:Doesn't help that Steam client is poorly writte by MysteriousPreacher · · Score: 1

    The quality of the Steam client is the biggest issue I'd have with Valve. On the Mac I've found the following:

    1) It's not uncommon for it to crash on quit.
    2) Online/offline mode is flakey. On most launches it fails first time to go online, but on second try will. No other games or applications have issues here.
    3) Initially the UI was buggy as hell. I think it's improved, or I just got used to a UI that appears to have been modelled on tacky MP3 player software from the 90s, or a game mods website. Another example is in how it does weird things when flicking between sections. I go to Greenlight and begin playing a trailer. If I switch to Library the audio continues, and if I return to Greenlight I see the trailer playing away. If I click on News, and then go to Greenlight it returns to the main Greenlight page. That's typical of the odd quirks of Steam.

    In all, I find the benefits outweighing the issues.

    --
    -- Using the preview button since 2005
  23. Re:Doesn't help that Steam client is poorly writte by Cinder6 · · Score: 4, Insightful

    Are we running the same Steam? I've been using it for years, and never encountered anything just described. It's quick and gets out of the way as soon as I tell it I want to play a game. In fact, my only irritation is that it has to install the DirectX runtime or VC RED (whichever it is) for each new game, but I sort of understand why it's doing that, and it only happens once.

    --
    If you can't convince them, convict them.
  24. It's 'ok' by __aaqvdr516 · · Score: 3, Informative

    The Steam client itself works just fine. The problem is Valve's distribution system. I had 4 games that were listed as supported. Of those, two of them would not install (as in you can click the install button and it would give a message that it was installed but there would be nothing downloaded). One of them installed but would not launch. The last is TF2, and I really don't care to play that.

    I'm not faulting them, it's still beta after all. I'm just not excited about a new platform to play games that are mostly available outside of Steam already with the added bonus of more TF2.

    1. Re:It's 'ok' by iviv66 · · Score: 1

      I believe that there is a part of the official Steam forum for people posting bug reports. Remember, its all well and good complaining about bugs on places like /. but Valve devs aren't checking here for bug reports, so can't help fix this issue! The point of a beta is to find issues and inform the devs so they can fix it, otherwise the problem will remain in the release version, and people will complain about it.

    2. Re:It's 'ok' by Anonymous Coward · · Score: 0

      It's getting better. I tried to install FTL first thing and ran into the same problem as you, apparently it's down to games being tagged as "supported for Linux" when the developers haven't uploaded the Linux version yet. Tried it again a week later just for the hell of it and now FTL works.

      I used to play games on Windows and get work done on Linux, if this keeps up I'm not going to be very productive...

    3. Re:It's 'ok' by Tubal-Cain · · Score: 1

      They moved the bug reporting to Github. The nothing-downloaded issue is well-known, however.

    4. Re:It's 'ok' by Curupira · · Score: 1

      I had 4 games that were listed as supported. Of those, two of them would not install (as in you can click the install button and it would give a message that it was installed but there would be nothing downloaded). One of them installed but would not launch.

      Yeah, the list of "supported" Linux games is still too rough. There is a good map of that situation here: http://steamlinux.flibitijibibo.com.

    5. Re:It's 'ok' by Anonymous Coward · · Score: 1

      Been using Steam under wine for a few years. Tried to install the linux client but gave up. While I really do like the effort put into the client, there are a few fundamental problems (read - bugs). Distribution being at the heart.

      Not everyone uses Ubuntu, or more specifically the latest glib (Red Hat 6 for example) or agree with Ubuntu's vision. It would have been better to open the beta up for users to create packages on their own while maintaining "official" support for Ubuntu. The community would have stepped up.

      Not everyone likes or wants to setup an account on github just to file bugs.

      Walled gardens, are not the answer. As a result, I continue to use wine, much to the amazement of coworkers.

  25. Interesting statistic by Anonymous Coward · · Score: 0

    30% of Steam users have uTorrent.

  26. Re:Doesn't help that Steam client is poorly writte by MysteriousPreacher · · Score: 4, Insightful

    You obviously haven't used Excel for Mac.

    1) No multi-threading, which is a problem when the application pretty easily maxes out a core.
    2) Bizarre keyboard shortcuts that don't match the standard ones used in most applications
    3) Piss poor support for multiple displays, with a resizing bug that's been around for way too long
    4) Excel documents don't show up in recent items in Finder
    5) Excel addresses files using a path - not a reference to the file, meaning that it doesn't notice when open files are renamed or moved. It also gets confused if you have two mounted volumes (including the home folder) with the same name.
    6) Very buggy AppleScript support. I know of no other application that so easily crashes while scripted to do fairly mundane things.
    7) Uses its own internal clipboard, meaning that copying and pasting can be pretty bizarre. Copying something, and then closing a document alters the contents of the clipboard. It's also slow as hell. It's not unusual for me to sit there waiting 5 seconds to put a value from a cell in to the clipboard. I could understand this if it's pasting in to a cell that is referenced in heavy calculations, but for just copying a value?

    iMovie 3.0 was pretty bad. I'd take Steam of that any day.

    --
    -- Using the preview button since 2005
  27. Does WINE count as Windows? by future+assassin · · Score: 1

    ?????

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  28. What margins are you expecting. by tuppe666 · · Score: 1, Insightful

    From the numbers, having Steam support linux games at all is pretty silly from the business perspective.

    Steam is supporting games *from* a business perspective. Its very existence is being threatened. In future steam may only exist OS X and Linux. Its mistake was not expecting this sooner, and not supporting Linux earlier. The reality is Windows is going to be overtaken by Android this year...it actually makes sense to produce games for Linux first, and cross platform is a must in today's new world.

    I buy a large number of games, most are cross-platform; DRM free and pretty cheap. I don't use steam because of DRM.

    1. Re:What margins are you expecting. by Anonymous Coward · · Score: 0

      Is their Office for Android in the works? Sounds to me like you're greatly overestimating the potential demise of Windows, just like Linux users have been doing for the decade I've been on /..

    2. Re:What margins are you expecting. by JakeBurn · · Score: 1, Troll

      This entire debate is exactly the same as PC gamers demanding that Activision support COD on PC the same way they do on consoles. PC gamers were around 5% of all players of COD and still get pissed on. You would still need a seven fold increase in market share on your platform to reach that level and would still be getting handed crap. Cross platform is not a must its a goodwill gesture that may or may not break even for the company. You are so far in the minority of gamers your dollars are practically irrelevant. I feel sorry for any company bothering to try their hand in linux because of the PITA of dealing with whiny customers who expect their crappy port to work better than a crappy port who should just be grateful that it exists at all. Add to that the fact that every other linux guy has a different distro with different needs and there is zero reason to believe any major player in PC gaming will ever go wholly into the Linux market. "In future steam may only exist OS X and Linux." Considering the amount of stupid things a person can read here I don't lightly say this, but this is one of the dumbest things I've read in quite a long time. Second only to some asshat spewing racist remarks in a different thread I read a couple days ago.

    3. Re:What margins are you expecting. by tlhIngan · · Score: 1

      Steam is supporting games *from* a business perspective. Its very existence is being threatened. In future steam may only exist OS X and Linux. Its mistake was not expecting this sooner, and not supporting Linux earlier. The reality is Windows is going to be overtaken by Android this year...it actually makes sense to produce games for Linux first, and cross platform is a must in today's new world.

      I buy a large number of games, most are cross-platform; DRM free and pretty cheap. I don't use steam because of DRM.

      No, Steam will exist only on Linux.

      First, Steam's existence on Windows is being threatened the same way on OS X - both Windows 8 and OS X have their own built-in walled gardens. Though both are still open platforms, they have a competitive walled garden.

      So Valve's only option is to establish their walled garden on the last platform available - Linux. (Yes, Steam is a walled garden - Greenlight just gets you in, you still have to have a bunch of terms to agree to in order to be listed.

      Hell, Steam would probably also come to Android.

      Linux will never have a platform owner decide to make their own walled garden, so Valve's name is big enough that they can be the Linux App Store. It's also why Steam is expanding beyond games. Probably in 5 years, people will be using Linux and the Steam App Store with plenty of regularity.

  29. Re:Doesn't help that Steam client is poorly writte by jedidiah · · Score: 1

    That's funny because I have been playing that free demo that doesn't run.

    I have been also been playing other games. I bought them because they were cheap and thus represented little risk even in the worst case.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  30. Re:Doesn't help that Steam client is poorly writte by jedidiah · · Score: 2

    > 3) Piss poor support for multiple displays, with a resizing bug that's been around for way too long

    Why would this ever be a problem? This is something that should be transparent to applications.

    What happened to this great multi-monitor support in Macs and Windows that's supposed to make Linux look so shameful?

    --
    A Pirate and a Puritan look the same on a balance sheet.
  31. Re:Doesn't help that Steam client is poorly writte by smartr · · Score: 2

    It's definitely a bit on the clunky side with a Mac... Never mind that half the games they advertise to you don't run on your current system. Look at all these games on sale! XCOM: Enemy Unknown is on sale. You click it. Oh look, this doesn't work on your system. Want to discover a RPG or strategy game? Well you can't filter by OS X client and RPG. I'm sure you'd get less windows users if you treated them the same way. 342 games supporting OS X, unsortable... 1859 PC games, 38 Linux games.

  32. Love these statistics by Anonymous Coward · · Score: 0

    a few things that hit me (with a grain of salt) :
    more of the users (at least the gamers) are using microsoft works than openoffice!
    very few like the 1200 horizontal resolution, 1080 is much prefered.
    powerpoint is more popular than word :D
    only 19% have internet explorer installed??
    gimp is more popular than paint.net

    all things that amaze me, bring the popcorn (to the salt) !

  33. Re:Doesn't help that Steam client is poorly writte by Psyborgue · · Score: 1

    Agreed. And at least on my 2.6ghz Core 2 duo MBP, it uses up half a core idle with all windows closed. I have steam running on my Windows box idle with all windows closed and it's not even cracking 0%. Why should I play games on steam when the client eats up a full quarter of my CPU while it's supposed to be doing nothing. No downloading. Nothing. I haven't tested out the Linux client yet (I use Windows for games), but I hope there aren't the same issues. I would expect a more technically minded Linux audience to be less tolerant of such inefficiency.

  34. Re:Doesn't help that Steam client is poorly writte by RCL · · Score: 1

    I don't know what you meant with Steam not integrating "into the desktop", but Steam runs perfectly on my KDE. It minimizes to system tray and otherwise it is a good, well-behaved windowed app, not different from Firefox or Chromium.

  35. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    Works great on my MBA

  36. Re:Doesn't help that Steam client is poorly writte by BitZtream · · Score: 1

    The person you're replying too is trolling.

    I can't speak to #1 as I don't have any spreadsheets complex enough to max out the processor long enough for me to notice.
    #2 is false.
    #3 is false.
    #4 is false, his system is fucked if thats the case as its not up to excel to support the feature, its built into the OS.
    #5 may be true, I've not yet noticed, but I wouldn't call that a bug, I'd call it a feature. Nothing is more annoying that moving a document to the trash, replacing a backup at the old location, then opening an app and having it edit the document in the trash rather than the one you restored, only to discover the problem after you delete the trash.
    #6 not sure of.
    #7 So do a lot of apps that provide functionality that the built in clipboard doesn't provide. Closing the app gets you a prompt that asks if you want to store the actual data on the clip board or clear it. If you tell it to store on the clipboard it renders to a more generic format and places it there, which is the same thing that happens when you copy from an office app to a non-office app anyway. While office apps are open, they don't store ALL the data from a copy on the clipboard, just the required reference to the data so it can be pulled up as needed. This is the EXACT SAME WAY it works on Windows.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  37. Re:Doesn't help that Steam client is poorly writte by MysteriousPreacher · · Score: 1

    I'm guessing Excel handles it poorly because it does things its own way, which just happens to be a wrong way. It has the resize bug, it places pop-up windows on the main display when the invoking window is on the secondary display, and the progress window for opening files is squished in to the top left corner because it doesn't know how to centre its position. My guess is that it gets confused when trying to manually determine screen sizes, which it really shouldn't have to do anyway on its own. It's as like as if Valve decided to include their own HFS+ driver with L4D2, so it can load support files. It's as pointless as it is dangerous.

    Aside from only being able to the menu bar on one display, Mac support for multiple displays works very nicely. It's not the fault of the system when a bunch of cowboys ignore APIs in favour of using their own botched approach.

    Oh, and modal dialogues for find operations? Batshit crazy!

    --
    -- Using the preview button since 2005
  38. Case sensitive file systems by BitZtream · · Score: 1

    Why is it that they fix the case sensitive issue (I assume, since Linux is case sensitive by default) for Linux, but the Mac client still refuses to work on a case sensistive volume?

    WHAT THE FUCK?

    I could ramble on about how you actively have to do something stupid to not support case sensitive, but I'll leave that for another day.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    1. Re:Case sensitive file systems by Anonymous Coward · · Score: 0

      but the Mac client still refuses to work on a case sensistive volume? WHAT THE FUCK?

      Maybe because no one in their right mind uses case-sensitive on a mac?

      All macs come from the store using case-insensitive, and it's the default when reinstalling too. 99.9999999999999999999999999999% of macs use a case-insensitive setup, so basically all software assumes this and no one ever tests the alternative. If you change it, all sorts of random shit will fail. Half the 3rd party programs you can find will either fail to install or crash left and right, background scripts will fail, even Apple software updates will occasionally fail. Yes, I'm speaking from personal experience: like a lot of other geeks I originally tried case-sensitive because I thought "hey, it's UNIX!"..... that lasted for about a week.

      While case-sensitive is great in an ideal fantasy world, in practice it's one of the easiest ways to make a mac unstable (that and replacing '/Applications' with a symlink). If you're seriously advocating for case-sensitive, it means either you've only been using this setup for a very short time, or the only program you ever launch is Safari.

  39. Re:Doesn't help that Steam client is poorly writte by rwa2 · · Score: 1

    Nah, I agree with GP... the Windows Steam client seems to have gotten much slower over the past year or so, at least with respect to browsing the store. Launching games you already have installed is pretty swift, though.

    Speaking of which, what are the good Linux games in the Linux store? I played with the Steam Linux Beta a little bit last week, but their Linux section is kinda full of indie stuff, and using search seems to return results for all platforms. Couldn't even find L4D2 for Linux, and not really interested in Serious Sam 3.

    Esp. interested in games for children, since I have this multiseat Linux box I built for my kids to run Minecraft, but I'm sure they'd love to have access to a little Steam library, and I sure as hell am not going to invest in a second machine and two Windows licenses for a gaming box for them :P

  40. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    I'm not a stream user but your report mirrors most every account I've ever heard about Steam. Which is to say, a good to excellent user experience. Granted, I'm parroting. Furthermore, aside from select few users during the very early days of initial Steam on Linux closed alpha, I've never heard anyone report such an experience as the GP does on Linux. I expect he's an idiot, a troll, or an astroturfing. Given this is slashdot, take your pick.

  41. While your calling me a racist... by tuppe666 · · Score: 1

    "In future steam may only exist OS X and Linux."
    Considering the amount of stupid things a person can read here I don't lightly say this, but this is one of the dumbest things I've read in quite a long time. Second only to some asshat spewing racist remarks in a different thread I read a couple days ago.

    You need to pay attention, I am sorry that Microsoft is not the dominant Gaming Platform any more, Microsoft has been shitting on gamers for some time, and the after years of it playing second fiddle to its console, Today it tries to bad Adult games on the PC platform. Microsoft is Also unashamedly chasing Apple profits by locking down its platform to its store & Microsoft signed binaries this is not a secret...its common knowledge, its the whole reason for steam being offered on Linux (in my opinion all reason in the first place)..optional now...mandatory later. Windows is being locked down and Microsoft, not you have the key. Its not a secret. Stream entire business model is looking shaky.

    The reality is its Windows being removed at being the No.1 gaming platform, Currently having 1.25Billion users with Android having 625Million last quarter, with activations of 1.3Million daily. The figure currently being passed around is 1.5Million ignoring the Christmas surge, its set to overtake Windows this year...its top downloads...Games. Considering the thrust of your less offensive argument is market share...its Linux that is becoming the dominant platform.

    The reality is cross platform is becoming the norm, with Android becoming the goto platform, Linux is already benefiting for both the Massive Growth of Android...and the Abuse monopolist practices of Microsoft.

    Implying I am a racist rather than providing a compelling argument is a little sad.

    1. Re:While your calling me a racist... by JakeBurn · · Score: 1

      Never called you a racist. Maybe English is not your go to language. Read it again.

      "You need to pay attention, I am sorry that Microsoft is not the dominant Gaming Platform any more"
      There are around 100 million mobile gamers right now. That's the highest I've seen mentioned in surveys of how many people with phones and tablets also buy games in NA/EU. Showing statistics about total user base as any indication of how many people game on those systems is irrelevant. Also irrelevant is quoting anything Android in a discussion about Linux. Android is not Linux. Its a proprietary system based on Linux that runs java based apps and there is ZERO reason for any non-idiot to think that Android adoption somehow translates into higher usage of Linux as a gaming platform. Android as a gaming platform is far, far behind IOS in both development dollars and usage so I'm not sure where you got your facts about developers using Android as the platform of choice.

      The latest numbers I've seen, (nothing definite since Linux is usually free and untraceable), puts Linux usage at around 65 million worldwide. Add xbox and ps3 together and you have more gamers than Linux has users period. At some point, mobile devices as a primary gaming system may overtake pc's and consoles but that day is a long way off and is irrelevant to the gaming industry as it sits today as most people who consider themselves gamers only use mobile devices as gaming platforms when they are not in front of their primary gaming platforms at home.

  42. Expect a bump soon by Anonymous Coward · · Score: 0

    There are a lot of us out here still working on migrating from the wonderful Ubuntu 10.04 to something newer before the end of 10.04's long term support in April 2012.

    In my own family, soon after April expect three brand new Steam customers shortly thereafter. We can't wait. Thank you Valve for finally accommodating families like ours.

    1. Re:Expect a bump soon by Anonymous Coward · · Score: 0

      I meant April 2013, sorry.

  43. Office...that will get the gamers they love excel by tuppe666 · · Score: 1

    Is their Office for Android in the works? Sounds to me like you're greatly overestimating the potential demise of Windows, just like Linux users have been doing for the decade I've been on /..

    Did I say windows is going anywhere!?...Microsoft are going to continue to be the horrible abusive monopoly on Desktop they always have been, The evil fucks are locking windows into General purpose machines making them glorified electronics, but those are being outnumbered by these smart devices from the likes of Amazon; Google; Apple.

    ...but then its me not underestimating the demise of windows; Its you underestimating the *importance* of mobile over the Desktop [and Office as a whole that argument is long gone]...and Microsoft's talk of ecosystems(seriously ffs), and diluting the desktop experience is not going to change that. As I said Android is becoming the dominant OS platform this year...Microsoft is old news.

  44. Re:Doesn't help that Steam client is poorly writte by jones_supa · · Score: 2

    Well, Cubemen is a very nice tower defense game and should be fun for kids.

    There is also a Linux version of Team Fortress 2, which you might be interested about.

  45. Look pretty good to me. by tuppe666 · · Score: 1

    more of the users (at least the gamers) are using microsoft works than openoffice!
    very few like the 1200 horizontal resolution, 1080 is much prefered.
    powerpoint is more popular than word :D
    only 19% have internet explorer installed??
    gimp is more popular than paint.net

    The Office Stuff is confusing, but in reality I suspect this is more about how the questions were asked but Office 60% OpenOffice 15% Works 15% ...with the rest on Docs/Live with a little overlap seems about right.

    For Internet Explorer Safari 9% Chrome 12% IE 20%...with a massive Firefox win at 64% again interesting as although Firefox/Chrome was expected to do well in this demographic The heavy bias to Firefox maybe a little surprising, but not unexplainable.

    You can picture how this survey was done, but you have listed nothing than unusual.

    Although off-topic GIMP(name aside) has always been a great program on every platform, and part of my stock install. Lately though the project has become amazing, check it out.

  46. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    I'm pretty sure you two are running the same version of Steam. The thing is, different people will have different expectations as to how their system should perform and so the definiton of slow and clunky will vary greatly.

    I expect application to respond immediately, without any delay (especially visual) when I browse through their menus and access content stored locally. For me, the Steam client has always been too slow for what it's suppoed to do, especially with the introduction of Chromium. It's nice having a library of cheap games that I can buy easily, the holiday deals are awesome too, but it's just a frontend for buying and running some games. It should be light, it shouldn't be gobbling up this many resources. It's shoddy programming, unfortunately, but since most people think it's ok for the whole thing to function the way it does, Valve doesn't care.

  47. Re:Doesn't help that Steam client is poorly writte by spire3661 · · Score: 1

    I was disappointed that i could get Dungeon Defenders for Linux from the Humble Bundle, but not Steam.

    --
    Good-bye
  48. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    Same steam... Perhaps different hardware.

  49. Valve scans for installed applications? by MatthiasF · · Score: 1

    Is that something new? I don't remember agreeing to that and find it to be a gross invasion of privacy.

  50. Re:Doesn't help that Steam client is poorly writte by ArcadeMan · · Score: 1

    You obviously haven't used Steam on Mac. I'd choose iTunes on Windows over Steam on Mac any day.

  51. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    There have been a handful of Linux versions making their debut as part of a HumbleBundle (or for that matter, HumbleStore launch) that later end up on Steam, including the Linux version. Amnesia, Superbros:Sword and Sworcery, and Trine/Trine2 come to mind. However, you're right that there are quite a few Linux versions of new titles that need to be ported to Steam. I'd suggest if we write to the Dungeon Defenders crew and ask them to offer the Linux version on Steam, they'll likely do so. Steam for Linux just came out of private beta recently (note: I have to commend Steam for permitting the hack allowing users not in the invite-only beta program to still use the Linux beta client, prior to the open beta) so there is a long way to go

  52. Other Linux Support by __aablib8664 · · Score: 2

    A reminder for all that although Ubuntu is the only one on the list, you can run it on other platforms.

    Valve has native binaries for Gentoo, SUSE, Fedora, and Arch
    You can read more here: https://developer.valvesoftware.com/wiki/Steam_under_Linux


    On a personal note, while extremely happy that linux is finally gaining gaming ground, it sorrows me that they decided to put emphasis on Ubuntu, given its current questionable vision

  53. Re:Doesn't help that Steam client is poorly writte by arkhan_jg · · Score: 4, Funny

    I take it you never used Lotus Notes then...

    --
    Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
  54. Re:Doesn't help that Steam client is poorly writte by Kjella · · Score: 1

    I have one more irritation, at the moment it uses 130MB of memory just sitting in the tray. Now I have 16GB of RAM, but seriously?

    --
    Live today, because you never know what tomorrow brings
  55. Dual screen setups by Anonymous Coward · · Score: 0

    So many games are a pain in the ass on 2 monitors. Would probably play a lot more games there if it was fixed. I've bought quite a few games on steam. Got 51 there, which isn't that much, but not that few either. Would really love it if game developers stopped being incompetent asshats about dual screen. It's really the only reason I play so much WoW.

  56. who the fuck says "MacOS"? by Anonymous Coward · · Score: 0

    sounds like somebody's suck in the 90s.

    1. Re:who the fuck says "MacOS"? by __aablib8664 · · Score: 1

      it is infact the name of the software. and the latest is __"OS X"__
      and macs do run other operating systems other than MacOS, thus not all Macs run MacOS. Read the Hardware Survey and you'll figure out that is also how they list it.


      why are you so angry?

    2. Re:who the fuck says "MacOS"? by jjjhs · · Score: 1

      He paid a lot of money for his Mac, best treat it with respect.

  57. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    Excel on WIndows has poor multi-monitor support, at least with some versions. It defaults to the older MDI few Windows applications use anymore, which only likes a single monitor. So to get two spreadsheets side-by-side on multiple monitors you have to fool it into opening a second instance and play games with opening files.

    Note that comparing two spreadsheets is a pretty common task you'd want to do, not a fringe use-case.

  58. Re:Doesn't help that Steam client is poorly writte by JThundley · · Score: 1

    Would you mind explaining to me why Steam has to install DirectX or VC Runtime with each game? I'm honestly curious and tried googling for an answer before and couldn't find one.

    I always thought that one of the appeals of DirectX was that you install the latest one which all your games then use.

  59. Re:Doesn't help that Steam client is poorly writte by westyvw · · Score: 1

    Yes. Itunes on Windows is the spawn of satan. I do own an iphone but I have never connected it to itunes and never will.

  60. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    It's not Steam that installs DX with every game, the publishers write poor installation scripts that doesn't check for an existing DX version. Plenty of games doesn't run the DX installer, for instance Valves own games doesn't do it.

  61. Re:Doesn't help that Steam client is poorly writte by grumbel · · Score: 1

    While I agree that the Steam client is purely written, often unresponsive and sometimes unintuitive, it's actually extremely functional. Steam is the only client I know that doesn't need to install games, that can verify local disk content and fix it without redownloading the whole game, that downloads the latest version of a game without needing manual patches later, that supports well working backup and restore of games and that offers you multiple languages per game. Most other clients fail at most or all of this. Uplay and Origin might seem a little more polished on the outside, but their internals are all fucked up.

  62. Re:Doesn't help that Steam client is poorly writte by bmorency · · Score: 1

    What about Apple's maps software. That must be up there for the worst software.

  63. Steam+ Linux = win by Anonymous Coward · · Score: 0

    I been using Linux Steam for about a month now, and it's running just as well as Windows does.

    I'm not in the beta program, but found out how to set it up in Ubuntu. - Pretty easy.
    Closer and closer to leaving Windows for good.

    1. Re:Steam+ Linux = win by drinkypoo · · Score: 1

      I been using Linux Steam for about a month now, and it's running just as well as Windows does.

      Right, that's what I said. Actually, I said it runs better. It's hard to say, though, because even though my Steam library is mostly indie titles I have precisely one title that runs on Linux, and I have it installed from a deb already (Osmos.) Hopefully one day the Source engine games will be released, so I can at least play the stuff I've already played, whee.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Steam+ Linux = win by Anonymous Coward · · Score: 0

      TF2 is a Source engine game.

    3. Re:Steam+ Linux = win by drinkypoo · · Score: 1

      TF2 is a Source engine game.

      Yes, and "a source engine game" is different from "the source engine games", HTH HAND.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  64. Remember why they ported to Linux by marcosdumay · · Score: 2

    Valve MUST make Linux a viable gamming plataform, or they are out of the game.

    That said, they get the same result whatever market share Linux gets. The reason they must run on Linux is not because everybody will sudenly switch, it is because they can use it to threaten Microsoft in the case MS extends their PC monopoly into the game distribution market.

    The Mac simply doesn't enable such kind of "deal".

    1. Re:Remember why they ported to Linux by mjwx · · Score: 1

      That said, they get the same result whatever market share Linux gets. The reason they must run on Linux is not because everybody will sudenly switch, it is because they can use it to threaten Microsoft in the case MS extends their PC monopoly into the game distribution market.

      Not really,

      MS cant do that, they've already tried with Games For Windows Live and that failed miserably. MS cant stop the Steam Juggernaut.

      What Valve is afraid of is Microsoft screwing up Windows so much that Windows stops being a viable gaming platform and if MS continues down the path it started on with Windows 8 they will do that. This is not an attempt to blackmail MS, rather it's a direct reaction to the awfulness of Windows 8. Also, Mac was never a viable gaming platform and OS X is going to be depreciated over the next few versions into IOS.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Remember why they ported to Linux by Anonymous Coward · · Score: 0

      The other issue is that the whispered about gaming console Valve is at least considering developing will all but HAVE to be Linux based (unless you expect them to get fed up with Linux and go with a Windows or Darwin based gaming console, complete with royalty payments, or design a new OS from the ground up...). I understand why Valve is doing Steam for Linux, and it makes sense, even if it's not quite a solid "Sure Thing" (TM). That they're doing it for OS X seems to be if anything a matter of it being relatively trivial to port their Linux code over to work on OS X, or perhaps based on the presumption everyone else seems to be making that Apple owners have more money than they know what to do with, and are always looking for someone to throw it away to (Orbitz.com does this, showing higher priced hotel rooms to users with an Apple based user agent). I'm betting on it being trivial to port to OS X after having a Linux port as most likely scenario.

  65. Gorden Brown by tuppe666 · · Score: 1

    ...lets have a look at your waffle. First off gaming platforms xbox/ps3 are kind of small markets about 70Million give or take a few red rings of death. The Windows Market is 1.25 Billion.

    http://communities-dominate.blogs.com/brands/2012/12/latest-mobile-numbers-for-end-of-year-2012-this-is-getting-humongous.html On mobile phones "Gamers playing downloaded or networked games (ignoring pre-installed games that came with the handset) now number 1.2 Billion globally"

    I'm not going to get in a discussion about what constitutes a gamer and what doesn't when your stupid point is your outdated notion that Windows is the dominant games platform. Its not true anymore, Hell it wasn't true the second Microsoft brought out the Xbox

    I'm bored I'm going to play a little "Need for Speed Most Wanted" The top selling paid game on Android right now. (I'm actually doing Legend of Grimrock on Linux)

  66. Grandparent is Twitter by Anonymous Coward · · Score: 1

    You must be new here. The post you replied to is none other than Twitter. Apparently he is now posting anonymously since all of his accounts are now in the shitter. Twitter is well beyond being a simple open source advocate, he is a fanboy and a lapdog of Richard Stallman. His paranoia has him thinking that everyone that doesn't agree with him are either an astroturfer or a shill. The real identity of Twitter has been revealed to be William Hill.

  67. Debra xxx by tuppe666 · · Score: 1

    If you seriously consider installing packages for another distro, you are the Windows target market and should probably switch.

    a .deb is the extension of the Debian software package format and will not work on windows. This is a link to a description of a http://en.wikipedia.org/wiki/Package_management_system. Its one of the many major advantages over Windows, its why linux is trivial to maintain, and windows isn't.

  68. Linux DRM: A Victory in the Minds of /. by AlphaBro · · Score: 1

    All it takes is a little bit of Windows bashing and good chunk of /. instantly becomes DRM apologists, eh? So much for ideological purity.

    1. Re:Linux DRM: A Victory in the Minds of /. by Anonymous Coward · · Score: 0

      Look son, most Linux users aren't RMS purests. It's a fact that lots of Linux users are using things like Opera, Flash, and proprietary Video drivers. There are probably more Linux users using these things than not. The popularity of Wine alone indicates a large percentage of Linux users don't have a problem with using some proprietary software. (Yes Wine is Free and Open source software, but it practically only exists to run proprietary software.) I could go on for some time listing all the proprietary software for Linux that I see on Linux boxes all over the world.

      Contrary to the noise put out by the Windows trolls and RMS fanatics it's quite possible to chose Linux for reasons other than licensing. A FLOSS license helps and is generally viewed as a good thing, but it's not the only thing. While I may prefer a nice open license I don't limit myself to them exclusively. Windows and Linux trolls both need to get over it.

      P.S. What percentage of the Android using world do you suppose even know about open source licensing or even what it is? They know three things at best: iPhone, Android, and that there's some Suck Phone made by Microsoft. They don't know shit about things like GPL.

  69. More free to play needed by Wokan · · Score: 1

    Right now they only have TF2 on Steam for free. If they can boost that with a few more, especially if they can get a big title like Dungeons and Dragons (which does a decent job of capture the pen and paper mechanics us old schoolers used), DC, Champions, or Star Trek they would probably see a significant uptake of Linux clients.

  70. Re:Doesn't help that Steam client is poorly writte by elashish14 · · Score: 1

    Why stop at Lotus? Pretty much anything that comes out of IBM is a monstrosity... even Eclipse!

    --
    I have left slashdot and am now on Soylent News. FUCK YOU DICE.
  71. Steam Linux acceptance by JWSmythe · · Score: 1, Interesting

        They have a serious problem to real Linux acceptance. Besides all the chatter of DRM.

        Here's the numbers at the moment, for games per platform. I'm just doing this by clicking the search without any search text,then selecting Games and then the OS. No text criteria used.

        1,858 PC games
        341 Mac games
        38 Linux games.

        Right now, they show 41 Linux games on the Linux link. I don't know what the difference is, and haven't bothered to look. :)

        If my late night math is right, that gives 4,889% more games for Windows than Linux.

        When we were discussing the Steam set-top boxes a little bit back, they had just about as many Linux games.

        I love that they're embracing Linux. It would be nice if they actually had a lot of games.

        I'll install it, just so there will be more in the numbers. I don't know how much I'll play. Just like the rest of the market, if there aren't enough games that people like, it won't be viable. The set-top box will help encourage developers, if it actually ends up in homes. At least they have a budget to push for it, but all the advertising in the world doesn't give you a high volume product.

    --
    Serious? Seriousness is well above my pay grade.
    1. Re:Steam Linux acceptance by Anonymous Coward · · Score: 0

      Given this imbalance it looks like the Linux user share is quite healthy then.

    2. Re:Steam Linux acceptance by Anonymous Coward · · Score: 0

      If my late night math is right, that gives 4,889% more games for Windows than Linux.

      Close. 4 789% more games.

    3. Re:Steam Linux acceptance by Anonymous Coward · · Score: 0

      The apparently lack of Linux titles in the Steam store can be misleading.

      A lot of the games from the HumbleBundles have both Linux ports and steam codes. If you redeem the steam code you may not always find that steam knows that as a game available for Linux.

    4. Re:Steam Linux acceptance by drinkypoo · · Score: 1

      The apparently lack of Linux titles in the Steam store can be misleading.

      A lot of the games from the HumbleBundles have both Linux ports and steam codes. If you redeem the steam code you may not always find that steam knows that as a game available for Linux.

      There's nothing misleading about it. Steam's value to Linux as a platform for acquiring games is not enhanced by there being Linux versions of games which are not distributed via Steam. I for one am somewhat perplexed as to why more of these indie developers have not made their titles available through Steam. Is there some significant cost I'm not aware of, whether monetary or in terms of work to be done to enable Steam distribution?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Steam Linux acceptance by Anonymous Coward · · Score: 0

      It is still in beta, only a few of the planned games are listed.
      This is a list of games marked as supporting linux in steam's db : http://cdr.xpaw.ru/linux/
      But it still doesn't include games like Left 4 Dead 2 that is known to be already ported, it seems valve is concentrating on debugging tf2 before adding other source-based games. And lots of games that have been ported to linux for the humble bundles are still not in the list, but I'm sure they will be added eventually.
      So the list currently doesn't mean much.

      And this list is useful too : http://www.reddit.com/r/linux_gaming/comments/15502w/the_big_updated_list_of_which_steam_for_linux/
      it shows that they are really concentrating on a few games currently

    6. Re:Steam Linux acceptance by JWSmythe · · Score: 1

          I'm not sure your links show much difference.

          36 working games on the Reddit link. 67 from cdr.xpaw.ru.

      --
      Serious? Seriousness is well above my pay grade.
  72. "... should be SLITHERED in ..." by Anonymous Coward · · Score: 0

    Get the quote wright, eh?

      ( :

  73. Steam Just Another Form of 30% Rape by SnappyTech · · Score: 1

    Valve wants their form of 30% rape to beat out MS's future 30% rape marketplace. I wish internationally laws would ban providers from taking more than a 5% cut on apps, music, and movies, books, magazines. It's too much power for Apple, Microsoft, Steam, or Google to be grabbing 30% of all intellectual properties. 5% is still too much but a bit more reasonable. Also, laws must mandate alternate marketplaces that can be selected by the user. Valve is really grasping at straws. Remember how a few months ago they boasted that a many years-old version of DirectX (version 9?) was slower than the latest OpenGL? They're just on a smear campaign to boost the last hope of 30% rape they can hang on to: Linux.

    1. Re:Steam Just Another Form of 30% Rape by screamingturnip · · Score: 1

      You sir are a semantic pioneer.

    2. Re:Steam Just Another Form of 30% Rape by Anonymous Coward · · Score: 0

      Apparently, you do not realize that 30% is the standard mark-up for any retail store. Valve has employees to pay that run Steam just as a store has employees to pay that sell merchandise. Just because the merchandise is digital doesn't make it any less expensive to sell.

  74. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    It better not be a case of hardware. The Steam client is slow and irritating on a quad-core i7 with 8GB. This is on Windows 7, so maybe things are different on another OS... but I doubt it. It's more likely a different level of tolerance for slow and shitty, or related to internet connectivity (the Steam client is basically just a really crappy browser). I have trained myself to always click-and-wait with Steam because of how slow it is to display anything.

    Also, I frequently find that buying a game fails the first time with a timeout/unknown error message, but it works fine if I go back and try again.

  75. What 64-bit versions? by 7-Vodka · · Score: 1

    Valve doesn't have 64-bit steam clients under any platform. The summary seems to imply that it does.

    Maybe it meant to say that people with 64-bit linux installations, installing the 32-bit steam client.

    I could be wrong.

    --

    Liberty.

  76. Tested it, not played by Anonymous Coward · · Score: 0

    Well, I installed it as a test and after a slight trouble caused by my 64bit OS I got it working. Easy enough, for me at least.

    So, I browsed through the games and most of them weren't very interesting, but then I noticed Serious Sam 3 which looked like fun as hell.

    And then I noticed one unexpected downside of being a Linux user: my hardware too old. In fact, I had to run an identification software because I had simply forgotten, what the hell I have in my machine anyway. It's just that, as I have been a non-gamer for many years, aside from adding more memory or a bigger monitor, I don't really buy new hardware unless something breaks. And when I do, I usually have to buy new everything because anything sold at that time usually doesn't play well together with my old hardware.

    Console gamers have it easy.

    I'll check back to Steam sometime in the future.

    Not that this experience was in any way harmful to me, I waste enough time on perfectly unproductive things (such as procrastination, revisiting web sites to see if there's anything new and trying to choose a movie to watch) anyway, so it's not probably a bad thing that I don't play games too.

  77. Re:Doesn't help that Steam client is poorly writte by MysteriousPreacher · · Score: 1

    The person you're replying too is trolling.

    Okay, I've been using Excel for Mac for about 15 years, and prior to that Excel on Windows for about 5 during college. I'm certainly not someone using Excel as an RDBMS and wondering why it goes slowly with hundreds of thousands of rows of data and thousands of lookups. I know when to switch to something like FileMaker, PostgreSQL, Business Objects or Tableaux. I've been using Macs since the system 7 days. And yes, I do send detailed bug reports and performance suggestions via the MS website. That doesn't mean I'm right, so I'll give you steps to recreate these issues and behaviours. All of the steps are performed in Excel 14.2.5 on Mac OS X 10.8.2.

    I can't speak to #1 as I don't have any spreadsheets complex enough to max out the processor long enough for me to notice.

    Build something reasonably complex. Doesn't have to be an insane spreadsheet that clearly should be done more efficiently or in another application all together. I see it all of the time, and I'm running a 2.53 i5 with 8GB of RAM. For example, creating 40,000 rows of three columns of random text (no more than 12 characters long), will max out Excel if I select all and copy. A lot of time when I'm scripting Excel, it's the only application where I have to add special delays, or write handlers to monitor its state, so my scripts don't cause Excel to die on me. In fairness to Microsoft, the current version of Excel 2011 is way more stable than the earlier 14.x releases, but still while it's not multi-threaded I'm seeing a lot wasted cycles that could be used to speed up my work. In my example, we're talking about a 1.2 MB xlsx file, with no calculations. That's pretty small.

    2)#2 is false.

    Command A is the keyboard shortcut for "select all". This is true in the vast majority of applications, and indeed Excel uses this in most places. Try, it. Open a spreadsheet and press Command+A. Okay, now press Command+F to open a find dialogue. Type something in to the box and press Command+A. Yeah, it selects all the text - just as we'd expect. Now press the Replace button, then click back to the text box and press Command+A. Oh, it doesn't select all. Command+A in that context is a shortcut to replace all. That's one example. Now return to your spreadsheet and click in to a cell. Type some text, then press Command+A.

    #3 is false.

    Connect an external display, with a resolution different to your main display. I generally use the 15" built-in (1490x900), with a 20" external display at 1680 Ã-- 1050. Open two spreadsheets, and place one spreadsheet on each screen (ensuring they don't overlap). Resize the spreadsheet on one display so it occupies maybe a third of the screen. Do the same to the other sheet. Now press the green button to maximise one of the sheets, and then go back and click in to the other sheet. Notice how it then either gathers the documents in to one screen, or resizes the other document in some nonsensical way. Okay, another test. While the spreadsheet on the external display is active, open an existing Excel document that had previously been saved while open on the main display. Note the loading progress bar is appearing towards the top left of your screen?

    Also, open a spreadsheet on your secondary display and press Command+F. The find dialogue will probably appear on the primary display. I've seen the same happening for pivot table builder windows. One other annoyance of the find is that it's modal, so if I'm sweeping through a file to find things and change them, I have to close the find window to make changes. If performing the same find, I can of course use Command+G, but to a different find I must re-open the find window. Modal dialogues are so 90s, and really should only be used when changes made elsewhere would break the function being performed in the dialogue.

    #4 is false, his system is fucked if thats the

    --
    -- Using the preview button since 2005
  78. Re:Doesn't help that Steam client is poorly writte by drinkypoo · · Score: 2

    Why would this ever be a problem? This is something that should be transparent to applications.

    What happened to this great multi-monitor support in Macs and Windows that's supposed to make Linux look so shameful?

    Step 1: Install Windows XP on system with nVidia card and multiple outputs

    Step 2: Install Office 97 Pro

    Step 3: Put any Office application on the second display, and click on a pull-down menu.

    Step 4: Laugh and laugh as the menu appears with the proper X and Y offset, but on the wrong display

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  79. Re:Doesn't help that Steam client is poorly writte by drinkypoo · · Score: 1

    The Mac version tends to lose windows quite often as well. The news, library, game windows, etc. will be active (including the odd duplicate) and not appear on screen. Sometimes it just takes an extra five minutes for the news to load to tell you the latest deal.
    Hopefully that's not the case for the Linux users as well.

    So far, actually, I haven't had this problem, and I launch the client every couple of days to see if anything in my library has been ported. I launched the Windows client (under Wine) for laughs today and it shit itself, and it actually has only been a week or so since I last launched it and let it update. It took even longer to log in than the Linux client has been taking, and when I accidentally clicked close instead of quit I was rewarded with an unresponsive taskbar icon, and I had to kill Steam.exe manually. But to be fair, Steam's performance on Wine is a poor indicator of performance on Windows.

    The login does still take much longer than can be justified. What fucking year is it, Valve? Lay on some capacity, or come up with a login technology that worked as well as the stuff we had in the eighties...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  80. Re:Doesn't help that Steam client is poorly writte by drinkypoo · · Score: 1

    2) Online/offline mode is flakey. On most launches it fails first time to go online, but on second try will. No other games or applications have issues here.

    On Windows there is the opposite problem. After Steam crashes (it does that there, too) it will often start up in online mode even if it was in offline mode when it crashed.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  81. Re:Doesn't help that Steam client is poorly writte by Anonymous Coward · · Score: 0

    Anything from BMC gives Lotus Notes a run for its money in sheer horribleness.

  82. Re:Doesn't help that Steam client is poorly writte by strikethree · · Score: 1

    Are we running the same Steam? I've been using it for years, and never encountered anything just described.

    Lucky you. I have no idea why it takes half of forever to log in but I always assumed it was a poor network connection... until I arrived home and it still acted the same way. *shrug* Maybe Comcast is doing deep packet inspection and delaying the traffic as much as a poor network connection would?

    In fact, my only irritation is that it has to install the DirectX runtime or VC RED (whichever it is) for each new game

    That is not a Steam thing. It is an game installer issue. It is easier to run the installer for DX/VC than it is to check the versions of all the required libs (which is what the DX/VC installers do).

    --
    "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  83. Re:Doesn't help that Steam client is poorly writte by Clockwurk · · Score: 1

    At least on a Mac, I've found the client to be slow, frequently, unresponsive, and unintuitive.
    Maybe Mac and Linux users just have higher standards, and won't put up with such poorly written software?

    If this was true, they wouldn't be Mac or Linux users.

  84. Re:Doesn't help that Steam client is poorly writte by the_one(2) · · Score: 1

    Because every version of DirectX has its own quirks and the game is only garanteed to work with one specifik version.

  85. Re:Doesn't help that Steam client is poorly writte by JThundley · · Score: 1

    Thanks for the explanation. Seems kinda wasteful, eh?