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John Carmack Leaves id Software

jones_supa writes "John Carmack has left id Software completely. 'John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio,' id's studio director Tim Willits told IGN, and continues: 'John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on id's tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well.' Carmack, a co-founder of id, recently joined Oculus VR as Chief Technology Officer, and at the time remained at id Software in some capacity. Earlier this year, id president Todd Hollenshead departed id as well."

154 comments

  1. The end of an era. by Anonymous Coward · · Score: 5, Insightful

    Let's hope he sticks around somehow. Gaming would lose so much if he geniunely retired.

    1. Re:The end of an era. by Servaas · · Score: 5, Funny

      I'm quakeing in my boots at what he will accomplish next!

    2. Re:The end of an era. by Hadlock · · Score: 5, Insightful

      Pretty much every year at Quakecon, JC spoke about how he hated getting bogged down with business details and wanted to get back to working on low level hardware/software, decreasing latency etc. i.e. he had gotten way too high level for his liking and all of his projects were tinkering R&D type stuff - he seems to have always shrugged off management roles that were cast upon him. He complained one year that iD Software and Rage had torn him too far from Armadillo Aerospace and (commentating here) the company had sort of flatlined without him as a constant presence there.
       
      Wouldn't shock me to see him do a new start up company in the mobile games space and re-invest himself in Armadillo Aerospace again. iD software obviously had long been somewhere where he no longer fit in.

      --
      moox. for a new generation.
    3. Re:The end of an era. by Anonymous Coward · · Score: 0

      ID engines have not been widely licensed since Quake 3. So no. Great technology, but they're not a development tools company like Epic.

    4. Re:The end of an era. by gameboyhippo · · Score: 5, Funny

      I'm not. I don't think gaming is doomed.

    5. Re:The end of an era. by binarylarry · · Score: 5, Funny

      John Carmack quit ID software!? I think I just wolfensteined my shorts.

      --
      Mod me down, my New Earth Global Warmingist friends!
    6. Re:The end of an era. by Scorchmon · · Score: 5, Informative

      He's the CTO for Oculus, developers of the Oculus Rift VR HMD. He already has his plate full, and the writing has been on the wall since August when he joined Oculus. Gaming has much more to gain from him now that he's no longer tied to the past and can put all of his effort into VR gaming.

    7. Re:The end of an era. by SethJohnson · · Score: 5, Interesting

      Wouldn't shock me to see him do a new start up company in the mobile games space and re-invest himself in Armadillo Aerospace again.

      Armadillo Aerospace lost the race for the SpaceX prize. It didn't develop any compelling intellectual property that set it much apart from the other commercial offerings in space travel, so it's become an also-ran. There are no plans for it to do much of anything unless another tycoon comes along and injects vast sums of cash. Carmack is done floating it with his own personal wealth.

      His new passion is Oculus Rift. He brings great momentum to that project.

      His presence at iD and Oculus probably became strained due to Oculus wanting to be platform & engine independent, while iD would obviously want priority compatibility built into Oculus for their engine.

    8. Re:The end of an era. by Hadlock · · Score: 5, Interesting

      Armadillo was a profitable company (as in, showed a profit at the end of a fiscal year) with several different research contracts for NASA before it imploded due to mismanagement. I'm not sure what your ambiguous comment about "SpaceX Prize" means, do you mean the Lunar X prize? Armadillo never made a bid for the commercial crew program as far as I'm aware (where SpaceX is competing with two other, non-Armadillo affiliated companies).

      --
      moox. for a new generation.
    9. Re:The end of an era. by mwvdlee · · Score: 1

      I wonder if he actually contributes anything substantial to Oculus (given that they pretty much had the whole thing worked out before JC was hired) or if it's just a marketing move to hire him.

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    10. Re:The end of an era. by Anonymous Coward · · Score: 3, Insightful

      Well..... Source is still heavily Quake dependent (despite what those "gaben is best programer" fanboys say otherwise), and the later Call of Duty games (including Black Ops II and Ghosts) still have id Tech 3 as their foundation.

    11. Re:The end of an era. by sideslash · · Score: 4, Funny

      Observe the Goddess of Funny Jokes command 'er keen sense of humor in a direction far away from this terrible thread, and meditate with rage on how to be avenged on these blasphemous slashdotters.

    12. Re:The end of an era. by Anonymous Coward · · Score: 1

      Disagree, remind me his latest games? Nobody know about them except a few hardcore gamers (40++ y.o.). He doesn't like high-level development, has no new ideas about gaming. Yes, he was the best and contributed a lot to the game development, in the past. He definitely deserves respect, but if he leaves nobody will notice. Next CoD and Battlefield will be released on schedule. There is a new generation of game developers. The development itself has changed from technology-centric to content-centric. From individuals who did everything themselves to sort of industrial streamlined process (with much less fun). JC is still young and smart, and I hope we will see something completely new from him (not another Doom). My guess, as he likes low level, it will be something with new hardware.

    13. Re:The end of an era. by Iniamyen · · Score: 3, Funny

      Hopefully he won't be Hexen id software by leaving them for other projects.

    14. Re:The end of an era. by Anonymous Coward · · Score: 4, Interesting

      I own a dev kit and it's far from figured out. Right now it's just a motion sickness machine.

    15. Re:The end of an era. by binarylarry · · Score: 1

      Don't be a heretic. Besides, they'll always have that Rescue Rover IP to fall back on if times get bad.

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    16. Re:The end of an era. by Anonymous Coward · · Score: 1

      I hope he will work on nuclear fusion. If he can't make it, he certainly can fake it!

    17. Re:The end of an era. by Anonymous Coward · · Score: 1

      Keen.

    18. Re:The end of an era. by olau · · Score: 2

      Watch the QuakeCon talks he gave this year and in 2012. He's been involved in the development of the Rift from the beginning one way or another.

    19. Re:The end of an era. by Anonymous Coward · · Score: 0

      "Let's hope he sticks around somehow. Gaming would lose so much if he geniunely retired."

      Gaming wouldn't lose much, let's be frank. Id software was more than John carmack. The single player aspect of ids FPS games was surpassed quickly by other developers a long time ago. Rage was a big fat flop trying to do single player like it is 1995.

      Id has given up on traditional fast paced FPS games like quake and doom. Id software took its biggest hit when the original teams behind doom got divided. Id software without the original teams behind doom became good multiplayer games with crappy single player campaigns.

      The only good thing about JC was he open sourced his game engines but other then that he hasn't done much to help other games besides his own get open sourced.

    20. Re:The end of an era. by Neuroelectronic · · Score: 2

      Mods: please remove this thread and hell-ban future instances of "pun threads".

    21. Re:The end of an era. by Hsien-Ko · · Score: 1

      indeed, send them all down to the catacomb abyss.

    22. Re:The end of an era. by Anonymous Coward · · Score: 0

      I was arguing for his importance against some xbox hardware devs probably 10 years ago and they made those same points that you made. What has he done for us lately... Looking back, I was wrong and they were totally right. I still like listening to his speeches though.

    23. Re:The end of an era. by Anonymous Coward · · Score: 0

      I'm not sure what your ambiguous comment about "SpaceX Prize" means

      Holy autism Batman. You can't understand he simply means the Ansari X Prize, which was simply known as "the X Prize" until 2004?

    24. Re:The end of an era. by Anonymous Coward · · Score: 1

      I'm feeling a nerd Rage coming on.

    25. Re:The end of an era. by Hadlock · · Score: 1

      No, it genuinely doesn't look like the GP knows what they're talking about, they say "SpaceX prize" and then go on to talk about commercial programs. It's like he blurred the entire spaceflight industry together in a single sentence and does it without stating any facts.

      --
      moox. for a new generation.
    26. Re:The end of an era. by scum-e-bag · · Score: 4, Funny

      You'll need a big fucking gun to stop the little imps.

      --
      Does it go on forever?
    27. Re:The end of an era. by Anonymous Coward · · Score: 0

      They've commented that majority of that sickness actually is derived from lack of positional tracking, which is the first thing they tackled and have ironed out for the next kit. People with rudimentary positional tracking systems using their hydras have also felt a massive decrease in simulator sickness than when playing the same thing without said tracking. It goes back to the same reason why cutscenes are bad in VR: the camera must share 1:1 motion with the head at all times.

    28. Re:The end of an era. by David_Hart · · Score: 1

      Make sure that you have plenty of plasma cells to take on the Lost Soul of Caramack...

    29. Re:The end of an era. by Teancum · · Score: 1

      Disagree, remind me his latest games? Nobody know about them except a few hardcore gamers (40++ y.o.). He doesn't like high-level development, has no new ideas about gaming.

      Most of the work that John Carmack has been working on is in the low level game engines. Indeed I would dare say that most of what he has done in his career has been doing that, but note the core engine is what drives anything done on the high level you are talking about.

      While you might not "notice" his passing from ID Software, his presence is definitely going to be missed by the company. You can't neglect the core technologies.

      Yes, crappy design with outstanding technology is still a crappy game, but even the best design on a POS engine is still going to suck wind too.

      Besides, the best use of John Carmack at any company is not extracting every ounce of creative energy he may have but rather having him help inspire the next generation of programmers and mentoring others to become better. That implies either being a senior programmer or being put into some management position... about what he has been doing and is continuing to do.

    30. Re:The end of an era. by MysteriousPreacher · · Score: 1

      The only good thing about JC was he open sourced his game engines but other then that he hasn't done much to help other games besides his own get open sourced.

      So he's done something good, but didn't do what you somehow think he should have done. That's more a criticism of you than of Cormack.

      --
      -- Using the preview button since 2005
    31. Re:The end of an era. by Anonymous Coward · · Score: 0

      I kind of know how Carmack feels. The only projects I work on are indie projects but I almost always find myself thrust into management positions or told to use some technology that gives me little to no room for actual engineering despite my protest and dismay. I hate it. I prefer to develop my solutions at a low enough level that I can interact with the APIs controlling the hardware directly, not through multiple layers of abstraction. I prefer to actually get work done instead of having to plan out who does what and how we approach solutions. Just give me a damn IDE and compiler, nothing more, nothing less, and I'm a happy camper.

    32. Re:The end of an era. by Anonymous Coward · · Score: 0

      This announcement makes me rage.

    33. Re:The end of an era. by Anonymous Coward · · Score: 0

      I'm quaking two!

    34. Re:The end of an era. by Anonymous Coward · · Score: 0

      Me three arena.

    35. Re:The end of an era. by Anonymous Coward · · Score: 0

      Life goes on and things change. I think that currently he will influence more in VR than in gaming.

    36. Re:The end of an era. by gl4ss · · Score: 1

      that just means it works ;)
      I didn't get motion sickness from it.

      Only thing I want improved is resolution. 4-5x the resolution and I can throw monitors to the trash heap.

      --
      world was created 5 seconds before this post as it is.
    37. Re:The end of an era. by Pino+Grigio · · Score: 1

      Just out of interest, what, precisely, would it lose? As far as I know, the last decent game ID released was Quake I.

    38. Re:The end of an era. by Shirley+Marquez · · Score: 1

      He's with Oculus now. He hasn't left gaming. Gaming is currently the main application of the Oculus Rift though it can be used for other purposes as well.

    39. Re:The end of an era. by Black+LED · · Score: 1

      Both Goldsrc and Source are originally based on id Tech 1.

    40. Re:The end of an era. by Black+LED · · Score: 1

      Err, correction, I mean based on the Quake 1 engine. id Tech 1 was Doom.

    41. Re:The end of an era. by Anonymous Coward · · Score: 0

      I can think of one very good thing that he did not long ago, get id Tech 4 open sourced.

    42. Re:The end of an era. by sideslash · · Score: 1

      Ach! You lice riffed on this long enough. Please stop now.

    43. Re:The end of an era. by hobarrera · · Score: 1

      But some other sector might gain a lot with his addition, who knows!

  2. Long-timers leaving... Company shaken by bob_super · · Score: 5, Funny

    Is ID Doomed?

    1. Re:Long-timers leaving... Company shaken by jones_supa · · Score: 1, Funny

      Nah. It's just a passing Quake.

    2. Re:Long-timers leaving... Company shaken by Anonymous Coward · · Score: 2, Funny

      mein leben!!!!

    3. Re:Long-timers leaving... Company shaken by Anonymous Coward · · Score: 0

      Goose Bubbles!

    4. Re:Long-timers leaving... Company shaken by bob_super · · Score: 5, Funny

      The feeling is Unreal. It's a Crysis.
      Yes I know these are from other companies, don't go calling me a Heretic.

    5. Re:Long-timers leaving... Company shaken by jones_supa · · Score: 2, Funny

      At least things are moving calmly and there is no sight of Rage.

    6. Re:Long-timers leaving... Company shaken by PhrostyMcByte · · Score: 4, Funny

      One might say id was modded into Oblivion.

    7. Re: Long-timers leaving... Company shaken by Anonymous Coward · · Score: 0

      Gerse berrbers!

    8. Re: Long-timers leaving... Company shaken by Borg453b · · Score: 1

      scHEEEISs!

      --

      - Mad, ingenous - they've both left you puzzled -
    9. Re:Long-timers leaving... Company shaken by DiEx-15 · · Score: 1

      They should type in IDDQD

  3. Oculus Rift! by twocows · · Score: 3, Interesting

    Does this mean he'll be spending more time with the Oculus Rift team? I'm pretty stoked about the Rift. One step closer to fully immersive video games. Imagine a game like Metroid Prime with this kind of tech. Man, that would be fantastic! Apparently HL2+eps is going to have support for it as well, that alone is probably enough to sell it for me.

    1. Re:Oculus Rift! by Anubis+IV · · Score: 1

      He's their CTO

      And prior to this, he was splitting his time. The OP's question is a valid one, since he's asking if this will free up more time for Oculus. Alternatively, it may free up more time for Grasshopper, though I'd bet on Oculus getting more of the recently-freed time. The fact that he's the CTO is widely-known (by anyone who read the summary, which says it outright) and hasn't changed, so it doesn't really factor into the question of whether or not he'll be spending more time with that team.

    2. Re:Oculus Rift! by Areyoukiddingme · · Score: 3, Informative

      Grasshopper is SpaceX's first stage landing test bed. Armadillo's landers were named Pixel, Texel, Mod, Supermod, and Stig, among other things.

    3. Re:Oculus Rift! by Gordo_1 · · Score: 1

      He will be spending his time at Oculus 100%, which is good, because there's plenty of new ground to break and few are better qualified to drive the software side of things for a new graphics technology than Mr. Carmack.

      I had access to a Rift DK for the better part of a month. For what amounts to a smartphone screen mounted inside ski goggles, I was thoroughly impressed and have no doubt that this device offers an early look at the future of hardcore gaming -- I suspect a similar device that allows you to insert your own smartphone in front of a set of lenses could be the eventual template for casual gaming as well.

      Among the many tech demos available, I was most impressed with Lunar Lander on the Rift, which was worth hours of fun. The illusion that you are actually there, on the moon maneuvering this vehicle was only slightly diminished by the development kit's limitations:

      * lack of positional head tracking -- up, down, left and right work fine, but you can't lean or move your head in any direction as it immediately breaks immersiveness (probably a major contributor to the early nausea that I and others have reported)
      * awkwardness of the headset, input box & wires
      * lack of congruent body avatar in virtually all demo software to date
      * low resolution screen (half of a 1280x800 LCD panel for each eye) contributing to what's known as the screen door effect
      * various unoptimized latencies (LCD refresh, video card output, head tracking, etc...)
      * clunky lens adjustments

      Over time, continued software and hardware development will mitigate or eliminate many of these problems. I'm looking forward to the 2014 consumer launch which is rumored to have higher resolution and positional tracking. If so, I will definitely be one of the first to line up for it.

    4. Re:Oculus Rift! by Anubis+IV · · Score: 2

      Oops, yeah. Brain fart on my part. I was thinking Armadillo, of course, but simply mixed it up. Thanks for the correction.

  4. Not as big a deal as you'd think by Anonymous Coward · · Score: 5, Insightful

    They made their money. id got bought by ZeniMax, the destroyer of worlds. Now that they're no longer independent, they don't have the freedom to experiment that is the hallmark of Carmack's approach to engine development. The higher-ups are leaving for greener pastures and the rank-and-file devs are thrown to the wolves. I've lived through too many acquisitions to expect anything less. id's days are numbered and everyone at the company knows it.

    1. Re:Not as big a deal as you'd think by Anonymous Coward · · Score: 0

      If I were one of those higher ups, I'd start my own company and scoop up all those talented dev's that will no doubt get asspounded by their new overlords. But that's just me.

  5. Remember to celebrate the 10th December by Anonymous Coward · · Score: 2, Informative

    20th Doom Anniversary. December 10, 1993 was released

    1. Re:Remember to celebrate the 10th December by g0bshiTe · · Score: 0

      Remember, remember the tenth of December.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    2. Re:Remember to celebrate the 10th December by Anonymous Coward · · Score: 0

      That sir, was an epic day

    3. Re:Remember to celebrate the 10th December by Anonymous Coward · · Score: 0

      You are sporadicus.

    4. Re:Remember to celebrate the 10th December by Anonymous Coward · · Score: 0

      Right on, I'm going to have a drink now... or 10... or 10 every day until December the 10

    5. Re:Remember to celebrate the 10th December by Reziac · · Score: 1

      I'll celebrate -- by killing a few thousand hellspawn. :D

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    6. Re:Remember to celebrate the 10th December by antdude · · Score: 1

      How will we celebrate it? :P

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  6. Damn, that sucks. by Anonymous Coward · · Score: 0

    Now all the high profile game engine developers are in bed with NVIDIA and to a lesser extent AMD ... Carmack was the last voice and force of independence.

    PS. maybe he'll have some free time to write a book on engine design principles, the current generation needs guidance to not fuck up the basics over and over.

    1. Re:Damn, that sucks. by g0bshiTe · · Score: 1

      Smoke crack much? Games have always been either NVIDIA or ATI (read AMD now) based.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    2. Re:Damn, that sucks. by Anonymous Coward · · Score: 0

      Carmack took money to put in features, but he never let it influence him beyond that.

      He certainly didn't purposely avoid supporting new APIs in his engine so a GPU manufacturer could keep pushing hardware specific hacks (ie. Tim Sweeney).

    3. Re:Damn, that sucks. by Anonymous Coward · · Score: 0

      You say that as if it's a bad thing.

    4. Re:Damn, that sucks. by Anonymous Coward · · Score: 2, Informative

      Or voodoo, or 3dfx, or creative, or.......

      Yeah you're just wrong. sorry.

    5. Re:Damn, that sucks. by BitZtream · · Score: 1

      Except for the years before nVidia existed and ATI still made shit gaming cards. Your UID is too low to make such stupid statements.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    6. Re:Damn, that sucks. by Anonymous Coward · · Score: 0

      Wow, you're young. Did you ever put your hands on a pci-based 3dfx graphics card?

    7. Re:Damn, that sucks. by mwvdlee · · Score: 1

      "Always" isn't a very long time if you're a pre-teen.

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    8. Re:Damn, that sucks. by AdamHaun · · Score: 1

      Or voodoo, or 3dfx, or creative, or.......

      The Voodoo (and sequels) was 3dfx's chipset. I'm not sure where Creative comes from; they were never big in the 3D graphics arena. The GP is mostly correct in context -- it's been around 15 years since anyone other than Nvidia or ATI/AMD had a competitive 3D graphics card for gaming, and developers were favoring certain vendors even in the pre-3dfx days, so the GGP's statement:

      Now all the high profile game engine developers are in bed with NVIDIA and to a lesser extent AMD ... Carmack was the last voice and force of independence.

      is wishful thinking.

      --
      Visit the
    9. Re:Damn, that sucks. by Anonymous Coward · · Score: 0

      No, he definitely has lots of valuable advice to give in this area. Carmack is one of the gloryhole kings of North Dallas.

    10. Re:Damn, that sucks. by Hamsterdan · · Score: 1

      My SLI Voodoo2 setup disagrees with that statement

      --
      I've got better things to do tonight than die.
    11. Re:Damn, that sucks. by Anonymous Coward · · Score: 0

      Huh? You do know about "DOOM," right? The (pardon the expression) game-changing FPS from id that was written to run well on a stock 386 PC with vanilla VGA?

    12. Re:Damn, that sucks. by Khyber · · Score: 2

      "Smoke crack much? Games have always been either NVIDIA or ATI (read AMD now) based."

      Or Matrox, or 3Dfx, or PowerVR (Verite Rendition Quake)

      I think you should be putting your crack pipe down, Mr. Ford.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    13. Re:Damn, that sucks. by Khyber · · Score: 1

      " I'm not sure where Creative comes from"

      Creative's most popular card was the 3Dfx Voodoo2-based Creative Blaster.

      Apparently the GP doesn't know the difference between a chip maker and a card maker.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    14. Re:Damn, that sucks. by Lehk228 · · Score: 1

      8/10 had to deduct 2 points for lack of a mention of hot grits

      --
      Snowden and Manning are heroes.
  7. Doom 4 by jones_supa · · Score: 2

    I wonder if Doom 4 will ever see the daylight. Apparently the game has been considered being in a "development hell" for some time and Todd and John bailing out probably won't make things any better.

    1. Re:Doom 4 by Anonymous Coward · · Score: 5, Funny

      I wonder if Doom 4 will ever see the daylight.

      We all know that no Doom game will ever have daylight. Hell they barely have ambient light.

    2. Re:Doom 4 by isorox · · Score: 4, Funny

      I wonder if Doom 4 will ever see the daylight. Apparently the game has been considered being in a "development hell" for some time and Todd and John bailing out probably won't make things any better.

      You know what game deserved a sequel? Duke Nukem 3D

    3. Re:Doom 4 by Anonymous Coward · · Score: 0

      Heh, you surely started your weekend wildly. I recommend you to appoint to the nearest health center.

    4. Re:doom 4 by Anonymous Coward · · Score: 0

      I can also feel my ability to type correctly slipping away as I use forums more and more...

    5. Re:Doom 4 by Anonymous Coward · · Score: 0

      Duke Nukem 4D?

    6. Re:Doom 4 by Anonymous Coward · · Score: 0

      Apparently his resignation letter just said "Fuck Flashlights, Bitches!" which he flung at his boss at Bethesda before jumping into his Ferrari and driving off.

    7. Re:Doom 4 by Anonymous Coward · · Score: 0

      They're white geekboy cocks. You just use a straw to fit them in.

    8. Re:Doom 4 by Hsien-Ko · · Score: 1

      SiN?

    9. Re:Doom 4 by Ralph+Wiggam · · Score: 1

      Did you read the entire paragraph? Carmack's part of Doom 4 is done.

    10. Re:Doom 4 by jones_supa · · Score: 1

      What paragraph? And secondly, I wasn't talking about Carmack's role in Doom 4, but the status of the project in general. I didn't see any announcement that the whole project is discontinued yet.

    11. Re:Doom 4 by compro01 · · Score: 1

      Did you read the entire paragraph? Carmack's part of Doom 4 is done.

      Certainly it's done, but whether or not it was complete is a different question.

      --
      upon the advice of my lawyer, i have no sig at this time
    12. Re:Doom 4 by Ralph+Wiggam · · Score: 2

      From the post-

      "John's work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects"

  8. Quakelive by PC_THE_GREAT · · Score: 2

    I just hope Quakelive doesn't die. I guess no programmer could do only one thing forever, the urge to solve other problems gets to you before you even know it.

    1. Re:Quakelive by Anonymous Coward · · Score: 0

      quake live has no chance to survive. it has virtually no playerbase and no following anywhere besides Esreality. You're better off hoping a sequel to Duke Nuke 3D lol

  9. RAGE by Anonymous Coward · · Score: 0

    that game bombed hard...

    Did it really look that better than the latest crysis? No.. Ok then..

    either keep expanding on Doom or die.

    1. Re:RAGE by Stormwatch · · Score: 1

      It was a good game... well, a good HALF of a game. It really didn't feel complete.

    2. Re:RAGE by newcastlejon · · Score: 2

      It was a good game... well, a good HALF of a game. It really didn't feel complete.

      That's probably because you didn't wait the requisite 5 minutes for all the textures to load when you entered each room.

      --
      If God forks the Universe every time you roll a die, he'd better have a damned good memory.
    3. Re:RAGE by Stormwatch · · Score: 1

      Not in that sense. I meant that parts of the world seem unrealized, as there should be some levels in the swamp and the crater, but they're just small empty areas instead. And the game ends too suddenly, the final level isn't very climatic and the cutscene doesn't give closure to the plot.

  10. He should track down Romero by Anonymous Coward · · Score: 1

    And make him his bitch.

  11. doom 4 by Anonymous Coward · · Score: 1

    I can fell my release date slipping away......

  12. If anything, this is expected news. by Gordo_1 · · Score: 5, Insightful

    Most employees are more or less replaceable, but John Carmack for all intents and purposes *was* iD, at least in the early years when 3D graphics engines were in their infancy. When he announced he was going to be CTO at Oculus, it was obvious that he was really excited about the prospects over there, and was going to be winding things up at iD sooner or later. But he chose not to leave his old company in the lurch, and he transitioned at a pace that didn't screw them over in favor of the new. This is John Carmack exiting graciously.

    1. Re:If anything, this is expected news. by Anonymous Coward · · Score: 1

      Good luck and Godspeed, John Carmack. All gamers owe you a debt of gratitude.

  13. DOOOOOOOOMMMMM!!! by Chas · · Score: 1

    Yeah.

    I know.

    Ironic ain't it?

    --


    Chas - The one, the only.
    THANK GOD!!!
    1. Re:DOOOOOOOOMMMMM!!! by DrPBacon · · Score: 1

      Are you sure?

      --
      Spent All My Mod Points
    2. Re:DOOOOOOOOMMMMM!!! by Chas · · Score: 1

      Naw man! Look at my info. I'm Chas! ;-)

      --


      Chas - The one, the only.
      THANK GOD!!!
  14. ID without Carmack by allcoolnameswheretak · · Score: 1

    This is weird news. ID and John Carmack have been practically synonymous all my life. This can't have been an easy decision. ID is the company he created, built from the ground up. There is heart and soul there. But I guess you have to know when to stop. Now the deal with Bethesda makes a lot more sense. I suppose he wanted to leave the company secured and in good hands before making his exit move.

    I am a little saddened of seeing another bit of my childhood gaming culture fading away (Origin, Lucas Arts, ID without Carmack...) but on the other hand I'm excited about JC finding more time to work with VR tech, which undoubtedly will be the next great step forward, a long time coming since games became 3D.

    1. Re:ID without Carmack by l0ungeb0y · · Score: 1

      John Carmack is moving on to bigger and better things.
      iD has done fuck all for innovation aside from building it's game engine.
      What titles does it currently have? Doom, Wolfenstein and Quake.

      Carmack is a very sharp and creative guy who has far broader and better suited prospects with Oculus.

  15. Yes; Yes it did. by Grog6 · · Score: 1

    It would have been great if they would have made one. :)

    Just goes to show how much money you can "Blow" writing a video game for 15 years. :facepalm:

    --
    Truth isn't Truth - Guliani
  16. Totally understandable! by Alejux · · Score: 4, Interesting

    The work he's doing in Oculus must be 10x more exiting then building the next graphics engine for the next Doom or whatever. VR will be the next paradigm shift in gaming, such as 3D was once in the 90's. He was the pioneer in 3D FPS gaming then, now he will be the pioneer along with the guys from Oculus VR in the next evolution. I expect great things to come!

    1. Re:Totally understandable! by deathguppie · · Score: 2

      I agree 100%. This is one of those moments that anyone who's read any amount of scifi knows what is to come, and all the business suits out there in the PC/gaming world don't have a clue. Occulus is not just about gaming. It will transform the world of computing as we know it. Sure there will be lots of people who prefer, or for reason of their distinct needs will not want to use it. But for the most part it will be the most disruptive technology of the next five years opening up huge paradigms of tech in ways that we are barely able to imagine now. Personally, I read "Snow crash" way to late and could easily see how the author missed on so many things, but the basis of it, that was completely on par, and we are about to see it happen now.

      --
      once more into the breach
    2. Re:Totally understandable! by Anonymous Coward · · Score: 0

      I like sci-fi, I'm not a suit, but Oculus Rift hasn't been released publicly yet. The VR systems I've tried so far have been total shit. I'll believe it when I see it.

      Yeah I understand game developers are excited about it...but it's one more product for them to sell their games on, why wouldn't they be?

    3. Re:Totally understandable! by cavebison · · Score: 1

      10x more exiting ~~then~~ than building the next graphics engine

    4. Re:Totally understandable! by Alejux · · Score: 1

      10x more exiting ~~then~~ than building the next graphics engine

      Sieg Heil!

  17. Buying iD was a massive mistake by Anonymous Coward · · Score: 3, Interesting

    Who didn't see this coming? Carmack has been the BIGGEST problem at iD for almost too may years to count now, and Bethesda has a near impossible task in recovering anything profitable from its purchase of the company.

    -Carmack was the genius behind Doom, a truly staggering achievement, but bested by far a few years later by the 'Build' engine created by Ken Silverman and used for Duke Nukem.

    -Carmack and Abrash (the second name is ignored and unknown by too many of you) created the Quake engine, a project that most of you don't even know was designed to handle SOFTWARE rendering of 3D games with great efficiency on Intel's emerging PENTIUM family of processors. iD was taking advantage of the vastly faster FPU on the new CPUs, especially the floating-point divide unit required to do decent quality approximate perspective correct texture mapping.

    Unfortunately, even before Quake came out, it was out-of-date. 3D hardware had started to appear for the PC, and this hardware SOLVED the perspective-correct mapping issue with an efficiency (and quality) that no x86 assemble-code could hope to match. It is notable that years later, when the Unreal games were still supporting a software-only render path, the high-quality render they used was NOT licensed from iD.

    -Carmack never really recovered from a world where hardware was doing all the heavy lifting, and spent the following years seeking algorithms that he could design and implement on the CPU side. At first, this idiotic obsession didn't harm iD, as various versions of the engines behind Quake 1/2/3 were licensed for incredible numbers of projects by other companies. HOWEVER, most of this licensing success occurred because the clean code base could be heavily modified to add all the features Carmack never bothered to place in iD games. Tame local developers like Rogue, Ritual, and Raven did the work iD couldn't be bothered to do.

    Most notably, Carmack expended a vast effort to add 'smart' curved surfaces to Quake 3, a complete waste of time because such software generated mesh data could not be properly interacted with, and could be better done with ordinary models and LOD by the hardware available at the time. At best, Carmack 'forced' competing engines at the time to waste time and money attempting to implement their versions of this 'feature'. Better by far was the introduction of 'shaders'- a method of forcing the hardware to render far more interesting surfaces (animated effects and the like) than the flat 'pictures' that had dominated 3D games for years before.

    -Doom 3 was the final failure, and the proof that the age of iD was over. The brand new engine was a licensing disaster, and the Unreal engine took over the marketplace with a level of success that crushed any iD previously enjoyed. Carmack and co over-saw an unthinkably expensive attempt to resurrect the Wolfenstein success that followed Quake 3, but iD's two parts of that project were so bad, they never saw the light of day, and iD released for free the independently produced third part, Wolfenstein- Enemy Territory, the last genuinely good and popular game that iD would offer.

    -And then, of course, we end with Rage, one of the biggest software failures of all time. Carmack was obsessed like never before with a 'problem' that didn't even matter- how to turn the entire texture data set for a game level and all assets into a uniform, general, 2D indexable data structure we know as MEGATEXTURE. Carmack was, by this time, so UTTERLY clueless, he had ZERO knowledge of state-of-the-art in AAA 3D gamine engines, and boasted he preferred to play Nintendo kiddie games with his family.

    Megatexture has dozens of problems, but here are the two main ones.
    1) The maths behind megatexture means that to have access to VERY poor textures, your data set, even at maximum feasible compression, has to be unthinkable large. Rage had putrid 'close' textures' and dreadful 'far' textures. Only in the mid-ground did megatexture textures look half-decent. If you don't 'bake' the light

    1. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      meh

    2. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      As troll-like as this is, both in length and quality, it's actually fairly accurate.

      Also, Carmack's code was never that great. It was all "hacker" self-taught isolationist code. Not that great of a design. He had some seriously great ideas on how to make an engine feel natural, something that has to this day never been replicated by another company but his code was all hacker amateur stuff.

    3. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      You left out the birth of id software, carmac's golden egg goose wasn't quake but rather when they created the entire pc video game market with the comander keen engine.

    4. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 5, Funny

      Hi Romero, glad to see you're not still sour. - JDC

    5. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      Talk about your backhanded asshole comments, this reads like Carmack killed his puppy. Carmack, you SOB! You can't codes teh polygans!

    6. Re:Buying iD was a massive mistake by NortonDC · · Score: 4, Informative

      Grid that axe all you want, just not with revisionist BS like that. Duke3D took 2.5 years to launch after DOOM. And then only 5 months after Duke3D landed Quake dropped. Build was fun, but as a technical competition it was no match for what Carmack was doing.

      As for hardware, the first useful consumer 3D hardware didn't land for months *after* Quake shipped, when the Verite boards appeared in stores. And Quake supported them very early. And Carmack was also the primary independent champion of Voodoo, and those were the products that grew that market. So if you want to say he failed by missing the PC 3D hardware revolution, then you're arguing that 1) he missed the revolution he was key in making happen, and 2) he doesn't deserve credit for the revolution he did so much to popularize. More bull.

      And Unreal always had its own renderer. Why would anyone expect them to drop their homegrown tech and adopt a competitor's? Not every designer jumps engines every 4 months. (Is that you, George?)

      Lay blame wherever you want to for iD's modern malaise, but denying their groundbreaking early achievements is just absurd.

    7. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 1

      The first couple iterations of the Voodoo and other competing hardware at the time were -worthless- compared to the software rendering system in Q1. The technology was too new, and totally unproven, and was in development at the same time as Quake. Those hardwares directly competed with Quake's software rendering, and Quake spanked them. Not until the Voodoo 2 or 3 era, when they finally showed some real promise, and started working directly with people such as Carmack and Rein, did things really start to take off.

      Build didn't have much of an advantage over the Doom engine released 2+ years prior -- it could do layers over layers, but that was about it. Build was an improvement over the Doom engine, but it wasn't the technological revolution that the Doom engine was. Then Quake came out, and a few years later, Unreal. Unreal Engine 2 came out some time around the time as the Quake 3 engine, and finally came into it's own as a pretty high grade rendering engine. But the two were vastly different, and better at vastly different things.

      But, the Doom and Quake games remain great games after all these years. Duke 3D does, too. These games were great because they were great games, AND had great technology. But Doom revolutionized gaming, and then Quake revolutionized 3D tech. Quake 3 may have been the greatest point of idTech, with the Doom 3 engine, a few iterations after the Doom 3 game was released, being an absolutely fantastic renderer.

      Carmack is directly responsible for some of the best things in the gaming business. Virtually everything he has touched has forged the game industry lightyears ahead of where it was. He's doing it again.

    8. Re:Buying iD was a massive mistake by Lisandro · · Score: 5, Informative

      Oh for crap's sake. I know i'm answering to a troll here, but if you don't understand how pivotal was Quake with its "out-of-date" software rendered back in the day then you clearly didn't live the 90s, where the only widespread GPU product out there was the S3 ViRGE. It single-handedly revolutionized the game industry and started a trend to use 3D, without GPUs... which didn't really become popular until Quake 2 showcased what could be achieved with them. 3DFX owes them pretty much all of their business, as everyone else then followed suit, including Romero which had to (yet again) rewrite his glorious Daikatana.

      Give credit where due. "Humiliates himself"? This guy was the major driving force for the FPS genre and the adoption of GPUs, and was coding state of the art game engines while you were still picking your nose. Doze off. Maybe 5 years for now you'll be raving about how good his VR headsets are.

    9. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      What in the living hell are you talking about?

      Voodoo 1 was the killer-app for 3D gaming, hands down. It created a market, everything else was absolute crap in comparison. I remember the first time a friend showed me this new "3d accelerator" back then - I recall every company and their mom were advertising this crap back then, but none had lived up to the cost. Matrox I recall in particular as being not much better than software.

      However when I saw gl_quake and how good/smooth that looked and played? I was out that night buying a voodoo1 after selling some other hardware to be able to afford it. One of the best PC gaming purchases of my life - up there with my first high-end LCD.

      Comparing it to software rendering? It wasn't even comparable, Quake looked like shit compared to gl_Quake and played slower on early Pentium hardware to boot.

    10. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      Nah. He'll be raving how crap Carmack's headsets are, once everyone else finally starts making headsets that don't suck. ;)

      But hopefully this time Carmack will more quickly switch to something more interesting rather than linger around for 10+ years still doing headsets.

      We need more people like him to push tech that has not been pushed or has languished for too long.

      People were doing VR and wearable headsets years ago, but they never caught on. Seems now the tech is nearly ready so we need someone to make them mainstream, just like PCs were barely ready for something like Doom 20 years ago.

    11. Re:Buying iD was a massive mistake by eulernet · · Score: 1

      It's obvious for me that the OP was kinda jealous about Carmack, but it appears to me that he's also pretty knowledgeable.

      This guy was the major driving force for the FPS genre and the adoption of GPUs

      I think you are giving Carmack too much credit.
      He's technologically obsessed, which was very useful for Doom and Quake.
      However, a game doesn't simply rely on engineering: it requires a strong gameplay and nice graphics.
      Games with excellent gameplay can overcome lack of engineering and graphics, but games with excellent engineering cannot overcome lack of gameplay.

      Of course, it's more glamorous to design 3D engines than to design gameplay, but the real game comes from gameplay (and yes, I was a game programmer, and I love engineering).

      In my opinion, ID's success is because of multiple lucky factors:

      • - technical obsession from Carmak (and Abrash)
      • - gameplay obsession from Romero
      • - they were also the first ones to combine such excellency in a single company (I'm pretty sure that they had also an excellent graphical team, which had to work with lots of graphical constraints)
      • - Quake 2 was released at a moment 3D cards needed games, so all 3D card providers pushed the game

      Maybe 5 years for now you'll be raving about how good his VR headsets are.

      I'm pretty sure that you are wrong, and here are my arguments:

      1. - Carmack is a software guy. Unless he totally changed, he's still thinking in software terms, which can be quite useful if you need to think about software developments (like frameworks), but useless when you work on hardware
      2. - there is absolutely no way to predict or force a success: look at how much nice products failed, while poor products succeeded. Success comes from circumstances and luck.
      3. - Carmack was lucky once, and I doubt he'll be lucky twice

      you'll be raving about how good his VR headsets are

      I'm pretty disturbed by this sentence: do you imply that Carmack will design the VR headsets alone ?
      Frankly, this will be result of a team's work, and there is no guarantee of success even if you have a team of geniuses (think about the collision of egos).

    12. Re:Buying iD was a massive mistake by Lisandro · · Score: 2

      This guy was the major driving force for the FPS genre and the adoption of GPUs

      I think you are giving Carmack too much credit.

      Am i? I remember it well. When the first Voodoo cards showed up they were expensive as hell and Quake 2 was the reason to get one. In the span of less than a year after its release most games were supporting either OpenGL or Glide in some way.

      Games with excellent gameplay can overcome lack of engineering and graphics, but games with excellent engineering cannot overcome lack of gameplay.

      Much agreed. But at least until Q3 no one will argue that iD games were simply fun to play.

      Maybe 5 years for now you'll be raving about how good his VR headsets are.

      I'm pretty sure that you are wrong, and here are my arguments: ...

      Sure, a "software guy" who worked closely with GPU engineers, helped created cutting edge software for the past 15 years, designs and builds rockets and founded one of the most successful indie game companies in history. You don't make it for almost to decades by being "lucky".

      I really hate how this makes me sound like a fanboy but the amount of bashing on this thread is increidble. Give credit where credit is due.

      you'll be raving about how good his VR headsets are

      I'm pretty disturbed by this sentence: do you imply that Carmack will design the VR headsets alone ?

      No. Not by a long shot.

    13. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      In my opinion, ID's success is because of multiple lucky factors:

      • - technical obsession from Carmak (and Abrash)
      • - gameplay obsession from Romero
      • - they were also the first ones to combine such excellency in a single company (I'm pretty sure that they had also an excellent graphical team, which had to work with lots of graphical constraints)
      • - Quake 2 was released at a moment 3D cards needed games, so all 3D card providers pushed the game

      It was not just luck. The early iD games (Commander Keen, Wolfenstein, Doom) combined three factors, they were technologically better than anything on the PC at the time, they were highly playable (not a huge learning curve) and they had presence. By this I mean, you could imagine you were Commander Keen, you could imagine you were trying to escape a Nazi fortress, you could imagine you were running around, collecting guns and ammo and fighting demons. You felt like you were there, is what I'm getting at. Doom itself was for at least a year pretty much the only game that people played. Evidence of this is the fact that Doom 2 had almost no changes, it was literally the biggest game ever.

      One has to take into account how huge these games were. It's not for nothing that John Romero became basically a rock star. (On a side note, one can see Diablo 1 as a kind of isometric Doom with magic, the parallels are there, for example the demon head and the final boss of Doom 2).

      I strongly agree that it was FPS games that sold graphics accelerators, not the other way around. In particular, Quake 3 was very popular (and well written, I think no one can dispute that) and was not bought because rockets looked better or whatever.

      Lastly, the Doom 3 engine seems to be not as highly regarded as the Quake 3 engine, being slower. This may be why other commenters above have called Carmark a has-been or something like that. But, the character models were more detailed than anything we had seen and it used bump mapping more extensively than I believe any FPS at the time had used. I personally think it was too early to rely heavily on something that would effectively obsolete the DX9 GPU's of the time. Probably this was the reason for whatever negative perception there was at the time, along technical lines that is.

      The game had more serious problems, of course, it felt like a rail shooter. The original Dooms never felt like that.

    14. Re:Buying iD was a massive mistake by UnknownSoldier · · Score: 3, Informative

      Holy shit someone needs to mod the parent down as over-rated for their trolling ...

      Many of us older /. folk DO remember Michael Abrash from his "Graphics Programming Black Book (Special Edition)". "... the FDIV to calculate the reciprocal of 1/z is overlapped with drawing 16 pixels, taking advantage of the Pentiumâ(TM)s ability to perform floating-point in parallel with integer instructions, so the FDIV effectively takes only one cycle."
      * http://www.phatcode.net/res/224/files/html/ch70/70-04.html

      Can you name one programmer who has open sourced their games MORE then Carmack? Yeah,I thought so.

      WinQuake was replaced with glQuake which supported the 3Dfx Voodoo pretty much the day it came out. How did that S3 ViRGE decelerator work out for you again?
      http://en.wikipedia.org/wiki/S3_ViRGE

      Hell, there is even an algorithm named after him: Carmack's Reverse
      * http://en.wikipedia.org/wiki/Shadow_volume

      Carmack has always pushed the technical boundaries. While he doesn't understand what makes a FUN game he certainly as hell know how to a TECHNICAL game. He has inspired many generations of programmers.

      What have *you* done for the graphics and gaming community Mr. AC aside from bitching about someone's "mistakes" ???

      --
      "It is far easier to destroy then to create -- which is why everyone on the internet bitches about somebody else's work instead of making their own masterpiece."

    15. Re:Buying iD was a massive mistake by UnknownSoldier · · Score: 1

      Exactly, the AC is talking out of his ass.

      glQuake WAS the killer 3D app !

      --
      "It is far easier to destroy then to create -- which is why everyone on the internet bitches about somebody else's work instead of making their own 'masterpiece'."

    16. Re:Buying iD was a massive mistake by Anonymous Coward · · Score: 0

      It is the other way around: Carmack caused GPUs. His early efforts are good though (the Doom texture mapper, based on tangents, is unique). The antithesis of Carmack is Dell of Unlimited Detail. He has quite an interesting CPU front-to-back octree renderer that is free from *, / & floats. It is related to Donald J. Meagher's octree work. One recursively quadrisects the view pyramid as the traversal proceeds. It is a kind of bucket sort where the octrees are the buckets & the subpyramids the things being sorted. Octrees that have no subpyramids are rejected. Slashdot is a den of less than clever atheists.

    17. Re:Buying iD was a massive mistake by cavebison · · Score: 1

      It is far easier to destroy then to create ...

      ... the English language. It's *THAN*.

    18. Re:Buying iD was a massive mistake by UnknownSoldier · · Score: 1

      > When the first Voodoo cards showed up they were expensive as hell and glQuake was the reason to get one.

      FTFY. :-)

      I used to run glQuake at 512 x 384 to maintain a guaranteed 60+ Hz during intense battles.

      The minigl driver of the Voodoo helped motivate nVidia's TNT2 to provide true 24-bit color as opposed to the 16-bit interpolated to 22-bit of the Voodoo. :-)

      --
      Defiance is a shitty Borderlands MMO without the humor and beautiful "Guardian Angel" (Britanni Johnson.)

    19. Re:Buying iD was a massive mistake by WebmasterNeal · · Score: 1

      RAGE was a failure in my eyes. The texture pop-in bug is extremely annoying. I'm sure the rest of the game was fun but when textures aren't rendered properly when you're moving around the level, it's too distracting to even enjoy the game.

      --
      "During My Service In The United States Congress, I Took The Initiative In Creating The Internet." -Al Gore
    20. Re:Buying iD was a massive mistake by UnknownSoldier · · Score: 1

      The textures looked absolutely gorgeous from a distance, but looked extremely poor when up close.

      Rage was meh. Parts of it were fun (vehicles) but more the most part it was just more of the same-ol that really wasn't engaging.

      --
      Defiance is a shitty Borderlands MMO-like game without the humor and beautiful "Guardian Angel" (Britanni Johnson.)

    21. Re:Buying iD was a massive mistake by UnknownSoldier · · Score: 1

      Concur 100%.

      Apparently the ignorant AC didn't get the memo about JC porting Doom from NeXTStep to PC. He was one of the earlier proponents of porting to find bugs in your game AND in the compiler YEARS before the "mainstream" did it.

    22. Re:Buying iD was a massive mistake by nbohr1more · · Score: 1

      Doom 3 was not a failure from a technology stand-point. It did just what it set out to do. You try writing an engine with full dynamic lighting that runs on a "Geforce 2". That's right, Doom 3 has a render pipeline that is DX7 compatible. If anything Doom 3's only technical foible is that it relied on OpenGL which happened to become a "big mess" around the time Doom 3 was in development. He was lucky that OpenGL even offered shaders at that point and had to write them in ARB because GLSL was so broken it's not even funny. Megatexture is showing up from other engine developers now too. The concept of data hierarchy wont go away simply because most mappers have gotten by better with tiled texturing. Eventually that limitation will be broken down. The only failing there is that John tried too much to eat his own dog-food. Rather than use a combination of standard tiled textures and Megatexture he tried to force everything to be compiled from the Megatexture. The hardware wasn't ready. Doom 3 BFG's source code is a treasure trove of improved rendering concepts afforded by better OpenGL standards. If we had the OpenGL then that we have now, it would have held-off UE3 no doubt. Some informal tests on a few hundred dynamic lights show you can have a scene with the original Doom 3 render at 15fps while BFG will render at 300fps. Easily competitive now and it's not even a deferred renderer.

  18. Not surprised by epyT-R · · Score: 1

    He's said that he had "one or two more engines in him" before he's done..and he has spent more time talking about his side interests in space flight and VR.

  19. Is ID Doomed? by Nova+Express · · Score: 1

    Netcraft confirms it.

    --
    Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)

    http://www.lawrenceperson.com/

  20. read Masters Of Doom by Anonymous Coward · · Score: 0

    Read the book "Masters of Doom"

    Perfecting virtual reality to the point of being Holodeck-like technology was always Carmack's ultimate goal. Game engines were just stepping stones. Now that he's CTO at Oculus, there's no need for him to make games (and I use that term loosely) anymore.

  21. Goodbye OpenGL, hello Direct3D by Anonymous Coward · · Score: 0

    IIRC, Carmack was the one always explaining the choice of OpenGL. With the technical headfigure gone, the beancounter drones will take over core decisions, and that means "Windows is the dominant platform, Direct3D the standard graphics surface. Let's follow the money until it dries up."

    It's basically the same whenever engineering loses a bulwark against the MBAs. They'll run the company into the ground by abandoning its established place in the market and running after everybody else instead of making their own stand.

    Of course, they don't start from scratch when running against everybody else on their terms. They have their reputation. Burning it through will take about three years. The assets will last another two.

  22. Re:Maybe now... by Anonymous Coward · · Score: 0

    Jealous? John Carmack is smarter and richer than you will ever be.

  23. quake live and doom4 by Anonymous Coward · · Score: 0

    John was the lifeforce of id once, but over the years that changed with his other projects and zenimax' acquisition. i wish him luck with the new headsets and hope for a new success at oculus. I just wish he would have fired some guys at id before leaving his post. Stratton and syncerror to name a few. They really tarnished his image with their complete fail of a quake remake in quake live which will prob be id's last project. I don't expect doom 4 to come out either. Could have been their turnaround. Not worth talking about rage, it was one of the worst games released that year.

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