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Video Gamers See the World Differently

trendspotter points out this research from Duke University: "Hours spent at the video gaming console not only train a player's hands to work the buttons on the controller, they probably also train the brain to make better and faster use of visual input, according to Duke University researchers (abstract). 'Gamers see the world differently,' said Greg Appelbaum, an assistant professor of psychiatry in the Duke School of Medicine. 'They are able to extract more information from a visual scene.' ... Each participant was run though a visual sensory memory task that flashed a circular arrangement of eight letters for just one-tenth of a second. After a delay ranging from 13 milliseconds to 2.5 seconds, an arrow appeared, pointing to one spot on the circle where a letter had been. Participants were asked to identify which letter had been in that spot. At every time interval, intensive players of action video games outperformed non-gamers in recalling the letter."

34 of 160 comments (clear)

  1. Shocking... by geek42 · · Score: 5, Insightful

    Breaking news: gamers better at playing games.

    1. Re:Shocking... by I'm+New+Around+Here · · Score: 5, Funny

      Breaking news: gamers better at playing games.

      Exactly. I wonder how good they would be at identifying objects in a more natural environment. Drop a bunch of gamers off in the country, give them certain visual/memory tasks, and see if they perform better than a group of non-gamers.

      "How many horses are standing in the shade under the tree?"
      "Is the corn crib to the right or left of the barn?"
      "What gauge shotgun is the farmer shooting at you with from his porch?

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    2. Re:Shocking... by centipedes.in.my.vag · · Score: 4, Funny

      That farmer couldn't even quickscope. lol, what a noob.

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    3. Re:Shocking... by Billlagr · · Score: 2

      Maybe we should give him an aimbot, to blast people hiding behind the wall off his lawn

    4. Re:Shocking... by centipedes.in.my.vag · · Score: 3, Insightful

      Things don't mimic reality in video games. For example, shotguns.

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    5. Re:Shocking... by Spy+Handler · · Score: 2

      quickscoping is just a glitch/artifact in the game and has no relevance to real-life firearm skill or any other skill. However, top COD players are able to recognize even one pixel out of place in a scene... their reflexes honed from many hours of battling against campers and snipers. This (ability to recognize something out of place quickly) can probably help in many real-world situations.

    6. Re:Shocking... by geirlk · · Score: 4, Informative

      Depends on ammo type, but here's a little table:

      No. 2 - 330 yards
      No. 4 - 286 yards
      No. 6 - 242 yards
      No. 7 1/2- 209 yards
      No. 8 - 198 yards

      Those does not take into account the "extreme maximum" range, but rather the common range for those shots. Even altitude can have a huge impact on range.
      With No. 7 1/2, which is commonly used for trap shooting, one should have a safety range of 300 yards.

      That is provided they use shots, and not slugs. Slugs have good accuracy to 70-80 yards, and are lethal at several times that distance.

    7. Re:Shocking... by fuzzyfuzzyfungus · · Score: 2

      I wonder to what extent their other senses suffer? Video games provide only visuals and usually stereo sound (rather than full 3D like the real world). No touch, no smell, no sense of balance, no feeling the wind, no g-forces.

      I assume that they don't get any serious practice(and so would deeply underperform against perfumers, ninjas, sculptors, and glider pilots); but it's not as though everyone gets only 20 Sense Points to distribute across all their sensory stats, making it so bumping one stat requires degrading a different one.

    8. Re:Shocking... by ACELLC · · Score: 3, Insightful

      Breaking news: gamers better at playing games.

      Exactly. I wonder how good they would be at identifying objects in a more natural environment. Drop a bunch of gamers off in the country, give them certain visual/memory tasks, and see if they perform better than a group of non-gamers.

      "How many horses are standing in the shade under the tree?" "Is the corn crib to the right or left of the barn?" "What gauge shotgun is the farmer shooting at you with from his porch?

      I'd start with something less technical like: "What is that green stuff covering the ground?" or "What is that large glowing object in the sky?"

    9. Re:Shocking... by upto0013 · · Score: 3, Informative

      Far too much credit.
      I'm a pretty good shot and I can hit a milk jug consistently at 300 yards. But that's a Winchester rifle and a lifetime of practice. I've made shots at 500 yards with a .270 rifle and scope, but I wouldn't count on it if I had to make the shot.
      Anyone hitting even a large, gamer-size target at 200 yards with a shotgun is pretty amazing. The best grouping ever recorded is just under an inch at 100 yards (.798 inches). And those groupings are from professional shooters with $4,000 guns, scopes and military training. Typical slugs can go that far, but the drop from bullet weight is going to be quite significant: about 2 feet. There are slugs that don't drop out to 200 yards, but at $5-10 a shot, no farmer is going to be using them.
      So, unless these gamers got dropped on a mercenary training ground with some kind of ex sniper sitting on the porch, they're going to be fine beyond 150 yards.
      Pick up a gun and shoot, it's not as easy as it looks on YouTube.

    10. Re:Shocking... by Agares · · Score: 3, Informative

      I own a shotgun and I can tell you, as I am sure quite a few of you already know, that they are differetnly much different in real life on how effective they are. I will admit that it irritates me on COD how a near point blank shot wont kill someone quite often when in real life one could easily take down a small bear depending on what ammo is used. Furthermore I agree with what has been said that a lot of gamers probably wouldn't grasp real life concepts to well. For example when I play paintball with my brother in laws they try to use tactics that would work perfectly fine in COD but don't hold up in a real situation since one guy can't go all Rambo on everything in reality. Now I know games aren't going to be realistic, but I am just pointing out that sometimes a game can warp someones sense of what is possible in reality.

    11. Re:Shocking... by j00r0m4nc3r · · Score: 2

      No the hobbits had hobbit arms

    12. Re:Shocking... by rgbatduke · · Score: 2

      Sauron had nukes and biologicals and binary nerve gases, silly beanie. The only reason hobbits survived the first war at all is because their little hobbit holes double as fallout shelters and their immune systems were strong from walking around all of the time without shoes. Also, hobbits are very fond of mushrooms and other alkaloid-containing herbs and have evolved a remarkable resistance to toxins. Their powerfully detoxifying livers are roughly a third of their body weight, after a lifetime of quaffing and smoking pipeweed.

      So no, not the most powerful force. "Cannon fodder" would be the right term. In fact, they were just the right size to shoot from cannons.

      rgb

      --
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    13. Re:Shocking... by rgbatduke · · Score: 2

      I've shot myself (by accident) with a 410 shotgun at close range (blowing off my thumb in the process) and -- d'ya think? First person shooters where people get shot repeatedly and overrun a heath kit and are suddenly better (and didn't just die as their limbs and organs were blown off or perforated) aren't realistic?

      Damn. Who knew?

      I'm taking back my original copies of Duke Nukem and Doom, and trading them in for a realistic game like Mortal Combat or World of Warcraft.

      Or let's rewrite all first person shooters so:

      a) Getting shot triggers dog zap collars or taser clips attached to various parts of your body set to a level that is not quite lethal. Make love, not war, Baby...;-)

      b) If you persist in play after you get shot the first time (non-fatally) and eventually get shot and die (Ouch! Twenty minutes on the floor twitching before your muscles will work again!) you never, ever get to play the game again. In fact, you have to sell your computer and join the peace corps to help villagers in South India build waste treatment plants and safe wells.

      Still not realistic -- take it from me, getting shot hurts like hell even when it doesn't kill you but merely maims you a bit -- but far more instructive...

      rgb

      --
      Even when the experts all agree, they may well be mistaken. --- Bertrand Russell.
    14. Re:Shocking... by I'm+New+Around+Here · · Score: 3, Funny

      I'm taking back my original copies of Duke Nukem and Doom, and trading them in for a realistic game like Mortal Combat or World of Warcraft.

      Oh come on. You can't play those games with only one thumb.

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  2. I can believe this by NotSoHeavyD3 · · Score: 4, Interesting

    Mostly because I was a long time gamer before I signed up for a psychology experiment.(This was in the early 90's.) They'd flash a single wordson the monitor and see which ones I could or couldn't read.(I forget what they were testing with the words since it's been so long.) To make a long story short they couldn't use me for the experiment because I could always read the words even if flashed for 1 frame. (1/60th of a second or 15milliseconds) I told the psych professor it was probably because I played so many video games.(Which was the only thing that made sense to me since you have to respond to very quick visual stimuli.) Actually this sucked because I signed up for the experiment in the first place because we had to do a couple hours of participating in experiments for the psych class I was taking and basically I wasted an hour on this and got no credit.

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    1. Re:I can believe this by Ultracrepidarian · · Score: 5, Insightful

      So they deleted the data points that didn't fit their predetermined bias.

  3. They see the world? by csumpi · · Score: 3, Funny

    I thought they sat in a dark room all day with a black t-shirt that says do not expose to sun.

  4. But is it permanent? by Okian+Warrior · · Score: 4, Interesting

    The first few layers of the visual cortex are highly malleable. Wear a set of glasses that flip the world upside down (or angle the field of view by 10 degrees) and the system will adapt within a couple of days - the user will see the world as normal.

    But also - when the user stops wearing the glasses the system quickly adapts back.

    With all this fluidity, I suspect that a gamer's heightened sense of perception will dissipate if they stop playing games. At a guess this would probably take about 6 weeks.

  5. Re:Faster isn't better by GoodNewsJimDotCom · · Score: 5, Insightful

    There's nothing preventing a video game player from playing in sports and having adequate physical activity. After all, even extreme athletes know there is a rest period.

  6. chicken or egg by Tweezak · · Score: 5, Insightful

    Does gaming make you better at these tests or is it just that people that have these particular skills tend to gravitate to action video games?

  7. Re:Faster isn't better by Black+Parrot · · Score: 2

    Slightly faster reactions to a visual input is a poor tradeoff for reduced person to person social interaction and physical activity.

    I dunno... this kind of skill could pay off big when the aliens take over and put us all to work at "spot the letter", to generate energy for their [technobabble].

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  8. Re:Faster isn't better by Black+Parrot · · Score: 4, Funny

    There's nothing preventing a video game player from playing in sports and having adequate physical activity. After all, even extreme athletes know there is a rest period.

    Yes, but do extreme gamers know that?

    --
    Sheesh, evil *and* a jerk. -- Jade
  9. Not the first study of this sort by JoshuaZ · · Score: 2

    There's been other similar prior work. For example, there's evidence that gamers can quickly allocate their attention in an efficient fashion. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2680769/ and that gamers have faster reaction times for a large variety of tasks http://cdp.sagepub.com/content/18/6/321.short.

    1. Re:Not the first study of this sort by mjwx · · Score: 2

      There's been other similar prior work. For example, there's evidence that gamers can quickly allocate their attention in an efficient fashion. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2680769/ and that gamers have faster reaction times for a large variety of tasks http://cdp.sagepub.com/content/18/6/321.short.

      No, no, no.

      We all know that gaming is the work of the devil and teaches our chillin' nothing good.

      Both Fox News and the Pastor told me so.

      This "research" must be suppressed.

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  10. Retinal fixation point by relikx · · Score: 2

    Gestalt psychology would suppose that the brain processes information with the ability to fill in gaps so to speak, or to quote Kurt Koffka, "The whole is other than the sum of the parts." One of the gestalt "laws" of grouping, that of symmetry, is that object of similar grouping will be perceived as formed around a center point.

    Gamers have the benefit of using the natural fixation point of our retinas in an enhanced way (or rather in a more methodical fashion); "focus" as abstract as that means in cognition, can still be more or less analyzed as a gradient via intentness of this point in the types of exercises this study put the subjects. Thus, it would lead to more clarity in the immediate vicinity of this area of focus.

    To bring things to a more salient point, the concept of the simple harmonic oscillator (as a quantum function) of the brain would touch on how the fine-tuning of this fixation point awareness would lead to essentially cutting milliseconds off of certain neuronic processes between the optic nerve and the visual cortex. Thus, whether the effects are temporary or not this is still relevant in our understanding of the gestalt.

  11. Re:Be a better driver. by chromas · · Score: 3, Funny

    I drive at full throttle at all times, lane splitting on the median and using only the handbrake for those times I need to round sharp corners. I run over hundreds of pedestrians, most of whom get right back up and simply curse at me. When the cops come, I drive outside their search radius and they call it off.

    Vidya games have taught me well.

  12. Re: Faster isn't better by Spottywot · · Score: 2

    Seems that you like to conform to Daily Mail/Fox news stereotypes. I've just come back from the Lake District with a group of my friends who have a wide variety of professions, It professionals, business owners, accountants, tree surgeons etc.. who enjoy mountaineering, canoeing, swimming need I go on? No anti social fat basement dwellers there. The only thing that we all had in common apart from knowing each other before hand, is a over of computer games since childhood.

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  13. Re:Must terminate... by RedDeadThumb · · Score: 5, Interesting

    They should make it so the first post cannot be anonymous.

  14. Re:Must terminate... by stealth_finger · · Score: 5, Funny

    They should make it so the first post cannot be anonymous.

    It should come with a first post pre attached.

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  15. Re:It causes bad drivers by unkiereamus · · Score: 2

    Yeah, I'm going to have to go ahead and disagree with you on this.

    You're missing a much more fundamental possible cause of the behavior. By and large, the drivers of rice rockets are late teens/early 20s males. Late teens/early 20s males have a couple things going on:

    A) They engage in experience seeking, risk taking behaviors at a much, MUCH higher rate. The causal link between that and testosterone is the popular theory, scientifically it's still up in the air as far as I know, but I haven't really been paying attention.

    B) They exhibit poor judgement. This isn't terribly surprising, given that judgement tends to grow out of experience, and they just don't have that much of it.

    In short, late teens/early 20s males, myself included, have been driving like assholes for longer than the video games you want to blame it on have been around. I haven't really spent much time talking to any of them about it, so it's possible that's how they're justifying their stupid driving practices these days, but it's not what's causing it. Me, I just claimed to have superior situational awareness and car control, I didn't even bother trying to justify that accidents are caused by people who failed to come up to my mark...I didn't care about them.

    Thankfully, as I look back, I don't think I caused any accidents, but that's really through no credit to myself.

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  16. Re:Faster isn't better by Tagged_84 · · Score: 3

    I usually place 1st in fast paced FPS games like Team Fortress 2, have won numerous local tournaments back in the day for Quake 3 too. From what I recall, many of the pro CS players used to include physical workouts in their training regime too. While I code and design games more than play these days, I still push hard to keep my 10km runs under 40 min. Recently I just so happened to get an achievement in Runkeeper for tracking my 1,000th km.

    We are out there :)

  17. Re:It causes bad drivers by drinkypoo · · Score: 2

    You really have no idea what you're talking about. Before video games, the idiots in the rice rockets were idiots in muscle cars. And before muscle cars the idiots were in hot rods. Before that, you had people who would whip their horses into a froth and pull their surrey too fast. (They even optionally had fringe on the top; compare and contrast "dingle balls")

    Video games can improve driving skills. Gran Turismo did for me. It made me a smoother driver even around the speed limits.

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  18. Re: Faster isn't better by L4t3r4lu5 · · Score: 2

    Similar situation here. I've played computer games since Contra on the NES, and I have a girlfriend that doesn't need quote marks! :D

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