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Triple Monitor Solutions From AMD, Nvidia Face Off

New submitter Dputiger writes "Nvidia's latest GTX Titan puts a renewed focus on multi-monitor gaming, but how does it compare against other cards at half the price? 'The games we tested fall into two general camps. Arkham City, DiRT 3, and Serious Sam: BFE are all absolutely playable on the GTX 680 or 7970 in a single-card configuration, even with detail settings turned all the way up. Shogun 2, Metro 2033, and Crysis 3 aren’t. In Shogun 2 and Metro 2033, however, the Titan maintains a playable frame rate at High Detail when the other two cards are stumbling and stuttering. Crysis 3 was the one exception — in that game, all three cards remained playable at High Detail, and dropped below that mark once we increased to Very High Detail and added 4x SMAA.' Field of view adjustments, the impact of bezels, and single-card performance at multiple detail levels are all covered, as is the price of multi-screen setups."

50 of 75 comments (clear)

  1. Ya know by BKX · · Score: 1

    I've had a triple monitor setup for years, but I've never actually gamed on it. This article makes me want to give it a shot. Unfortunately, my machine is kind of low powered (Core 2 Duo E6???, Radeon 5770) for the more recent games that could actually use triple monitors, so maybe not. And, I hate most recent games. I wonder how Defense Grid would look on three.

    1. Re:Ya know by AK+Marc · · Score: 1

      I have the 30" center and a 19" on each side, but I've only ever gamed on the middle monitor. I don't think I've ever even played a game that was capable of multi-monitor. And, like you, I have an older setup.

    2. Re:Ya know by EmperorArthur · · Score: 1

      My problem is that many games look warped when playing on multiple monitors.

      I really wanted to get my money's worth when Skyrim came out, but it won't let you set the vertical and horizontal field of view separately.
      What you end up with is the center monitor looks fine, while the side monitors are stretched and warped.

      Another problem* is I prefer to have my monitors set at a slight angle, that way I can turn my head slightly and be looking straight at them. I want peripheral vision not one big monitor with an aspect ratio of 48:9.

      * The first problem persists, even if the monitors are set at no angle.

      --
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    3. Re:Ya know by cheater512 · · Score: 1

      I've got a very similar set up to you actually. Also never really gamed on it.

      Personally I think games are absolutely retarded on 3 monitors. Every single screenshot was warped horribly which means you are basically going to use it as one monitor with some eye candy for your peripheral vision rather than actually looking around the place.

      Now simulators is where three monitors is awesome.....

    4. Re:Ya know by TheRealQuestor · · Score: 1

      Like you I have had a triple monitor setup for years, back when you needed at LEAST 2 video cards to push them. I "have" done some eyefinity gaming on them but find that, even though I never get sea or motion sickness in RL, playing on all 3 makes me kind of ill after a while. It's like the peripheral vision part is not playing well with my brain or something. Plus my primary monitor is a 27" which fills up my line of vision quite well on it's own, so the added fluff with the 2 side monitors just isn't worth the extra strain on my aging hd 7990 now.

    5. Re:Ya know by Molochi · · Score: 1

      I've got an old work system that supports three monitors with a GF9400GT and the intel onboard (G41) port. Also had an ancient Athlon 1.2GHz system that supported three monitors with a GF2MX and a Voodoo Banshee PCI card. In a galaxy long ago we set up a UT99 "system" that ran 4 monitors so you could see behind you. That was pretty awesome. I'm glad that today (13 years later) the kids can experience it.

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    6. Re:Ya know by Zencyde · · Score: 1

      I got a triple monitor setup back when AMD first announced Eyefinity. I recommend gaming on it, if you'd like compatibility information go to www.wsgf.org and check the game compatibility list. Here's the DR for Defense Grid: http://www.wsgf.org/dr/defense-grid-awakening Also, after switching between protrait and landscape modes repeatedly, with 3x1Portrait coming out to almost 16:9, I finally decided to swap out to a 5x1P setup. Really digging it and it makes anything list-oriented, such as terminal, quite awesome. Though I'll admit straight up, 5 monitors is past the realm of usability and well into the realm of gaming. You're not going to be using more than 4 monitors efficiently.

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    7. Re:Ya know by noh8rz10 · · Score: 1

      any recommendations from the hive mind on how to minimize the bezel effects? for example, monitor recommendations with especially small bezels? other thorughts?

    8. Re:Ya know by LiSrt · · Score: 1

      Hacksaw?

      Depending on the model, it might just be plastic in that area.

    9. Re:Ya know by DoctorBonzo · · Score: 1

      Check the {Nvidia,Ati} control panel. There's probably a way to set the screen window rectangles to overlap...

    10. Re:Ya know by kelemvor4 · · Score: 1

      I have the 30" center and a 19" on each side, but I've only ever gamed on the middle monitor. I don't think I've ever even played a game that was capable of multi-monitor. And, like you, I have an older setup.

      I've also got a 30" center, but two 22" side monitors. I only game on the 30". If you've got the nvidia surround setup the games don't need to be capable, The drivers tell the OS that you really have one monitor with an extremely wide resolution. It won't work right (or at all?) with different resolutions on the three monitors. There are a few games that actually do support multi monitor (MS Flight Simulator) but they are few and far between.

    11. Re:Ya know by quacking+duck · · Score: 1

      My GTX670 has a Surround feature with a bezel correction option which lets you "hide" part of the merged desktop behind the bezels, e.g. when you move your cursor between screens it'll look like it's going "behind" the bezel instead of jumping the gap between displays. Works best with monitors with small bezels to begin with, of course.

    12. Re:Ya know by jon3k · · Score: 1

      Is this a portrait-landscape-portrait setup? Got any pictures to share? I'm considering going from 2x24 to some type of 3x setup in PLP.

    13. Re:Ya know by AK+Marc · · Score: 1

      Yes, Portrait/landscape/portrait. No pics. I ran across someone selling a 30" for cheap (he is a Chinese immigrant and it was a China-only version of a Chinese maker I've never heard of, so he was having trouble selling it, so it was cheap, but same 30" LG IPS screen as most 30" displays), and had a 19" 1200x1600 already, so grabbed another. Someone else recommended a 22" because they don't cost much more, but the 19" matches the size of the 30" more closely, so they feel like a single wide monitor when you are sitting there, rather than having a larger monitor on the side. But if I had documents up on the sides for work, I might appreciate the real estate. But if I did it again, the 30" center, and a 19" on each side is what I'd do. Thankfully, that's what I have.

    14. Re:Ya know by jonadab · · Score: 1

      > I've had a triple monitor setup for years,
      > but I've never actually gamed on it.

      I game on my dual-monitor setup all the time.

      I put the terminal window with NetHack on the first monitor, and a web browser window for reference material (lists of armor weights or potion prices or whatever I need to check at the moment) on the second monitor.

      What? What do you mean, that's not the kind of gaming you're talking about? You can't fool me. This is Slashdot. Everyone here plays NetHack. Everyone knows that.

      --
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  2. Why triple monitor gaming? by Khyber · · Score: 1

    I mean, obviously I would if I COULD, but really I'd see myself using one monitor for gaming, another monitor for a movie, and the other for live streaming porn!

    --
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    1. Re:Why triple monitor gaming? by jtownatpunk.net · · Score: 1

      I don't know about AMD but nvidia allows the addition of a non-surround 4th monitor for your porn addiction. I haven't tried it because I don't have the space for another monitor.

      Dangit. Now I want to try it.

  3. Re:Who cares since they cancelled MS Flight Sim by Kell+Bengal · · Score: 1

    "Peripheral vision."

    --
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  4. Re:Who cares since they cancelled MS Flight Sim by Khyber · · Score: 1

    They already make HD wrap-around screens for that.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  5. Still a flat viewing plane by White+Flame · · Score: 5, Interesting

    All this does is increase the viewing angle of a flat display. There is no actual true wraparound, where you can look to the side and see things off to your side*. The wider it is, the more stretched the image, and if you angle the side monitors toward you, the in-game angles are all misaligned.

    Have we forgotten Doom and MS Flight Sim as to how to actually do multi-monitor properly? Each display should be rendered from a different angle, allowing real viewing in multiple directions, giving you selected projections of an actual sphere of vision.

    * = Due to the nature of 3rd person cameras there's a bit of this in some of those scenarios, but even that partial effect is completely lost in things like driving games and any 1st person camera perspectives.

    1. Re:Still a flat viewing plane by Megor1 · · Score: 1

      You angle your side monitors to avoid some of that.

      --
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    2. Re:Still a flat viewing plane by complete+loony · · Score: 1

      It's obvious that the graphics driver is assuming that your panels are arranged on a flat plane, and that your eyes are some distance directly in-front of the center display.

      Each screen really needs to be rendered from the point of view of a separate camera based on their actual orientation. This could probably be achieved using head tracking relative to each screen, then each perspective can be rendered correctly and doesn't need to be manually calibrated. Like this 5 year old demo.

      --
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    3. Re:Still a flat viewing plane by jbeaupre · · Score: 1

      I like to angle mine 120 degrees.

      --
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    4. Re:Still a flat viewing plane by del_diablo · · Score: 1

      Lets not forget that it increases the angle of view, but it uses a broken view scaling by default. Extended view is useful, but not if the scaling gode is broken and botched, and there exists way to get even 200+ degree FoV with the right viewport code. A rather good example video, notice how the viewport is broken at 170 and 180 degrees with the default viewport code.
      So in this age of next generation gaming, we will get Quake like viewport code, which is broken over 120 degrees, and a FoV of 30-60 degrees.

    5. Re:Still a flat viewing plane by mungewell · · Score: 2

      The key to good multi-monitor support is render each screen properly, and not just treat them as a super-wide planar monitor. Each screen should be treated as a pane of glass looking into the virtual world behind.

      This forum thread does a good job of explaining how this can work:
      http://www.opengl.org/discussion_boards/showthread.php/147425-Projection-to-a-non-perpendicular-view-plane

      Generally the real benefit is only seen with 1st person views.

    6. Re:Still a flat viewing plane by White+Flame · · Score: 1

      That's a really interesting video, and a really cool idea for a single-monitor display! It doesn't look like those sorts of >180 fisheye projections would even take that much to get used to, but still would take a bit of retraining to gain a sense of where you are & what's around you.

      However, a proper multimonitor solution doesn't even need to go that far; something similar to the last one (cubic), where each monitor has its own flat but independent viewing plane, would suffice for taking proper advantage of the multiple displays. Plus, it would still take full use of the existing flat perspective triangle rasterizers of GPUs.

  6. Bought 3 for iRacing, but great for others, too by _Shorty-dammit · · Score: 1

    I bought three monitors a couple years ago for iRacing, as it is almost a requirement in that sim for a good view. (They even have a built-in FOV calculator to give you a 1:1 life-size view.) I wouldn't want to race without it. I had not given any thought at all to how it would be in anything else, but I've found it's quite nice to have in all kinds of games. I've got an older system, an AMD Phenom II running at 3.8 GHz and a pair of GTX 480 cards in SLI, and for most things it is fast enough, but not everything. I'd definitely like to upgrade to one of the recent Intel CPUs and perhaps 680 cards.

    I think a big bottleneck with triple screens is how much RAM they put on the video cards. It doesn't seem to be as much of an issue with single screen setups, but once you triple the resolution you require that much more for the framebuffer data, and that obviously takes away from storage for all the other data. It definitely takes its toll. Not to mention the horsepower required to crunch all the extra pixels. It is definitely worth it, in my opinion.

  7. PowerColor great for multi-monitor gaming by detain · · Score: 1

    PowerColor makes video cards based on Radeon chipsets that support 3+ monitors and have been making them for a long time. They weren't really mentioned in the article but worth looking into.

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    1. Re:PowerColor great for multi-monitor gaming by mactard · · Score: 1

      All higher end GPUs have at least 3 outputs on them now. You don't need a special card anymore. My low-end Nvidia GTX 660 has two DVI, one DisplayPort and one HDMI.

    2. Re:PowerColor great for multi-monitor gaming by toddestan · · Score: 1

      Just because the card has the physical ports doesn't mean it can drive all the ports at once. My ATI 67xx has the same configuration as yours, but it's pick any two, or enable Eyefinity and with the right monitor (or Displayport adapter) you can use the DisplayPort plus any other two for three total monitors which is the configuration I use.

  8. Re:Who cares since they cancelled MS Flight Sim by SpzToid · · Score: 1

    I couldn't agree more. Years ago, I'd have killed for what is possible to buy today, just for flight sims, especially MS Flight sim, the only reason to buy Windows AFAIK. Now investing in hardware just to run MS Flight sim seems like a hopeless 'requirement' when spec'ing hardware.

    For everything else, especially actual work stuff, 2x 27" monitors or less seems much more realistic. Not to mention K.I.S.S. principles being best, especially if the rig does double-duty as an actual workstation.

    --
    You can't be ahead of the curve, if you're stuck in a loop.
  9. 4K single monitor gaming displays not ready yet by fragMasterFlash · · Score: 1

    It seems these GPUs can also support 4K single monitor gaming quite nicely even if gaming quality 4K displays aren't quite ready for prime time yet.

  10. It doesn't work. No game support. by cstec · · Score: 1

    I was a pioneer/advocate/addict of multimonitor gaming. To the point where back in the day when I got a deal on 22" Nokia high-res CRTs I bought three. I had my second on the desk and was going back for the third when I looked back and realized my desk was buckling under the weight of just two! After reinforcing the desk, XP era, it became obvious that multimonitor gaming was broken, because the resolution wasn't there to support it. What's the point of running 3 monitors if it's not 3 TIMES your normal res, which at 1920x1200, took quite a while to arrive. So I shelved it for a while.

    Eventually, tech caught up and it struck me about 6 months back that I had the parts lying around to 5760x1200 the 24's and call it good. So I bought the adapter for #3, hooked it all up and prepared to rejoice. And there wasn't much rejoicing. Games just don't work.

    What triple screen gaming even means is up for debate, but fundamentally, I think we all expect the extra screens to be more views on reality. More FOV, more of what we really see from our eyes in real life - wrap around video. Well, except it's NOT just FOV. Games need to be designed for it, and they're not.

    I spent days running EVERY title I could. Widescreengaming.net is a huge help for this. But in the end, the views in everything from Quake to Rage are unbearably broken. The best results by far were from Dungeons & Dragons Online, which looked almost good enough to keep, but Unreal Engine titles, ID engine titles, everything else - nothing worked without horrible distortion. At last I fired up Civ IV, thinking isometric viewing at least would work; not a chance, instead of seeing the world (wrapped!) in glorious high-res, I got a screen where the men in cities 75% were as tall as the screen, and a small fraction of the world was displayed!

    DDO actually was pretty hot, but frankly the only truly multimonitor title may be Flight Simulator. And that's almost cheating - they just have more than one screen to display. But Eyefinity et al is DOA if there aren't titles that support it. Otherwise it's about as effective as piling all your speakers on top of each other and playing Master & Commander in 5.1. Enjoy the mud.

  11. Re:Who cares since they cancelled MS Flight Sim by jtownatpunk.net · · Score: 1

    "Why jerk my neck around like a goon when Tyranno-Vision decides what I should look at?"

    Well, that's not an apples to apples comparison but peripheral vision covers it. In a racing game, I can see who's moving up on my side. In a shooter, it's like taking off blinders. Same reasons you like it for flight simulators.

  12. Re:Who cares since they cancelled MS Flight Sim by dbIII · · Score: 1

    Thirteen plus years ago you could do it with a couple of Matrox cards.

  13. Swapping screen configuration easily by Brulath · · Score: 1

    NVIDIA Surround and AMD Eyefinity are both fairly clumsy technologies; both approaches merge two or more physical screens into one logical screen. Whilst active the spanned mode results in oddities like a stretched task bar, the inability to properly borderless maximise windows to one monitor only, and things such as full-screen movies which would usually fit on one monitor with black bars above/below will instead stretch across the three and look terrible.

    The best approach is to get 3D software to support three screens without crutches like Eyefinity. I've seen it with some mild success in Supreme Commander 2 and OpenSceneGraph, but it looks like it'll be down to graphics API and game developers to support multi-monitors properly. Given the only groups of people that seem to be really interested in multi-monitor solutions are the simulation crew (driving or otherwise), it doesn't seem like the available support is going to improve any time soon.

    1. Re:Swapping screen configuration easily by quacking+duck · · Score: 1

      NVIDIA Surround and AMD Eyefinity are both fairly clumsy technologies; both approaches merge two or more physical screens into one logical screen. Whilst active the spanned mode results in oddities like a stretched task bar, the inability to properly borderless maximise windows to one monitor only, and things such as full-screen movies which would usually fit on one monitor with black bars above/below will instead stretch across the three and look terrible.

      When Surround/Eyefinity is active and all three screens act as a single desktop, I have to ask... why *wouldn't* you expect a stretched task bar and maximized windows that span all three screens? The software is tricking the OS into believing that's the size of the desktop, so that's what it will size things to.

      When you don't need Surround/EF, turn it off, and the OS should recognize three different monitors again.

      (Oddly enough, on my GTX670 right now I have a mix of Surround/normal behaviour. Even when I turn Surround on for X-Plane, the task bar is on centre screen only but can't be hidden, and Firefox opens and maximizes to a single screen. I haven't been bothered enough to try resolving the inconsistencies...)

  14. Re:It doesn't work. No game support. by peragrin · · Score: 1

    Actually multimontior support is generally broken across most applications not just games.

    Run a full screen flash video on one and see what happens when you click your mouse on one of the other ones.

    Most apps that run in full screen break under multi-montor setups. they just can't be used that way.

    --
    i thought once I was found, but it was only a dream.
  15. I run three monitors. by Westwood0720 · · Score: 1

    I'm running three monitors. I play EVE Online and BF3 mainly. The downside to my setup is that I have two flatscreens and an old CRT. I use the CRT for movies, a 24" for my browser, and a 27" as my gaming screen. I tried setting up EVE on two monitors and I hated it. I couldn't imagine playing an FPS with it. Too much area to cover with your eye. I simply like to view my screen without having to turn my head. Having my browser, PC Stats / Movie, and my game in each in their own dedicated screen is awesome.

  16. Re:They call 30fps playable? by halltk1983 · · Score: 1

    I assume you don't watch movies either, for the same reason? They're only 24 fps.

    --
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  17. Re:It doesn't work. No game support. by drinkypoo · · Score: 1

    Run a full screen flash video on one and see what happens when you click your mouse on one of the other ones.

    Step 1, install Office 97

    Step 2, launch any app and drag it to the second display on an XP machine

    Step 3, laugh as it is revealed that Microsoft can't develop working software for their own OS, when the pop-up menus pop-up on the primary display.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  18. Re:Who cares since they cancelled MS Flight Sim by Khyber · · Score: 1

    You must not actually work with any flight sims or real FPS games with independent cameras for each section of the FOV. These work just fine. And no, you don't have to sit right up against the screen. You just need a monitor wide enough.

    --
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  19. Striving to be #1 in a 3rd rate market. by TheSkepticalOptimist · · Score: 1

    PC's are running behind mobile and tablets these days so all AMD and nVidia are doing is trying to be king of #3. Considering how little interest there is for multi-monitor gaming, this is even a feeble contest.

    --
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  20. This just in.. by tech.kyle · · Score: 1

    A $1000 video card is a little bit better at playing games than a $400 video card? Blasphemy! Oh, my fragile little world is crumbling before my very eyes.

    --
    If we colonize Mars, it won't be the World Wide Web anymore. UWW?
  21. Re:Who cares since they cancelled MS Flight Sim by Khyber · · Score: 1

    Modern? None. Doom and Quake have modifications that allow for it, as I think Doom 3.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  22. Re:It doesn't work. No game support. by glittermage · · Score: 1

    I have both Eyefinity and Surround setups, both running at 5760 x 1080 resolution, using triple monitor setup. A few games don't support mulit-monitor (Unreal 3 Engine based games) but others (Source // Valve games), Battlefield franchise, Crytek engines (Crysis), Civ 5, Dirt 3, Trackmania Canyons, EuroTruck Simulator 2, Take on Helicopters, Defense Grid, Assassin's Creed franchise, etc do. More and more of my games are supporting Eyefinity/Surround setups. When a game doesn't support the Eyefinity / Surround I simply right click / disable the multi-monitor before playing the game (or simply launch game and outside monitors go dark).

    As long as I have the financial means I will be using 3 or more monitor setups.

  23. Re:It doesn't work. No game support. by peragrin · · Score: 1

    um office 97 is 16 years out of date

    at least use

    run iTunes, play anything full screen, video, visualizer, etc watch all other monitors fade

    --
    i thought once I was found, but it was only a dream.
  24. Re:It doesn't work. No game support. by DKlineburg · · Score: 1

    It isn't just 97. At work I have 3 monitor setup. Office 2010. I have an excel spreadsheet with forms written in VBA code. It is any guess which monitor it will pop up, under, over around. It has no relation to which monitor is 1, which the spreadsheet is on, if the spreadsheet is on two, maximized (max goes to just one). So yeah, it is broken.

    --
    Memory is deceptive because it is colored by today's events. - Albert Einstein
  25. Re:It doesn't work. No game support. by peragrin · · Score: 1

    Office 2010 opens on the monitor and size it was when last opened. I do it all the time with remote desktop, bouncing between one and two monitor setups.

    However that said. it takes registry hacks to break Office 2010 out of the archaic every window must open inside of the master window mentality. It really sucks trying to run two spread sheets side by side on two different monitors and still be able to see background apps.

    --
    i thought once I was found, but it was only a dream.
  26. Re:It doesn't work. No game support. by DKlineburg · · Score: 1

    I'm talking about forms loading when excel is all ready open.

    --
    Memory is deceptive because it is colored by today's events. - Albert Einstein