SimCity Mac Launch Facing More Problems
The launch of the new SimCity back in March made headlines for the problems caused by the game's always-online DRM. EA Maxis even decided that people who bought the game early deserved a free game for their trouble. They also decided to postpone the launch of the Mac version of the game. Well, the delay is over; SimCity has arrived for Macs, and players are now facing a whole new set of installation and launch problems. "Those issues include a 'mutexAlert' error, which can be resolved by switching the OS to English. Another simply doesn't allow a player to install the game once downloaded. The suggested solution for that is to re-install Origin and opt in to the new Beta version. The game also apparently doesn't currently support Mac OS X 10.7.4 nor the upcoming 10.9 beta release." There are also reports that the game won't function on high-resolution display settings.
Did anyone expect anything less from this series of disasters?
No, really.
---- The above post was generated by the Turing Institute. Maybe.
Maybe they're afraid that if they gave Mac users a non-broken version of SimCity, people would accuse them of playing favorites.
Really, this level of "quality" isn't much different from what the Windows users were delivered, so EA is just trying to be fair. "Look, we put just as much effort into our OS X products as Windows. Which just happens to be little to none. Now buy more DLC!"
I think there's some sort of secret meta-game here. They planned it all along. The actual "winning the game" is getting it to run at all and "playing" is all the troubleshooting. It's actually more of a realtime strategy puzzle game than a simulation, that was just the cover. That or EA absolutely sucks.
I've got an idea! Maybe if you can get some 3rd world country to train children to code your games 20 hours a day in exchange for only housing and basic sustenance then the development costs will be low enough that you can still afford cover up the huge faceplant that every game's release has become...
someone that i know that works at EA (actually she work at Maxis) told me that an Experimental Linux port of the game may have 0 Problems if released, but apparently (according to his boss) they wont release it because they have not yet implemented a "good" DRM scheme for Linux.
And you might be amazed at how much of that is the fault of management.
Between ridiculous timelines, cutting budgets for QA, management who change their minds fairly often, and salespeople who promise the world -- there's often quite a disconnect between what people are saying and what's happening.
Having spent a lot of years in and around software, I lay more blame on bad PMs, clueless management, and overly optimistic forecasts.
And the game industry is famous for the continual 'deathmarch' -- the constant scramble to finish it like the deadline is tomorrow, and when you finally get there you start all over again.
I'm more likely to believe the management at EA is lousy, and the developers can only do so much. Because that matches my direct experience in the industry.
Lost at C:>. Found at C.