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Planescape: Torment Successor Funded In 6 Hours

New submitter abuelos84 writes "Just a few hours after the Kickstarter project was opened to the public, Torment: Tides of Numenera, successor of the legendary Planescape:Torment, had been funded. In the dev's own words: 'Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.'"

118 comments

  1. Well no shit by razorshark · · Score: 5, Insightful

    People are DESPERATE for a game with meat and depth like the old RPGs of yesteryear. There are too many games with more concerned with quicktime events and cinematics than there are with story and character development. The big publishers seem to think that fluff is enough, but a gamer cannot survive on fluff alone.

    --
    Raenex is a dickhead
    1. Re:Well no shit by sheehaje · · Score: 4, Insightful

      I think there are plenty of games with meat on them. The Witcher series has been excellent from a story telling perspective ... Skyrim, while predictable had a deep backstory - even some of the MMO's out there have good story telling and deep back stories. I think they just get lost because the market is so flooded now a days...

      With that said, Planescape: Torement has to be one of the most memorable games I've ever played. I still remember the Nameless One and Morte - and I haven't played it in ages...

    2. Re:Well no shit by Anonymous Coward · · Score: 0

      So we'll have the ivory-tower choice between people able to use weapons, people with some skills they can use, and people able to rewrite reality to perform miracles in a not-quite-at-will method that will probably have strong shades of vancian.

      Is this going to have ANYTHING to do with planescape in word, deed or spirit? Descent:Freespace sure didn't, but at least we were lucky enough to get an incredible game from that one.

      I can't help but wonder about Numenera.

    3. Re:Well no shit by Anonymous Coward · · Score: 0

      "Story" isn't meat. A modern emphasis on story is exactly what leads to crap like QTE and extended cutscenes. Skyrim is a remarkable achievement, but it's a grossly dumbed down RPG compared to previous Elder Scrolls games.

    4. Re:Well no shit by mad+flyer · · Score: 1, Funny

      Quick time events...

      dear god grandpa... you are showing your age...

    5. Re:Well no shit by Hatta · · Score: 1

      Is there another term for them?

      --
      Give me Classic Slashdot or give me death!
    6. Re:Well no shit by grumbel · · Score: 4, Interesting

      What I find a little surprising is that Dreamfall: Chapters has a far harder time making money then those old RPGs. When it comes to storytelling in games The Longest Journey and Planescape Torment are almost always mentioned as one of the best examples, yet Dreamfall: Chapters, which is a sequel to TLJ, has only made 1.2mil so far, enough to get funded, but it took them 25 days, not a few hours. Guess there are a lot more old RPG gamers then adventure gamers around.

    7. Re:Well no shit by Anonymous Coward · · Score: 2, Insightful

      I'll take "dumbed down" over poor game mechanics any day of the week. Oblivion's leveling system punishes you for failing to micromanage your skill use properly, that's not good gameplay.

      While I would have preferred something more along the lines of nGCD, I've found that Skyrim's perk-centric character system actually works pretty well to encourage specialization. I've made three characters so far and they all play completely differently.

    8. Re:Well no shit by Mike+Frett · · Score: 3, Insightful

      Actually, I just bought 'Eschalon Book I' for Linux a few hours ago out of pure curiosity, very surprised I was at the quality of this RPG. I'm gonna buy Book II and Book III when it arrives, I'm just overjoyed that the old style RPGs are still being made by a small company that cares.

      Tides of Numenera was pimping Linux support also, so that's a good thing, thumbs up.

    9. Re:Well no shit by Tacticus.v1 · · Score: 1

      Shitty annoying fucking stupid events is my preferred option

    10. Re:Well no shit by blahplusplus · · Score: 1

      Dreamfall is no where near loved as much as torment. Dreamfall pretty much missed most gamers radar.

    11. Re:Well no shit by mcvos · · Score: 4, Informative

      The Longest Journey and Dreamfall: Chapters are not remotely as well known as Planescape: Torment. Almost everybody I know has heard of Torment. It's mentioned constantly all over the place. This is the first time I hear of TLJ or Dreamfall.

    12. Re:Well no shit by shutdown+-p+now · · Score: 2

      Oblivion was the worst game in the series on more respects than one - it underdelivered on both game mechanics and storyline. Morrowind is still the golden standard, and Skyrim definitely has a much more simplistic storyline in comparison to that.

    13. Re:Well no shit by Yobgod+Ababua · · Score: 1

      QFT. And we ain't no spring chickens neither,

    14. Re:Well no shit by Mashiki · · Score: 1

      Dragonborn was full of Morrowind style goodness, and I'll be honest I got pushing 20 hours out of it for DLC, they should have marketed it as an expansion more than anything. It made me giddy, skyrim though as a game and as a whole was a huge step up from Oblivion. And there are enough mods to make up for the shortfalls and make it almost like Morrowind.

      --
      Om, nomnomnom...
    15. Re:Well no shit by shutdown+-p+now · · Score: 1

      Dragonborn is full of Morrowind stylistic references, but it's much simplified still. E.g. where are the guilds and the factions? Remember just how convoluted it got in Morrowind, especially with faction relations affecting their attitude towards you depending on your membership and rank?

    16. Re:Well no shit by nomadic · · Score: 4, Insightful

      "People are DESPERATE for a game with meat and depth like the old RPGs of yesteryear."

      I disagree with your characterization; I have been playing CRPGs since the 1980's and some of the best ones I've played have been relatively recent. Fallout 3 (ok, not SUPER recent) and Mass Effect for example. In fact, when I compile my list of the best CRPGs made they are spread widely through that time period. I think why people want a Planescape:Torment-style game was because Planescape:Torment was quite simply the best computer/video game ever made, not because it was representative of a larger group of games. It was a unique achievement.

      The fact that Chris Avellone isn't involved and that it can't use the Planescape universe does not fill me with undue optimism, but I do trust Brian Fargo (I consider the original Wasteland in my Top 5 of All Time as well) and I will definitely try the game.

    17. Re:Well no shit by Inf0phreak · · Score: 2
      --
      ________
      Entranced by anime since late summer 2001 and loving it ^_^
    18. Re:Well no shit by El_Muerte_TDS · · Score: 1

      TLJ was a great game, but the sequel Dreamfall was terrible. Will Dreamfall: Chapters be as terrible as Dreamfall? Or as good as The Longest Journey. It was not something I wanted to bet money on.

    19. Re:Well no shit by Anonymous Coward · · Score: 1

      I have been playing CRPGs since the 1980's and some of the best ones I've played have been relatively recent. Fallout 3
      You mean the worst game in the series, aside from that thing they made using the Baldur's Gate: Dark Alliance engine?

    20. Re:Well no shit by RadioElectric · · Score: 1

      I agree, Dreamfall was a disappointment. It felt like work to get through, and most of that was fueled by my love of TLJ. The gameplay was awful (and hard! I don't know many people who bothered to finish it because there were some sequences that were a brick wall difficulty-wise), and the story finished with a very unsatisfying cliffhanger ending. For a couple of years after I played it I would have been excited to find out what happened next. Now though I have kind-of written it off. If I hear it is good when it comes out I will pick it up.

    21. Re:Well no shit by Anonymous Coward · · Score: 1

      But that's what PS:T was; story. Everyone usually agrees the gameplay was lacking at best, but the writing was some of the best ever seen in a video game.

    22. Re:Well no shit by Faw · · Score: 1

      Playing CRPG since the 80s and as the best you mention Fallout 3? Fallout 3 was prettier, but thats the problem, prettier is not better. Fallout 1 was better, Baldur's Gate was better, Planetscape:Torment was better. Hell, even the old TSR goldbox RPGs were better (Pool of Radiance, Champions of Krynn and my favourite Buck Rogers).

    23. Re:Well no shit by Anonymous Coward · · Score: 0

      Could I get some crowd funding for my own indie game please?
      Hard to get something when one is an unknown in the gaming industry.

      But wow Torment was an awesome game. Great story, endless written lines.
      Played that game 3 times from start to finish and always discovered something new.

    24. Re:Well no shit by Anonymous Coward · · Score: 0

      I don't think that it's just story people are after, I think it is actually tightly integrated story and game mechanics. Planescape: Torment showed how integrated the two were in nearly every conversation you had in the game, limiting or expanding your dialogue choices based on your ingame statistics. This gave more of an organic feeling to the player's progression, allowing different solutions to different problems based on what you'd specialized in before. I think one of the reasons the Mass Effect series was so popular was that they did somewhat similar things with their renegade / paragon options.

      Plenty of games have a good story, plenty of games have good mechanics but it's a rare one that has both intertwined so delicately. And a talking skull. And a bar with a guy who is constantly on fire.

    25. Re:Well no shit by Anonymous Coward · · Score: 0

      Like so many things in life - Tastes vary.

      I enjoyed Fallout 1 at the time. I thought Fallout 2 was very meh and lost interest in it.
      I really enjoyed Fallout 3 myself - I spent hundreds of hours roaming the capital wasteland and enjoying it.
      In contrast - I am having a tough time even finishing New Vegas because I honestly *don't care* what happens to the Mojave because almost all of its inhabitants are assholes... :)

    26. Re:Well no shit by nomadic · · Score: 1

      Fallout 1 was definitely not better; it was a very, very good game but as a game I think Fallout 3 is superior. The old TSR goldbox RPGs were dreadful, they played like wargames, not RPGs, is basically what you could expect when giving the job to SSI which was a mistake.

    27. Re:Well no shit by phlinn · · Score: 1

      I'm sorry, I think daggerfall was worse than Oblivion in all respects.

      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
    28. Re:Well no shit by X0563511 · · Score: 1

      The damn game actually made my cry. I remember that. Between what was happening and the music that accompanied it...

      Damn, it's working me up even now!

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    29. Re:Well no shit by X0563511 · · Score: 1

      Not to mention the voice actor for Morte was a perfect choice.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    30. Re:Well no shit by X0563511 · · Score: 1

      I was never able to get into TLJ like I was with Torment.

      I just could not connect with the character, or the world she seemed to live in.

      I'll give it another try soon, because these comparisons are suggesting to me that I have really missed out on a gem.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    31. Re:Well no shit by X0563511 · · Score: 1

      I just found this which should go a long way. A good part of the reason I couldn't get into it was the horrible chicken-scratch handwriting font they used everywhere.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    32. Re:Well no shit by Anonymous Coward · · Score: 0

      Fallout 3 was prettier, but thats the problem, prettier is not better. Fallout 1 was better

      I disagree. Fallout 3 was prettier? No thanks, I'll take average 2D graphics over ugly brown-and-bloom 3D graphics any day.

    33. Re:Well no shit by Anonymous Coward · · Score: 0

      "Like so many things in life - Tastes vary."

      Reality: Modern gamers have shit taste in games. Fallout 3 was nothing special, anyone who thinks it is, is not very bright and LCD (lowest common denominator).

    34. Re:Well no shit by razorshark · · Score: 1

      I loved Fallout 1 and 2, but just couldn't get into Fallout 3. The characters felt like cardboard cutouts, the music was nothing special compared to the atmospheric music of the previous two; I dunno, something just felt lost in the transition to 3D/Bethesda.

      Having said that I've tried other Bethesda games like Oblivion and found that dull as well. Never tried Skyrim, though it sounds like it inherits similar problems as well. Yes I may be part of the minority for not liking Bethesda games, but at the same time I don't use Steam because I refuse to buy anything with DRM anymore and so I'm basically in the minority anyway.

      --
      Raenex is a dickhead
    35. Re:Well no shit by Anonymous Coward · · Score: 0

      Having said that I've tried other Bethesda games like Oblivion and found that dull as well.

      You should probably try Morrowind, if you haven't already. Oblivion is the dullest thing Bethesda has ever made.

      Attached is a video that makes the case for why Morrowind is so great better than I could.
      http://www.youtube.com/watch?v=4ZUynhkal1I

    36. Re:Well no shit by X0563511 · · Score: 1

      You N'wah!

      Actually I never did play Daggerfall or Tribunal. I have them. Have had them for ages...

      Maybe I should install the damn thing again.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  2. Good luck by imsabbel · · Score: 3, Insightful

    That seems a bit like crowd sourceing a successor to the Lord of the Rings.

    Getting the money is easy, but getting a product out, after all the time and all the dispersed talent, that does not suck in comparison to the original, that is a challenge

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:Good luck by Anonymous Coward · · Score: 1

      With the RPG dream team they have working on it and the fantastic new setting, I have faith that it'll turn out okay.

    2. Re:Good luck by Dan667 · · Score: 4, Interesting

      I have pretty much zero concern that Torment: Tides of Numenera will be anything less than awesome. They did a Kickstarter for Wasteland 2 before this and Inexile have been very transparent about the development of that game and the early game play video looks great.

    3. Re:Good luck by LordLucless · · Score: 4, Informative

      Getting the money is easy, but getting a product out, after all the time and all the dispersed talent, that does not suck in comparison to the original, that is a challenge

      Have a look at the team they've got signed on to it:

      • Brian Fargo: Founded Interplay, the publisher of Planescape: Torment
      • Colin McCombe: Designed the pen-and-paper Planescape setting, and worked as a designer on Planescape: Torment
      • Monte Cook: One of the big names in D&D development. Helped develop the Planescape pen-and-paper setting, and did develop the setting for Numenera
      • Mark Morgan: Composer for Planescape: Torment

      The only guy on their team who wasn't involved in Planescape: Torment is the project director.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    4. Re:Good luck by zlives · · Score: 0

      yes but i almost think i would like them to focus on wasteland and finish it quicker... if they have the extra time/resources?!
      i will buy this when it comes out, i did back wasteland2

    5. Re:Good luck by Anonymous Coward · · Score: 2, Informative

      They are finishing wasteland 2. The writers and concept artists have nothing to do currently. Soon the graphics people will have nothing to do, then the programmers and so on. Large studios will happily lay off people between games as soon as their part is done. InXile is dedicated to not being like those large studios.

    6. Re:Good luck by prehistoricman5 · · Score: 5, Informative

      They explain why they are doing that in the kickstarter. They don't want to lay off their concept artists while they finish WL2 because they actually have 1.5 development teams.

      --
      Fuck Beta
    7. Re:Good luck by eth1 · · Score: 3, Insightful

      I have pretty much zero concern that Torment: Tides of Numenera will be anything less than awesome. They did a Kickstarter for Wasteland 2 before this and Inexile have been very transparent about the development of that game and the early game play video looks great.

      What made Planescape:Torment one of the best games ever wasn't something that would ever show in a gameplay video. It was the story and character development that kept you desperate to keep uncovering more. I think that was the only game I've ever played where I went straight through from Friday night to 3 am Monday morning with nothing but bathroom breaks and a snack or two. Not even Fallout was that good. I think part of the reason was that the story was a very personal struggle, and really got you emotionally invested in the outcome, rather than the standard "time to go save the world" plot.

      It sounds like they're trying to head that direction again, but the only way to tell will be to play through... Definitely hoping they can do it, though.

    8. Re:Good luck by Anonymous Coward · · Score: 0

      Big names mean little.

      Kingdoms of Amalur had R.A. Salvatore doing the writing and Todd McFarlane and it ended up being pretty mediocre all around. Being consistent even with talent is hard.

    9. Re:Good luck by Miseph · · Score: 3, Insightful

      Yeah, when I tell people to play it, I'm always a little stumped when they ask what makes the gameplay so good... frankly it isn't: it has a lot of bugs, the graphics are less than impressive, the controls are far from ideal, the magic system borders on useless, the combat is unchallenging, and NONE OF THAT MATTERS AT ALL.

      The point of Torment isn't any of those things, the point of Torment is the chill that runs down your spine during conversations with Ignuus, the point of Torment is feeling you heart race as the Lady's shadow falls over you, the point of Torment is the soul crushing revelation of What Can Change The Nature Of A Man. None of those things make any sense in a 30 second demo, or even in a 30 minute demo.

      --
      Try not to take me more seriously than I take myself.
    10. Re:Good luck by Culture20 · · Score: 1

      And those things don't work as strings of cutscenes either. They need the RPG to make you invested.

    11. Re:Good luck by LordLucless · · Score: 1

      The poster's problem was that the talent had disbursed. I showed that they'd managed to re-collect at least some of it.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    12. Re:Good luck by Your.Master · · Score: 2

      R. A. Salvatore struggles to be a mediocre writer on a good day. If he can write a chapter without the phrase "purely on instinct" it feels novel, though he probably ruined it with one of his other thousand writing tics. I kept a count in one book, and was annoyed to almost the point of physically illness when that phrase appeared three times in three pages referring to three different characters. You can basically only read one book or short series of his if you're an adult. He's the Harry Turtledove of Fantasy.

      I'll grant that Salvatore writes those novels for a young teen audience, so he might do better if he tried for an older work. But I see no reason to assume he would. I'll also grant that he's a million times better than the likes of Ed Greenwood. Jesus. I only ever read the Kingless Land, but I find it difficult to believe that anybody who penned that monstrosity could ever produce a worthy book. And while Margaret Weis & Tracy Hickman are much better authors than Salvatore (still not great authors, but readable and they can make interesting settings), at least Salvatore never tried to make the rapist a good guy. Fucking Skylan. I now have a policy of avoiding authors known for D&D or Star Wars books until I get an explicit recommendation otherwise, even though I was already avoiding the D&D and Star Wars books themselves.

    13. Re:Good luck by Anonymous Coward · · Score: 0

      But no Chris Avellone.

    14. Re:Good luck by Anonymous Coward · · Score: 0

      They have people who designed and made the planescape world as a whole, not a guy who writes the fanfic after the fact.

    15. Re:Good luck by Anonymous Coward · · Score: 0

      But they do have Kevin Saunders, the man responsible for NWN2's Mask of the Betrayer expansion, which has been considered something of a spiritual successor to PS:T long before this Numenera thing came around. And it's fucking awesome and everybody who liked Torment should play it.

    16. Re:Good luck by Pirtan · · Score: 1

      The main thing that these guys have created something truly amazing, and not some fake for ~ $ 3 million

    17. Re:Good luck by The+Rizz · · Score: 2

      Big names mean little.

      Kingdoms of Amalur had R.A. Salvatore doing the writing and Todd McFarlane and it ended up being pretty mediocre all around. Being consistent even with talent is hard.

      ...so they had two near-talentless hacks who got lucky with one big character working together, and you think it's odd that what they came up with was mediocre?

    18. Re:Good luck by Anonymous Coward · · Score: 0

      To be honest, I would expect nothing other than mediocrity from Salvatore.

    19. Re:Good luck by myowntrueself · · Score: 2

      My personal favorite discovery in Torment was the micro-story:

      A man finds himself in a swamp, a hag standing over him cackling. He has no memory of how he got there, he has no memory of who he is.

      The hag says "And what will your third wish be?"
      Bewildered he asks "How can I have a third wish when I haven't had a first or second wish yet??"
      The hag replies: "You have already had your first and second wishes and by their conditions I am not permitted to tell you what they were..."
      The man thinks to himself, "Well it can't hurt to play along..."
      "Very well," he says to the hag, "I should wish to know who I am."
      The hag laughs saying "That was your first wish!" Then, granting the wish, vanishes forever".

      This story is so compact, so compressed and carries so much implication...

      --
      In the free world the media isn't government run; the government is media run.
    20. Re:Good luck by Anonymous Coward · · Score: 0

      Yeah, they should send their story writers to programming school so they can help write engine code!

    21. Re:Good luck by Your.Master · · Score: 1

      Interesting. I'd never thought of them as similar. Mask of the Betrayer is a bit more game-y and PS:T a bit more novel-y.

    22. Re:Good luck by X0563511 · · Score: 1

      Hell one of the perks for contributing decently in the kickstarter is that you get Wasteland2 as well.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    23. Re:Good luck by zlives · · Score: 1

      exactly!! i wonder if one contributed "decently" in WL2 do they now also get Torment

    24. Re:Good luck by Anonymous Coward · · Score: 0

      i am glad the art work and story will be perfect, since they are done so early. Clearly had plenty of time to polish it to perfection.

  3. A great shift in the force i feel by Anonymous Coward · · Score: 5, Funny

    It's like if million of voices screamed "shut up and take my money" at once.

    1. Re:A great shift in the force i feel by voidphoenix · · Score: 1

      rofl, this should be at +11 Funny :D

  4. How I feel about this by JoshuaZ · · Score: 2

    On the one hand all these games being funded by Kickstarter are great because it means that they get to know they have a natural audience before they've made it. And it effectively lets people act in some sense like very small time investors but getting a product back as the result of the investment. The same goes for a lot of the other fun Kickstarted projects. But at another level, what ends up being successfully Kickstarted seems to not reflect well on people as a whole. Games, webcomics and other entertainment projects routinely get quickly Kickstarted, sometimes a lot over the funded level. However, at the same time, science projects and other genuinely helpful for humanity research projects struggle with their Kickstarters and almost never have this sort of response. Apparently when it comes to actually seeing where we'll spend money we'd all prefer fun games to actually learning about the universe or fighting disease.

    1. Re:How I feel about this by twocows · · Score: 1

      You're really surprised by that? There's a reason the entertainment industry is booming while groups like Doctors Without Borders have to fight as hard as ever to get the funding they need.

      That said, I don't think it's an inherently bad thing. Humanity isn't made of saints, so what? What matters is that a successor to one of the only games I've ever played with worthwhile writing is getting a sequel. People were never going to spend their entertainment money on anything else, so it may as well go to something worthy of it instead of a dumbed-down, DRM-encrusted version of SimCity or some other garbage.

    2. Re:How I feel about this by LordLucless · · Score: 3, Insightful

      However, at the same time, science projects and other genuinely helpful for humanity research projects struggle with their Kickstarters

      I wouldn't be surprised if they struggled with their Kickstarters, since Kickstarter is exclusively for creative projects:

      Everything on Kickstarter must be a project. A project has a clear goal, like making an album, a book, or a work of art. A project will eventually be completed, and something will be produced by it.

      If you want to fund something with a nebulous goal, with the aim of helping someone, you make a donation, you don't pledge to a kickstarter. In a sense, donation-driven organisations are the oldest form of crowd-funding.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:How I feel about this by JoshuaZ · · Score: 1

      Petridish is the scientific analog of Kickstarter, devoted specifically to scientific goals , and they've had much less success. Note also that Kickstarter itself has included science related projects that have narrow, specific goals. And they don't show this sort of success. The issue isn't anything to do with any specific systems goals or rules but what people will fund.

    4. Re:How I feel about this by Anonymous Coward · · Score: 0

      Dude, Kickstarter TOS explicitly prohibit medical devices.

      I know that, because our lab looked into it.

    5. Re:How I feel about this by Anonymous Coward · · Score: 0

      It doesn't help that I've seen a share of science=esque projects raising money on kickstarter or other crowd funding sources that actually involve very little science content. They end up doing better than some other science projects by having more cool-factor and amounting to more entertainment than actual research.

      Part of the problem probably involves that a lot of them are targeting non-science people for money, who may not know what would be useful research, or what has been done before (some projects seem to just be half-ass, over-priced repetition of basic works from decades ago...). Where as video game related projects are going to be getting money from gamers who have some idea of what makes a good game.

    6. Re:How I feel about this by RadioElectric · · Score: 1

      Although you shouldn't think of it this way if you don't want to get burned eventually, people see funding a Kickstarter as an investment they put in to get something back from it. With science that wouldn't work, because you cannot honestly guarantee that you will get a result. It's the wrong format. I wonder about the relationship between Kickstarter games and illegal downloading. It would not surprise me if Kickstarted games avoided some of the losses that normally come from pirates ripping the software off because people need to put the money in initially for the project to get funded. You cannot count on pirating the sequel to Torment because if not enough people pay for it then it won't get made etc. Even if it is already funded, your own money going into it will add more capacity and make the game better.

    7. Re:How I feel about this by Anonymous Coward · · Score: 0

      How many people know about Kickstarter, compared to the number of people who know about (and really know about, not just heard the name and have a vague sense of what it is) Petridish?

  5. I think I'll wait by Dyinobal · · Score: 1

    I think I'll wait for the reviews, I don't really know much of about the developer and the one game of theirs I've played didn't impress me. Maybe it was because they sucked at humor I dunno or maybe I'm just not the humors sort. Kickstarter is nice but you got to be careful any charlatan could promise you the moon and stars and deliver you nothing or worse a pile of shit.

    I'm not really a huge kickstarter fan I've backed only two projects which were books by one of my favorite authors. Someone who had earned my trust. That said I'm not against it and will most likely end up buying Wasteland II soon after it comes out.

    1. Re:I think I'll wait by gweihir · · Score: 2

      My take is that about 50% of these Kickstarter Games will deliver on their promises to a reasonable degree. That is a great rate! Not only does that mean you pay the standard price for a good game, but these will be good games that would otherwise never have been made. Or to put it differently, a 50% chance of this working out is very, very reasonable at the price asked!

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    2. Re:I think I'll wait by LordLucless · · Score: 2

      And hey, for us Aussies, we're paying about a third of the standard price, since Kickstarter doesn't discriminate based on region, whereas we're gouged hard for traditional software purchases. Not to mention, if you're careful about what you back, you'll probably avoid a lot of the 50% failures.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:I think I'll wait by i+kan+reed · · Score: 1

      Actually, the $25 price point on the kickstarter for the game is less than 50% of the standard price, even in the U.S. where games are cheap. I suppose that's partially because literally half the sticker price of a AAA game goes to marketing.

    4. Re:I think I'll wait by gweihir · · Score: 1

      Good point. And the while point of Kickstarter is that today you do not need the marketing, distribution, etc. anymore, as even single individuals can distribute large amounts of data at low cost. Time to cut out that slack, so People that are passionate about making good games can get them directly to people that are passionate about playing good games.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  6. Re:Fuck this shit by DrGamez · · Score: 4, Funny

    Do you hurt your loved ones when giving them hugs?

    Y'know, being this edgy and all?

  7. Putting the cart before the horse by Daetrin · · Score: 5, Interesting

    Perhaps i'm attempting to draw conclusions from a too small set of anecdotal data, but it seems like in some ways it's easier to kickstart these things than it is to get people to buy a published game that's already been through the development process.

    I've contributed to Wasteland 2 and several other smaller game projects that looked particularly interesting to me, and i'll probably contribute to this too. Several of the games i've contributed to have already come, either in full or demo form, and i don't think i've played more than about 5-10 minutes total of all of them. Not because i'm not interested, i've just been busy.

    Ni No Kuni is an awesome game. Or at least it sure looks awesome, and i've heard good things about it from friends. I've been interested in it for quite awhile. After the usual long wait for Japanese games it finally came out in the US about a month ago. Have i bought a copy yet? Nope. I don't have the time to play it right now, and it will still be there a few weeks, or a few months, or even a few years from now, in used format if nothing else. And the odds are it will only get cheaper as time goes on. I realize that i probably ought to buy a new copy sooner rather than later, just to encourage the development of those kinds of games, and maybe that motivation will manage to overcome the apathy about performing a task for which i will receive no immediate reward, but maybe not.

    On the other hand the Kickstarter games require an up-front investment. If i want to be sure the game will exist for me to play in the future i need to put money down _now_. Even if the goal has already been met there are usually stretch goals, or at the very least one can generally calculate that the higher the funding the higher quality the game will eventually be.

    And it certainly doesn't hurt that you can usually jump into a Kickstarter at a very low level. It looks like for Torment i can get a copy of the game for just $20. But if the tiers are structured intelligently then once i've decided i'm going to pledge _something_ it's often easy to talk myself up the ladder. "If i just add $5/$10/whatever more then i can get this extra cool thing!" And of course it's much easier to feel a connection with the developer when you're contributing to their campaign, unlike when you hand some cash over to a random GameStop employee. That's a pretty intangible benefit, but it does exit.

    I realize that a big part of the "problem" here is just my own laziness at putting off buying new games, but Kickstarter definitely seems like a very neat solution to the "problem" in my particular case.

    --
    This Space Intentionally Left Blank
    1. Re:Putting the cart before the horse by blahplusplus · · Score: 1

      "but it seems like in some ways it's easier to kickstart these things than it is to get people to buy a published game that's already been through the development process."

      The opposite is true, publishers stopped making games like this because the market was not deemed big enough so there's all this pent up demand because publishers thumbed their noses at the people who put them on the map.

      Interplay had a few bad flops and went out of business even though they made some of the best classic games. Interplay was behind Descent, Freespace 1 + 2. Games you'd not see today. Not to mention all the awesome stuff they did by releasing the source code for D1+D2 and Freespace. Totally unheard of today with modern games and their locked down nature.

      Freespace 2 Open trailer

      http://www.youtube.com/watch?v=xhAR8rWPluQ

    2. Re:Putting the cart before the horse by Daetrin · · Score: 1

      Well first of all, just to be clear, when i say it's easier than getting people to buy a published game, i mean "easier than getting a game of this type through the publishing process and then getting enough of us to buy it in stores to make the publisher interested in doing it again."

      Like you said, fair or not, the market was not deemed big enough for traditional publishers to support these kinds of games. You can blame whoever you want, publishers for blindly following trends, the FPS crowd for providing a trend to follow, the money people for choosing to focus on a smaller number of "sure thing" blockbusters, whatever. The empirical evidence is that this style of game used to be published much more frequently, but for whatever reason it has mostly died off in the traditional marketplace.

      Likewise the empirical evidence currently seems to indicate that these games _can_ survive via Kickstarter, indie developers, and other alternate methods. I think part of it is bypassing the need to convince publishers that the sales will be "large enough" to risk funding it, and part of it is bypassing the need to convince GameStop the sales will be large enough to take shelf space away from Modern Call of Halo 14. But in the case of Kickstarter at least i also think part of it is putting us as the purchasing audience on the spot. "You want this game? Fine. Put up the money right now. Not a month from now when you've finished off whatever game you're playing at the moment. Not six months from now when it hits the bargain bin. And especially not off the used rack for $5 off. Give the money directly to us up front, right now."

      --
      This Space Intentionally Left Blank
    3. Re:Putting the cart before the horse by Anonymous Coward · · Score: 0

      In a way I think the Kickstarter explosion is an outgrowth of the same sentiment you expressed. For older properties of known quality, a lot of people regret not purchasing them in their prime, or losing out on the development of a new version, and the pent up demand has a release mechanism.

      For a truly new property, there's a lot more difficulty generating excitement unless you get good exposure somewhere.

    4. Re:Putting the cart before the horse by blahplusplus · · Score: 1

      I think the problem with interplay was just they were too ahead of their time in a sense, many of the things the game industry has learned (dumbing down, storytelling) it was largely the non-game things driving mass market sales which kinda sucks. Since many older games were videogames first, story/action movie second. In modern games its the reverse.

      The thing I'm a bit skeptical about is many of these people have been in the woods for a while (away from making those kinds of games) and I wonder if they still have it in them.

    5. Re:Putting the cart before the horse by program666 · · Score: 1

      Or maybe it's just the price. I for one buy anything for 20 dollars or less even if this is the release price, even if I'm not sure I'll have time to play the game. I bought Torchlight 2 at release price since here in brazil it was the equivalent of 17 USD, also Borderlands 2 at 50% discount (~23 USD).

    6. Re:Putting the cart before the horse by Gr8Apes · · Score: 1

      I'd be more willing to bet that by removing the publishers and end retailers 80% cut, these games are suddenly profitable to develop for the developers and they essentially get their money up front and can run per a true investment style - we invest in their product, they deliver, they gain credibility, their next enterprise will be easier to fund via investors. It's the same process for them, minus the headaches of an interfering publisher (investor) and being able to connect with some of their fans much more directly.

      --
      The cesspool just got a check and balance.
    7. Re:Putting the cart before the horse by Fjandr · · Score: 1

      Plus, I think a lot of people would much rather that 100% of the money went to the developer, and not the middleman leeches.

  8. http://eternity.obsidian.net/ by Anonymous Coward · · Score: 0

    http://eternity.obsidian.net/

  9. Great. by Anonymous Coward · · Score: 0

    But can't we all also go and pump money into Dreamfall: Chapters so they make a sequel to The Longest Journey?

  10. Re: Doctors Without Borders by TaoPhoenix · · Score: 1

    Maybe then we need to make the science people "into a game". Hold on, before we get to shouting "dehumanized". While discouraging the practices of a certain specific game company, make what those guys do into a "sim(ulation) game". Pick your favorite doctor! Follow him as he dispenses medicine! Or works on a solution to a problem! "14% progress... 15% progress...". Count the lives saved/restored to health!

    The graphics are "simple" in that top down 2D is an easy first level implementation.

    But I bet someone will holler about the security risk so it might not happen.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  11. Wish the Dreamfall Kickstarter was as popular by guises · · Score: 1

    This is great of course, but there's another Kickstarter going on for Dreamfall that hasn't gotten as much money in a month as this has gotten in a day:

    http://www.kickstarter.com/projects/redthread/dreamfall-chapters-the-longest-journey

    It's not too late, and the game is funded so this is hardly a tragedy, but it would certainly be nice if Dreamfall could get a similar level of support.

    1. Re:Wish the Dreamfall Kickstarter was as popular by geekfarmer · · Score: 1

      I'd already contributed to both, but I upped my Dreamfall pledge when they posted that status update advertising Torment *despite* the fact that Torment has already blown by their funding so far. Pretty awesome thing to do.

    2. Re:Wish the Dreamfall Kickstarter was as popular by muridae · · Score: 1

      You know why I havn't pledged anything to help Dreamfall? Because they talked about making the third chapter years ago. It took years to go from Dreamfall to TLJ, and yet they still talked about publishing the third in the story for so long.

      It's one of those cases where I feel like there is a less than even chance that pledging to it wouldn't increase the chance of the game getting finished. Planescape never went through that phase of publishers/writers/coders all saying "we're working on the next chapter" so the fans are more willing.

    3. Re:Wish the Dreamfall Kickstarter was as popular by Anonymous Coward · · Score: 0

      They never said they were working on it, at all. They said they wanted to finish it, and that they would in some form, at some point. These guys have never failed to finish a game they started working on, so I don't see why they would now.

    4. Re:Wish the Dreamfall Kickstarter was as popular by grumbel · · Score: 1

      It took years to go from Dreamfall to TLJ, and yet they still talked about publishing the third in the story for so long.

      You can blame The Secret World for that. Originally Dreamfall should have been followed up swiftly by sequel, but Funcom apparently changed plans and moved all the staff to The Secret World MMORPG. For some reason they then still announced Dreamfall: Chapters, even so everybody was busy working on The Secret World. Then of course TSW got delayed quite a bit and took years to develop and once it was done Funcom decided to stop making single-player games all together, which is why the next Dreamfall is now done by a separate company, but filled with all the old developers.

  12. What about the writers? by Anonymous Coward · · Score: 0

    The writing is really what made Planescape so great.

    Are the writers of the original game onboard?

    1. Re:What about the writers? by Anonymous Coward · · Score: 0

      Only some of them.

  13. Other games too by deeprobert · · Score: 1

    The are so many RPG's on kickstarter that it's difficult to decide on which ones to back. Everyone seems to go for the big names of yesteryear re-writes/sequels, but not so much for the new, smaller systems or the actual Role-Playing Games (i.e. - non-computer ones). Personally I would like to see more spread of the funding across the board (no pun intended) so that more games in general get built instead of just having focus on rewrites (not that I mind the rewrites for the most part). Heres a small random-ish selection of other smaller stuff that can be backed on KS: http://kck.st/13CtsPV (Vaccum Shadows) http://kck.st/YU2uOi (4KINGDOMS) http://kck.st/12dCceE (Hull Breach!) http://kck.st/XeW1eZ (Ultimate RPG Toolkit) But it's best if everyone takes a good browse through lots of KS projects - theres some really good stuff in there.

  14. Quality Games by Anonymous Coward · · Score: 0

    It's nice to see what will surely be a quality game get funded.

    I've seen too many garbage products getting pledges (heck, there's even one where the "developers" pretty much tell people outright that they are going to fleece them with a non-product and it's on pace to get funded...) while quality games (like this one put together by a friend: http://www.kickstarter.com/projects/dyskami/upon-a-fable-a-fairy-tale-board-game or this other one put together by a different friend: http://www.kickstarter.com/projects/1780208966/freeport-the-city-of-adventure-for-the-pathfinder ) struggle to get funded. Good products need our support so they can make more good products!

  15. SYSTEM SHOCK 3 by Anonymous Coward · · Score: 0

    Can we please get a kickstarter going for System Shock 3 before EA decides to console-ruin it?

    1. Re:SYSTEM SHOCK 3 by Anonymous Coward · · Score: 0

      It would probably have to break the highest KS funding record twice over just to buy the rights from EA.

  16. For the next generation by Micru · · Score: 1

    I wonder if this project will be able to connect with the next generation, the ones that were just too young to enjoy the former Planescape: Torment. If so, contributing to this Kickstarter can be a good way of passing down the token. Maybe I will not play it, but for me it is important enough just to make it happen.

  17. Not the same setting by Asmor · · Score: 1

    It's worth pointing out that this is not set in the same setting as Planescape: Torment (i.e. Planescape).

    Numenera is completely unrelated to D&D, at least flavor wise (it's made by Monte Cook, who was heavily involved in D&D 3rd Edition. I don't think he had any involvement with AD&D, including Planescape...).

    Not saying this is a good or bad thing, just saying, so that people are aware.

    1. Re:Not the same setting by Anonymous Coward · · Score: 0

      > I don't think he had any involvement with AD&D, including Planescape

      On the contrary, he was one of the primary designers of Planescape. The mood in Planescape is not particularly D&D-like, so it's no surprise (and not a big disadvantage) that he adapted this mood to his Numenera world.

      Numenera was also Kickstarter-funded, by the way. Strange that no one mentions it here or on the T:ToN Kickstarter page.

  18. What about Planescape: Torment + Voice acting by Anonymous Coward · · Score: 0

    I went back and tried to play to this game (btw there are lots of mods to up the res etc), because I lamented the fact that I missed it first time around. It would be much more approachable if most/all the character dialog was voice acted. I'd pay for that.

    1. Re:What about Planescape: Torment + Voice acting by Anonymous Coward · · Score: 0

      I don't think that's such a great idea. That level of depth and reactivity in a game would be incredibly costly and difficult if not impossible to reproduce in a game where the dialog was voice acted. As it stands, the game is plenty approachable for anyone who's ever read a book.

    2. Re:What about Planescape: Torment + Voice acting by phlinn · · Score: 1

      One of the comments I saw on this one of Torment's updates on kickstarter claimed that the lead developer of Dragon Age claimed (sorry, can't actually visit game sites to confirm this claim from work) that the cost of voice acting is the largest constraint on breadth of character dialog at Bioware. I think Planescape's use of a little voice acting for major lines, but printed dialog otherwise was better.

      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
  19. It was the same with Fallout. by Anonymous Coward · · Score: 0

    Fallout 2 less so, by quite a lot, but the ending of Fallout was tragic.

    Planescape: Torment for very much the same reasons: the protagonist you played and got into for so long had a tragic ending, yet one you could see "fit" the story and wasn't done merely to create a downer ending.

    The ending of Shadows of Amn was good too, but in this case seeing Irenicus (and the actor they got to do that character was an inspired choice) get his Just Desserts, yet he was still a psychopath and still went down fighting (with a different motivation from The Unnamed One from Planescape which was more resigned to their fate and faced it) made it.

    I think the endings were a large reason why people still love these games. A crappy ending like at the end of Half-Life Opposing Forces killed that, when HL had all those poor alien leves but a decent genuine cliffhanger ending meant people forgave it.

    1. Re:It was the same with Fallout. by myowntrueself · · Score: 1

      Actually, my favorite ending in Planescape: Torment was where I killed myself, in the castle built of regrets and sorrows, beyond the planes, where when I cut myself with the very special blade and I could finally die and join Deonarra as I promised her I would. That was the greatest ending of any game I ever played.

      I played it through several times, to the various endings but that was the one that really got to me.

      But yeah, Irenicus' voice actor was truly an inspired choice "Ahhh, the child of Bhaal has awoken. Time for more... experiments".

      --
      In the free world the media isn't government run; the government is media run.
    2. Re:It was the same with Fallout. by Clock+Nova · · Score: 1

      "There. . . are. . . FOUR. . . lights!"

      --
      There they were, sitting in the van with all those dials, and the cat was dead. -V. Marchetti, CIA
  20. Project Eternity might have helped? by soccerisgod · · Score: 1

    This campaign was mentioned with great enthusiasm in a recent Project Eternity backer update email. Since both game projects target the same kind of audience, I wonder if this hasn't had some impact on the result...

    --
    If a train station is a place where a train stops, what's a workstation?
  21. Message to EA by Anonymous Coward · · Score: 0

    Message to EA - FUCK YOU.

    These are the games we want, and our money is talking loud and clear now.

    Take your always-on internet DRM and your micro-transactions and stick them up your ass.

    1. Re:Message to EA by Entropius · · Score: 1

      Take your always-on internet DRM and your micro-transactions and stick them up your ass.

      Q: "What can change the nature of a publisher?"
      A: "Involuntary sodomy."

  22. Its the ony game my wife ever asked me to play... by Anonymous Coward · · Score: 0

    That's how good the game is... 13 years of marriage and almost all RPGs that came out in that time under my belt. But Torment was the only game where instead of giving me evil looks when I was playing for a long time she was egging me on to play so that she could learn the story unfold.

    Some of the dialoge has become staple household phrases. Who can ever forget: "Like a shadow I am..." or "Can I hold it - with my teeth?" ;)

  23. It's an RPG by wonkey_monkey · · Score: 1

    Would it have killed you to mention that it's an RPG? The summary doesn't even explicitly state that it's a game. Yes, it's pretty clear from context, but it's poor journalistic style not to slip these things in.

    --
    systemd is Roko's Basilisk.
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