Software Brings Eye Contact To Video Chat, With a Little Help From Kinect
Zothecula writes "Skype has been around for ten years now. Once a science fiction dream, the video calling service has 300 million users making two billion minutes of video calls a day. One problem: most of them can't look each other in the eye. Claudia Kuster, a doctoral student at the Computer Graphics Laboratory ETH Zurich, and her team are developing a way to bring eye contact to Skype and similar video services with software that alters the caller's on-screen image to give the illusion that they're looking straight at the camera."
Which is hardly a natural act, so you should position your camera just above your screen if possible because that's where you're looking, at your screen. :)
Laughter is the Spackle of the Soul.
http://i.ebayimg.com/00/s/MTYwMFgxNTM1/z/0DkAAMXQHeBSD6I4/$(KGrHqIOKpMFIJv(N8KvBSD6I3QPTw~~60_35.JPG?set_id=880000500F
I have an aversion to maintaining eye contact with people I don't completely trust, you insensitive clod!
Even if it is fake.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
Why not put a half-silvered mirror (plate beamsplitter) at a 45 degree angle to the screen, a piece of black velvet beyond the beamsplitter as a light trap, and point the camera so it sees your face reflected in the glass? Like a teleprompter.
Hey! Eyes up here!
They're putting out software that changes what your eyes look like so that it looks like you're not looking up a little bit. This will not work. It will make people's eyes look wrong and creepy. We are perfectly attuned to looking at eyes and anything that's a bit off will get noticed immediately. Start by fixing people's teeth or something but not the eyes.
Calling Obama "the left" is a joke.
Signed,
a Canadian.
And still no decent alternative. Well how about it, science?!
Altering the image doesn't provide eye contact. Eye contact is a palpable connection between two people, not just me staring into the eyes of an image. Unless it communicates the "connection" (for lack of a better word) created when you actually look someone in the eye, it's just a gimmick.
"Growing old is inevitable; growing up is optional."
I don't think it's natural to always look someone straight in the eye. When I do it people get squirmish.
Paul: Father... father, the sleeper has awakened! - Dune
The only way to solve this is to embed the screen with a grid of cameras clustered around the center, and allow the software to decide which camera to active by detecting where the other party's eyes are on the screen. Redrawing people's eyes just seems like the wrong way to go about it... even if it looks perfect 99% of the time, the remaining 1% will freak the sh*t out of everybody.
while [ 1 ]; do echo -n -e "\xe2\x95\xb$((($RANDOM&1)+1))"; done
It is quite natural for me to roll my eyes upward, when I must suffer fools. This software will inhibit my far-end image from doing so.
Paste a photo of tits next to the lens.
Have gnu, will travel.
Most people do not make Eye contact when talking, people look at the other persons mouth mostly aiming the eyes at the center of the face. direct eye contact is seen as agressive even in the human species.
Do not look at laser with remaining good eye.
What is funnier is the moron thinks that GW bush was a peace loving rights fighting for president. The REpubs here have short term memory problems as they forget that that scumbag president was the single most unamerican president ever. He signed the PATRIOT act.
Do not look at laser with remaining good eye.
Didn't RTFA of course but the smart way to do this is to start with video of someone actually looking at the person on the screen rather than the camera. That way camera sees an off angle but "correct" picture. that picture is then rotated so the remote video looks "right".
The Kinect does not use stereoscopy. It projects a IR laser grid (well, randomized) and then uses a single monochrome IR camera to see the grid and calculates depth from that. There are two cameras in the Kinect, an RGB camera and a monochrome IR camera, but only one is used for depth.
It's a 2012 siggraph (Asia) paper. Here's the link with the video.
http://graphics.ethz.ch/publications/papers/paperKus12.php
There were several frontier demos of how to use gaze tracking for video games and variable resolution rendering . I think this is facilitated by turnkey table top boxes that can track your gaze.
I had to look it up, so it wasn't well-known to me, not being a specialist in human aesthetics and all like you, apparently.
Il n'y a pas de Planet B.
a few years back, i have seen a demo where they used 2 cameras at the sides of the screen, made some interpolation vodoo and voila, you could look at the screen AND have eye contact. Worked like a charm. I always wondered why nobody included this in their notebooks, as it also worked "one-sided" where the user on the other side did not have this setup.
The tech shifts the angle of the person, not just the eyes.
So, eye roll at will.
Wah,... Republican doesnt want to admit his blessed leader is the scumbag that started it all... wah....
Do not look at laser with remaining good eye.
Can it be set to give me a better view of women's cleavage while still making me look like I am making eye contact?
No matter where you go, there you are.
Using an, umm, extension to the world-famous FUFME of yesterdecade.
(Oh, are you a newcomer? Well, their site is long gone, but you can start by reading http://www.dooyoo.co.uk/internet-sites/fufme-com/377859/ to see what it was all about)
Yes, I noticed that too. I guess they're exaggerating the problem to make their solution look better?