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SimCity Mac Launch Facing More Problems

The launch of the new SimCity back in March made headlines for the problems caused by the game's always-online DRM. EA Maxis even decided that people who bought the game early deserved a free game for their trouble. They also decided to postpone the launch of the Mac version of the game. Well, the delay is over; SimCity has arrived for Macs, and players are now facing a whole new set of installation and launch problems. "Those issues include a 'mutexAlert' error, which can be resolved by switching the OS to English. Another simply doesn't allow a player to install the game once downloaded. The suggested solution for that is to re-install Origin and opt in to the new Beta version. The game also apparently doesn't currently support Mac OS X 10.7.4 nor the upcoming 10.9 beta release." There are also reports that the game won't function on high-resolution display settings.

125 of 177 comments (clear)

  1. Same shit, different day by Anonymous Coward · · Score: 5, Insightful

    Did anyone expect anything less from this series of disasters?

    1. Re:Same shit, different day by TWiTfan · · Score: 5, Funny

      Well, there goes all the love and goodwill that EA has built up over lo' these many decades.

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    2. Re:Same shit, different day by NJRoadfan · · Score: 5, Funny

      They have been building up an impressive amount of awards to match.

    3. Re:Same shit, different day by mwvdlee · · Score: 2

      I wonder how many of those problems are caused by DRM.

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    4. Re:Same shit, different day by AmiMoJo · · Score: 4, Insightful

      Deluxe Paint was the only good thing they ever published, and they didn't even make it.

      They are the anti-Midas. Everything EA touches turns to shit.

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    5. Re:Same shit, different day by Anonymous Coward · · Score: 1

      They should have turned off disasters, and stop using the FUNDS cheat code.

    6. Re:Same shit, different day by Gravis+Zero · · Score: 4, Funny

      Did anyone expect anything less from this series of disasters?

      i see what you mean but it's usually fire, tornados and godzilla coming through and wrecking the place.

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    7. Re:Same shit, different day by anarcobra · · Score: 4, Insightful

      And EA still doesn't understand why they are chosen as the worst company year after year.

    8. Re:Same shit, different day by Mattcelt · · Score: 1, Insightful

      They didn't make this originally, either. SimCity was a Maxis game until EA bought them.

    9. Re:Same shit, different day by Minwee · · Score: 1

      Did anyone expect anything less from this series of disasters?

      i see what you mean but it's usually fire, tornados and godzilla coming through and wrecking the place.

      This is something much bigger -- EA.

    10. Re:Same shit, different day by Seumas · · Score: 1

      Exactly. If you were dumb enough to still buy Sim City on MAC after you saw how awful the game was (inherently, within its design; having nothing to do with the platform it was launched on), then I do not feel any sympathy for you, whatsoever.

    11. Re:Same shit, different day by RedHackTea · · Score: 1

      It's like godzilla attacking my city all over again like in the original simcity.

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    12. Re:Same shit, different day by TWiTfan · · Score: 1

      They should legally be forced to remove the "arts" part from their name. I don't consider "douchebaggery" an art-form.

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    13. Re:Same shit, different day by davester666 · · Score: 5, Insightful

      I pretty sure all the problems are caused by EA.

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    14. Re:Same shit, different day by BenJury · · Score: 3, Informative

      Wasn't that the point? That as soon as EA touched it, it turned to shit?

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    15. Re:Same shit, different day by SuperTechnoNerd · · Score: 2

      Don't worry, I am sure the DRM stuff is working fine. That's what really matters.

    16. Re:Same shit, different day by Mitchell314 · · Score: 1

      Yeah, Sim City 4 is not a bad game. It punishes the living hell out of the hardware, but it does well on its own in terms of gameplay. But that may be just cause the simulation city genre is so far out from the standard action/adventure/shooter/sports games that it took them longer to pillage the franchise.

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    17. Re:Same shit, different day by luther349 · · Score: 3, Insightful

      only ea can fuck up supporting apples that are all built the same.

    18. Re:Same shit, different day by Dogtanian · · Score: 4, Interesting

      Deluxe Paint was the only good thing they ever published, and they didn't even make it. They are the anti-Midas. Everything EA touches turns to shit.

      From what I understand, they were generally quite highly-regarded in their early years (take a look at the ratings for their C64 games at Lemon 64). They also placed great importance on giving credit to authors and programmers- which is ironically the antithesis of their later "EA Widow"-era reputation.

      My understanding is that it was during the early 1990s when they started concentrating on the 16-bit Mega Drive/Genesis and SNES consoles and becoming more sequel/franchise-focused (i.e. Madden sequels, then FIFA) that they began mutating into the company that people know- and hate- today. Possibly not coincidentally, this was also the point at which founder Trip Hawkins ended his day-to-day involvement with the company in order to get 3DO up and running.

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    19. Re:Same shit, different day by hairyfeet · · Score: 1

      Hell I don't know which is worse, EA games or Origin for being buggy crap. Personally I'd love to see how many that bought the recent EA Humble Bundle even bothered with the Origin games, I know I just installed the Steam games and ignored the Origin crap because while I was curious if Dead Space 3 was as bad as I heard or if battlefield 3 was actually worth playing or another "run like a chicken with its head cut off" online game they sure as hell weren't worth dealing with Origin to find out.

      And to the Apple guys that bought it and are now bashing their heads against their keyboards....Hi Apple guys, welcome to the "fun" that is EA gaming! Please don't use this is an excuse to start the whole "Windows gaming sucks" crap because honestly?Its not PC gaming ITS EA because there are plenty of companies out there that make pretty solid and well supported games, Valve for example, and there are others that will put out the occasional clunker but be otherwise good, compare Borderlands II to Aliens Colonial Marines, but EA is one of those "Meh just ship that shit" kinda companies so when you buy from them its really more or less a crapshoot. Sorry for your misfortune, hope it doesn't sour you on the PC as a gaming device, might I suggest Steam instead?

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    20. Re:Same shit, different day by hairyfeet · · Score: 3, Interesting

      Now lets be fair, as much as I think EA is ass cancer when it comes to publishers let us give credit where credit is due and on the Genesis EA games were consistently one of the best, its only on the PC where they are a total crapshoot and you never know if the game you buy is actually playable or not.

      This is why I have said for years that we in the states need the right to return a PC game when it doesn't work, I can't think of any other product where they can sell you something that turns out to be completely BROKEN and you can't even get a refund. This is why I won't buy games at launch anymore, after getting burned on Vampire Bloodlines and Max Payne and having 2 coasters i could not play until a patch came out, in the case of Bloodlines two years fricking later, so now I wait at least 3 months for the poor suckers to beta test and get bit by all the show stoppers before I'll even pick it up. EA burnt me with Pacific Assault, I don't think they ever fixed that mission bug where the Jap planes would just dive UNDERWATER and crash into you, thus making sure you could never get past the halfway point of the game. I even bought the tenth anniversary pack hoping they had fixed it by then but nope, still broken. Never did get to finish that game.

      But I don't know how they are on modern consoles as I gave up the console after the original Xbox and PS1 but back in the day EA console games were always top notch, with graphics that really pushed the systems and fun gameplay. They at least deserve credit for that even if their PC games are total poo poo.

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    21. Re:Same shit, different day by kat_skan · · Score: 1

      I don't either. They make buggy video games with obnoxious amounts of DLC. Somehow that's worse than BofA foreclosing on houses that aren't actually mortgaged?

    22. Re:Same shit, different day by hairyfeet · · Score: 2

      Well if the game doesn't run you certainly aren't gonna wanna copy it so....mission accomplished!

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    23. Re:Same shit, different day by hibiki_r · · Score: 2

      EA has been considered a cancer for decade. Remember Ultima VII? A cult starts spreading through Britannia. At first they seem like a nice bunch, but soon we realize that they are all working for evil. And what are the three artifacts representing evil? A triangle, a circle and a cube, all three parts of the logo EA had at the time.

      Companies swallowed by EA have been crying for help for years. Westwood. Origin. Maxis. The only reason they don't look so awful at times is that other companies built in their image have risen to compete in awfulness: Hello Activision!

  2. Treat the EA badge as a warning sticker by sandbagger · · Score: 5, Insightful

    No, really.

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    1. Re:Treat the EA badge as a warning sticker by jimmifett · · Score: 4, Funny

      Ah yes, the warning sticker, made famous by LJN games during the NES era. If it said LJN, you knew it sucked.

    2. Re:Treat the EA badge as a warning sticker by TWiTfan · · Score: 3, Interesting

      It used to be that way on Netflix-streaming when you saw a Starz logo at the beginning of the movie. It meant a non-HD, non-anamorphic, low-resolution, shitty-print movie. I dreaded seeing it. I was so glad when Starz left Netflix. A lot of other people saw it as a bad sign at the time, but to me it was "Good riddance, assholes--and don't let the door hit the ass of your awful quality videos on the way out!"

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    3. Re:Treat the EA badge as a warning sticker by jandrese · · Score: 5, Insightful

      The takeaway I have is that after EA buys a studio, it has maybe a 50/50 shot of their next game release being good, and after that it's all over. I've seen this time and time again with Westwood, Bioware, Bullfrog, Pandemic, Playfish, and more. EA is in the business of buying up studios, and then choking them to death in order to make a quick buck, and it has made them the biggest video game publisher in the world. They have more in common with sharky wall street banks than your traditional game company.

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    4. Re:Treat the EA badge as a warning sticker by nitehawk214 · · Score: 1
      --
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    5. Re:Treat the EA badge as a warning sticker by h4rr4r · · Score: 1

      I know how you feel. Back then I would start a movie and if I saw that logo I would go back to browsing. No point in watching low SD resolution 4x3 pan and scans on my HD tv.

    6. Re:Treat the EA badge as a warning sticker by jimmifett · · Score: 1

      A classic video if there ever was one

    7. Re:Treat the EA badge as a warning sticker by Njovich · · Score: 2

      and it has made them the biggest video game publisher in the world.

      It has made EA into Activision?

    8. Re:Treat the EA badge as a warning sticker by fermion · · Score: 3, Interesting

      As a casual gamer, who enjoys playing video games but is not a fanatic about it,I would say this about most game companies. EA lost me a long time ago because they did not let me play my games on whatever computer I wanted. It just made it too hard to play a game that I bought. Lately I did play the freemium mobile games, but it also just got annoying. I would buy stuff so but there would still be ads. The game would require one to buy more stuff to do things that were once just part of the game. I think in many cases firms believe they can only make money from the hard core gamers who pay a premium and are willing to jump some hurdles for the privileged of playing the game. It may be so, and if so I will go off and do something else

      --
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    9. Re:Treat the EA badge as a warning sticker by interkin3tic · · Score: 1

      I think you can narrow it down a bit more. If it's a new franchise to EA (either a first game or a studio that was previously independent), it has a better than 50% shot of being good. If it's the second, it has less than a 50% chance of being good.

    10. Re:Treat the EA badge as a warning sticker by Seumas · · Score: 1

      To be fair, EA doesn't really make that many games worth playing, unless you're into facebook, ios, or sports. I was thinking about what I would miss out on if I were to swear off EA, entirely... it turned out -- not very much.

      For example, in all of 2012, the only games they put out that were not facebook/web/ios/f2p, super casual (stuff for your mom), or sports were Kingdoms of Amalur (basically a failure), NFS: Most Wanted (popular, online was dead shortly after release), Syndicate (decent shooter, unfaithful reboot), Medal of Honor: Warfighter (generic as fuck), and Mass Effect 3 (meh).

      None of those (except maybe ME3 if you played ME1/2) are really "must haves/plays".

      With the shitty changes they've made to BF3 to ruin the sense of community and individuality of servers and fragmenting the shit out of everything and turning the $50 game into a $60 game, then a $110+ game with all the "premium annual subscription" type of bullshit, even BF4 won't be something I feel is a "must buy/play".

      EA is almost entirely, therefore, a casual/sports publisher... and since I care very little for either of those . . . I can just discount their works wholecloth.

    11. Re:Treat the EA badge as a warning sticker by TWiTfan · · Score: 1

      Accepting shit from Starz when all the other studios were giving them quality was only worthwhile when Netflix was so desperate for streaming content that they would take anything. And apparently Netflix agrees, since they told Starz to get lost as soon as they started to build a decent library.

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    12. Re:Treat the EA badge as a warning sticker by thegarbz · · Score: 2

      Actually Activation is the biggest. By a long shot too, they have double the net worth of EA games. This is noteworthy because they are one of the studios that don't seem to turn everything to shit.

    13. Re:Treat the EA badge as a warning sticker by T-Bone-T · · Score: 1

      They still accept shit, though. The Avengers is only available in stereo, though they did finally get a 5.1 copy of Captain America(it was previously only in stereo). I find it utterly amazing that they even have recent movies only in stereo.

  3. The continuing saga. . . by smooth+wombat · · Score: 4, Interesting

    of bad software.

    Despite the vociferous pronouncements from many on here as to how high their salary's are as programmers and that you get what you pay for, it's amazing the amount of bad software, games or otherwise, the end user has to suffer with.

    I speak from near daily experience when I say the quality of today's software is far below what one would expect considering the company's producing the software and the lofty salaries paid to the programmers.

    It's similar to the financial industry where the mantra "best and brightest" is trotted out to excuse the salaries and bonuses of those who continually reek havoc in the financial markets and suffer no penalty.

    If these are our best and brightest programmers shoveling out this software, can we try the worst and dullest to see if they can do better?

    --
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    1. Re:The continuing saga. . . by Anonymous Coward · · Score: 4, Insightful

      While I've met my fair share of awful programmers, the blame can't be placed solely on programmers. We don't know what kind of internal deadlines existed at EA, what sort of QA/testing procedures were in place, etc. For all we know, the programmers knew of these issues and simply had no time to take care of them. I'm not saying that is 100% the case, but it is unfair to simply assume straight away that these are just a group of talentless individuals.

    2. Re:The continuing saga. . . by MitchDev · · Score: 1

      How many of these problems are DRM based rather than game-programming based?

      DRM mean Broken-by-Design

    3. Re:The continuing saga. . . by gstoddart · · Score: 5, Insightful

      Despite the vociferous pronouncements from many on here as to how high their salary's are as programmers and that you get what you pay for, it's amazing the amount of bad software, games or otherwise, the end user has to suffer with.

      And you might be amazed at how much of that is the fault of management.

      Between ridiculous timelines, cutting budgets for QA, management who change their minds fairly often, and salespeople who promise the world -- there's often quite a disconnect between what people are saying and what's happening.

      Having spent a lot of years in and around software, I lay more blame on bad PMs, clueless management, and overly optimistic forecasts.

      And the game industry is famous for the continual 'deathmarch' -- the constant scramble to finish it like the deadline is tomorrow, and when you finally get there you start all over again.

      I'm more likely to believe the management at EA is lousy, and the developers can only do so much. Because that matches my direct experience in the industry.

      --
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    4. Re:The continuing saga. . . by 91degrees · · Score: 2

      An error that can be fixed by changing the OS language could conceivably be a DRM issue. the others are less likely.

      Not working at a high resultion is extremely unlikely to be DRM related. This may be an issue that affects the PC version as well, though; Just that such high resolution displays are rare on the PC.

    5. Re:The continuing saga. . . by tapspace · · Score: 2

      It's similar to the financial industry where the mantra "best and brightest" is trotted out to excuse the salaries and bonuses of those who continually reek havoc in the financial markets and suffer no penalty.

      I resent the comparison. The traders have a rock star like, individualistic culture. Software I've worked on has very much been a team with the individuals less in competition and more coming together to share responsibility for making the best product possible. Making quality software that stands up the barrage of unexpected situations (and even more untested situations) is a very difficult task, especially when it has to have a reasonable price tag.

      If these are our best and brightest programmers shoveling out this software, can we try the worst and dullest to see if they can do better?

      Someone's got a career in management ahead of them. I encourage you to give it a shot!

    6. Re:The continuing saga. . . by tapspace · · Score: 4, Funny

      The fault of management? How can that be. Software is easy right? I mean, I can use the Excel... kinda. How much harder is it than that.

      If these are our best and brightest programmers shoveling out this software, can we try the worst and dullest to see if they can do better?

      We need more attitudes like this in management if we want to truely succeed as an engineering discipline.

    7. Re:The continuing saga. . . by Anonymous Coward · · Score: 1

      Despite the vociferous pronouncements from many on here as to how high their salary's are as programmers and that you get what you pay for, it's amazing the amount of bad software, games or otherwise, the end user has to suffer with.

      Actually, this is bearing them out. EA tends to hire fresh out of uni grads as quick as they can. When one game's done, they fire all the developers on the team, and rehire only those who are willing to carry on working for very low wages, working 100 hour weeks. This is a running trend throughout the games industry where there's an enormous supply of fresh "talent" coming through all the time.

      In short, EA pay low wages to crap, inexperienced coders, and they get what they pay for.

    8. Re:The continuing saga. . . by trum4n · · Score: 1

      And they likely patched the problem on PC. Apple drivers are harder to patch.

    9. Re:The continuing saga. . . by segin · · Score: 1

      These "high resolution" displays exceed your usual 1920x1080, and an added "benefit" is that you're stuck at one single resolution; lower "resolutions" are "supported" by scaling.

    10. Re:The continuing saga. . . by tapspace · · Score: 1
    11. Re:The continuing saga. . . by v1 · · Score: 1

      you can't really get away from scaling on a fixed-dot display. gotta go back to a CRT for that

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    12. Re:The continuing saga. . . by h4rr4r · · Score: 1

      Why would you need to patch the drivers at all?
      The drivers work fine as shown by everything else working fine.

    13. Re:The continuing saga. . . by tlhIngan · · Score: 3, Informative

      An error that can be fixed by changing the OS language could conceivably be a DRM issue. the others are less likely.

        Not working at a high resultion is extremely unlikely to be DRM related. This may be an issue that affects the PC version as well, though; Just that such high resolution displays are rare on the PC.

      OS localization has always been a VERY tough nut to crack, and no one does any adequate job.

      Windows tries by using API calls to tell you where Program Files and Windows directories are (and it returns " (x86)" as necessary for 32-bit apps). But most devs don't use those APIs nor the environment variables and assume it's ALWAYS "C:\Program Files" (nevermind you may want to install on D: or use a localized version where that folder is translated).

      OS X is likely similar - the EA programmers assumed something to be a fixed string that got localized in the end.

      And heck, I'm sure Linux isn't invulnerable to it - since localized versions of many command line utilities exist to break your shell scripts... (though to be fair, you can set enough variables to force it to English for just the shell script, though how many people remember to do that?).

      Though, not testing high-resolution displays is a sin for OS X - Apple does NOT ship a computer with a 1080p display, the "Retina" MacBook Pros sell extremely well, and the iMacs all have high res screens as well. The lowest res thing is the 11" MacBook Air with its 1366x768 screen.

      The screen-less Macs (Mac Pro, Mac Mini) are some of the worst sellers in Apple's lineup, and are there purely to fill a niche.

      None of it is really DRM related. Just practically "It compiles - ship it!" mentality.

    14. Re:The continuing saga. . . by 91degrees · · Score: 2

      Proof?

      It's not an assertion. It's an explanation that fits the data based on reasonable assumptions.

      It is a fact that several Mac models come with displays higher than 1080p as standard. It's also conceivable that, since they share most of the same codebase, the issues affecting the Mac also affected the PC. It is at least possible that nobody has tried running it at this resolution, and felt the need to complain about the failure.

      It's also possible that this does actually work fine on high resolution PC displays, in which case my explanation is incorrect. It's also possible that there is another more likely explanation. This is just an application of Occam's razor. It's what seems the most likely explanation to me. Have a better explanation, or evidence that my explanation is wrong? Great! Let's have it.

    15. Re:The continuing saga. . . by gnasher719 · · Score: 1

      OS X is likely similar - the EA programmers assumed something to be a fixed string that got localized in the end.

      There is always the danger that someone without a clue translates something that shouldn't be translated. Like all your images are in the "images" directory and some twat translates it so the German version looks in the "Bilder" directory and doesn't find anything. That's just clueless.

      But there's a different problem on MacOS X: When you localise an app, all the code assumes that either everything is translated, or nothing is translated. If nothing is translated, then the English version on a French system will work perfectly fine, showing everything in English. If 90% of things are translated, then the missing 10% don't come up in English, they don't come up at all. There are of course tools that check that all localisations contain the same things, but again if you are clueless and don't use these tools, you are going to lose.

    16. Re:The continuing saga. . . by smooth+wombat · · Score: 1

      Someone's got a career in management ahead of them. I encourage you to give it a shot!

      I keep making the offer but no one has taken me up on it. Apparently me wanting to accomplish something isn't what people want. To quote Barney Stinson:

      Actually doing things gets you fired.

      So, I will make the offer again. Anyone who has a management position, contact me with the details. If I believe I can do the job, I will tell you so. If I can't do the job, I will tell you so. You give me complete and absolute dictatorial control of that position and I will guarantee results. If I don't perform, you can fire me AND I will give back all the salary you have paid me.

      Any takers?

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    17. Re:The continuing saga. . . by gnasher719 · · Score: 2, Informative

      Actually, this is bearing them out. EA tends to hire fresh out of uni grads as quick as they can. When one game's done, they fire all the developers on the team, and rehire only those who are willing to carry on working for very low wages, working 100 hour weeks. This is a running trend throughout the games industry where there's an enormous supply of fresh "talent" coming through all the time.

      In short, EA pay low wages to crap, inexperienced coders, and they get what they pay for.

      One great wisdom that I found in a book written by some Microsoft manager (about 20 years ago): "You can make people stay in the office for 80 hours. You can't make them work for more than 40 hours. ".

      Everyone except the idiots at EA knows that making people work long hours over extended lengths of time is just stupid. If people have been working 100 hours a week for three months, I can probably produce more working code in 40 hours than two of them in 100 hours - assuming no difference in intelligence, just a bit more experience on my side, and a mind that hasn't been turned into mush be these long hours.

      But it's not only stupid, it is also evil. Kids, don't be stupid and think writing computer games is great. It's not.

    18. Re:The continuing saga. . . by trum4n · · Score: 1

      Clearly, you have never developed anything, ever. Go look at a driver version number, then ask Nvidia why they bother updating it over 200 times a year, since it clearly works!

    19. Re:The continuing saga. . . by MitchDev · · Score: 1

      Good for you troll, now run along...

    20. Re:The continuing saga. . . by MitchDev · · Score: 1

      So when a game's DRM requires it to connect to company's server, and that server is swamped/offline, it's not the DRM that's at fault, it's the game's?

      Nope, don't think so

    21. Re:The continuing saga. . . by khellendros1984 · · Score: 1

      Saying that no one complains about the first failure mode you specified sounds like an odd assertion, given the article that you're commenting on.

      --
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    22. Re:The continuing saga. . . by asmkm22 · · Score: 1

      For projects like these, it's less about the programmers and more about the constraints placed upon them, such as deadlines, the shifting moods of bosses, irrational mandates from EA that probably change every week, etc.. I imagine it's like working with a shitload of primadonna's every day.

    23. Re:The continuing saga. . . by petermgreen · · Score: 2

      DRM means Digital Rights Management.

      Which covers a wide range of technologies intended to limit the conditions under which a peice of software or media can be used.

      DRM for a game has two possible failure modes: 1. You can't play a game that you should be able to play. 2. You can play a game that you shouldn't be able to play.

      The problem is people WILL try to circumvent DRM. So an effective DRM system needs to not just check that the conditions under which the software are allowed to be used appear to be met. It also needs to check for indications of circumvention measures and that brings a risk of false positives.

      Some developers have taken to subtuly breaking games if the DRM system thinks it is under attack. This makes it much harder for the pirates for produce a "clean crack" but can also lead to massive frustration among legitimate users if there is a false positive.

      Some developers have also taken to using reliance on an external server as a key component in their DRM systems. The idea (and it's a valid though horrible one) is that by putting some components of the drm system or possiblly even components of the game itself on a machine the pirate can't touch they make it much harder to crack. However reliance on external servers leads to the possibility of bringing problems that used to be unique to multiplayer into the singleplayer experiance.

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    24. Re:The continuing saga. . . by h4rr4r · · Score: 1

      Actually I have, and we are talking about games not drivers here.

      This is an issue with this game, not any driver related issue as far as anyone knows.

      What Apple computers come with Nvidia cards?

    25. Re:The continuing saga. . . by interkin3tic · · Score: 1

      Is the constant crunch time simply because everyone else is doing it, and if you want to work in games you don't have a choice in the matter, and besides everyone else is doing it so it must be the best way to go? Or is it more than that?

    26. Re:The continuing saga. . . by brainnolo · · Score: 1

      For Mac it is quite unlikely, since all the standard directories are english only. They just happen to have file named ".localized" in them, and the Finder (but not "ls") will show their localized name. I find this to be actually a pretty good approach since you can change language at any moment and system-created folders will also magically get a localized name. To have the application fail if the locale is not english under Mac OS X you really need to go out of your way and do something contrived and stupid I guess. May DRM?

    27. Re:The continuing saga. . . by phantomfive · · Score: 1

      The reason programmer salaries are high is because of supply and demand. The demand is higher than supply, so we make more money until they come into equilibrium.

      Because the demand is so high, it sucks a lot of low-quality programmers into the mix as an attempt to compensate. Add to it that management is not willing to pay the extra in time and development for high quality software (it's not like bugs get out by magic, those who write quality software do so by testing a lot and that takes time), and you have crap software.

      --
      "First they came for the slanderers and i said nothing."
    28. Re:The continuing saga. . . by gstoddart · · Score: 1

      Never worked in the game industry, but, like any public company, it's all driven by the almighty quarterly numbers.

      So I would expect it's more along the lines of "ok, we just delivered, but the stock market will lower our value if we don't release something by this date, and then the executive bonuses will be reduced".

      Other than angry customers and the stock price, I don't think there's an external force saying they need to do it.

      Of course, if you deliver crap you end up with angry customers anyway ... which leaves "making the quarter" and related stuff as the driving force.

      --
      Lost at C:>. Found at C.
    29. Re:The continuing saga. . . by ais523 · · Score: 1

      I remember to set a quick LC_ALL=C when I'm doing anything that might have to parse the output of a shell command (typically just on that command, rather than exported). Including the space you need to separate it from the command, it's what, nine characters? (And as a bonus, it forces things like the decimal point convention to known values too.)

      (By the way, "C" is a better setting than any specific language, including English; its entire purpose is to be as portable as possible across computers. I've actually also come across programs that give more 'friendly' output on, say, "en_US.UTF-8" than they do on "C"; it's the difference between knowing that your output will be read by a human, or by a computer.)

      --
      (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
    30. Re:The continuing saga. . . by luther349 · · Score: 1

      making games is fun if you stay the hell away from the likes of ea etc and that is the growing trend. if someone says deadline to me i walk out the door. but thers a fool for every job.

    31. Re:The continuing saga. . . by ultranova · · Score: 1

      OS localization has always been a VERY tough nut to crack, and no one does any adequate job.

      And if you do it well, the reward is making it hard for your customers to Google for help.

      The best solution would be to simply standardize on English. The chances are that the potential users of your program know it anyway, so why make things harder for them and you than they need to be? It's not like regional dialects can survive anyway in a world where the whole concept of a region is becoming meaningless, at least as far as communication is concerned.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    32. Re:The continuing saga. . . by ultranova · · Score: 1

      And you might be amazed at how much of that is the fault of management.

      Between ridiculous timelines, cutting budgets for QA, management who change their minds fairly often, and salespeople who promise the world -- there's often quite a disconnect between what people are saying and what's happening.

      But that's always the case in every industry. There's no endavour whatsoever where someone didn't try to save money everywhere they could, usually causing far more costly problems in he process, but already having cashed in their bonus by the time that becomes apparent. Programmers get no extra consideration for working under the same pointy-haired handicap everyone else does.

      From McDonald's to Wall Street, your biggest obstacle to doing good work is almost always whoever you report to.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    33. Re:The continuing saga. . . by Morth · · Score: 1

      They also collate differently, which may in some cases be very important. C uses byte value order, en_US will put á before b etc.

    34. Re:The continuing saga. . . by Blaskowicz · · Score: 1

      Apple gets away, actually. They just use pixel doubling, so no blurries and it's dead simple to implement. Other, arbitrary scaling is available too.

    35. Re:The continuing saga. . . by v1 · · Score: 1

      it's a sub-pixel kerning. If you look reeeealy close at fine text on an apple display (internal on imac or macbook, or external apple display only) you will see it. Otherwise you may notice a blue tinge on the left and red tinge on the right for fine text at larger font sizes. (the effect is no bigger on a large font, it's just spread over a larger area, making it slightly easier to notice, don't change out of native screen res) Under a magnifying glass you'll see the left edges tend to only have their blue pixel lit, while many right edges only have their red pixel lit.

      This produces a slightly sharper looking black and white render, and especially crisper looking fonts, but you will start to notice the color artifacting. (sorry if I've just ruined you... you won't be able to ignore it now)

      I discovered this while trying to make super-realistic mac windows on a win7 build. It's a very surreal experience seeing a mac-themed interface displaying on a windows machine. But the sub pixel kerning wasn't practical to try to reproduce.

      You can also use Pixie from dev tools to see it. It's weird, if you have an external non-apple display hooked up, the text gets jaggier when you drag the window to the other display. Pixie clearly shows the kerning difference, apple's (quartz?) render engine recognizes the display is non apple (and therefore it can't know the physical arrangement of the sub pixels for certain) and disables sub-pixel kerning for the part of the image that's on that display.

      Part of it too might be that they simply would prefer actual apple displays to look better, even if the actual difference is due to software. wouldn't surprise me.

      --
      I work for the Department of Redundancy Department.
  4. At last, platform equality. by Galaga88 · · Score: 5, Insightful

    Maybe they're afraid that if they gave Mac users a non-broken version of SimCity, people would accuse them of playing favorites.

    Really, this level of "quality" isn't much different from what the Windows users were delivered, so EA is just trying to be fair. "Look, we put just as much effort into our OS X products as Windows. Which just happens to be little to none. Now buy more DLC!"

    1. Re:At last, platform equality. by UnknowingFool · · Score: 3, Insightful

      Seriously with Windows you might have had some excuses like a plethora of hardware differences. Heck you might even get away with differences in multiple versions of Windows. When it comes to a Mac hardware and software diversity can't be an excuse.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
  5. Re:Thats it by SeanBlader · · Score: 3, Insightful

    I picked up SimCity based on the reputation of Maxis and the series, but at this point I'll seriously reconsider any future games from EA or it's subsidiaries.

  6. meta-game by slashmydots · · Score: 5, Funny

    I think there's some sort of secret meta-game here. They planned it all along. The actual "winning the game" is getting it to run at all and "playing" is all the troubleshooting. It's actually more of a realtime strategy puzzle game than a simulation, that was just the cover. That or EA absolutely sucks.

    1. Re:meta-game by jimmifett · · Score: 3, Insightful

      The only winning move is not to play ...er, buy.
      Good old WOPR, shame you got stuck in a crappy sequel.

    2. Re:meta-game by slashmydots · · Score: 1

      *gasp* you solved it! You win their secret bonus prize of $50 credit in the Steam store*

      *Must uninstall Origin as well.

    3. Re:meta-game by slashmydots · · Score: 1

      "The only way to defeat the evil of Sim City is to deny it battle" (paraphrased) - That one dude from that one episode of Stargate SG1 where Michael Shanks takes over the world

    4. Re:meta-game by Galaga88 · · Score: 2

      That gives me a brilliant idea for a way to salvage this game. They could include the code and call it SimDev.

      Simulate the experience of being called in to finish a non-working software project that's gone over budget and missed half its requirements. Track down and locate SimBugs!

      Intellisense, er, SimAdvisors will give you tips along the way! How close to zero can you get your fatal compile errors, er, rather, "SimComps"?

      They could even include DLC as DLC. The "SimDLC" DLC will let you experience disabling features, and then attempt to rebrand them as value added features after launch!

    5. Re:meta-game by 93+Escort+Wagon · · Score: 1

      If a gruff-talking general and a scruffy-looking scientist show up at your door, you might want to ask some hard questions before agreeing to anything.

      --
      #DeleteChrome
    6. Re:meta-game by h4rr4r · · Score: 1

      There is lots of crap OSX software. It just seems to be ill tolerated and quickly found out. Windows users are just way too accepting of poor quality. Probably because they are so used to it.

    7. Re:meta-game by h4rr4r · · Score: 1

      I need a web browser and a decent terminal to do my job. Please tell me what I am lacking using OSX.

      VIM seems to work just fine too.

    8. Re:meta-game by sosume · · Score: 1

      Actually, there is a game like that, Game dev tycoon, which even makes your game studio go broke because of piracy if the actual game is pirated.

  7. Re:Thats it by dywolf · · Score: 2

    just pick them up through either Steam or Bittorrent and the problems largely disappear. Its mostly when they're delivered and managed through the Origin "service" that the problem really creep up.

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
  8. Hey Maxis, outsource much? by Narcocide · · Score: 5, Insightful

    I've got an idea! Maybe if you can get some 3rd world country to train children to code your games 20 hours a day in exchange for only housing and basic sustenance then the development costs will be low enough that you can still afford cover up the huge faceplant that every game's release has become...

    1. Re:Hey Maxis, outsource much? by ehiris · · Score: 1

      You forgot transportation! They have a bus getting them to their housing! And it runs on schedule!

  9. Surprising no one. by SwedishLesbian · · Score: 1

    At least they're trying to keep the PC and Mac experiences as similar as possible. Also, EA - learn to actually release games. Can you at least pretend to have some respect for your customers?

  10. Linux Port may have no problems by Anonymous Coward · · Score: 5, Funny

    someone that i know that works at EA (actually she work at Maxis) told me that an Experimental Linux port of the game may have 0 Problems if released, but apparently (according to his boss) they wont release it because they have not yet implemented a "good" DRM scheme for Linux.

    1. Re:Linux Port may have no problems by VGPowerlord · · Score: 1

      I know a guy who works at Valve. He told me that Half-Life 3 launches next week...

      nah, I'm kidding. I do know a guy at Valve (we used to run the OCReMix TF2 servers together), but he tells me nothing about any Valve product ever. Which I assume is how most employees would do it.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:Linux Port may have no problems by luther349 · · Score: 1

      drm stands for do not buy. get the pirate copy it has less problems.

  11. What boggles my mind... by ilsaloving · · Score: 2

    What boggles my mind the most, is that there are so many stupid people who continue to willingly give EA money.

    EA has no incentive to put out software that isn't crap, as long as people are happy to pay for garbage quality.

    And of course, this sends a bad message to other companies as well. "EA is making money hand over fist. We can seriously improve our profits by tossing out our QA department, since users will throw money at us no matter what!"

  12. Origin, the crapware of the 21st century by Knightman · · Score: 1

    Origin, a crapware that tries to imitate more successful distribution platforms like Steam and fails miserable. Crashes unexpectedly for no apparent reason and kicks you out of your game whether you are online or not. The UI almost doesn't make sense, if you search for DLC it doesn't show everything they have in the catalog unless you click "Available DLC" from in-game.

    Take that pos and port it badly to Mac so we can spread the pain to those users too. :P

    I can understand the reasoning for Origin since EA really doesn't want anyone else to get a cut of the action for selling their games, but I have to wonder how much this has cost them in developing the platform and dealing with the public image of it being such a crappy software that most people wouldn't touch it with a eleven foot pole. Maybe it would have been cheaper to continue using Steam et al, in both money and good will.

    And this latest iteration of SimCity has no appeal for me what so ever.

    Anyway, I'm done rambling now. TGIF.

    --
    --- Reality doesn't care about your opinions, it happens anyway and if you are in the way you'll get squished.
    1. Re:Origin, the crapware of the 21st century by Cinder6 · · Score: 1

      I have a few games on Origin that I picked up for super cheap when they were on sale. I honestly haven't had any trouble with it. That said, I still prefer Steam--I trust Valve more.

      --
      If you can't convince them, convict them.
  13. Standard operating procedure. by MaWeiTao · · Score: 1

    This has long since been EA's standard operating procedure. What galls me is that so many people continue to put up with it. They do the bare minimum to get out a functioning game then spend what they should have spent on development on licenses and marketing.

    There does appear to a downward trend. EA's games have gone from merely being unpolished crap to showing a total lack of testing. The fact that gamers continue to stick with a company like this just goes to show how unprincipled consumers are. Through the years I've seen far too many people claim that they were unhappy, knowing full well what they were getting into, but went ahead and bought the game anyway. Like buying a game in anger somehow sent a message. The ones spending their parents' money think even less about any of it as from their perspective money does grow on trees.

    Of course if you have an issue with EA you shouldn't pirate their games either. The message pirating sends to a company like EA is that their games are desirable, but they merely haven't made their DRM strong enough. They know full well that most consumers are suckers who will fork over the cash if they have no other recourse. Making a statement means no purchases and no pirating. Unfortunately, far too many people evidently can't survive without their gaming fix. And when you're talking about the testosterone fueled gaming then the problem is even worse, as evidenced by the continued popularity of the Madden and Battlefield series.

  14. Stream and DRM by tuppe666 · · Score: 3, Interesting

    And that's one of the nicer leashes out there. This whole being on a long leash thing just doesn't appeal to me. Call me old-fashioned, but when I pay a buying price, I expect to actually own the game.

    There is no shortage of DRM games available (and open source ones). I am personally loving the daily promotions at https://indiegamestand.com/ which offer a daily deal of Direct Downloads cross platform goodness. Groupees also is a great site http://groupees.com/bm9 the link is actually available to the latest deal.

    The real worry is not steam. Its Appl stores like those on iOS and Surface RT...and the bleed from these into Desktop Computers, as both Microsoft and Apple force their stores pretence of security....making them mandatory is just a matter of time.

  15. You're holding it wrong by Anonymous Coward · · Score: 2, Funny

    This is a Mac afterall.

  16. Testing: A wonderful thing.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  17. Re:I haven't bought a game since Steam by Anonymous Coward · · Score: 1

    Chances are you own none of the software you bought. You're just borrowing it; doesn't matter if it comes of a spinning magnetic tape or through the internet - you have very little claim to do as you please with the bits you "bought".

  18. Re:Thats it by Nemyst · · Score: 1

    Origin worked just fine throughout SimCity's launch fiasco. Heck, the download speeds were often even faster than Steam's. It was SimCity's servers and online-only stupid design which completely blew up.

  19. Another Gaming depression looming by TheSkepticalOptimist · · Score: 4, Interesting

    I think there is another gaming depression looming similar to the great Atari game depression of the early 80's.

    The problem is that companies like EA are so profit hungry that almost everything they do in games today is to drive more profit. Always on ensures no piracy, DLC ensures a constant revenue stream after a game release, Freemium is almost one of the most blatant attempts at gaming cash grabs ever because they know that stupid people will drop hundreds of dollars into a "free" game just to be able to advance to level 2. Nintendo has destroyed everything that was successful about it. Microsoft is pushing forward with a product that is already unpopular and Sony is just Sony.

    This is happening on the PC, Tablets, Phones and Consoles, no platform is immune to the greedy corporations.

    And so you might say what about the Indies, they are going to save gaming! Not if they are trying to push Freemium products like they are doing.

    Eventually consumers are going to get fed up and stop buying games. I have no interest in the next generation systems and have generally stopped playing games even on mobile devices. I mean when Angry Birds started wanting you to buy power up's and Might Eagles to help you through the games then its obvious there is no integrity left in this industry. When I need to invest $40 to upgrade a dinosaur in the last Freemium game I will ever play, something is VERY wrong with the gaming industry.

    What needs to happen is an almost universal collapse of ALL game companies before we might see a new generation of companies that actually respect their customers and not just their customer's money.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Another Gaming depression looming by rahvin112 · · Score: 1

      EA and the big publishers are only destroying big publishers. There are a number of great Indie games out there and coming. This is the result of the big studios abandoning PC gaming for the console market (where the only games they publish for PC are console ports). Steam has made indie publishing viable and in the end it's probably we can only hope that it destroys EA and the other big publishers.

    2. Re:Another Gaming depression looming by asmkm22 · · Score: 1

      Hollywood has shown that consumers are more than happy spending money on shitty remakes, crappy ideas, and overblown special effects instead of a good story or acting. The game industry is no different. Just look at the yearly football games, the call of duty annuals, and the absolute lack of RPG's (too much work to do it right) combined with the ever breaking sales records each year when the next is released.

      There is no gaming depression coming. Just the swan song of an industry that's chosen capitalism over art and entertainment.

    3. Re:Another Gaming depression looming by Saffaya · · Score: 1

      I agree with your post but would like to correct something.

      "Sony is just Sony"

      Well, no. Amongst the big three Microsoft, Nintendo and Sony, the last one has revised some of its legacy behaviour, learnt its lessons and pulled a 180.
      Let's compare the PS3 and the PS4 :

      PS3 : asymmetric architecture (power PC + SPE), custom designed processing units (SPE), low amount of video RAM, requires programmers to adapt to its architecture.

      PS4 : unified memory model, industry standard CPU, maximum amount of video RAM available (unified memory), includes circuit hardware to alleviate programmer work (uncompress data for example)

      I have no love for Sony, but I have to admit I'm favorably impressed by the change in design philosophy of their main console.
      They DID change somehow for the new round of console generation.
      The long string of quarters in the red probably has something to do with it.

    4. Re:Another Gaming depression looming by RyoShin · · Score: 1

      I think there is another gaming depression looming similar to the great Atari game depression of the early 80's.

      While I agree that the amount of shovelware on consoles and clones on mobile platforms seems greater than ever (as a %), I don't think we're going to hit the over-saturation that caused the Game Crash of '83.

      A big part of this is that gaming is far more decentralized these days. Back then you had a handful of consoles and limited computers. These days we're down to only three major consoles and two handhelds at any given time but now we have two (well, three if you want to include BB or WP) mobile operating systems as well as the PC and Mac (and Linux.) If consumer confidence (the lack of which was a major contributor to the '83 crash) falters it will likely be only on one platform (like the Xbone and/or Wii U) or with one company (such as EA). The number of indie developers now vs. then will also mean that, even should most major devs fall, games will still be made a-plenty.

      Instead, I think we'll see the introduction of more curated systems for the mobile platforms. Apple seems to be giving gaming a more prominent place in their walled garden with the next version of iOS, which will likely include something that focuses on "best of the best" for presenting games up front (with all games, including the million "jump" clones, available if you dig a bit deeper). Android is much more decentralized, so each major carrier might bring up their own curated list, but I don't know how important gaming is to any of them beyond Angry Birds and Cut The Rope. Valve is in a great position here with Steam, but so far their mobile Steam app is only for working with your PC account on the go and doesn't seem to offer any Android games at all.

      Ironically, it seems that the Big Three are trying to open their systems more to enticing indie games to be released on them. Mobile gaming (that is, phones, not the 3DS or Vita) is a far more casual crowd will put down just as quickly as they pick up, and so the massive amounts of shovelware just means that good games will get less visibility. This is what will cause a loss in developer confidence and lead to the curated gaming services. I also foresee a "renaissance" in the gaming development world: right now most studios are make or break on a single game, to something more streamlined and in line with movie/TV studios. Yes, it means the trend of sequelitis will increase, and we'll see lots of companies like Zynga, but it will also mean more stability for the industry as a whole, which will hopefully lead to more "A" titles (which are a bit cheaper, but still fun for a run through or two) instead of every developer trying to hit the coveted "AAA" title.

      The likes of EA will drown in their own, self-dug pit of shit, but sadly they'll pull many good devs down with them before this happens.

  20. The Film and TV Industry by jjohnson · · Score: 4, Insightful

    The games industry continues to be a shitshow of project management incompetence. Unrealistic deadlines, budgets blown, line workers (i.e., devs in their twenties) death marched... it's like after three decades, they still haven't figured out how to actually make what they make.

    What always surprises me is that a very similar model for producing creative content already exists and works really, really well, for the most part. Movies and TV shows deal with comparably large budgets, multiple different yet co-ordinated creative teams, and go through a similar lifecyle of design, execution, post-production, and release. You hear about film productions that go bad largely because it's uncommon for them to do so, and that's virtually always driven by a single figure with excessive influence (e.g., Michael Cimino on Heaven's Gate, Kevin Costner on Waterworld). For the most part, films and TV get made profitably, people get paid, and this is all with a bunch of union labour too. Roles and responsibilities are well-defined; financing models well worked out. They even know how to integrate IP franchises to everyone's benefit.

    Why don't Hollywood producers move over to videogames and explain how it works?

    --
    Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    1. Re:The Film and TV Industry by SeattleGameboy · · Score: 2
      Seriously? Movies and TV shows get produced on budget on time??? You could have fooled me...

      http://articles.latimes.com/1995-07-29/entertainment/ca-29112_1_films-waterworld-schedule

      Any artistic endeavor is going to have trouble with schedule and budget, because you are never quite sure where you are going to end up. You can make artistic compromises to bring in dates and lower budget, but the outcome is usually not worth the trouble.

    2. Re:The Film and TV Industry by realmolo · · Score: 1

      Movies aren't under NEARLY the time pressure that video games are.

      A good movie is a good movie. It will ALWAYS be a good movie, and it they'll be able to sell it (on various media) for DECADES after it is released.

      Video games are transient. You have about 18 months before your game is obsolete, and sales basically STOP. Hardly any games continue to sell after more than 2 years on the market.

      All the problems with the game industry stem from this requirement to get shit done FAST. You can't take 2 years to make a game anymore. You can barely do 18 months.

    3. Re:The Film and TV Industry by UnknownSoldier · · Score: 1

      > Hardly any games continue to sell after more than 2 years on the market.

      That's why Diablo 2 + LOD sold for 10 years. It is called "polish" and good design + gameplay. (Plus free patches that helped drive end-game content.)

      Almost everyone tends to forget Gabe's quote:
      "You can ship a bad game on time and no one will remember it shipped on time.
      You can ship a good game late and almost no one will remember it was late.
      "

      > You can't take 2 years to make a game anymore.
      You can but the ROI is terrible. Even John Carmack regrets Rage taking 7 years to ship.
      * http://www.develop-online.net/news/37969/id-regrets-Rages-seven-year-dev-cycle

      The "industry" is too focused on Tech. The indies don't have tech to use as a crutch they are forced to innovate gameplay. i.e. Path of Exile happens to have both.

    4. Re:The Film and TV Industry by luther349 · · Score: 1

      Hollywood has been failing pretty dam epic as of late, you can see there downfall starting with all the reboots basically riding off big names to pull in profits just like gaming has done but in the gaming world its gotten old after cod 134 modern something.

    5. Re:The Film and TV Industry by LMariachi · · Score: 1

      Seriously? Movies and TV shows get produced on budget on time??? You could have fooled me...

      http://articles.latimes.com/1995-07-29/entertainment/ca-29112_1_films-waterworld-schedule

      Parent specifically references Waterworld as a production that went over budget and schedule.

    6. Re:The Film and TV Industry by Uberbah · · Score: 1

      I am a games programmer working for a AAA company that produces a MMORPG, and I can tell you that the tools available (programming languages, runtime platforms, graphics libraries, etc) have become extremely bad. They have so many issues, from design problems to bugs to compatibility, that they have become the actual bottleneck in development.

      So make better tools. Duh. TV and movie studios keep getting better/cheaper cameras, there's no reason why behemoths like EA can't make better design tools.

    7. Re:The Film and TV Industry by Uberbah · · Score: 1

      Seriously? Movies and TV shows get produced on budget on time??? You could have fooled me...
      http://articles.latimes.com/1995-07-29/entertainment/ca-29112_1_films-waterworld-schedule

      Seriously, did you read the post your were replying to, since it referenced Waterworld as a delayed overbudget movie? In any case, movies and TV shows are better than games by necessity, because you cannot hire a cast and then pay them to sit on their thumbs while you screw around with the scope of your creation.

  21. Re:Thats it by dywolf · · Score: 1

    your luck is better than mine then.

    i have not yet had a single good experience with Origin.
    always end up having to download the cracked game to play something i bought legally.
    sometimes have to wonder why i bother buying it at all.

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
  22. More than project management... by Lonewolf666 · · Score: 1

    I tend to agree with you, and those are only the faults of the project management that is directly working on a given product.

    But if you think past the job of the project manager, management also includes hiring the right people for the job. There will be honest mistakes of course, but if a large company like EA repeatedly releases crap, the problem is not just one or two bad developers that were hired by accident.

    In this case, the hiring process seems to suck at some point. Either they are unable to find competent developers, or they tend to hire bad managers.

    --
    C - the footgun of programming languages
    1. Re:More than project management... by gstoddart · · Score: 3, Insightful

      but if a large company like EA repeatedly releases crap, the problem is not just one or two bad developers that were hired by accident.

      You're right. The problem is a systematically badly managed company.

      Your developers don't set your priorities, your deadlines, your feature set, or your budget. They don't cancel your project in the middle, they don't suddenly decide there's a pressing need to implement a new set of features.

      So, either management laid out a perfectly awesome plan and it was hindered by developers. Or management were idiots and incapable of shepherding good product out the door.

      This is kind of like saying your bridge is 6 months late because of the welders, when they've been working double shifts for months while the CEO vacations and collects his huge performance bonus.

      Sorry, but to me, it's the management of EA who gets to own this issue, not the developers. Because they're the only ones who can make any change in how they do things.

      Anybody who has ever worked for a publicly traded company has listened to those quarterly "rah rah" calls and thought to themselves ... "do we actually work at the same company?" Because it's staggering how often the people at the top don't have the slightest clue about what is really happening, and the front-line workers just say "whatever", and get on with their day.

      --
      Lost at C:>. Found at C.
  23. Haven't I played this game already? by Minwee · · Score: 1

    Hmm. Another body, this time Mac Sim City, and no real clues as to who killed it.

    The Fellowship representatives, Elizabeth and Abraham, arrived in town two days ago and headed out to Minoc this morning. Maybe they had something to do with it.

    1. Re:Haven't I played this game already? by freeze128 · · Score: 1

      "Do you KNOW where you're going, Avatar?"

  24. two words by bdabautcb · · Score: 1

    Humble Bundle!

    --
    Koalas. They're telepathic. Plus, they control the weather. -Margaret
  25. Games management by phorm · · Score: 1

    Not to mention...
    This needs to have an online multi-player component...
    With less content and more DLC, plus shit they can buy, like new skins or clothes and stuff...
    With always-on DRM so that those evil pirates won't copy our games... and can we use that to pipe more ads into the games too? Live?
    Oh, and that ending is too polished. Leave it hanging so that we can bring out episode IV next year...

    Most of that doesn't come from the dev-deam

  26. Problem is Fundamental by pubwvj · · Score: 1

    The problem is fundamental: server based. Anything that requires a connection to play is a loser game. Connections are not reliable, universally available or fast everywhere. By requiring a connection they instantly limit their audience and turn off those of use that won't accept that shackle. Major problem is that they can just decide to shut down the servers one day and then the game you paid for is dead. Worthless.

  27. That's not the worst part by MellowBob · · Score: 1

    Launch issues are temporary. Their QA sucks.

    "Let's not fix this pathing agent that ruins every service and traffic. But there is good news, I just saved a bunch of money on my car insurance switching to GEICO."

    The only thing that worked was the "Quit" button.

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