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Is It Time To Enforce a Gamers' Bill of Rights?

adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. Before SimCity, we had Ubisoft's always-on DRM (that the company only ended quietly after massive outcry from gamers). We had the forced online and similarly unplayable launch of Diablo III. We had games like Asura's Wrath and Final Fantasy: All the Bravest that required you to pay more money just to complete them after you purchase them. And let us never forget the utter infamy of StarForce, SecuROM, and Sony's copy protection, which installed rootkits on computers without users' knowledge. As one recently published article argues, maybe it's time for gamers to demand adoption of a Bill of Rights."

34 of 469 comments (clear)

  1. Better off enforcing an EA boycott by Anonymous Coward · · Score: 5, Insightful

    Seriously, as long as you keep buying from them, do you think they give a shit about your "gamers bill of rights"? Here is how EA looks at rights: "We've got a right to your money, you've got a right to give us your money and STFU." And as long as you keep playing that game, they're going to keep screwing you.

    Why should they care if the game actually works? They got your money and they know that no matter how much you bitch, you'll be standing right there in line for the next one--begging to be butt-raped by EA *yet again*.

    Oh, and my favorite quote from the article:

    This was loosely based on the Gamers' Bill of Rights website, which hasn't been updated in three years

    Yeah, fight the power. Such a powerful and organized movement must be giving EA nightmares, while they sleep on a big pile of your money.

    1. Re:Better off enforcing an EA boycott by pipatron · · Score: 3, Insightful

      Harsch but true. I guess there are a few questions to be answered:

      • 1. Is the actions of EA hurting enlightened gamers, who chose to give their money to better companies?
      • 2. Is it likely that EA will release a game that "pro gamers" want to play? A game that is not a glorified FarmVille.
      • 3. Is the industry in large damaged by the actions of EA?

      If the answer to these questions are all "no", then it does not matter much what EA does, except the usual moral issues about parting a fool from his money.

      --
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    2. Re:Better off enforcing an EA boycott by jandrese · · Score: 4, Interesting

      How one would "enforce" this document is pretty vague to me. What I wouldn't mind is some sort of "Seal of Decency" that publishers could put on their game if and only if it follows a specific set of guidelines like "no always-on internet requirement", "no rootkits", and "multiplayer servers shall remain active for at least 3 years".

      --

      I read the internet for the articles.
    3. Re:Better off enforcing an EA boycott by i+kan+reed · · Score: 5, Insightful

      This is true, but there's no way to tell a company that they haven't got your money for a specific reason. A game flops when people don't buy DRM stuff(or more accurately the informed audience doesn't and the game does slightly worse than average), and EA just says "oh, no one wants complex city-builders anymore, let's just put that money back into the sports and shovelware departments."

      There needs to be some way of specifically telling companies: We don't want to be abused.

    4. Re:Better off enforcing an EA boycott by Bardez · · Score: 5, Insightful

      and "multiplayer servers shall remain active for at least 3 years".

      I have a problem with this guideline. I really do. There should, in all cases of multiplayer networked capability, be a direct connection ability and/or a server program that you can download and install. This was pretty standard not too long ago, where you could set up a private server if you wanted to. It should be standard again. If you buy something, the product should not have a lifespan the ends with no usability. It should end with no further support, where the user can install and tweak and run in 20+ years.

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    5. Re:Better off enforcing an EA boycott by pipatron · · Score: 4, Informative

      The Free Software Foundation campaign about this all the time, and have for some time now. They do have the organisational structure to do this.

      But nobody listens, because they also care about linux and free software in general, and that's eww hairy nerds, don't take my capitalism! Maybe if angry gamers would join up, they would get the manpower to actually get heard.

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    6. Re:Better off enforcing an EA boycott by amicusNYCL · · Score: 5, Interesting

      There needs to be some way of specifically telling companies: We don't want to be abused.

      The current favored method appears to be reviews on Amazon.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    7. Re:Better off enforcing an EA boycott by Synerg1y · · Score: 3, Insightful

      Skyrim uses Steam, pretty sure you can play it offline, but what if you couldn't? Would you still buy it? I would. They get away with this type of DRM because they understand gamers better than some understand themselves. A must have title is just that must have, bugs and drm are secondary. That and piracy... piracy has hit the gaming industry hard, and now we're left with less video games and less producers again leading back to bolder DRM attempts and even computer infringement.

      That has left the door wide open for EA, who has pretty consistent revenue from it's sports titles to step in and definite how big corporate America should run the gaming industry. Now we're pretty much fucked.

    8. Re:Better off enforcing an EA boycott by PopeRatzo · · Score: 5, Interesting

      If anything, we just need a more organized boycott method.

      Strategic consumption is the grassroots political movement of the future.

      Nothing else makes any sense. Nothing else will have any impact.

      But it has to happen before we go much farther down the road of corporate consumption. What are we, down to 3 national airlines now? Every time a company gains what they call "pricing power" it means they can exercise their will on consumers more freely.

      It's going to require a big company or two getting a consumer-initiated "death penalty" before they get the message. A national company is going to have to go tits up after a concerted and publicized boycott, and then you'll see things change.

      Any suggestions on who should be first?

      --
      You are welcome on my lawn.
    9. Re:Better off enforcing an EA boycott by pipatron · · Score: 4, Interesting

      Ahhh... the piracy argument. Which has hit the game industry hard since the early 80ies. I have magazines here from 1981 where the publishers whine about piracy and how it will make sure that there will be no computer games in the future.

      And it's the same, every year. The business just grows and grows, people spend more and more money on computer games. But no, the piracy will kill the industry, look at the evil pirates, forcing us to make half-finished games with mandatory DLC.

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      c++; /* this makes c bigger but returns the old value */
    10. Re:Better off enforcing an EA boycott by JazzLad · · Score: 4, Interesting

      Stop buying games that end in a number too!

      IIRC, there are, what, 6 Xcom games, not one of which has a number. Also, Civ III was (IMHO) the best iteration of the game, should I really still only play the original? I mean, yeah, I played it when it was new (and I loved it!), but it's a 22 year old game. Fallout also comes to mind. Just because a game is a sequel, doesn't mean it sucks.

      But yeah, EA sucks & always-online DRM needs to go.

      --
      "If you have nothing to hide, you have nothing to fear." - Every fascist, ever
    11. Re:Better off enforcing an EA boycott by idontgno · · Score: 5, Insightful

      It doesn't matter. Companies won't hear that. If their numbers don't suck, abusing the customers is vindicated. If the numbers do suck, they'll trot out their usual bogeymen and blame piracy, with healthy manure-carts full of (synthesized) market evidence.

      I wouldn't predicate any action of mine on the expectation of some desirable outcome from another, especially any other which has proven to be so amoral and abusive. Instead, for your own sanity and self-satisfaction, just break it off and let them sink or swim in their own sewage. Find a game publisher that isn't abusing you--maybe a good indy, for instance--and make them a success.

      --
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    12. Re:Better off enforcing an EA boycott by Samantha+Wright · · Score: 4, Insightful

      In regards to #3: EA damages the industry by buying up smaller studios and diverting their profits into non-innovative game designs and rehashed sequels. They consume talented developers who could be working on titles that are more friendly to enlightened gamers—and, as Synerg1y said, they make other publishers want to copy them, further reducing the amount of money and talent invested into friendly games.

      In regards to #2: Spore is a prominent example of a game that had many people excited when it was first announced. It was (almost?) entirely because of EA's DRM and business practices that it fell flat.

      In regards to #1: EA may choose to buy out those companies or inspire them to lose interest in serving enlightened gamers. (See above.)

      --
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    13. Re:Better off enforcing an EA boycott by nschubach · · Score: 5, Funny

      Stop buying games that end in a number too!

      Hah, we will fool them and publish "2014 Madden" next year instead of "Madden 2014"!

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    14. Re:Better off enforcing an EA boycott by Mattcelt · · Score: 3, Insightful

      So very true. I thank the heavens every day for the crack scene - I have original games from the mid-1980s which would be unplayable if it weren't for THG, RAZOR 1911, and others like them. I probably spend at least $100 on games per month, but I won't put my money into any title until a crack is available. EA, Blizzard, and other companies have lost thousands - perhaps even tens of thousands - of dollars of my money because of their godawful DRM, and the problem is only getting worse. Starcraft II, Diablo 3, and now SimCity, for instance - all are games I would have loved to play, but only when they're unencumbered.

      And don't get me started on steam or battle.net, either. I don't rent games!

    15. Re:Better off enforcing an EA boycott by Daniel_Staal · · Score: 3, Interesting

      In this case, probably the best way is to back Civitas on Kickstarter: It appears to be SimCity the way EA should have done it. If they succeed widely while SimCity flops, then it's fairly clear that it was EA's approach to that was the killer, not the type of game.

      --
      'Sensible' is a curse word.
    16. Re:Better off enforcing an EA boycott by Lonewolf666 · · Score: 4

      Any suggestions on who should be first?

      I still think Sony. Rootkit and Linux on the PS3...

      --
      C - the footgun of programming languages
    17. Re:Better off enforcing an EA boycott by Kell+Bengal · · Score: 4, Interesting

      Although Minecraft is DRM free, it still requires server-side activation. For this reason, I did not buy it. I simply will not pay for a game that requires someone's permission to install it, even after money has changed hands. This is a great pity, as I very much respect the work Mojang has done and would like to support it.

      --
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      altslashdot.org: The future of slashdot.
    18. Re:Better off enforcing an EA boycott by GauteL · · Score: 4, Informative

      Is it likely that EA will release a game that "pro gamers" want to play? A game that is not a glorified FarmVille.

      SimCity existed way before FarmVille. If anything, FarmVille is a dumbed down SimCity rather than SimCity being a glorified FarmVille.

      Some of us who have been playing computer games for 30 years remember SimCity and SimCity 2000 quite fondly. I'm not sure what you define as a "pro gamer", but as a long time gamer, I'd love to give SimCity 5 a go to see if I like it, but EA and their draconian attitude towards their customers means I won't.

      I think that's a shame.

  2. How about.. by Anonymous Coward · · Score: 5, Insightful

    You have the right not to buy horrible shitty games. Is that so hard?

  3. What do you mean "we"? by mcmonkey · · Score: 5, Insightful

    We had the forced online and similarly unplayable launch of Diablo III.

    We? We had no such thing. We had the option to not purchase the game. Many of us took that option.

    You can only complain if such requirements aren't publicized. In most cases, these requirements were made clear not only prior to sale, but prior to the game's release. If you didn't want it, why did you buy it?

    1. Re:What do you mean "we"? by MozeeToby · · Score: 4, Insightful

      I disagree. Having a requirement to connect to their servers does not and should not imply that those servers will be unavailable for extended lengths of time. You might argue caveat emptor, but the fact of the matter is that there is no legal recourse in many places when a game is unplayable. If I take the shrink wrap off a game and through no fault of my own the game is unplayable, I should be entitled to a refund. It doesn't matter if the cause of that is undocumented requirements, an unstable game, or lack of server capacity.

    2. Re:What do you mean "we"? by MozeeToby · · Score: 3, Interesting

      It's the kind of thing that is legally almost certainly true, but to actually verify it you would literally have to take them to court over it. At best you could document your attempts to return it and the reasons why and then dispute the charges on your credit card. Consumer protection laws in the US have very few, very dull teeth.

  4. You've already got a Gamer's Bill of Rights by Anonymous Coward · · Score: 3, Insightful

    It is called the Right to Refuse to Buy, coupled with the Right to Obtain Decent Reviews Before Purchase.

    1. Re:You've already got a Gamer's Bill of Rights by Endo13 · · Score: 5, Insightful

      What about the right to no bait-and-switch in the form of "updates" after purchase?

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  5. Just stop spending your money... by drcagn · · Score: 5, Insightful

    Stop spending your money on this garbage.

    There are plenty of great indie/homebrew games out there. I know it's a long shot that these titles will ever be "mainstream," but the biggest problem is that although I hear gamers whine and bitch about DRM and the like, none of them have the self-control to stop buying these titles. Stop. It. I know it's hard, for example, for a Final Fantasy fan to NOT buy the latest FF title, but realize that as long as you do so, you will keep this going forever.

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    Scorta futuere amo!
  6. Is It Time To Enforce a Gamers' Bill of Rights? by realityimpaired · · Score: 5, Insightful

    No.

    If you feel they're giving you the short stick, don't buy their product. There are plenty of games and devs out there who do not enforce this kind of stupid crap, and the quality of indy games coming out these days is huge. The case for buying AAA titles, which are the only ones that try to pull this kind of crap, is quite weak.

    The reason they try this shit is that people will still buy the product if they do. If they do it, and nobody buys it, then the issue will solve itself.

  7. Ridiculous by Chryana · · Score: 5, Insightful

    The idea of a Bill of Rights for gamers seems to me ridiculous (and also very US-centric). How about a Bill of Rights to clean laundry? I mean, there would be new Bills of Rights being written every five minutes if this was a reasonable solution. What you may need is stronger consumer protection laws. I think I read the other day that people in England are entitled to a refund on game purchases, which turned out to be useful in the wake of the recent Sim City fiasco.

    1. Re:Ridiculous by Rogue974 · · Score: 3, Interesting

      But....but....it is a Bill of Rights! How could you possibly say what you are saying, this is a Bill of Rights! We have the right to have companies provide us with video games on our terms that we agree to! That is a God given right and we all need to stand up for our rights as individuals.

      The above was sarcasm. I point this out for the sarcasm impaired.

      What we really need to do, which is part of what you said, is stop cheapening the right we actually have by using Bill of Rights as a buzz word and make everyone think they are entitiled to this because it is a right! If we need new consumer protection laws, fight for them. If we have unenforced consumer protection laws, the fight for them to be enforced.

  8. SimCity by ironicsky · · Score: 4, Interesting

    With SimCity, I had no idea that it was forced cloud - 100% of the time. No where on the FAQ does it say that you must be online. I assumed that the cloud storage, and Live Service where there if you chose to use it. Like most games that require a central hub for multiplayer, I assumed this was the case here too, just to realize after that I couldn't play for 3 days. I still can't find anywhere that states the game is 100% online

  9. A compromise? by subanark · · Score: 4, Interesting

    There seems to be multiple problems here:
    1. Game can't handle intake of people at launch.
    Ok, the issue here is that the game company has to shell out a lot of resources to support all the people who want to play it at launch. These resources will need to be reallocated later since chances are that the usage will never peak that high again, or even that close.
    Solution:
    A single player "demo/tutorial" of the game at launch that players must progress though in order to access the online version. Since players play at different rates, this should reduce the load peak that games experience.

    2. Gamers want a guarantee that they will be able to play the game indefinably, even if servers go offline.
    Solution:
    The game company puts in a reasonable minimum support timeline when you buy the game that they will support it for. E.g. If they guarantee to support the game for a year, you buy it 1 year after it is released and they cancel it 6 months later, then you get your money back, but everyone who bought it at launch doesn't.

    3. Gamers don't want bandwidth to interfere with their gaming experience, and don't want maintenance down time.
    Solution:
    None really. This is simply one of those items a game is judged by. If latency on their end is bad, then gamers may have a case that they are receiving poor service, and perhaps a standard contract of compensation could be drawn up addressing this issue.

    4. Gamers want to modify the game they are playing, or simply create their own cheats.
    Solution:
    None. It is too a lesser extent a good thing as it makes cheating in an online game harder.

    5. Gamers want to pirate the game.
    Solution:
    Shoo... go away pirates.

  10. Consumer Protection laws... by afxgrin · · Score: 4, Insightful

    A consumer protection law for software is what you want. Too bad we all agree to waive any expectations of warranty once we've agreed to the license agreement which few people actually read.

    The right to get a refund on digital media, particularly media that is DRM enabled should be introduced however. If the company is using DRM to protect their intellectual property by enforcing per seat licensing then consumers should have the same right to return this software within some time frame established by law - ie. 15 days. The company selling the software can remotely disable the DRM function in the case of games that require an account, the only concern I see companies having is with people cracking the DRM after they've already downloaded it, then requesting a refund.

    However, calling it a "Bill of Rights" makes you look like some entitled idiot who believes this is on the same level of some US Constitutional amendment.

    I bought the latest Simcity and I like the game. It has its flaws, but this is the PC gaming industry - I expect nothing short of bullshit from new releases. I could spend a lifetime just compiling a list of bugs in newly released software ...

  11. I've already gotten my Bill of Rights. by Pianodog · · Score: 4, Insightful

    I'm a relatively old school gamer. I played games when they came out in DOS, and remember times when getting a game patched was something of an unknown. Heck, if the game didn't play or was too buggy - you just returned it to the store like any other product. The last game I got to do that with was Elder Scrolls: Daggerfall.

    I've watched the evolution of companies trying to scrape gamers for any profit they can. First there were developers who sold a game and then released minor content for free as a thank you; Expansion Packs were substantial affairs. Then they stopped adding the thank you gift of minor content. Expansion Packs got smaller. Eventually Expansions got so small they were sometimes called DLC. Lots of games started offering some DLC as time went on to keep bringing in money for the game. Soon DLC started being included in the game at launch, but was unlocked with an additional purchase or pre-purchase. Now it's everywhere - the DLC costs for a game wants to equal or exceed the original cost of the title at launch.

    I used to pre-order when a game got me excited ... until I got burned once too much. Now it's off the menu for me, regardless of incentive or bonuses. I could care less if I get a Team Fortress hat with a $60 purchase if that $60 purchase is bunk. I don't need a free copy of a 3-year old game that I would have bought if I wanted it a year ago. It's just not worth it.

    DRM has been a messy nightmare across the board. Many games do just fine without it. I generally don't care as long as the game and my system are not impaired by it. If I have to be online to play a game I'd normally play solo, I don't buy it. If I have to run something like StarForce, I skip it.

    I no longer buy DLC one at a time and patiently wait for the *entire* game to be sold as a single "complete" package. I consider the copy-protection choices as an important variable in my decision to buy. I never ever buy a game on day 1 or pre-order anymore.

    I have my rights because I never gave them up. I suppose a "Bill of Rights" might be useful for people who haven't been jaded by the industry, but it only takes a few sour titles to turn any gamer off the crap they're being fed.

  12. Honest reviews by onyxruby · · Score: 4, Interesting

    Why don't we start with honest reviews that focus on the DRM that the game will use as a playability issue just as they would framerates or any other issue? If all of the major review sites started reviewing games with a DRM section saying:

    Requires
    ( ) Serial Number
    ( ) Registration
    ( ) Activation
    ( ) Online connection to play
    ( ) Replaces DVD driver
    ( ) Wont work if you have installed ______
    ( ) Works only on one computer
    ( ) etc

    Let people know what their actually buying and let the market make informed choices. When game reviews start reflecting and scoring the playability of DRM and sales start trending accordingly than publishers will start to review their practices.

    Unfortunately most review sites would be blacklisted if they tried by themselves, so you would have to do it en mass like the cable companies did with 6 strikes. Band together and they wouldn't be able to blacklist the few sites that started reflecting the playability of DRM.

    This problem could be fixed by the review sites, if they gave a damn.