AMD Unveils New Family of GPUs: Radeon R5, R7, R9 With BF 4 Preorder Bundle
MojoKid writes "AMD has just announced a full suite of new GPUs based on its Graphics Core Next (GCN) architecture. The Radeon R5, R7, and R9 families are the new product lines aimed at mainstream, performance, and high-end gaming, respectively. Specs on the new cards are still limited, but we know that the highest-end R9 290X is a six-billion transistor GPU with more than 300GB/s of memory bandwidth and prominent support for 4K gaming. The R5 series will start at $89, with 1GB of RAM. The R7 260X will hit $139 with 2GB of RAM, the R9 270X and 280X appear to replace the current Radeon 7950 and 7970 with price points at $199 and $299, and 2GB/3GB of RAM, and then the R9 290X, at an unannounced price point and 4GB of RAM. AMD is also offering a limited preorder pack, that offers Battlefield 4 license combined with the graphics cards, which should go on sale in the very near future. Finally, AMD is also debuting a new positional and 3D spatial audio engine in conjunction with GenAudio dubbed 'AstoundSound,' but they're only making it available on the R9 290X, R9 280X, and the R9 270X."
Looks like the numbers were getting too close to the big ten thousand again, gotta reshuffle the whole system.
Fuck it, I'm buying some sort of PlayBoxStation One-Four. I give up.
For paying $225 a month ago for an ATI 7850 with just 1 gig of ram.
http://saveie6.com/
What happened to the Radeon R4, R6, R8?
The mind conceives, the body achieves, the spirit manifests.
Wow, that $89 R5 actually looks surprisingly attractive. If the benchmarks hold up, I might think about replacing the old power-hungry card I've got in my main desktop machine right now - I'd probably save energy and get better performance to boot.
And once one has started playing BF4 ($60 value), one can either pay for DLC individually or spend $40 more for Premium.
I'm pretty displeased BF4 is a $100 game.
that work reliably for more than the current crop of just released games, I don't care how much faster these chips are. I've had too many glitches with radeon drivers over the years to consider them again. Their opengl is horrible, and CCC is a bloated pos.
The real question is, how many bitcoins a day can these things mine?
Personally I would've gone for a mention of Mantle, the proprietary API they are introducing that sidesteps OpenGL and DirectX. I don't really know what it does yet, haven't found good coverage, but DICE's Battlefield 4 is mentioned as using it, and the description I've read said it enabled a faster rate of calling Draw calls.
http://www.xbitlabs.com/news/graphics/display/20130924210043_AMD_Unveils_Next_Generation_Radeon_R9_290X_Graphics_Card.html
At last check (not that long ago)
- Catalyst control centre still crashed periodically
- Linux drivers were slow (I don't give a phuck about open source or not, I want my driver to work, like nvidia's do).
I'd like to consider ATI for a next card, but I've been constantly rebutted from doing so by crappy drivers. Nvidia's "just work".
What is the situation like now?
I can't find any information on the scrypt hash rate of these cards. Does anybody have any info? Thanks
Nvidia has let slip 2 product generations. Their latest cards are re-badges of the previous gen, with prices shifted down one SKU. Their top-end became the 2nd fastest card, and a stripped down version of the Titian became the top-end. (The titan isn't a mainstream product. It's a remarked version of their workstation/server product sold in the consumer space, much like the Intel's relationship between the Xeon and the "Extreme Edition" cpus.) ... And that was last gen. This current gen, the one that AMD is releasing now, has slipped. They aren't releasing anything outside maybe a few SKU tweaks/re-badges. Probably some price cuts too.
AMD has totally ruined the future of Nvidia and Intel in the AAA/console-port gaming space. Working with partners at EA/DICE, AMD has created a 'to-the-metal' API for GPU programming on the PS4, Xbox One, and any PC (Linux or Windows) with AMD's GCN technology. GCN is the AMD architecture in 7000 series cards, 8000 series, and the coming new discrete GPU cards later this year and onwards into the foreseeable future. It is also the GPU design in all future AMD CPUs with integrated graphics.
GCN is *not* the architecture of any Intel or Nvidia products, neither now or in the future. Nvidia and Intel will be stuck with only openGL or directX versions of games, and these versions will be much slower/feature incomplete compared to 'Mantle' versions ported form the consoles.
OpenGL and DirectX are OBSOLETE methods of controlling rendering for future AAA games. Both of these APIs/drivers have massive state overheads, and can never be made efficient for the mixed rendering/GPGPU methods required for the new games engines of late 2013 and later.
While some nerds with a better memory than brainpower will dribble about 'Glide' (the proprietary API from now defunct 3DFX), the correct comparison is x86 vs 68000 (the Motorola CPU design). GCN is actually an ISA (instruction set architecture) like the x86 ISA. Intel and Nvidia are like TI and Motorola at the time of emerging competing 16-bit CPU designs that finally led to the dominance of x64. Nvidia is Motorola. Intel is TI. TI's 16-bit CPU designs were no-hopers. Motorola was widely seen as superior to Intel at the time. When Intel was chosen for the first PC, it was game-over for Motorola.
Using OpenGL or DirectX to 'program' a modern GPU is like using Fortran to program the CPU. Using 'Mantle' on the other hand is like using 'C'. However, because 'Mantle' closely connects to the GCN 'metal', it is almost impossible to envisage a version of Mantle for competing GPU architectures.
Of course, ATI customers with 6000 series cards or earlier (or Zacate, Llano, or Richland APUs) are as out-of-luck as Intel and Nvidia GPU users. AMD is only supporting GCN, because older GPU designs from AMD use a different GPU ISA.
With the rise of Mantle, many console games developers are going to desire that the PC market rapidly changes to AMD only, so the ported games need have only one version- the good one. Other developers, whose games do NOT need strong GPU performance, will wish to use only OpenGL on the PC, for maximum compatibility with games in the ARM space (where OpenGL ES rules).
Any PC gamer interested in high-performance would be INSANE to buy any Nvidia product from now on. 99%+ of all AAA games will originate on the new consoles released later this year- which are 100% AMD. Most casual gamers might as well choose AMD for maximum future compatibility. Intel was never really in the game. Nvidia, on the other hand, will be cursing themselves for ever starting this war (Nvidia previously paid AAA games developers to cripple AMD performance, and attempted to leverage the proprietary PhysX physics engine).
this firestrike?
If these links are to be believed, this is just another rebadge:
http://news.softpedia.com/news/First-Sighting-of-Radeon-R9-280X-Really-a-Rebranded-HD-7970-GHz-Edition-386239.shtml
http://videocardz.com/45877/amd-radeon-r9-280x-rebranded-hd-7970-ghz-edition
http://www.techpowerup.com/191440/radeon-r9-280x-is-rebranded-hd-7970-ghz-edition.html
http://www.guru3d.com/news_story/radeon_r9_280x_could_be_a_rebadged_hd_7970_ghz_edition.html
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I am starting to distrust the Radeon brand. Look at their decrepit website—clearly AMD is under poor management. They are a near–penny stock and haven't even thought to improve their marketing image. I've always bought Radeon cards, but an idiot could see that the GPU market is ready for a landscape change.
just look at the bit rate on the memory bus. Video card manufactures use the mem bus bitrate to limit card performance so that their low end doesn't cannibalize their mid range and high end (ala 3DFX).
:)
128-bit is low end.
192-bit is your mid range card.
256-bit is your high end.
You don't need to pay attention to anything else until 256 bit. After that just sort by price on newegg and check the release date. Newer is better
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I'll ask what /.ers think of the stability of low end ATI hardware. I've heard once you get into the $250 range it's fine, but everything I've tried below $130 has crashed hard on everything except the biggest titles :(. I miss my super stable 1650...
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The idea is that operating systems introduce a huge amount of overhead in the name of security. Being general purpose, they view their primary role as protecting all the other apps from your unstable app. And, lets face it, even AAA games these days are plagued with issues -- I'm really not sure I want games to have low-level access to my system. Going back to the days of Windows 98's frequent bluescreens isn't on my must-have list of features.
John Carmack has been complaining about this for years, saying this puts PCs at such a tremendous disadvantage that consoles were able to run circles around PCs when it came to raw draw calls until eventually they simply brute-forced their way past the problem.
Graphics APIs have largely gone a route that encourages keeping data and processing out of the OS. That's definitely the right call, but there are always things you'll need to touch the CPU for. I'm curious exactly how much of a benefit we'll see in modern games.
that AMD still exists.
Recall when AMD first had 64bit support and intel was still doing *EMULATED* 32bit. AMD was hands down the best option. Either AMD biz dev was bad, or Intel biz dev was good (illegal?), or both. I suspect it was both. Having one CPU maker is bad for everyone. Long live AMD, I guess.
Maybe you should instead buy a new PC to replace the power hungry CPU and small storage you have in it and gain faster GFX with the built in on the CPU? Without giving specs of what you are replacing, your comment sounds awfully like a fake review.
I was promised a flying car. Where is my flying car?
Dunno what you mean by "emulated 32bit", Intel had 64bit itanium with emulated or hardware assisted emulation of x86 32bit. It was crap and sold on computers that cost the same as a house or a car. Then they had 64bit Pentium 4 (and Xeon Pentium 4), not very great but a full 64bit x86 CPU.
Thinking about bulldozer, pilledriver and heat generation, I'd say: not really.
They should had called it Lucky Luke.
No-one draws faster!
Then they had 64bit Pentium 4
No, the Pentium 4 was most definitely 32-bit. AMD got the first 64-bit x86 CPUs out in 2003 and intel didn't have any for sale until at least 2005 IIRC.
The 1.4GHz 64-bit Opterons spanked the 2.8GHz Pentium 4s...
In those days, intel was a joke.
Stick Men
do they compare to an asic mining box ?
Free speech was meant to be free for all... how can anyone grow up in a nanny state ?