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The Nintendo Sequels We're Still Desperately Missing

An anonymous reader writes "While the Wii U struggles, Nintendo's been raiding the archives and resurrecting some of its lesser known stars from yesteryear, including Chibi Robo, Steel Diver, and yes, Mario's oft-ignored brother himself — the company is going so far as to call 2013 the "year of Luigi". But as an article published today points out, there are still many more forgotten heroes in Nintendo's IP back catalogue. Series like Excitebike, Waveracer and 1080 used to be trusted to launch a new console, while NES classics like Ice Climber have all but been forgotten, alongside some of GameFreal's lesser known creations. Will they be enough to save Nintendo this generation?"

135 comments

  1. They need "NES-Era: The Sequel" by TWiTfan · · Score: 0

    Things aren't looking so hot for them these days.

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    1. Re:They need "NES-Era: The Sequel" by ackthpt · · Score: 1

      Things aren't looking so hot for them these days.

      The future of gaming is mining the past. Has been for a while, but particularly more now as there were a lot of good ideas ages ago which the current crop of players have never seen.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:They need "NES-Era: The Sequel" by GoodNewsJimDotCom · · Score: 1

      Thats the ol music industry's slogan,"There's always a new generation of suckers we can market a new boy band singing recycled music."

      Part of me thinks WOW may never totally die as it has lived over 10 years. There will be a new generation who wants to try it.

      Flash Indie games knows this concept too. People are remaking old Atari 2600 and NES games and making them free to play/advert/microtransactions. If the major players like NIntendo aren't going to give their player's old rom collections for free/cheap, there will be a short term market for indie devs to recode the past. Everything old is new again.

    3. Re:They need "NES-Era: The Sequel" by Anonymous Coward · · Score: 1

      Dude, Everquest is still going, as is Ultima Online

      MMOs don't die, they fade away

  2. Star Fox, Super Punch Out by cheesybagel · · Score: 4, Insightful

    Those seem fine. Some of the other titles mentioned here are more stale than piss.

    This is the XXIst century. People do not have a lot of time to invest in console games a lot of the time. So a shoot'em'up or boxing game sounds like a pretty good idea.

    1. Re:Star Fox, Super Punch Out by TWiTfan · · Score: 1

      And is it just me or do their WiiU games look basically exactly the same as their Wii games, which looked exactly the same as their GameCube games, which looked exactly the same as pretty much everything they've done since the 90's? Aside from some minor touch-ups and HD upconversion, I can't really tell 2013 Mario from SNES Mario.

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      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    2. Re:Star Fox, Super Punch Out by DougOtto · · Score: 2

      Do a barrel roll!

      --
      Solving Unix problems since 1989...
    3. Re:Star Fox, Super Punch Out by AuMatar · · Score: 5, Interesting

      And the problem is? Nintendo is still making games that are fun. Most of the others aren't. For all the super realistic graphics on the other consoles, I enjoy myself a lot more when I grab my wii. All the extra graphics on the other consoles do is bloat the cost by 300%, making game devs less likely to take chances and reducing the number of types of games we can play. I think the gaming world would be better off if 3d had never been invented.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re: Star Fox, Super Punch Out by Anonymous Coward · · Score: 0

      Oh boy yes, punchout

    5. Re:Star Fox, Super Punch Out by Anonymous Coward · · Score: 1

      "Nintendo is still making games that are fun. Most of the others aren't."

      Disagree big time. Darksiders is where Zelda should have gone long ago. Zelda is practically not even a game anymore because the challenge has been reduced to retard level. Zelda 1 + 2 were actually challenging, when LTTP showed up (SNES zelda) challenge fell off a cliff. OoT redeemed zelda somewhat despite being easy it was well made. But all Zelda's thereafter were average to mediocre.

      Let's not remember the horrible thing they did to Starfox franchise, chaning dinosaur planet into Starfox Adventures, then the huge botched job Starfox assault ended up being.

      I'm sorry to say but most games in Nintendo's main franchises have started to have sever quality problems outside maybe mario. almost ALL nintendo franchises are slowly deflating in quality. The reason they sell is the influx of newer generations without prior gaming experience.

    6. Re:Star Fox, Super Punch Out by Anonymous Coward · · Score: 0

      I'm still waiting for Star Fox Adventures Xtreme Beach Volleyball.

    7. Re:Star Fox, Super Punch Out by Anonymous Coward · · Score: 0

      Alundra was a better Zelda than Zelda.

    8. Re:Star Fox, Super Punch Out by kamapuaa · · Score: 1

      But how can you possibly say it's led other game devs to become risk-adverse and reduce the number of types of games we play in comparison, when Nintendo just releases the same games over and over and over?

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    9. Re:Star Fox, Super Punch Out by Anonymous Coward · · Score: 0

      I enjoy myself a lot more when I grab my wii.

      I hear that.

    10. Re:Star Fox, Super Punch Out by gl4ss · · Score: 1

      but nintendo is pretty much just releasing stuff they could, and did, release already on gamecube..

      --
      world was created 5 seconds before this post as it is.
    11. Re:Star Fox, Super Punch Out by Anonymous Coward · · Score: 0

      I enjoy myself a lot more when I grab my wii

      Don't we all!

    12. Re:Star Fox, Super Punch Out by TheSkepticalOptimist · · Score: 1

      Lol, define fun please?

      The Wii generation of games drove me nuts and turned me off Nintendo forever. Things like Mario Galaxy are just to sickly cute to be fun by anybody over the age of 8. Nintendo forgot or has ignored that adults play video games these days, so having to save cartoon princesses and making everything G rated is just not "fun" if you are an adult.

      It's like the difference between something like Dora the Explorer and something like Shrek or Dispicable Me. Both are cartoons, yes, but there is no adult in the world that likes watching Dora (and if you do you have major issues) because it is juvenile, repetitive, annoying and clearly intended for children. I cringe when my niece and nephew want to watch it when they visit. However while movies like Shrek or Dispicable Me are created for children, the creators did not forget that adults will be watching the movie, either forced to watch or even by choice. While the obvious themes of these movies are juvenile, there is enough jokes and double entendre to make the movies palatable and even enjoyable by adults. The movies are "fun" for all ages. Dora is fun for 4 years olds only who think a soap bubble is the most awesome thing in the universe.

      Nintendo still has yet to figure this out. They can't continue to target children only with sickly cute characters and vapid story lines that are rehashed over and over again if the want to survive to produce another generation of content.

      Also, finally, realize that the games you claim are not "fun" make the most money. Obviously adults are driving video game sales these days and Nintendo has decided to ignore a pretty significant demographic just to push out more juvenile crap.

      Nintendo can still have their kid games, but they also need to also invent franchises for the 90% of other video gamers that have obviously stopped buying Nintendo products if the Wii U sales are any indication of the trend Nintendo is taking.

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  3. Castlevania, can you stop the 3d failures? by GoodNewsJimDotCom · · Score: 1

    Castlevania 1 (nesbar.com) was a great game. Castlevania 2 was fun and easy, if you know the trick to kneel at the right place. Castlevania 3 was pretty fun with several characters to choose from. Castlevania 4 for SNES was pretty fun. Castlevania Symphony of Night is generally regarded as one of the best Castlevanias of all time even demanding like 100$ for a copy. But all the 3d attempts have been failures across the board.

    What Castlevania should do is make a giant game like Symphony of Night again, only bigger and more dependent on your RPG stats to do well at the end game. The trick would then be to make the grind not feel grindy, such as lots of mini levels you can go on before forwarding your main progression levels.

    I think if Castlevania doesn't do it themselves, there's going to be an indie developer who strikes gold. There's even a term called MetroidVania of the side scrolling games, and people are making stabs at it. I just would think Konami has deep enough pockets to afford all the art to make a large scale game.

    1. Re:Castlevania, can you stop the 3d failures? by gl4ss · · Score: 1

      of course there's metroidvania term because symphony of the night is basically souped up super metroid.

      but it's not a Nintendo title.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Castlevania, can you stop the 3d failures? by Anonymous Coward · · Score: 0

      Here're a couple I found by googling on 'castlevania roguelike'. http://www.eurogamer.net/articles/2013-04-13-chasm-is-polished-looking-castlevania-esque-rogulike-on-kickstarter which is somewhat Castlevania-ish but not completely and http://roguebasin.roguelikedevelopment.org/index.php?title=CastlevaniaRL (but the latter is top-down view. I became frustrated with my weak character deaths and stopped playing.) I agree with you, though.

    3. Re:Castlevania, can you stop the 3d failures? by Anonymous Coward · · Score: 0

      You might want to check out Koumajo Densetsu II: Stranger's Requiem for the pc, and track down a copy of Castlevania: Rondo of Blood for the psp. Both are fantastic games that should satisfy your need for more Castlevania.

    4. Re:Castlevania, can you stop the 3d failures? by Joe+Tie. · · Score: 1

      I think the biggest issue is just finding ways to add enough to that formula to get people interested. I loved the early castlevania games but I don't really know what it'd take to get me interested in buying a new one. I'd want something other than more of the same, but also not straying too far away from that old formula. I can see why people like me would be really hard to target with that. Still, I felt the same way about ghosts n' goblins. And the psp game actually did manage to balance novelty and nostalgia enough to make me enjoy it.

      --
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  4. Chrono trigger by Anonymous Coward · · Score: 0

    Where is Chrono trigger?

    1. Re:Chrono trigger by gl4ss · · Score: 1

      Where is Chrono trigger?

      on some system square is publishing for? I don't know how you would make a sequel for a game that spans the entire history of the world though. I guess you could make the hero's teleport accidentally to New York or some cheapshot like that.

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      world was created 5 seconds before this post as it is.
    2. Re:Chrono trigger by Chris+Mattern · · Score: 1

      Where is Chrono trigger?

      Virtual Console? Chrono Cross has, I believe, been re-released as a PSone Classic on the PS3/PSP/PS Vita as well.

    3. Re:Chrono trigger by LordLimecat · · Score: 1

      There was nothing classic about Chrono Trigger on the PSOne, unless you like mindnumbing load times every time you paused the game.

    4. Re:Chrono trigger by Chris+Mattern · · Score: 1

      Chrono *Cross*, not Trigger. Although you can get the PSOne version of Trigger too. The load times might be better from the memory/hard disk, but you're still probably better off with the Virtual Console.

    5. Re:Chrono trigger by LordLimecat · · Score: 1

      Chrono TRIGGER came out on the PSOne as part of a compilation, but had a nasty bug where pausing or entering a battle scene triggered a literally 10+ second load time which made the game unplayable.

      Cross may also have had that problem but I doubt it.

    6. Re:Chrono trigger by Anonymous Coward · · Score: 0

      Also re-released for DS.

    7. Re:Chrono trigger by CronoCloud · · Score: 1

      Unplayable is an exaggeration. Annoying, yes. Ialso don't think it was 10 seconds.

  5. Excitebike? Do your homework. by medv4380 · · Score: 4, Informative

    Look, if you're going to make a claim that they should resurrect old and dusty IP you might actually bother to look to see if they haven't already re-released it on prior systems.
    Excitebike - 1984
    Excitebike 64 - 2000
    Classic NES Series: Excitebike - 2004
    Excitebike - 2007
    Excitebike: World Rally - 2009
    3D Classics: Excitebike - 2011
    1080: TenEighty Snowboarding - 1998
    1080 Avalanche - 2003
    1080: TenEighty Snowboarding - 2008

    1. Re:Excitebike? Do your homework. by TemporalBeing · · Score: 2

      Look, if you're going to make a claim that they should resurrect old and dusty IP you might actually bother to look to see if they haven't already re-released it on prior systems. Excitebike - 1984 Excitebike 64 - 2000 Classic NES Series: Excitebike - 2004 Excitebike - 2007 Excitebike: World Rally - 2009 3D Classics: Excitebike - 2011 1080: TenEighty Snowboarding - 1998 1080 Avalanche - 2003 1080: TenEighty Snowboarding - 2008

      But none of those really have one of the major features of ExciteBike - building your own track. Yes, I love racing games, but I want to build my own tracks too.

      --
      Truth is like the sun. You can shut it out for a time, but it ain't goin' away. - Elvis Presley (source: imdb.com)
    2. Re:Excitebike? Do your homework. by Anonymous Coward · · Score: 1

      But none of those really have one of the major features of ExciteBike - building your own track. Yes, I love racing games, but I want to build my own tracks too.

      That feature would have been a lot more awesome if you could actually save your work. You could do it if you have the cassette recorder peripheral for the Famicom in Japan, but the rest of us were screwed.

    3. Re:Excitebike? Do your homework. by Anonymous Coward · · Score: 0

      Not to mention Excite Truck and Excitebots.

      Excite Truck was one of the best Wii launch titles. Hell, I'll still play that long after the novelty of Twilight Princess has passed. Stay the hell away from Excitebots though as it has terrible "additions" added to it like waggling the controller to 'walk' and the dreaded red bar.

    4. Re:Excitebike? Do your homework. by CronoCloud · · Score: 1

      Not tape recorder, I think you mean the Famicom Disk System.

    5. Re:Excitebike? Do your homework. by Anonymous Coward · · Score: 0

      Excitebike used the casettes actually (the FDS took up the cartridge slot so it can't be used with cartridge games).

      Even then, merely building a track by entering random letters was probably fun enough on its own, even if the changes were lost. You had like 16 pieces maximum anyway, so not really much of a problem, and each piece was named after a letter.

    6. Re:Excitebike? Do your homework. by LocalH · · Score: 1

      There's a patch that modifies the game to save/load from SRAM instead of the tape recorder.

      --
      FC Closer
    7. Re:Excitebike? Do your homework. by Anonymous Coward · · Score: 0

      ExciteBike 64 had an editor.

    8. Re:Excitebike? Do your homework. by Anonymous Coward · · Score: 0

      Look, if you're going to make a claim that they should resurrect old and dusty IP you might actually bother to look to see if they haven't already re-released it on prior systems.

      Excitebike - 1984

      Excitebike 64 - 2000

      Classic NES Series: Excitebike - 2004

      Excitebike - 2007

      Excitebike: World Rally - 2009

      3D Classics: Excitebike - 2011

      1080: TenEighty Snowboarding - 1998

      1080 Avalanche - 2003

      1080: TenEighty Snowboarding - 2008

      But none of those really have one of the major features of ExciteBike - building your own track. Yes, I love racing games, but I want to build my own tracks too.

      Excitebike 64 does have a track editor! I consider it the best of the franchise, and the only one of the above list that could be considered a true sequel to the original. I still pull that game out from time to time. My brother still has many of the records on our copy, and he likes showing it off to his kids' amazement...that he actually played a videogame at one time.

      A new version of Excitebike 64 with updated models, finer controls, and online play would be welcome.

    9. Re:Excitebike? Do your homework. by drinkypoo · · Score: 1

      That feature would have been a lot more awesome if you could actually save your work.

      That's OK, it's been awesome since emulation. You can build a track and then save state.

      --
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    10. Re:Excitebike? Do your homework. by CronoCloud · · Score: 1

      Thanks for the correction! I was under the mistaken impression that Excitebike was an FDS title in Japan.

      Further reading led to the fact that the cassette system attached to the keyboard so to save your Excitebike tracks you also had to have it.

  6. Can't this be automated? by xxxJonBoyxxx · · Score: 1

    1) List all brands Nintendo has shipped
    2) Count how many variations of the brand shipped (NES, SNES, SNES spin-off), store as Editions
    3) If Editions > 2 and the brand is not shipping on Wii...
    4) Crap out Wii edition of brand, cross fingers

  7. seal clubbing eskimos.. by gl4ss · · Score: 1

    just might not sound so cute to PC Nintendo nowadays.

    (or furries as in the modified version)

    also, please limit discussion to Nintendo titles. not Capcom or Konami! thing is, Nintendo themselves made just a handful of games and nobody knows what name to call the little pricks in Ice Climber anyways.

    so you have Samus, Link and Mario/Luigi.. and they don't seem to be missing.

    I heard Kid Icarus is making a comeback though?

    --
    world was created 5 seconds before this post as it is.
    1. Re:seal clubbing eskimos.. by geminidomino · · Score: 1

      nobody knows what name to call the little pricks in Ice Climber anyways.

      Canonically (inasmuch as a non-story driven came has a canon), Popo (blue) and Nana (pink).

  8. Waiting by decipher_saint · · Score: 1

    So there are a slew of fun looking games that are a long way off with nothing really amazing standing out to fill the void in the meantime, this is the same holding position they've been in since launch for the most part.

    Other next gen consoles don't really seem that appealing to me, especially now that there are so many great titles on PC.

    I was playing Mighty Switch Force the other day and thinking what a missed opportunity Nintendo had for creating a real space for indie developers to get into, but from what I understand getting on the Nintendo eShop is not exactly easy or profitable.

    Ah well, at least Steam Summer Sale is just around the corner!

    --
    crazy dynamite monkey
  9. How about by Guspaz · · Score: 1

    Mario RPG? They claim Paper Mario was the spiritual successor, but having played both, that's like saying that System Shock 2 was the spiritual successor to Chrono Trigger...

    I mean, "Side scrolling Mario game with some RPG elements" doesn't mean make it even remotely similar to what was in effect "Final Fantasy: Mario".

    1. Re:How about by Darkness404 · · Score: 1

      Mario RPG was excellent, the Paper Mario and Mario and Luigi games are fun in their own ways, but they're nothing like Super Mario RPG. A sequel similar to Kingdom Hearts would be pretty fun... Assuming SE puts in likable characters and not the emotional, over-dramatic teens that they seem so fond of designing of late...

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    2. Re:How about by Guspaz · · Score: 1

      Yeah, don't get me wrong, Paper Mario wasn't a bad game, I just think it was silly to call it the spiritual successor (or even direct sequel, since Paper Mario was originally called "Super Mario RPG 2" until they realized they couldn't legally call it that without Square's involvement).

  10. Can you mention NES sequels without by TheModelEskimo · · Score: 3, Informative

    ...mentioning Megaman Sequelitis? Not sure. Anyway be careful where you play this because IIRC there is lots of swearing. But pretty amazing game dissection.

  11. Even before those... by jeffasselin · · Score: 1

    There's no 3D Mario, no Zelda, no Metroid game.

    Those are the reasons I buy Nintendo consoles. I have a Wii U only because I won it at a trade show, otherwise I would not yet have bought one until at least one of those is released.

    --
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    1. Re:Even before those... by Darkness404 · · Score: 1

      Yeah, I'm not sure why Nintendo released the Wii U (and the 3DS) so soon with really no good games. I'm going to buy a Wii U (just like I bought a 3DS) but I see no point in shelling out $300 for a system that I'd just play one or two games on (New Mario Bros 2 and maybe Monster Hunter 3: Ultimate) until the rest of the games that I want to play come out.

      The 3DS had exactly the same problem, it launched with no games of note and for the first 6 months or so of its existence its flagship title was a remake of a game from 1998. Now it has a large selection of excellent titles, Super Mario 3D Land, Fire Emblem: Awakening, Mario Kart 7, Tales of the Abyss, Animal Crossing, Luigi's Mansion, Kid Icarus, etc. but for the first year, there were really no reasons to buy it.

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  12. Blaster Master? by Beardo+the+Bearded · · Score: 1

    Blaster Master? Whar sequel WAHR?

    Still the best game music of all time, and fuck all y'all saying God of War.

    --

    ---
    ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    1. Re:Blaster Master? by Anonymous Coward · · Score: 0

      That game is by Sunsoft, not Nintendo, which is why Nintendo can not actually create a Sequel.
      Not to forget that there is a Blaster Master II on the Sega Mega Drive / Genesis.

    2. Re:Blaster Master? by rwa2 · · Score: 1

      Never played it, but enjoyed reading about it in the magazines back when I was a kid.

      I'd like to see more Iron Tank / Great Tank (JP) .... that was one of my favorites back in the day. Probably couldn't compete with World of Tanks nowadays, but it's not like they have a console port yet (though sounds like they're in Beta for Xbox now).

      There are a lot of even older games that I'm somewhat nostalgic for and haven't found modern equivalents ... Radar Rat Race? Moon Patrol? Clowns?

    3. Re:Blaster Master? by Anonymous Coward · · Score: 0

      There was a sequel to Blaster Master. It was critically panned and commercially unsuccessful.

  13. Begging for a lawsuit by tepples · · Score: 1

    People are remaking old Atari 2600 and NES games and making them free to play/advert/microtransactions. If the major players like NIntendo aren't going to give their player's old rom collections for free/cheap, there will be a short term market for indie devs to recode the past. Everything old is new again.

    Not necessarily. Anyone remaking old school Tetris, the game you remember from back before the "infinite spin" rule was added in 2001, is begging for a lawsuit.

    1. Re:Begging for a lawsuit by GoodNewsJimDotCom · · Score: 1

      Well to be fair if you remake ANY of the old titles exactly, you're probably going to get a lawsuit. But if you remake things game play, but have different graphics, music, etc, then you're set. I see a lot of good games coming out which are based on old games, but add new features. The bar for free games still isn't too high though, so its not like you even need a lot of new features yet.

    2. Re:Begging for a lawsuit by tepples · · Score: 2

      But if you remake things game play, but have different graphics, music, etc, then you're set

      The Tetris Company managed to win a lawsuit based mostly on having copied the piece set: all seven one-sided tetrominoes and no other shapes. See Tetris v. Xio from a year ago. Changing the piece set would affect the balance.

    3. Re:Begging for a lawsuit by GoodNewsJimDotCom · · Score: 1

      Well if you clone a game to the point where you are using the same art assets and game play, that is cloning. And it should be pretty obvious it is not allowed. You quoted me on remaking gameplay. Xio doesn't remake gameplay or graphics, it copied Tetris. It is different than say making a 2d block based platformer like Super Mario Bros, Mega Man, Castlevania or Metroid. Where you might get sued if you started incorporating goombas to jump on and your main dude is a pallete swapped Mario.

  14. Rehashes? Please no! by blackraven14250 · · Score: 2

    There's a reason Steam is so popular now, and there's one word to describe it - indie. Indie games are innovative, not rehashed concepts everyone's seen before, and are taking over because of attitudes like the one in the article. It's cool if you can take a game like Excitebike and toss a bunch of new concepts and mechanics into it to make it innovative again, but the way forward isn't rehashes for the sake of rehashes.

    1. Re:Rehashes? Please no! by kamapuaa · · Score: 1

      Innovation?
      "It's like Super Mario Brothers, but with a twist!"

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    2. Re:Rehashes? Please no! by interkin3tic · · Score: 1

      There's a reason Steam is so popular now, and there's one word to describe it - indie.

      I think it's more the 75% off sales. Or the fact that it's closest competitor, Origin, is too late to the game and doesn't really offer anything better than Steam, aside from a few exclusive EA games and a worse reputation. I don't think greenlight is that big of a draw for most people.

    3. Re:Rehashes? Please no! by jones_supa · · Score: 1

      Indie games are innovative, not rehashed concepts everyone's seen before

      I'm not sure about that. I mean, I wish they were more innovative and there's always some gems in the bunch. But there is actually lots of blatant rehashes.

    4. Re:Rehashes? Please no! by Artemis3 · · Score: 1

      Giana Sisters was a game from the late 80ies, a c64 SMB clone, a platform Nintendo never bothered with after Mario Bros.

      But the current game might as well be considered original. If you never see the youtube videos of the classic game, you might never guess its based on a smb clone at all. I suppose their description was bad tho.

      In truth, project Giana is pretty much an original platformer. It even feels closer to Sonic at times.

      --
      Artix
      Your Linux, your init.
  15. Birdo? by proverbialcow · · Score: 1

    The article suggests a game based on Birdo, but how about a sequel to Doki Doki Panic (SMB2)? I'd play the hell out of that.

    --
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    1. Re:Birdo? by Darkness404 · · Score: 1

      I'd expect that a sequel to Doki Doki Panic would be stuck in legal hell for quite some time since its based off of Fuji Television characters (and I'd imagine they'd have to change this graphic for an international release http://strategywiki.org/wiki/File:Doki_Doki_Panic_head.png ).

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    2. Re:Birdo? by SQLGuru · · Score: 1

      Pilotwings......

      I'd buy it.

    3. Re:Birdo? by proverbialcow · · Score: 1

      The could just give it the SMB treatment like they did the first time through. (Also, Doki Doki Panic started life as a Mario prototype. It looks like they shoe-horned on the other IP.)

      --
      The only surefire protection against Microsoft infections is abstinence. - The Onion
  16. Gatekeepers' share; alternatives to 3D by tepples · · Score: 1

    I enjoy myself a lot more when I grab my wii.

    That can be so taken the wrong way.

    All the extra graphics on the other consoles do is bloat the cost by 300%

    By how many percent do the publisher's share and the console maker's share bloat the cost?

    I think the gaming world would be better off if 3d had never been invented.

    Other than with a first- or third-person 3D view, how should a game show both close-up objects and far-off objects?

    1. Re:Gatekeepers' share; alternatives to 3D by Anonymous Coward · · Score: 1

      "Other than with a first- or third-person 3D view, how should a game show both close-up objects and far-off objects?"

      With a minimap.

    2. Re:Gatekeepers' share; alternatives to 3D by tepples · · Score: 1

      Good luck being able to steer a race car on a minimap. There's a reason that almost everything since Pole Position has used a third-person behind-the-car viewpoint with few exceptions (R/C Pro-Am, Micro Machines, and Rock n Roll Racing).

    3. Re:Gatekeepers' share; alternatives to 3D by tibman · · Score: 2

      Micro Machines! Oh god, multiplayer mode my face hurt from laughing.

      --
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    4. Re:Gatekeepers' share; alternatives to 3D by Anonymous Coward · · Score: 0

      Many 3D racing games include a minimap alongside their 3D representation. Sonic & All-Stars Racing Transformed, a multiplatform kart racing game released 7 months ago, has a minimap.

      The minimap aids players unfamiliar with the track in identifying physically obscured routes and routes that develop dynamically by means of gimmicks (tracks that assemble themselves or move around), as the 3D representation can often only be shown with limited fidelity: the display area on screen of distant objects is small, and distant objects are often displayed at lower levels of detail if at all. (Driver PSX for example.)

      In Driver games, GTA 3D games, NFS games, Saints Row games and other games involving high-speed pursuits, the minimap allows the player to identify upcoming hazads at long distances both ahead and behind the player, such as roadblocks (the player being magically aware of all police activity) and opportunities such as shortcuts and destructable gimmicks that may delay the pursuers. This is necessary as the player is travelling at high-speed and often needs to make decision relating to things they might not even be able to see yet.

      Also, minimaps often show distilled information relating to objective markers and quest givers. You'd be lost in GTA3 without it, as the world isn't presented in enough detail to show locations with any sort of distinctiveness. Spoken dialogue rarely indicates the exact route to any place and objective destination rings dont appear until you're quite close. The minimap is a concession that reflects the player character's accumulated knowledge of the city without the player themselves necessarily having the same experience to hand.

      ALSO, minimaps are able to show highlighted routes without placing distracting arrows or trails on the 3D world. (NFS Hot Pursuit 2005 uses impassible arrow walls on the road to block the player from exiting the race track. NFS Hot Pursuit 2013 has intanigble arrow walls. Both have a minimap.) Both Test Drive Unlimited 2 and Midnight Club 3 have a race mode where the player must visit a number of checkpoints before the time runs out; the race is completely freeform and the player can visit them in any order. The map is essential for plotting one's route.

    5. Re:Gatekeepers' share; alternatives to 3D by tepples · · Score: 1

      I agree that a minimap is helpful in a driving game. But most of the examples you gave are of games that use the behind-the-car 3D viewpoint that AuMatar decried in this +5 comment. It appears AuMatar would want only a 2D minimap and a zoomed-in 2D overhead view, and very few driving games have been successful with that layout, other than driving games that are disguised shoot-em-ups such as Spy Hunter.

  17. Re:Don't forget the Elephant in the room... by newcastlejon · · Score: 3, Interesting

    Speak for yourself. As far as I'm concerned the elephant in the room is "why are we still waiting for a new franchise?". I've had about as much Mario as I'm prepared to take and Zelda has already reach the point of diminishing returns.

    --
    If God forks the Universe every time you roll a die, he'd better have a damned good memory.
  18. Enough sequels by Darkness404 · · Score: 1

    We've had enough sequels with Nintendo, what we really need is more original games. Yeah, its fun playing Mario/Zelda/Metroid every generation, but there's only so much you can do with them before you totally destroy continuity and cohesion as a series. Either that or do what they've done with Fire Emblem and make it be more like Final Fantasy where each game has some tie-ins (similar weapons, the Fire Emblem, a couple of references) but each game is mostly stand alone and so they're free to add and remove features at will and it doesn't really make the game feel any less of a Fire Emblem game.

    I mean, there's some good concepts out there, but they feel shoehorned in a universe where they don't belong for example, Zelda: Spirit Tracks.

    While Nintendo certainly shouldn't forget its classics, there is a need for fresh blood.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Enough sequels by Capt.DrumkenBum · · Score: 1

      I agree completely. Enough sequels, updated versions, rereleases, 3D versions, reimaginings. reboots, reloads, and blatant knockoffs.
      Do something original!

      --
      If I were God, wouldn't I protect my churches from acts of me?
    2. Re:Enough sequels by PyroMosh · · Score: 1

      Nintendo has always had a slow trickle of fresh blood. Emphasis on the slow. They still do new IP, but increasingly those new IPs don't go anywhere.

      So far, this year they've got no new IP at all. Ditto last year. Though they did publish Xenoblade Saga (developed by Monolith, but Nintendo owns controlling interest in them).

      In 2011:

      • Fortune Street (looks like a more they took Mario Party and tried to make it more like Monopoly, I wouldn't really call this original, even if it's an original title.)
      • Steel Diver - Doesn't look like the most creative idea ever, but I haven't played it and it is new.
      • Pushmo - Developed by Intelligent Systems, also a Nintendo subsidiary. Uninspiring looking puzzle game...

      2010:

      • Spotto! Hardly a runaway hit
      • Photo Dojo I'm not sure I'd call this IP at all. it's all avatar based, though I suppose it does have it's own style and look and feel...
      • Grill-Off with Ultra Hand! is a thing that exists, apparently.
      • Fluidity I've played this briefly. It's fun, but not something you're going to build a franchise out of.
      • FlingSmash - Another waggle demo pack-in.
      • Aura-Aura Climber - I had never heard of this one. It looks neat, but again, I'm not sure you can build a franchise around it...

      2009:

      2008: No new IP. I thought Endless Ocean was, but upon closer inspection, it is neither a Nintendo IP, nor is it original, it's a sequel. Maybe you could count Wii Fit?

      2007:

      Hotel Dusk: Room 215 - I'm not sure who owns the IP for this one. But Nintendo has the publishing rights and I really enjoyed it. They did a follow-up too. Reminds me of the old games like Shadowgate and Deja Vu.

      2006:

      • Electroplankton - Kind of a art concept thing more than a game.
      • Excite Truck I own this. It's fun. But I likely wouldn't have picked it up if it wasn't the "spiritual successor to Excite Bike". It's hard to see any similarities though.
      • Odama Quirky medieval Japanese warfare pinball thing.

      2005:

      • Geist - Not sure if Nintendo owns this or not. They co-developed it with n-Space and Miyamoto himself was involved. I own it and the concept is great, but the execution is often silly. This is the kind of title they could revisit, polish more and turn into something special.
      • Nintendogs
      • Custom Robo - Older series, but 2004 marks the year Nintendo finally released it outside of Japan.

      2003:

      I skipped a lot of fun games that are spinoff IPs. For instance, Super Princess Peach, Warioware, Luigi's Mansion, and Mario Kart can all be considered spinoffs of the Mario series. Even if the game p

    3. Re:Enough sequels by VGPowerlord · · Score: 1

      Hotel Dusk was created by Cing... who went bankrupt after producing a sequel to Hotel Dusk called The Last Window, which came out in Japan and Europe (but not North America) in late 2009/early 2010.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:Enough sequels by Ash-Fox · · Score: 1

      You appear to have completely missed their new IP like Wii sports, Wii fitness etc.

      --
      Change is certain; progress is not obligatory.
  19. Nintendo DS castlevanias by Anonymous Coward · · Score: 0

    Are like SON

    http://en.wikipedia.org/wiki/Castlevania:_Dawn_of_Sorrow

    and there was 2 other ones - all great fun games.

    The problem is Nintendo needs to do one of these well done on their new consoles.

  20. an ideacould pull in by wbr1 · · Score: 1

    Instead of crapifying old titles (castlevania 3d metroid 3d??? ugh), how about picking up some good indie titles. I do not play much any more but I am sure there are that can make the system compelling.

    --
    Silence is a state of mime.
    1. Re:an ideacould pull in by Stormwatch · · Score: 1

      Hey, Metroid Prime was very good.

      (MP2, not so much, they really fucked up the pacing.)

    2. Re:an ideacould pull in by Dragonslicer · · Score: 1

      Hey, Metroid Prime was very good.

      (MP2, not so much, they really fucked up the pacing.)

      I still think Echoes was good, though I agree that it was probably the weakest of the three. I thought Corruption was great, too.

  21. Arm Wrestling. by Hsien-Ko · · Score: 1

    With the Wii and even the DS it's suprising it hasn't even been redone.

  22. Give me by smg5266 · · Score: 1

    Smash bros

  23. Skies of Arcadia by failedlogic · · Score: 3, Insightful

    Skies of Arcadia. I know it was originally a Dreamcast game and ported to Gamecube. I had it on my GC. That game was by far the most fun RPG (and probably video game) I've ever played.

    I'd also recommend remaking River City Ransom. I know there's been some remakes and some clones. But that game was special and deserves a proper remake.

    1. Re:Skies of Arcadia by hibiki_r · · Score: 2

      The people that made Skies of Arcadia are known for pushing their games on the least successful platform available. After betting on the gamecube, they released Valkyria Chronicles in the PS3 (Back when it was a billion dollars). Then, when it started becoming popular, they released the sequel on the PSP!

      At this rate, I expect their next game will be released for the Ouya and the N-Gage.

  24. Re:Don't forget the Elephant in the room... by Anonymous Coward · · Score: 0

    Speak for yourself. As far as I'm concerned the elephant in the room is "why are we still waiting for a new franchise?". I've had about as much Mario as I'm prepared to take and Zelda has already reach the point of diminishing returns.

    Nonsense. There's plenty of life left in the Zelda franchise here's one invented on the spot:
    The Dark Link Trilogy:
    Zelda: Link's Adventure - the shadowy tale of "Evil" Link's origins (aka Dark Link) and escape from Imperial Link (Regular)
    Zelda: Quest for the Princess - wherein Dark Link seeks to overthrow the Evil Princess Zelda's Autocratic Empire
    Zelda: Dark War - where Dark Link allies with the Wizard Ganon to liberate the people of Hyrule from their Triforce enforced mind controlling Empire.

    Come to think of it, Wario could do the same in the mushroom Kingdom. Or Bowser could build an army of koopa troopa's as an RTS...

  25. They need to spend their money by shigutso · · Score: 2

    Nintendo got a lot of money from the DS and the Wii. They need to spend all that stuff in updating all their franchies. The 3DS is fine. The Wii U needs more software and more features. Their hardware may not be powerful, but can do a lot of stuff.

  26. Updated Wii Sports by jfdavis668 · · Score: 1

    It's the original reason people bought a Wii. Create a HD version, and lets start whipping controllers at the TV again.

    1. Re:Updated Wii Sports by Anonymous Coward · · Score: 0

      If people wanted Wii Sports they could just take their Wii out of the back of their closets.

  27. DK64 by n30na · · Score: 1

    I feel like if we're going to talk about this, we need to mention Donkey Kong 64. That was an excellent game, and while the recent DKC games have been neat, seeing DK return to 3D platforming would be awesome. And while i'm wishing, a more classic-style paper mario.

  28. Already was an Excitebike sequel by Horshu · · Score: 1

    It's called "Trials HD". And there was another sequel after that.

  29. Main-series Pokemon game? by Anonymous Coward · · Score: 0

    The Pokemon series is still going strong on the handhelds. I think one of the biggest disappointments to the competitve Pokemon battling community was the lack of a "Gen V" Pokemon battling game for the Wii/Wii-U. Pokemon Battle Revolution may have been utter crap story-wise, but you could produce some nice looking videos by recording it.

  30. Innovation? Rarely. by Anonymous Coward · · Score: 0

    Innovative?
    Sorry, but that is not true.
    A lot of indie games are just yet another Metroidvania Platformer / Smash TV reinterpretation / Roguelike-inspired Dungeon Crawler / Action Platforming Game.
    Of course there are indeed indie games that innovate but those are rare. The sheer majority are just reinventing the wheel.

    1. Re:Innovation? Rarely. by Anonymous Coward · · Score: 0

      Of course there are indeed indie games that innovate but those are rare. The sheer majority are just reinventing the wheel.

      Compared to recent non-indie games? It's a cornucopia of innovation. Would you write off Binding of Isaac as 'just yet another Smash TV reinterpretation?'

  31. Re:Don't forget the Elephant in the room... by Anonymous Coward · · Score: 1

    All I want from Zelda is another Link to the Past.

  32. The elephant missing in the room by Anonymous Coward · · Score: 0

    Mother / Earthbound

  33. Pokemon the MMORPG by Nyder · · Score: 1

    What Nintendo needs and has needed for 10 years is a MMORPG based on Pokemon.

    --
    Be seeing you...
    1. Re:Pokemon the MMORPG by Anonymous Coward · · Score: 0

      I still feel that if they'd hit the market with this at the right time (though it's hard to say exactly when that was), they could have out-competed WoW for the MMORPG market.

    2. Re:Pokemon the MMORPG by Anonymous Coward · · Score: 0

      Would you be the Pokemon trying to avoid confinement in the tiny balls while trying to live life in your natural habitat?

    3. Re:Pokemon the MMORPG by Anonymous Coward · · Score: 0

      My guess? Square must have patented FFXI's autotranslator thingy, and having that predefined phraseage is probably the only way anyone could think of to keep people from telling kids they've got awesome pokemon to show them. In their pants.

    4. Re:Pokemon the MMORPG by Anonymous Coward · · Score: 0

      THIS. I would buy the shit out of a nintendo if this existed.

    5. Re:Pokemon the MMORPG by jones_supa · · Score: 1

      Cool idea.

  34. Re:Don't forget the Elephant in the room... by Chaos+Incarnate · · Score: 2
    --
    Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
  35. Adventures of Lolo by Anonymous Coward · · Score: 0

    I've always wondered why Nintendo never released any more Lolo games after the original trilogy on the NES. (They were made by HAL Laboratory, which is owned by Nintendo.)

  36. My dad would say Wrecking Crew by Anonymous Coward · · Score: 0

    He played that game for years.

  37. Waveracer by Anonymous Coward · · Score: 0

    I would be first in line to by Waveracer. That game for GameCube was AWESOME.

  38. Re:Don't forget the Elephant in the room... by Anonymous Coward · · Score: 0

    It can't be done because it's not 1992 anymore.

  39. Re:Don't forget the Elephant in the room... by TheEyes · · Score: 1

    Someone has to get this into Nintendo's hands.

  40. Re:Don't forget the Elephant in the room... by Anonymous Coward · · Score: 0

    All I want from Zelda is for it to finally die. I loved the first three in the series, but when they switched over to 3D, it all went to shit. Enough is enough.

  41. Re:Don't forget the Elephant in the room... by LocalH · · Score: 1

    You know, there were more than three 2D games.

    --
    FC Closer
  42. Re:Don't forget the Elephant in the room... by redmid17 · · Score: 3, Interesting

    The Ocarina of Time took the Zelda series to shit? You might be the only person in the world who holds that opinion.

  43. wait, what? by slashmydots · · Score: 2

    Struggling? So the Xbox One ran itself off a cliff, PS4 is less than exciting people, and PC gaming is "dead." So everything everywhere is losing? I'm pretty sure that the Wii is winning the console wars thus far even if they're selling less than they hoped.

  44. What they need to do to print money: by Anonymous Coward · · Score: 1

    Starfox as a GTA or Saint's Row style open sandbox. With space stations. And hovercrafts.

    1. Re: What they need to do to print money: by Cowclops · · Score: 1

      And blackjack. And hookers.

    2. Re: What they need to do to print money: by proverbialcow · · Score: 1

      You know what? Forget the console games. And the blackjack.

      --
      The only surefire protection against Microsoft infections is abstinence. - The Onion
  45. Re:Don't forget the Elephant in the room... by ernest.cunningham · · Score: 1

    ^ this, I would mod that up if I had some mod points.

    Ocarina of Time is what really drew me in to the series. I played the top down versions but Ocarina of time gave the franchise some depth (in more ways than one!). Twilight princess was great and I am finally getting some time to try Skyward Sword. I bought a Wii U the other week in anticipation of a new Zelda, Super Smash Bro, Paper Mario and MarioKart!

  46. Re:Don't forget the Elephant in the room... by Anonymous Coward · · Score: 1

    Seconded. I don't like any of the 3D Zeldas, but I'm not stupid enough to not realise that they're all (or almost all) iconic games, especially Ocarina of Time. This isn't something widely debated like Sonic's transition to 3D, OoT was near universally acclaimed.

  47. Re:Don't forget the Elephant in the room... by Anonymous Coward · · Score: 0

    The Legend of Zelda, Zelda II: The Adventure of Link and The Legend of Zelda: A Link to the Past. That's three games. Your shitty little hand held games don't count and aren't part of the series.

  48. Just become a publisher! by modmans2ndcoming · · Score: 1

    Nintendo, please follow your comrade Sega and sell games for other platforms while dumping yours. When I can get Zelda and Mario games through STEAM, I will be a happy man.

    1. Re:Just become a publisher! by Ash-Fox · · Score: 1

      When I can get Zelda and Mario games through STEAM, I will be a happy man.

      I somewhat imagine if Nintendo really took this seriously, they would be making it possible for you to buy a Wii U with Zelda and Mario games through the Steam store.

      --
      Change is certain; progress is not obligatory.
  49. Re: Don't forget the Elephant in the room... by Cowclops · · Score: 1

    Links awakening was a direct sequel to link to the past and an extremely enjoyable game. The later GBC ones were developed by capcom and I never played them so I can't comment. But there's definitely nothing bastardized about links awakening.

  50. Re:Don't forget the Elephant in the room... by Blaskowicz · · Score: 1

    The first Game Boy Zelda game was nice (though it didn't have Zelda in it). It's the closest game to Link to the Past really. Maybe the outsourced games and GBA games are shit, I don't have to care about them.

  51. The Tennis Company by tepples · · Score: 1

    To me, it's like tennis or basketball. Imagine if James Naismith had started a Basketball Company that asserted copyright in the exact placement of the markings on the court, such as the width and length of the "key" and the diameter and height of the rim, and became known for a habit of suing cities that put a basketball court in a public park. In such a situation, I don't think basketball as we know it would have caught on the way it did. Or imagine if the governing body of tennis suddenly switched from older sport of indoor "real tennis" to the modern sport of lawn tennis and then sued anybody who put up a "real tennis" court.

    The easy way out is to drop the pretense that a proprietary video game could become an enduring sport.

  52. three words by dewrox · · Score: 1

    Super spike volleyball. When they didn't bring the classic 4 player game back and instead brought other crappy volleyball games back they failed hard.

  53. Re:Don't forget the Elephant in the room... by redmid17 · · Score: 1

    I wasn't born in the 90s. Ocarina of Time came out in 1998. Most of the kids in the 90s wouldn't even had to have been old enough to know how to turn the 64 on.

  54. Re:Don't forget the Elephant in the room... by Anonymous Coward · · Score: 0

    What can I say? Most people are stupid. Popularity isn't the same thing as quality.

    While you might find it easier to stick to herd mentality because it requires less thought, I am capable of forming my own opinions.

  55. Re:Don't forget the Elephant in the room... by trdrstv · · Score: 1

    Speak for yourself. As far as I'm concerned the elephant in the room is "why are we still waiting for a new franchise?"..

    I fail to see how the "Wii Fit / Sports / Party and yes even Music (shudders)" isn't a new IP (or franchise). If that isn't what you meant can you clarify what you're hoping they come out with next ?

  56. How about a Next Gen Punch-Out!! ? by trdrstv · · Score: 1
    I REALLY Enjoyed the one on the Wii, and would it be too much to ask for something like that and allow it to us 2 Wiimotion+ controllers as your gloves rather than the nunchucks?

    Also if we could get Metroid Prime Hunters on the Wii U with Metroid Prime 3 controls (and online play) and/or a Sequel to F-Zero GX I'd be a very happy man.

  57. Enough with the sequels! by Tighe_L · · Score: 1

    Nintendo has made a business reselling us the same games over and over with maybe slight improvements. I am done with this. How many times do I need to buy Super Mario Bros? I can play the old games and they are just as fun. Nintendo needs to make completely new games and stop focusing on giving us Mario, Zelda, Metroid, Mario Kart, etc.