Game Review: Path of Exile (Video)
What ever happened to point-and-click action role-playing games? Blizzard set the standard for this genre around the turn of the century, and while a few companies have launched Diablo clones, it's been a pretty quiet market. Several years ago, a group of hardcore gamers decided to change that. They put together an independent game studio and began developing Path of Exile, an ARPG that would update and refine all of the characteristics that made the genre great. On 23 October, after a lengthy open beta period, they launched the game, opting for a free-to-play business model supported by ethical microtransactions. It's dark, freewheeling, unashamedly complex — and a lot of fun. In this video review (with transcript), we take a look at what Path of Exile has to offer.
you need to like lick and kill games.
Man, these next gen control schemes are getting out of hand.
Georgia Tech, the leader in Chia(tm) technology.
It is excellent if you like Diablo and can tolerate (thrive in!) a fairly complex ruleset.
The user interface is simple and slick. The graphics are nice looking. The gameplay is solid.
One thing I appreciate is that, although complex, the rules are very consistent and sensible. When I got "increased projectile damage" it worked on every single projectile I used, regardless or source (spell, bow, thrown 2H sword).
The character generation lets you pick'n' mix from potentially every class, but not without cost. It is easy to build a bad character, so for long term success you have to "win" the character building as well as the combat. It really delivers on multiclassing, but it is up to you to build a good character.
The microtransactions are all cosmetics and UI convenience. I consider myself quite discriminating about this sort of thing, and it doesn't bother me any. You have a limited inventory shared between all your characters, and it is possible to purchase more inventory. You could argue that this is a kind of pay to win, based on the statistical nature of the loot drops and the fact that a larger inventory could give an advantage in terms of retaining potentially valuable items. FWIW I dropped $20 and got max inventory and a cosmetic.
Probably the only downside to this game is a "feature" called desync, which is exactly what it sounds like: client and server worlds diverge, then the client gets suddenly and spectacularly corrected. IMHO this issue is neither frequent nor annoying. It seems to affect some powers more than others. If you are playing hardcore (one life) you might rage quit.
In games, cosmetics that are not tested on in-game animals are considered unethical!