Next World of Warcraft Expansion: Warlords of Draenor
JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.
Do you still have to grind to get anywhere? If so, I won't be back.
TL;DR We ran out of ideas so here's some Time Travel to fuck up canon even more.
Your hair look like poop, Bob! - Wanker.
> The expansion will also revamp a number of aging character models.
I hope it has a butt slider so I can make my Draeni mini-cowgirl's booty more properly Kardashinesque.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
any 'new' feature added to WoW since BC has been a feature plucked from other mmo's, the transmog was taken from Aion
And I'm sure EQ stole nothing from MUDs....
May we live long and die out
I played from launch up until just after BC came out and returned shortly just before CATA was released and left shortly after never to return.
The game I loved is long dead, the soul was sucked out of it. You once knew all the people on your realm and could make 'friends' and contacts. Once they introduced the cross realm instancing it all stopped.
The 40 mans were great fun and it was a sad day when they announced they were being removed from game. There were just things here and there that they streamlined the game for but it just well... didn't feel right.
Purples used to mean 'epic' then part way through BC and most of WotLK it became the new green.
Sorry Blizzard, you won't get me back.
Be you Admins? nay, we are but lusers!
1. 5-man content is the bane of all MMOs. It is the singular type of content that forces people to do things in a way that they don't want to do, which is any or all of the following: (a) group with strangers, (b) rely on less competent players for individual progress, (c) waste time waiting for a viable group to form. 5-man content is the reason why many players disregard MMOs completely as a viable genre, whether they realize that as the cause or not.
3. There should never be a way to build your character "wrong". If that's possible, then what it means is that your talent trees are full of cruft, or simply unbalanced in a way that there is only a handful of viable builds when the choices are supposed to be limited only by the available selections. Oversimplification would happen if they simply removed all the minor choices and left you with (for example) three buttons, one for each viable build. That's effectively how it used to work, you had to press 31 buttons in order to generate the 1 build in that tree that everyone else was using. That's just bad design that can only be loved by min-maxers. Same goes for spell downranking, which was one step short of being an exploit. There should be no reason to use an inferior version of a spell. Doing so just means that you screwed up the design somewhere, and again only a min-maxer would look at this and think that using lower-version spells to spam throwaway conditions on opponents was a wonderful way to optimize a build.
You're not up to date on this at all then.
Blizzard acknowledged that their idea of grinding dailies in MoP was a mistake. They removed it. Way too late... but they did remove it.
I agree with you that the lack of 5 man content is a bit disappointing.
As for a one time copy-pasting of talent trees from the EJ website into the game being a meaningful measure of skill is absurd. There are less skills, sure, but you can actually CHOOSE which skill you want since they are all similarly powerful in each tier. Which you choose is a preference which you are not penalized for - and for heroics, it's often a good idea to swap them for various bosses as the optimal skills for each encounter vary.
As for this simpler nonsense - it really has to stop. The game used to be fairly easy. The trick was to find 40 players who did not stand in fire, understood their rotation, and occasionally did something like dispell or stack. That easy mode has long been gone. Current tier bosses are basically undefeatable if everyone in the raid doesn't know in advance know all the mechanics - the transitions, the various debuffs, the kill priority orders, and everything else involved in every phase of the fight. The days of patchwerk are long gone and a single mistake from any player in the raid will often wipe the raid.
The mechanics are so unforgiving that LFR is harder than normal these days because people like you know nothing of the fights and are forced to be carried by the people who do.
The heroic modes are so bloody hard that there are only 64 of some 25,000 guilds (i.e. about 1,100 people of the 7+ million subscribers or 0.015%) beating current content. Even the world first type guilds with all their gear and amazing players can and do wipe on current heroic content (e.g. Dark Animus). As you are someone who has not raided in the last 2 xpacs (for LFR is NOT raiding), I would be obliged if you quit spreading this unfounded BS about things being simpler.
As opposed to WoW before Mists, where you noticed a difference from your special-snowflake talent build in the form of (sometimes-dramatically) lower DPS? The "muh unique build" argument never had any credibility in a game where the measurement of performance is objectively quantifiable.
Meanwhile, Team Fortress 2 fans complain about new weapons making the game's classes too customizable.
Back in my day, you played video games because you wanted to have fun, not because you wanted to complain.