Is It Time To Enforce a Gamers' Bill of Rights?
adeelarshad82 writes "The SimCity launch debacle is only the latest in an increasingly frustrating string of affronts to gamers' rights as customers. Before SimCity, we had Ubisoft's always-on DRM (that the company only ended quietly after massive outcry from gamers). We had the forced online and similarly unplayable launch of Diablo III. We had games like Asura's Wrath and Final Fantasy: All the Bravest that required you to pay more money just to complete them after you purchase them. And let us never forget the utter infamy of StarForce, SecuROM, and Sony's copy protection, which installed rootkits on computers without users' knowledge. As one recently published article argues, maybe it's time for gamers to demand adoption of a Bill of Rights."
Seriously, as long as you keep buying from them, do you think they give a shit about your "gamers bill of rights"? Here is how EA looks at rights: "We've got a right to your money, you've got a right to give us your money and STFU." And as long as you keep playing that game, they're going to keep screwing you.
Why should they care if the game actually works? They got your money and they know that no matter how much you bitch, you'll be standing right there in line for the next one--begging to be butt-raped by EA *yet again*.
Oh, and my favorite quote from the article:
This was loosely based on the Gamers' Bill of Rights website, which hasn't been updated in three years
Yeah, fight the power. Such a powerful and organized movement must be giving EA nightmares, while they sleep on a big pile of your money.
You have the right not to buy horrible shitty games. Is that so hard?
We had the forced online and similarly unplayable launch of Diablo III.
We? We had no such thing. We had the option to not purchase the game. Many of us took that option.
You can only complain if such requirements aren't publicized. In most cases, these requirements were made clear not only prior to sale, but prior to the game's release. If you didn't want it, why did you buy it?
It is called the Right to Refuse to Buy, coupled with the Right to Obtain Decent Reviews Before Purchase.
Stop spending your money on this garbage.
There are plenty of great indie/homebrew games out there. I know it's a long shot that these titles will ever be "mainstream," but the biggest problem is that although I hear gamers whine and bitch about DRM and the like, none of them have the self-control to stop buying these titles. Stop. It. I know it's hard, for example, for a Final Fantasy fan to NOT buy the latest FF title, but realize that as long as you do so, you will keep this going forever.
Scorta futuere amo!
No.
If you feel they're giving you the short stick, don't buy their product. There are plenty of games and devs out there who do not enforce this kind of stupid crap, and the quality of indy games coming out these days is huge. The case for buying AAA titles, which are the only ones that try to pull this kind of crap, is quite weak.
The reason they try this shit is that people will still buy the product if they do. If they do it, and nobody buys it, then the issue will solve itself.
...the right to not purchase a product.
All else is just a bunch of whining; if you want change, STOP BUYING THE GAMES that have this sort of offensive DRM.
If you're not willing to go without Call of Honor: Modern Ops 6 in spite of its ultra-heinous requires-a-credit-card-on-file DRM, then you have no power to assert any other demands on the companies requiring such things to play the games they're selling.
Just don't buy it.
"Bill of Rights" issues are for people who don't have a choice, like "Patients Bill of Rights" You do not have a choice about getting sick, you do have a choice about gaming.
The idea of a Bill of Rights for gamers seems to me ridiculous (and also very US-centric). How about a Bill of Rights to clean laundry? I mean, there would be new Bills of Rights being written every five minutes if this was a reasonable solution. What you may need is stronger consumer protection laws. I think I read the other day that people in England are entitled to a refund on game purchases, which turned out to be useful in the wake of the recent Sim City fiasco.
With SimCity, I had no idea that it was forced cloud - 100% of the time. No where on the FAQ does it say that you must be online. I assumed that the cloud storage, and Live Service where there if you chose to use it. Like most games that require a central hub for multiplayer, I assumed this was the case here too, just to realize after that I couldn't play for 3 days. I still can't find anywhere that states the game is 100% online
There seems to be multiple problems here:
1. Game can't handle intake of people at launch.
Ok, the issue here is that the game company has to shell out a lot of resources to support all the people who want to play it at launch. These resources will need to be reallocated later since chances are that the usage will never peak that high again, or even that close.
Solution:
A single player "demo/tutorial" of the game at launch that players must progress though in order to access the online version. Since players play at different rates, this should reduce the load peak that games experience.
2. Gamers want a guarantee that they will be able to play the game indefinably, even if servers go offline.
Solution:
The game company puts in a reasonable minimum support timeline when you buy the game that they will support it for. E.g. If they guarantee to support the game for a year, you buy it 1 year after it is released and they cancel it 6 months later, then you get your money back, but everyone who bought it at launch doesn't.
3. Gamers don't want bandwidth to interfere with their gaming experience, and don't want maintenance down time.
Solution:
None really. This is simply one of those items a game is judged by. If latency on their end is bad, then gamers may have a case that they are receiving poor service, and perhaps a standard contract of compensation could be drawn up addressing this issue.
4. Gamers want to modify the game they are playing, or simply create their own cheats.
Solution:
None. It is too a lesser extent a good thing as it makes cheating in an online game harder.
5. Gamers want to pirate the game.
Solution:
Shoo... go away pirates.
A consumer protection law for software is what you want. Too bad we all agree to waive any expectations of warranty once we've agreed to the license agreement which few people actually read.
The right to get a refund on digital media, particularly media that is DRM enabled should be introduced however. If the company is using DRM to protect their intellectual property by enforcing per seat licensing then consumers should have the same right to return this software within some time frame established by law - ie. 15 days. The company selling the software can remotely disable the DRM function in the case of games that require an account, the only concern I see companies having is with people cracking the DRM after they've already downloaded it, then requesting a refund.
However, calling it a "Bill of Rights" makes you look like some entitled idiot who believes this is on the same level of some US Constitutional amendment.
I bought the latest Simcity and I like the game. It has its flaws, but this is the PC gaming industry - I expect nothing short of bullshit from new releases. I could spend a lifetime just compiling a list of bugs in newly released software ...
I'm a relatively old school gamer. I played games when they came out in DOS, and remember times when getting a game patched was something of an unknown. Heck, if the game didn't play or was too buggy - you just returned it to the store like any other product. The last game I got to do that with was Elder Scrolls: Daggerfall.
... until I got burned once too much. Now it's off the menu for me, regardless of incentive or bonuses. I could care less if I get a Team Fortress hat with a $60 purchase if that $60 purchase is bunk. I don't need a free copy of a 3-year old game that I would have bought if I wanted it a year ago. It's just not worth it.
I've watched the evolution of companies trying to scrape gamers for any profit they can. First there were developers who sold a game and then released minor content for free as a thank you; Expansion Packs were substantial affairs. Then they stopped adding the thank you gift of minor content. Expansion Packs got smaller. Eventually Expansions got so small they were sometimes called DLC. Lots of games started offering some DLC as time went on to keep bringing in money for the game. Soon DLC started being included in the game at launch, but was unlocked with an additional purchase or pre-purchase. Now it's everywhere - the DLC costs for a game wants to equal or exceed the original cost of the title at launch.
I used to pre-order when a game got me excited
DRM has been a messy nightmare across the board. Many games do just fine without it. I generally don't care as long as the game and my system are not impaired by it. If I have to be online to play a game I'd normally play solo, I don't buy it. If I have to run something like StarForce, I skip it.
I no longer buy DLC one at a time and patiently wait for the *entire* game to be sold as a single "complete" package. I consider the copy-protection choices as an important variable in my decision to buy. I never ever buy a game on day 1 or pre-order anymore.
I have my rights because I never gave them up. I suppose a "Bill of Rights" might be useful for people who haven't been jaded by the industry, but it only takes a few sour titles to turn any gamer off the crap they're being fed.
Just not buying the games gives copyright absolutists an excuse to attribute losses to widespread infringement. Letting publishers know exactly why we're not buying their games makes "bawww bawww piracy" less believable.
US consumers have quite a few rights and quite a few laws and agencies protecting those rights.
The scary and sad part is that apparently the consensus here at Slashdot is that:
a) Consumers have NO rights and
b) Don't like it - you don't have to buy it, fuck you.
Mit der Dummheit kämpfen Götter selbst vergebens
Better yet, don't enshrine them into law. That way the lawyers and the lobbyists won't have a chance to fuck them up.
Why don't we start with honest reviews that focus on the DRM that the game will use as a playability issue just as they would framerates or any other issue? If all of the major review sites started reviewing games with a DRM section saying:
Requires
( ) Serial Number
( ) Registration
( ) Activation
( ) Online connection to play
( ) Replaces DVD driver
( ) Wont work if you have installed ______
( ) Works only on one computer
( ) etc
Let people know what their actually buying and let the market make informed choices. When game reviews start reflecting and scoring the playability of DRM and sales start trending accordingly than publishers will start to review their practices.
Unfortunately most review sites would be blacklisted if they tried by themselves, so you would have to do it en mass like the cable companies did with 6 strikes. Band together and they wouldn't be able to blacklist the few sites that started reflecting the playability of DRM.
This problem could be fixed by the review sites, if they gave a damn.
The entire Internet is failing its users; from hamfisted government website blocking, through disparate exploitative walled garden systems with arbitrary censorship, right up to defective-by-design always online games.
Its easy to say "don't by service/product X" but the problem is that service after service throws up the same problems, and many such services offer unique functionality that through either innovations that others haven't caught up on, or patents that prevent others from duplicating the functionality. Companies force you to either accept unreasonable terms or not partake in some of the services on offer. Other industries don't seem to get this kind of caveat emptor free pass (remember the lead in Chinese toys? Dodgy Romanian horse meat in burgers in the UK?) Ill not get started on the outrageous flouting of tax law by Internet businesses.
We need to move on from two polarised sides, greedy authoritarian government/corporate lockdown of computing one on and strident unyielding crypto-anarchism on the other. We need to work out what are the rights and responsibilities of business and users on the Internet, enshrine them in international treaties, and perhaps strengthen them with cryptographic methods.
Oh, malarkey - you're letting your biases and paranoia override your ability to reason.
You won't be able to buy disks for them
Sony has invested entirely too much in BluRay technology to not include an optical drive on the PS4. Not to mention, "It plays BluRays!" was a major selling point for a lot of people who bought PS3 systems, myself included.
all the games will be download only, require online access all the time
Making the consoles "online DLC only" would severely limit their ability to sell consoles - I know this might be hard to fathom, but the entire world population does not necessarily have access to always-on broadband internet. While you may not realize this, I assure you the marketing drones at Sony and Microsoft very much do.
and no, you can't sell them
Sony has already confirmed that the PS4 will work with used games.
all your movies and music will be streamed, and no, you can't keep them or transfer to other devices to watch/listen to them.
Right, because somehow this device is going to magically alter all my existing movie and music files, move them to a remote server, and delete them from my local storage device.
Oh, wait, you probably meant the content that they will allow you to rent through the device, right? Yea, FYI, stuff you rent isn't "your" stuff. Don't believe me? Trash your apartment, then tell your landlord you won't pay to fix it because it's "your" apartment. Hope you enjoy homelessness.
But you will be allowed to buy install credits, 500cr at time for $100, but the games will be 510cr, so you have to buy two credit packs, and just like a strip joint, wont let you cash out the funny money for real dollars when you leave.
Microsoft already does that with their current generation console.
And you cant get a refund if the game is crap or doesnt work as advertised.
Again, that already occurs, not a new concept.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
I'm pretty sure we have a right to complain even if we didn't buy it. In fact I'm pretty sure companies would rather hear us complain (quietly) so they have some idea of the sales they may be missing. And I'm pretty sure would-be buys would rather hear us complain (loudly) so they can hear the negatives and make up their own mind about whether to buy a game, or even whether to boycott a company.
I have never understood this "shut up and buy it or don't buy it" attitude. It benefits no one.
The market will, in fact, be the judge on these kinds of things. If people stop buying these products, and their complaint is that the lifespan issue is the reason they said "fuck off" then the game companies will change their policy, and provide games without these hooks.
If you are a gamer and MUST HAVE THE LATEST SIM CITY EVER, and U HAVE TO DOWNLOAD IT NOW!!!!!. Well, then, this is the game for you, this is the Sim City game that is available. Enjoy.
I have seen my favorite franchise get awesome, then suck again with F2P game that recently came out. (Mechwarrior). The standard model games I enjoyed (mechwarrior living legends, even the mektek mech4 free release) are all gone now.
So, I don't give MWO my money, and if enough people dislike it, then the game goes away and maybe they make another game in the old style.
If they don't then they don't.
If you don't vote, you don't matter, so don't waste your time telling me your opinion
Next step: the Rambling, Overrreacting, Overstating, Irony-Oblivious Blowhard's Bill of Rights.
Well, uhm. "Had to"? See, that's sort of the thing that makes it credible -- that the guy who promotes this does, in fact, feel an obligation to make it up to people if his company screws up a release. So I'd tend to think that this makes it more credible than it would be coming from someone with no such track record. He's made it clear that his money is where his mouth is.
My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
We already have the actual bill of rights. Living in a free-ish society means that we are free to support whichever products we wish by voting with our dollars as consumers.
What would a gamers bill of rights even do? Would it imprison or fine people or companies who violated the rights of gamers? I doubt it.
I. Gamers shall receive a full and complete game for their purchase, with no major omissions in its features or scope.
Don't buy games that are not complete. Wait for a game to become complete before buying it. It'll probably be even cheaper once it has become complete.
II. Gamers shall retain the ability to use any software they purchase in perpetuity unless the license specifically and explicitly determines a finite length of time for use.
Don't buy games that require activation servers that undermine their perpetuity. Treat every game that has such a mechanism as an implicit limit on the time the game will function, and make your purchasing decisions accordingly.
III. Any efforts to prevent unauthorized distribution of software shall be noninvasive, nonpersistent, and limited to that specific software.
Don't buy games that have invasive copy protection. Don't buy games from companies likely to release game patches which add invasive copy protection. Treat every game that requires new patches (e.g. games like those described in rule 1 and 2) as likely to acquire invasive copy protection in new patches, and make your purchasing choices accordingly.
IV. No company may search the contents of a user's local storage without specific, limited, explicit, and game-justified purpose.
Don't buy games that ... same as 3.
V. No company shall limit the number of instances a customer may install and use software on any compatible hardware they own.
same
VI. Online and multiplayer features shall be optional except in genre-specific situtations where the game's fundamental structure requires multiplayer functionality due to the necessary presence of an active opponent of similar abilities and limitations to the player.
What? Buying the game is already optional!
VII. All software not requiring a subscription fee shall remain available to gamers who purchase it in perpetuity. If software has an online component and requires a server connection, a company shall provide server software to gamers at no additional cost if it ceases to support those servers.
This is the same as 2.
VIII. All gamers have the right to a full refund if the software they purchased is unsatisfactory due to hardware requirements, connectivity requirements, feature set, or general quality.
How will this right be granted? There is already a judicial system complete with class action lawsuits to adjudicate such matters.
IX. No paid downloadable content shall be required to experience a game's story to completion of the narrative presented by the game itself.
Don't buy g....
X. No paid downloadable content shall affect multiplayer balance unless equivalent options are available to gamers who purchased only the game.
Are unbalanced games fun? No. Don't buy games that are not fun. I am surprised I even have to tell people this.
This whole thing sounds like a guys bill of rights.
1. All girls must be hot.
2. All girls must be cool to be around and not bitchy at all.
3. All girls must agree to be my girlfriend.
4. All girls can not break up with me until I am tired of them.
The consumer/producer relationship is a mutual one like romantic relationships. You can demand all this stuff if you want, but unless you change a bunch of laws nobody is obligated to follow them. Any company that decides to v
They didn't give people full refunds and they gave them store credit on Impulse instead of a real refund.
Mod me down, my New Earth Global Warmingist friends!
And yeah, you may have to switch to PC gaming, as long as that doesn't degrade into its own bondage-and-domination freakshow, complete with surprise DRM buttsecks. After that? Maybe learn to write your own games... make your own fun.
That is the quintessentially useless slashdot/geek answer.
It brings a nostalgic tear to my eye remembering early Linux "support" forums:
"I can't get Printer/Scanner X to work".
"Write your own driver noob".
To have a right to do a thing is not at all the same as to be right in doing it