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Next World of Warcraft Expansion: Warlords of Draenor

JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.

18 of 156 comments (clear)

  1. I guess I'll see by xevioso · · Score: 2, Insightful

    Do you still have to grind to get anywhere? If so, I won't be back.

    1. Re:I guess I'll see by JustAnotherIdiot · · Score: 5, Insightful

      Has there ever been an MMO where grinding wasn't a requirement?

      --
      What do I know, I'm just an idiot, right?
    2. Re:I guess I'll see by X0563511 · · Score: 4, Interesting

      GW2 doesn't really do the whole "grind" thing - at least not with anything you actually have to do to advance.

      Hell, just hop in WvW and murder people. You can level up that way.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:I guess I'll see by twocows · · Score: 3, Interesting

      Experienced player here (since BC). It's WoW. Do you even really need to ask? The level grind is just one of many. Then you've got the grind to get LFR-ready equipment (right now that's not too bad, you just run around grabbing chests on the new 5.4 area and get free 496 gear). Then you grind LFR until your gear is good enough that people will let you in their flex raids, and then grind flex until etc. Also, there's a legendary questline that you need to grind. There was reputation grinding, and there still is a little, but that's mostly gone. Oh, and there are side grinds if you want to do stuff like max tradeskills or pet battles or whatever, same as always.

    4. Re:I guess I'll see by Antipater · · Score: 2

      In Planetside, you started out with enough Cert Points that you could get/use any gun in the game at level 1. Of course, grinding out more levels allowed you to have more guns at the ready without re-speccing, but that certainly wasn't a requirement to win or have fun. And given that it was a PvP game, I'm not sure if "killing more people" really qualified as grinding anyway.

      --
      Everything is better with chainsaws.
    5. Re:I guess I'll see by AlphaWolf_HK · · Score: 2, Informative

      Hell, just hop in WvW and murder people. You can level up that way.

      Sure if you just want to level up, and do so really slowly. However once you hit level cap, there's still a lot of grinding to do. You have to grind faction reputations, you have to grind heroic dungeons, you have to grind professions, and if you want to pvp you have to grind battlegrounds.

      WoW is a game full of chores, with you having an assload of chores to do each time there's a new expansion before you can start doing endgame content.

      --
      Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
    6. Re:I guess I'll see by Luckyo · · Score: 3, Informative

      GW2 grind is souldcrushingly long and tedious, as the game not only has far more grind than WoW ever it, it does the grind in a massively boring way, just like GW1 did. You just repeat the same small subset of actions in the same place all over and over and over and over again. I absolutely love their art, which is by far the best in the industry, but gameplay was remarkably boring after a few hours with very little depth and grind was just soul crushing. And I say this as someone who played GW1 for years, where best form of farm was running two instances with a solo build that could be (and widely was) botted.

      WoW felt like a game of LoL in terms of speed of character progression in comparison to GW2.

      As for WvW, you either don't understand how it works and bought arenanet's lie about scaling, or are intentionally misrepresenting the facts. Sure, you get boosted to maximum level but without gear, you're a useless dead weight. It gives you levels but without all the stats that come from level-specific gear, meaning one properly geared lvl80 can easily drop 5-7 scaled up low level guys and not break a sweat in the process. Done that myself several times on a warrior and elementalist before quitting the game.

      Imho if you want to get into GW2, stick to PvE, go through the storyline once and quit. Because once you have done so, you enjoyed all the enjoyable content that game has to offer. Rest is simply about monetizing the wealthy min-maxers who can't be bothered to grind for months of redoing same easy instances for gear tokens, AoE bot the events for karma or botting gold.

    7. Re:I guess I'll see by Luckyo · · Score: 2

      He's talking about GW2 world vs world mode. He's also either ignorant or lying about its mechanics, as scaling in that game only scales your level and base health, and in that game vast majority of stats at maximum level come from gear that requires maximum level and is massively more powerful than even gear that requires one level less than max, much less the crappy starter gear.

      A decent player in exotic lvl80 gear can easily take many low level scaled up people and never break a sweat.

    8. Re:I guess I'll see by Greyfox · · Score: 5, Funny

      I'm currently writing an MMORGY where grinding is the ONLY requirement! Level cap's 69, armor types are Latex, Leather and None, no questing (just grinding!) Only weapon you can equip is a whip! It's going to make ONE BILLION DOLLARS!

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  2. TL;DR: Time Travel by OverlordQ · · Score: 3, Funny

    TL;DR We ran out of ideas so here's some Time Travel to fuck up canon even more.

    --
    Your hair look like poop, Bob! - Wanker.
  3. I wanna upgrade! by Impy+the+Impiuos+Imp · · Score: 5, Funny

    > The expansion will also revamp a number of aging character models.

    I hope it has a butt slider so I can make my Draeni mini-cowgirl's booty more properly Kardashinesque.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  4. Re:Still stealin... by Moheeheeko · · Score: 2

    any 'new' feature added to WoW since BC has been a feature plucked from other mmo's, the transmog was taken from Aion

  5. Re:Still stealin... by Kidbro · · Score: 2

    And I'm sure EQ stole nothing from MUDs....

  6. I won't be back by acehole · · Score: 3, Insightful

    I played from launch up until just after BC came out and returned shortly just before CATA was released and left shortly after never to return.

    The game I loved is long dead, the soul was sucked out of it. You once knew all the people on your realm and could make 'friends' and contacts. Once they introduced the cross realm instancing it all stopped.

    The 40 mans were great fun and it was a sad day when they announced they were being removed from game. There were just things here and there that they streamlined the game for but it just well... didn't feel right.

    Purples used to mean 'epic' then part way through BC and most of WotLK it became the new green.

    Sorry Blizzard, you won't get me back.

    --
    Be you Admins? nay, we are but lusers!
    1. Re:I won't be back by Anonymous Coward · · Score: 2, Insightful

      I never understood the "dumbing down." The game mechanics are better now than they have ever been. There are more abilities to juggle, more decisions to make about when to use them, and more complicated situations than ever existed in Vanilla or BC.

      I hear people say things like the game is dumbed down because purples are easier to get. That the color of the text of an item could possibly have any value to the mechanics of the game is completely absurd.

      Clearly there's more content for casual players now. That does not mean the game is dumbed down. The only thing I can get out of all this is that some people felt a sense of elitism because much of the game's best content was reserved only for people who spent their entire life playing and they felt special for getting to see it.

      Let me give you an example of how far the game has come: I have played a Rogue since beta. Originally, as a combat rogue you would stand behind the enemy, spam backstab, keep slice and dice up, and eviscerate in between.

      Now, I have two main attacks with the way I have chosen to specialize, which actually makes a difference in play style instead of requiring a cookie cutter spec to maximize the numbers: I have sinister strike to push a 3-tier buff cycle forward and shuriken toss to deal more damage and combo points for energy. The first two tiers: 10% and 20%, can be extended by avoiding spamming sinister strike, while the final 30% buff is one time only before it resets. I have to balance moving the buff cycle forward with exploiting shuriken toss. I use adrenaline rush strategically to push the buff cycle forward faster and shadow blades to build combo points during the extensible mid-buff period in which I can use shuriken toss until the buff is about to expire and refresh it with sinister strike. I also have buffs like smoke bomb to shield my group from damage or tricks of the trade to boost damage or offload threat. Managing this wisely enables me to outdamage everyone I have played with, and a few missteps can push me far behind, so it's important to pay attention and play skillfully. That's just getting started with the rotation complexity and doesn't even factor in the complexity of boss battle mechanics.

      WoW has come a long way from its origins. The mechanics have been expanded and perfected to a degree that no other RPG, online or offline, which I have ever played has achieved. It includes content for all types of player, from casual to hardcore, and that is not to its detriment.

  7. Re:5 man content by Anonymous Coward · · Score: 2, Interesting

    1. 5-man content is the bane of all MMOs. It is the singular type of content that forces people to do things in a way that they don't want to do, which is any or all of the following: (a) group with strangers, (b) rely on less competent players for individual progress, (c) waste time waiting for a viable group to form. 5-man content is the reason why many players disregard MMOs completely as a viable genre, whether they realize that as the cause or not.

    3. There should never be a way to build your character "wrong". If that's possible, then what it means is that your talent trees are full of cruft, or simply unbalanced in a way that there is only a handful of viable builds when the choices are supposed to be limited only by the available selections. Oversimplification would happen if they simply removed all the minor choices and left you with (for example) three buttons, one for each viable build. That's effectively how it used to work, you had to press 31 buttons in order to generate the 1 build in that tree that everyone else was using. That's just bad design that can only be loved by min-maxers. Same goes for spell downranking, which was one step short of being an exploit. There should be no reason to use an inferior version of a spell. Doing so just means that you screwed up the design somewhere, and again only a min-maxer would look at this and think that using lower-version spells to spam throwaway conditions on opponents was a wonderful way to optimize a build.

  8. Re:5 man content by Anonymous Coward · · Score: 2, Interesting

    You're not up to date on this at all then.
    Blizzard acknowledged that their idea of grinding dailies in MoP was a mistake. They removed it. Way too late... but they did remove it.
    I agree with you that the lack of 5 man content is a bit disappointing.

    As for a one time copy-pasting of talent trees from the EJ website into the game being a meaningful measure of skill is absurd. There are less skills, sure, but you can actually CHOOSE which skill you want since they are all similarly powerful in each tier. Which you choose is a preference which you are not penalized for - and for heroics, it's often a good idea to swap them for various bosses as the optimal skills for each encounter vary.

    As for this simpler nonsense - it really has to stop. The game used to be fairly easy. The trick was to find 40 players who did not stand in fire, understood their rotation, and occasionally did something like dispell or stack. That easy mode has long been gone. Current tier bosses are basically undefeatable if everyone in the raid doesn't know in advance know all the mechanics - the transitions, the various debuffs, the kill priority orders, and everything else involved in every phase of the fight. The days of patchwerk are long gone and a single mistake from any player in the raid will often wipe the raid.
    The mechanics are so unforgiving that LFR is harder than normal these days because people like you know nothing of the fights and are forced to be carried by the people who do.
    The heroic modes are so bloody hard that there are only 64 of some 25,000 guilds (i.e. about 1,100 people of the 7+ million subscribers or 0.015%) beating current content. Even the world first type guilds with all their gear and amazing players can and do wipe on current heroic content (e.g. Dark Animus). As you are someone who has not raided in the last 2 xpacs (for LFR is NOT raiding), I would be obliged if you quit spreading this unfounded BS about things being simpler.

  9. Re:5 man content by Anonymous Coward · · Score: 3, Insightful

    I don't feel enough of a different from the choices I make.

    As opposed to WoW before Mists, where you noticed a difference from your special-snowflake talent build in the form of (sometimes-dramatically) lower DPS? The "muh unique build" argument never had any credibility in a game where the measurement of performance is objectively quantifiable.

    Meanwhile, Team Fortress 2 fans complain about new weapons making the game's classes too customizable.

    Back in my day, you played video games because you wanted to have fun, not because you wanted to complain.