Intel Linux Driver Now Nearly As Fast As Windows OpenGL Driver
An anonymous reader writes "Intel's open-source Linux graphics driver is now running neck-and-neck with the Windows 8.1 driver for OpenGL performance between the competing platforms when using the latest drivers for each platform. The NVIDIA driver has long been able to run at similar speeds between Windows and Linux given the common code-base, but the Intel Linux driver is completely separate from their Windows driver due to being open-source and complying with the Linux DRM and Mesa infrastructure. The Intel Linux driver is still trailing the Windows OpenGL driver in supporting OpenGL4."
This should convince anyone that open source linux software can compete with windows, given 22 years.
Someone smells a game plaform....
If you want news from today, you have to come back tomorrow.
So how come the new hotness of the Windows video system is only as good as this apparently old and knackered XWindows system, how does that reflect on Windows?
Hence why even non-gamers were so excited about Valve's gambit. Even with the few games released so far, it has brought tons of much-needed development effort to the areas GNU/Linux was lacking in. Imagine how things will be if SteamOS & Co. succeed and it becomes a major gaming platform. Free software purist or not, everyone is going to benefit.
This is the problem with using DRM and other 3-letter acronyms in the article body; they become quite ambiguous.
Yup. Direct Rendering Manager, not Digital Rights Management.
(Having worked on Server Message Block protocol implementations, seeing "SMB" stand for "Small and Medium Businesses" gives my brain heartburn. :-))
http://en.wikipedia.org/wiki/Direct_Rendering_Manager
Yep, to stay relevant Microsoft will need someone extremely talented.
If they choose an Elop, they're doomed. Which is the scenario I'm hoping for.
Mod me down, my New Earth Global Warmingist friends!
You probably mean 4500MHD if it's a laptop. Anyway, the Linux driver for 4500MHD should play any kind of video without breaking a sweat. I would inspect the video player and compositor to see if they perform badly. Sadly, tearing is still something you meet way too often in Linux world. I have found out that Compiz (slow) and Compton are the ones that do not tear. Mutter can also be configured tear-free by putting this into /etc/environment: "CLUTTER_PAINT=disable-clipped-redraws:disable-culling".
No, it clearly means Super Mario Bros.
Actually yes you will see a benefit. Every driver revision brings new OpenGL features which the older hardware supports. So if your card can render OpenGL 4.1 in Windows then it will eventually render OpenGL 4.1 on Linux. Optimisations that speed up the overall implementation of OpenGL apply to all generations of cards as long as they are non-hardware specific optimisations.
Unless I count devices that can't show more than one window at once. Phones can't, and I accept that because of the 4-5" screen. But why can't I run two phone-sized apps side-by-side on my Nexus 7 tablet? Windows has supported showing two apps side-by-side ("Tile Vertically") since I started using Windows in the Windows 3.1 era, and it got even easier with "Snap" in Windows 7. Even Windows 8's often-ridiculed "modern UI" allows snapping a Windows Store app to a vertical column as wide as a phone's display.
The same bypass is coming to PCs with AMD Mantle. I wonder what Intel has up its sleeve to compete with Mantle.
I'd suggest attaching a different foot, but I don't know how mature that is. So I'll just name-drop the prosthetic I use on a Windows 8 PC at work: Classic Shell.
You mean kind of like POS. Point of Sale. Geeez! What were you thinking of?
Even better - what was NCR thinking of?
The headline is bad/misleading - many of those benchmarks are showing a disparity of more than 10% between the drivers. Using the numbers from the Phoronix article, Linux results are the highest number from any Linux driver (there are many cases where the most recent driver was not the best) to try and prove headline:
Linux = [35.88, 140.90, 43.37, 23.5, 32.23, 19.17, 25.17, 16.68, 99.24, 63.94, 46.80, 29.46]
Windows = [41.47, 162.88, 36.57, 27.0, 31.46, 19.37, 24.47, 16.85, 104.04, 65.15, 55.05, 36.63]
for i in range(len(Linux)):
diff = abs(round((1 - Linux[i]/Windows[i])*100, 1))
"Windows win by %d.1%%" % (diff) if Linux[i] < Windows[i] else "Linux . win by %d.1%%" % (diff)
'Windows win by 13.1%'
'Windows win by 13.1%'
'Linux . win by 18.1%'
'Windows win by 13.1%'
'Linux . win by 2.1%'
'Windows win by 1.1%'
'Linux . win by 2.1%'
'Windows win by 1.1%'
'Windows win by 4.1%'
'Windows win by 1.1%'
'Windows win by 15.1%'
'Windows win by 19.1%'
So out of 12 results, 5 showed a 10%+ difference between Linux and Windows Intel drivers in favour of Windows and 1 showed a 10%+ difference in favour of Linux. The conclusion that the drivers are neck and neck does not follow from the premise for around 40% of the results and that's when being unfairly generous to Linux!
You probably want LibreOffice instead of OpenOffice.
New things are always on the horizon
I don't think there exists a single pro gamer that uses Intel graphics hardware. The Nvidia driver on Linux is more than adequate - and considering AMD/ATi's drivers are crap on Windows it's hard to produce any meaningful comment on that area. Also, if Direct X is so essential and magical then why don't consoles use it?
The Windows driver also had much larger spikes in the frame latency than the Intel Linux driver.
That sounds true looking at the summary statistics of the graph but the question is at what frequency and by how much when compared to Linux on the same frames? We know the Linux statistics have at least one peak (of 45) but none are visible on that graph because the Windows values have been drawn over the top of of the other values. It's a bad visualisation of the data and it's hard to learn all that much from it...
Do you remember the days when Linux didn't perform well in this area ?
In all honesty I don't (I remember tearing being more common which is a slightly different issue) which isn't to say it wasn't the case - I'd be grateful for sources which show what it used to be and what it is now with the same hardware. From what little I know, being able to measure OpenGL frame latency has only been possible for a few years on Linux...
Of course, if you go out of your way to destroy desktop Windows in pursuit of tablet market share, it becomes a self-fulfilling prophecy.
NO executive management with the high-quality management training that is standard within MS would do anything at all like make statements to destroy the market share of their current market-leading product line! Isn't that called the Ratner Effect? The only thing even comparable would be for someone to fall prey to the Osborne Effect, and of course no one with a background in management at Microsoft would ever ... oh wait a minute ...
"Ahh! I see you're in that indeterminate Schrodinger state where - oh, uh