Slashdot Mirror


Electronics Arts CEO Ousted In Wake of SimCity Launch Disaster

mozumder writes "The disastrous launch of SimCity took its first major toll, with EA CEO John Riccitiello being fired from his position and removed from the Board of Directors. It is unknown what effect this may have on the SimCity franchise or any future DRM of EA games, but clearly someone didn't think their cunning plan all the way through when they decided to implement always-on connections for single-player gaming."

53 of 427 comments (clear)

  1. Let me be the first (maybe) to say: by neminem · · Score: 4, Informative

    Yay!

    Also more likely the first to say: its != it's. Yay for slashdot editors.

    1. Re:Let me be the first (maybe) to say: by kootsoop · · Score: 5, Funny

      Slashdot is not the place for speculation.

      You're new here, aren't you?

      --
      "Engineering is the art of making what you want from things you can get" - Jerry Avins
    2. Re:Let me be the first (maybe) to say: by hairyfeet · · Score: 5, Insightful

      Allow me to say that this is further proof that VOTING WITH YOUR DOLLARS WORKS and it works VERY well, its just not magical or instant.

      Remember folks this is NOT just about SImcity, its about how under his watch sales have gone down as he ran off more and more customers with douchebag behavior, from gouging on DLC to bad DRM schemes to bad services like Origin John Riccitiello has done for EA what Steve Ballmer has done for MSFT, run it into the ground. And I'm proud to say many folks have voted with their wallets and refused to buy these "DRMapaloza" games that treat the customer as a criminal, just look at how hard Activision and Ubisoft had their sales hit for this kind of shit, with Ubisoft going so far as to remove it from their games and apologize for it.

      So just don't buy products that treat you like crap, vote with your wallet and you CAN change things, just not overnight. EA under John Riccitiello has been widely derided for bad behavior so its really no surprise that people voted with their wallets, we need to continue to refuse to buy products that treat us like crap. As long as D3 is always online I won't have it, i instead bought my friends and family Torchlight II instead, I refuse to buy any game that treats me badly and encourage everyone to do the same as we CAN make a difference, it just takes time.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Let me be the first (maybe) to say: by dcollins · · Score: 5, Interesting

      It wasn't the "voting with dollars" that did this (or rather non-voting), and I would continue to argue that individual purchases don't do dick. What made a difference here was PUBLIC SPEECH, outrageously bad reviews, blog posts, and forum discussions. This is what forced EA spokespersons to take up the issue publicly and make detailed responses; the wildfire of public condemnation. And communities organizing to protest and boycott in the future.

      Probably more difference was made by people who DID buy the game, and reported honestly how wretched it was, then someone like myself, who never had any prospect of even possibly buying this game.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
  2. Finally! by Shoten · · Score: 4, Insightful

    Someone at a high level paying the price for DRM-incurred failure. Don't let the door hit you in the ass on the way out, asshole.

    --

    For your security, this post has been encrypted with ROT-13, twice.
    1. Re:Finally! by Shoten · · Score: 4, Insightful

      A one-time payout at departure...particularly departure for failure...is less than the cumulative pay over time. And it's something he was going to get sooner or later. It's not like departing under good conditions pays worse than departing under bad ones.

      --

      For your security, this post has been encrypted with ROT-13, twice.
    2. Re:Finally! by pipatron · · Score: 5, Insightful

      I think this is much more a PR move than it is a financial move.

      They want to show that they have "solved" the problem and that it will not happen again, by letting a manager walk. I'm pretty sure the full board of directors knew perfectly well what was going on with Sim City, and it is not likely that the CEO was the only one driving this through.

      --
      c++; /* this makes c bigger but returns the old value */
    3. Re:Finally! by darkwing_bmf · · Score: 4, Funny

      I offer my services as CEO. I might fail, but I'd be willing to do it at half the price.

    4. Re:Finally! by Fluffeh · · Score: 5, Insightful

      ... and totally won't just go do the same kind of shit elsewhere.

      Actually, I think you might underestimate how "big companies" look to other "big companies" to see what to do and what not to do. If this was some little dev house, no it wouldn't make a difference in the world. Given that it is such a large company, others might actually take some notice.

      Also, there is a good chance that given such a negative dismissal, he is going to find it harder to get into the next position. Not to say that he won't, but it likely won't be as good as he had hoped for.

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    5. Re:Finally! by fuzzyfuzzyfungus · · Score: 5, Insightful

      I offer my services as CEO. I might fail, but I'd be willing to do it at half the price.

      I honestly have to wonder, at this point, why somebody hasn't caught on to the 'get random Indian H1Bs to fail at leadership for 40k/year and pocket the savings' strategy...

    6. Re:Finally! by Guppy06 · · Score: 4, Insightful

      Someone at a high level paying the price

      Golden parachute.

    7. Re:Finally! by jbolden · · Score: 5, Informative

      A board of directors is generally responsible for things like regulatory issues. They may not even know what Sim City was until it became a PR disaster.

      Paul Vivek -- from GE
      Leonard Coleman -- from Heinz and baseball team owner (probably helps on sports licensing)
      Jay Hoag -- finance guy
      Jeffrey Huber -- adverting
      Maffei -- media
      Ubinas -- Ford
      Simonsian -- mobile expert
      3 ex EA guys

    8. Re:Finally! by atheistmonk · · Score: 5, Insightful

      Too bad this didn't happen with Blizzard after Diablo 3 as well. Fuck this always-online NWO bullshit.

    9. Re:Finally! by rolfwind · · Score: 4, Insightful

      The buck has to stop somewhere. If the Chief Executive Officers can't take responsibilty, what are they being paid for?

      Besides, DRM for a single game sounds way more like a CEO decision at best and not a board decision.

    10. Re:Finally! by jest3r · · Score: 5, Informative

      Riccitiello's 10-point plan to Success

      1. Buy Franchise
      2. Water Down Experience for Casual Players
      3. Add Online
      4. Add Co-op
      5. Add Gritty Camera Filters
      6. Overwork Developers
      7. Pretend Game is Finished
      8. Add DLC / Make Old Features New by Converting Them to DLC
      9. Pay for Good Reviews
      10. Hype the Fuck Out of The Game

    11. Re:Finally! by GumphMaster · · Score: 5, Insightful

      Yes, but he still gets the "pay over time", just from some other company, because he's a member of the endlessly rotating pool of CxO/Director/Board Members.

      --
      Patent litigation: A doctrine of Mutually Assured Destruction... in which everyone seems willing to push the button
    12. Re:Finally! by girlintraining · · Score: 4, Insightful

      Besides, DRM for a single game sounds way more like a CEO decision at best and not a board decision.

      You mean a strategic decision to incorporate DRM into all of its products, and its long history of using always-on DRM, is a decision that was made without any input from people responsible for the financial success of the company?

      I don't think so. No, the board was told. They may not have been told SimCity was traditionally single player. They may not have been given crucial details about this particular product... but they most definately knew DRM was being put into all of its products "to combat piracy", which they took to mean "increased revenues".

      See, the problem here is that "combat piracy" didn't translate to "increased revenues" in this case, and that's why he's getting shitcanned. He's the fall guy so they can go to investors and say "Well, it worked all the other times, and he assured us it would be the same with this product!" Yeah. Right. CYA strategy 101: Either place the blame on one person, or blame an overly complex process that nobody was individually responsible for. Guess which one they went with?

      --
      #fuckbeta #iamslashdot #dicemustdie
    13. Re:Finally! by Charliemopps · · Score: 4, Insightful

      Because being a CEO is a lot more than what it appears on the outside. These guys don't "know" about all the stuff we attribute to them. Their job is to hire smart people, listen to reasoned arguments, and then make choices. When they listen to the wrong arguments, they get fired in spectacular fashion and the people they listen to simply get listened to a little less. This was a public relations disaster, that's why he got fired. If you think for a second anyone at EA thinks DRM is a bad idea, or even that THIS DRM was a bad idea you're living in a fantasy. He got fired because the DRM wasn't test well enough, and now the public wont trust EAs fancy new DRM system for their next game. The problem here was they didn't have anyone to blame this on but themselves. If they'd made the account provider a 3rd party they'd have had an easy scape goat. My prediction? Facebook login required to play our game comes next. This, of course, is so you can update your friends on your game progress... not to track everything you do and monetize it.

    14. Re:Finally! by Darinbob · · Score: 4, Insightful

      The departure pay may be more than many of his employees will see in their lifetimes.

    15. Re:Finally! by Anonymous Coward · · Score: 5, Insightful

      It's not like departing under good conditions pays worse than departing under bad ones.

      His career just got derailed. Who's gonna hire a guy who presided over the biggest disaster ever at his previous company? Leaving on good terms, or quitting, or resigning, all have the potential for later career opportunities. Getting fired and told you're a complete and abject failure? Not so much.

      In yours and my world, yes. For CEOs, not necessarily. They live by different rules and have far greater connections. Very easy for him to tell his cronies it was some underling and he just took the fall because that's what good CEOs do.

    16. Re:Finally! by Darinbob · · Score: 4, Insightful

      These guys do get hired. A failure means he's now got more experience. Companies never hire executives from outside the executive gene pool.

      What are their jobs? To socialize with bankers and investors, occasionally give a speech to the workers, and not much else.

      Besides when you get down to it, it wasn't his fault that things screwed up with the launch. Sure if it had gone great he would have taken 100% of the credit (another job of CEOs). But practically speaking the failures are just as much do to him as the successes are. He's probably not entirely clear was DRM stands for and has probably never even played the game. The fault lies with the designers and operations.

      He just took one for the team is all. The team being the rest of the board of directors. He'll get a nice departure bonus, and end up on the board of some other company.

    17. Re:Finally! by Scutter · · Score: 5, Funny

      His one-time payout should be a game of his choice from EA's portfolio or five dollars off of his next purchase of an EA game.

      --

      "Tell me doctor, with all of your defenses, are there any provisions for an attack by killer bees?"
    18. Re:Finally! by girlintraining · · Score: 5, Interesting

      Scott Thompson, fired from Yahoo. Hired on by Shoprunner.

      Fired for lying on his resume, not because he ran the company into the ground. Despite this, he went from being the man in charge of a company on the Fortune 500 list (barely, at 483), to being in charge of a company that, uhh... doesn't even have a wikipedia page. I had to dig this up to find out what the company even did. It's a startup company nobody's ever heard of.

      Léo Apotheker, fired from HP. Hired on as Chairman of the Board for DMK.

      HP: Ranked the 10th largest company on the Fortune 500 list. Lost over $300 billion in market capitalization under Apotheker's leadership.
      DMK: Doesn't exist.
      KMD: Does exist... and is a Danish IT firm with 3,000 employees. Is not on the list. Also... Chairman of a board is not the same as CEO of a company, so it's a false analogue anyway! But let's say he was the CEO -- he went from one of the largest companies on Earth to some tiny po-dunk company in another country.

      Dick Fuld, CEO of Lehman Brothers, went on to work at Matrix Advisors and Legend Securities.

      Lehman Brothers: Suffered a total existance failure under Dick's fearless leadership. Was only publicly traded for about a decade before folding. In other words, a nothing commanded by a nobody.

      Matrix Advisors and Legend Securities: A hedge fund. It's not even a proper company. And it's primary source of income? The money that Dick was able to hide from creditors when he bankrupted both himself and his former company. Like, for example, the mansion he purchased just before it went under that he sold to his wife for $100 to evade creditors.

      So as you can see, each of these people didn't get to "keep their cushy jobs"... every mistake led to a dramatic downward step in their cash flow. Far from proving me wrong, you've managed to brilliantly prove my point: CEOs get just as big of a black mark when they're fired as "the peons" do. All three of the examples you provided resulted in someone being a CEO on paper only -- they were never given a real company, with real money, to play with again.

      --
      #fuckbeta #iamslashdot #dicemustdie
  3. Is this a first? by MickyTheIdiot · · Score: 4, Interesting

    Serious question... is this the first time an exec was ousted for a mistake with DRM?

    1. Re:Is this a first? by Anonymous Coward · · Score: 5, Informative

      Serious question... is this the first time an exec was ousted for a mistake with DRM?

      This isn't necessarily about DRM. EA is going to miss the financial projections they made at the end of Jan. He's leaving before the board and shareholders come after him with pitchforks.

    2. Re:Is this a first? by fuzzyfuzzyfungus · · Score: 4, Insightful

      Serious question... is this the first time an exec was ousted for a mistake with DRM?

      If memory serves, one of the more plausible reasons posited for SimCity's ill-conceived launch was that it was right before EA's financial year wrapped up. I don't think that anybody who mattered gave a damn about DRM; but mangling the DRM-induced server hooks so badly that total non-techie rags like Forbes were writing articles about it... That just doesn't look competent.

      If anything, DRM(as a lock-in and market segmentation strategy) is something that team management would probably earn points for; but only if they can pull it off well enough to win more than it costs them. People like Apple and Valve, yes. EA, not so much.

    3. Re:Is this a first? by jxander · · Score: 5, Insightful

      He wasn't ousted for DRM, but failing to execute the DRM properly.

      If the servers had been even REMOTELY close to sufficient for a day 1 load, the manager would still be onboard and the DRM would be proven successful. As that was not the case, the problem is the manager failing to properly plan for launch day activities. The DRM is still successful and will be implemented in subsequent EA releases.

      --
      This signature is false.
    4. Re:Is this a first? by im_thatoneguy · · Score: 4, Interesting

      Serious question... was he fired for Sim City or everything except for Sim City?

      EA is celebrating the biggest SimCity launch of all time even as overall the video game maker missed operational targets for the year. Late Monday, CEO John Riccitiello resigned, taking responsibility for the overall poor performance.

      I highly doubt EA's quarterly report includes Sim City already. More likely it was every game except for Sim City--and had nothing to do with DRM in the slightest.

    5. Re:Is this a first? by flimflammer · · Score: 4, Interesting

      Who the hell modded this troll? This is exactly right. As much as I want this to be about SimCity, this is about a lot of things, including but primarily because of their financial position over the past few years. There is no direct correlation between always on DRM and his departure.

      So no, this wasn't the amazing win for anti-DRM efforts we all want it to be. That doesn't mean this situation won't help, though.

  4. Fired? What? by Mashiki · · Score: 4, Informative

    The guy tendered resignation. The letter he wrote is in that link there. Besides of that EA has been all over the place in terms of performance for awhile. I picked up a few hundred shares at $12 ~6mo ago and sold them at $18.50, which while not a spectacular turn around was decent enough.

    --
    Om, nomnomnom...
    1. Re:Fired? What? by Dan+East · · Score: 5, Insightful

      When a board member calls up the CEO and says that it's unanimous, it's time for you to leave, the CEO can either save face and "resign", or let the board officially vote them out. Regardless of what they're calling it, "fired" is probably an accurate description.

      --
      Better known as 318230.
  5. Schadenfreude by Anonymous Coward · · Score: 5, Funny

    Well, hopefully his golden parachute will only be accessible if he maintains a continuous online connection to HR for the next three years.

  6. Odd by Anonymous Coward · · Score: 4, Insightful

    The press release doesn't mention anything about SimCity. Could it be other causes and you're just trying to bend the message to your own personal fantasies? In any case, I doubt it'll have any real effect on the user of DRM.

    1. Re:Odd by DrGamez · · Score: 4, Interesting

      I would -love- if this was because of SimCity, but this entire summary is pretty suspect. It smells really bad of wanting to push forward the idea that "Simcity is a failure, and with it, takes EA".

      Like I said, I'd love if this was true - but there are many other reason for the CEO to step down outside of SC5. Not saying the whole mess didn't help him/the board finalize on the decision - but lets not turn into Kotaku levels of terrible summaries here.

  7. On the plus side... by Bookworm09 · · Score: 4, Funny

    ... this does give him more time to play SimCity.

  8. Tipping point ... by jest3r · · Score: 5, Insightful

    SimCity was the tipping point.

    Remember, EA was recently ranked as the Worst Company in America. Gamers have been complaining about EA way before SimCity. Like when EA negotiated an exclusive rights deal on all NFL games and then churned out the worst NFL games for years and years to come. They have ruined many, many franchises.

    1. Re:Tipping point ... by Bing+Tsher+E · · Score: 5, Funny

      Since they had exclusive rights didn't they also thus turn out the best NFL games for years?

      Also, we're nerds here. What's a good NFL game in the first place?

  9. Poor guy will be living on the streets by hawguy · · Score: 5, Informative

    He'll somehow have to scrape by on 24 months of full pay (and stock vesting):

    http://www.polygon.com/2013/3/18/4120344/ea-ceo-john-riccitiello-quits

    As part of Riccitiello's separation agreement, he'll receive 24 months of salary continuation and continued vesting of unvested stock options until Nov. 30, 2013, with those options exercisable until Feb. 28, 2014.

  10. That was a fast ouster by sarysa · · Score: 4, Funny

    I guess John Riccitiello couldn't get past Turbo Tubes...

    --
    Charisma is the measure of someone's ability to lie with a straight face.
  11. Pure speculation by blarkon · · Score: 4, Insightful

    While it's nice to speculate that the guy was fired for reasons that suit the average slashdotter's predilection's about DRM, there is no evidence that this is the case.

  12. I doubt it was just over SimCity by eksith · · Score: 5, Insightful

    It may have more to do with the fact EA stock went from $40 to $20 since he took office and there are plenty within and without the company that want to move into mobile gaming more and he's in the way. The board may also believe fresh blood will bring in a new way of doing things in the gaming sphere. I hope they take this opportunity to actually do some worthwhile changes; first being getting rid of or at least finding a better DRM mechanism (since I'm sure there are some dinosaurs who think DRM is still a workable system) and branch out.

    They should learn a lesson from Atari. Inheritence isn't how you hold on to the throne. If blood must be spilled, then so be it.

    --
    If computers were people, I'd be a misanthrope.
  13. Re:Its first major toll by mrclisdue · · Score: 5, Funny

    It's a shame you don't feel the same way about code tags....

    cheers,

  14. It wasn't the DRM by meta-monkey · · Score: 4, Insightful

    First, it wasn't necessarily the failure of SimCity that caused the job change. Second, the existence of the DRM wasn't the reason SimCity is a disaster.

    SimCity is a disaster because of the implementation of the DRM, the PR surrounding the DRM, and then the fact that it's just a completely broken non-simulation.

    Implementation failure.

    Just having an account sign-on for DRM authentication is a thumbs-down, for sure, but it isn't a guaranteed game killer. Case in point, StarCraft 2. I do not like having to sign on to play the single player campaigns, but I've never had a problem logging in, even on day 1 of Wings of Liberty or day 1 of Heart of the Swarm.

    With SimCity, however, I was unable to log on and play for 3 days after launch. After that I never had server problems, but there are many people who are still unable to stay connected or who are having their cities (which are saved on EA's computers) erased or rolled back.

    The lesson is, if you're going to force people to sign on to play a single-player game, you better fucking make sure they can sign on to play their single-player game.

    PR failure

    I don't think Blizzard ever lied to people about why they had to sign on to battle.net for StarCraft. "It's 'cause DRMs." Lucy Bradshaw, the Maxis spokesweasal has stated that SimCity just had to be always connected because EA's servers are performing "significant computations" that just have to be done by their servers. Their terrible "sims go the nearest house to sleep" AI has gotta be run on their Beowulf cluster of HAL 9000s. The beast of a gaming rig under my desk clearly isn't up to the task.

    Of course this is a monstrously stupid lie, and obvious to anyone who has any experience with video games or computers or breathing. This falls into the "pissing on me and telling me it's raining" category. If you're going to piss on me, at least be honest about it. And don't eat asparagus first.

    Game failure

    Despite all that, the real problem with SimCity is once you actually are able to get in and play, you find that they did not actually make a city simulation game, they just made a pretty city drawing program.

    You lay out reasonable street designs, but they get snarled with traffic because the sims do not know where they're going to end up when they leave their homes for work in the morning or when they come home at night. They pick as their destination the nearest place that meets their need and go there first via the shortest path. If when they get there they find the place is already filled up, they go to the next closest place. So imagine if all 400 people who live in your neighborhood were coming home from work at the same time, but instead of going to their actual homes (or whatever place they're going to end up sleeping) they all came to your house first. And after 2 of them crash on your floor, the remaining 398 go next door and all knock there. And then the remaining 396 go to the next house after that, etc etc.

    Next, the whole RCI balance mechanic has been the core of SimCity forever, and that's completely gone. Residential areas are supposed to need Commercial areas so people have a place to buy things (or work). Commercial needs shoppers, workers, and goods. Industry provides jobs for residents and goods for Commerce. They broke all of that, because sims, it seems, can live on love. All they need to not move out of their homes is "happiness," which can be obtained from shopping (commerce) but can also be obtained from city parks. So people have made 400k+ population cities that are absolutely nothing but residential high rises and parks. The people have no jobs and no money and no food, but they can still live in gleaming skyscrapers because I guess they're urban foraging in the parks.

    So, yeah, you can "solve the puzzle" and make cities that don't collapse, but they're completely ridiculous, so it's not a city simulation game. It'd be like having a flight simulator where the rudder has no effect on y

    --
    We don't have a state-run media we have a media-run state.
  15. When will the non-DRM version of sc5 be available? by Taco+Cowboy · · Score: 5, Insightful

    Whether or not that asshole got sacked, or how he got sacked, isn't important

    What's more important is if EA gonna let users enjoy SC5 without been unnecessarily burdened by the online DRM ?

    --
    Muchas Gracias, Señor Edward Snowden !
  16. Re:When will the non-DRM version of sc5 be availab by Gorobei · · Score: 5, Informative

    It's not the DRM (a real screw-up) but the fact that the entire underlying game is borked.

    All that cool "model each sim, global structure emerges" rather than "model the global structure, visualize it with animations of sim" seems to be faked. All the fakery means the global structure of the game is just broken: you can't build a large functional city in any reasonable way.

    For example, sims leave work, drive home, and pick the first random house they see. They they get wealthy/educated for the next day based on the house they are in. Sure, you get some emergent structure, but it's nothing like a real city or even previous simcity games.

    Path-finding seems borked: shortest path is picked over fastest path. All your fire-trucks race to the single closest fire. Left-turns are a recipe for endless traffic jams. Forget using mass transit usefully.

    The YouTube videos show all this. It seems beyond fixing, unless they can revert to the old statistical simulation model somehow: one PC doesn't have enough compute to run a large city - they could offload to the cloud (ha, they aren't going that,) or rope the GPU into doing clever sim work (that's a research project.)

  17. Fired by Kozar_The_Malignant · · Score: 5, Insightful

    He was fired. At the CEO level, they don't hand you a check and take your key and have the security droid escort you out of the building. He's being paid what his contract says he will be paid when he is terminated, and the face-saving fiction is that he is allowed to resign effective March 30. However, make no mistake; he was fired.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  18. Re:When will the non-DRM version of sc5 be availab by Gorobei · · Score: 4, Interesting

    Agreed, but what do you expect them to sample?

    A global statistical model? They claim not to have one.

    A Population of actors doing rational things? They didn't seem to implement one.

  19. Re:When will the non-DRM version of sc5 be availab by AK+Marc · · Score: 4, Insightful

    Having worked in a company that big, there's nothing the CEO could have done about it. Everyone would have lied to him "oh, it's going good, it'll be great" if he asked, and he'd be so far out of development, he'd have no way of knowing that something was buggy or not ready. Just have to shuffle CEOs around so that they look like they are worth $100,000,000 per year, when they outsource on the basis of "supply and demand" and any of a million people would take his job, and apparently, not many could do it worse.

  20. Re:When will the non-DRM version of sc5 be availab by Stolpskott · · Score: 4, Informative

    I have a hard time accepting that. Rollercoaster Tycoon, released 14 years ago, was able to simulate a theme park with 1,000s of actors without too much difficulty. I remember the game was able to run pretty well on my Pentium 2 at the time.

    Comparing the processors, I see that today's i3s run about 100x more flops than p2. (i3 ~ 25 Gflops, p2 ~ 0.23 Gflops).

    Given the resources that EA/Maxis has (compared with 1 developer programming the whole thing), I think they probably could have programmed it to simulate ~100,000 citizens at acceptable speed on midrange hardware. So I think it probably boiled down to more a question of priority than possibility.

    Gorobei's point is that the simulation approach to SC5 is fundamentally different to the older "Sim" games - the older games, as you say, modelled the entire organism (theme park, in the case of Rollercoaster Tycoon) and generated the actors within that simulation based on a group of relatively simple statistical behaviours - a certain percentage will head for the next ride, a certain percentage will puke as they come off the rollercoaster (always a goal of mine when playing that game), some will go and eat, and so on. The graphics are then generated to put a visual representation on those statistical behaviours.
    SC5, on the other hand, turns that model upside down - now, instead of having a single simulated organism (the theme park or city) with a small number of centres for behaviour collection (rides in the theme park, city zones/buildings/events in Sim City) for which to generate the statistical behaviours that your actors will show, now each individual actor is their own organism - the model is too complex to resort to "averaging" and modeling the overall system, but it is not complex enough to give each actor enough behaviours to be able to form creative solutions such as taking a detour around a road block.
    In that sense, SC5 is going in the right direction, but until the models for the actors are complex enough that they can appear semi-intelligent, the gameplay result is going to feel inferior to what it has replaced.

  21. Re:When will the non-DRM version of sc5 be availab by Cederic · · Score: 4, Insightful

    .. after which you end up back at Dwarf Fortress.

    One bloke intent on building a game so deep that it takes sixteen materials and four different crafts to create a metal bucket (then measures individual happiness on how pretty it is) is modelling individual actors right down to the loss of an arm, the saving that makes in gloves, the work that individual can now do and how upset his family are about it.

    And EA with a budget in the tens of millions can't even work out basics such as 'works here, earns that, lives there, wants food/entertainment/job/sleep'..

    Hell, the Tropico series manages it, and they depict all of the individuals. Crunching the numbers in the background without displaying each person is easier, and should scale up to SimCity levels. Certainly for the first few hundred thousand.

  22. Re:When will the non-DRM version of sc5 be availab by L4t3r4lu5 · · Score: 4, Interesting

    He's a figurehead and a spokesperson at big events, but ultimately is only as good as his advisors and staff. He can't be at every interview for coders, or even interviews for the HR people who hire the coders. He has to trust his staff to do their job, and they didn't. I see this as more of a marketing selling an idea up the food chain, and dev trying their best to hold it together while sticking to their ridiculous deadlines.

    The next CEO will be in exactly the same position, because everyone else responsible is still in their position of responsibility.

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  23. Re:When will the non-DRM version of sc5 be availab by Anonymous Coward · · Score: 5, Interesting

    Have you even played the game? I've clocked about 40 hours and the sims really do go into teh first available house. And the schoolbusses all go to the same stop. And all the moving vans spawn at the exact same time.

    Freight does nothing.

    Sims will not cross the road to go shopping even if they have money and the shop is of the right level.

    If you have a single tourist in your city then the simulation builds hundred or perhaps thousands of hotel beds... then the hotels gets abandoned because they don't have costumers and you demolish it and start again hoping that it won't turn into a useless hotel.

    If there is a hidden proper simulation then it is disabled or being ran on so few sims that it's virtually untracable.

  24. Re:When will the non-DRM version of sc5 be availab by DarkOx · · Score: 4, Interesting

    I don't disagree with anything you said, but just as much as its not DRM (borked), its not the game play (borked) but the marketing failure he is being ousted for.

    From what I have seen there is simply no indication anyone writing official communications from EA recognizes the problems from our perspective. As far as they are concerned they think "he did not sell it right", and as far as the investors/sheep/dollars and cents all play together they might be correct.

    Yea its pretty disappointing as product but I don't think that is what is driving the musical chairs game starting to play out at EA.

    --
    Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html