Next World of Warcraft Expansion: Warlords of Draenor
JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.
Do you still have to grind to get anywhere? If so, I won't be back.
TL;DR We ran out of ideas so here's some Time Travel to fuck up canon even more.
Your hair look like poop, Bob! - Wanker.
> The expansion will also revamp a number of aging character models.
I hope it has a butt slider so I can make my Draeni mini-cowgirl's booty more properly Kardashinesque.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
any 'new' feature added to WoW since BC has been a feature plucked from other mmo's, the transmog was taken from Aion
And I'm sure EQ stole nothing from MUDs....
May we live long and die out
At least the "Garrisons" are different from FFXI's Garrison, which was one of their very first group events and no one has done it since 2004. (18 people defending a fort from an attack... at an arbitrarily low level cap. Sure, let's force level 75s to drop to level 20 for this event!) It's a shame, too, since Garrison was the only source for the mannequin body parts required to have your own mannequin inside your Mog House.
Occasionally living proof of the Ballmer peak.
I played from launch up until just after BC came out and returned shortly just before CATA was released and left shortly after never to return.
The game I loved is long dead, the soul was sucked out of it. You once knew all the people on your realm and could make 'friends' and contacts. Once they introduced the cross realm instancing it all stopped.
The 40 mans were great fun and it was a sad day when they announced they were being removed from game. There were just things here and there that they streamlined the game for but it just well... didn't feel right.
Purples used to mean 'epic' then part way through BC and most of WotLK it became the new green.
Sorry Blizzard, you won't get me back.
Be you Admins? nay, we are but lusers!
First of all, bringing models "up-to-date" means more people will stop playing WoW because their computers can't upgrade their GPUs (laptops and Macs). I already try to avoid going to KungFuPandaLand because my frame rate drops too much, if their update means I only get 10-15FPS everywhere then I'll stop playing.
Secondly, Blizzard has put the following things (sort of) in World of Warcraft:
- Plants vs Zombies
- Farmville
- Pokémon
And you're asking for something original?
A lot of people are going to switch to FF XIV: ARR, it doesn't matter what Blizzard do at this point. They should work on Titan instead of adding insipid crap to their current game.
Get free satoshi (Bitcoin) and Dogecoins
I'm waiting for the Eorzea expansion with the new nekocat race.
Get free satoshi (Bitcoin) and Dogecoins
Seriously... They seem intent on not wanting money with the way they're treating this franchise.
The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
Actually the floor level of graphics is rising VERY fast. Pumping out upscaled 1080p will be trivial for pretty much any CPU once broadwell comes on the scene.
Good-bye
Does Broadwell mean Iris/Iris Pro?
Get free satoshi (Bitcoin) and Dogecoins
Obligatory WoW history: Started a few months into vanilla, ended that version as a Naxx 40 raider 9/15. Progression cleared everything in BC save the Sunwell and burned out of hardcore raiding. Took some time off during Wrath but came back for the end and did a fair amount of casual raiding as well as "fleet" building. (I had one of every class and had them all to the level cap.) Played Cata on and off but at most just leveled the fleet to cap. And then Mists hit and of all the versions of WoW it has been the one I have played the least. I leveled only 3 of my toons to the cap, no raiding other than LFR, and then left the game.
And a number of things really turned me off to WoW with the direction they took with Mists:
1. Lack of 5 man content. This is huge. When leveling up I really do like questing but without some 5 man content every now and then to break things up it can get a bit tedious. And the lack of 5 man content in Mists while leveling was unlike any previous version of WoW. Without a decent amount of 5 man content, while leveling, I will never go back to WoW.
2. Daily grinds. I am not at all interested in doing daily quests really at all. Sometimes I might feel up to them but the idea of doing daily quests is not fun to me at all. And then locking things behind those quests was just the last nail in the coffin.
3. Oversimplification. I get that the old talent trees were often just cut and pasted from EJ. But it is a lie to say that they did not make the game simpler by turning them into what they are now. The fact that you can no longer get them wrong shows that lie. And that goes for a lot of other things that they have done in the game as well such as spell downranking, stat simplification, and such. After playing Skyrim a lot lately I look back on my early play and think man I was doing that wrong but now I learned. I don't necessarily want Eve's learning curve but what they have now is not a curve at all.
Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
i wonder how they are going to ruin this expansion like they did the last two. i also wonder how many million players they will lose this year.
Make every improvement in skill in one area balance with a loss of skill everywhere else. Then you basically end up with two kinds of players - those who focus on maintaining a few abilities to very high levels (a system like this doesn't really need a max if done right, as you can't do one thing only without doing anything else. Even traveling can have a cost - you level your walking skill while everything else deteriorates.), and those who try to balance out the things they do so that they can always do anything at an average level.
The balance of such a system would probably be pretty hard to get right. You want there to be advantages to going the specialist route, but not be so advantageous that no one wants to be a generalist. There should be drawbacks to either choice.
Can you be Even More Awesome?!
I'll be back when they fix the fucking talent point system ("hur hur, users can't keep track of more than 4 points total") and murder every last panda.
This guy right here is one of many that killed WoW. He is one of the Elitist Jerks. The massive drop in WoW subs is people like him quitting because the non-hardcore people got access to "his" gated content without having to play 57 hours a day like he does. It eats his ass, so all he can do is unsub, go play EVE, and bitch on the forums about all those shitty n00bs.
What the heck is "FF XIV: ARR"?
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
GW2 doesn't require grinding?
Lets see, legendary items, how long would you say it takes to aquire one? Down to the nearest month.
New crafted ascended weapons bould down to one item, you can only get from endlessly grinding either puzzles or dungeons. You need lots and lots of them. Crafting at first is easy but the last levels explode with weapons going from requiring ONE item to FIVE.
Items you buy with Laurels cost 50 or so, you can get 1 laurel per day and another 10 per month. So 1 item requires at least a month. There are 5 sloths. Forget about it if you got multiple alts.
Oh sure, you can fight with lesser items, you just die a lot.
Levelling up in GW2 is easy, getting gear so you can compete with other players, that is the grind.
It ain't all that bad a game and if you just play it for fun without aiming to be really effective, well you can have a blast.
But pretending it isn't a grind heavy game is just plain silly.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
It's the re-release of the worst game from 2010, and possibly the worst MMO ever launched.
They basically built the game a second time, only with a lot less suck.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
We jumped the shark. We used the shark as a jump rope. We beat the shark to death with pandaland.
Now we need to go back in time when the shark was still alive so we can beat it to death some more.
Why? Because some people will buy anything.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
And all the people you're fighting are already dead.
This is a time travel expansion. Because reasons.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
Classic MMORPG's got ONE fixed fee max out of you and that was it. And you knew it and they knew it. You payed 14.95 max per month, no more, no less and they had to lure you to keep playing with more content.
The thing I find really most amazing about "F2P" is just how fucking expensive it is. 14.95 once a month will buy you NOTHING. A legendary item in GW2 could easily be half a thousand to a thousand euro's with no discount for buying more gold. Who is that desperate?
As for playing just the story... the story is a grind too. "Hello, we are baking cupcakesto day, oh wait all the eggs spawned monsters, kill 5 waves of mobs!" "Hai there an entire army has marched on the enemies strong hold for a gloryrious do or die battle... oh you go in all alone and kill 5 waves of mobs please".
To make matters worse, there is one mission where you accompany some sniper plant people who kill everything with one shot. WTF? Where were they before OR after?
GW2 is a Michael Bay summer block buster movie. Enjoyable but when the next movie comes alone you will have totally forgotten about it.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Which is why it's now just a chunk of a planet floating around in some weird space.
While my trusty well-worn characters, having struggled their way through Pandaria to a 90, must now somehow level even more?
Sigh ...
They could have given people this as the last expansion and maybe the game wouldn't have started hemoraghing players in record numbers. Maybe it would have been fun to play a little longer, if only for nostalgias sake.
Instead they gave us kung fu pandas...........
Nothing at all about the gaming experience has changed. You will quickly level up to the new cap by questing. You will then hit a brick wall you need gear to get over and that gear will take you months of grinding to get it. You will feel a sense of accomplishment for a month or two and then a new dungeon will be released that lets everybody else get gear that's better for a trivial amount of effort. Everybody will get new abilities that look and act different, but still make every class the same and good luck finding a place on your spell bar to place them because every character has several dozen abilities all left over from vanilla and countless expansions.
You WILL
grind for gold
grind for rep
grind for points
Same game, slightly different graphics, exact same play style.
EQ was built directly on DikuMUD code; to this day I still don't buy into the joint statement
http://www.dikumud.com/Everquest/Sworn.aspx
at all.