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Game Review: Path of Exile (Video)

What ever happened to point-and-click action role-playing games? Blizzard set the standard for this genre around the turn of the century, and while a few companies have launched Diablo clones, it's been a pretty quiet market. Several years ago, a group of hardcore gamers decided to change that. They put together an independent game studio and began developing Path of Exile, an ARPG that would update and refine all of the characteristics that made the genre great. On 23 October, after a lengthy open beta period, they launched the game, opting for a free-to-play business model supported by ethical microtransactions. It's dark, freewheeling, unashamedly complex — and a lot of fun. In this video review (with transcript), we take a look at what Path of Exile has to offer.

27 of 177 comments (clear)

  1. "Ethical" microtransactions? by CanHasDIY · · Score: 3, Funny

    opting for a free-to-play business model supported by ethical microtransactions.

    Anyone care to expound on that?

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:"Ethical" microtransactions? by fph+il+quozientatore · · Score: 4, Informative

      What they mean is that it's not pay-to-win, unlike many other "free" games. Almost all purchasable items are purely cosmetic (skins, special effects, non-fighting pets that follow you) and have no gameplay effect, apart from one: extra stash tab to store items. These are nice to have, but not necessary to roll a successful character.

      --
      My first program:

      Hell Segmentation fault

    2. Re:"Ethical" microtransactions? by Anonymous Coward · · Score: 4, Informative

      I've played this game for a while. I'm surprised a review is being done so late. Maybe I misread but if you are wondering how
      the ftp system is, then I can enlighten on that. This game did surprisingly well on it's in game purchases setup compared
      to other ftp games i've played that require you to buy items to really progress anywhere. This game is not like that. The item
      drops themselves are the only real currency in the game. Anything you can buy from the cash shop is only for personal preference.
      These include extended storage space and costume/aesthetic items. Nothing you buy in the cash shop will make you any better
      than any other player. You need to actually play the game to get better. You cannot simply buy your way to the top which is very
      nice coming from games like ROM which force you to buy countless items to even reach a moderate endgame level. Just wanted to
      clarify this for people interested in the game as it is a pretty good game. Anyone familiar with diablo will feel right at home
      as it's pretty much the closest thing to a direct diablo clone as you will find. I've heard some people refer to it as
      Diablo 3...done right. That's all I have for now.

    3. Re:"Ethical" microtransactions? by Exeunter · · Score: 2

      Meaning microtransactions that do not give you any gameplay advantage and are mostly cosmetic in nature. This is opposed to the trend in recent years in marketing a game or app as "free-to-play", but once you start playing, you realize there are blatant attempts to handicap the game unless you pay. These are often 1.) in-game contents that are for-purchase only or would take hundreds of hours of gameplay to acquire, and not owning this content puts you at a major disadvantage in the game, and/or 2.) built-in limits in the resource generation of the game, hoping that people will pay microtransactions for the resource out of impatience...people who decide not to pay for the in-game resource usually find that the game grinds to a halt and they cannot take any actions for a while. In Path of Exile, a person who spent $1200 on a beta supporter pack has virtually no advantage over another player who has never sent a penny to Grinding Gear Games.

    4. Re:"Ethical" microtransactions? by TechyImmigrant · · Score: 3, Interesting

      > Almost all purchasable items are purely cosmetic

      In other realms of our lives we consider the cosmetics manufacturers to be quite unethical.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    5. Re:"Ethical" microtransactions? by ZahrGnosis · · Score: 4, Insightful

      I don't think that's an accurate assessment. For one thing, you're sort of comparing the marketplace ethics to the ethics of addiction... any game can be addictive and destructive, does that make it unethical to create? The gamasutra article even mentions addiction, but it points out (even if implicitly) that the addiction is more towards actual game pursuits -- the example of acquiring rarer items by spending more time and money create a spiral. Cosmetic-only purchases may actually minimize that, since they don't affect gameplay, there's no driving reason to purchase them insatiably, other than maybe the same drive that causes someone to collect stamps or my little ponies. In that line of thinking, every "collectible" business model would be unethical... it's a hard argument to make.

      Certainly, though, some of the things that DID make pay-to-win unethical in some people's minds is that it made people with more money more competitive, and advance quicker. The PoE model certainly ameliorates that situation, so it's a move in the right direction.

      I've been playing the game for a while, due to a friend's recommendation, and I like it -- I particularly like the regular events and races -- but I'm also inclined to spend a few dollars customizing my character that I never would have spent in WoW or Diablo or other games, because I know it supports the creators and I feel it doesn't interfere with the economics or the gameplay.

    6. Re:"Ethical" microtransactions? by Anonymous Coward · · Score: 3, Funny

      I'm assuming the in-game cosmetics won't be tested on the in-game animals.

    7. Re:"Ethical" microtransactions? by Luckyo · · Score: 5, Funny

      In games, cosmetics that are not tested on in-game animals are considered unethical!

    8. Re:"Ethical" microtransactions? by FileZilla · · Score: 2, Interesting

      People are allowed to sell cosmetics. Unfortunately it is such a successful business model that it's eliminated any motivation for a developer to incorporate mod support in to their game. Of course who are to blame? Gamers of course. It's the natural progression of a small-time hobby, where modding support is encouraged as part of building a community around a game, to the mainstream hobby we have now, which encourages a game to have a maximum life of a month or two, DLC, and without any need to bother with mod support because people will move onto another game the next month.

      Though given the fact my original post about this was too confrontational (and true) for at least one Slashdotter to accept, they had to mod me down of course. Nothing I said was wrong or a lie - it's just the state of gaming today, but too many people are addicted that they can't accept they might be strung along for the ride.

      --
      You all suck. I hope Slashdot dies soon.
    9. Re:"Ethical" microtransactions? by murdocj · · Score: 3, Insightful

      So what's the solution? The game maker has to make money somewhere. If they aren't charging for the game, and they aren't charging for "pay to win", then they have to charge for cosmetic stuff. They aren't screwing anyone over. They have to make money SOMEWHERE or the game doesn't exist.

  2. I play this game by geekoid · · Score: 3, Informative

    and it's a fun game, far better than D2
    Obviously you need to like lick and kill games.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:I play this game by lordofthechia · · Score: 5, Funny

      you need to like lick and kill games.

      Man, these next gen control schemes are getting out of hand.

      --
      Georgia Tech, the leader in Chia(tm) technology.
    2. Re:I play this game by geekoid · · Score: 4, Funny

      haha.. sigh. Obviously I mean lick and feel~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:I play this game by master_kaos · · Score: 4, Informative

      Coincedentially I just started playing this game this past weekend
      I do enjoy it but there are a few things that concern me

      No full respecs -- As a new player with no idea on how different skills work I find the 1300+ point skill tree extremely daunting. I don't know the best (or even a mediocre) path to take for my character. I realize you can get respec points, but I have no idea how rare/easy they are to get, and if I screw up something early my character could be heavily penalized. I don't want to have to fill out a giant spreadsheet before I even get level 2 to decide how my character should be built. Now some people enjoy this system, but I do not. You also have limited character slots (not sure how many) so if I get to level 50 and don't like my build I would be forced to delete him.

      No option to hide white items. Annoying to see the screeen filled up with 80% white items and accidentally clicking on a few...

      No floating names on other players. Hard sometimes to spot my group members when there name isn't shown, also hard to spot them when in a town and 40 other players there as well

      Only the first item is a major concern for me, other 2 are minor things.

    4. Re:I play this game by Salgat · · Score: 2

      My issue is that it's not as fast paced as Diablo 2. Perhaps I'm not far enough in the game to get to that point. I just remember how exciting Diablo 2 was with crazy skills like multi-shot with Faster attack speed filling the entire screen with arrows, or Frozen Orb that filled the screen with hundreds of shards of ice while teleporting around extremely fast.

  3. What ever happened by Grisstle · · Score: 3, Informative

    to point and click RPGs? You mean like Torch Light and Torch Light II?

  4. No MacOS or iOS client by Macgrrl · · Score: 2

    Windows only, so not going to happen in my house. Pity, it looked kinda cool.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
    1. Re:No MacOS or iOS client by Anonymous Coward · · Score: 4, Informative

      No Mac client, but it appears to work satisfactorily in Wine.

    2. Re:No MacOS or iOS client by Macgrrl · · Score: 3, Interesting

      If you don't have a Windows computer, it IS insight - that you won't be supported at this time. At least they address the Mac client in the FAQ, Linux doesn't even get mentioned, so that suggests they have no intention to go there.

      One of the reasons I still play WOW and D3 is they have cross platform support on day of release. They actively support he Mac client on their tech support forums, as opposed to plenty of other MacOS games which are poorly supported ports that come out months or years after the PC version has been released and everyone has already finished them and gotten bored and deleted them from their computer. That's really a killer when it come to multi-player games.

      While you may consider the non-Windows market to small to worry about, it exists, and there are plenty of Mac users that hang out on /., I'm letting them know this game - while it looks really neat - won't be taking up space on their HDA any time soon.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  5. Faithful to Diablo 2 by duckgod · · Score: 4, Interesting

    The thing that I enjoyed about Diablo 2 that Diablo 3 completely eliminated was my desire to create a new character build that no one thought of and make it the ultimate character. It is that pursuit of perfection that drained hundreds of hours away of my life for Diablo 2. I would get a character power leveled up to around 70. Try out a build. If it didn't work I had the punishment of having to do another series of power levels to try again.

    Diablo 3 not only failed to replicate this excitement, but they took every possible step to ensure that I wouldn't. I got a few of the characters up to max level in a month. Then there is no reason to ever create another character of that class because there are infinite skill respec. Ok fine, Let me pursue the ultimate equipment. Oh wait I can spend a 100 hours grinding or dump $100 in RMAH and get it. There is no point. I might as well be playing Cookie Clicker.

    That being said Path of Exile does a good job at giving this experience. Lots of skill combinations combined with deep leveling system works well. I feel like there is still a perfect build out there I can pursue.

  6. Support Gems Not So Novel by thunderdanp · · Score: 2

    Sounds a lot like support materia in FF7.

  7. Re:Torchlight 2 by Rakhar · · Score: 4, Interesting

    I have TL1 and 2, Titan Quest, D2 (and even that other abomination). PoE has a lot more variables in item stats, and you have a lot more influence on your items due to the "currency items". The game also seems to be a lot harder than most hack and slash games I've played before. High level monsters don't mess around, and there are bosses that will pretty much one-shot you. Reflect mobs remind me of the old iron maiden mobs in D2.

    Overall the game feels very different than any of the other games listed. Whether the differences are good or bad is up to each individual. I do agree that the spin of the summary seems forced and comes off as pure marketing, but the game is worth trying.

  8. Desync get worse. by The+Moof · · Score: 4, Informative

    The only real downside I experienced is that the client will occasionally desync from the server, so your character will seem to be in another place than it really is. It doesn't happen too often, but it's an annoyance when it does

    Early on, I had the same thoughts regarding the desync issues ("it's so rare, doesn't seem too bad"). However, as I progressed to higher difficulties with a lot more enemies on screen with a lot more going on, it got really bad. It's nice that there's a workaround if you suspect it's happening ('/oos' in the chat window), but on more than one occasion a boss/mob has murdered me while I was elsewhere in the map.

    1. Re:Desync get worse. by RivenAleem · · Score: 2

      I was of the same opinion as you in this. I think it is somewhat related to skill usage, in the early stages you are meleeing or using 2-3 skills and everything seems fine. When you have faster attacks and multistrike linked with say dual strike and are putting out 12-15 attacks a second, then it begins to desync pretty badly. This gets extremely compounded if you are using Blood rage for frenzy charges and link multistrike to flicker strike and are now teleporting all around the screen.

      The real problem for me is that since death on merciless at level 70+ can mean an hour of exp lost, they really cannot afford to have death by desync happen. People in hard core leagues deliberately avoid use of certain gem combinations like those above, because they are known to increase of this kind of death. This problem has to be solved if the game is to keep my interest long term.

      I've managed 180 hours since the steam release, and have discovered that going the summoner route is the way to go to avoid desync. This way you get to stand back safely while your minions take all the risk. Other ranged classes are great for this too, as melee can often be incorrectly positioned, facing the wrong way, while fighting a boss, and be attacking the air (a lot of melee classes use life leech to keep healthy, and only rely on potions for emergencies).

      I'm overall quite addicted to the game, but I do see some serious issues that need immediate attention, or they will find players becoming frustrated and quitting.

  9. I play Path of Exile. by Anonymous Coward · · Score: 5, Informative

    It is excellent if you like Diablo and can tolerate (thrive in!) a fairly complex ruleset.

    The user interface is simple and slick. The graphics are nice looking. The gameplay is solid.

    One thing I appreciate is that, although complex, the rules are very consistent and sensible. When I got "increased projectile damage" it worked on every single projectile I used, regardless or source (spell, bow, thrown 2H sword).

    The character generation lets you pick'n' mix from potentially every class, but not without cost. It is easy to build a bad character, so for long term success you have to "win" the character building as well as the combat. It really delivers on multiclassing, but it is up to you to build a good character.

    The microtransactions are all cosmetics and UI convenience. I consider myself quite discriminating about this sort of thing, and it doesn't bother me any. You have a limited inventory shared between all your characters, and it is possible to purchase more inventory. You could argue that this is a kind of pay to win, based on the statistical nature of the loot drops and the fact that a larger inventory could give an advantage in terms of retaining potentially valuable items. FWIW I dropped $20 and got max inventory and a cosmetic.

    Probably the only downside to this game is a "feature" called desync, which is exactly what it sounds like: client and server worlds diverge, then the client gets suddenly and spectacularly corrected. IMHO this issue is neither frequent nor annoying. It seems to affect some powers more than others. If you are playing hardcore (one life) you might rage quit.

  10. Obnoxious Ad by wulfhere · · Score: 2

    Yes, I know you can click the transcript, but making us wade through a 2 minute video ad (with horribly choppy sound for me) seems pretty obnoxious. I doubt anybody from Slashdot or Dice is actually in here reading these comments, but if you are, I thought you should know that I'll be avoiding these kinds of articles from now on.

    --
    -- Sent from a computer.
  11. I can't believe nobody has mentioned gold? by Anonymous Coward · · Score: 4, Interesting

    I love the fact that this game has no gold. Maybe there are other RPG games out there that do something the same, but this is certainly the first I've played where this was done.

    In Diablo 3 and Diablo 2, I often found myself wanting a piece of gear that was outside what I could actually afford. You don't have the gold? You don't have the gold. Everything is assigned a fixed monetary value and that was that.

    Since there is no gold in PoE, everything gets bartered for using in-game items (that are genuinely useful) as currency instead. What I've found is that this makes the trading industry a hell of a lot more flexible and open if you don't have the exact amount of money that someone wants. For example, I'd often see stuff that I "couldn't afford" (in whatever item the person wanted for trade, ie, orbs of fusing, chromatic orbs, etc). I'd still contact that player anyways, and 9 times out of 10 we could hash out some kind of deal for a bunch of stuff in my inventory that I didn't need but was otherwise considered valuable enough to trade with.

    Combined with the decent drop rates and the so-called "ethical" micro transactions (I never once felt the need to give them money- but I did anyways because I loved the game and felt they deserved my money), it's a very smooth RPG experience. The story is a bit convoluted and thin, but the gameplay is excellent and the guys behind it (GGG) have some pretty amazing technical support (you'll actually get a human if you email them, and it'll be a totally personalized response- not some canned robot thing that completely misses the point of your entire query).