LucasArts Employees Hold Wake & Eulogy; Vader Still Roams
Dawn Kawamoto writes "LucasArts employees held a wake Friday night, days after Darth Vader Disney slayed their studio. Taking the high road, two LucasArts employees put together a eulogy that offers a retrospective on the culture, memories and accomplishments of the team. Most of us who've witnessed a blood bath at the workplace aren't as charitable. Darth Vader Disney is expected to strike again in the next two weeks at its studio and consumer product divisions."
"We have altered the deal. Pray we do not alter it further."
Make sure you've got some protection for the Epcot Center's thermal exhaust ports.
LucasArts shutting down is a significant and sad event, but adventure gamers should remember their history. Never forget Sierra Online's Chainsaw Monday.
We all love lucas arts, but there has not too much coming out of that for a while now, and its a smart decision to trim the fat, no matter how great they once were.
For anyone who was wondering what Dice's real interest in Slashdot was, this seems to be it.
The first link goes to a "Dice News" story.
The second link goes to a Slashdot "Business Intelligence" story (remember, Business Intelligence is code for "someone paid us to put this up") that is a "Dice News" story by the same author as the first link.
Obviously Dice pushed the Slashdot editors to post this as a news item. So much for editorial independence from the parent company. The disappearance of LucasArts may be Slashdot-worthy news, but when Slashdot's parent company, Dice, is writing the story it looks like they just want lots of techies to think "techies are losing their jobs, it could happen to me, I should look and see what's out there."
They failed to produce anything of value in the last few years, with the exception of Force Unleashed, but even the sequel was lack lustre.
One one side it can be hard to produce a radical new game/concept, when boxed into the SW franchise. That said they had exclusive access to a big market of SW fans. I really wished they'd release a new version of Tie Fighter/Xwing MMO.
Area51 - We are watching...
about 30 years ago. It was the most degrading job I have ever had. Management treated employees like crap. Day one job training consisted of the boss showing you your locker and uniform, telling you to keep it clean and never take it out of the park, and do things the "Disney way" or get the hell out because there are 10 people lined up outside to take your job.
LEGO Indiana Jones
LEGO Indiana Jones 2
LEGO Star Wars II: The Original Trilogy
Star Wars: Battlefront
Star Wars: Battlefront II
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II
Star Wars: Republic Commando
Tales of Monkey Island
All great LucasArts games released within the past 10 years.
With the exception of Tales of Monkey Island (Which I'm less sure about) all of the rest of those were sublicensees, which will remain. It was the LucasArts game development arm that was axed, not the licensing department. As someone else mentioned only the Force Unleashed games and a few other odds and ends came out of them in the past decade.
One thing I was curious about however, was if any game assets for other licensees came out of LA during that time, given that Star Wars Galaxies, TOR, and a few others were producing during that period, and might (or might not) have had assets produced by the LA art staff.
Company which hasn't made anything of note in years shut down.
Seriously folks, LucasArts has made some of the greatest games I've ever played, but how long does that keep the lights on? It's not like the brand even has that much value anymore.
Lucas sold out in 2012 because Disney gave him a butt load of cash. Don't kid yourself.
LEGO Indiana Jones - Traveller's Tales
LEGO Indiana Jones 2 - Traveller's Tales
LEGO Star Wars II: The Original Trilogy - Traveller's Tales
Star Wars: Battlefront - Pandemic Studios
Star Wars: Battlefront II - Pandemic Studios
Star Wars: Jedi Knight - Jedi Academy - Raven Software
Star Wars: Knights of the Old Republic - BioWare
Star Wars: Knights of the Old Republic II - Obsidian Entertainment
Star Wars: Republic Commando - Lucas Arts
Tales of Monkey Island - Telltale Games
FTFY
All the games by Lucas Arts in the last 10 years:
2009: Lucidity
2003: RTX Red Rock
2005: Star Wars: Republic Commando
2008: part of "Star Wars: The Force Unleashed", amongst many other games studios, same with Star Wars: The Force Unleashed II in 2010
Is self serving justification. "We sacrificied everything! We were so dedicated [sniff] it's not [sniff] [cry] FAAAIIIIRRR [sniff]"
.. it's pretty clear that LucasArts Studios has been on pump and dump for some years now. Thinking back, it's hard to recall a Star Wars game since X-Wing which has even come close to meeting expectations of the fans.
.. well, the bar was too high. If the staff aren't the people responsible, who are?
The studio had the greatest franchise in the history of science fiction and failed. If the employees don't hold themselves responsible, I can see why it's been closed. Considering the epic failure of Kinect Starwars and the near complete disappointment of TOR
And I don't think you can blame the fans for having too high expectations. If TOR was even remotely like a an open ended MMO, people would have been glued to it like flies on shit. But despite the that being the only requirement
I'd be the last person wanting to publicise my failure on a eulogy page, that's just flat out embarassing.
Storm troopers can't aim. Ever see star wars? Even the droids don't shoot straight.
Hell, the jedi are so bored they block shots that would actually miss them -- about a third the time. The force must be a magnet for laser blasters because everything other target gets less action.
Democracy Now! - uncensored, anti-establishment news
a friend of mine was always telling me I should get that job, because he thought it was the most magical place on earth and it must be wonderful working there.
Seriously the Cult of the Mouse is some scary shit. Makes Scientology look tame in comparison.
Mountains out of mole hills.
It isn't a cult, it isn't scary. Youre just a retard.
Disney is an empire and they do everything they can to protect its image because that's what Disney is, its an image. An image that earns them billions of dollars a year. And Disney world? You better believe they make sure everyone follows very strict guidelines because millions of families go through those parks each year all expecting to have a magical experience that the Disney name lends itself to.
Is mickey a cult? Don't be so melodramatic and idiotic. But youd be really stupid to think that they wont hold their employees to the same standards that's families have about Disney. A potato headed employee can much up a families vacation and ruin some childs image of it, so you better believe they expect you to behave. If you want a job where you don't have to treat the customers like they matter then go to walmart and shut up. No one forces anyone to work at Disney.
Looking at the list of directors of LucasFilm movies over the years, one can determine the time of death. 1999, when Lucas started directing again. Specifically, right at the point in the script of TPM when Qui-Gon saves Gungan Jar Jar Binks from being crushed alive.
Yeah. I do have to agree with you here. The games that the teams at LucasArts themselves havn't really put out a decent game in 15 years. To be honest, that is never the fault of the employees who are getting canned, but the management who made bad decisions (either unrealistic deadlines, not enough talent, wrong kinds of talent, poor allocation of talent, bad game pitches/approvals).
Seriously, what other studio has been consistently been in the top 5-10 demands for a sequel and not even considered it (I'm talking about X-Wing/Tie Fighter here)? They didn't even consider it when Episode 1-3 came out. I mean, really? The Star Wars Universe just had a several billion reboot and you didn't take advantage by making a game which you can pilot the most bad-ass, and cool things which exist from it? Seriously? Yeah, the management had no clue, and as a result, it has been dead for a long time.
There once was a great game studio called LucasArts, who made some of the most innovative and cutting edge video games, X-Wing, Tie Fighter, Full Throttle, Day of the Tentacle, Grim Fandango, Manic Mansion, Metal Warriors, Monkey Island, Zombies Ate My Neighbors.... It turned into a Zombie about 15 years ago....
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
Actually, no. First, Lucas is old. Second, none of his three kids had any interest in running the company in his absence. Say George dies, it probably goes into a trust and is disassembled. No more ILM. No more Skysound.
In hindsight, it looks like Disney is gutting the company for IP. As a soon to be former employee (more than just Arts got cut this past week, more about the bloodbath will probably come out over the next couple weeks) we have nothing but respect for George for giving us the opportunities that we had. Selling to Disney (or someone else) seemed like the right thing to do at the time. It sucks worse than you know to take a job at a company specifically because it's 40 years old and 'rock solid', then to be unceremoniously shown the door like that. It's downright traumatic.
P.S. 1313 was not several years away from being done, it was much closer than that. Like holiday 2013 close, by my estimation.
I don't care. The company that produced Full Throttle should be allowed to do whatever the hell they want until they die a natural death decades from now.
That game was just too awesome.
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.