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Game Review: Path of Exile (Video)

What ever happened to point-and-click action role-playing games? Blizzard set the standard for this genre around the turn of the century, and while a few companies have launched Diablo clones, it's been a pretty quiet market. Several years ago, a group of hardcore gamers decided to change that. They put together an independent game studio and began developing Path of Exile, an ARPG that would update and refine all of the characteristics that made the genre great. On 23 October, after a lengthy open beta period, they launched the game, opting for a free-to-play business model supported by ethical microtransactions. It's dark, freewheeling, unashamedly complex — and a lot of fun. In this video review (with transcript), we take a look at what Path of Exile has to offer.

103 of 177 comments (clear)

  1. "Ethical" microtransactions? by CanHasDIY · · Score: 3, Funny

    opting for a free-to-play business model supported by ethical microtransactions.

    Anyone care to expound on that?

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:"Ethical" microtransactions? by fph+il+quozientatore · · Score: 4, Informative

      What they mean is that it's not pay-to-win, unlike many other "free" games. Almost all purchasable items are purely cosmetic (skins, special effects, non-fighting pets that follow you) and have no gameplay effect, apart from one: extra stash tab to store items. These are nice to have, but not necessary to roll a successful character.

      --
      My first program:

      Hell Segmentation fault

    2. Re:"Ethical" microtransactions? by Anonymous Coward · · Score: 1

      No pay-to-win. It's kinda like Valve and the skin/hat/sounds store they run.

    3. Re:"Ethical" microtransactions? by Anonymous Coward · · Score: 4, Informative

      I've played this game for a while. I'm surprised a review is being done so late. Maybe I misread but if you are wondering how
      the ftp system is, then I can enlighten on that. This game did surprisingly well on it's in game purchases setup compared
      to other ftp games i've played that require you to buy items to really progress anywhere. This game is not like that. The item
      drops themselves are the only real currency in the game. Anything you can buy from the cash shop is only for personal preference.
      These include extended storage space and costume/aesthetic items. Nothing you buy in the cash shop will make you any better
      than any other player. You need to actually play the game to get better. You cannot simply buy your way to the top which is very
      nice coming from games like ROM which force you to buy countless items to even reach a moderate endgame level. Just wanted to
      clarify this for people interested in the game as it is a pretty good game. Anyone familiar with diablo will feel right at home
      as it's pretty much the closest thing to a direct diablo clone as you will find. I've heard some people refer to it as
      Diablo 3...done right. That's all I have for now.

    4. Re:"Ethical" microtransactions? by Exeunter · · Score: 2

      Meaning microtransactions that do not give you any gameplay advantage and are mostly cosmetic in nature. This is opposed to the trend in recent years in marketing a game or app as "free-to-play", but once you start playing, you realize there are blatant attempts to handicap the game unless you pay. These are often 1.) in-game contents that are for-purchase only or would take hundreds of hours of gameplay to acquire, and not owning this content puts you at a major disadvantage in the game, and/or 2.) built-in limits in the resource generation of the game, hoping that people will pay microtransactions for the resource out of impatience...people who decide not to pay for the in-game resource usually find that the game grinds to a halt and they cannot take any actions for a while. In Path of Exile, a person who spent $1200 on a beta supporter pack has virtually no advantage over another player who has never sent a penny to Grinding Gear Games.

    5. Re:"Ethical" microtransactions? by TechyImmigrant · · Score: 3, Interesting

      > Almost all purchasable items are purely cosmetic

      In other realms of our lives we consider the cosmetics manufacturers to be quite unethical.

      --
      I should use this sig to advertise my book ISBN-13 : 978-1501515132.
    6. Re:"Ethical" microtransactions? by clustermonkey · · Score: 1

      From the transcript:

      As I mentioned earlier, the game is free to play and supported by microtransactions. Those tend to have negative connotations amongst gamers, who don't want to be forced to spend real money to be competitive. Fortunately, Grinding Gear Games has done this in a really ethical way. The majority of things you can buy are customization and vanity-related. Non-combat pets, sparkly item effects, dance animations, etc. The only quality of life purchases you can make are for extra stash tabs and extra guild slots. But you already start out with four huge stash tabs. Nothing you can buy affects gameplay. I don't typically care about the vanity stuff, so after I'd played for a while and wanted to send some money their way, just to support them, I couldn't find a single thing I wanted to buy. It was kind of a strange feeling, and the developers deserve recognition for doing microtransactions right.

    7. Re:"Ethical" microtransactions? by ZahrGnosis · · Score: 4, Insightful

      I don't think that's an accurate assessment. For one thing, you're sort of comparing the marketplace ethics to the ethics of addiction... any game can be addictive and destructive, does that make it unethical to create? The gamasutra article even mentions addiction, but it points out (even if implicitly) that the addiction is more towards actual game pursuits -- the example of acquiring rarer items by spending more time and money create a spiral. Cosmetic-only purchases may actually minimize that, since they don't affect gameplay, there's no driving reason to purchase them insatiably, other than maybe the same drive that causes someone to collect stamps or my little ponies. In that line of thinking, every "collectible" business model would be unethical... it's a hard argument to make.

      Certainly, though, some of the things that DID make pay-to-win unethical in some people's minds is that it made people with more money more competitive, and advance quicker. The PoE model certainly ameliorates that situation, so it's a move in the right direction.

      I've been playing the game for a while, due to a friend's recommendation, and I like it -- I particularly like the regular events and races -- but I'm also inclined to spend a few dollars customizing my character that I never would have spent in WoW or Diablo or other games, because I know it supports the creators and I feel it doesn't interfere with the economics or the gameplay.

    8. Re:"Ethical" microtransactions? by Anonymous Coward · · Score: 1

      I play Path of Exile and it is like a sort of fractal expression of a slot machine composed entirely of smaller slot machines.

      However... although that hooks people in, the cash input is kind of decoupled. Feeding in cash is neither necessary nor strongly linked to success, especially short term success.

      So I suspect the game has both "time whales" and "cash whales" and in fact the true addicts are probably more "time whales" which might be more palatable depending on your personal ethics.

    9. Re:"Ethical" microtransactions? by Anonymous Coward · · Score: 3, Funny

      I'm assuming the in-game cosmetics won't be tested on the in-game animals.

    10. Re:"Ethical" microtransactions? by Chalnoth · · Score: 1

      What makes the practice unethical is requiring some people to become addicted for the game to be profitable. The reason this is unethical is it provides an incentive to make the game more and more addictive. Not necessarily more fun, mind you, but designed to exploit psychology to promote or enhance addiction.

      Please understand that I'm not accusing the game devs of being unethical here. I do genuinely hope that the game obtains more of its revenue from a broader range of players, instead of relying upon a few addicts. I do not have any knowledge one way or the other on this specific game. I'm just saying that relying on cosmetic-only microtransactions is in and of itself not sufficient for microtransactions to be ethical.

    11. Re:"Ethical" microtransactions? by Luckyo · · Score: 5, Funny

      In games, cosmetics that are not tested on in-game animals are considered unethical!

    12. Re: "Ethical" microtransactions? by iamhassi · · Score: 1

      He's right though. It's unethical to make games so addictive that people can't help but spend money on the game to get another fix = Candy Crush

      --
      my karma will be here long after I'm gone
    13. Re:"Ethical" microtransactions? by r1348 · · Score: 1

      Basically, you can buy only aesthetical enhancements, but it's not a pay2win.

    14. Re:"Ethical" microtransactions? by XaXXon · · Score: 1

      I've heard of something else that lets you buy stuff you don't need at any time.

      It's called a store. There's a lot of them. They're not usually considered to be unethical.

    15. Re:"Ethical" microtransactions? by FileZilla · · Score: 1, Flamebait

      Sounds like bullshit to me. I occasionally play the original Neverwinter Nights game and still find new and interesting things about it. Why? Because people willingly make, for free, the things that other companies charge for. Skins, weapons, items - with something like CEP (Community Expansion Pack) there are hundreds of high quality thingies that people made and you can outfit your character(s) with.

      Companies have successfully brainwashed the current generation of gamers into believing that cosmetic items are worth money. I suppose I can see some merit in paying a small amount of money for high-quality items, but I grew up during a time when companies still encourage user-made stuff (mods) in their main games. That's all but disappeared now, and gamers welcome that with arms and wallets wide open. Fuck modern gaming. It's all about taking advantage of as many naive kids as possible

      --
      You all suck. I hope Slashdot dies soon.
    16. Re:"Ethical" microtransactions? by seebs · · Score: 1

      Compared to a Zynga-style model, where players MUST spend money to be able to play successfully, I am totally fine with people selling cosmetics.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    17. Re: "Ethical" microtransactions? by seebs · · Score: 1

      Except that no amount of "addiction" to this game requires you to spend even a dime. Ever.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    18. Re: "Ethical" microtransactions? by ZahrGnosis · · Score: 1

      In Candy Crush, you literally can't play unless you do something profitable to the developers (including texting friends or posting to facebook which is valuable in a free-advertising sort of way). From a psych perspective, this is playing on addiction by withholding something someone can actually use to have a different or more successful experience... the high gamers get from achievement and from actual playing and being rewarded with more "valuable" in-game items can be similar to the "gambler's high" that addicts have problems with in that way. I'm not convinced this is unethical, but I could see an argument for it (which is why gambling is highly regulated).

      Buying cosmetic components can cause addiction, certainly, but as I said before I think it's more comparable to collectibles. Having them provides no benefit other than the satisfaction of owning them and bragging rights. Baseball cards, stuffed animals, and all sorts of things have lived through this business model. To Chanloth's question, though: are they profitable without addiction? Some are, some aren't... there's probably some difficult economics to ferret out there -- some people spend all their money on beanie-babies, but even if you exclude those few truly addicted, the things sold like hotcakes (to non-"whales"). I'm sure the game devs would love to have some people spend thousands on PoE, but I bet they'll be just as happy to make a profit with enough people paying a few dollars each. I'm skeptical that there's any way this is de-facto unethical, but I am convinced there's a difference between pay-to-win and cosmetic-only micro-transactions.

    19. Re: "Ethical" microtransactions? by Charliemopps · · Score: 1

      I think this style of monitization will be on its way out fairly soon. Even my wife is on to the scam now and would rather pay $4 for a game that doesn't pull this kind of shit.

    20. Re:"Ethical" microtransactions? by FileZilla · · Score: 2, Interesting

      People are allowed to sell cosmetics. Unfortunately it is such a successful business model that it's eliminated any motivation for a developer to incorporate mod support in to their game. Of course who are to blame? Gamers of course. It's the natural progression of a small-time hobby, where modding support is encouraged as part of building a community around a game, to the mainstream hobby we have now, which encourages a game to have a maximum life of a month or two, DLC, and without any need to bother with mod support because people will move onto another game the next month.

      Though given the fact my original post about this was too confrontational (and true) for at least one Slashdotter to accept, they had to mod me down of course. Nothing I said was wrong or a lie - it's just the state of gaming today, but too many people are addicted that they can't accept they might be strung along for the ride.

      --
      You all suck. I hope Slashdot dies soon.
    21. Re:"Ethical" microtransactions? by murdocj · · Score: 3, Insightful

      So what's the solution? The game maker has to make money somewhere. If they aren't charging for the game, and they aren't charging for "pay to win", then they have to charge for cosmetic stuff. They aren't screwing anyone over. They have to make money SOMEWHERE or the game doesn't exist.

    22. Re:"Ethical" microtransactions? by Desler · · Score: 1

      Did they still tie onions to their belts back then?

    23. Re:"Ethical" microtransactions? by FatdogHaiku · · Score: 1

      But if you get in a jam you can eat the non-fighting pets, right? OK, maybe with a microtransaction for tortillas or flat bread first...

      --
      You have the right to remain sentient. If you give up the right to remain sentient, you will be elected to public office
    24. Re:"Ethical" microtransactions? by Chalnoth · · Score: 1

      You're miles away from my point. I recommend reading the linked article.

    25. Re:"Ethical" microtransactions? by gl4ss · · Score: 1

      it'll be pay to win in 6 months as they need money to run the servers.

      I read the transcript. this is a fuckin advertisement for a fucking diablo clone, not a review, it just tries to play up how it's better than diablo and how it has something for everyone..

      but.. how about a few paragraphs of the FUCKING PLOT? about the enemies? about the actual gameplay? the screenshot starter for the video could have fooled me for diablo. so is the gameplay part of the review that it is diablo?

      --
      world was created 5 seconds before this post as it is.
    26. Re: "Ethical" microtransactions? by ConceptJunkie · · Score: 1

      You can play Candy Crush without paying, but it's a hassle. I really don't have a problem with the game's monetization with the exception that some levels are poorly-designed (in terms of challenge and winnability, I suppose they are well-designed to make money) and require a lot of luck, not strategy to win.

      I did pay to get past level 70 (IIRC) because it was just such as awful level and wasn't winnable without getting ridiculously lucky. However, I chose to pay because I'd enjoyed the game and didn't mind sending a couple bucks their way. If I had minded, I would have simply quit. If I run into a similar situation again, however, I don't plan on paying more. There are plenty of other games instead. Plus, I've got a big stack of books on my nightstand to read... I actually like the idea that it limits the number of times you can try a level by time because it keeps me from spending an inordinate amount of time with the game.

      However, I do understand that a lot of companies are doing little more than selling "digital crack", but I don't think Candy Crush really falls into that category. I don't think it's the best monetization plan in the world, but I don't really find it morally objectionable. I'm happy to toss them a couple bucks for entertaining me. However, most of the Facebook games I tried definitely fell into that category. You weren't paying to have fun, but paying to avoid tedium, and in fact, the games are generally just exercises in grinding anyway. I haven't even looked at a FB game in years.

      --
      You are in a maze of twisty little passages, all alike.
    27. Re:"Ethical" microtransactions? by mandark1967 · · Score: 1

      Of course they'll be tested on the in-game animals. That's why they're trying to kill you.

      --
      Sig Follows: "Suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself." -- Mark Twain
    28. Re:"Ethical" microtransactions? by poetmatt · · Score: 1

      There is nothing ethical, this is just called the "we can't get you to pay for the game upfront anymore, so the money is now made on the back." Aka: a lot more money.

      So now, instead of being forced to pay up front, you're being "encouraged" to pay from the back, constantly.

    29. Re:"Ethical" microtransactions? by ubrgeek · · Score: 1

      > Companies have successfully brainwashed the current generation of gamers into believing that cosmetic items are worth money.

      Now get off my lawn.

      --
      Bark less. Wag more.
    30. Re:"Ethical" microtransactions? by Cederic · · Score: 1

      Many PC games have mod support. It's a massive value-add that a lot of developers recognise and are happy to include and happier when the player base participate.

      Shit, ARMA2 was the best selling PC game for a brief period literally years after it was released because everyone wanted it so that they could play a mod.

      I bought multiple copies of Mount & Blade because the base game was fun, but the player created mods turned it into a genuinely fantastic game and I wanted my friends to experience it.

      Steam has a feature called the Steam Workshop. Its sole role is to simplify the sharing of player created content, most of which could be classed as 'mods'.

      So no, DLC has not eliminated any motivation for a developer to incorporate mod support. Only those developers unfortunate enough to work for EA.

    31. Re: "Ethical" microtransactions? by chonglibloodsport · · Score: 1

      That does not matter. What matters is that addiction is tied to the spending of money. Rare items and their associated bling function as a reward to reinforce the behaviour of paying the microtransactions. This is the same form of operant conditioning behind trading card games and gambling machines.

    32. Re:"Ethical" microtransactions? by Smauler · · Score: 1

      People are allowed to sell cosmetics. Unfortunately it is such a successful business model that it's eliminated any motivation for a developer to incorporate mod support in to their game. Of course who are to blame? Gamers of course.

      This game is free. There is no advantage to buying cosmetic or other stuff (except for expanded stashes... the free ones are massive, though, more than enough). How can you be angry at that model? What is it, exactly, that angers you?

      You can play it now, for free. The people who are buying cosmetic stuff will pay for you.

    33. Re:"Ethical" microtransactions? by Smauler · · Score: 1

      You want plot in a Diablo clone? Really?

    34. Re:"Ethical" microtransactions? by PHCOSci · · Score: 1

      On top of being a rather sour sounding person ("You all suck. I hope Slashdot dies soon." " Fuck modern gaming. It's all about taking advantage of as many naive kids as possible") you also don't appear to come equipped with the powers of logic and reasoning.

      You paid for, or at least were expected to pay for, the original Neverwinter Nights software. The individuals providing you with content then also purchased this game and generated extra fringe products for you to enjoy. Thus, to enjoy those small cosmetic niceties you had to drop ~$40 for the actual game. Or at least, you were expected to, you're probably also the sort of person who pirates games and then bemoans the gaming industry.

      Now to the Path of Exile model. You can play a full, rich game experience for zero dollars. If you'd like to spend 1/10th the money you spent on Neverwinter Nights you can also enjoy some cosmetic upgrades. The idea behind this is that the developers are going to continue to make a GOOD game to keep your interest. They don't grab your money and run. They actually need to provide for their customers post-release. By keeping your interest and the quality of the game high you are likely to, in the life-time of your time playing the game, drop a few dollars on it. In my mind this is an ideal game platform.

  2. I play this game by geekoid · · Score: 3, Informative

    and it's a fun game, far better than D2
    Obviously you need to like lick and kill games.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:I play this game by lordofthechia · · Score: 5, Funny

      you need to like lick and kill games.

      Man, these next gen control schemes are getting out of hand.

      --
      Georgia Tech, the leader in Chia(tm) technology.
    2. Re:I play this game by geekoid · · Score: 4, Funny

      haha.. sigh. Obviously I mean lick and feel~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:I play this game by geekoid · · Score: 1

      I mean D3. For a moment I got Blizzard and Valve(Can't count to 3) confused.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:I play this game by master_kaos · · Score: 4, Informative

      Coincedentially I just started playing this game this past weekend
      I do enjoy it but there are a few things that concern me

      No full respecs -- As a new player with no idea on how different skills work I find the 1300+ point skill tree extremely daunting. I don't know the best (or even a mediocre) path to take for my character. I realize you can get respec points, but I have no idea how rare/easy they are to get, and if I screw up something early my character could be heavily penalized. I don't want to have to fill out a giant spreadsheet before I even get level 2 to decide how my character should be built. Now some people enjoy this system, but I do not. You also have limited character slots (not sure how many) so if I get to level 50 and don't like my build I would be forced to delete him.

      No option to hide white items. Annoying to see the screeen filled up with 80% white items and accidentally clicking on a few...

      No floating names on other players. Hard sometimes to spot my group members when there name isn't shown, also hard to spot them when in a town and 40 other players there as well

      Only the first item is a major concern for me, other 2 are minor things.

    5. Re:I play this game by igny · · Score: 1

      There is nothing in developing your character that could go so wrong that deleting the character and re-creating it would not be able to fix.

      --
      In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
    6. Re:I play this game by ADRA · · Score: 1

      I don't see white items or even blues at all unless I hit ALT, so maybe you should check the options... it may also affected based on the level you're at.

      --
      Bye!
    7. Re:I play this game by qwe4rty · · Score: 1

      You don't want an option to hide white items since they can be used in crafting. You get more quality per armourer scrap/whetstone which is kept when you upgrade to a blue or yellow item. It's also cheaper to start your crafting on white items to get a couple of magic qualities you want on item before you upgrade to rare and use the more expensive currency. Lastly, 5 linked and 6 linked socketed items are really important later on. If you are only looking for rares, you are missing out on a lot of potentially well-linked items.

    8. Re:I play this game by Salgat · · Score: 2

      My issue is that it's not as fast paced as Diablo 2. Perhaps I'm not far enough in the game to get to that point. I just remember how exciting Diablo 2 was with crazy skills like multi-shot with Faster attack speed filling the entire screen with arrows, or Frozen Orb that filled the screen with hundreds of shards of ice while teleporting around extremely fast.

    9. Re:I play this game by geekoid · · Score: 1

      a) respec points are uncommon, but not rare. At least not for me so far
      B) It's actually hard to misspend points at first. I suggest looking at the tree a deciding what you ar going to to. I went dual wield, and if you look for the dual wield icon on the skill tree, you can find the optimal path to get there.
      C) Getting a few wrong specs won't kill your game play. Don't sweat it.

      "No option to hide white items. Annoying to see the screeen filled up with 80% white items and accidentally clicking on a few..."

      excellent point.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:I play this game by master_kaos · · Score: 1

      ok, like I said I just started playing on the weekend so didn't know that (I did see you can convert white to magic items but wasn't sure how useful that is)
      How do you tell what the item level is? I didn't see any level thing on it, but I didn't look closely Ill have to check again

    11. Re:I play this game by Anonymous Coward · · Score: 1

      Hi. I've gotten five different characters to at least level 20. I've learned a bit along the way. Some of this you may already know. Sorry for the redundant information.

      You get at least five character slots.

      You can easily get to the start of Act 2 without spending any Passive points. Passive points (what you call skill points) *enhance* your play style. That's why when I play a new class, I like waiting until Act 2 to spend them... I'm still figuring out how I want to play the class. Actual skills (fireball, leap, and the like) are contained in skill gems. Skill gems have Int, Str, Dex, and Level requirements. They don't have any Passive requirements. Skill gems can also be removed and replaced at will.

      I have one character who's in difficulty level 2. I think he has 10->15 Passive Respec Points. There are also Orbs of Regret which, when used, give you another Respec Point. They can be made, or acquired as random drops.

      Whites are *critically* important. Five of them provide one Wisdom (nee Identify) Scroll. The economy in PoE is rather quite a bit different from Diablo. Most loot gives exactly the same reward when sold, so the *primary* consideration is how much space an item will take up.

      Last I checked, there is some sort of thing shown above party members.

    12. Re:I play this game by Flere+Imsaho · · Score: 1

      No full respecs -- As a new player with no idea on how different skills work I find the 1300+ point skill tree extremely daunting...

      There's a skill tree build tester on the GG site. I lets you test combinations to make sure you get the various stats you need. Doesn't let you demo play, but it does help.
      My advice? Don't spread your skill points too thin. Concentrate on a few key elements that reflect your character's strengths, and how you like to play.

      --
      It gripped her hand gently. 'Regret is for humans,' it said.
    13. Re:I play this game by pooh666 · · Score: 1

      Am important point, white items can be turned into rare items and very good ones. High base specs and items with extra quality are esp good. It makes things interesting because you do have to pay some attention to everything that drops or you could loose an oppertunity to make something great.

    14. Re:I play this game by Anonymous Coward · · Score: 1

      By level 30 you DO NOT WANT to hide white items. Some of my best gear was hand crafted myself from awesome 5-6 full linked slot items, a few blacksmith's whetstones, and a really lucky orb of chance.

      Also, you can sell three linked slot prismatic gear (one red, one blue, one green slot, all linked) for a chromatic orb to any vendor. There is actually a REALLY complex value table to what certain item mods, link and color discrepancies, etc will sell for to vendors.

    15. Re:I play this game by del_diablo · · Score: 1

      Its not the lack of respec that is Path of Exiles problem: Its the lack of any tools to map your path inside the game. The website sure is nice, for mapping out skills (http://www.pathofexile.com/passive-skill-tree/), but you can not use "shortest path" or "search" in the client sadly. And that is a large problem.

    16. Re:I play this game by I.+M.+Bur · · Score: 1

      Click on any item and while you are "holding" it with your mouse (while the item is the cursor), press Enter to open chat and type "/itemlevel".

      Not the most intuitive thing, but very useful for crafting items.

    17. Re:I play this game by I.+M.+Bur · · Score: 1

      Many of the more interesting skill gems are only available after character level 19/24/31. Some even have to drop in game (not available as quest reward).

      PoE has such a complex system of skills and support gems that you can make many skills do what you want. There are the "Faster Attack" and "Faster Projectiles" support gems, as well as several skills that can "fill the screen" as you put it - gems like "Fork" and "Chain" that can be applied to any projectile skill, or "Increased Area of Effect" for any AoE skill. Of course it takes some time to level your character and the respective skill/support gems to reach that level of destruction.

  3. What ever happened by Grisstle · · Score: 3, Informative

    to point and click RPGs? You mean like Torch Light and Torch Light II?

    1. Re:What ever happened by rgbscan · · Score: 1

      Or the whole Neverwinter Nights series?

    2. Re:What ever happened by doublefrost · · Score: 1

      PoE and Torchlight 2 are what Diablo 3 should have been. I happen to like PoE better than TL2 because PoE has more depth. I did spend $10 to get more stash space, but the other eye candy I don't care too much for. Its effectively an awesome game for $10!

    3. Re:What ever happened by CronoCloud · · Score: 1

      NWN is turn based, TFA is talking about ARPG's even though NWN (and others) have mouse based interfaces.

    4. Re:What ever happened by mlts · · Score: 1

      Neverwinter went F2P (dunno about P2W, but might give it a look see.)

      I wished they could have done another NWN iteration allowing for persistant worlds and private servers. It sort of was a nice combination of the MUDs of yore with original stuff, coupled with (for the day) modern graphics.

      Maybe it would be something that would succeed on Kickstarter, if someone proposed a NWN/NWN2 successor that was a single/multiplayer game, not a MMO.

    5. Re:What ever happened by Blakey+Rat · · Score: 1

      And Diablo 3? And Titan Quest or whatever that one was?

      I get you need a hook for your article, but maybe not choose a hook that's 100% blatantly false.

    6. Re:What ever happened by ADRA · · Score: 1

      Torchlight 2 had dreadfully broken multi-player. I tried with 3 friends several times to much comical and pathetic consequences. They talk about sync in this game, TL2 was Always out of sync (even game hosts were out of sync!)

      --
      Bye!
    7. Re:What ever happened by mlts · · Score: 1

      Understood. Similar to the Matrix and Highlander having no sequels.

  4. No MacOS or iOS client by Macgrrl · · Score: 2

    Windows only, so not going to happen in my house. Pity, it looked kinda cool.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
    1. Re:No MacOS or iOS client by geekoid · · Score: 1, Funny

      Thanks for telling us. It allowed for some real insight into the game~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:No MacOS or iOS client by Anonymous Coward · · Score: 4, Informative

      No Mac client, but it appears to work satisfactorily in Wine.

    3. Re:No MacOS or iOS client by spleendamage · · Score: 1

      Didn't you read the stub?
      It was created by "a group of hardcore gamers."

    4. Re:No MacOS or iOS client by fph+il+quozientatore · · Score: 1

      Yup. Some workarounds needed though. There is a practical 99-pages forum thread on that.

      --
      My first program:

      Hell Segmentation fault

    5. Re:No MacOS or iOS client by Macgrrl · · Score: 3, Interesting

      If you don't have a Windows computer, it IS insight - that you won't be supported at this time. At least they address the Mac client in the FAQ, Linux doesn't even get mentioned, so that suggests they have no intention to go there.

      One of the reasons I still play WOW and D3 is they have cross platform support on day of release. They actively support he Mac client on their tech support forums, as opposed to plenty of other MacOS games which are poorly supported ports that come out months or years after the PC version has been released and everyone has already finished them and gotten bored and deleted them from their computer. That's really a killer when it come to multi-player games.

      While you may consider the non-Windows market to small to worry about, it exists, and there are plenty of Mac users that hang out on /., I'm letting them know this game - while it looks really neat - won't be taking up space on their HDA any time soon.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    6. Re:No MacOS or iOS client by Macgrrl · · Score: 1

      Define 'hardcore gamers'. Are you saying that the only valid form of gaming is on Windows? I've been a gamer for nearly 30 years, playing on consoles, Macs, PCs mobile & handheld platforms, tabletop, LARP, card games, board games and whatever else pops up from time to time.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  5. Torchlight 2 by Anonymous Coward · · Score: 1

    Torchlight?
    Torchlight 2?
    Titan Quest?

    There have been plenty of good action RPG's. I didn't see anything that made me want this above the awesomeness that is TL2.

    1. Re:Torchlight 2 by Rakhar · · Score: 4, Interesting

      I have TL1 and 2, Titan Quest, D2 (and even that other abomination). PoE has a lot more variables in item stats, and you have a lot more influence on your items due to the "currency items". The game also seems to be a lot harder than most hack and slash games I've played before. High level monsters don't mess around, and there are bosses that will pretty much one-shot you. Reflect mobs remind me of the old iron maiden mobs in D2.

      Overall the game feels very different than any of the other games listed. Whether the differences are good or bad is up to each individual. I do agree that the spin of the summary seems forced and comes off as pure marketing, but the game is worth trying.

    2. Re:Torchlight 2 by CronoCloud · · Score: 1

      Don't forget Fate, designed by the same guy who later did the Torchlights.

      Being a console guy, sad to say, neither Fate or the two Torchlight's have hit the PS3. But the consoles have had their own such games over the years.

      Darkstone
      Baldur's Gate Dark Alliance I and II
      Champions of Norrath (and the Return to ARms sequel)
      X-Men Legends I and II
      Justice League Heroes
      The Bards Tale (the recent one, not the old 80's classic, has Diablo style gameplay)
      Hunter the Reckoning
      Fallout: Brotherhood of Steel
      Dungeon Hunter: Alliance (also on mobile)
      Untold Legends (two PSP games and one PS3 game)
      Sacred 2
      Marvel Ultimate Alliance I and II
      Lord of the Rings: War in the North

    3. Re:Torchlight 2 by seebs · · Score: 1

      I got this one because it was free. TL2 has DRM of some sort, and can't be gotten through GOG or whatever. Admittedly, server-based is sort of DRM-ish, but there's also the fact that this gets constant updates and fixes and improvements.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  6. Faithful to Diablo 2 by duckgod · · Score: 4, Interesting

    The thing that I enjoyed about Diablo 2 that Diablo 3 completely eliminated was my desire to create a new character build that no one thought of and make it the ultimate character. It is that pursuit of perfection that drained hundreds of hours away of my life for Diablo 2. I would get a character power leveled up to around 70. Try out a build. If it didn't work I had the punishment of having to do another series of power levels to try again.

    Diablo 3 not only failed to replicate this excitement, but they took every possible step to ensure that I wouldn't. I got a few of the characters up to max level in a month. Then there is no reason to ever create another character of that class because there are infinite skill respec. Ok fine, Let me pursue the ultimate equipment. Oh wait I can spend a 100 hours grinding or dump $100 in RMAH and get it. There is no point. I might as well be playing Cookie Clicker.

    That being said Path of Exile does a good job at giving this experience. Lots of skill combinations combined with deep leveling system works well. I feel like there is still a perfect build out there I can pursue.

    1. Re:Faithful to Diablo 2 by dkf · · Score: 1

      I might as well be playing Cookie Clicker.

      PoE got me off the CC addiction....

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    2. Re:Faithful to Diablo 2 by synapse7 · · Score: 1

      Diablo 3 not only failed to replicate this excitement, but they took every possible step to ensure that I wouldn't.

      Wow strung a chord with me, that is exactly how I grew to feel about WoW. Maybe the natural evolution of blizzard games? I'm not sure RMAH was ever implemented in wow, but basically "ultimate equipment" was removed when 10man gear = 25man gear.

    3. Re:Faithful to Diablo 2 by mlts · · Score: 1

      The closest I got to being able to find tune exactly -my- DPS style was the soul system in Rift. It was fun to actually fine-tune one specification just to excel at a raid boss.

      Now that you can buy raid gear for real life money ($300 or so per item), I just threw in the towel, surrendered, and went back to EQ2, with all its foibles [1]. At least there is some custom tuning one can do with EQ2's AA specs, although not as much as in the past.

      WoW used to have some customizability. Now, you get one class, three (or for the druid, four) talent trees, and a choice of some option (with Icy Veins having a good guide of which to take versus which to avoid). In reality, there isn't much freedom of how to play -- you do it the EJ way, or no way, be it spec, spells chosen, gear in what slots, enchants, and so on.

      [1]: The "free" level 85 character is nice, as it allows one to figure out which class they might want take the time to finish leveling to endgame.

    4. Re:Faithful to Diablo 2 by Qzukk · · Score: 1

      PoE got me off the CC addiction

      But can PoE run while you're at work, collecting trillions and trillions of cookies? Wonderfully moist, delicious, tasty... sorry where was I?

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    5. Re:Faithful to Diablo 2 by ShakaUVM · · Score: 1

      Yep. Well said. Path of Exile is a brilliant game.

  7. Support Gems Not So Novel by thunderdanp · · Score: 2

    Sounds a lot like support materia in FF7.

    1. Re:Support Gems Not So Novel by CronoCloud · · Score: 1

      Quadra Magic doesn't work with KotR, it does work with the Bahamut's though.

  8. Desync get worse. by The+Moof · · Score: 4, Informative

    The only real downside I experienced is that the client will occasionally desync from the server, so your character will seem to be in another place than it really is. It doesn't happen too often, but it's an annoyance when it does

    Early on, I had the same thoughts regarding the desync issues ("it's so rare, doesn't seem too bad"). However, as I progressed to higher difficulties with a lot more enemies on screen with a lot more going on, it got really bad. It's nice that there's a workaround if you suspect it's happening ('/oos' in the chat window), but on more than one occasion a boss/mob has murdered me while I was elsewhere in the map.

    1. Re:Desync get worse. by RivenAleem · · Score: 2

      I was of the same opinion as you in this. I think it is somewhat related to skill usage, in the early stages you are meleeing or using 2-3 skills and everything seems fine. When you have faster attacks and multistrike linked with say dual strike and are putting out 12-15 attacks a second, then it begins to desync pretty badly. This gets extremely compounded if you are using Blood rage for frenzy charges and link multistrike to flicker strike and are now teleporting all around the screen.

      The real problem for me is that since death on merciless at level 70+ can mean an hour of exp lost, they really cannot afford to have death by desync happen. People in hard core leagues deliberately avoid use of certain gem combinations like those above, because they are known to increase of this kind of death. This problem has to be solved if the game is to keep my interest long term.

      I've managed 180 hours since the steam release, and have discovered that going the summoner route is the way to go to avoid desync. This way you get to stand back safely while your minions take all the risk. Other ranged classes are great for this too, as melee can often be incorrectly positioned, facing the wrong way, while fighting a boss, and be attacking the air (a lot of melee classes use life leech to keep healthy, and only rely on potions for emergencies).

      I'm overall quite addicted to the game, but I do see some serious issues that need immediate attention, or they will find players becoming frustrated and quitting.

    2. Re:Desync get worse. by pooh666 · · Score: 1

      #1 for me, gem colors, it seemed like a great idea, but I find that it is hard as hell to get the combo you want in an item you NEED. The links are easy to move around, but the gem colors seem limited by the type of item, so you can easily waste chances with dups several times before you get what you want. I find that very frusterating and not adding anything to the game.

    3. Re:Desync get worse. by TriezGamer · · Score: 1

      The socket colors are influenced by the stat requirements of the item. Higher dex requirements produce more green socket. Str for red, int for blue. This means that as you get higher level, if you're running pure evasion gear, getting anything but green sockets becomes progressively more difficult. You can use a couple of off-color gems, as getting other socket colors isn't impossible, but if you're planning a build almost exclusively around blue and red gems while building for evasion your life is going to be hell. This is one of the biggest benefits hybrid armors have: It's far easier to get the colors you want.

      Long-term planning is pretty much the answer to all problems in PoE. The problem for new players is not even knowing WHAT they need to plan around long-term.

  9. I play Path of Exile. by Anonymous Coward · · Score: 5, Informative

    It is excellent if you like Diablo and can tolerate (thrive in!) a fairly complex ruleset.

    The user interface is simple and slick. The graphics are nice looking. The gameplay is solid.

    One thing I appreciate is that, although complex, the rules are very consistent and sensible. When I got "increased projectile damage" it worked on every single projectile I used, regardless or source (spell, bow, thrown 2H sword).

    The character generation lets you pick'n' mix from potentially every class, but not without cost. It is easy to build a bad character, so for long term success you have to "win" the character building as well as the combat. It really delivers on multiclassing, but it is up to you to build a good character.

    The microtransactions are all cosmetics and UI convenience. I consider myself quite discriminating about this sort of thing, and it doesn't bother me any. You have a limited inventory shared between all your characters, and it is possible to purchase more inventory. You could argue that this is a kind of pay to win, based on the statistical nature of the loot drops and the fact that a larger inventory could give an advantage in terms of retaining potentially valuable items. FWIW I dropped $20 and got max inventory and a cosmetic.

    Probably the only downside to this game is a "feature" called desync, which is exactly what it sounds like: client and server worlds diverge, then the client gets suddenly and spectacularly corrected. IMHO this issue is neither frequent nor annoying. It seems to affect some powers more than others. If you are playing hardcore (one life) you might rage quit.

    1. Re:I play Path of Exile. by bunkymag · · Score: 1

      Re: desync - it definitely affects some powers more than others (typically those that result in your character moving position: whirling blades, leap slam, etc). it's not an excuse per se but you do get used to it and start to avoid doing things that will trigger it, or be more wary in those sorts of situations.

      Hardcore deaths certainly do hurt - however it's important to note if you die in hardcore you do keep your character and all gear / etc - you just get transferred to softcore instead.

      The race leagues are a real strong point of the game too though I believe - constant new short-term leagues for fun and competition. If you die or whatever - so what? There's another race in a couple hours usually!

    2. Re:I play Path of Exile. by Raenex · · Score: 1

      The microtransactions are all cosmetics and UI convenience. I consider myself quite discriminating about this sort of thing, and it doesn't bother me any. You have a limited inventory shared between all your characters, and it is possible to purchase more inventory. You could argue that this is a kind of pay to win, based on the statistical nature of the loot drops and the fact that a larger inventory could give an advantage in terms of retaining potentially valuable items. FWIW I dropped $20 and got max inventory and a cosmetic.

      Serious case of cognitive dissonance going on here. You managed to contradict yourself in one paragraph. Inventory increase is not a cosmetic or a UI convenience. You admit picking up loot is a big part of the game, and you also admit you spent money on this capability!

      Yeah, the developer has to make money, but I don't see how this is fundamentally any different than other schemes that in some way level you faster, either in stats or gear.

    3. Re:I play Path of Exile. by Smauler · · Score: 1

      I don't see how this is fundamentally any different than other schemes that in some way level you faster, either in stats or gear.

      It doesn't let you level faster, it lets you hoard more junk. Path of Exile has a pretty generous shared stash for your characters for free... I've filled it up already, with all kinds of crap. Buying extra space is tempting, because I hate throwing out stuff I may need later (I know I'm never going to need it, honestly).

      Everything that is worth something can be stored very easily within the free storage, there are no hard decisions which could be helped by having more space.

    4. Re:I play Path of Exile. by Raenex · · Score: 1

      Buying extra space is tempting, because I hate throwing out stuff I may need later (I know I'm never going to need it, honestly).

      Yeah, but you never know if you may need it later. I've already seen a post by a person on this story that was trashing stuff that turned out he could make a use of. Extra inventory is neither UI nor cosmetic. Maybe it won't give you a big advantage, but it weighs heavy on the gameplay by forcing you to make decisions about what you carry.

  10. unhealthy by PopeRatzo · · Score: 1

    Sometime over the past year, I've found that grind-y games like Path of Exile leave me feeling unwell. I enjoy them, and they will just consume time and attention like few other entertainment activities, but when I'm done playing, I feel a little bit sick. I don't know why or where this feeling comes from.

    I noticed it most strongly playing the very enjoyable Drox Operative. I would start the game and a couple of hours would just fly by and then I'd feel physically ill. That doesn't happen with other types of games. Just ARPGs, for some reason. I get wrapped up in lots of games, from Saints Row IV to Need for Speed to Batman: Arkham Origins and lots of less well-known games. None of them cause this phenomenon.

    I've never heard anyone else complain of this, and I'd welcome any opinions.

    --
    You are welcome on my lawn.
    1. Re:unhealthy by Macgrrl · · Score: 1

      Is it the camera POV? I notice in racing games with flying or water craft levels it can sometimes trigger my motion sickness from the mismatch between the on screen movement in 3 dimensions vs. sitting in a chair.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    2. Re:unhealthy by pooh666 · · Score: 1

      Yep, I uninstalled all of them last night. People might not like Titan quest because it was limited, but that to me is a feature, games should have a damn ending. I know I end up with a headache most times after only an hour or so.

  11. Obnoxious Ad by wulfhere · · Score: 2

    Yes, I know you can click the transcript, but making us wade through a 2 minute video ad (with horribly choppy sound for me) seems pretty obnoxious. I doubt anybody from Slashdot or Dice is actually in here reading these comments, but if you are, I thought you should know that I'll be avoiding these kinds of articles from now on.

    --
    -- Sent from a computer.
  12. I can't believe nobody has mentioned gold? by Anonymous Coward · · Score: 4, Interesting

    I love the fact that this game has no gold. Maybe there are other RPG games out there that do something the same, but this is certainly the first I've played where this was done.

    In Diablo 3 and Diablo 2, I often found myself wanting a piece of gear that was outside what I could actually afford. You don't have the gold? You don't have the gold. Everything is assigned a fixed monetary value and that was that.

    Since there is no gold in PoE, everything gets bartered for using in-game items (that are genuinely useful) as currency instead. What I've found is that this makes the trading industry a hell of a lot more flexible and open if you don't have the exact amount of money that someone wants. For example, I'd often see stuff that I "couldn't afford" (in whatever item the person wanted for trade, ie, orbs of fusing, chromatic orbs, etc). I'd still contact that player anyways, and 9 times out of 10 we could hash out some kind of deal for a bunch of stuff in my inventory that I didn't need but was otherwise considered valuable enough to trade with.

    Combined with the decent drop rates and the so-called "ethical" micro transactions (I never once felt the need to give them money- but I did anyways because I loved the game and felt they deserved my money), it's a very smooth RPG experience. The story is a bit convoluted and thin, but the gameplay is excellent and the guys behind it (GGG) have some pretty amazing technical support (you'll actually get a human if you email them, and it'll be a totally personalized response- not some canned robot thing that completely misses the point of your entire query).

    1. Re:I can't believe nobody has mentioned gold? by Anonymous Coward · · Score: 1

      Maybe you didn't watch the video because that was described in detail.

    2. Re:I can't believe nobody has mentioned gold? by RivenAleem · · Score: 1

      Also, they do not need any kind of artificial kind of gold-sinks. Everything used as currency only has value because of it's use as an item modifier. They always find their way out of the system in time, and ultimately the value of all currency gets reset (if it inflates too much) when the league ends and a new one begins.

      Standard is the only place where the economy is somewhat out of whack.

  13. Mac and Linux by Anonymous Coward · · Score: 1

    No Mac or Linux port? Fuck it then!

  14. Grim Dawn by fluffynuts · · Score: 1

    If PoE interests you (and it should, if ARPG is your thing), also check out Grim Dawn, made by Crate. I've been part of the Kickstarter process and even their "rough" betas have blown Diablo 3 away. Ok, that sets the bar too low... Even their betas are fun, stable, immersive and have good content.

  15. Install requires admin access??? by cpm99352 · · Score: 1

    OK, I'm a little disappointed. I'm running XP, and run by default in non-admin mode. The install MSI package required admin rights to install, and now, after waiting about 2 hours for the 4 gig download, it appears the game by default also requires admin access?????

    Come on, in the 21st century games running on Microsoft operating systems should *not* require admin privileges. Please fix.

    1. Re:Install requires admin access??? by cpm99352 · · Score: 1

      Hmm, following up to my own post. Running as admin under XP, I now get the message "Could not find any compatible Direct3D devices."

      Guess it is back to FreeCiv...

  16. Only for windoze ???? by Optali · · Score: 1

    Oh, wait, I just bought myself a second hand PC with Win7, LOOOOL~!!!

    --
    -- 29A the number of the Beast
  17. Nice shopping Site by tuiandnk · · Score: 1

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  18. Re:Why is this news? by uCallHimDrJ0NES · · Score: 1

    Are you offering me a job doing what you do, coward?

    --
    Cloudiot: A person who does not see offsite storage as a way to lose control over access to his or her own data.