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John Carmack Joins Oculus VR As CTO

Guspaz writes "In a surprising move that in retrospect makes a lot of sense, Oculus VR has announced that John Carmack will be joining the company full-time as CTO. Carmack also tweeted that his time division would be 'Oculus over Id over Armadillo. Busy busy busy!'" From the press release, quoting John Carmack: "I have fond memories of the development work that led to a lot of great things in modern gaming — the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer's early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It's certainly not there yet. There is a lot more work to do, and there are problems we don't even know about that will need to be solved, but I am eager to work on them. It's going to be awesome!"

17 of 125 comments (clear)

  1. He wants to work at a startup again by Anonymous Coward · · Score: 5, Interesting

    How long has it been since Carmack had the chance to really get down and dirty with development work? Over the past few years it sounds like he's been chafing against the demands of corporate reality and yearning to get back to actually making cool stuff. Whether or not he is actually going to get a benefit out of a startup environment is debatable though (he has a sizable personal fortune).

    1. Re:He wants to work at a startup again by DougOtto · · Score: 3, Interesting

      He also needs a cash infusion for Armadillo. This (potentially) gets him both.

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      Solving Unix problems since 1989...
    2. Re:He wants to work at a startup again by h4rr4r · · Score: 2

      Quake 4 was not terrible. Rage was a bit of a let down though. the ending was bad, the open world driving was pointless. Had it been sold as a new dungeon crawler it would have been fine, but it tried to be something it was not.

    3. Re:He wants to work at a startup again by somersault · · Score: 2, Insightful

      Less than what? Good think that it then became inspiring?

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      which is totally what she said
    4. Re:He wants to work at a startup again by DougOtto · · Score: 3, Informative

      He mentioned a few days ago he's putting Armadillo in hibernation until he makes his next million. As CTO, he stands to make a fair amount of cash if things go well.

      With Armadillo currently in hibernation, Carmack said he is actively looking for outside investors to restart work on the company’s rockets. “If we don’t wind up landing an investor, it’ll probably stay in hibernation until there’s another liquidity event where I’m comfortable throwing another million dollars a year into things,” he said. Funding Armadillo, he said, has “always been a negotiation with my wife,” he said, setting aside some “crazy money” to spend on it. “But I’ve basically expended my crazy money on Armadillo, so I don’t expect to see any rockets in the real near future unless we do wind up raising some investment money on it.”

      Article

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      Solving Unix problems since 1989...
    5. Re:He wants to work at a startup again by Anonymous Coward · · Score: 2

      Ve haff ways of making you spell.

    6. Re:He wants to work at a startup again by khallow · · Score: 2

      Why would Carmack's wholly owned company get funding due to successes at an unrelated company selling unrelated products he is an employee (and perhaps partner) at?

      Because Carmack is both the link between these two companies and a ready conduit for the appropriate transfer of funds. In other words, he makes money at the new business and transfers some of it to Armadillo. You would do something similar, if say you bought a laptop with money you made while working at a completely unrelated business to laptops.

  2. Re:This will help the Occulus Rift A LOT!!! by i+kan+reed · · Score: 4, Informative

    I love my rift, I just got it, but John Carmack's existence won't magically cure the motion sickness. For "real games" and not tech-demos, I can play maybe a half hour of rift at a time, before I have to go lie down.

  3. Best of luck to Carmack! by goruka · · Score: 2

    Occulus has success warranted, even if it by rare chance doesn't become a revolution on the way we play video games , it will be a revolution in the way we watch porn.

  4. In other news, by BenJeremy · · Score: 4, Funny

    ...John Romero is still waiting to make somebody his bitch.

    Suck it down.

  5. Re:This will help the Occulus Rift A LOT!!! by TroubleMagnet · · Score: 2

    I think they have been making good progress at improving the experience. One big one will be when they get the full positional tracking into the next version of the kit. Right now it only does orientation tracking and some inferred positional tracking. A couple demos use a Razer Hyrda to hack this in a bit and I found it helps the disorientation a LOT. If you follow some of the blogs of people working on it there is still a lot of work to be done in the prediction algorithms which will improve the effective latency as well, which again, should improve the disorientation people feel.

  6. Re:I will agree that VR is cool by Baloroth · · Score: 5, Informative

    Really? That's the big reason VR won't take off, in your opinion? "It looks douchey"? The appearance is completely 100% irrelevant: the device locks you out from the outside world (thats the point), which means it will always be used when you are alone, or with a group of people also wearing it, which means no one will even see you wearing it anyways. You do realize people aren't going to be wearing these things walking down the street, right? I ask, because given the rest of your comment, I'm not actually sure.

    I mean this is not a new concept and the technology to make it happen has existed for 30 years. I don't agree that computer's were not powerful enough, BS. I don't agree that screens were not small enough, BS.

    Well, you're wrong. Just, wrong. No other way to put it: completely 100% wrong. You need light weight low latency LCD displays (cheap enough for consumer-level equipment), which didn't exist until 4-5 years ago. You need GPUs powerful enough to run 1080p resolutions at 60fps or higher, with decent looking textures, which didn't exist till... well, actually, right about now. Real time 3D rendering didn't even exist 30 years ago in consumer hardware.

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    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  7. Not the first VR device Carmack played with... by Anonymous Coward · · Score: 4, Interesting

    I worked for a company in college that put Wolfenstein 3d into a virtual reality arcade system. I met Carmack when he flew to Louisville KY to try it out (we were working on licensing agreements with id). We were using a Virtual Research Flight Helmet head mounted display with a Polhemus tracker mounted on top. Carmack seemed to enjoy it. He found our scan converter particularly amusing. This was a prototype and we needed an NTSC signal to drive the HUD and graphic cards that put out NTSC were very expensive at the time (Paradise VGA cards were something like $1500 at the time iirc). So we pointed a camcorder at a CRT monitor. It is very interesting to see him effectively entering that field now. I wonder if he even remembers seeing our product back then. The company never was able to sell any units at the astronomical price of $80,000 per unit (iirc) so the licensing deal never went anywhere. The company was Alternate Worlds Technology.

    1. Re:Not the first VR device Carmack played with... by Scorchmon · · Score: 3, Interesting

      He specifically mentioned this in his Quakecon 2012 keynote, and the part about the camcorder was pretty amusing.

  8. Re:This will help the Occulus Rift A LOT!!! by Lumpy · · Score: 5, Informative

    Yes it can, increased response and speeds will eliminate it. It's the lag that is making you a puke fountain
    Disclaimer, I worked on VR in college with some of the top professors in the day... . Lag from turning your head to having the view change, even as low as 20ms is enough to make people sick.

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    Do not look at laser with remaining good eye.
  9. Who cares about games? by jasno · · Score: 2

    Is anyone else looking forward to using the Rift for non-gaming applications? The thing that excites me the most is replacing(well, complementing) my dual monitor setup with a 360Â desktop. I can't wait to have the extra desktop space available with a slight spin of my chair. Hell, you could even switch desktops by rolling your chair to the side or something. All I need is a keyboard/mouse tray attached to my chair.

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    http://www.masturbateforpeace.com/
  10. Re:This will help the Occulus Rift A LOT!!! by Thud457 · · Score: 2
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    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff