Next World of Warcraft Expansion: Warlords of Draenor
JestersGrind writes with news that Blizzard has announced the next expansion to World of Warcraft, titled Warlords of Draenor. This expansion raises the level cap to 100 and introduces a new world/continent full of zones: Draenor. They're also introducing 'Garrisons,' player-built bases on Draenor that individual users will be able to customize and upgrade. Your garrison will have followers which you can send on missions, and you'll be able to invite other players over to visit and trade. The expansion will also revamp a number of aging character models. Blizzard is also making it so new and returning players can immediately boost one character to the current level cap (90), so they can immediately jump into the new content.
Has there ever been an MMO where grinding wasn't a requirement?
What do I know, I'm just an idiot, right?
TL;DR We ran out of ideas so here's some Time Travel to fuck up canon even more.
Your hair look like poop, Bob! - Wanker.
GW2 doesn't really do the whole "grind" thing - at least not with anything you actually have to do to advance.
Hell, just hop in WvW and murder people. You can level up that way.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Experienced player here (since BC). It's WoW. Do you even really need to ask? The level grind is just one of many. Then you've got the grind to get LFR-ready equipment (right now that's not too bad, you just run around grabbing chests on the new 5.4 area and get free 496 gear). Then you grind LFR until your gear is good enough that people will let you in their flex raids, and then grind flex until etc. Also, there's a legendary questline that you need to grind. There was reputation grinding, and there still is a little, but that's mostly gone. Oh, and there are side grinds if you want to do stuff like max tradeskills or pet battles or whatever, same as always.
> The expansion will also revamp a number of aging character models.
I hope it has a butt slider so I can make my Draeni mini-cowgirl's booty more properly Kardashinesque.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I played from launch up until just after BC came out and returned shortly just before CATA was released and left shortly after never to return.
The game I loved is long dead, the soul was sucked out of it. You once knew all the people on your realm and could make 'friends' and contacts. Once they introduced the cross realm instancing it all stopped.
The 40 mans were great fun and it was a sad day when they announced they were being removed from game. There were just things here and there that they streamlined the game for but it just well... didn't feel right.
Purples used to mean 'epic' then part way through BC and most of WotLK it became the new green.
Sorry Blizzard, you won't get me back.
Be you Admins? nay, we are but lusers!
GW2 grind is souldcrushingly long and tedious, as the game not only has far more grind than WoW ever it, it does the grind in a massively boring way, just like GW1 did. You just repeat the same small subset of actions in the same place all over and over and over and over again. I absolutely love their art, which is by far the best in the industry, but gameplay was remarkably boring after a few hours with very little depth and grind was just soul crushing. And I say this as someone who played GW1 for years, where best form of farm was running two instances with a solo build that could be (and widely was) botted.
WoW felt like a game of LoL in terms of speed of character progression in comparison to GW2.
As for WvW, you either don't understand how it works and bought arenanet's lie about scaling, or are intentionally misrepresenting the facts. Sure, you get boosted to maximum level but without gear, you're a useless dead weight. It gives you levels but without all the stats that come from level-specific gear, meaning one properly geared lvl80 can easily drop 5-7 scaled up low level guys and not break a sweat in the process. Done that myself several times on a warrior and elementalist before quitting the game.
Imho if you want to get into GW2, stick to PvE, go through the storyline once and quit. Because once you have done so, you enjoyed all the enjoyable content that game has to offer. Rest is simply about monetizing the wealthy min-maxers who can't be bothered to grind for months of redoing same easy instances for gear tokens, AoE bot the events for karma or botting gold.
I'm currently writing an MMORGY where grinding is the ONLY requirement! Level cap's 69, armor types are Latex, Leather and None, no questing (just grinding!) Only weapon you can equip is a whip! It's going to make ONE BILLION DOLLARS!
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
As opposed to WoW before Mists, where you noticed a difference from your special-snowflake talent build in the form of (sometimes-dramatically) lower DPS? The "muh unique build" argument never had any credibility in a game where the measurement of performance is objectively quantifiable.
Meanwhile, Team Fortress 2 fans complain about new weapons making the game's classes too customizable.
Back in my day, you played video games because you wanted to have fun, not because you wanted to complain.