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Is It Time To Enforce a Gamers' Bill of Rights?

adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. Before SimCity, we had Ubisoft's always-on DRM (that the company only ended quietly after massive outcry from gamers). We had the forced online and similarly unplayable launch of Diablo III. We had games like Asura's Wrath and Final Fantasy: All the Bravest that required you to pay more money just to complete them after you purchase them. And let us never forget the utter infamy of StarForce, SecuROM, and Sony's copy protection, which installed rootkits on computers without users' knowledge. As one recently published article argues, maybe it's time for gamers to demand adoption of a Bill of Rights."

330 of 469 comments (clear)

  1. Better off enforcing an EA boycott by Anonymous Coward · · Score: 5, Insightful

    Seriously, as long as you keep buying from them, do you think they give a shit about your "gamers bill of rights"? Here is how EA looks at rights: "We've got a right to your money, you've got a right to give us your money and STFU." And as long as you keep playing that game, they're going to keep screwing you.

    Why should they care if the game actually works? They got your money and they know that no matter how much you bitch, you'll be standing right there in line for the next one--begging to be butt-raped by EA *yet again*.

    Oh, and my favorite quote from the article:

    This was loosely based on the Gamers' Bill of Rights website, which hasn't been updated in three years

    Yeah, fight the power. Such a powerful and organized movement must be giving EA nightmares, while they sleep on a big pile of your money.

    1. Re:Better off enforcing an EA boycott by pipatron · · Score: 3, Insightful

      Harsch but true. I guess there are a few questions to be answered:

      • 1. Is the actions of EA hurting enlightened gamers, who chose to give their money to better companies?
      • 2. Is it likely that EA will release a game that "pro gamers" want to play? A game that is not a glorified FarmVille.
      • 3. Is the industry in large damaged by the actions of EA?

      If the answer to these questions are all "no", then it does not matter much what EA does, except the usual moral issues about parting a fool from his money.

      --
      c++; /* this makes c bigger but returns the old value */
    2. Re:Better off enforcing an EA boycott by jandrese · · Score: 4, Interesting

      How one would "enforce" this document is pretty vague to me. What I wouldn't mind is some sort of "Seal of Decency" that publishers could put on their game if and only if it follows a specific set of guidelines like "no always-on internet requirement", "no rootkits", and "multiplayer servers shall remain active for at least 3 years".

      --

      I read the internet for the articles.
    3. Re:Better off enforcing an EA boycott by i+kan+reed · · Score: 5, Insightful

      This is true, but there's no way to tell a company that they haven't got your money for a specific reason. A game flops when people don't buy DRM stuff(or more accurately the informed audience doesn't and the game does slightly worse than average), and EA just says "oh, no one wants complex city-builders anymore, let's just put that money back into the sports and shovelware departments."

      There needs to be some way of specifically telling companies: We don't want to be abused.

    4. Re:Better off enforcing an EA boycott by jxander · · Score: 1

      If anything, we just need a more organized boycott method.

      Sure, most of the fine folk here on /. know about DRM, why it's bad, and how to look for good games without it ... I fear the majority of the gaming populace has very little insight or knowledge on the subject matter. Especially these days, now that the Wii and it's ilk have expanded "casual gaming" to just about every nook and cranny (and granny) of the populace.

      SimCity is a perfect storm of problems too, which can be used as an example. It's a popular name brand that most people know. It's marketed toward casual gamers. And the launch was absolutely crippled by the DRM.

      I'm not exactly sure how to broach the subject, or spread the word. Maybe some of the more social-network-inclined people around here can help with that... but until knowledge is spread, bad games and horrible business practices will continue

      --
      This signature is false.
    5. Re:Better off enforcing an EA boycott by Bardez · · Score: 5, Insightful

      and "multiplayer servers shall remain active for at least 3 years".

      I have a problem with this guideline. I really do. There should, in all cases of multiplayer networked capability, be a direct connection ability and/or a server program that you can download and install. This was pretty standard not too long ago, where you could set up a private server if you wanted to. It should be standard again. If you buy something, the product should not have a lifespan the ends with no usability. It should end with no further support, where the user can install and tweak and run in 20+ years.

      --
      Perception is the thin dividing line between reality and fiction.
    6. Re:Better off enforcing an EA boycott by pipatron · · Score: 4, Informative

      The Free Software Foundation campaign about this all the time, and have for some time now. They do have the organisational structure to do this.

      But nobody listens, because they also care about linux and free software in general, and that's eww hairy nerds, don't take my capitalism! Maybe if angry gamers would join up, they would get the manpower to actually get heard.

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      c++; /* this makes c bigger but returns the old value */
    7. Re:Better off enforcing an EA boycott by arth1 · · Score: 1

      Oh, and my favorite quote from the article:

      This was loosely based on the Gamers' Bill of Rights website, which hasn't been updated in three years>

      Well, yeah, how long since the other Bill of Rights got updated?

      Updating just for the sake of change is folly.
      Some of the sites I go to haven't had their content updated in ten years or more. RFCs, for example.

      That said, I disagree that there should be a Gamer's Bill of Rights. That's the same as giving carte blanche to anything else.
      A few organized boycotts would be far better.

    8. Re:Better off enforcing an EA boycott by amicusNYCL · · Score: 5, Interesting

      There needs to be some way of specifically telling companies: We don't want to be abused.

      The current favored method appears to be reviews on Amazon.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    9. Re:Better off enforcing an EA boycott by Synerg1y · · Score: 3, Insightful

      Skyrim uses Steam, pretty sure you can play it offline, but what if you couldn't? Would you still buy it? I would. They get away with this type of DRM because they understand gamers better than some understand themselves. A must have title is just that must have, bugs and drm are secondary. That and piracy... piracy has hit the gaming industry hard, and now we're left with less video games and less producers again leading back to bolder DRM attempts and even computer infringement.

      That has left the door wide open for EA, who has pretty consistent revenue from it's sports titles to step in and definite how big corporate America should run the gaming industry. Now we're pretty much fucked.

    10. Re:Better off enforcing an EA boycott by Synerg1y · · Score: 1

      *shrug* if other big game manufacturers see EA's model working, then guess what.

    11. Re:Better off enforcing an EA boycott by amicusNYCL · · Score: 1

      A boycott is still the way to go. Here's what happens with a "Gamers' Bill of Rights": hours, days, weeks, months, etc, spent working on the language, gauging support among various publishers, educating the public, etc. The result is that EA says they aren't going to support it, using the same type of reverse logic that companies originally used to call DRM a feature ("it helps you manage your rights!"). In the end, EA still does whatever they want to do, and people are still left with the option to either buy their stuff, or not.

      I enjoyed the Mass Effect and Dragon Age series, I was disappointed when Mass Effect 3 was only available via EA's Origin service, and not Steam. I bought it anyway, played through it a couple times, and that was it. That's the last game from them I'll buy, they can release the next Dragon Age and say that everyone who pre-orders gets a free blowjob and I'll still tell them to shove it up their collective ass. They've lost my trust in a way that I'm simply not willing to give it back, there are too many other good games out there for me to give a shit about what EA is releasing. It would literally require an entire change of management and a completely new approach to publishing games that would get me to give them another look. Life is too short to try and figure out how EA is trying to screw me with their new game.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    12. Re:Better off enforcing an EA boycott by PopeRatzo · · Score: 5, Interesting

      If anything, we just need a more organized boycott method.

      Strategic consumption is the grassroots political movement of the future.

      Nothing else makes any sense. Nothing else will have any impact.

      But it has to happen before we go much farther down the road of corporate consumption. What are we, down to 3 national airlines now? Every time a company gains what they call "pricing power" it means they can exercise their will on consumers more freely.

      It's going to require a big company or two getting a consumer-initiated "death penalty" before they get the message. A national company is going to have to go tits up after a concerted and publicized boycott, and then you'll see things change.

      Any suggestions on who should be first?

      --
      You are welcome on my lawn.
    13. Re:Better off enforcing an EA boycott by Anonymous Coward · · Score: 1

      That seems like a catch-22: you can only give a bad review if EA (or whoever) already has your money. At least I hope that's the case, because letting people review something that isn't in their purchase history is just asking for trouble.

    14. Re:Better off enforcing an EA boycott by pipatron · · Score: 4, Interesting

      Ahhh... the piracy argument. Which has hit the game industry hard since the early 80ies. I have magazines here from 1981 where the publishers whine about piracy and how it will make sure that there will be no computer games in the future.

      And it's the same, every year. The business just grows and grows, people spend more and more money on computer games. But no, the piracy will kill the industry, look at the evil pirates, forcing us to make half-finished games with mandatory DLC.

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      c++; /* this makes c bigger but returns the old value */
    15. Re:Better off enforcing an EA boycott by JazzLad · · Score: 4, Interesting

      Stop buying games that end in a number too!

      IIRC, there are, what, 6 Xcom games, not one of which has a number. Also, Civ III was (IMHO) the best iteration of the game, should I really still only play the original? I mean, yeah, I played it when it was new (and I loved it!), but it's a 22 year old game. Fallout also comes to mind. Just because a game is a sequel, doesn't mean it sucks.

      But yeah, EA sucks & always-online DRM needs to go.

      --
      "If you have nothing to hide, you have nothing to fear." - Every fascist, ever
    16. Re:Better off enforcing an EA boycott by idontgno · · Score: 5, Insightful

      It doesn't matter. Companies won't hear that. If their numbers don't suck, abusing the customers is vindicated. If the numbers do suck, they'll trot out their usual bogeymen and blame piracy, with healthy manure-carts full of (synthesized) market evidence.

      I wouldn't predicate any action of mine on the expectation of some desirable outcome from another, especially any other which has proven to be so amoral and abusive. Instead, for your own sanity and self-satisfaction, just break it off and let them sink or swim in their own sewage. Find a game publisher that isn't abusing you--maybe a good indy, for instance--and make them a success.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    17. Re:Better off enforcing an EA boycott by Samantha+Wright · · Score: 4, Insightful

      In regards to #3: EA damages the industry by buying up smaller studios and diverting their profits into non-innovative game designs and rehashed sequels. They consume talented developers who could be working on titles that are more friendly to enlightened gamers—and, as Synerg1y said, they make other publishers want to copy them, further reducing the amount of money and talent invested into friendly games.

      In regards to #2: Spore is a prominent example of a game that had many people excited when it was first announced. It was (almost?) entirely because of EA's DRM and business practices that it fell flat.

      In regards to #1: EA may choose to buy out those companies or inspire them to lose interest in serving enlightened gamers. (See above.)

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    18. Re:Better off enforcing an EA boycott by nschubach · · Score: 5, Funny

      Stop buying games that end in a number too!

      Hah, we will fool them and publish "2014 Madden" next year instead of "Madden 2014"!

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    19. Re:Better off enforcing an EA boycott by MojoRilla · · Score: 2

      In terms of Spore...I played even with the DRM nonsense. My feeling was....meh. Nothing in the game was particularly well done. Each stage felt derivative, and none were that fun.

    20. Re:Better off enforcing an EA boycott by Mattcelt · · Score: 3, Insightful

      So very true. I thank the heavens every day for the crack scene - I have original games from the mid-1980s which would be unplayable if it weren't for THG, RAZOR 1911, and others like them. I probably spend at least $100 on games per month, but I won't put my money into any title until a crack is available. EA, Blizzard, and other companies have lost thousands - perhaps even tens of thousands - of dollars of my money because of their godawful DRM, and the problem is only getting worse. Starcraft II, Diablo 3, and now SimCity, for instance - all are games I would have loved to play, but only when they're unencumbered.

      And don't get me started on steam or battle.net, either. I don't rent games!

    21. Re:Better off enforcing an EA boycott by Cinder6 · · Score: 1

      That seems like a catch-22: you can only give a bad review if EA (or whoever) already has your money. At least I hope that's the case, because letting people review something that isn't in their purchase history is just asking for trouble.

      Nope, you can review it if you didn't purchase it. What's worse is that many sites allow you to review something before it's even released. This is what makes Goodreads reviews largely worthless. Luckily, Amazon isn't so brainless.

      --
      If you can't convince them, convict them.
    22. Re:Better off enforcing an EA boycott by Marful · · Score: 1

      I agree.

      The only discretion available in a completely voluntary relationship where you are dissatisfied with the other participant, is to not participate. (I.E. boycott EA).

      On the flipside, some of the things done by these companies can be considered fraudulent or criminal (particularly in the case of installing rootkits).

    23. Re:Better off enforcing an EA boycott by Daniel_Staal · · Score: 3, Interesting

      In this case, probably the best way is to back Civitas on Kickstarter: It appears to be SimCity the way EA should have done it. If they succeed widely while SimCity flops, then it's fairly clear that it was EA's approach to that was the killer, not the type of game.

      --
      'Sensible' is a curse word.
    24. Re:Better off enforcing an EA boycott by Lonewolf666 · · Score: 4

      Any suggestions on who should be first?

      I still think Sony. Rootkit and Linux on the PS3...

      --
      C - the footgun of programming languages
    25. Re:Better off enforcing an EA boycott by TsuruchiBrian · · Score: 1

      They don't need to know. If it happens enough, they will have less money to make games. Publishers that treat customers well will get more money to make more games. It's natural selection. The animals don't need to know why their strategies are working or not working for natural selection to weed them out or reward them.

      In reality it's a continuum. The better your game is, the more you can charge and install shitty DRM with good sales. The better your customer service is, the more you can charge and the worse your game can be and still have good sales.

      sales * price = quality * customer service

      the companies who can profit survive. The companies who can't don't. Gamers could bankrupt EA if they wanted to. But they don't they want to play their games. They keep buying them with all the bad features. EA is thriving. There is only a small group of vocal people that are angry with EA. The best thing these people can do (and I am one) is to support indie games. If it works, EA will be forced to either shape up or go extinct. Either one is fine with me. If ti doesn't work, then that sucks for me, but I guess it is good for all those people out there who love EA games and don't mind DRM and paid DLC.

    26. Re:Better off enforcing an EA boycott by TsuruchiBrian · · Score: 1

      You could have bought the game from another store, or you could have played the game (e.g. at a friend's house, or a demo version, etc) without purchasing it.

    27. Re:Better off enforcing an EA boycott by TsuruchiBrian · · Score: 1

      Yeah I think you are right. But I think it's totally possible for things to change.

      You could have said the same thing about music 20 years ago. The labels were the gatekeepers to popularity. And we had a bunch of soulless mega stars, but not much variety. Now there is a thriving indie music scene that just sprang out of nowhere (or maybe everywhere). We are also seeing the early signs of a thriving indie gaming scene.

      I don't think we need to organize a boycott (although it might help). I think a bunch of people will just get tired of playing call of duty 14. And if game creators are able to be funded by kickstarter (or similar) rather than EA, then that's what they'll do, because it removes the middle man. Word of mouth advertising on social media can be more effective than EAs carpet bomb advertising. I think it's going to happen, just not overnight.

    28. Re:Better off enforcing an EA boycott by TsuruchiBrian · · Score: 1

      Less choices doesn't necessarily mean cartel prices. Look at computer processors. There are only 2 big competitors for desktop processors, and maybe like 4 or 5 if we include mobile and servers. They are innovating like crazy, operating on razor thin margins, and using the benefit of economies of scale to max benefit. Would we be better off with 200 processor companies? probably not.

      The key is consumer vigilance. There is a very large customer base for CPUs and they put a lot of thought into what they buy.

      All the people in this forum are putting a lot of thought into which games they buy, but most gamers don't. Most gamers don't give a shit about malware on their computers. They are like middle age people who didn;t care that there was shit everywhere because they didn't realize it was the cause of the plague. Eventually things changed when people found reasons to care.

    29. Re:Better off enforcing an EA boycott by Anonymous Coward · · Score: 1

      Stop buying games that end in a number too!

      actually this version of SimCity doesn't use a number either.

    30. Re:Better off enforcing an EA boycott by newcastlejon · · Score: 1

      I'd prefer having no reviews over astroturfed ones.

      --
      If God forks the Universe every time you roll a die, he'd better have a damned good memory.
    31. Re:Better off enforcing an EA boycott by lister+king+of+smeg · · Score: 1

      so because we have shelter and food does that mean we have no right to complain about crappy service that we are paying for.

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
    32. Re:Better off enforcing an EA boycott by Samantha+Wright · · Score: 2

      Even if that's true of all games that have been given EA's kiss of death, the people responsible for them can't refine their work properly because EA will never let there be a Spore 2. Sid Meier's first Civ wasn't exactly the fan favourite that Civ 4 and 5 are.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    33. Re:Better off enforcing an EA boycott by jakimfett · · Score: 2

      I strongly agree with this. Minecraft did this right, and I hope that people will see Mojang's success with DRM free and community driven development and learn that it's still a viable business model.

      --
      Bits of code, random ramblings: jakimfett.com
    34. Re:Better off enforcing an EA boycott by Kell+Bengal · · Score: 4, Interesting

      Although Minecraft is DRM free, it still requires server-side activation. For this reason, I did not buy it. I simply will not pay for a game that requires someone's permission to install it, even after money has changed hands. This is a great pity, as I very much respect the work Mojang has done and would like to support it.

      --
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      altslashdot.org: The future of slashdot.
    35. Re:Better off enforcing an EA boycott by girlintraining · · Score: 2, Insightful

      Companies won't hear that. If their numbers don't suck, abusing the customers is vindicated.

      Amazon pulled SimCity from its store due to poor customer reception. That means zero sales from one of the largest online stores worldwide. Call me crazy, but I think their numbers might go down because of that.

      --
      #fuckbeta #iamslashdot #dicemustdie
    36. Re:Better off enforcing an EA boycott by captjc · · Score: 2

      No, nobody listens to them because everybody only hears the vocal whackjobs who insist that if you pay even one red cent for software and if you can't do any and everything with it than it is a crime against humanity. God forbid you can't see every line of code. I like the FSF and the EFF. I am a fan and a supporter of the GNU project and FOSS in general. However it sometimes feels like it has been taken over by the crazies. No different from every other social movement.

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    37. Re:Better off enforcing an EA boycott by TsuruchiBrian · · Score: 1

      It doesn't seem like astroturfing is a big problem. The reviews are all still from registered amazon accounts. I haven't seen any evidence of companies leaving a bunch of fake reviews under zombie amazon accounts.

    38. Re:Better off enforcing an EA boycott by marcuskincad · · Score: 1

      Which thus prompts me to wonder if a 5 star review is an actual 5 star review or some shill astroturfing. Then again, the same goes for the one star reviews and the product's competitor's.

    39. Re:Better off enforcing an EA boycott by Jimbob+The+Mighty · · Score: 1

      Are you sure they won't be deemed "Too Big To Fail"?

    40. Re:Better off enforcing an EA boycott by coxymla · · Score: 1

      Minecraft is not DRM free.

      It does have LAN play, and user hosted servers, and rightly so. But that still doesn't make it DRM free.

    41. Re:Better off enforcing an EA boycott by aXis100 · · Score: 1

      And how is that?

      - DRM done right and not invasive
      - Fast download of new release games
      - Ability to install your games as many times as you like?
      - Super cheap specials and multi-packs
      - Offline modes
      - Simple game install and patch deployment

      What criminals!!! It's just terrible...

    42. Re:Better off enforcing an EA boycott by emkyooess · · Score: 2

      - DRM done right and not invasive
      No such thing.

      - Fast download of new release games
      Irrelevant. Not specific to Valve. Plenty of other pro-consumer vendors have it.

      - Ability to install your games as many times as you like?
      Irrelevant without DRM.

      - Super cheap specials and multi-packs
      Irrelevant. Not specific to Valve. Plenty of other pro-consumer vendors have it.

      - Offline modes
      Irrelevant without DRM.

      - Simple game install and patch deployment
      Possibly. I prefer standalone patch downloads that I can opt out of or run the version I choose, if I want to run an old version.

      But it's otherwise all downside: Valve's a gigantic gaping back door to social acceptance of DRM. They are the ones who began the erosion of consumer rights in the video game sector. They are the ones who implanted in the popular mind that it's okay to require a game to have an online connection before you can play it. Even the pros you mention above are all Trojan horses at best to convince you to accept their DRM practices in the name of "sales!".

    43. Re:Better off enforcing an EA boycott by blackraven14250 · · Score: 1

      I have to wonder what share of that market Amazon actually has, and how many of those people were just browsing rather than searching specifically for it and buying.

    44. Re:Better off enforcing an EA boycott by FunkSoulBrother · · Score: 1

      I was asked to do it by one of my employers, but refused on ethical grounds. So the idea exists in marketing departments, I'll tell you that much.

    45. Re:Better off enforcing an EA boycott by asylumx · · Score: 1

      They did? What's this? http://amzn.com/B007VTVRFA

    46. Re:Better off enforcing an EA boycott by The+Wild+Norseman · · Score: 1

      That's the last game from them I'll buy, they can release the next Dragon Age and say that everyone who pre-orders gets a free blowjob and I'll still tell them to shove it up their collective ass.

      Hey, let's not be too hasty here.

      --
      "A government is a body of people usually -- notably -- ungoverned." -Shepherd Book
    47. Re:Better off enforcing an EA boycott by Entropius · · Score: 1

      It already is happening.

      Some folks wanted to make a spiritual successor to Planescape: Torment, a story-driven RPG. (Many are very respected names in the games industry.)

      So they put together a Kickstarter, and raised a million bucks in something like six hours. Now they're at $2.5M after less than a week.

      There are other projects, too. Project Eternity raised close to $4M.

    48. Re:Better off enforcing an EA boycott by blahplusplus · · Score: 1

      "Better off enforcing an EA boycott "

      Diablo 3 sold 10 million copies, the idea of a boycott at this point is DELUSIONAL, not to mention STEAM which is pretty damn offensive and yet more and more people bow down before gabe. It sucks watching all these addicts fuck up gaming. There are too many stupid fucks.

    49. Re:Better off enforcing an EA boycott by Borg+Bucolic · · Score: 1

      Sure, you can play Skyrim offline, provided you are willing to disconnect internet from Steam. I was misled by Bethesda, in that I was led to believe the Steam connection was to initially register the game. That was not the case. That is only part of my ire with Bethesda over this. I have purchased many of their games and have enjoyed them. However, I will not be purchasing any game or DLC of theirs in the future. They have lost a customer. I am only one buyer, and that make not make a difference to Bethesda. I am on of many buyers that feel as I do. I let my money do the talking.

      Since most games these days insist on having a online play or some connection to them while I am playing, I haven't purchased ANY games from ANYBODY since Skyrim. I want to play games, not get married to their businesses. So, unless behaviors change, my gaming days are pretty limited these days.

    50. Re:Better off enforcing an EA boycott by JMJimmy · · Score: 2

      I'm pretty sure it was "meh" because of EA again... I remember reading an interview saying that a good chunk of what the game ought to have been was pulled and the game dumbed down significantly to "broaden the audience".

    51. Re:Better off enforcing an EA boycott by guises · · Score: 1

      In regards to your #3: it's not like these are hostile takeovers. Making video games is a high risk business - from the outside we might be disappointed when EA buys a studio, but from the studio's perspective this is the result of one of two things - the studio owners, who have probably been busting their butts for this day, are finally cashing out, or the studio is on the verge of bankruptcy. Either way, blaming EA for it is crass.

      For your #2: Spore failed because the game was weak. A good idea that was ultimately too ambitious and had a weak release. The DRM didn't help, of course. I think Mirror's Edge might be a better example of a game that EA screwed up - a good runner, a budget game, with a bunch of pointless combat added as filler in order to inflate the price.

      For #1: Agree fully, the success of negative business models inspires other companies to adopt those models. Not sure that EA is to blame for this, as opposed to their customers, but their continued success hurts everyone.

    52. Re:Better off enforcing an EA boycott by Samantha+Wright · · Score: 1

      It doesn't need to be a hostile takeover for a company selling out to EA to hurt the industry. Valuable IP is disappearing into a bad place either way. Even a bankrupt company going under might be better, if their property is picked up by a friendlier studio/publisher.

      And as I said to MojoRilla, everyone was still very excited about the idea behind Spore, and it's pretty definite that it had enough steam that people would be willing to give the premise another shot if a sequel was made. But because of the DRM boycott and the weak reviews, EA's beancounter approach to franchise fostering guarantees it has no hope of occurring. Another company, one that wasn't so far removed from the market, might figure this out and cash in on fixing their mistakes. There are plenty of examples of series developed by smaller studios that only hit it big later on—how many people have played the original Fallout or Civilization?—but innovative ideas have no hope of being risked again once they're under the bootheel of a shambling behemoth like EA.

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    53. Re:Better off enforcing an EA boycott by cheekyjohnson · · Score: 1

      I bought it anyway, played through it a couple times, and that was it. That's the last game from them I'll buy, they can release the next Dragon Age and say that everyone who pre-orders gets a free blowjob and I'll still tell them to shove it up their collective ass.

      This will be the last one. No... this will! No, this!

      --
      Filthy, filthy copyrapists!
    54. Re:Better off enforcing an EA boycott by LingNoi · · Score: 1

      If everyone bought just one share in EA:

      - then agreed to sell it on a specific day in the future it would seriously fuck them over.
      - and went to the annual stockholder meeting they could literally bring the company to its knees due to the loud majority of "investors" there clamoring for EA to change.

      That's the only way they're going to listen or change. Sadly it requires too much organisation from gamers.

    55. Re:Better off enforcing an EA boycott by tehcyder · · Score: 1

      Everyone knows that Civ 2 was the best version. Why someone can't/won't port it to Android I don't know, you can run it on an extremely low spec computer.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    56. Re:Better off enforcing an EA boycott by Eraesr · · Score: 1

      Problem is, if you're boycotting EA, then you'll soon enough be boycotting Activision as well on the same grounds. Ubisoft will follow right behind them and I bet eventually you'll do away with Take 2 as well.
      Not a whole lot of games left to play then.

    57. Re:Better off enforcing an EA boycott by tehcyder · · Score: 1

      I was asked to do it by one of my employers, but refused on ethical grounds. So the idea exists in marketing departments, I'll tell you that much.

      I don't see why, if you're prepared to work for a company, you shouldn't be prepared to endorse its products. If their products are evil, then you should resign and go and work somewhere else, if you're that morally offended by them. If they're just more of the same crap as everyone else, who cares?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    58. Re:Better off enforcing an EA boycott by tehcyder · · Score: 1
      I don't think you understand how capitalism works. Civitas might be the best game ever created, it's still not going to sell as much as some piece of crap created and marketed by EA.

      If you build a better mousetrap, people WILL NOT beat a path to your door.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    59. Re:Better off enforcing an EA boycott by tehcyder · · Score: 1

      It's going to require a big company or two getting a consumer-initiated "death penalty" before they get the message. A national company is going to have to go tits up after a concerted and publicized boycott, and then you'll see things change.

      Any suggestions on who should be first?

      One or more of the big oil companies would be good. Some defence contractors. Monsanto. Walmart. Plus all of the fucking investment banks.

      I'm afraid the minor annoyances created by games companies don't really figure on the list of bad capitalist things that should be killed off.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    60. Re:Better off enforcing an EA boycott by tehcyder · · Score: 1
      But 99% of people don't give a toss about DRM or their software being "unencumbered." You have an ideological objection like many people on slashdot (the ease-of-use objection to DRM is largely irrelevant except in cases like EA with Sim City where it makes the game literally unplayable). That's fine, but most gamers are not in that ideological camp.

      Otherwise, all the big games companeis would have gone bust long ago. But clearly there are enough people buying their games.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    61. Re:Better off enforcing an EA boycott by tehcyder · · Score: 1

      "Better off enforcing an EA boycott "

      Diablo 3 sold 10 million copies, the idea of a boycott at this point is DELUSIONAL, not to mention STEAM which is pretty damn offensive and yet more and more people bow down before gabe. It sucks watching all these addicts fuck up gaming. There are too many stupid fucks.

      If a company has a large group of willing customers, who are you to say they're stupid fucks?

      Start your own company and sell/give away DRM-free games if you think it's that fucking horrible.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    62. Re:Better off enforcing an EA boycott by tehcyder · · Score: 1

      so because we have shelter and food does that mean we have no right to complain about crappy service that we are paying for.

      Not at all but (a) it is still a First World Problem and (b) you have the right to boycott that company in future, that is your remedy under capitalism.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    63. Re:Better off enforcing an EA boycott by tsa · · Score: 1

      You should never read the reviews with more than half the maximum score. Astroturfers will always give the game higher than half maximum.

      --

      -- Cheers!

    64. Re:Better off enforcing an EA boycott by Common+Joe · · Score: 1

      Man... I'd hardly be able to work anywhere.

    65. Re:Better off enforcing an EA boycott by progician · · Score: 1

      But 99% of people don't give a toss about DRM or their software being "unencumbered."

      I don't think you have that number. Rather, most of the consumers aren't aware that their individual actions could turn the industry for the better. It's the same for everything. People don't believe that there could be life outside of the two-party system, so they continue to vote to the 2 major parties. Many of them aware of the problem, but with their vote, they create a massive sense of dead-end, hence it becomes dead-end.

      However, if things go rather bad after while, such as, legit gamers are struggling to be able to play, because of all the DRM, copy-protection, server-down issues in single-player games, then there's more than just ideological argument, and more people start acting against these practices. When business practices strangle the enjoyment, the functioning of the industry, as they do seem to do that, perhaps you'll see more people complaining about how it goes. It has happened before.

    66. Re:Better off enforcing an EA boycott by GauteL · · Score: 4, Informative

      Is it likely that EA will release a game that "pro gamers" want to play? A game that is not a glorified FarmVille.

      SimCity existed way before FarmVille. If anything, FarmVille is a dumbed down SimCity rather than SimCity being a glorified FarmVille.

      Some of us who have been playing computer games for 30 years remember SimCity and SimCity 2000 quite fondly. I'm not sure what you define as a "pro gamer", but as a long time gamer, I'd love to give SimCity 5 a go to see if I like it, but EA and their draconian attitude towards their customers means I won't.

      I think that's a shame.

    67. Re:Better off enforcing an EA boycott by GauteL · · Score: 1

      As far as I know, the biggest consumer boycott ever is the Nestle Boycott. It has been going on since 1977 and is actually quite well organised. Yet Nestle is the largest food company in the world based on revenue.

      If strategic consumption is the grassroots political movement of the future, then we are doomed.

    68. Re:Better off enforcing an EA boycott by PopeRatzo · · Score: 1

      As far as I know, the biggest consumer boycott ever is the Nestle Boycott [wikipedia.org]. It has been going on since 1977 and is actually quite well organised.

      It can't be that well publicized if I never heard of it. That means it's not as well organized as you say.

      --
      You are welcome on my lawn.
    69. Re:Better off enforcing an EA boycott by RaceProUK · · Score: 1

      Xbox live was shut down a few years ago

      That's funny - I was signed into it only a few days ago. Maybe you're thinking of game-specific services.

      --
      No colour or religion ever stopped the bullet from a gun
    70. Re:Better off enforcing an EA boycott by cgimusic · · Score: 1

      I agree completely. I have no sympathy for anyone who purchased SimCity. EA has shown that they will screw over the consumer time and time again. You can't just keep buying from them and act all surprised when they pull their usual shit.

    71. Re:Better off enforcing an EA boycott by Tim+C · · Score: 1

      They did, but it was temporary; it has since been restored - but with the "Important note" about the issues people have faced trying to get it to work properly.

    72. Re:Better off enforcing an EA boycott by eth1 · · Score: 1

      It's going to require a big company or two getting a consumer-initiated "death penalty" before they get the message. A national company is going to have to go tits up after a concerted and publicized boycott, and then you'll see things change.

      I'm guessing whatever group tries to organize such a thing will quickly be labelled "terrorist" or "subversive" by the corporate funded government and get shut down. We're too big to fail! The economy will be damaged! It's national security, doncha know?

    73. Re:Better off enforcing an EA boycott by MachineShedFred · · Score: 1

      Everyone forgets about SimFarm, which predates that FarmVille piece of shit by like 15 years.

      I've always been waiting for Maxis to tie everything together, so you could have a SimEarth that contains SimCities filled with SimTowers and SimFarms, with The Sims living in the SimCities and tilling the fields and tending to the SimLife on the SimFarms.

      Maybe combine it with a new product called SimGalaxy, and call it SimUniverse?

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    74. Re:Better off enforcing an EA boycott by Krojack · · Score: 1

      I wish Blizzard would release a version of Warcraft 2 for today's computers. I would pay $5-10 for it assuming it included all expansions also.

    75. Re:Better off enforcing an EA boycott by Krojack · · Score: 1

      Yet SimCity 2000 was the best one IMO.

    76. Re:Better off enforcing an EA boycott by Krojack · · Score: 1

      My thoughts exactly. I sit here still craving to try this SimCity but know I will regret it. I'm literally fighting with myself. I even thought about waiting a few months but then I think about never being able to play in the future when they take the servers offline. Hell I still dig up SimCity 2000 from time to time and play it. I was playing the original SNES version the other night on my tablet. Oh those were the days....

    77. Re:Better off enforcing an EA boycott by Agent0013 · · Score: 1

      I would add Half Life 2 to the list of sequels that were better than the original. When Steam had a deal where you got the original included along with the purchase of one of the newer ones I got around to playing it. It was quite lame and I never did play it very far.

      --

      -- ssoorrrryy,, dduupplleexx sswwiittcchh oonn.. -Quote found on actual fortune cookie.
    78. Re:Better off enforcing an EA boycott by Krojack · · Score: 1

      "multiplayer servers shall remain active for at least 3 years".

      3 years goes by really fast. They should be forced to open source the server if they chose to take all their servers offline or patch the games to run without a server.

    79. Re:Better off enforcing an EA boycott by renimar · · Score: 1

      Amazon only pulled it temporarily. It's back now, with a note:

      Important Note on "SimCity"

      Some customers may experience delays when connecting to SimCity servers. EA is actively working to resolve these issues. Please visit https://help.ea.com/en/simcity/simcity for more information. For your trouble, every SimCity player who has logged in and activated their game will receive a free PC download game from the EA portfolio, provided by EA. This offer extends to all digital download and physical disc SimCity customers. On March 18, SimCity players who have activated their game will receive an email from EA telling them how to redeem their free game.

      --
      In other news, Microsoft Windows users are now covered under the Americans with Disabilties Act...
    80. Re:Better off enforcing an EA boycott by MachineShedFred · · Score: 1

      This is why I've been happy to see the rise of Kickstarter-funded games, two of which I'm eagerly anticipating the release of this year - Shadowrun Returns and Wasteland 2.

      If they self-publish, the developer isn't beholden to the asshattery of established publishers like EA, Ubisoft, and Vivendi Universal.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    81. Re:Better off enforcing an EA boycott by Synerg1y · · Score: 1

      buying a game and then cracking it is quite different from downloading it and then cracking it. I agree though the game disc is an obsolete medium, but I don't quite follow what you're talking about with your examples, you're talking about MMOs and none of which require discs to play...? Also, SCII & D3 you can play offline in single player... SimCity well who cares.

    82. Re:Better off enforcing an EA boycott by Synerg1y · · Score: 1

      Yes... you've got it! Let's kill off MMOs and DRM & see what happens, we'll host the servers ourselves and NOBODY will dare to throw a non-DRM game out on TPB, that's never happened. Also, it's hard to argue a single player game vs. an MMO, the only crappy thing I can think of about MMOs is they advance the story very slowly for the most part, but they tend to give you more bang for buck and some are non-sub.

    83. Re:Better off enforcing an EA boycott by Synerg1y · · Score: 1

      The subscription argument is a paradox, gamers want more and new content, so they have to pay for it, they wind up paying for the upkeep of the servers too and profiting the game maker, where places like bnet don't, but still generate profit, but remember bnet never changes, new features are minor and rare. A lot of the subscription fees are really overpriced compared to what they used to be, inflation or not.

    84. Re:Better off enforcing an EA boycott by Synerg1y · · Score: 1

      No... piracy started up with the rise of P2P and faster connection speeds, it still existed prior but in the form of specialized hackers and physical media reaching a small audience, the internet magnified the scope a million-fold. I agree game companies haven't always been square with their customers, in fact most of them have not, but I think piracy is preventing start-ups from stepping in to compete, whether it hurts EA or not, I could care less.

    85. Re:Better off enforcing an EA boycott by Digital+Vomit · · Score: 1

      Elf needs mod points -- badly.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    86. Re:Better off enforcing an EA boycott by Daniel_Staal · · Score: 1

      You assume by 'succeed widely' I mean 'outsell SimCity': It just has to do enough better than expectations that EA (and others) take notice.

      --
      'Sensible' is a curse word.
    87. Re:Better off enforcing an EA boycott by Fr33z0r · · Score: 1

      2. Is it likely that EA will release a game that "pro gamers" want to play? A game that is not a glorified FarmVille.

      Like Battlefield?

    88. Re:Better off enforcing an EA boycott by DedTV · · Score: 1

      Refusing to violate the terms of service of another company by using deceptive marketing is quite different than refusing to endorse his company's products at all.

    89. Re:Better off enforcing an EA boycott by ScienceofSpock · · Score: 1

      I suspect they have a great deal of the digital market. I made a realization the other day that the vast majority of games I purchase are from 2 sources: Steam or Amazon. I haven't made a conscious effort to use those 2 exclusively, they just happen to be the most convenient and have very frequent sales.

      I think the most startling thing for me is that 2 years ago, I didn't buy games from Amazon at all, but since then, they have managed to become my #2 go-to game shop, and I didn't even realize it.

    90. Re:Better off enforcing an EA boycott by blahplusplus · · Score: 1

      "If a company has a large group of willing customers, who are you to say they're stupid fucks?"

      If a society ha a large group of slaves who want to be slaves, who are you to say they are stupid? Look objectively a game you don't own and is in control of a company and can and will shut it down sometime in the future when you fucking pay for it is DISGUSTING. The idea you'd support such stupid shit is disturbing.

      There are so many older games that have been deliberately broken because the company can just shut it down, so yes stupid people who support such things are in fact fucking stupid.

      http://adultgamingenthusiasts.com/content.php?448-EA-s-Annual-Server-Shut-Down-List

    91. Re:Better off enforcing an EA boycott by PopeRatzo · · Score: 1

      All good suggestions, but the first on my list would be the biggest banks. Let's say the top half dozen or so.

      Start with Wells Fargo:

      http://wonkette.com/506054/wells-fargo-bills-elderly-disabled-veteran-to-death-over-typo

      --
      You are welcome on my lawn.
    92. Re:Better off enforcing an EA boycott by KingBenny · · Score: 1

      umhum, i think the intent of even the most enlightened gamer (what's that supposed to mean anyway) is still to have fun during dead hours of spare time, some more than others.
      i personally could see the use for a limitation-by-law of end-user agreements. I wonder if any real research has done to how many people actuall read more than the part where it says : checkbox here and click here to start playing
      A bit like a landlord could put in a contract whatever he wants but if it's not legal the tenant who signs it still does not have to abide by paragraph this and that, customer protection so to speak in case some people might need an explanation on a plastic bag that you're not supposed to tie it over your kids head or something and what you say about servers my man, indeed, maybe they should be, and i don't like this word but i cant find another one, forced by law, to at least provide the necessary server software to the public once they themselves decide to no longer support it. That should be somewhat of a compromise hardly anyone could object to with good reason.
      i bought bfbc2 because it's like the most funny dialogue between characters in a modern fps imo and i bought bf3 because of the hype over the new engine. Single player i was not disappointed but i yet have to play my first mp match. I also have Alice madness returns. I wonder if those three are games for enlightened gamers so i can classify myself a bit more on the scale of lame to l33t here. I wonder if i would go for battlefield 4 considering the fact i spent about four to six hours cleaning the single player campaign and that's it. Compared to a dark souls which i bought anew for pc once i had all achievements on the xbox and sold it off (another mortal sin to EA probably, but that's capcom if i'm not mistaken) where i got like over 200 hours on pc version already (yea, too much time) the server free when not supported i think is about the best thing i read here (in my narcist opinion that means a lot ofcourse) and should definitely be pushed somewhere. Maybe after the piratpartit now the leetpartit ?

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    93. Re:Better off enforcing an EA boycott by DarthVain · · Score: 1

      SimEarth is another example and I believe Alpha Centuri (tho I never played that one)

      Yeah the numbering thing doesn't mean much, though the yearly sport games are pretty lazy. Update the stats, add a mini-game, a bit or shine and polish, and a metric fuckton of advertising.

      Duke, Quake, Unreal, Warcraft, etc.... Tons of games that were sequels were better than the original.

      However I think what they are trying to get at is "EA SPORTS" "IT'S IN THE GAME!!!" sort of garbage.EA made their money making half assed sport games, then using that monetary leverage bought up all sorts of actual good non-asshat companies whose owners get a big payday. EA now makes these games, badly, and tries to eek out every bit of profit, before abandoning it for the next...

      I haven't bought EA games in a long time with one exception. Mass Effect 3. Even then there was the gamer outrage at the craptacular ending, which again, was just pure laziness on their part, and likely to get it on shelves as quickly as they could to maximize their profit. It also has all the micro transaction BS stuff built in to try an eek out any money they can. Despite all of this I still enjoy the game and weirdly enough EA has offered up a lot of free downloadable content for multiplayer. However, every now and again I get the "CANNOT CONNECT TO EA SERVERS, TRY AGAIN LATER" error message which really dives me insane. To me it is just them saying "Hey, go fuck yourself and go do something else we're busy or something, piss off!"

      That said, if EA bought the rights to Fallout and released Fallout 4 tomorrow, I'd probably be an idiot and buy it. Shhh no one repeat that, we don't want to give EA any big ideas!

    94. Re:Better off enforcing an EA boycott by chakan2 · · Score: 1

      "Is the actions of EA hurting enlightened gamers, who chose to give their money to better companies?"

      Yes...the NFL Exclusive contract destroyed the football genera of games. Their power and pile of cash can and does hurt the industry.

    95. Re:Better off enforcing an EA boycott by Kalriath · · Score: 1

      The Gamer's Bill of Rights was written by Brad Wardell of Stardock - the company that sold out their customer base by selling Impulse to Gamestop, which implemented... well, pretty much everything the GBoR stood up against. Hypocrite.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    96. Re:Better off enforcing an EA boycott by mgiuca · · Score: 1

      Although Minecraft is DRM free, it still requires server-side activation.

      That sounds like an oxymoron to me. All game developers like to tell you that their product is DRM-free. A "DRM-free" product means you'll get people like GP using your product as positive examples in debates about DRM. EA don't say that their product has DRM, they say it has exciting multiplayer capabilities, and that allowing offline support would ruin the game.

    97. Re:Better off enforcing an EA boycott by RivenAleem · · Score: 1

      There has been a decline in the number of people smoking in Ireland over the last 2 decades. The retailers blamed it on counterfeit cigarettes. They did not blame it on the smoking ban or the fact that under 30 yo (the area they experienced the greatest decline) are simply just not smoking as much because it's being seen as a filthy killing habit.

      It's not limited to movies and games that people will blame anything else but the product for their loss in sales. If nobody buys SimCity because of the DRM, EA will simply blame pirates. There's nothing new here.

    98. Re:Better off enforcing an EA boycott by Bobfrankly1 · · Score: 1

      Yes, because that little kiddie script is so effective.

      If their servers can't (or can barely) handle the load of their existing client base, it wouldn't take much to push them over the edge. Even a "kiddie script" would be up to the task.

      Grow up.

      *rolls eyes*

    99. Re:Better off enforcing an EA boycott by i+kan+reed · · Score: 1

      Right, and there's always someone whose job depends on the blame not being on their decision making up the reports for sales problems. Invariably, these are the exact same people who screw up a project in the first place. Whereas the non-customer who didn't buy the product is never involved in this process.

    100. Re:Better off enforcing an EA boycott by FunkSoulBrother · · Score: 1

      It's not evil or immoral software, it's just kind of shoddy, crashy stuff put out by an overworked and understaffed team. I'll happily take a paycheck while I bust ass trying to improve it, but I'm not going to give it 5 stars on Amazon because it doesn't deserve them. I'm pretty sure even if it was amazing, that it would be a conflict of interest to review it.

    101. Re:Better off enforcing an EA boycott by DKlineburg · · Score: 1

      amazon is good with dealing with fake zombies. But china companies offer astroturfing for a price for lots of places. I think Amazon is ranked one in dealing with it though. Least last I read an article on such.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    102. Re:Better off enforcing an EA boycott by jakimfett · · Score: 1

      Minecraft doesn't require server side activation. They (politely) ask you to pay for the game if you're going to play it multiplayer, but they built a Boolean option right into servers to allow people to play without buying. If you don't believe me, use your Google-fu to look up "cracked" minecraft servers.

      --
      Bits of code, random ramblings: jakimfett.com
    103. Re:Better off enforcing an EA boycott by jakimfett · · Score: 1

      Can I ask what exactly qualifies as DRM in this case? Because as far as I can tell (from 3+ years of hosting a server, and longer than that playing), I can go to the Mojang site, download the launcher (or use one of the multiple custom launchers that are out there, like Sk89q's launcher or the Technic client), download the game files from their publically accessible server, and play singleplayer with all the options.

      And multiplayer is almost as easy. The option to allow anyone to play (not just people who have paid Mojang) is a simple true/false option in the server config. Sure, they politely ask you to pay if you're going to play, but they make it super easy to just refuse to pay them. Mojang even encourages people to decompile and modify the client and server. They have even hired the authors of one of the more successful mod platforms.

      So, basically, I'm not seeing where in this whole cycle the DRM is. Sure, they say "don't sell our game as yours", but that's not DRM, that's asking you to play nice.

      --
      Bits of code, random ramblings: jakimfett.com
    104. Re:Better off enforcing an EA boycott by jakimfett · · Score: 1

      Minecraft is DRM free. It doesn't require server-side activation. Are you encouraged not to turn off authentication with Mojang? Yeah. Does turning it off make the game unplayable? Nope. Doesn't change a thing with the mechanics. Granted, if you're not authenticating users, you'd better make sure you're dealing with skript kiddies some other way, because it'll take about five minutes for some random kid to log in with an admin username and start wrecking stuff, but authentication isn't required.

      And, yeah, you have to download the initial files from them...but that's not DRM. That's "we made this game, so obviously we have the files to make aforementioned game run"

      --
      Bits of code, random ramblings: jakimfett.com
    105. Re:Better off enforcing an EA boycott by fuzzy2k580 · · Score: 1

      /agree

      My question: Why buy another game from any of these companies that behave so... predictably?

      Oh, wait - it's only EA? No wonder. You have to buy and play EA games, because... sorry, having some trouble finishing that sentence.

      Good luck figuring out what your real problem is, whiny gamers.

    106. Re:Better off enforcing an EA boycott by mgiuca · · Score: 1

      I haven't tried Minecraft myself (I was turned off by the DRM). But I've read a lot of online discussions where someone claims there is online activation and they can't play while the server is down, and other people quickly come on to say it's not that bad. But it seems like there is DRM and while you can play single player offline, you cannot connect to servers even if they are local LAN. If that's true, it sounds disingenuous to say there is no DRM.

      See: https://getsatisfaction.com/mojang/topics/why_is_there_drm_in_this_game_when_it_is_advertised_as_drm_free

      Are you saying otherwise?

    107. Re:Better off enforcing an EA boycott by jakimfett · · Score: 1

      Yes, actually.

      Here's how it works. Anyone can download Minecraft and play single player. Also, anyone can download and set up a server. If you change a single option, your server will allow anyone (not just people who bought the game) to connect. If you leave it as-is, your server will only allow people who have purchased to connect. What Mojang provides is a centralized authentication service, and if you (the player) want to use their service, you need to pay a 1 time fee of about $20. There are other authentication services out there, but they aren't as easy to set up and use.

      Mechanically, there is nothing to prevent you from downloading the Minecraft server right now, setting "online-mode" to false, and allowing anyone to connect without needing to purchase Minecraft. Mojang also allows you to invite other people into a single player world. To me, that's DRM free.

      Now, most server owners opt to support Mojang (and make life easier for themselves) by leaving "online-mode" the way it is. And, if Mojang has an issue with their authentication servers, then any server that authenticates with them can't authenticate. This happens from time to time, but unlike EA, Mojang has done a really good job of scaling their system up as the load increases. The downtimes in the past year have been brief (less than an hour in most cases), and I can switch off authentication for those periods of time. It's been solid for a long time now, I honestly can't remember when the last downtime was. And, for having over 9,725,000 users, that's pretty good in my book.

      Sure, you can't just plug and chug with everything disconnected and non-authenticated, but it's literally as easy as changing a value in the main server config file from "true" to "false". Or hitting the "Open to LAN" button if you just want to play on LAN with some buddies.

      Source: 3+ years of being a Minecraft server admin.

      --
      Bits of code, random ramblings: jakimfett.com
    108. Re:Better off enforcing an EA boycott by mgiuca · · Score: 1

      +1 Thankyou for a clear and detailed description of Minecraft authentication. Makes sense that it's not DRM.

    109. Re:Better off enforcing an EA boycott by jakimfett · · Score: 1

      No problem, I'm glad I was able to communicate effectively. Too many discussions here disintegrate into trolling or brand bashing. Really refreshing to participate in a positive one!

      --
      Bits of code, random ramblings: jakimfett.com
    110. Re:Better off enforcing an EA boycott by mgiuca · · Score: 1

      np. Thanks.

  2. How about.. by Anonymous Coward · · Score: 5, Insightful

    You have the right not to buy horrible shitty games. Is that so hard?

  3. What do you mean "we"? by mcmonkey · · Score: 5, Insightful

    We had the forced online and similarly unplayable launch of Diablo III.

    We? We had no such thing. We had the option to not purchase the game. Many of us took that option.

    You can only complain if such requirements aren't publicized. In most cases, these requirements were made clear not only prior to sale, but prior to the game's release. If you didn't want it, why did you buy it?

    1. Re:What do you mean "we"? by h4rr4r · · Score: 2

      All my imaginary mod points to you sir.

      So far I have just avoided buying these games. EA, Ubisoft and Blizzard have made it very clear they do not want my money. No problem I can spend it elsewhere.

    2. Re:What do you mean "we"? by MozeeToby · · Score: 4, Insightful

      I disagree. Having a requirement to connect to their servers does not and should not imply that those servers will be unavailable for extended lengths of time. You might argue caveat emptor, but the fact of the matter is that there is no legal recourse in many places when a game is unplayable. If I take the shrink wrap off a game and through no fault of my own the game is unplayable, I should be entitled to a refund. It doesn't matter if the cause of that is undocumented requirements, an unstable game, or lack of server capacity.

    3. Re:What do you mean "we"? by dpayton · · Score: 1

      Correct. As it says in the original post, "(that the company only ended quietly after massive outcry from gamers)". *That's* the remedy. Market-based forces work.

    4. Re:What do you mean "we"? by Endo13 · · Score: 1

      What sucks is when they screw you over with updates after you give them your money. I can think of a few recent titles, such as MechWarrior Online and Guild Wars 2. I'll never get my money back, but they'll never get another dollar from me either. Fool me once, shame on you. Fool me twice...

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:What do you mean "we"? by Anonymous Coward · · Score: 1

      not enough aren't buying. in the case of simcity it is, today (one week after launch), still the *top selling* sim game and *number 3 overall* at amazon.

      the masses are unaware and buy anyway. you can't educate sheep.

    6. Re:What do you mean "we"? by pdabbadabba · · Score: 1

      I'm no expert on this area of law, but my very strong suspicion is that you are actually entitled to a refund regardless of what EA tells you if you buy the game and it just doesn't work through no fault of your own. If there's anyone out there who has a more informed opinion than mine, I'd be very happy to hear it.

    7. Re:What do you mean "we"? by MozeeToby · · Score: 3, Interesting

      It's the kind of thing that is legally almost certainly true, but to actually verify it you would literally have to take them to court over it. At best you could document your attempts to return it and the reasons why and then dispute the charges on your credit card. Consumer protection laws in the US have very few, very dull teeth.

    8. Re:What do you mean "we"? by h4rr4r · · Score: 1

      It will eventually.

      If you buy a game that has to connect to the company's servers they will at some point stop supporting that. You should know that up front. So long as you never want to play Medal of Duty 8: Call of Honor in a couple years feel free to buy, otherwise stay away.

    9. Re:What do you mean "we"? by Endo13 · · Score: 1

      Yes, unfortunately. But that's the problem with this system. There's no telling when the game-breaking updates will come.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    10. Re:What do you mean "we"? by Aaden42 · · Score: 1

      No, but EA seems to make some tasty mutton...

    11. Re:What do you mean "we"? by cstdenis · · Score: 1

      I gambled on buying it because Blizzard has a history of being good to gamers so I figured it would be ok. (Ya, wow has issues, but their other stuff used to be good)

      They have now lost that good faith with me.

      Not many companies left I am still willing to gamble on like that. Valve is one of them, and I expect them to retain that as long as they remain privately owned.

      --
      1984 was not supposed to be an instruction manual.
    12. Re:What do you mean "we"? by pdabbadabba · · Score: 1

      Well, sort of. But if you're right about the law, you're overlooking three things:

      1) Beinging a suit in small claims court is very very easy in virtually every jurisdiction.
      2) Companies respond very well to merely the threat of litigation.
      3) Class actions. It may not help individual consumers much, but rest assured that, if the denial of refunds is actually illegal, there WILL be a class action lawsuit, and it will cost EA a lot of money. So at least it would help to shape their behavior moving forward.

    13. Re:What do you mean "we"? by mcmonkey · · Score: 1

      You can only complain if such requirements aren't publicized
      No, you can complain either way. This is a bad path for the games industry to be taking and the more people who bitch about it the better.

      I don't disagree about the bad path, but I can guarantee bitching about it will not change a thing. Not buying games with onerous DRM and required server connections for single-player games and instead buying games without those features will stop the industry from falling further down the bad path.

      Money talks. And these companies can't hear you over the sound of all the money they're making. Stop that money, and then your complaints can be heard.

    14. Re:What do you mean "we"? by MozeeToby · · Score: 2

      First, even a few hours in small claims court is going to cost me more in lost wages (or vacation time) than the game costs, it would be a purely symbolic gesture. Second, most consumers are not aware of or are not willing to explore that option. Third, and most importantly, they shouldn't have to. Consumer protection laws that make sense would make this process exceedingly easy: take it back to the point of sale and say "this doesn't work as advertised", that is all that should be required to get your refund.

    15. Re:What do you mean "we"? by Zalbik · · Score: 2

      We had the forced online and similarly unplayable launch of Diablo III.

      People are still losing their cities. Regularly. There are still issues.

      Yep. I totally lost Tristam. Never could find my way back.

    16. Re:What do you mean "we"? by Anonymous Coward · · Score: 1

      Don't confuse "unaware" with "not giving a shit about your cause".

      Don't you get it? You're sheep for thinking for yourself. Now if you don't want to be sheep, then you need to think exactly the way the GP wants you to.

    17. Re:What do you mean "we"? by preaction · · Score: 1

      Yes, that's what the implied warranty of merchantability is all about.

    18. Re:What do you mean "we"? by arkenian · · Score: 1

      I'm pretty sure you can add in the costs accrued due to lost work and legal fees to your small claims suit, so point one is moot.

      So, I can't speak for your state, but in maryland it states in black and white that you CANNOT be paid for your time, and that legal fees are only a maybe. And the official website on the subject goes to some effort to basically point out that for small amounts, it may not be worth the time to pursue the court option. Small claims is not really an option to resolve this except as a matter of principle.

    19. Re:What do you mean "we"? by TsuruchiBrian · · Score: 1

      Class action lawsuit?

    20. Re:What do you mean "we"? by Spamalope · · Score: 1

      People are still losing their cities. Regularly. There are still issues.

      Yep. I totally lost Tristam. Never could find my way back.

      That's nothing. I lost Brigadoon!

    21. Re:What do you mean "we"? by tehcyder · · Score: 1

      the masses are unaware and buy anyway. you can't educate sheep.

      Or, alternatively, they don't care because it makes absolutely no difference to their lives if a particular entertainment product doesn't fit other people's ideology.

      As long as EA get the servers working (which they obviously have or no one would be able to play the game and everyone would be demanding a refund) and keep them up for a couple of years, it is irrelevant to most people that they are only in effect renting the game at EA's convenience.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    22. Re:What do you mean "we"? by tehcyder · · Score: 1

      Not many companies left I am still willing to gamble on like that. Valve is one of them, and I expect them to retain that as long as they remain privately owned.

      There seem to be an awful lot of paid Valve shills on slashdot at the moment. In terms of ideological objections to DRM, Valve are scarcely any better than EA or anyone else.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    23. Re:What do you mean "we"? by geminidomino · · Score: 1

      Out of curiosity, which GW2 update was it that screwed you over?

    24. Re:What do you mean "we"? by Logarhythmic · · Score: 1

      I'm curious also: which GW2 update is the killer? I've been playing for a couple of months and haven't encountered anything too egregious.

      --
      "Before criticizing someone, first walk a mile in his shoes. Then, you'll be a mile away... and you'll have his shoes."
    25. Re:What do you mean "we"? by Endo13 · · Score: 1

      Ascended gear = no thanks. I have no interest in playing yet another gear treadmill - especially one that's a successor to a game that was completely NOT a gear treadmill. And nevermind the fact that they specifically said they wouldn't make GW2 a gear grind, and then did exactly that. Fuck that.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    26. Re:What do you mean "we"? by geminidomino · · Score: 1

      Can't blame you there. The next big one that completely changed the mechanics of the game was the one that really pissed me off. You can't resurrect if any member of your team is in combat now. Lots of fun fun happy downtime for all.

    27. Re:What do you mean "we"? by Endo13 · · Score: 1

      Yeah that was stupid as well. It's more and more turning into just WoW without healers and tanks and dodging instead. Except the WoW fights were more interesting when I used to play.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  4. You've already got a Gamer's Bill of Rights by Anonymous Coward · · Score: 3, Insightful

    It is called the Right to Refuse to Buy, coupled with the Right to Obtain Decent Reviews Before Purchase.

    1. Re:You've already got a Gamer's Bill of Rights by Endo13 · · Score: 5, Insightful

      What about the right to no bait-and-switch in the form of "updates" after purchase?

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:You've already got a Gamer's Bill of Rights by Meeni · · Score: 2

      Not all consumer are perfectly informed and rational agents. Actually, a very slim minority is.

      In practice, decent reviews are seldom, as most magazines are bed and toothbrush with the game editors.
      In practice, people do things that harm themselves in the long run to get instant gratification. That includes doing drugs at the extreme, but spending money on a videogame that looks cool to discover later that it is crippled by DRMs is pretty common.

      That being said, I stopped buying DRM games a long time ago, after Starforce destroyed my computer, more or less.

    3. Re:You've already got a Gamer's Bill of Rights by GodfatherofSoul · · Score: 1

      Not that simple. There should be a right of expectation when purchasing certain products. You'd be pissed if Battlefield 4 installed a background service that streamed your browsing activities to EA. That might be perfectly legal, but it's also well outside the bounds of your expectation from game installation.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    4. Re:You've already got a Gamer's Bill of Rights by Rennt · · Score: 1

      Right to Obtain Decent Reviews Before Purchase. Good luck exercising that right between all the pre-release embargoes and the thinly-veiled corporate shills that make up the mainstream gaming press.

    5. Re:You've already got a Gamer's Bill of Rights by Lonewolf666 · · Score: 2

      It only takes a bit of patience:
      Don't rush out and buy the game on release day. Give it a few weeks, then read some user reviews on independent forums (not the official ones, as some publishers censor bad feedback). If those reviews look like the Amazon feedback for Sim City, stay away ;-)

      --
      C - the footgun of programming languages
    6. Re:You've already got a Gamer's Bill of Rights by LocalH · · Score: 1

      It didn't when Sony removed a major feature from existing PS3s in consumer hands. They were taken to court and the case was dismissed.

      --
      FC Closer
    7. Re:You've already got a Gamer's Bill of Rights by Uberbah · · Score: 1

      to continue the gleeful trivialization of the concept of the Bill of Rights

      Feigned outrage is feigned.

    8. Re:You've already got a Gamer's Bill of Rights by tehcyder · · Score: 1

      It didn't when Sony removed a major feature from existing PS3s in consumer hands. They were taken to court and the case was dismissed.

      It was only a major feature for a handful of geeks. It made no difference whatsoever to most consumers - and the PS3 is a consumer device.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    9. Re:You've already got a Gamer's Bill of Rights by tehcyder · · Score: 1

      It only takes a bit of patience:

      Exactly. It's like all the morons who see a shiny trailer for the latest Hollywood blockbuster and rush out to see it the day it's released before reading any reviews. Gosh, what a surprise, the trailer makes it look ten times better than it really is.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  5. Just stop spending your money... by drcagn · · Score: 5, Insightful

    Stop spending your money on this garbage.

    There are plenty of great indie/homebrew games out there. I know it's a long shot that these titles will ever be "mainstream," but the biggest problem is that although I hear gamers whine and bitch about DRM and the like, none of them have the self-control to stop buying these titles. Stop. It. I know it's hard, for example, for a Final Fantasy fan to NOT buy the latest FF title, but realize that as long as you do so, you will keep this going forever.

    --
    Scorta futuere amo!
    1. Re:Just stop spending your money... by Creepy · · Score: 2

      People say they won't buy the game because of the DRM, but enough still do that it doesn't matter to the publisher - they've protected sales and stopped piracy and it made them money. Sometimes you need to find a different answer - as a developer in the 1990s, we weren't allowed to put our studio name anywhere on the box because it "diluted the brand" of the publisher. Enough developers got ticked enough at this that the founded GoD Games (Gathering of Developers) and that was enough to force change in the industry (they eventually were bought by Take 2). The only title I ever worked on was on one of those unbranded boxes.

    2. Re:Just stop spending your money... by Endo13 · · Score: 1

      I quit giving EA money a long time ago. But lately, just about every developer I gave money to changed their game and made it unacceptable after the fact. So I guess the lesson is, never give game developers money?

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    3. Re:Just stop spending your money... by tepples · · Score: 1

      There are plenty of great indie/homebrew games out there.

      How many of these great original indie games are for platforms with multiple gamepads or for handheld platforms with physical buttons?

    4. Re:Just stop spending your money... by LocalH · · Score: 1

      Wait...so because someone bitches about abusive DRM that only hurts the paying customer in the long run, and chooses to play indie games, you call them a pirate? Dafuq?

      --
      FC Closer
    5. Re:Just stop spending your money... by lister+king+of+smeg · · Score: 1

      Wait...so because someone bitches about abusive DRM that only hurts the paying customer in the long run, and chooses to play indie games, you call them a pirate? Dafuq?

      sounds like he works for the MPAA/RIAA to me

      --
      ---Saying gnome 3 is better than windows 8 not so much a compliment as it is damning with light praise.
  6. Is It Time To Enforce a Gamers' Bill of Rights? by realityimpaired · · Score: 5, Insightful

    No.

    If you feel they're giving you the short stick, don't buy their product. There are plenty of games and devs out there who do not enforce this kind of stupid crap, and the quality of indy games coming out these days is huge. The case for buying AAA titles, which are the only ones that try to pull this kind of crap, is quite weak.

    The reason they try this shit is that people will still buy the product if they do. If they do it, and nobody buys it, then the issue will solve itself.

    1. Re:Is It Time To Enforce a Gamers' Bill of Rights? by drinkypoo · · Score: 1

      The reason they try this shit is that people will still buy the product if they do. If they do it, and nobody buys it, then the issue will solve itself.

      Not only that, but no one was ever injured because they didn't buy the game. They only suffered the slings and arrows of outrageous DRM because they forked over money to pay for it. So not only is this an issue which will solve itself if people stop spending money, but it's not hurting the people who aren't spending the money, either. If one feels some other purchase was devalued because they didn't buy some game or another because of the DRM, then it's probably time to reevaluate that other purchase, too.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Is It Time To Enforce a Gamers' Bill of Rights? by MozeeToby · · Score: 1

      Their list of rights is about 50/50 reasonable and ridiculous. Half of it is undefinable (what makes a "finished game" with DLC vs a "unfinished game" for instance) but the other half is what any consumer anywhere should expect. Really though a gamers bill of rights should only have 2 items:

      The game should work.
      If the game doesn't work, the customer is entitled to a full refund.

    3. Re:Is It Time To Enforce a Gamers' Bill of Rights? by h4rr4r · · Score: 1

      That seems like the rules all goods are already sold under.

    4. Re:Is It Time To Enforce a Gamers' Bill of Rights? by Endo13 · · Score: 1

      Single player games bore me. So I play exlusively multiplayer games. The problem is multiplayer games are constantly being changed, and not always for the better. You can't just "not buy" the update. I buy games I want to play, but they don't stay the game I want to play, and I can't get my money back. Sure, I can refuse to buy another game from the developer, but that doesn't really fix anything. They already have my money.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:Is It Time To Enforce a Gamers' Bill of Rights? by sgtrock · · Score: 1

      "Sure, I can refuse to buy another game from the developer, but that doesn't really fix anything. They already have my money."

      Sure, for that game. I haven't bought a game from EA in 5 years. Over that time period, I've probably spent a couple of hundred bucks or so on games from other publishers that I downloaded from Steam sales, GoG, and Stardock, or as physical media (Battlefront.Com, for example)

      The point is, if you've been burned by a vendor, look twice or even three times before ever spending another nickel with that company again. All the info about Ubisoft and EA's shenanigans have been widely reported in the gaming trade rags, so it's easy enough to avoid buying into their very flawed business model.

      Side note: If you like FPS games as part of your multiplayer fix, take a look at Bohemia Interactive's alpha release of ArmA 3 on Steam. It's already proving to be a platform as stable as and with about as much content as some AAA titles final release. There are already hundreds of servers up with all kinds of player content out there and it's only been out a week! Well worth looking into for any FPS player.

    6. Re:Is It Time To Enforce a Gamers' Bill of Rights? by Opportunist · · Score: 1

      Software doesn't seem to be covered by this for some odd reason. Ever tried to return a piece of software because it was simply not working? Or at least not working in a way a reasonable person would expect (which is the definition for "working" in our law book, you may reasonably expect from your table to hold the coffee mug you put on top of it but you may not claim it doesn't work because it doesn't fill your cup with coffee, that's not what you may reasonably expect from a simple table).

      Did you ever get a refund because the piece of crap didn't work on your PC for some reason (despite being advertised as working)? Did you ever manage to get any kind of compensation because the bloody thing crashed and left you with hours of work lost?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Is It Time To Enforce a Gamers' Bill of Rights? by Opportunist · · Score: 2

      Multiplayer games that rely on servers organized by the players can actually stay unchanged. All it takes is a few players deciding they liked the old version better and refuse to use the latest update patch.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Is It Time To Enforce a Gamers' Bill of Rights? by Opportunist · · Score: 1

      Shovelware being pushed out the door, relying on franchise names rather than gameplay, certain that those idiot kids would buy any kind of crap as long as it's dangled in their face...

      Just with the difference that back then they didn't have the guts to claim that the only reason nobody bought their crap was that everyone copied it. It's kinda hard to copy a cartridge...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Is It Time To Enforce a Gamers' Bill of Rights? by Cajun+Hell · · Score: 1

      The case for buying AAA titles, which are the only ones that try to pull this kind of crap, is quite weak.

      Not to mention, a game where you operate an AAA battery shooting at bombers all the time, gets kind of boring fast. The "wild weasel" missions are way more fun.

      --
      "Believe me!" -- Donald Trump
    10. Re:Is It Time To Enforce a Gamers' Bill of Rights? by Uberbah · · Score: 1

      If you feel they're giving you the short stick, don't buy their product. There are plenty of games and devs out there who do not enforce this kind of stupid crap, and the quality of indy games coming out these days is huge.

      Right, just like black people were free to vote with their wallets in the 50's and eat at restaurants that would serve them. No, that's not comparing always-on DRM to Jim Crow. It's saying the "vote with your wallet" is a nonsense response to greedy, unethical business behavior.

      Human beings aren't a hive mind, so expecting people to move en mass like it's World War Z or something is a bit of a red herring. But frequently, that's kind of the point...

    11. Re:Is It Time To Enforce a Gamers' Bill of Rights? by geminidomino · · Score: 1

      Maybe in Europe or Fairyland or something, where there's actually a concept of "consumer protection."

      Over here, widespread and blatant corruption on the part of the lawmakers, and Corporate Stockholm Syndrome in enough of the noisy little idiots are combining to do fine job yanking out the three cracked, rounded teeth that consumer protection law actually has.

    12. Re:Is It Time To Enforce a Gamers' Bill of Rights? by Endo13 · · Score: 1

      And those games are few and far between these days.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  7. You already have the most important right of all.. by Anonymous Coward · · Score: 2, Interesting

    ...the right to not purchase a product.

    All else is just a bunch of whining; if you want change, STOP BUYING THE GAMES that have this sort of offensive DRM.

    If you're not willing to go without Call of Honor: Modern Ops 6 in spite of its ultra-heinous requires-a-credit-card-on-file DRM, then you have no power to assert any other demands on the companies requiring such things to play the games they're selling.

  8. Agree by HaeMaker · · Score: 2

    Just don't buy it.

    "Bill of Rights" issues are for people who don't have a choice, like "Patients Bill of Rights" You do not have a choice about getting sick, you do have a choice about gaming.

    1. Re:Agree by silas_moeckel · · Score: 1

      There are some parts, the sony rootkit sort of thing you need protection from since it's not like you could make an informed decision.

      --
      No sir I dont like it.
    2. Re:Agree by Jane+Q.+Public · · Score: 2

      "Just don't buy it. "Bill of Rights" issues are for people who don't have a choice, like "Patients Bill of Rights" You do not have a choice about getting sick, you do have a choice about gaming."

      I agree that there is some choice here, so "Bill of Rights" might not be terribly appropriate, but as the other poster pointed out, much of it is now a matter of law, and so everyone and their brother have adopted it, and there *IS* in fact some question of actual rights involved.

      I would go even further than the other response, though, and say that it is a problem with all software, not just games. I think it is pointless to address this question just for games, and leave the wider software world out of it, when it also applies equally there.

  9. Yes, except for one problem... by Roogna · · Score: 1

    To enforce it you need people to stop buying crap like that. But given that SimCity has been selling hugely apparently, despite the horrible reviews and the protestations.

    See, I don't like any of that stuff either... so I didn't -BUY- it.

    You want to protest this stuff, then do it. Don't buy it, don't steal it, it's entertainment, you seriously don't need it to survive or even to enjoy the day. There are other things to do. Support the companies that show respect to you and tell the other companies to screw off that they can't have your money or your eyeballs.

    1. Re:Yes, except for one problem... by freeze128 · · Score: 1

      Well, I didn't buy SimCity because I don't enjoy playing those type of strategy games. Now how is EA/Maxis going to differentiate my not buying it from your not buying it?

    2. Re:Yes, except for one problem... by Roogna · · Score: 1

      Does it matter? Honestly, let EA go the way of the Dodo trying to figure it out. It will open a void for indie's and small company's that simply get no marketing right now because everyone wants to talk about EA and Ubisoft instead of all the good DRM free games out there.

  10. Ridiculous by Chryana · · Score: 5, Insightful

    The idea of a Bill of Rights for gamers seems to me ridiculous (and also very US-centric). How about a Bill of Rights to clean laundry? I mean, there would be new Bills of Rights being written every five minutes if this was a reasonable solution. What you may need is stronger consumer protection laws. I think I read the other day that people in England are entitled to a refund on game purchases, which turned out to be useful in the wake of the recent Sim City fiasco.

    1. Re:Ridiculous by Rogue974 · · Score: 3, Interesting

      But....but....it is a Bill of Rights! How could you possibly say what you are saying, this is a Bill of Rights! We have the right to have companies provide us with video games on our terms that we agree to! That is a God given right and we all need to stand up for our rights as individuals.

      The above was sarcasm. I point this out for the sarcasm impaired.

      What we really need to do, which is part of what you said, is stop cheapening the right we actually have by using Bill of Rights as a buzz word and make everyone think they are entitiled to this because it is a right! If we need new consumer protection laws, fight for them. If we have unenforced consumer protection laws, the fight for them to be enforced.

    2. Re:Ridiculous by houghi · · Score: 1

      +1 insightful.

      The proposal sounds like patent lawyers who add "on the Internet" and then have a new thing.
      Consumer rights and consumer protection should be the first priority of your government. Like in "By the people, for the people."
      That way it should also look at other things where the individual is up against a company.

      --
      Don't fight for your country, if your country does not fight for you.
    3. Re:Ridiculous by neghvar1 · · Score: 1

      The problem with stronger consumer protection laws is that the publishers can nullify them by altering their ELUA. What needs to be done is a law that forbids EULAs from trumping laws and civil rights.

  11. The Concise American Version of Consumer Rights by Anonymous Coward · · Score: 1

    1. You have none

  12. Not Needed!!!!! by SirAstral · · Score: 1

    Giving EA & UbiSoft your money is like a walking into an alley with a thug holding up a sign that reads ...

    Services for Sale:
    Rape: $60
    Non Penetration sexual assault: $40
    Egregious but quick fondling: Previously $30 but a Manager special for $15

  13. File a class action lawsuit by alen · · Score: 1

    Ea refused to refund purchases when the game clearly didn't work as advertised. Implied warranty should come into play unless ea can prove that most attempts to play the game worked

    Otherwise don't buy the game on release day
    You people fall for the supermarket checkout aisle high margin item impulse buy scam

    If you buy the game on release day then you're tagged as someone willing to pay any amount to play the game. Just like sports fans paying for the sports packages and music fans paying today's ridiculous ticket prices.

    Everyone complains but they still whip the credit card out like a good Pavlov dog consumer

    1. Re:File a class action lawsuit by i+kan+reed · · Score: 1

      Without responding to the point of your post: "Pavlovian" is the adjective form you're looking for.

  14. Yes. by Anonymous Coward · · Score: 1

    Here's the only right you need:
    1. The right to return the product for a full refund within 30 days of product delivery.

    If the publishers are legally obligated to return the money, they will make an effort to get it right so that consumers don't exercise that right.

    1. Re:Yes. by Endo13 · · Score: 1

      How about the right to return the game any time after an update that changes the game? Some changes are good, some are not, and there are always some people who dislike any given update. It's no longer the product that was purchased, why should you be forced to keep it?

      Lately I've been burned so often by different developers that going forward I'm not sure I'm willing to spend *any* money on games any more. Even F2P games, I finally decide they've done well enough to have earned some money from me... and the next week (or month) they make some drastic change that turns it into something I wouldn't even have wasted time on for free.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  15. Re:The Concise American Version of Consumer Rights by alen · · Score: 1

    Really?

    I lived in Italy in the 90s and hated buying crap on the economy. Way better rights for Americans if you shop at the right store

  16. Playing Games by guttentag · · Score: 1

    So you're proposing a "Bill of Rights" to prevent game publishers from playing games with gamers?

    As a group, gamers have no rights. As human beings, citizens, purchasers, and other titles, they have lots of rights they're not exercising. Don't complain about your need for new rights when you're not using the ones you have, or you water down your argument and start a rights race in which the corporations will say they need more rights because the gamers just got more rights.

  17. Might be time to rethink by ah.clem · · Score: 1

    Demand away. You won't get shit. Just a fact. How about not buying the games from companies that practice what you perceive to be douchery? Didn't think so. Crack dealers always win, addicts lose.

    --
    "Life is not magic." Dr. Ron Weiss - "If we don't play God, who will?" Dr. James Watson
  18. The four software freedoms. by Hatta · · Score: 1

    Just enshrine the four software freedoms in law. The rest will work itself out.

    --
    Give me Classic Slashdot or give me death!
    1. Re:The four software freedoms. by Freddybear · · Score: 2

      Better yet, don't enshrine them into law. That way the lawyers and the lobbyists won't have a chance to fuck them up.

    2. Re:The four software freedoms. by tepples · · Score: 1

      Red Hat builds its business on selling support, but non-MMO games don't appear to need as much "support" as business software. So how would you recommend that freely licensed games get financed?

    3. Re:The four software freedoms. by Hatta · · Score: 1

      By making games that are good enough that people will beg you to let them pay you. Face it, buying games(and music and movies) is already charity. If you want it free you can get it for free with less hassle than actually paying for it. Make games people want and they will reward you. If they don't, they obviously didn't value it enough, and therefore nothing of value is lost.

      --
      Give me Classic Slashdot or give me death!
    4. Re:The four software freedoms. by Hatta · · Score: 1

      The way the lawyers and lobbyists have fucked up the laws against theft and fraud?

      --
      Give me Classic Slashdot or give me death!
    5. Re:The four software freedoms. by Freddybear · · Score: 1

      And health insurance and banking and labor and education and firearms and chemistry sets and everything else they get their fingers into.

  19. SimCity by ironicsky · · Score: 4, Interesting

    With SimCity, I had no idea that it was forced cloud - 100% of the time. No where on the FAQ does it say that you must be online. I assumed that the cloud storage, and Live Service where there if you chose to use it. Like most games that require a central hub for multiplayer, I assumed this was the case here too, just to realize after that I couldn't play for 3 days. I still can't find anywhere that states the game is 100% online

    1. Re:SimCity by Darinbob · · Score: 1

      Yes, restrictions in games are not always obvious. On a box it's in tiny print, online it's probably there somewhere but equally hard to find. So many games now have that idiotic notion of "achievements" that it is easy to assume the internet requirement might be for that purpose. I even had some game that strongly encouraged you to have a bogus Microsoft Live account but it played perfectly fine without it (but no achievements). Or as you say they may assume some restrictions are only for the optional multiplayer part.

      In other words, there are games that have internet as part of their requirements which in practice really don't require an internet connection to play. Maybe they need it for initial installation, maybe they encourage it for registration, maybe it's required for multiplayer, but that's not the same as requiring it to be on all the time and for all play styles.

      Sometimes you assume some things about a game based on its predecessors. People may have assumed the new SimCity didn't really need always-on internet since all the old SimCities weren't internet based. Similarly, I was angry when a game was shipped to me and I only then discovered it had Steam requirements even though the earlier games from the publisher did not even have copy protection (knowing that definitely would have influenced my buying decision).

  20. This should have stopped a long time ago by linebackn · · Score: 1

    Keep in mind that various forms of copy protection have been around almost since the dawn of the personal computer. I can't even begin to count all the Apple II and 1980s PC software that was copy protected - and caused so much pain for legitimate users who could not back up what they bought.

    At least it seemed like by the early 90s most vendors gave up on crazy stuff like checking for intentionally bad/misnumbed/nonstandard sized sectors because they couldn't guarantee that such non standard tricks would work on every single PC out there, and most people required the ability to run from a hard drive. It was mostly dock checks and serial numbers for a while. But then they started the same nonsense with CD-ROMs.

    And now with the damn kids who don't mind being tracked or having an always-on internet connection, they tie you down to a remote server for activation or to use the stupid program at all.

    On other words, THIS SHOULD HAVE DAMN STOPPED A LONG TIME AGO!

    1. Re:This should have stopped a long time ago by Mista2 · · Score: 1

      When I was a kid, we would club together to buy a gmae on cassette tape for our ZX Spectrums, then have a dubbing party, running the cassettes through high speed dubbing decks. Then they started doing document checks, looking for words from the manual, so we photocopied the manuals.
      Then PC games came along with intentionally bad sectors, and along came the hacks disabling the sector checks.
      Then the internet happened, VHS gave way to DVDs with DRM in the form of CSS and region locking, which was then hacked, and made DVDs usable for the rest of the world, so I could watch my region 1 disks in my region 4 player.
      Then iTunes sold encrypted songs, whcih I burned to CD (had to play them in the car anyway) and ripped back as .ogg and MP3. (Then - holy shit! Apple realised DRM cost them more money and they could increase profit by ditching the DRM as it had no effect, so they stopepd doing it. And now iTunes is the biggest digital song retailer in the world.)
      Then came HDDVD and Blueray - Sony bought the movie companies executives some nice drinks and Blueray won. You couldnt play the movies unless you had copy protection all the way from the player to the screen, or you could rip the Blueray and re-encode as an MKV.
      DRM has NEVER stopped the copiers.

  21. Collusion among video game publishers by tepples · · Score: 1

    A problem is that major video game publishers have every incentive to collude to pass off "horrible shitty games" as all that's available to console owners. What do you think players will do to work around this? Buy a PC to hook up to the TV in order to play games from indie developers outside the cartel? Or stop video gaming entirely?

    1. Re:Collusion among video game publishers by idontgno · · Score: 1

      The market is a big smorgasbord. But if all they're serving is overpriced shit and the service is abusive and degrading, why do you feel the need to remain in your seat and complain about the selection and the help?

      You have to right to walk out. Console gaming which allows you to respect yourself is dead. You have to ask: "Is the next DLC worth my ability to look at myself in the mirror?"

      And yeah, you may have to switch to PC gaming, as long as that doesn't degrade into its own bondage-and-domination freakshow, complete with surprise DRM buttsecks. After that? Maybe learn to write your own games... make your own fun.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    2. Re:Collusion among video game publishers by tepples · · Score: 1

      After that? Maybe learn to write your own games

      That's the path I've taken, but it appears very few people are willing to buy a game developed by somebody who hasn't done an internship with a faraway Established Video Game Company unless it's in one of the few genres that works well on a touch screen. Console makers require "relevant industry experience", and PC gamers tend to focus on different genres.

    3. Re:Collusion among video game publishers by Rhacman · · Score: 1

      Both options work. Another valid approach is to buy the games you like, but only as used games. You can also buy DRM free games on GOG.com. Even if there were no other gaming options you could still make the choice as to whether your principles were more valuable than your need to game. Your dollar is your vote, you can always choose not to give money to game companies you do not wish to support.

      --
      Account -> Discussions -> Disable Sigs
    4. Re:Collusion among video game publishers by Master+Moose · · Score: 1

      The market is a big smorgasbord. But if all they're serving is overpriced shit and the service is abusive and degrading, why do you feel the need to remain in your seat and complain about the selection and the help?

      Agreed.

      I bought a PS3 5 years ago and can see that being my last console purchase unless the "industry" (the Console makers and the Content providers) change and start moving in more positive directions.

      --
      . . .gone when the morning comes
    5. Re:Collusion among video game publishers by TsuruchiBrian · · Score: 1

      What difference does it make? Consoles are just specialized PCs anyway. Does the OS really matter? Does the shape and color of the box matter? If it matters to you, then you can buy a steambox and play steam games on a thing that looks like a console.

      I don't think any gamer, regardless of how casual they are, will pass up the opportunity to buy a cool gaming machine they saw at their friend's house if it was really fun. Word of mouth advertising can be a lot stronger than EA carpet bomb advertising. I just got my friend addicted to FTL the other day, and he is not a big gamer.

    6. Re:Collusion among video game publishers by TsuruchiBrian · · Score: 1

      2 people made FTL, and that game is awesome. I'm sure making your own game counts as relevant industry experience, if you ever decide to go back to the dark side.

    7. Re:Collusion among video game publishers by blackraven14250 · · Score: 1

      Only buying used games, in many cases, means supporting Gamestop. In the future, there's a good chance that it'll mean paying the original publisher on top of that. Bleh.

    8. Re:Collusion among video game publishers by GTRacer · · Score: 1
      You sound like me! Bought a 60-gig back-compat PS3 at launch and killed it in 2009 or so with excessive Final Fantasy XI and GT Prologue usage. Had to pay $150 for a replacement. Then the Linux removal, PSN mega-hack/outage and other shenanigans. Then in December, the replacement PS3 died.

      By this time, I'm hearing about the potential for restricting used/rental games, new DRM schemes, and general "we'll make what we want and you'll buy it regardless of quality" mindsets. It's really put me off console gaming overall. Here it is 3 months on, and even with a small stack of Christmas gift games I *really* want to try, I haven't bothered buying a new PS3.

      I've finally moved FFXI off the PS2 onto a laptop so there's the end of my PS2 gaming. My son's Vita and its infuriating memory card activation system means I won't buy one of those, unless they go bargain bin and I don't have a suitable portable gaming solution by then.

      Oh well, that's more money in the budget for other entertainment...

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
    9. Re:Collusion among video game publishers by tehcyder · · Score: 2

      And yeah, you may have to switch to PC gaming, as long as that doesn't degrade into its own bondage-and-domination freakshow, complete with surprise DRM buttsecks. After that? Maybe learn to write your own games... make your own fun.

      That is the quintessentially useless slashdot/geek answer.

      It brings a nostalgic tear to my eye remembering early Linux "support" forums:

      "I can't get Printer/Scanner X to work".

      "Write your own driver noob".

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  22. Self-control, people by MikeRT · · Score: 1

    If you are this upset about DRM and bought Sim City you are to gaming what an anti-racism activist who couldn't wait to vacation in apartheid South Africa is to the cause of fighting racism. Sorry, but that's just how it is. The level of DRM was well-known in advance. You chose to buy it anyway. You want the government to force them to make the game you want work they way you want.

    Talk about first world problems. I don't think you could come up with a way to make 95% of the human race "see things your way" using arguments that didn't involve a captive audience, guns and sharp bamboo shoots...

  23. more like simshitty 5 by discord5 · · Score: 1

    The SimCity launch debacle

    The launch aside, it's yet another terrible incarnation of a great series. I've been peeking at a few videos on youtube because I was hoping for something with a little depth to it, but it's even below my worst expectations (and given Simcity Societies, the expectations were already pretty low).

    Simcity 4 with NAM installed still beats this game gameplay-wise hands down from what I can see. It's one of the few games that get reinstalled every X years on my computer. It's ridiculously in-depth if you want it to be, and you can add plenty of mods to make your roads curvy/circular with overpasses and underpasses and however the hell you please.

    This has nothing to do with "bill of rights", it's just a bad game with stupid DRM. No need to write a longwinded document nobody's going to read, which will immediately get dismissed with the word "entitled". Just don't buy it.

    In fact, don't buy games that use a mechanism you don't agree with, if that be day 1 DLC, the form of DRM they're using, or if you expect them of eating babies. Play another game and have fun. Take those 60 bucks and buy something else.

  24. A compromise? by subanark · · Score: 4, Interesting

    There seems to be multiple problems here:
    1. Game can't handle intake of people at launch.
    Ok, the issue here is that the game company has to shell out a lot of resources to support all the people who want to play it at launch. These resources will need to be reallocated later since chances are that the usage will never peak that high again, or even that close.
    Solution:
    A single player "demo/tutorial" of the game at launch that players must progress though in order to access the online version. Since players play at different rates, this should reduce the load peak that games experience.

    2. Gamers want a guarantee that they will be able to play the game indefinably, even if servers go offline.
    Solution:
    The game company puts in a reasonable minimum support timeline when you buy the game that they will support it for. E.g. If they guarantee to support the game for a year, you buy it 1 year after it is released and they cancel it 6 months later, then you get your money back, but everyone who bought it at launch doesn't.

    3. Gamers don't want bandwidth to interfere with their gaming experience, and don't want maintenance down time.
    Solution:
    None really. This is simply one of those items a game is judged by. If latency on their end is bad, then gamers may have a case that they are receiving poor service, and perhaps a standard contract of compensation could be drawn up addressing this issue.

    4. Gamers want to modify the game they are playing, or simply create their own cheats.
    Solution:
    None. It is too a lesser extent a good thing as it makes cheating in an online game harder.

    5. Gamers want to pirate the game.
    Solution:
    Shoo... go away pirates.

    1. Re:A compromise? by Darinbob · · Score: 1

      For point 4, not all games are multiplayer-only. Many are single player games, or have a single player component, yet still disallow modifying the game or creating community based add-ons.

    2. Re:A compromise? by jareth-0205 · · Score: 2

      I don't see why there should be a compromise. Games publishers have relentlessly taken and taken and taken from us. Every time they come up with a new idea, we suffer. Fuck compromise.

      With all the virtual server farms you can hire now there is no excuse for a poor service at launch. They want a big bang launch with lots of hype and sales? Then fucking build the backend to deal with it. Don't want to build the backend? Then stop putting artificial single points of failure in your code.

  25. No, do NOT file a class action lawsuit by Dahamma · · Score: 1

    The only ones who really wins in a class action lawsuit are the lawyers. The customers would end up with some lame EA credit or a few bucks back at best.

    Much better at least to *try* to work with EA/Maxis on resolving the issues first - so far they are offering a free game to everyone registering by 3/18 (which is at least as much as a class action would get, without lining the pockets of the only people I can think of who are sleazier than EA execs - class action attorneys). And hey, they may still actually fix the issues, add new features, and eventually make it a decent game...

    but I agree with you on the silly release day impulse/frenzy - I never bought the new Simcity because I waited a couple days, read the reviews (which often trashed the game even when it worked as intended), saw the issues, and stayed clear. How hard was that?

    1. Re:No, do NOT file a class action lawsuit by alen · · Score: 1

      Please
      They know demand is going to drop so they skimp on servers and ride it out

      And refuse refunds for a product that does not work

    2. Re:No, do NOT file a class action lawsuit by BradleyUffner · · Score: 1

      The only ones who really wins in a class action lawsuit are the lawyers. The customers would end up with some lame EA credit or a few bucks back at best.

      Much better at least to *try* to work with EA/Maxis on resolving the issues first - so far they are offering a free game to everyone registering by 3/18 (which is at least as much as a class action would get, without lining the pockets of the only people I can think of who are sleazier than EA execs - class action attorneys). And hey, they may still actually fix the issues, add new features, and eventually make it a decent game...

      but I agree with you on the silly release day impulse/frenzy - I never bought the new Simcity because I waited a couple days, read the reviews (which often trashed the game even when it worked as intended), saw the issues, and stayed clear. How hard was that?

      One again, class action lawsuits aren't about winning tons of money. They are about punishing the bad behavior of the offending party to get them to change their ways.

    3. Re:No, do NOT file a class action lawsuit by Dahamma · · Score: 1

      One again, class action lawsuits aren't about winning tons of money. They are about punishing the bad behavior of the offending party to get them to change their ways.

      That's what the class action lawyers tell you before they get tons of money out of it and leave the customers with their "good feelings".

    4. Re:No, do NOT file a class action lawsuit by geminidomino · · Score: 1

      The only ones who really wins in a class action lawsuit are the lawyers. The customers would end up with some lame EA credit or a few bucks back at best.

      The point of a class action lawsuit is not to win. It's to make EA lose. It's the single meaningful punitive measure that consumers can take against their corporate overlords. Why do you think that that stupid court decision had them all falling all over themselves to mod their TOS to forbid them, in spite of all the solipsistic fanboys squawking "I don't care, I didn't want to sue them anyway!"

      No. Shut up about your boycotts.They do not and will not ever work, particularly in the face of the brand-tribe mentality that infects most of gaming culture.

      Much better at least to *try* to work with EA/Maxis on resolving the issues first - so far they are offering a free game to everyone registering by 3/18

      EA (there is no Maxis. There is only EA) isn't interested in being "worked" with. Every game using this stupid "always online", "data on the server" scheme, including MMOs, has had a clusterfucked launch.

      Every. Single. One.

      They KNEW what they were setting themselves up for, and they made the conscious decision to go ahead with it anyway, even if it meant the dumbasses who gave them money didn't get to use what they "purchased" for a week or three. Well, fuck it, they already have the cash in hand, right?

       

    5. Re:No, do NOT file a class action lawsuit by Dahamma · · Score: 1

      Every game using this stupid "always online", "data on the server" scheme, including MMOs, has had a clusterfucked launch.

      Every. Single. One.

      If you are convinced that every online EA game is a clusterfuck from day one, then honestly you are the fool if you bought the game anyway. Their software doesn't come with a warranty and you can read their terms before buying. So, no, the "only" solution is not to buy something you already know is bad and then complain when it works exactly as you expected (in fact, with no contractual guarantee of service, admit that and you've probably lost the lawsuit anyway). The reasonaly solution when you know a product sucks is not spend your money on it.

      And, really, it's not a boycott. A boycott is when you stop spending your money where you'd normally spend it to make a point. Not spending your money because you just don't like the product is just basic consumer common sense.

  26. Indie genres by tepples · · Score: 1

    There are plenty of games and devs out there who do not enforce this kind of stupid crap, and the quality of indy games coming out these days is huge.

    The problem with indie is that certain genres are underrepresented due to limitations in the input and output devices traditionally associated with PCs Are there many indie fighting games? Or indie cooperative platformers? Or indie party games in the vein of Mario Party and WarioWare? These genres have traditionally been exclusive to consoles because despite all PCs being capable of using gamepads and HDTVs, the use case of PC + TV monitor + 2 to 4 gamepads happens to be far less common than console + TV monitor + 2 to 4 gamepads or PC + desktop or laptop monitor + mouse and keyboard.

  27. Consumer Protection laws... by afxgrin · · Score: 4, Insightful

    A consumer protection law for software is what you want. Too bad we all agree to waive any expectations of warranty once we've agreed to the license agreement which few people actually read.

    The right to get a refund on digital media, particularly media that is DRM enabled should be introduced however. If the company is using DRM to protect their intellectual property by enforcing per seat licensing then consumers should have the same right to return this software within some time frame established by law - ie. 15 days. The company selling the software can remotely disable the DRM function in the case of games that require an account, the only concern I see companies having is with people cracking the DRM after they've already downloaded it, then requesting a refund.

    However, calling it a "Bill of Rights" makes you look like some entitled idiot who believes this is on the same level of some US Constitutional amendment.

    I bought the latest Simcity and I like the game. It has its flaws, but this is the PC gaming industry - I expect nothing short of bullshit from new releases. I could spend a lifetime just compiling a list of bugs in newly released software ...

    1. Re:Consumer Protection laws... by Lonewolf666 · · Score: 2

      A consumer protection law for software is what you want. Too bad we all agree to waive any expectations of warranty once we've agreed to the license agreement which few people actually read.

      Legal limitations on "terms and conditions" is what you need.

      German law has those, and most lawyers seem to agree that the typical shrink-wrap license agreement is covered by them. A shrink-wrap license agreement that says you waive any expectations of warranty would likely be unenforcable here.

      --
      C - the footgun of programming languages
    2. Re:Consumer Protection laws... by blahplusplus · · Score: 1

      "However, calling it a "Bill of Rights" makes you look like some entitled idiot..."

      It's garbage posts like this that really make me hate slashdot. The that the customer is ENTITLED because he wants to own a game and doesn't believe in the bullshit con-artist laws related to copyright and "licensing". "IP laws" were not made in the public interest but dicks like you in america love corporate dick in your god damn mouth. Just laws would force companies to make offline patches for their games after a year or so. The idea that companies can CONFISCATE software you PAID FOR under the rubric of "software as a service" or other "IP law" bullshit like software licensing is garbage. Games are different from other software in that customers actually USE and care about the cultural work in question. Imagine movie companies had the power to stop you from watching old movies. The fucking CULT LIKE IDEA that games should be licensed like other software is bullshit. Games are fundamentally different.

      I really despise this idea that it is the CUSTOMER who is entitled when it's god damn treated business people like gods and saints that is the major problem in america.

    3. Re:Consumer Protection laws... by afxgrin · · Score: 1

      Putting it on the same level as constitutional amendments like freedom from forced slavery is the point I was trying to make. I'm not even an American and I can see the difference between consumer protection law or breach of contract and a constitutionally protected freedom. I bought the game because I expect them to maintain a certain level of service, if they don't I'll consider my hard earned $60 wasted but they likely won't get me as a customer again. You know what EA is offering - stop feeling like they _must_ give you the game you want the way you want it - THEY DON'T WANT YOU AS A CUSTOMER. Go elsewhere, buy Cities XL 2012 if it's such a problem, but you get what you pay for ...

      Long time friends of mine who have the hardest time accepting this are the people who _never_ paid for a single Simcity title in their entire lives. Is that just a coincidence??? You probably expect whores to suck dick for free ...

    4. Re:Consumer Protection laws... by blahplusplus · · Score: 1

      You don't understand anything about the public domain. You're just too historically illiterate to grasp my argument.

      http://en.wikipedia.org/wiki/Copyright_Term_Extension_Act

      See more here:

      http://homepages.law.asu.edu/~dkarjala/opposingcopyrightextension/default.htm

      http://en.wikipedia.org/wiki/Public_domain

  28. No. by JustAnotherIdiot · · Score: 1

    No, just no.
    No one is forcing you to buy the games.
    If you don't like it, don't buy it. It's really that simple.

    --
    What do I know, I'm just an idiot, right?
    1. Re:No. by Travelsonic · · Score: 1

      No, just no. It doesn't matter if we choose to buy it or not, some actions are just so un-natural that it can't be tolerated, especially WITH the risk of such behavior becoming acceptible and more widespread. pulll your head out of your ass. We have the right to be able to use, keep the disk of software, or whatever form it is, of softare, PERIOD.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    2. Re:No. by JustAnotherIdiot · · Score: 1

      I'm not disagreeing with that, but I want you to think of the implications of doing such a thing.
      Video games are made by companies across the world, sold across the world.
      What entity is going to decide what goes in this "bill of rights?"
      The US? Japan? The UN?
      Plus, if you think for a single second companies aren't going to find an easy way around it, you're naive.

      The point is that trying to implement this is a waste of time, effort, and no doubt money.
      It is, by far more efficient to show companies you won't put up with their crap by not buying it and/or sending them an email telling them why.

      --
      What do I know, I'm just an idiot, right?
  29. Local multiplayer games by tepples · · Score: 1

    The problem is multiplayer games are constantly being changed, and not always for the better. You can't just "not buy" the update.

    Sure you can. (Or should I say "Shoryuken"?) If you don't like Super Smash Bros. Brawl, a multiplayer fighting game, you can always buy Super Smash Bros. Melee and use it in a Wii that has GameCube controller ports, or you can buy Super Smash Bros. (N64) on Virtual Console. Unlike online multiplayer games, local multiplayer games don't get balance-breaking updates that players are required to accept.

    1. Re:Local multiplayer games by Endo13 · · Score: 1

      1. Stop trolling. You and everyone else knows I was talking about online multiplayer games.

      2. Your example is not game updates. Your example is about game series.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  30. I've already gotten my Bill of Rights. by Pianodog · · Score: 4, Insightful

    I'm a relatively old school gamer. I played games when they came out in DOS, and remember times when getting a game patched was something of an unknown. Heck, if the game didn't play or was too buggy - you just returned it to the store like any other product. The last game I got to do that with was Elder Scrolls: Daggerfall.

    I've watched the evolution of companies trying to scrape gamers for any profit they can. First there were developers who sold a game and then released minor content for free as a thank you; Expansion Packs were substantial affairs. Then they stopped adding the thank you gift of minor content. Expansion Packs got smaller. Eventually Expansions got so small they were sometimes called DLC. Lots of games started offering some DLC as time went on to keep bringing in money for the game. Soon DLC started being included in the game at launch, but was unlocked with an additional purchase or pre-purchase. Now it's everywhere - the DLC costs for a game wants to equal or exceed the original cost of the title at launch.

    I used to pre-order when a game got me excited ... until I got burned once too much. Now it's off the menu for me, regardless of incentive or bonuses. I could care less if I get a Team Fortress hat with a $60 purchase if that $60 purchase is bunk. I don't need a free copy of a 3-year old game that I would have bought if I wanted it a year ago. It's just not worth it.

    DRM has been a messy nightmare across the board. Many games do just fine without it. I generally don't care as long as the game and my system are not impaired by it. If I have to be online to play a game I'd normally play solo, I don't buy it. If I have to run something like StarForce, I skip it.

    I no longer buy DLC one at a time and patiently wait for the *entire* game to be sold as a single "complete" package. I consider the copy-protection choices as an important variable in my decision to buy. I never ever buy a game on day 1 or pre-order anymore.

    I have my rights because I never gave them up. I suppose a "Bill of Rights" might be useful for people who haven't been jaded by the industry, but it only takes a few sour titles to turn any gamer off the crap they're being fed.

  31. Makes "bawww bawww piracy" less believable by tepples · · Score: 2

    Just not buying the games gives copyright absolutists an excuse to attribute losses to widespread infringement. Letting publishers know exactly why we're not buying their games makes "bawww bawww piracy" less believable.

    1. Re:Makes "bawww bawww piracy" less believable by Opportunist · · Score: 1

      I think they know pretty well, you should rather write your politicians so they know, too, since all they hear is "we need stricter laws, look at our sales!"

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  32. This is nothing by Mista2 · · Score: 1

    Just wait for the next round of consoles. You won't be able to buy disks for them, all the games will be download only, require online access all the time and no, you can't sell them. And all your movies and music will be streamed, and no, you can't keep them or transfer to other devices to watch/listen to them. But you will be allowed to buy install credits, 500cr at time for $100, but the games will be 510cr, so you have to buy two credit packs, and just like a strip joint, wont let you cash out the funny money for real dollars when you leave. And you cant get a refund if the game is crap or doesnt work as advertised.

    And still people will flock to the new shiny, handing over all their consumer rights along with their money.

    1. Re:This is nothing by CanHasDIY · · Score: 2

      Oh, malarkey - you're letting your biases and paranoia override your ability to reason.

      You won't be able to buy disks for them

      Sony has invested entirely too much in BluRay technology to not include an optical drive on the PS4. Not to mention, "It plays BluRays!" was a major selling point for a lot of people who bought PS3 systems, myself included.

      all the games will be download only, require online access all the time

      Making the consoles "online DLC only" would severely limit their ability to sell consoles - I know this might be hard to fathom, but the entire world population does not necessarily have access to always-on broadband internet. While you may not realize this, I assure you the marketing drones at Sony and Microsoft very much do.

      and no, you can't sell them

      Sony has already confirmed that the PS4 will work with used games.

      all your movies and music will be streamed, and no, you can't keep them or transfer to other devices to watch/listen to them.

      Right, because somehow this device is going to magically alter all my existing movie and music files, move them to a remote server, and delete them from my local storage device.

      Oh, wait, you probably meant the content that they will allow you to rent through the device, right? Yea, FYI, stuff you rent isn't "your" stuff. Don't believe me? Trash your apartment, then tell your landlord you won't pay to fix it because it's "your" apartment. Hope you enjoy homelessness.

      But you will be allowed to buy install credits, 500cr at time for $100, but the games will be 510cr, so you have to buy two credit packs, and just like a strip joint, wont let you cash out the funny money for real dollars when you leave.

      Microsoft already does that with their current generation console.

      And you cant get a refund if the game is crap or doesnt work as advertised.

      Again, that already occurs, not a new concept.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:This is nothing by dragon-file · · Score: 1

      Just wait for the next round of consoles. You won't be able to buy disks for them, all the games will be download only, require online access all the time and no, you can't sell them. And all your movies and music will be streamed, and no, you can't keep them or transfer to other devices to watch/listen to them. But you will be allowed to buy install credits, 500cr at time for $100, but the games will be 510cr, so you have to buy two credit packs, and just like a strip joint, wont let you cash out the funny money for real dollars when you leave. And you cant get a refund if the game is crap or doesnt work as advertised.

      And still people will flock to the new shiny, handing over all their consumer rights along with their money.

      I haven't owned a console since the N64. I downloaded dolphin so I could turn my PC into a Wii to play Monster Hunter Tri and that's it. I pay for games on steam... when they are on sale for $5.99. I read the reviews so i know what to expect. If more people exercised patience a lot of this frustration could be avoided.

      --
      Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
  33. Actually... by denzacar · · Score: 2

    US consumers have quite a few rights and quite a few laws and agencies protecting those rights.

    The scary and sad part is that apparently the consensus here at Slashdot is that:
    a) Consumers have NO rights and
    b) Don't like it - you don't have to buy it, fuck you.

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  34. New rights? by cait56 · · Score: 1

    At the time of sale, the latest SimCity was unusable for the purpose for which it was sold.

    I'm not seeing any need for new rights here, just enforcement of existing law.

    1. Re:New rights? by CanHasDIY · · Score: 1

      At the time of sale, the latest SimCity was unusable for the purpose for which it was sold.

      Wouldn't that be covered by lemon laws?

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
  35. Honest reviews by onyxruby · · Score: 4, Interesting

    Why don't we start with honest reviews that focus on the DRM that the game will use as a playability issue just as they would framerates or any other issue? If all of the major review sites started reviewing games with a DRM section saying:

    Requires
    ( ) Serial Number
    ( ) Registration
    ( ) Activation
    ( ) Online connection to play
    ( ) Replaces DVD driver
    ( ) Wont work if you have installed ______
    ( ) Works only on one computer
    ( ) etc

    Let people know what their actually buying and let the market make informed choices. When game reviews start reflecting and scoring the playability of DRM and sales start trending accordingly than publishers will start to review their practices.

    Unfortunately most review sites would be blacklisted if they tried by themselves, so you would have to do it en mass like the cable companies did with 6 strikes. Band together and they wouldn't be able to blacklist the few sites that started reflecting the playability of DRM.

    This problem could be fixed by the review sites, if they gave a damn.

    1. Re:Honest reviews by Uberbah · · Score: 1

      Why don't we start with honest reviews that focus on the DRM that the game will use as a playability issue just as they would framerates or any other issue? If all of the major review sites started reviewing games with a DRM section saying:

      That's a good list, but gaming review sites would have to do this en mass, otherwise they'd find themselves cut off from free and advance copies of games. If you're thinking about buying say, the next Starcraft release on opening night, you probably want to read a review first. Well, who's going to have an advance review? Gaming mags that play ball with EA and UbiSoft.

  36. Already been done by Zeikcied · · Score: 1

    Stardock already wrote up a Gamer's Bill of Rights. Then they promptly broke their own set of rules, so they had to rewrite them.

    In the original draft, they forbade releasing an update to a game that removed compatibility for previously supported platforms. Then they released version 2.0 of Galactic Civilizations II. That patch could only be downloaded via Impulse, which uses .NET and is thus unable to run on Windows 98, which was one of the platforms GalCiv2 supported. So, oops. Shortly afterward they rewrote their GBoR to more or less remove that rule.

    Thing is, even though Stardock wrote up these rules, they're in no position to force any other company to adhere to them. No one is. Not unless all the platform owners (including Valve and EA, for Steam and Origin respectively) get together and lay down a set of rules for being allowed on their platform/service. Or you try and get a law put in place or something. But the ESA would probably fight a law like that, anyway.

    1. Re:Already been done by binarylarry · · Score: 1

      I think the whole gaming community already knows how shitty Stardock is. The CEO sexually harassed his females employees and told them to quit when they asked him to stop.

      They came up with the gamers bill of rights as a marketing gag.

      --
      Mod me down, my New Earth Global Warmingist friends!
  37. This is pissing me off by Anonymous Coward · · Score: 1

    Everyone just says "Don't buy the game" and thinks that's the end of the discussion.

    THAT IS NOT A SOLUTION AND STOP FUCKING REPEATING IT!

    And if you aren't a gamer, then stay the hell out of this conversation. It doesn't concern you.

    1. Re:This is pissing me off by Brett+Buck · · Score: 1

      How is it not a solution, oh indignant one? It's the one and only solution that has any chance of working. A bunch of self-professed "gamers" still buy the thing, you are going to keep getting it.

    2. Re:This is pissing me off by preaction · · Score: 1

      I am a gamer. I'm even a founder of a video game startup. Don't buy the game is the solution.

  38. Private realm for a mod by tepples · · Score: 1

    4. Gamers want to modify the game they are playing, or simply create their own cheats.
    Solution:
    None. It is too a lesser extent a good thing as it makes cheating in an online game harder.

    Perhaps a group of friends all want to play the same mod in a private realm. Where's the "cheating" in that?

    1. Re:Private realm for a mod by subanark · · Score: 1

      There are 2 issues here.
      1. In most circumstances players will want on the official servers in order to get the widest audience to play against. In this case even allowing a local server version of the game makes it easier to create cheats for the official server (unless the game makers make a drastically different engine).as you know how the server identifies cheating. So, you sacrifice the needs of a few players who want mod capabilities with those that want a cheat-free environment.
      2. Letting players see all the ins and outs of the game can spoil it for other players. The act of finding new things in the game in an intended way has a lot going for it (I speak mainly of RPGs here).

      In my opinion, multimedia companies should have a lot of control of their content, but be greatly encouraged to release their product to the public once the content has run its prime life course. In the above case, private servers would be allowed once the company does this.

  39. You guys are totally wrong in practice by Anonymous Coward · · Score: 1

    Providing effective negative feedback to a games company simply through not buying their crappy product works well only when the people willfully abstaining constitute a majority of their customer base.

    Unfortunately, that condition is almost never met. Only a small fraction of purchasers are well informed, many are casual players who don't participate in gamer communities, many games are purchased as gifts, many gamers buy sequels just because they have earlier releases, and finally, quite a few buyers have more money than sense and will buy anything.

    As a result, even crappy games generate enough income for the company to consider its investment justified, especially when the alternative is that they have to admit to failure. Even after the recent catastrophe, EA still believes that they did perfectly well, give or take a few minor issues. Just a few well informed gamers not buying their products will not break down such strong delusions.

    If you don't believe that, consider what effect the nerd boycott of Sony has had on their gaming division. Nil.

    It's a very American thing to believe fervently that market forces will fix everything, but the fact is that the only feedback of which EA took notice was Amazon's removal of the game from sale because that stopped uninformed purchasers from buying , and Amazon only did that because of complaints, not because people didn't buy it.

    Complaints and concerted community pressure are mechanisms of great power, and that power is far more direct than simply not buying a game can ever be.

    1. Re:You guys are totally wrong in practice by Cinder6 · · Score: 1

      It's a very American thing to believe fervently that market forces will fix everything, but the fact is that the only feedback of which EA took notice was Amazon's removal of the game from sale because that stopped uninformed purchasers from buying , and Amazon only did that because of complaints, not because people didn't buy it.

      It's entirely possible that market forces are working, but they aren't working in favor of the collective will of Slashdot. Sure, there will be lots of uninformed purchasers, but how many of those, as a percentage, actually experience problems? I know it's popular to rag on Diablo 3's launch, and yet the friends I know in real life never had any problems, myself included. Saying "See, look at all these complaints!" is in danger of confirmation bias. The people who experience problems will naturally be more vocal about it than those who are too busy enjoying their games.

      Please note that this is not a defense of DRM. I hate DRM and buy from GOG when I can, and I generally support DRM-free titles while avoiding games with the worst "protections" (I haven't bought SimCity 4, even though I would really like to play it). My point is that, without concrete numbers, it's very difficult to know if the problem is wide-spread or if it's relatively small. If it's relatively small, then it shouldn't be surprising that people continue to purchase DRM-ridden games.

      --
      If you can't convince them, convict them.
    2. Re:You guys are totally wrong in practice by Pubstar · · Score: 1

      This. You can add me to the list of people that never had a problem with the D3 launch. Game sucked, but i never had a problem logging in.

    3. Re:You guys are totally wrong in practice by tehcyder · · Score: 1

      It is self evident that the problems with servers or whatever don't affect the vast majority of people, or else you would have had the games returned in droves.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  40. I don't know if Bill of Rights is the right thing by spagthorpe · · Score: 1

    I don't see any point in trying to enforce something like this. What I would like to see would be a "Bullshit Inside" badge attached to a game that meant it had any of those things. Then I could choose to spend money or not. We had to put stickers on music that had a naughty word in them, and we have ratings on games for every other type of potentially offensive content. Doesn't seem like a stretch to blatantly mark something as DRM enforced, or additional money required.

    --

    WWJD -- What Would Jimi Do?
    (Smash amp, burn guitar, take home the groupies)

  41. Holy sense of entitlement, Batman! by Anonymous Coward · · Score: 1

    This bullshit needs to stop. There is no such thing as "gamers' rights". A group of people make a game and offer it for sale under whatever conditions they feel like offering it, and everyone else can either accept those conditions or walk away. It really is as simple as that. If enough people walk away then they'll change their conditions (or go bankrupt and learn to program the fry machine).

    Seriously, the idea that game developers owe you something is ridiculous and you need a reality check if you expect it. Instead of talking about rights, why not talk about a "consumers' creed" that encourages people to boycott bullshit DRM measures.

    Then again, maybe you could grow the fuck up and try to understand that all of this shit started because of massive online piracy. Piracy is NOT stealing and all of the big brother measures that they are enacting to combat it will have far reaching negative consequences for freedom of speech so I oppose them entirely. Nevertheless I think it should be possible to be a full time game creator without living in your mother's basement. If there weren't so many self-entitle pricks out there who think the world owes them a good time then things would be better for everyone.

    For all those calling for such a bill, stop buying these games (read: stop telling your parents to buy you these games) and show your support for good games by paying for them (or donating to the authors in the case of open-source games).

    p.s. The world doesn't owe you shit. There is no such thing as rights. "Rights" are rules that have been written by those who rose up to write them, and they will fade away just as fast as the power that created them. They don't come from neckbearch basement trolls bitching about trivial issues on the internet.

    Mod this however you like. I honestly don't give a fuck. Whiny children will be whiny children.

    1. Re:Holy sense of entitlement, Batman! by Anonymous Coward · · Score: 2, Funny

      Next step: the Rambling, Overrreacting, Overstating, Irony-Oblivious Blowhard's Bill of Rights.

    2. Re:Holy sense of entitlement, Batman! by Travelsonic · · Score: 1

      The only one here who is actually whining is you. So what if you think we're entitled? Sorry, but if we want to be able to REASONABLY use our computer software, our PURCHASES, we have to stand up at some point and say "WE don't like X," or "we really think Y would be better if they did Z instead" - don't like that? Not my fuckin' problem. Point is, DRM is getting more ridiculous every year, and the justifications for it being so absurd even more so - and NATURALLY, we will reach a point where there is a backlash beause people don't like having their purchases controled THAT MUCH. I'm not gonna call you anything, so don't you dare call me entitled for believing I should have reaonable freedoms to use my purchase, you pompous fuck.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  42. Think Bigger by EdgePenguin · · Score: 2

    The entire Internet is failing its users; from hamfisted government website blocking, through disparate exploitative walled garden systems with arbitrary censorship, right up to defective-by-design always online games.

    Its easy to say "don't by service/product X" but the problem is that service after service throws up the same problems, and many such services offer unique functionality that through either innovations that others haven't caught up on, or patents that prevent others from duplicating the functionality. Companies force you to either accept unreasonable terms or not partake in some of the services on offer. Other industries don't seem to get this kind of caveat emptor free pass (remember the lead in Chinese toys? Dodgy Romanian horse meat in burgers in the UK?) Ill not get started on the outrageous flouting of tax law by Internet businesses.

    We need to move on from two polarised sides, greedy authoritarian government/corporate lockdown of computing one on and strident unyielding crypto-anarchism on the other. We need to work out what are the rights and responsibilities of business and users on the Internet, enshrine them in international treaties, and perhaps strengthen them with cryptographic methods.

  43. Maybe its just me but... by dragon-file · · Score: 1

    Draconian DRM actually incites me to pirate. Honestly, why would I pay for a game that has to be connected at all times in order to play a single player game when the cracked pirated copy that comes out a month later has a work around that, well, works?

    --
    Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
  44. Give up one kind of multiplayer for the other by tepples · · Score: 1

    You and everyone else knows I was talking about online multiplayer games.

    I was talking about multiplayer in general. Please allow me to rephrase my point more explicitly: If you don't like the direction that online multiplayer is going, there's always the option to give up online multiplayer in favor of local multiplayer.

    1. Re:Give up one kind of multiplayer for the other by Lonewolf666 · · Score: 1

      Maybe in the console world.
      In PC gaming, LAN multiplayer used to be common, today it is rare in new games. Maybe the indie scene will bring it back at some point, but right now in most games multiplayer means internet.

      --
      C - the footgun of programming languages
    2. Re:Give up one kind of multiplayer for the other by tepples · · Score: 1

      In PC gaming, LAN multiplayer used to be common, today it is rare in new games. Maybe the indie scene will bring it back at some point

      Not even LAN. Hairyfeet keeps telling me that Steam has been greenlighting PC games designed for multiple gamepads and one large monitor.

  45. bitching is essential by foreverdisillusioned · · Score: 2

    I'm pretty sure we have a right to complain even if we didn't buy it. In fact I'm pretty sure companies would rather hear us complain (quietly) so they have some idea of the sales they may be missing. And I'm pretty sure would-be buys would rather hear us complain (loudly) so they can hear the negatives and make up their own mind about whether to buy a game, or even whether to boycott a company.

    I have never understood this "shut up and buy it or don't buy it" attitude. It benefits no one.

    1. Re:bitching is essential by tehcyder · · Score: 1

      I'm pretty sure we have a right to complain even if we didn't buy it.

      You can complain about anything you like. It's whether anyone notices that's important. If you genuinely didn't buy X because of Y, then yes you should tell the company involved, and hope that enough other people do likewise so that in future Y will change.

      Unfortunately, as long as the company still sells a huge amount of X, they won't really care.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    2. Re:bitching is essential by Tronster · · Score: 1

      Maybe it's semantics, but I see "complain" to be different than "disagree". To that end there is a difference between having the "right" to complain vs. being "justified" in complaining.

      So sure, you have a "right" to complain whether you bought it or not; but you're not really justified in that action unless you put money down for it.
      But you can disagree with the product either way.

      I havent' bought an EA game that uses Origin because I disagree with the service, restrictions, and how some vocal (complaining) players have lost access to their catalog. I fear any company having that power; that as I purchase more games I have more to lose if I speak up against something I find to be an injustice (such as DRM).

      If enough sales are made, a publisher is initially not interested in the voice of those who did not purchase the game until the long tail starts and new market segments have to be tapped. As of today, EA is focusing only on those who purchased the game, because they actually fronted money to play. From everything I've seen, they've been doing an excellent job to, as quickly as possible, fix a really crappy situation; namely failure by their own success.

      Now if the game was never initially purchased by the target market, and the reason gamers gave on surveys was "DRM", the studio would remove it, or at the very least scale back on how pervasive it acts. The fact is: the wide majority of gamers hate DRM, talk a good talk about how it's evil, but still shell out money because, as sconeu writers in a thread below, their mentality when told they should just abstain from purchasing it is, "'But then I can't play my shiny!!!!'"

      So to the OP, no; we don't need a "Gamer Bill of Rights" because we have one right now: it's our wallet. Only purchase games that you believe in. If the DRM, ethics behind a company, or anything else that has to do with a game/publisher/etc... is disagreeable with you, simply don't buy their product. That's what I do. I look forward to seeing what indie makes a SimCity-like game that compares on it's level of fun; that's where I'll be putting my money, but until then I'll wait and find other games to play.

  46. Re:I play only one game anymore: by Bobfrankly1 · · Score: 1

    EVE Online... and all you little shits complaining about Diablo III or SimCity sound like a day old nooblet that just got scammed by Spaceship Barbie...

    See you little bitches in space.

    I only play one game anymore, and I spend every night of it cowering in the cobblestone corner with a bow aimed at the door. Will the zombies let the creepers in? Each night I wonder...

  47. Re:Yea... no. by charlesbakerharris · · Score: 1

    That makes sense - if we're not busy complaining about Wiley & Sons vs. Kirtsaeng, we really shouldn't complain about anything else. Folks, remember: you should only ever take issue with one thing at a time. If you're not cool with something, make darn sure the rest of the world is alright by you until you're done being mad about that one thing! I, for one, am glad we've had focus brought to this conversation, so that instead of talking about the gamers' bill of rights, or simcity, we can instead just talk about Wiley & Sons vs. Kirtsaeng. And that's thanks to you, CanHasDIY. From all of us: thank you.

  48. How about turning our PCs into billboards? by GodfatherofSoul · · Score: 1

    I'm getting annoyed by these damned always on services that spam you for a game that has no business doing anything when I'm not playing it.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  49. This is stupid by Buzz_Litebeer · · Score: 2

    The market will, in fact, be the judge on these kinds of things. If people stop buying these products, and their complaint is that the lifespan issue is the reason they said "fuck off" then the game companies will change their policy, and provide games without these hooks.

    If you are a gamer and MUST HAVE THE LATEST SIM CITY EVER, and U HAVE TO DOWNLOAD IT NOW!!!!!. Well, then, this is the game for you, this is the Sim City game that is available. Enjoy.

    I have seen my favorite franchise get awesome, then suck again with F2P game that recently came out. (Mechwarrior). The standard model games I enjoyed (mechwarrior living legends, even the mektek mech4 free release) are all gone now.

    So, I don't give MWO my money, and if enough people dislike it, then the game goes away and maybe they make another game in the old style.

    If they don't then they don't.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  50. Well by Richy_T · · Score: 1

    I'm still fuming over lenslock...

  51. Re:JUST DON'T FUCKING BUY THEM! by Impy+the+Impiuos+Imp · · Score: 1

    DC Universe Online with it's maggot-bloated console-based design (many MMORPG powers, but no more than six per loadout) sadly got my money. Similar console- style Duke Nukem did not, and I had been waiting. :(

    You have to say no. Money talks.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  52. Gamers? by phorm · · Score: 1

    How about software users (end-users?) in general.

    It's not like just games have these issues.

    Rushed-out, overpromised and underdelivered software is prevalent across all the industry, not just in gaming. The always-on DRM thing may be more prevalent on games, but various ugly DRM schemes are also used in some commercial software. Hasps/dongles which were not future-OS compatible come to mind.

  53. Harassment from other players on public servers by tepples · · Score: 1

    In most circumstances players will want on the official servers in order to get the widest audience to play against.

    Are you sure that most people even want to subject themselves to racial and sexual harassment from pre-pubescent members of "the widest audience"?

    1. Re:Harassment from other players on public servers by subanark · · Score: 1

      Yes. Most of us can withstand a little bit of unruly people from time to time. Don't let the vocal minority speak for the majority.

  54. Wasn't the gamer's bill of rights by foobat · · Score: 1

    introduced by Brad Wardell of Stardock? That certainly went well for them with Elemental : War of Magic, that was completely unplayable on release and basically not complete. It was so bad that they had to give away the expansion, Elemental: Fallen Enchantress for free?

    http://www.pcgamer.com/2010/09/03/elemental-launch-was-catastrophic-poor-judgment/
    http://www.pcgamer.com/2012/10/26/fallen-enchantress-free-elemental-stardock/
    http://en.wikipedia.org/wiki/Gamer's_Bill_of_Rights
    http://www.destructoid.com/crashes-and-drama-surround-elemental-s-launch-182350.phtml

    1. Re:Wasn't the gamer's bill of rights by seebs · · Score: 2

      Well, uhm. "Had to"? See, that's sort of the thing that makes it credible -- that the guy who promotes this does, in fact, feel an obligation to make it up to people if his company screws up a release. So I'd tend to think that this makes it more credible than it would be coming from someone with no such track record. He's made it clear that his money is where his mouth is.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    2. Re:Wasn't the gamer's bill of rights by foobat · · Score: 1

      Fair, I do recall that they did give a bunch of people refunds which prompted them to promise the next one for free. Still, The gamer's bill of rights idea was basically killed dead in the water by stardock because of elemental,

      Wardell went on to map out some of his thinking on individual items in the bill, explaining: "On the console, you don't release as many buggy games, because of the pain of patching on consoles, but on the PC, we've gotten to the point where we just say, 'Eh, we'll just patch it.' That's bull. It's wrecking our industry."

      "We're going to release things that are done, even if we have to delay it. We're going to not put in obnoxious copy protection. We will support the game after release. We have this set of principles, and there will be a logo on the game that gamers can trust means the game is done, and will be supported."

      When you say stuff like that and then go onto release a game which was buggy, unplayed with broken mechanics far too early. People are immediately going to call you out on it as PC gamer did

      http://www.gamasutra.com/php-bin/news_index.php?story=20027

    3. Re:Wasn't the gamer's bill of rights by binarylarry · · Score: 2

      They didn't give people full refunds and they gave them store credit on Impulse instead of a real refund.

      --
      Mod me down, my New Earth Global Warmingist friends!
    4. Re:Wasn't the gamer's bill of rights by seebs · · Score: 1

      The prediction about outcomes may not have turned out, but the fact is, their handling of it is such that I'm more likely to buy games from Stardock than I am from, say, EA or Ubisoft. So that seems to be working.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  55. Production values by tepples · · Score: 1

    how would you recommend that freely licensed games get financed?

    By making games that are good enough that people will beg you to let them pay you.

    I can't see how the production values that first-world gamers expect in 2013 are within the small budget that donations can support.

    1. Re:Production values by Hatta · · Score: 1

      They already are supported by donations. Anyone who wants to get a game for free can already do so, usually with less effort than actually buying the game. Anyone who chooses to spend money on games today does so out of the goodness of their heart.

      But even if that weren't the case, and people didn't decide to invest in games they wanted to see produced, that's ultimately their decision to make. Why should we second guess their value judgements?

      --
      Give me Classic Slashdot or give me death!
  56. A "Bill of Rights"? Are you kidding? by Opportunist · · Score: 1

    I'd prefer something more tangible than something that is named after a much more important piece of paper which is also routinely ignored.

    A law would be nice. Or, since we certainly won't see something like that in anything close to a foreseeable future, how about a "seal of approval", an icon you may slap on your game box if it does fulfill a few minimum criteria, like

    - No spyware whatsoever coming with the game
    - No mandatory connection to a network just to play alone
    - No hidden fees and must-get upgrades just to keep playing
    - A complete game where "addons" are really adding something and not just allowing you to finish the game in the first place

    I could well see a few game pages or game magazines hand out something like that. Game makers already love slapping their "it got 98% at $gamemag" icons on their boxes, they'd sure love to do the same for something like this.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  57. Tradeoffs.. by Anachragnome · · Score: 1

    There are tradeoffs to everything.

    I, personally, chose to speak with my money and my conscience, with a bit of common sense added in. This means a few things...

    1) Never give my money to someone that doesn't deserve it.
    2) Never get in a line of people when the guy with a badge at the head of the line can legally stick his finger up my ass.
    3) Never do business with anyone that has been given the benefit of the doubt and squandered it.
    4) I'm not going to get everything I want.

    Served me well so far, and nobody is pissing in my Karma pool, including me. I sleep well.

  58. Re:Simple solution by Opportunist · · Score: 1

    The problem starts where gamers don't even know about the DRM. It's also not something you'd logically expect. Why should you expect that a game that you play alone needs for some odd reason an internet connection?

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  59. No need for gamers bill of rights by TsuruchiBrian · · Score: 2

    We already have the actual bill of rights. Living in a free-ish society means that we are free to support whichever products we wish by voting with our dollars as consumers.

    What would a gamers bill of rights even do? Would it imprison or fine people or companies who violated the rights of gamers? I doubt it.

    I. Gamers shall receive a full and complete game for their purchase, with no major omissions in its features or scope.

    Don't buy games that are not complete. Wait for a game to become complete before buying it. It'll probably be even cheaper once it has become complete.

    II. Gamers shall retain the ability to use any software they purchase in perpetuity unless the license specifically and explicitly determines a finite length of time for use.

    Don't buy games that require activation servers that undermine their perpetuity. Treat every game that has such a mechanism as an implicit limit on the time the game will function, and make your purchasing decisions accordingly.

    III. Any efforts to prevent unauthorized distribution of software shall be noninvasive, nonpersistent, and limited to that specific software.

    Don't buy games that have invasive copy protection. Don't buy games from companies likely to release game patches which add invasive copy protection. Treat every game that requires new patches (e.g. games like those described in rule 1 and 2) as likely to acquire invasive copy protection in new patches, and make your purchasing choices accordingly.

    IV. No company may search the contents of a user's local storage without specific, limited, explicit, and game-justified purpose.

    Don't buy games that ... same as 3.

    V. No company shall limit the number of instances a customer may install and use software on any compatible hardware they own.

    same

    VI. Online and multiplayer features shall be optional except in genre-specific situtations where the game's fundamental structure requires multiplayer functionality due to the necessary presence of an active opponent of similar abilities and limitations to the player.

    What? Buying the game is already optional!

    VII. All software not requiring a subscription fee shall remain available to gamers who purchase it in perpetuity. If software has an online component and requires a server connection, a company shall provide server software to gamers at no additional cost if it ceases to support those servers.

    This is the same as 2.

    VIII. All gamers have the right to a full refund if the software they purchased is unsatisfactory due to hardware requirements, connectivity requirements, feature set, or general quality.

    How will this right be granted? There is already a judicial system complete with class action lawsuits to adjudicate such matters.

    IX. No paid downloadable content shall be required to experience a game's story to completion of the narrative presented by the game itself.

    Don't buy g....

    X. No paid downloadable content shall affect multiplayer balance unless equivalent options are available to gamers who purchased only the game.

    Are unbalanced games fun? No. Don't buy games that are not fun. I am surprised I even have to tell people this.

    This whole thing sounds like a guys bill of rights.

    1. All girls must be hot.

    2. All girls must be cool to be around and not bitchy at all.

    3. All girls must agree to be my girlfriend.

    4. All girls can not break up with me until I am tired of them.

    The consumer/producer relationship is a mutual one like romantic relationships. You can demand all this stuff if you want, but unless you change a bunch of laws nobody is obligated to follow them. Any company that decides to v

  60. You Ridiculous by Uberbah · · Score: 1

    The idea of a Bill of Rights for gamers seems to me ridiculous (and also very US-centric). How about a Bill of Rights to clean laundry?

    How about a relevant analogy? Are there a handful of laundry companies, with two players dominating the market with crappy service and high prices? The term "Bill of Rights" is obviously used because it's obvious to understand. It's like "Jobs Bill" vs "American Recovery and Reinvestment Act". No explanation needed with the first.

    Texas passed an "HMO patients Bill of Rights" (that Bush took credit for passing, though he vetoed it - and people bitched at Kerry for flip flopping). There's been talk of a "cell phone users Bill of Rights" that would require the advertized price to match the out-the-door price - no more fees jacking up your bill by 20%.

    Getting butt hurt over the framing is your choice, but it's also your problem.

  61. Exactly. by sconeu · · Score: 1

    My reaction was, "Or, you could just not buy the game."

    G4m3rz reaction: "But then I can't play my shiny!!!!"

    --
    General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
  62. Assuming you already have the console by Cajun+Hell · · Score: 1

    While I pretty much agree with the Just Say No approach to drugs, there is one interesting exception here.

    The reason consoles have limited software selection, is due to technological measures which limit access to the device itself, and a law causes the technological measures to also be legal measures. The government is therefore already directly involved in this situation with some rather heavy-handed regulation (e.g. "Thou shalt not install mod chips"), and solutions should not be limited to those you might find in a totally different situation, such as for example, a free market.

    Since government force is already being used in this area, it is ok to use additional government force for pro-consumer and quality purposes. Just make sure that this is limited to situations where regulation-triggering technological measures exist. And all such regulation should be automatically repealed, if DMCA is ever repealed.

    The counter-argument to all this, though, is that no one is required to use a game console. Sure, once you have one, the situation is fucked up. Obviously no one should ever buy one, or receive one as a gift. Before you spend your money on any console (i.e. crippled computer) you know what you're getting into.

    Even so, though, within consoles, the programmers are getting special favors from the government, so there's no reason the favors need be lopsided.

    --
    "Believe me!" -- Donald Trump
  63. You guys are dumb by Sigvatr · · Score: 1

    You have no rights, even if a piece of paper says that you do. All it is is a piece of paper that says you have rights on it. You either have the right to do anything you want or nothing at all, there are no in-betweens.

  64. The Existing Gamer's Bill of Rights by Grashnak · · Score: 1

    You have the right to keep your money in your wallet. If you choose to keep your money in your wallet, you have the right to not remain silent and can and should tell companies why you refuse to buy their games.

    You have the right to wait, and not buy a game the instant it is released. You have the right to read actual reviews from actual players who have played the actual game as released and then make an informed decision.

    If you decide to buy a game and it sucks you have the right to tell the company that you aren't going to buy any more of their shitty games. You also have the right to cry like a girl online.

    There - a gamer's bill of rights, with the added bonus that it already exists.

    --
    Life needs more saving throws.
  65. Re:A conglomerate makes Windows and Xbox by TsuruchiBrian · · Score: 1

    In 99.99% of cases your dollar is your vote.

  66. This is why I rarely buy new releases by ElForesto · · Score: 1

    After getting totally burned on the train wreck that was Master of Orion III, I swore off buying any title when it was first released. (I made a special exception for Borderlands 2 and I REGRET NOTHING.) This has since proven to be a smart move. Not only does the game end up getting properly vetted by the gaming public, it also gets patched, comes down in price, and runs exceptionally well on newer hardware.

    Arkham Asylum? Fantastic game with a great story and top notch voice acting. My patience saved me $52. Borderlands? Same deal. Civilization V? Half off and I got a bunch of DLC that otherwise would have been much, much more. I've enjoyed a lot of games more by making sure the value proposition is more in my favor.

    On the flip side, it's also saved me from some gaming agony. I'm glad I waited to see how Diablo III would pan out because none of my friends play it anymore and I doubt I would enjoy it based on their feedback. I'm having similar feelings about SimCity and have even gone so far as to dust off my old Rush Hour discs to play that instead.

    I've gotta wonder what any of you gain by buying every game as soon as it drops. You're paying more and getting less certainty about what experience awaits you. Who needs that?

    --
    There is a difference between "insightful" and "inciteful" other than spelling.
  67. You should call it a communist manifesto instead by danpbrowning · · Score: 1

    I'm sure politicians and judges will this just as much respect as the real Bill of Rights. Which is to say, not much. (cf. Holder, Bloomberg, et al.)

    --
    Daniel
  68. Touch genres vs. gamepad genres by tepples · · Score: 1

    When that "PC" is a tablet or phone with the ability to connect to a TV, this is actually a pretty viable option.

    I thought games designed for the sorts of operating systems that ship on tablets and smartphones were in touch genres, not mouse and keyboard genres, and not gamepad genres. To play a game in a touch genre, you need to be looking at the touch screen because it's completely flat and gives no feedback as to where your thumbs are relative to the on-screen controls. Or are more than an insignificant minority of tablet and phone games designed to prefer a Bluetooth keyboard or a Bluetooth gamepad?

  69. Nine hundred ninety-nine U.S. dollars by tepples · · Score: 1

    What difference does it make? Consoles are just specialized PCs anyway. Does the OS really matter?

    Yes. An operating system that allows self-signed code to run, such as GNU/Linux or Windows or Mac OS X or Android, guarantees a larger selection of games than an operating system that allows only code signed by the device's manufacturer to run, especially when the manufacturer has a policy of refusing to sign code from (say) a home-based family business. This is why the console I'm supporting in the next generation is Ouya. On the other hand, a lot of people appear to consider the benefit of not having to fuss with antivirus software worth the lack of selection.

    Does the shape and color of the box matter?

    Yes. A lot of people don't want to put a typical tower PC next to the TV.

    If it matters to you, then you can buy a steambox and play steam games on a thing that looks like a console.

    The PlayStation 3 was ridiculed for costing 599 USD at launch. The Piston will cost nearly twice that.

    I don't think any gamer, regardless of how casual they are, will pass up the opportunity to buy a cool gaming machine they saw at their friend's house if it was really fun.

    Wii beat PS3 early on in part because $249 is far cheaper than $599.

    1. Re:Nine hundred ninety-nine U.S. dollars by TsuruchiBrian · · Score: 1

      Yes. An operating system that allows self-signed code to run, such as GNU/Linux or Windows or Mac OS X or Android, guarantees a larger selection of games than an operating system that allows only code signed by the device's manufacturer to run, especially when the manufacturer has a policy of refusing to sign code from (say) a home-based family business. This is why the console I'm supporting in the next generation is Ouya. On the other hand, a lot of people appear to consider the benefit of not having to fuss with antivirus software worth the lack of selection.

      Yes. A lot of people don't want to put a typical tower PC next to the TV.

      When I said "does the OS really matter?" I meant that the OS isn't tied to the hardware. Whatever aesthetic preferences a person has about their television area is separate from what kind of software they want (restrictive/safe or free/less safe).

      The PlayStation 3 was ridiculed for costing 599 USD at launch. The Piston will cost nearly twice that.

      The PS3 launched in 2006. Surely there has been some inflation since then (e.g. maybe 15%?) . Also the PS3 did a lot more than just play games. It was also a blu-ray player, so many people justified spending this much. I bought one for $400 and I use it almost entirely as a media player. I am assuming the steambox will do a lot more than a normal console. If you can use it as a PC that might justify the cost. I just spent $1000 on a new pc. If I wanted a portable one, I moght have gone in for one of these steamboxes.

      Wii beat PS3 early on in part because $249 is far cheaper than $599

      I think the main draw of the wii wasn't the price, but the novelty. People really liked the controllers. In fact a lot of people who were not even in the market for a console based system bought one because they enjoyed playing it much more than a traditional system. I'll bet most people who bought wiis wouldn't rather have a ps3 even though it was more expensive (excluding the option of selling the ps3, buying another wii, and keeping the remaining money).

      I think people will buy systems that they think are fun, and I think the wii is a good example of that. If a new system is fun, people will eventually figure it out by word of mouth (i.e. friends, internet articles, etc) even without traditional advertising.

  70. The Slashdot demographic is unrepresentative by tepples · · Score: 1

    Isn't that, in fact, what many of us have done?

    Slashdot users tend to be geeks and not exactly representative of the general public. The Slashdot demographic is far, far more likely to be willing to buy a second PC to put next to the TV than the general public. (See CronoCloud's comment.) So don't be so quick to extrapolate from what is working from what other Slashdot users claim would work out great for the general public. And even if something does catch on among Slashdot users, that probably isn't large enough of a market to make a product aimed at Slashdot users sustainable.

  71. Bob's Game by tepples · · Score: 1

    I'm sure making your own game counts as relevant industry experience

    Developing games for a console also requires "financial stability" and a "dedicated secure office" (source: warioworld.com). A home-based family business that has self-published its own PC or Android game would probably not qualify. Do you remember the story of Bob's Game?

    1. Re:Bob's Game by TsuruchiBrian · · Score: 1

      Developing games for a console also requires "financial stability" and a "dedicated secure office" (source: warioworld.com)

      While that maybe true for some consoles today, I don't think that will be true for all consoles for all eternity. There are new conoles coming out that run steam and android. I don't think these systems will require those things because they haven't when they weren't console based.

      If new console makers can offer better games at lower prices (i.e. because the developers have less hoops to jump through) then I think the market will reward that. It already has for steam and android, and I don't see why that can't succeed on a console.

  72. Back in business. by westlake · · Score: 1

    Amazon pulled SimCity from its store due to poor customer reception.

    The download is back on line, and, at the time of this posting, No. 3 in sales of gaming software and hardware at Amazon.com.

    It's ranking in sales unchanged despite all the negative publicity,

    Sales of the retail box are down a little.

    I wonder why.

  73. Consumer bill of rights for digital goods by Twylite · · Score: 1

    More generally we need a consumer bill of rights for digital goods. When the copyright on these goods expires they must enter the public domain; the assumption that they do is part of the justification for granting a copyright monopoly. DRM prevents goods from entering the public domain. A consumer bill of rights should require that either (i) digital goods protected by copyright are free from DRM (conversely you can choose to use DRM but you lose the benefit of copyright protection); or (ii) any person or organisation that employs DRM to protect copyrighted digital goods must provide the digital good(s), DRM design specifications, source code and keys to a designated government office that will verify that the provided keys/source/tools can unlock the DRM and then hold everything in escrow for the term of the copyright. There would of course be an administrative fee associated with (ii), and if the fee is not paid then the information under escrow is released into the public domain.

    --
    i-name =twylite [http://public.xdi.org/=twylite], see idcommons.net
  74. Re:A conglomerate makes Windows and Xbox by tehcyder · · Score: 1

    I'm aware of some countries that require all citizens to file income tax returns using software that runs only on a specific proprietary PC operating system published by the same company that makes the Xbox 360 console.

    So, you just go to an internet cafe to file your taxes on line once a year. While irritating and bizarre, it's hardly forcing you to buy Microsoft games.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  75. A Gamer's Union Filk! by Phrogman · · Score: 1

    THERE IS POWER IN A UNION
    (to the tune by the same name by Billy Bragg, with apologies)
    Original: http://www.youtube.com/watch?v=6KO90EdKB-g
    Filked by Warren Grant

    There's power in subscriptions, power in demand
    Power in the hands of the player
    But it all amounts to nothing if together we don't stand
    There is power in a Union.

    Now the games of the past were all riddled through with bugs
    The mistakes of the devs that we must pay for
    From modern games and consoles to ancient text-based MUDs
    Rushed out code has always been the bosses way, sir

    The Union forever defending our rights
    Down with the bugfest, all players unite
    With our brothers and our sisters from across the internet
    There is power in a Union

    Now I long for the beta that they realize
    Crappy, untested code cannot be sold us
    But who'll defend the players who cannot organize
    When they shove it out the door and try to cheat us?

    Nothing speaks like money, or walking away
    When will they learn that we decide what plays?
    What a comfort to the gamer, a delight to the child
    There is power in a Union

    The Union forever defending our rights
    Down with the bugfest, all players unite
    With our brothers and our sisters from across the internet
    There is power in a Union

    There is power in a Union

    --
    "The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
  76. Some existing suggestions by fuzzywig · · Score: 1
    Rock Paper Shotgun have an irregular feature about Do's and Don'ts in games, including important points like:

    "Do: agree to an industry wide standard on the location of save games. Save games are not a secret. They are not a treasure. They’re something most right-thinking people want to be able to preserve after a game’s uninstalled. They’re something many people need to get at when building a new machine, or simply continuing the game on another machine. They aren’t a DRM risk. We just want to know where our save games are, and we don’t want to have to trawl through seventeen different possible locations in the very bowels of Windows, trying to discern which lunatic name you’ve filed them under. When I install a game you let me choose the install location. Can you guess where I want the save games to go to? Here’s a hint. It’s not in C:\Users\John\AppData\Local\Roaming\Documents\Programs\Features\Gardening\Knitwear\Publisher\Developer\GameName\Sausages\X34265\"

  77. Voting with my feet by Archeopteryx · · Score: 1

    I bought every single SimCity title so far, and lots of other Sim-games.

    I'm not buying this.

    It's enough of a compromise to buy online content from someplace like Steam or GOG without also having a game that CANNOT be played offline. That's BS. If it needs a server, make a microserver for personal use.

    And WORSE they can't even make it WORK? Utter crap, guys. If my professional product operated like that when it was deployed, I'd be out of a job.

    --
    Dog is my co-pilot.
  78. No by Murdoch5 · · Score: 1

    Gaming is a choice that you make, it's no different then gambling, drinking, doing drugs or other addictive activities. My roommate is addicted to playing computer / video games and really from what I've seen hardcore or even regular gaming is just sad. You can become addicted to anything and not get help and not have rights so why should we give special treatment to gamers? The difference between a drinker and a gamer is that one buys the product at another location. The second you give someone addicted to gaming a bill of rights then you need to give each addicted group a bill of rights.

  79. Consumer protection laws by GauteL · · Score: 1

    In most of Europe, we have decent ones. If a product doesn't work as advertised, you return it to the vendor that sold it to you and get your money back. You very, very rarely have to go to the trouble of court.

    I don't always research a £25 purchase beforehand, but I do expect that if that purchase turns out to be unusable through no fault of my own, then I can return it. EA is an exception to my usual behaviour. EA and Sony are now so infamous for poor consumer treatment that I will assume the product won't work as advertised due to draconian DRM and won't purchase it.

  80. Gamer's Bill of Rights is unnecessary. by Organic+Brain+Damage · · Score: 1

    If you don't like games that require internet connections without needing internet connections, don't buy them. That's really simple. If you don't like EA's other business practices, boycott EA by all means. Plenty of MMORPGs like WoW, EQ2, Rift, SWTOR and EVE require internet connections, but of course they actually derive benefit from the connections and their servers usually work.

  81. Capitalism is about buyer beware, period.

    As a consumer you have a right to use your brain and NOT to buy a defective product in the first place, especially in light of the ample amount of review and coverage over the problems with SimCity. Anyone buying SimCity today in light of all the issues is a clueless idiot, I don't support giving idiots rights (unfortunately laws are created specifically to protect idiots anyways).

    The only injustice here is the fact that games are not subject to the same return policies as other product. You buy any physical product that doesn't work or meet expectations you return it and either get a new one or a get a refund, however how retailers got away with not allowing opened software to be returned is beyond me, especially when that software goes out of its way NOT to be playable. All the government needs to do is step in and say ANY product or service is allowed to have a return policy, period.

    In the meantime if a retailer will not allow you to return SimCity after this widely publicized fiasco, then don't shop at that retailer anymore. Again it comes down to voting with your wallets, a retailer losing money because of stupid return policies will change those policies quickly. But most people will rush out and buy the next EA fiasco the moment it is sold at the same retailer that refused refund for SimCity so nothing will ever change.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  82. Unwilling to connect open platform to TV by tepples · · Score: 1

    Buy a PC to hook up to the TV in order to play games from indie developers outside the cartel?

    Maybe use a more open platform.

    That's what I said. But a lot of people have shown themselves to be unwilling to try connecting "a more open platform" to a television monitor when said "more open platform" is a PC.

  83. Tablet games are scummy by GargamelSpaceman · · Score: 1

    I don't really game anymore, but my daughter plays games on an android tablet. You buy the game for 99 cents or 3.99 and have no idea what other crap you will have to pay for once you put some time in the game. I don't have SO much of a problem with it if the initial download is free, as you haven't really bought anything, but when you shell out cash there's an expectation that you've purchased a complete product.

    It would be nice if there were some 'Not screwing you too hard seal of approval' badge or something games could display. In game purchases are a bad idea.

    --
    ...
  84. The solution is Ouya by t1oracle · · Score: 1

    Indie developers get a chance to make it into the living room and gamers don't have to worry about big AAA developers screwing them.

  85. Re:Yea... no. by charlesbakerharris · · Score: 1

    Oh, I was just following your vapid argument to its dumb conclusion. I guess that upset you, but to be fair, you do seem pretty easy to upset.

  86. Re:Yea... no. by CanHasDIY · · Score: 1

    Legality of the Right of First Sale is vapid, in comparison to "Dur, EA is a jerk but I keep giving them money anyway?"

    My original assertion stands: you kids and your fucked up priorities...

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  87. MOO! by DarthVain · · Score: 1

    Another great example, or not I can't decide is Masters of Orion 2 which was one of my favorite of all time. MOO 3 was the first (and last) video game I ever pre-ordered.

  88. Desk and couch by tepples · · Score: 1

    If you can use it as a PC that might justify the cost.

    That depends on whether people are going to want to A. do homework and Facebook and the like on a TV, or B. haul a PC back and forth between the desk (for doing homework and Facebook and playing games that work best on a desk) and the TV (for watching videos and playing games that work best on a couch). Of these two, which do you think is more likely?

    1. Re:Desk and couch by TsuruchiBrian · · Score: 1

      1. TVs and computer screens are basically the same thing at this point, they are just different sizes. I actually watch most of my TV on a smaller LCD on my desk.

      2. for someone who wants a big television *and* a smaller computer screen at a desk, that person will either need 2 devices *or* will need to carry devices back and forth (assuming they are far enough away) regardless of whether these devices are consoles or regular computers.

      3. There are more benefits to a general purpose computer than just doing your homework and facebook.

      4. There is no reason you can't do your homework on a 60" TV. Screens are screens. If it has enough resolution to read wikipedia articles and run MS office, you can do your homework on it. You could probably even do your homework on a modern mobile phone if you had a way to free your hands to use a keyboard and mouse, while the screen was held close enough to your face to read small text.

      I think people just get used to things. People develop their habits and when new technology comes around that opens new possibilities, it takes a while for people to learn how to exploit them. There was a time when big TV screens did not have high enough resolution to read small text. There was a time when TVs could not be connected to general purpose computers. Maybe everyone is used to doing homework at a desk. That doesn't mean a new generation of people will be used to that, or that people can't change. Afterall, I learned to watch TV at my desk.

    2. Re:Desk and couch by TsuruchiBrian · · Score: 1

      Also, the steambox is pretty small. It doesn't seem hard at all to carry around. If I only had $1000 to spend on devices, I might very well rather have a steambox than a crappy computer and a crappy console, and just carry this box between rooms.

      I can see this being especially convenient once network/wireless communications are good enough to carry high quality video signals. You would not have to plug in anything except power. If the video can go over a network straight to the TV, then you don't even need to have the box near the TV. It can just be in a closet somewhere.

  89. DRM Advertised? by hateflyy · · Score: 1

    Most of the time the closest that these publishers come to advertising their DRM is the statement, "Online connection required". To most of us, this isn't such a big deal when you are buying a game that is supposed to played online and with a bunch of other people. But yes, we do need a GBOR, and badly as this crap with EA once again shows us. If you buy a product and you can't use it due to the error of the company that sold you the product in the first place, you should be able to get your money back at the very least within 30 days - standard. Like they say, money talks, I just don;t think that the majority of buyers are educated enough on a particular issue,game, etc to make that decision at the time of checkout.

  90. Mental set by tepples · · Score: 1

    TVs and computer screens are basically the same thing at this point, they are just different sizes.

    Technically they are, but the median home user does not understand this. The median home user has a mental set against connecting "a computer" to "a television".

    for someone who wants a big television *and* a smaller computer screen at a desk, that person will either need 2 devices

    Currently it's far cheaper for the second device to be a closed device (namely a game console) than for the second device to be an open device (namely a PC).

    There are more benefits to a general purpose computer than just doing your homework and facebook.

    What exactly are the benefits to the median home user that would justify 1. paying the substantial premium for a general-purpose computer as the second device over a closed second device, and 2. fussing with antivirus on the general-purpose computer?

    There is no reason you can't do your homework on a 60" TV.

    Other than 1. ergonomics, or 2. a household has both someone who wants to watch video or play a video game and someone who wants to do homework.

    1. Re:Mental set by TsuruchiBrian · · Score: 1

      Technically they are, but the median home user does not understand this. The median home user has a mental set against connecting "a computer" to "a television".

      I don't believe this is true. Almost everyone I know already does this at least on a temporary basis for slideshows, netflix, hulu, youtube, etc. Most of my friends are 40+

      Currently it's far cheaper for the second device to be a closed device (namely a game console) than for the second device to be an open device (namely a PC).

      And having 1 device that can do both is cheaper than having 2.

      What exactly are the benefits to the median home user that would justify 1. paying the substantial premium for a general-purpose computer as the second device over a closed second device, and 2. fussing with antivirus on the general-purpose computer?

      I don't feel like its worthwhile to enumerate all the things computers can do beyond homework and facebook, or how these are things a "median home user" might value. I also accept your implication that the only feature of a general purpose computer that an average consumer is willing to pay a premium for is homework or facebook.

      2. a household has both someone who wants to watch video or play a video game and someone who wants to do homework.

      What about a household with 2 people who need to do homework at the same time?

    2. Re:Mental set by tepples · · Score: 1

      Almost everyone I know already does this at least on a temporary basis for slideshows, netflix, hulu, youtube, etc. Most of my friends are 40+

      Wii alone supports slideshows (Photo Channel), Netflix, Hulu Plus, and YouTube. This leaves "etc."; please elaborate.

      And having 1 device that can do both is cheaper than having 2.

      Provided you live alone. If you live with someone else in the house, you need two devices anyway, and it's cheaper to make the one connected to the TV a limited-purpose device.

      I don't feel like its worthwhile to enumerate all the things computers can do [that] a "median home user" might value.

      It is worthwhile when the context is specifically the difference between two computers on the one hand and one computer and one console on the other.

      What about a household with 2 people who need to do homework at the same time?

      In my experience, usually only one child will have a computer-mediated assignment due the day after it is assigned. For assignments with longer due dates, they can take turns over the weekend.

    3. Re:Mental set by TsuruchiBrian · · Score: 1

      Wii alone supports slideshows (Photo Channel), Netflix, Hulu Plus, and YouTube. This leaves "etc."; please elaborate.

      I know that, only about half my friends own a game console. They do however all own laptops.

      Provided you live alone. If you live with someone else in the house, you need two devices anyway, and it's cheaper to make the one connected to the TV a limited-purpose device.

      So these 2 people are sharing a computer to do homework?

      It is worthwhile when the context is specifically the difference between two computers on the one hand and one computer and one console on the other.

      Well for one thing you can't have a conversation on slashdot on a typical console. You can list the things you *can* do on a console. You can not even list the things you can do on a general purpose PC. It's easier to list the things you *can't* do, which is play console specific video games, and even then you can play older console specific games on emulators.

      In my experience, usually only one child will have a computer-mediated assignment due the day after it is assigned. For assignments with longer due dates, they can take turns over the weekend.

      That's pretty convenient for your argument that it is common for 2 people to want to play video games and do homework at the same time, but uncommon for 2 people to want to do homework at the same time.

      I am going to just pretend you didn't say that

  91. Shut down, unplug, plug, boot by tepples · · Score: 1

    Also, the steambox is pretty small. It doesn't seem hard at all to carry around.

    Even if it isn't "hard", it's still a time-consuming hassle. How long does it take to shut down a computer, unplug all the cables, plug in all the cables, and boot the computer again?

    1. Re:Shut down, unplug, plug, boot by TsuruchiBrian · · Score: 1

      Less than 5 minutes?

      You only need to connect 2 cables: power, hdmi. Network keyboard and mouse can be wireless if the hassle is just too great.

      Plus if you consider the immense financial burden of the extra couple $hundred the average person was unwilling to spend on a 2nd "tv computer", imagine how happy they will be saving another couple $hundred from not having to buy a console. It may very well be enough savings to make them willing to change cables frequently, or just do all their computing /gaming in one place.

      There are poor people who benefit from saving money only having 1 device.

      There are wealthier people who benefit from having 2 computers rather than moving 1 around.

      The amount of people willing to spend $1500 for a computer and a console but not $2000 for 2 computers because it's just too expensive is pretty small.

      There are reasons to buy a console other than price. I suspect most people have a computer and a console because that was the best option 5 years ago when it made more sense.

  92. It's a search issue by tepples · · Score: 1

    There are new conoles coming out that run steam and android.

    Consider the market of open handheld devices with physical buttons for controlling a game character. There was already the GP2X line of handheld gaming devices made by GamePark Holdings that ran an open operating system, but GP2X never caught on in the West. The Pandora shipped so late that Android devices had already taken over, and the nD was vapor. One problem with just developing for Android is that every virtual gamepad I've had a chance to use has proven impractical because without any bumps to indicate the positions of the on-screen buttons, the player can't feel where to press.

    If new console makers can offer better games at lower prices (i.e. because the developers have less hoops to jump through) then I think the market will reward that.

    This is where CronoCloud would jump in and explain that historically, fewer hoops to jump through has resulted in worse games. There was a glut of shovelware for Atari 2600 on the market in 1983 and 1984. Retailers stopped carrying video games entirely because gamers reported being dissatisfied with the expensive game cartridges they were buying. It took a cryptographic lockout chip for Nintendo to get retailers interested in its third-generation video game console. And now, there's a glut of shovelware on Google Play Store. Ultimately, it's a search issue. So how do you recommend to sort out the quality games from the crap?

    1. Re:It's a search issue by TsuruchiBrian · · Score: 1

      Nobody buys games without knowing pretty much exactly what they are getting these days. When I was a kid I'd go to the store and just pick an NES game to buy that I had never played before once a year. Sometimes it came out good, but sometimes the game I blindly bought sucked. Now kids can just look up online reviews. They can watch people playing the games on youtube. There is no need to ever buy a shitty game anymore regardless of how much crap there is out there. And for that exact reason that the stuff we consider crap nowadays is orders of magnitude better than crap from 20 or 30 years ago. There is much more competition, consumers are smarter, and the bar is higher. We don't need lockouts to be forced into making good "choices".

  93. Reach-around; console-exclusive games; handhelds by tepples · · Score: 1

    Less than 5 minutes?

    That's still far more laborious than just having a console connected. You have to close all your open applications, make sure you have finished all your web sessions (including checking out at any online store), and reach around behind the TV instead of just locking the screen and letting it sleep 15 minutes later.

    The amount of people willing to spend $1500 for a computer and a console but not $2000 for 2 computers because it's just too expensive is pretty small.

    You'd be surprised. Parents buy what fits into their annual Christmas budget or annual tax refund, and if they already own a computer, $1000 is a lot bigger of a buy than $500. Especially consider late adopters who come into a console generation after a price drop or two; they can get a console for $200 or less.

    There are reasons to buy a console other than price.

    Such as that the vast majority of existing major-label video games in "console-style" genres are made for consoles. Mortal Kombat (2011), for example, isn't ported to PC. Thus, lets you play games from two platforms (PC and one of the consoles), while $2000 lets you play games from only one (PC). And that $1500 lets you fuss with antivirus on only one machine, while $2000 makes you do it on two. And only handheld consoles have physical buttons; smartphones rely on a flat sheet of touch-sensitive glass, which is far from ideal for certain genres.

  94. Overlapping homework time and game time by tepples · · Score: 1

    So these 2 people are sharing a computer to do homework?

    Yes. The scenario that I've seen play out in households in my survey sample is that one child does homework and receives video game time as a reward. This video game time is done on a console so that it can be overlapped with the next child's homework.

    Well for one thing you can't have a conversation on slashdot on a typical console.

    Only because Slashdot has become so script-heavy lately. I have posted to Slashdot from Internet Channel on my Wii console. Besides, you can when it's your turn on the PC. The base case is a console plus a PC that people take turns on; we're trying to reason why one would specifically upgrade from that to a PC plus a PC.

    It's easier to list the things you *can't* do, which is play console specific video games

    Most of the major-label games that people would specifically want to play on a TV, not a desk, are currently console-specific.

    and even then you can play older console specific games on emulators.

    So how does one obtain lawfully made copies of the ROMs that run in emulators? If I'm selling set-top PCs to people, I can't recommend "just pirate the games" without becoming liable for inducing infringement of copyright. See MGM v. Grokster.

    That's pretty convenient for your argument that it is common for 2 people to want to play video games and do homework at the same time, but uncommon for 2 people to want to do homework at the same time.

    See what I wrote above about overlapping the video game time as reward with a sibling's homework time. As for doing homework and homework at the same time, doing homework on a PC that's currently connected to a TV without straining one's eyes, back, or wrists would involve logging off all other Switch Usered sessions, shutting down the computer, and moving it from the TV to the desk, and then doing the same thing when one of the grown-ups wants to watch TV.

  95. Re:Yea... no. by charlesbakerharris · · Score: 1

    That wasn't the vapid argument that I was pointing out, but hey. You kids and your reading comprehension.