Slashdot Mirror


Testing an Ad-Free Microtransaction Utopia

MrAndrews writes "After reading a Slashdot story about adblocking and the lively discussion that followed, I got to wondering how else sites can support themselves, if paywalls and ads are both non-starters. Microtransactions have been floated for years, but never seem to take off, possibly because they come off as arbitrary taxation or cumbersome walled-garden novelties. Still, it seems like the idea of microtransactions is still appealing, it's just the wrapping that's always been flawed. I wanted to know how viable the concept really was, so I've created a little experiment to gather some data, to put some real numbers to it. It's a purely voluntary system, where you click 1, 2 or 3-cent links in your bookmark bar, depending on how much you value the page you're visiting. No actual money is involved, it's just theoretical. There's a summary page that tells you how much you would have spent, and I'll be releasing anonymized analyses of the data in the coming weeks. If you're game, please check out the experiment page for more information, and give it a go. Even if you only use it once and forget about it, that says something about the concept right there."

55 of 248 comments (clear)

  1. No actual money is involved by Anonymous Coward · · Score: 5, Insightful

    Might skew the results a bit.

    1. Re:No actual money is involved by MrAndrews · · Score: 4, Interesting

      True, but that in itself could be part of the experiment, for each individual person. For instance, today I'd already have spent $0.25. At the moment, I can't tell if I'm happy with that result or not, but I bet by the end of a month, I'll know if my "whee!" approach to dropping pennies is a Very Bad Idea.

    2. Re:No actual money is involved by dreamchaser · · Score: 3, Insightful

      It is not a valid experiment exactly because it is artificial and no real money is involved. The results will tell us nothing of value about the question.

    3. Re:No actual money is involved by girlintraining · · Score: 5, Insightful

      It is not a valid experiment exactly because it is artificial and no real money is involved. The results will tell us nothing of value about the question.

      Yes, in exactly the same way the Stanford Prison Experiment didn't teach us anything about human behavior because it wasn't a real prison...

      --
      #fuckbeta #iamslashdot #dicemustdie
    4. Re:No actual money is involved by AK+Marc · · Score: 4, Insightful

      The Stanford Prison Experiment wasn't about prison - that was just a plot device for the roll play. The web pay is about money directly. So substituting something else does, necessarily, change the results.

    5. Re:No actual money is involved by GigaplexNZ · · Score: 3, Interesting

      I'm still not sure how this is representative of real world usage. Is this site allowing full access where the user chooses after viewing it how much they think it's worth as a way of determining how much to charge for access in real world usage where you'd have to pay before viewing it? For me at the very least, pay before and pay after decisions will heavily skew how much I'm willing to pay.

    6. Re:No actual money is involved by girlintraining · · Score: 4, Insightful

      The web pay is about money directly. So substituting something else does, necessarily, change the results.

      The original poster stated that this test would yield no experimentally useful data because the environment was simulated instead of actual. That argument is bogus: Simulations can and usually do yield useful results. I said nothing about role play, substitution, etc., that's all you. All I have said is this simulation will yield experimentally useful data. It may not yield the kind and quality of data you want, but it is still scientifically useful.

      The first step in any scientific endeavor is the collection of data with an eye towards testing a hypothesis. I do not see the problem with the author's test. does it matter if 1%, 10%, or 99% of the people who go to the website would do the same if "real" money was involved? Not necessarily. If a data plot shows the same relationships, but on a different scale, then this large-scale test without money could be very useful in a small-scale test with money. It could be used to validate certain models of human behavior, or rule out others.

      Of course, inductive reasoning ability amongst slashdotters has been falling like a rock for some time, so I suppose I shouldn't be surprised to see such a poorly-reasoned reply getting moderated up... -_-

      --
      #fuckbeta #iamslashdot #dicemustdie
    7. Re:No actual money is involved by AK+Marc · · Score: 4, Insightful
      It is not experimentally valid. You can't swing that argument, so you are going the other way and indicating that it is "useful" even if not "valid" (which, if that is your argument now, indicates your first response was a non sequitur, and you agree with the original post you disagreed with).

      Of course, inductive reasoning ability amongst slashdotters has been falling like a rock for some time, so I suppose I shouldn't be surprised to see such a poorly-reasoned reply getting moderated up

      Then you drop into an ad hominem, where you can't fault the logic directly, so you imply it's faulty.

      It seems you meant to say "I can't disagree with your statement that it's not valid, but even invalid experiments can yield useful data." Which if you had said directly, rather than an obscure analogy (no, I didn't have to look it up, but I'm quite certain that 99% of the general population wouldn't know what it is, even if 10 out of 10 slashdotters would claim to know eveything, even if only because they Google it first), it may have been more clear. Unfortunately, I know the study you referenced quite well, so I immediately recognized the flawed analogy you were trying to pull off. If I were dumber, then maybe nobody else would have noticed. Perhaps it is you and your inductive reasoning that's substandard.

    8. Re:No actual money is involved by noh8rz10 · · Score: 3, Insightful

      i think what you're doing is awesome! A potential approach / solution: first, have a service (I'll call it PayMe) where I can set up an account and automatically deposit $10 per month, or whatever number. Next, my browser has a plug in or whatever so when I visit a site the website knows that I'm a PayMe member and here's my account.

      here's the cool part: upon detecting I'm a PayMe member, it kicks me into a premium version of the site, say without advertisements or some other feature. Or perhaps it shows me an article that would otherwise have been paywalled. At the end of the month, my $10 is split amongst all the websites that gave me this preferential treatment.

      Websites would presumably jump at this program, because they could make some real money compared to the ad impression rate. And it would be transparent to the user, because things would automatically increment when he/she surfs. Lastly, it would create demand for some sort of "premium" web page experience for those willing to pay.

      ho, snap. I'm getting excited about this!

    9. Re:No actual money is involved by AK+Marc · · Score: 4, Informative

      You missed my point. The prison wasn't real, but the scenario was. The question wasn't about "what happens in prison" but "what happens in our minds". Whether there is a prison or not is irrelevant to whether our minds are there.

      Whether money does or doesn't exist is materially linked to the value of that money. That's the difference. I read, you did not. You disagreed with my point, then made up shit to justify your opinion. You never addressed my original point. The same one girlintraining missed. The prison didn't need to be real because it was unrelated to what was being studied. The money must be real to get valid results regarding spending habits..

    10. Re:No actual money is involved by viperidaenz · · Score: 2

      But according to this test, from the users perspective there is no difference between no tip, 1c 2c or 3c.
      I would happily give every site I visit 3c if it always costs me 0c.

    11. Re:No actual money is involved by MrAndrews · · Score: 3, Insightful

      Ideally, you'd pretend it was real money, if only for calibration purposes, and act accordingly. This experiment is gathering information broadly, but also for you, specifically. So you can see what you'd spend, if you were spending.

    12. Re:No actual money is involved by icebike · · Score: 3, Insightful

      It seems you meant to say "I can't disagree with your statement that it's not valid, but even invalid experiments can yield useful data."

      That's exactly how I read it as well.

      The theory seems to be:
      Nobody is plunking down pennies, but if we all pretend we were, we will see how such a payment system might work.

      Unless or until there is an actual monetary collection mechanism the experiment is a bogus mind game. You would learn much more by putting a primate in a cage with three buttons which invoked a tiny, medium, and large swat with a newspaper when pressed. Even the dumbest monkey would press even the lightest swat inducing button more than one or two times. Even is the buttons induced nothing worse than an annoyingly bright light they would not push the buttons. If the buttons did nothing at all they would learn not to waste any effort pushing them.

      So unless there is a penalty, newspaper or monetary, no amount of pretend button pushing will teach us anything.

      --
      Sig Battery depleted. Reverting to safe mode.
    13. Re:No actual money is involved by viperidaenz · · Score: 2

      Having someone pretend it is real money is not the same. Its like running the test against what people imagine how they should behave, not how they actually do. Quite different things.

    14. Re:No actual money is involved by plover · · Score: 2

      So those are all solvable problems. Want to set payment at 0.1 cents? Fine, call your pretend contributions "dimes not dollars".

      Micropayments would not be sent directly to the site, as the transaction fees would certainly kill them. So as a web surfer, I'd set up an account with MicropaymentsRus.com, and deposit some fixed amount of money into it on a monthly basis, making only one payment transaction per month. To pay the sites, they could set up a threshold system, where if donations exceed some amount like $100.00 per month, they'd make a monthly deposit into the site's bank account (ACH transfers are cheaper than credit transactions.) If donations didn't meet the threshold, they'd send the payment once the amount reached $100.00; if the amount didn't get that high in three months they'd send whatever the balance was. That way they're minimizing the number of expensive funds transfers.

      To make it work, the micropayment operator would have to take a cut from the amount sent to the sites, and it's those transaction costs that would determine if such a system is viable. I'm wondering if it would be possible to make a go of it entirely on the interest earned by the unspent deposits, or if the operator would have to take some cut off the top, which I think would have to be well under 10% to get people to accept it. If it were a non-profit entity it could be run on a cost basis.

      As a user, I'd also need it to be automated. If I value a site (or if my browser thinks I spend a lot of time on a site it could prompt me) I'd want to donate a penny per page, or perhaps a penny per minute. But I know me -- I'll forget to click the button. I'd also really like my micropayment processor to notify the site that I'm a paying customer so they could suppress their more pernicious ads. That would be the best ad blocker of all.

      The things to watch out for would be security. Because it's the client's money, the software in the browser would have to have full out-of-band control over the spending of money - imagine a javascript clicking "pay evilhacker1.org $0.03" , "pay evilhacker2.org $0.03", continuing through hundreds of money laundering sites at a slow and steady pace for hours at a time, until your balance hit zero. As it is, the micropayment systems would likely be the first thing attacked on zombie computers.

      The key to understanding the profitability is that it only works if hundreds of thousands of micropayments flow through the system. Setting it up is a big investment risk, and is not guaranteed to pay off. Google could do it of course, but I couldn't personally afford to risk the startup capital needed for something like this. Experiments like this one might be an interesting shot at figuring out the viability of such a system.

      --
      John
    15. Re:No actual money is involved by mcgrew · · Score: 2

      I have to agree with the GP. Internet content has always been free. When I first got cable TV in 1980 there were the local stations static-free, and about a dozen cable stations like Discovery, History, CNN, etc. The cable channels were not censored and had no commercials, for ten bucks a month (including HBO).

      Flash forward 30 years and there are hundreds of redundant and irrelevant channels, all with more ads than over the air, sometimes ads laid over the content, and they're charging $100 a month.

      I can see this happening to the internet.When I first got on, most content was user-generated and there was little advertising. What advertising there was was unobtrusive, usually a single banner if anything. Of course, most content was crap. But advertisers have gone hog-wild since the greedheads entered the picture. Now, most of it is still crap but there are ads out the wazoo.

      They'll soon be charging you AND showing obtrusive ads. No thanks. I ditched cable and get my TV content for free; local stations are now static-free since they've gone digital. Paying for crap is bad enough, ad-laden crap is too much.

      You don't have to monetize everything. There are still a lot of us who produce content for free that many folks enjoy. I'll stick to the antenna internet, thank you. If you're going to show ads or charge, you'd better have killer content, head and shoulders above the free content.

  2. Or by GeneralTurgidson · · Score: 5, Insightful

    Go back to when people had web sites as a hobby and not this SEO, per click revenue blog spam shithole we have today.

    1. Re:Or by AmiMoJo · · Score: 5, Interesting

      Books and libraries are still relevant because reviewed and edited content is valuable. I was looking for info on making model train layouts and there are loads of forums and hobbyist witted that look like they were built in 1998, but nothing with a complete illustrated tutorial using materials available in my country.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    2. Re:Or by poetmatt · · Score: 4, Informative

      how about non-shitty websites?

      I'd settle for that. sites like techreport that will ban people for daring to mention adblock need to go fuck themselves. They say they can't live without ads. That's how lazy they are. Are they unique? No, escapist did the same thing.

      Even if it's been debunked before, people still trot out the "how do we live without ads"? phrase as if it's a question.

      http://www.techdirt.com/articles/20100306/1649198451.shtml = answer.

    3. Re:Or by epyT-R · · Score: 2

      sadly most of those ugly looking geocities sites were easier to use and to the point than any of this overscripted web 2.x waste-of-whitespace bullshit we get now.

    4. Re:Or by epyT-R · · Score: 2

      His point was that it DID work.. It was just overtaken by a bunch of opportunists who now want their shitty business models propped up.

      google et al wouldn't be NEEDED if 'webmasters' didnt work so hard at obfuscating their content behind tons of useless whitespace 'design' aesthetics, ads, and obtuse language in lame attempts to maximize 'click through'.

    5. Re:Or by epyT-R · · Score: 2

      You're welcome to try to make money from it. I don't think anyone's suggesting you shouldn't. It's when someone in your position gets used to the idea of easy ad-driven cash flows and then whines when people start blocking the annoying scripts they require. Go ahead, make money with your site, but you don't have a right to whine about what happens once your content hits others' machines. Once that happens, your code is on their turf. They decide. The internet is not cable TV nor should it be. If you really want to ensure every user pays, put it behind a paywall and you'll see just how valuable your content is.

  3. this isn't really testing the hard part by Trepidity · · Score: 3, Interesting

    The hard part is getting people onto some kind of platform that works and where friction and transaction costs don't eat all the money. If, theoretically, one existed, then maybe it'd be interesting when people click 1 cent or 3 cents; but a bigger issue is putting them in a position where they can easily click at all.

    The only micropayment-for-writing platform I've seen with significant uptake was Readability's now-discontinued experiment, and it worked (to the extent it did, though it's been canned, so perhaps not that well) because lots of people used Readability for other reasons. So it was more of a revenue-share that Readability was offering to any webmaster who wanted to sign up. I think you need something like that, a platform that people are already on for some other reason.

    1. Re:this isn't really testing the hard part by MrAndrews · · Score: 3, Interesting

      I had a great discussion today about what "next steps" would be for this, pretty much encompassing your point above. The somewhat-decided gist is that there's some single place or service that handles the actual money. So for instance, you create an account there and drop $10 into it, and then just go browsing the web as usual, clicking the 1, 2 or 3-penny buttons built into your browser. At the end of each month (or thereabouts), the central organization pays each of the sites you supported, thereby dodging the "micro" aspect of the microtransaction. Sites themselves wouldn't have to sign up or support it, they'd just have to claim the money using some kind of verification process (that would be a nightmare in and of itself).

      Entirely voluntary on all fronts... which means it's basically impossible to implement, because there isn't a good profit margin in it :)

    2. Re:this isn't really testing the hard part by Trepidity · · Score: 4, Informative

      Are you familiar with Flattr? It's structurally quite similar to what you're discussing, so might be worth a look. One difference is that you don't pick how much you want to pay each site. Instead, you decide how much you want to spend per month total, and then you just flag sites with "pay this guy". Your monthly payment is divided equally among all flagged sites. So e.g. if you pay $1/month and click the button on 20 sites, they each get $0.05.

      Some pros/cons to that model, but one aspect that I think is a good idea in that approach is that it consolidates the "hump" of laying out expenditures to one decision, that of signing up for Flattr to begin with. Clicking on sites during the month doesn't cost you more, but just redistributes the money you already paid, so there may be less mental resistance to doing so. On the other hand, it also means there's no real way to signal that you liked both Things A and B, but A a lot more.

    3. Re:this isn't really testing the hard part by Zadaz · · Score: 2

      You might take a look at GitTip. It's also a microtransaction platform, but different from Flattr. Patrons pledge from $0.25 to $25 a week to another person.

      I like the weekly pledge and the tiny amounts. The weekly pledge encourages people to keep up the good work while the small amounts... I can pledge $0.25 weekly to a lot of people before I miss that money from my bank account.

  4. The data is meaningless without real money by johnkoer · · Score: 4, Interesting

    The data being collected has very little impact on real world results. If there is no cost, then people will simply click the 3 cent link when they remember to do so. Since it has no impact on their finances they won't think twice about it.

    Think about gaming sites that give you free unlimited chips to play poker with. People bet the max every hand no matter if they have 2-7 off suit or pair of aces. This completely destroys any comparisons to a real money game.

    1. Re:The data is meaningless without real money by MrAndrews · · Score: 3, Interesting

      I agree, but another aspect of it is: if you are playing along with absolutely no regard for what these buttons really represent, how will you feel at the end of a month, looking at what you've potentially spent? It could be "holy crap, I can't afford this," or it could be "that wasn't as bad as I thought." That's extremely interesting to me, all by itself. Then add in the "how much would this pay my favourite sites", and you've got a really interesting conundrum and/or solution.

      It's almost like "try before you buy", in a way. But purely for personal curiosity.

    2. Re:The data is meaningless without real money by PhunkySchtuff · · Score: 2

      I beg to differ - in the first world, a 3 cent donation has very little to no impact on your finances. Even if you read 100 pages in a morning and they're all so good you remember to donate 3 cents, that's just $3 you've spent reading the morning news - less than the cost of a cup of coffee...

    3. Re:The data is meaningless without real money by PhunkySchtuff · · Score: 2

      You're missing the point.
      If the sites are crap, then you're not donating... If I could disable the ads on a given web page for $0.01-$0.03 and the content on the page was good enough, I'd be happy to do so.

      Where this all falls down is that it's not currently economically viable to process such small transactions...

  5. Re:Has to be real money by Trepidity · · Score: 5, Interesting

    Most of the proposals are based on aggregating the "give this person 3 cents" indicators through some kind of intermediary platform, not processing them all on the spot. For example, with Flattr you pay Flattr once per month, and then you indicate how you want the money distributed by clicking on various things. The money isn't sent immediately then either, but accumulates in the recipient's acocunt, and is paid out when they reach a threshold. So on both the pay-in and pay-out sides the transactions are fewer and bigger.

    The trick is getting enough people to sign up for such a thing for it to be at all viable.

  6. Whitelist? by Jager+Dave · · Score: 2

    Personally speaking, I block most ads, mainly because of bandwidth issues. Slashdot is one of the few that I whitelist, because I don't mind supporting them....

    1. Re:Whitelist? by Bieeanda · · Score: 2
      Whitelists are a fair idea in principle, but in practice malware-laden ads distributed by promiscuous ad networks are a problem. While reputable networks allow sites to tailor ad campaigns and block specific ads or types, they often trade spots among themselves which can result in bad ads slipping into rotation despite the safeguards. And 'bad' can range from 'loud, expanding Flash' to 'welcome to the botnet, comrade'.

      Sites that are particularly large, or under a big umbrella, Slashdot for example, can avoid this kind of thing by running their own in-house network... but smaller sites don't have that kind of luxury. There still needs to be an interest in vetting submitted ads by those internal networks as well-- curse.com is basically an ad network with forums and MMO add-ons floating on top, and they have a bad history of serving malware and spear-phishing attacks to their users.

  7. Time Shares? by CncRobot · · Score: 2

    Don't some time share models give you points that you can use at any of their resorts. You pay a big fee once a year, get your points and visit all their properties you want until the points run out. No microtransactions, but tiny fees for each use.

    The issue is you would need a large set of useful sites and one payment area for all of them, something like cable or Netflix. You pay one company to get content from a bunch of different places.

  8. Mod Points by Master+Moose · · Score: 5, Interesting

    I usually spend my mod points when /. award them to me.

    I have no issue with this. If I had to pay for Mods, there is no way I would have ever spent 1.

    --
    . . .gone when the morning comes
  9. you realize you are asking on an ad supported site by decora · · Score: 3, Interesting

    that has been going strong for more than ten years?

    you are confusing slashdot commenters with slashdot users. commenters are, in general, a bunch of angry cranks who get a buzz out of spewing bile and hatred through their keyboard. slashdot users generally read the article (or the first sentence or two) and then do something productive with their life.

    paywalls do work for some content, otherwise places like the WSJ, slate, etc etc etc, wouldn't use them.

    and ebooks are doing a pretty good business on the kindle, nook, etc. even the Kobo survived the demise of Borders.

    and microtransactions work perfectly well (too well) in games - theres probably someone in publishing who has noticed this and has implemented/worked on integrating that into a website.

  10. Won't work because ... by CuteSteveJobs · · Score: 4, Insightful

    ... no one can be bothered to click 2c or 3c every time they stumble on a useful page. It's extra mental processing that distracts from what they're really doing, and the fact a page is useful might not be apparent until much later, long after they have left it. What happens if you make a payment and the advice on the page later turns out to be crap? Then there is the question of who the micropayments are going too: Some struggling blogger or hobbyist (worth supporting), a tenured academic (who is already taken care of financially) or a big company who needs my 2c much less than I do. You will also have issues like hosted content: are the payments going to the author, or the webhost.

    Some sort of payment scheme is a good idea, but not like this. Often you'll find someone throw themselves into a freeware project and get disillusioned and abandon it when issues like paying the rent take precedence. I think the old 'Donate $5 with Paypal' is a good idea, if you can get rid of the Paypal, Visa, Mastercard or any other intermediary who might block payments. http://www.pcworld.com/article/242470/wikileaks_suspends_publication_because_of_financial_boycott.html

    1. Re:Won't work because ... by MrAndrews · · Score: 4, Insightful

      EXACTLY this, actually. I mean, it'd be great if everyone clicked those buttons 15 times a day, but already today I've closed a tab and gone "doh! that was good! I forgot to click!"... and I set the bloody thing up. So yeah, there is friction in the model that is potentially unescapable and/or fatal.

      Also, I don't know that this is necessarily a business model anyone wants to depend on. It really requires you to be creating content that is not only good, but has enough reach that lots of people can see it, and like it enough to support it. It scales absolutely horribly, actually, for smaller acts. But then again, if you suddenly become popular, you could actually capitalize on your popularity, rather than just watching the views come and go.

    2. Re:Won't work because ... by Anonymous Coward · · Score: 3, Interesting

      This is what I'd like to see (all open source of course):

      1. One or more non-profit tip distributors run by associations of websites. They take money from people and distribute them participating websites on request.

      2. Websites indicate their participation in the program with a special HTML tag in the head section (includes a unique ID/cheksum of the website).

      3. Plugins for all the popular browsers that:

      - Record visit history of participating websites locally.
      - Add a button to the browser that lets the user "like" the (participating) website they're looking at.
      - Whenever people have the time, they bring up their visit history which tells them how many times they visited each website since their last "tip review" and if they "liked" it.
      - Still using the plugin, people chose which websites they'd like to tip and how much...
      - The tipping instructions are sent to the tip distributor who adds the tips to each website's account.
      - The visit history is cleared and restarted until the next "tip review."

      The plugin is important. It defers the decision-making to whenever is most convenient for people. It keeps track of visited websites so people don't have to stress over remembering each and every one. The important part is that it must be open source and totally transparent and keeps everything local except for the final step of tipping.

      People can either create an account with the tip distributor and deposit money into it, or they can simply pay via CC, pre-paid tip card, SMS at every tip review.

  11. Nickel & Dimed to Death by pjrc · · Score: 3, Insightful

    The trouble with microtransactions is they'll create an incentive for content publishers to "nickel and dime" readers.

    Just look at phone and tablet games with "in app purchase" models. A great idea in theory. In practice, it drives the entire game design from "pay to play" to "pay to win".

    If the content industry figures out how to make microtransactions work (a pretty big if)... just watch. Content will adapt from trying to attract and genuinely appeal to readers to a "nickel and dime" them to the maximum extent possible!

    1. Re:Nickel & Dimed to Death by BradleyUffner · · Score: 5, Insightful

      The other problem is that they don't actually nickle and dime you, they $1 and $5 you. They never seem to understand the "micro" part of micro transaction.

    2. Re:Nickel & Dimed to Death by sjames · · Score: 2

      treatment.

    3. Re:Nickel & Dimed to Death by brit74 · · Score: 2

      I'm guessing we'll see the rise of the "pay x cents to continue reading this article" model.

  12. Re:you realize you are asking on an ad supported s by 93+Escort+Wagon · · Score: 5, Funny

    commenters are, in general, a bunch of angry cranks who get a buzz out of spewing bile and hatred through their keyboard.

    Shut the hell up.

    --
    #DeleteChrome
  13. Tool broken? by Vreejack · · Score: 2

    Aaaand, it doesn't actually seem to work. Turns the current URL into file address, and adds that to your server IP,... For example, trying to use it on SMBC results in: "http://penny.1889.ca/www.smbc-comics.com/#comic", which results in a very good impression of a 404.

    --
    "Will future ages believe that such stupid bigotry ever existed!" -- Ivanhoe
  14. Re:you realize you are asking on an ad supported s by MrAndrews · · Score: 2

    Oh definitely, and I was one of the first onboard for Slashdot subscriptions, back in the day. But still, after those stats from Destructoid, I wondered if this quasi holy war that goes on between publishers and readers might have a more amicable solution. Instead of "stop spamming us!" / "you owe us!", there could be some "you did good" / "thank you!".

    OK, really, I'm just interested to see how much money I personally would spend in any given month, and I thought some Slashdotters might as well.

  15. Re:micro != macro by Flentil · · Score: 2

    Why do some people call Wal-Mart "Wally World"? http://answers.yahoo.com/question/index?qid=20081023123342AAjStgd

  16. Re:Where is the 0-cent option by MrAndrews · · Score: 2

    Actually, maybe I just didn't explain it properly. There is a zero-cent option, which is to just not click anything at all. This isn't something mandated or integrated into the sites, it's client side, so it's 100% voluntary, and only worthy content stands a chance of getting rewarded. "Worthy" being a very subjective concept in this case.

  17. Probably won't work. by sootman · · Score: 4, Interesting

    The reasoning here is sound, and the theory has been borne out over the past dozen years since this was written:

    A transaction can't be worth so much as to require a decision but worth so little that that decision is automatic. There is a certain amount of anxiety involved in any decision to buy, no matter how small, and it derives not from the interface used or the time required, but from the very act of deciding. Micropayments, like all payments, require a comparison: "Is this much of X worth that much of Y?" There is a minimum mental transaction cost created by this fact that cannot be optimized away, because the only transaction a user will be willing to approve with no thought will be one that costs them nothing, which is no transaction at all... micropayments create a double-standard. One cannot tell users that they need to place a monetary value on something while also suggesting that the fee charged is functionally zero. This creates confusion - if the message to the user is that paying a penny for something makes it effectively free, then why isn't it actually free?... users will be persistently puzzled over the conflicting messages of "This is worth so much you have to decide whether to buy it or not" and "This is worth so little that it has virtually no cost to you."

    Clay Shirky, 12/19/2000

    Read the whole piece -- it has tons of good info. (And it's an entertaining read.)

    --
    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  18. Re:ads didn't work? by sjames · · Score: 4, Insightful

    The problem is people hosting sites taking no responsibility for the ads on it. I never objected to regular old ads (and still don't), but started using ad-blocker when ads started popping up over the text I'm reading, singing, dancing around, popping up, over, and uner, popping up after I've navigated away, or running horrid javascript and flash that managed to consume most of my CPU cycles. Then there's the very much NSFW ads that pop up even when the page I'm reading is G rated. I vener had problems with the virus laden drive by ads since I use Linux, but that is a very valid reason to block ads as well.

    There's only so many times you can kick someone in the crotch before they take countermeasures.

    If sites ask nicely AND vet the ads they present, people might be willing to allow ads on those sites. It's more work, and so the ads might need to pay more, but they'll also be more likely to be actually seen by someone. That might be a tough way to go though since so many advertisers have effectively salted the earth.

  19. Re:Has to be real money by anubi · · Score: 2

    Its not paying the three cents that concerns me so...

    What concerns me is sharing my banking info. I am doing everything in my power to limit the amount of charge numbers floating around I am responsible for. Some joker gets a list of those numbers, and I end up seeing unwarranted charges showing up and I am faced with either having to spend valuable time trying to straighten up the mess or let it ride. Its not the three cents.... its the irritation of supervising yet another financial obligation where others can incur charges against me that can easily take hours, if not days or weeks of my time to recover misallocated funds.

    There are many "businessmen" out there who have figured out clever ways of getting one's banking info ( Call Now! We will send you one FREE!!! - Just pay shipping. )

    I am far more open to giving them a dollar cash than giving them my charge card numbers.

    I am not giving anyone my banking info for three lousy cents!

    --
    "Prove all things; hold fast that which is good." [KJV: I Thessalonians 5:21]

  20. Re:Where is the 0-cent option by Sardak · · Score: 3, Insightful

    Are you recording the lack of a click in some way, then?

    Which of these is more meaningful?
    60% chose 1 cent
    30% chose 2 cents
    10% chose 3 cents

    Or:
    90% chose 0 cents
    6% chose 1 cent
    3% chose 2 cents
    1% chose 3 cents

  21. Re:ads didn't work? by MrAndrews · · Score: 2

    I sat in on a meeting last year where a company was trying to convince a potential advertiser (hand-picked, too) to put ads on their site. The cost was probably about 10x the norm, for the audience. The advertiser said: "Why would I pay that much when I can blast the world for less?" To which the site owner said: "But this is a PREMIUM ad. Premium!" Said the advertiser: "How is it premium, aside from costing me a lot of money?" And that was pretty much that.

    Still, companies will gladly spend ten times their online budget, putting an ad in a newspaper for a single day, where you have no idea of impressions, no way to measure follow-through, and really so much friction it's a fair bet less than 5% of people who saw it, acted on it... I still can't quite grasp why print advertising hasn't crashed and burned in the last decade. Leprechauns or something.

  22. Re:I find it funny by 0123456 · · Score: 2

    In the end, web-sites need to make money

    Yet the web survived for years when hardly anyone was making money from it. And finding useful information was much easier than it is today, where there are a hundred ad-funded web scraping sites set up soley to make money for every actual, informative web site.

  23. Re:Flattr by postglock · · Score: 2

    Thanks for the link. Flattr looks great! I read up a bit more about it, and it was co-founded by Peter Sunde, one of the co-founders of The Pirate Bay. (Just don't download the browser extension, as it sends every url you visit to flattr.)

    A quick search also brought up Kachingle and Sprinklepenny as similar alternatives.