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DRM Has Always Been a Horrible Idea

An anonymous reader writes "For years, the reaction of the big entertainment companies to digital disruption has been to try and restrict and control, a wrong-headed approach that was bound to backfire. But the entertainment companies were never known for being forward thinking whether it was radio in the 20s or cassette tapes in the 70s or VCRs in the 80s or Napster in the 90s. The reaction was the always the same. Take a defensive position and try to battle the disruptive force. And it never worked. And DRM was perhaps the worst reaction of all, place restrictions on your content that punish the very people who were willing to pay for it, while others were free to use it without restriction. It was an approach that never made much sense, and it's good to know that mounting evidence proves that's the case."

281 comments

  1. No Shit by thatkid_2002 · · Score: 4, Funny

    Sherlock.

    1. Re:No Shit by dgatwood · · Score: 2, Funny

      In other news, the sky is blue.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    2. Re:No Shit by Anonymous Coward · · Score: 0

      No, no, no, no. The sky APPEARS to be blue.

    3. Re:No Shit by houstonbofh · · Score: 5, Insightful

      The news is not that DRM is bad. The news is that people outside of IT are realizing it.

    4. Re:No Shit by hobarrera · · Score: 1

      Did anyone actually need an article to realize this?

    5. Re:No Shit by Anonymous Coward · · Score: 0

      Yeah, that's how colors work.

    6. Re:No Shit by Anonymous Coward · · Score: 1

      No, that's how semantics works.

    7. Re:No Shit by Anonymous Coward · · Score: 1

      when valve goes out of business I'll believe that. DRM is fine as long as it doesn't inconvenience the end user.

    8. Re:No Shit by FunkDup · · Score: 3, Interesting

      DRM is bad.

      I was watching this recently posted video of Ray Kurzweil interviewing Robert Freitas, a "nanobot theoretician", about the current state of nanotech. Freitas suggested the use of DRM techniques as a way of preventing the malicious use of nanotechnology. Seems like a "good" application to me. There's another video of RK interviewing Eric Drexler whichh is also interesting.

      --
      Great spirits have always encountered violent opposition from mediocre minds -- Albert Einstein
    9. Re:No Shit by Anonymous Coward · · Score: 0

      DRM is bad. The news is that people outside of IT are realizing it.

      IT is what CS is called inside of business schools.
      IT is part of the problem, not part of the solution.

    10. Re:No Shit by wbr1 · · Score: 2

      Did you buy or pirate that Sherlock. If the DRM were intact you couldn't even use the title, therefore we are issuing a cease and desist letter as well as requesting that formal charges be filed.

      --
      Silence is a state of mime.
    11. Re:No Shit by Anonymous Coward · · Score: 1

      Steam does inconveniences, though. I've bought some games on gog.com as they have lots of offers right now (which I wouldn't know hadn't they given out the 2D Fallout games for free), and it is a much better experience than that of Steam. And I've spent a lot on Steam, I don't hate it. You can download from your browser or from a dozen free as in freedom download clients (for GNU/Linux and without a GUI, even), and when you want to play the game you simply run it, no third party software or Internet connection necessary.

      Just because it sells doesn't means it's good. People will buy dog shit if you give them a 75% discount and throw in some achievements.

    12. Re:No Shit by Smauler · · Score: 0

      DRM is going to be around for a long while longer. The entire notion and point of the new consoles is centred about them not being PCs.... but they are essentially just miniature PCs, designed for the living room. If they were open now, Microsoft, Sony, and Nintendo would lose money, but they don't, because they MAKE PEOPLE PAY FOR THE RIGHT TO HAVE A GAME ON THEIR CONSOLE.

      Sorry for shouting, but this is how they make money. This is why market presence is imperative.

      Personally, I'll probably get a PS4 and buy a few games, and then go back to playing on my PC, just like I did with my PS3.

    13. Re:No Shit by Hatta · · Score: 4, Insightful

      Freitas suggested the use of DRM techniques as a way of preventing the malicious use of nanotechnology. Seems like a "good" application to me.

      Me too. That sounds like a well intentioned application that would be wonderful to realize. The problem is that in the real world, DRM of any sort only restricts legitimate users. This has been true with every instance of DRM anywhere in the world, ever. Would you trust DRM to protect us against nanobots with that track record?

      Of course not. So his point stands, DRM is bad.

      --
      Give me Classic Slashdot or give me death!
    14. Re:No Shit by Anonymous Coward · · Score: 1

      > IT is what CS is called inside of business schools.

      If that's true, then they don't "get" CS or IT...

      When you study CS, you read Knuth, Wirth, Tanenbaum, the Dragon Book, the Gang of Four, etc.

      When you study IT, you read Microsoft server, network, and database manuals.

    15. Re:No Shit by phantomfive · · Score: 3, Insightful

      He's not a very good nanobot theoretician (seriously, where do these guys even come from?). If he were, he'd realize that the simple solution would be to teach one nanobot to break the DRM of another nanobot (through soldering, reprogramming, whatever). Then you'd have two nanobots that are free, and they can do the same to two other nanobots. Then you have four nanobots that are free, and it doesn't take long for the whole swarm to unleash itself.

      Part of the reason DRM never works is because, well, it doesn't work. There's always away around it.

      --
      "First they came for the slanderers and i said nothing."
    16. Re:No Shit by erroneus · · Score: 1

      Still, you have to appreciate from all of this what their thinking and understanding is. (1) They demonstrate their inability to see things (or to prioritize) from a consumer's point of view which shifts their leaning in the sociopathic direction. And (2) their business model relies primarily on artificial scarcity rather than quality of product or of service. Once again those drives speak of a weakness where human concerns and interests are relevant.

      Not that it's any surprise to anyone, but these types of factors help us to appreciate the type of people and the thinking of people behind all of this. These are not artists and I would argue to say they are not 'good human beings.' I am quite sure they know and understand the facts about DRM schemes and are instead willing to see consumers through their own sociopathis lenses and invariably decide in favor or restricted access.

    17. Re:No Shit by Smauler · · Score: 2

      _THIS_. I hate DRM in all its forms. I want it to go away.

      However, Steam with DRM have managed to produce a platform that is not intrusive, not problematic, and just works, and they give decent value for money. They have done DRM right, and it is showing in their sales figures.

      DRM right is antithetical to loads of people... but they've given loads of advantages to me... Installing and playing my games where I like, just with a login. Installing games after 3 separate hard drive failures, without having to search out discs. The removable drive is obsolete for me.

    18. Re:No Shit by rtb61 · · Score: 2

      That is not actually true. They always new DRM was bad, that it sucked and people would hate it, that is after all why DRM is called Digital Rights Management, a straight up marketing misdirection. The very name itself is in direct contradication to it's application. DRM is basically all about stealing the digital rights of the end user. That is why Digital Rights Management is not called what it actually is Copyright Enforcement Management. They knew from the get go it was bad, they knew people would hate it, they planned to steal people's purchasing rights with it, all they cared about was greed, current applications of greed and future applications of even greater greed. They did not give one fuck about how bad it was and now they are only 'temporarily' edging back on it because it is costing them customers and profit. They will be at it again, they will try to make it legally compulsary on all electronic devices, they will try to enforce prisons terms for interfering with DRM, as psychopathsy their only motivation is greed and they do not care about consequences for the end user.

      --
      Chaos - everything, everywhere, everywhen
    19. Re:No Shit by fractoid · · Score: 5, Insightful

      When you study business, management, or basically anything "non-technical" you don't give a shit and just want the nerds to go sit in the back room and do whatever it is they do so the computers magically keep working.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    20. Re:No Shit by Artifakt · · Score: 5, Insightful

      I don't see this as 'doing DRM right', so much as 'doing it less wrong'. Many of us tolerate Steam's DRM because it's less annoying than what other companies want to use, often much less annoying. Compared to Steam, some of the other DRM schemes we've seen are nightmarish. But saying Steam's DRM is good is still only true in the sense that brushing and flossing and having your teeth cleaned every 6 months is much less annoying than a root canal - it doesn't mean we actually wake up mornings thinking, "Oh swell, I get to have my teeth cleaned today!".

                  You list several things Steam does that are advantagious, but any company distributing content online should give you the benefit of not having to search out discs, that's a core function of their business. Sequentially reinstalling games after a drive failure or three, and having it generally work smoothly and 'painlessly', is something that becomes more critical to get right because of DRM, as people also sometimes need to redownload and reinstall if the DRM itself screws something up. When DRM has just done something annoying to the customer, you want the experience of fixing it to be as pleasant as possible so the greater experience of your business as a whole doesn't leave a negative impression.

      --
      Who is John Cabal?
    21. Re:No Shit by Anonymous Coward · · Score: 0

      "DRM done right" is a contradiction.

    22. Re:No Shit by cheekyjohnson · · Score: 3, Interesting

      _THIS_. I hate DRM in all its forms. I want it to go away.

      They have done DRM right

      Does not compute.

      Also, I'm fairly certain that certain games on Steam don't have any DRM whatsoever and can be used without Steam (though, they're probably a minority).

      --
      Filthy, filthy copyrapists!
    23. Re:No Shit by Anonymous Coward · · Score: 0

      It's still not 100% right. I went on a 10 hour train journey recently. As well as packing a few books, some music and some work to do enroute on my laptop I also planned to spend some of the time playing games on the laptop to pass the time. Steam won't let you play the games without an Internet connection present. Games I've paid the full retail price for. That flaw still makes me say it's not completely 'done right', though I'll agree it's better than anything else I've seen. It also points to the fact that whenever Steams servers eventually get turned off (either because they're out of business or moving onto the Next Thing) that your purchases will all no longer work.

    24. Re:No Shit by Anonymous Coward · · Score: 0

      why not skip buying the ps4 and just carry on playing games on your pc then, you bellend?

    25. Re:No Shit by gnasher719 · · Score: 0

      You say DRM "steals the digital rights of the end user". What rights you have depends on what rights the copyright holder wishes to give you when you hand over your money, so that has nothing to do with DRM. Unless there are rights that the copyright holder gave you that you cannot use because of DRM, and that would be in my opinion a very rare case.

      What DRM does is two things: Prevent you from doing things that exceed your rights, and give the copyright holder a stronger legal position. Of course "Copyright Enforcement Management" is just as correct as "Digital Rights Management".

    26. Re:No Shit by Opportunist · · Score: 5, Insightful

      That pretty much sums up how people feel about DRM. They also feel like that about security, btw.

      It must not cut into what they want to do. It must not disrupt their experience. People don't mind DRM, just like they don't care about security. They're fine with either as long as it does not keep them from doing what they want to do. Within reason, of course. DRM will keep them from distributing copies, security will keep them from installing malware.

      That certainly bugs a few users. But, and that's the important thing, not the majority of them.

      While on the other end of the scale there is crap like the stunts that UBIsoft and EA have been trying to pull, with perpetual connection to servers for single player playing. Which predictably backfired to the point where you could not play their games if you bought them while your buddies who copied them could play them just fine. That does bother them. That bothers them like the overzealous security suite that keeps them from starting their games because they use some warped loader or because it doesn't like how the anticheat module hooks into the data stream to the server.

      Steam found that sweet spot where most people put up with it. It's actually even more convenient for most people than the old "put the original CD in" DRM. Simply because you don't even need to have your CD ready. Steam also offers additional value, another key element if you want your DRM to take off.

      DRM by its very definition lowers the value of the product to the user. At the very least it creates some kind of inconvenience. It forces you to do something to get what you want, even if that only means you have to insert that damn CD (which you can never find when you need it) or that you can only install it on one computer at a time. Steam offers that additional value, by keeping games up to date as well as setting some standards. Sadly not in terms of quality of the game, but at least the games have to install smoothly to be part of the fold. Something that can sadly not be said for all such services.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    27. Re:No Shit by AntiSol · · Score: 5, Insightful

      Ummm, No: What rights you have depends on your local laws. Sounds to me like you should read up on your rights.

      It has never been considered copyright infringement to make a backup of something or to transfer it to another medium. DRM attempts to prevent exactly this. this is established all over the place. For me, the following excerpt from wikipedia seems relevant:

      In late 2006, Australia added several 'private copying' exceptions. It is no longer an infringement of copyright to record a broadcast to watch or listen at a more convenient time (s 111), or to make a copy of a sound recording for private and domestic use (e.g., copy onto an iPod) (s 109A), or make a copy of a literary work, magazine, or newspaper article for private use (43C).

      What DRM really does is two things: 1) waste resources on your computer providing absolutely nothing desirable and nothing that can't be bypassed in seconds, shortening its lifespan and increasing its energy consumption, and 2) piss off legitimate users who want to do things they're legally allowed to do, turning their customers into their enemies. Good job!

    28. Re:No Shit by Anonymous Coward · · Score: 0

      You mean "Yeah, that's how semantics wors" since the operation of semantics does not change how colours work.

    29. Re:No Shit by korbulon · · Score: 1

      t brushing and flossing and having your teeth cleaned every 6 months is much less annoying than a root canal.

      Is that what I should have been doing all this time? No wonder I'm always so annoyed (brushing my teeth with a piece of cheddar cheese...)

    30. Re:No Shit by Jaysyn · · Score: 4, Informative

      Does not compute.

      Also, I'm fairly certain that certain games on Steam don't have any DRM whatsoever and can be used without Steam (though, they're probably a minority).

      That is correct. The amount of DRM that goes into a Steamworks game is controlled by the publisher, not by Valve.

      http://steam.wikia.com/wiki/List_of_DRM-free_games

      --
      There is a war going on for your mind.
    31. Re:No Shit by Anonymous Coward · · Score: 0

      You mean except for the requirement of Steam, which is DRM.

    32. Re:No Shit by cheekyjohnson · · Score: 1

      "The games on this list do not have any DRM and do not require the Steam Client to be played."

      Looks like most on the list don't have any DRM, if it's accurate.

      --
      Filthy, filthy copyrapists!
    33. Re:No Shit by Anonymous Coward · · Score: 1

      Freitas suggested the use of DRM techniques as a way of preventing the malicious use of nanotechnology. Seems like a "good" application to me.

      The fundamental reason why DRM is "bad" is because it doesn't work. There is always a technical counter to DRM, so people intent to ignore whatever ethical or commercial restriction the DRM is supposed to enforce face only a solvable technical challenge. Legitimate users/uses that would comply with the license agreement or use restrictions voluntarily end up with their use impeded in some way by the DRM (small ways, like added CPU time for decrypting; large ways, like buggy implementation).

      If Freitas is seriously suggesting that DRM could prevent nanobots from running amok, then he is making the classic mistake of assuming that DRM when applied to his shiny new technology will be fundamentally different than DRM applied to all the technologies that came before it: unbreakable and transparent. He's wrong.

    34. Re:No Shit by gravis777 · · Score: 1

      You got that from the article? The article is written by ComputerWorld, suggests that only a couple of people get it, and litterally says the rest of the entertainment industry doesn't.

      And quite frankly, I am not sure why ComputerWorld even bothered to write an article about this - pretty much anyone who reads a computing magazine will already know that DRM is bad, and doesn't even speak to their target readers - software pirates (as opposed to movie or music pirates). Shoot, I cannot tell you how many times I have purchased a game, and ended up having to go download a crack because I had issues getting the game to work. The No-CD cracks are really nice - so I don't have to go digging out my discs to play a game I have installed.

      In short, the article told us nothing we didn't already know, offered no insight at all, didn't even really speak to its target audience, and is really not news-worthy. But the story-publishing guidelines on Slashdot seems to have really gone downhill lately.

    35. Re:No Shit by crashcy · · Score: 2

      Never heard of Steam's offline mode? There's also this list of DRM-free games. You'll notice that all of Valve's games are on that list (except the multiplayer games). Steam is a distribution platform. Valve doesn't decide the DRM that people put into their games. Stop spreading FUD and do some research.

    36. Re:No Shit by Anonymous Coward · · Score: 0

      DRM is still WRONG. Steam is bad. I won't use it. I'd advocate others to not use it either. There are other free software friendly games. If that's not good enough find a new hobby. Find some new friends. Don't let companies get in the way of you making friends or sharing.

    37. Re:No Shit by gnasher719 · · Score: 1

      Ummm, No: What rights you have depends on your local laws. Sounds to me like you should read up on your rights.

      I think you should do a bit of reading yourself. Your local laws set the rules. But any "local" laws that I know give you very, very little actual rights. Most of the rights that you get come from a license that you receive. The only rights that the law gives you for example in the USA: "If the seller gives you the right to install software on your computer, then you also have the right to copy it into memory to run it". Note the _if_. You may not have the right to install on your computer. And "if you have the right to install the software on your computer, then you have the right to make a backup". Again, the "if".

      And excuse me, but I haven't run into any DRM that attempts to prevent backups. Take an eBook with DRM, copy it onto a CD, delete the original, copy the backup back to your computer, and it works. You mention broadcasts: No DRM. You mention copying music onto an iPod: Today, no DRM. Before: DRM allowed it.

    38. Re:No Shit by nine-times · · Score: 3, Insightful

      In fairness, DRM is capable of preventing very casual misuse. The DRM on games keeps a kid from saying to his friend, "Oh, let me just copy that for you." If you could have something akin to DRM on guns, it might prevent little Jimmy from shooting himself accidentally while playing with it, and it might prevent a casual street thug with no expertise from stealing it.

      But you're right, it won't stop a determined individual with expertise from gaining access. Even at best, you can't think of it as an absolute control over access. No security is absolute. The problem, to my mind, is not the abstract intention of embedding security to control the use of a product or technology. The problem is using security in digital media to restrict the access of people who have "purchased" that media. Specifically, the problem is that the people designing the DRM aren't able to anticipate (and therefore allow) all the possible legitimate uses. If they've sold me a movie, they don't know all the devices I might want to watch it on. They don't know what kind of conversion I might want to do on it 5 years from now. They can't separate the unlawful distribution from a legitimate fair-use distribution. What's worse, many people suspect that the media companies are actually attempting to use the DRM to restrict fair-use on purpose to force us all to constantly repurchase the same media.

      So that's the problem. "DRM" is really just security. Security can be good, but poorly designed security will cause more trouble for authorized users than for unauthorized users. Security can also be designed, maliciously, to allow abuse by the designer. In short, the problem with "DRM" is that it's security for a product that I purchased, designed to benefit someone other than me. Putting a car alarm in my new car might make sense. Designing that car alarm so that the manufacturer can (and will) lock me out of my own car whenever they want... is not such a great idea.

    39. Re:No Shit by Anonymous Coward · · Score: 0

      The DRM on games keeps a kid from saying to his friend, "Oh, let me just copy that for you."

      As incompetent as most people are, I seriously doubt that.

    40. Re:No Shit by AntiSol · · Score: 1

      You're talking about software licensing, which is not the same as buying media (music/video/etc).

      When I buy music, I have the right to make a backup copy, or to transfer it to another medium. The copyright laws were written before software was a consideration, so they don't tend to mention it specifically and therefore it's handled differently in some ways (e.g different licenses), but it's generally accepted that by extension this also holds true for digital media - e.g I'm allowed to take all my old C64 disks, convert them to disk images on my PC, and run them in an emulator. Any term in a license agreement which tries to stop you from doing so is an unfair contract condition and unenforceable, at least where I live. Sucks to be you if the US is different.

      And excuse me, but I haven't run into any DRM that attempts to prevent backups

      Wow, you have a short memory!

      I've seen this firsthand, so don't try to tell me it never happened: 100th window by Massive attack. See: http://en.wikipedia.org/wiki/Cactus_Data_Shield

      Early Ipods would format themselves if you plugged them into your second computer. I've seen this firsthand, too.

      The first-gen DRM was quite draconian - the only reason they don't try to stop you doing these things now is that they realised very quickly that by doing things like installing rootkits they were making enemies and encouraging people to just download the version with no crap attached that was free and available on the web about 18 nanoseconds after the release - it was a far superior experience to using their crapware.

      you seem to be implying that you're quite happy to just settle for whatever rights the license holders decide you can have, regardless of whether they're reasonable or not? You think all the terms in those license agreements are enforceable in every jurisdiction? lol. When apple show up to turn you into a human centipad and say that you agreed to it, you'll just go with them?

    41. Re:No Shit by jedidiah · · Score: 2

      > What rights you have depends on what rights the copyright holder wishes to give you when you hand over your money

      WRONG. I have certain rights based on ancient notions of personal property.

      DRM is an attempt to deny rights to individuals.

      Corrupt laws that help enforce DRM are more of the same. They unjustly turn a purely technological limitation into a legal one.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    42. Re:No Shit by Anonymous Coward · · Score: 0

      Steam's offline mode is lame. You have to have an internet connection to go "offline", which is ridiculous and it doesn't last forever.

      Also, I don't see Portal 2 on that list.

    43. Re:No Shit by Anonymous Coward · · Score: 0

      Any kid who is a PC gamer already knows where to get cracks from. The stupid kids are the ones playing on consoles.

    44. Re:No Shit by dgatwood · · Score: 1

      That pretty much sums up how people feel about DRM. ... It must not cut into what they want to do. It must not disrupt their experience.

      The real problem with most forms of DRM is that they don't "cut into what they [users] want to do" until they do. When the company goes out of business, when you're offline without launching the app for too many weeks, when the company decides that it isn't worth maintaining a DRM server for the hundred remaining users, etc., suddenly you find yourself unable to use something that you paid for.

      The only form of DRM that doesn't suffer from this is what I would call "static DRM", as used by DVDs and Blu-Ray players, in which millions of devices are authorized to use the content, and in which the only thing preventing copying is the higher cost of devices that can burn media with data in certain parts of the disc (otherwise known as "trivially defeated DRM", or "only useful for region coding" DRM).

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    45. Re:No Shit by Archangel+Michael · · Score: 1

      DRM doesn't prevent anything in the long run. Eventually, people figure out instead of having to load a broken DRM version, you can go and Bittorrent a cracked version that isn't annoying. From the days of "Page 3, fourth paragraph, third word" (scanned manual) to the current versions, it has NEVER worked.

      I understand, your point is it keeps the honest people honest. However, that is not the purpose of most DRM. If it were, then DRM would assume criminals would be criminals, but most DRM doesn't assume that at all.

      --
      Agent K: A *person* is smart. People are dumb, stupid, panicky animals, and you know it.
    46. Re:No Shit by sudon't · · Score: 1

      The news is not that DRM is bad. The news is that people outside of IT are realizing it.

      I thought almost everyone outside of the two media associations (and Congress) have known it for at least a solid decade. But I guess someone must be buying CDs. They still make 'em, believe it or not!

      --
      -- sudon't

      Air-ride Equipped

    47. Re:No Shit by ArhcAngel · · Score: 2

      That pretty much sums up how people feel about DRM. They also feel like that about security, btw.

      BINGO! How many people wake up to go to the airport thinking "OH Goody! I get to go through the TSA checkpoints on my way to grandma's." but they do it because it's the only way to get on the plane. There are plenty of people who will not fly because of the hassle flying has become since the TSA was enacted but they are still a minority. Same thing with 2Factor authentication. It is a PITA but the threat of a security breach has made it a reality for most of us. Steam has made DRM as unobtrusive as I believe is possible with current technology. I still don't like having the DRM there but at least it gets out of my way.

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    48. Re:No Shit by rwise2112 · · Score: 1

      Steam's offline mode is lame. You have to have an internet connection to go "offline", which is ridiculous

      Not true. When you launch steam with no internet connection, it'll ask you if you want to use offline mode.

      --

      "For every expert, there is an equal and opposite expert"
    49. Re:No Shit by dragon-file · · Score: 2

      Gratuitous Space Battles is one example. After installing the game the whole directory can be copied to a flash drive, transferred to another computer, and it will run standalone. No need to install steam or even take it off the flash drive. This is just one example and not all games have this level of freedom. DRM encountered in steam is entirely at the software developers discretion. Just look at Red Faction: Guerrilla. *Shudder* Microsoft DRM.

      --
      Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
    50. Re:No Shit by dragon-file · · Score: 1

      Actually no. If you start up steam and it can't detect an internet connection it ask if you want to attempt loging in again or go to offline mode. Once in offline mode any game you have previously downloaded will be available. While it is true that you have to have an internet connection to download the games in the first place, you don't need to have one after installation.

      --
      Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
    51. Re:No Shit by dragon-file · · Score: 1

      Fun fact: Just caught something about this on the news. Apparently, after spending loads of cash (dont remember the exact amount) to open a new terminal at Sac international airport, the expected numbers of customers just isn't there. At the time construction started they could justify the expense. Now? They're looking at employee cut backs. I wonder if the TSA could be driving away business?

      --
      Whenever a player quits EVE to go play WoW, the Average IQ of both games increase.
    52. Re:No Shit by Anonymous Coward · · Score: 0

      In fairness, DRM is capable of preventing very casual misuse. The DRM on games keeps a kid from saying to his friend, "Oh, let me just copy that for you."

      You're right. Instead of saying "Oh, let me just copy that for you." the kid would say "Oh, let me email you the torrent file I used." DRM has made piracy MORE popular, effective, and efficient, not less.

      DRM is an acronym for Doesn't Restrict Malcontents.

    53. Re:No Shit by Iniamyen · · Score: 1

      How do you propose that people pay for games online, but not have DRM involved somehow? How does the provider know that the person downloading the game has paid for it, without some form of DRM (like a simple login)?

      Your analogy is fail, because if you're smart, you will still get your teeth cleaned every 6 months in lieu of a root canal. Just because we don't like it doesn't mean that it shouldn't happen.

    54. Re:No Shit by Anonymous Coward · · Score: 0

      It won't stop very casual misuse...all it'll stop is first-degree casual misuse. Instead of little Jimmy saying 'let me copy that for you', he says 'I'll get you the torrent'.

      In short, the problem with "DRM" is that it's security for a product that I purchased, designed to benefit someone other than me.

      I do very much so like that sentence. It's the most succinct, poignant, and articulate description of why DRM is a bad idea that I've ever read. On the other hand...

      Designing that car alarm so that the manufacturer can (and will) lock me out of my own car whenever they want... is not such a great idea.

      is exactly why I want nothing to do with OnStar and its imitations. On paper it sounds nice, but the potential for abuse is frightening.

      Getting back on topic:

      I may be preaching to the choir here, but what these companies fail to realize is that non-paid exposure [piracy, or used, or lending, demos, or any other form of 'not a new copy'] has its genuine benefits. 20 years ago, it was called "word of mouth advertising"...extremely beneficial as it was both A) unsolicited, and ergo far more trustworthy and B) cost the company in question nothing. And it still works; I showed Iron Man to my father; he bought the whole set, and eagerly awaits each new Marvel movie. Sales that wouldn't have been made without that initial exposure, yet that very action is something MPAA would love to put a stop to. I showed Borderlands to my friends, each of them bought a copy, and every single one of us bought the widget-accompanied version of #2...yet nearly every big game publisher out there wants to squash anything but 'one purchase, one player'.

      And I posit that this is where a ton of the declining revenues came from. In being hellbent on preserving primary sales, MPAA, RIAA, even countless game companies squashed secondary and tertiary sales, shut down an immense source for the creation of new fans.

      Obviously the ease of piracy now does nothing to help the tiny entities who will see an 80% plus rate...or rather, they may not exist long enough to see those benefits. Namely, the benefit of non-paid [or low-cost, in the case of used] exposure is that it's a low-risk way to discover new material that the customer may not have discovered at 'full price'. If it sucks, it sucks, and the risk was low so the customer doesn't feel cheated; they won't buy that product, but they won't automatically not buy the next one. If it's surprisingly great, that's a new customer for future iterations...and also for legacy versions or remakes...as it's getting harder and harder to find stuff from the archives, and at least with gaming far too many titles fall for the 'assumption of knowledge' fallacy. All those little easter eggs and bits of fanservice are great...for the obsessive fans. For the new guys, for the 'like it but not love it' guys, it makes no sense and can become a turn-off.

      And the captcha is 'Educable'. I swear, the captcha generator for this site is context-sensitive, as RIAA/MPAA have repeatedly proven that they cannot be educated.

    55. Re:No Shit by wonkey_monkey · · Score: 1

      Sherlock.

      A torrent of which will be duly available at around midnight on the 1st of January.

      --
      systemd is Roko's Basilisk.
    56. Re:No Shit by VGPowerlord · · Score: 1

      I think you should do a bit of reading yourself. Your local laws set the rules. But any "local" laws that I know give you very, very little actual rights. Most of the rights that you get come from a license that you receive. The only rights that the law gives you for example in the USA: "If the seller gives you the right to install software on your computer, then you also have the right to copy it into memory to run it". Note the _if_. You may not have the right to install on your computer. And "if you have the right to install the software on your computer, then you have the right to make a backup". Again, the "if".

      I'm so glad you decided to use the US as an example here.

      Title 17 section 117 (part (a)(1) specifically) is worded quite broadly and gives you the right to make any copies as long as it's "an essential step in the utilization of the computer program in conjunction with a machine". Not anywhere in the text is a limit of one copy mentioned. Software requires installation to a hard drive or it won't run? Then that's an essential step and would be covered. Software needs to copy itself into RAM to run? Also an essential step. As much as I sometimes think Congress is stupid, by wording it vaguely and not specifying that it only applies to copies in RAM, they made it so it could be applied in this manner.

      And excuse me, but I haven't run into any DRM that attempts to prevent backups. Take an eBook with DRM, copy it onto a CD, delete the original, copy the backup back to your computer, and it works. You mention broadcasts: No DRM. You mention copying music onto an iPod: Today, no DRM. Before: DRM allowed it.

      You mean other than the DRM on DVDs/Blu-Ray which was explicitly introduced to prevent copying?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    57. Re:No Shit by hairyfeet · · Score: 1

      Do we REALLY have to point out that correlation does not equal causation? If it did we could wipe out global warming by getting more pirates.

      And honestly? DRM as a concept in and of itself isn't bad, its the assholes that always go too damned far with it that make it suck! Take CD checks, those were simple, kept Billy Joe Bob from just popping in a CD and hitting copy while those that know a little more? it was trivial to bypass. And I have zero problems with Steam because unlike other forms of DRM you GET something in return. I get matchmaking, updating of my games, easy access to mods via Steam Workshop, chat, and again just like CD checks if I really wanted to? 10 minutes at gamecopyworld and i could bypass it.

      So i don't think the idea itself is bad, just the implementation. I still say piracy is the market telling you that you are doing something wrong, your price is too high, the product is too much of a PITA to get, there is something not right because if you have everything set up right by the market? Just look at Payday:The Heist, they listened to customers, gave them what they asked for without going insane on the budget and the preorders alone had that game making a profit, everything from day one onward is just gravy.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    58. Re:No Shit by Immerman · · Score: 1

      Not quite true - offline mode expires.

      Now if you just want to play games on your laptop when away from the 'net that's not an issue. If on the other hand you had your computer in storage for a couple months while on walkabout it really sucks when you set it up again and have to wait for a week or two for the ISP to hook up your new house before you can play any of your favorite games.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    59. Re:No Shit by Anonymous Coward · · Score: 0

      In fairness, DRM is capable of preventing very casual misuse. The DRM on games keeps a kid from saying to his friend, "Oh, let me just copy that for you." If you could have something akin to DRM on guns....

      I've never quite understood why some people insist that it might be a good idea to put an extra layer of finicky, error-prone hardware/software on top of a very simple, reliable piece of safety gear. Would you accept DRM on your fire extinguisher? Would you accept DRM on your car's brakes? Why on earth do you think that DRM is a good idea on a firearm?

      Keep your firearms away from your kids until they're responsible enough to be taught their use. Before that, teach them that they're not toys to be played with. Just like you teach them not to mess with the parking brake of your car, or the kitchen knives, or the fire extinguisher until they're old enough and responsible enough to be taught *how* to use them.

    60. Re:No Shit by RespekMyAthorati · · Score: 1

      This was a totally lame article.
      From the summary, you would think that the author was someone who actually knew something about the effects of DRM on the publishing industry.
      In fact, he's just some random blogger with the same point of view as just about everybody in IT.

    61. Re:No Shit by Anonymous Coward · · Score: 0

      Part of the reason DRM never works is because, well, it doesn't work. There's always away around it.

      Related: the "casual prevention" argument doesn't work either, because while Joe User might not know how to beat DRM, he doesn't have to - as soon as one person has beat it and posted a clean copy, it's effectively beaten for Joe as well. (And Agnes and Milly and Gilly and Willy...)

    62. Re:No Shit by ale2011 · · Score: 1

      DRM is fine as long as it doesn't inconvenience the end user.

      It does inconvenience the end user, because chances are you buy a product that you won't be able to use. That happens with blu-ray discs too, and after it happened to me I stopped buying that stuff for several months —guess what I did instead...

    63. Re:No Shit by Anonymous Coward · · Score: 0

      While I completely agree that DRM lowers the value of the product to the consumer, I run a company that uses DRM "content protection" for its various video services. Unfortunately, while I think it's a complete waste of time to implement, we're unable to secure any sort of material to stream unless we sell it with the understanding that there's some sort of content protection scheme in place.

      I understand that it can be easily bypassed in seconds or minutes by 1) someone that knows what they're doing or 2) someone that downloads some script to do the heavy lifting for them, it's an issue with getting content suppliers to realize how aggravating and useless DRM is. Middlemen have to continue to implement this DRM because otherwise we'll have no content to distribute.

    64. Re: No Shit by Gliscameria · · Score: 1

      Says millions of Netflix users... without DRM there would be no Hulu, Netflix, Amazon Prime Streaming, iTunes, etc.

      --
      X
    65. Re: No Shit by Gliscameria · · Score: 1

      You're confusing DRM with overzealous copyright laws.

      --
      X
    66. Re:No Shit by Murdoc · · Score: 1

      Except for people like my friend, who lost his steam pw, and can't get it back because it used an old e-mail account that's dead. Is it his fault? Maybe, but the point is that he has games that he paid for, has the physical media, but still can't even install let alone play because of this DRM. Does that sound right to you?

      --
      Our ignorance is not so vast as our failure to use what we know. - M. King Hubbert
    67. Re:No Shit by Anonymous Coward · · Score: 0

      But any "local" laws that I know give you very, very little actual rights. Most of the rights that you get come from a license that you receive.

      Spoken like a lawyer that wants to expand the scope of contract law, and thus create lots of future business for his profession.

      In a nation with an open ended Bill of Rights (the 9th Amendment provides for unspecified rights retained by the people when and as they need them, the 10th Amendment for similar rights reserved to the people), the right to do reasonable things is inherent in the highest law of the land.

      No contract can or should grant such rights, and any attempt to make this happen by the legal profession is unethical practice of law. After all, if the law says the people don't have the right to reasonable conduct, that automatically creates an artificial demand for the services of the legal profession.

    68. Re:No Shit by Anonymous Coward · · Score: 0

      So, are you suggesting that we simply ignore ALL security?

      The concept of DRM is not bad. Everyone and anyone that claims otherwise are just freeloaders annoyed that something is stopping them from getting what they believe is their god-given-right to posses!

  2. Anonymous Reader by Anonymous Coward · · Score: 1

    And anonymous reader posts a piece with the only link leading to Ron Miller's (Whoever that is) opinion on his blog.

    Anonymous read -- Ron Miller, is that you trying to drum up traffic to your blog?

    1. Re:Anonymous Reader by icebike · · Score: 1

      As if a blog site posting will have any influence of the DRM imposing bean counters in big media.

      One suspects that if they didn't have DRM to fall back on they would have long ago insisted on audit rights to our computers, instead of just now getting around to demanding it.

      --
      Sig Battery depleted. Reverting to safe mode.
    2. Re:Anonymous Reader by Anonymous Coward · · Score: 0

      You can't be this clueless. He's driving traffic to his blog for advertising dollars.

      Dumbass.

    3. Re:Anonymous Reader by TheRealDevTrash · · Score: 2

      you can make money on the web?

      --
      I used to be /dev/trash but Slashdot no longer allows slashes for usernames.
    4. Re:Anonymous Reader by Anonymous Coward · · Score: 0

      And anonymous reader posts a piece with the only link leading to Ron Miller's (Whoever that is) opinion on his blog.

      Anonymous read -- Ron Miller, is that you trying to drum up traffic to your blog?

      That's pretty much what has to be happening; the link hits a splash page that you can skip; classic stuff for ad revenue and/or traffic analysis. Based on my personal experience, Slashdot's reputation about coverage isn't a myth. Anytime a post was made under my pseudonym, my web site stats would go through the roof.

      The best example during the last couple of years was when a comment resulted in 120k views in just under two hours. That's just from a sincerely made non-troll post showing some meaningful effort, whether it was right or wrong, from someone who's no-one as far as Slashdot or the rest of world is concerned.

    5. Re:Anonymous Reader by Anonymous Coward · · Score: 0

      No! No! No! Shut up you foul-mouthed cretin! Don't give them more ideas! They'll take this as an instruction manual!

    6. Re:Anonymous Reader by icebike · · Score: 3, Informative
      --
      Sig Battery depleted. Reverting to safe mode.
    7. Re:Anonymous Reader by Anonymous Coward · · Score: 0

      With the fact that a lot of EULAs allow for phoning home, how do we know that audit "rights" are not in place? In most iDevices, who the hell knows what is running on the magic black box chips outside of Apple, Foxconn and Chinese intel agencies.

      Run a MMO, and "audit rights" are already given over, which if violated result in insta-bans, be it WoW's Warden, or similar.

      Even with DRM, audit rights have been given over in many, many ways (WGA is another example.)

  3. Really? by Anonymous Coward · · Score: 0

    Wow mister obvious! I never would have guessed that!

  4. um, yeah... so? by Anonymous Coward · · Score: 5, Insightful

    I expected a blog post with lots of citations and historical information... instead it's just some random guy's opinion... Hey, I have opinions too! Maybe I should submit them as slashdot stories?

    1. Re:um, yeah... so? by icebike · · Score: 2

      Well, ok, but only as long as your blog posts count as "Mounting Evidence".

      --
      Sig Battery depleted. Reverting to safe mode.
    2. Re:um, yeah... so? by Runaway1956 · · Score: 4, Informative

      Mounting evidence at Baen Books.

      http://baen.ghostwheel.com/#RIAA

      The more stuff they give away, the more money they make. Rest in peace, Jim Baen.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    3. Re:um, yeah... so? by arth1 · · Score: 1

      Mounting evidence at Baen Books.

      http://baen.ghostwheel.com/#RIAA

      The irony is that the first two links to the free audio book "CDs" there go to an embedded AVI.

    4. Re:um, yeah... so? by Anonymous Coward · · Score: 0

      You can submit whatever you want, but they'll only run if they're politically correct here.

      Otherwise it'll disappear from the submission queue without a trace within 3 minutes tops. "An obvious troll (from the record industry or whatever)."

    5. Re:um, yeah... so? by Smauler · · Score: 1

      For all those who don't know about it, Librivox has a load of public domain audiobooks, ranging from the well read to the confusing.

    6. Re:um, yeah... so? by RDW · · Score: 1

      I expected a blog post with lots of citations and historical information... instead it's just some random guy's opinion

      ...and, oddly, the example he gives of an 'enlightened' approach is 'House of Cards' on Netflix, presumably distributed with their usual DRM.

    7. Re:um, yeah... so? by swillden · · Score: 1

      Mounting evidence at Baen Books.

      http://baen.ghostwheel.com/#RIAA

      The more stuff they give away, the more money they make. Rest in peace, Jim Baen.

      The set of CD images at that ghostwheel site is out of date this site has all of them.

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    8. Re:um, yeah... so? by arth1 · · Score: 0

      Again, a site that presents public domain books in non-open formats (in this case MP3s inside ZIPs). As long as single companies can change the format or specification on a whim, it does not matter whether it's free-as-in-beer.
      I understand that people want convenience, but personally, I think principles are more important. If you want to stand up for public domain, do so embracing open standards.

    9. Re:um, yeah... so? by Anonymous Coward · · Score: 0

      Did YOU read the referenced article? Because even commentors on the original questioned the author's "mounting evidece." It's an opinion piece that a) has no actual evidence DRM is bad and b) doesn't actually argue against DRM because the main example of "what works" is Netflix, which definitely uses DRM. Although the title is that DRM is bad, his real argument isn't that at all; it's "let me rent content across all my devices for a reasonable fee."

    10. Re:um, yeah... so? by Anonymous Coward · · Score: 0

      whoosh

    11. Re:um, yeah... so? by Anonymous Coward · · Score: 0

      You are clueless. It is the individual volunteer that chooses the format, not the site. I have been using Librivox for years and have gotten many MP3 and Ogg files from them.

  5. Score one for Disney! by achbed · · Score: 2

    And the guy doesnt even mention current events. Fail.

  6. Define worked by WillAffleckUW · · Score: 5, Insightful

    Last time I checked Disney was still raking in the cash and redefining copyright length to ensure their cash flow.

    DRM does not work for a specific product, but backed with a vast array of lawyers and donations to lawmakers, it manages to persist and have a fairly high ROI - enough to give major bumps up to CEO pay.

    Will it be defeated eventually? Sure.

    Will it be defeated earlier by those who tend not to pay tons of money without thinking? Sure.

    But it is intended to be an irritant to defeating reasonable copying. And on that score, for those markets that have the money to pay easily and the attention span of a gnat, it works fairly well.

    Personally, I hate it, but that's another matter.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Define worked by TheRealDevTrash · · Score: 0

      Disney is doing no such thing. Listen. Go get your own PAC and go elect someone who will do your bidding. Sorry that guy's not Ron Paul. Someone more mainstream.

      --
      I used to be /dev/trash but Slashdot no longer allows slashes for usernames.
    2. Re:Define worked by Anonymous Coward · · Score: 0
      Copyright Term Extension Act

      The Walt Disney Company lobbied extensively on behalf of the Act, which delayed the entry into the public domain of the earliest Mickey Mouse movies, leading to the nickname "The Mickey Mouse Protection Act".

      Patents; Congress has extended its protection for Goofy, Gershwin and some moguls of the Internet.

      On Oct. 7, a year and a half after the Copyright Term Extension Act was first introduced and after intense lobbying for it from powerful copyright holders like the Walt Disney Company and Time Warner Inc., Congress passed the bill and extended the life of copyright protection for the creators of original works. Since 1976, copyrights have been good for the life of an artist plus 50 years.

    3. Re:Define worked by epyT-R · · Score: 1

      So the only way to have rights in this country is to be rich? We're free until someone starts buying off the government while someone else grows its size and scope.

    4. Re:Define worked by gl4ss · · Score: 1

      it is not DRM which is ensuring disneys profits. if it were, they would not need so long copyrights now would they?

      DRM was always irrelevant for disneys business model. their model is built around the copyright laws and not on if copying is practical.

      you can quite easily make your own mickey mouse pictures, mickey mouse trousers and whatever, no magic drm is stopping that.. but if you try selling those trousers then you're going to pay the man. that is the business model.

      drm never was the thing that made the profits for disney.. they sure spent lots in license fees to drm manufacturers though directly and indirectly....

      --
      world was created 5 seconds before this post as it is.
    5. Re:Define worked by Anonymous Coward · · Score: 0

      Mainstream = corrupt. Haven't you figured that out yet?

    6. Re:Define worked by rsilvergun · · Score: 1

      I'd argue that freedom is economic security. When you've got food, housing and healthcare then your free. When you're fighting to keep those things (like 76% of Americans) that's when you become a slave.

      --
      Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    7. Re:Define worked by Anonymous Coward · · Score: 0

      Last time I checked Disney was still raking in the cash and redefining copyright length to ensure their cash flow.

      Disney would be raking in the cash either way. A lot of what they make is what the kids want. DRM is not as detrimental to their business, because young kids have no idea what DRM is, they just want to watch that specific cartoon again, so better put it in the player.

    8. Re:Define worked by swillden · · Score: 2

      Last time I checked Disney was still raking in the cash and redefining copyright length to ensure their cash flow.

      Yeah, just look at the billions Disney is raking in from sales of Steamboat Willie.

      </sarcasm>

      Disney makes lots of money, and has been instrumental in extending copyright terms, but I see no evidence that the latter has anything to do with the former. Oh, they occasionally make a few millions by re-releasing one of their older films (Bambi, Snow White, etc.), and then pulling it off the shelf again, but that's a pittance compared to the money they make from new releases and all of the other media they produce.

      --
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    9. Re:Define worked by jedidiah · · Score: 1

      That's the sad part in this. Corporations may just think they need certain measures to be in force. They may only believe that shredding my individual liberties is necessary to maintain their profits. Their assumption that raping the public domain is necessary to their bottom line may only be a delusion.

      It works out the same either way.

      That's kind of the point of the OP.

      DRM ultimately doesn't benefit publishers. Motivated crackers WILL break it and make it irrelevant. Ultimately the only people limited by it will be paying customers. Meanwhile everyone else is having a field day on BT swarms.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    10. Re:Define worked by swillden · · Score: 1

      +1

      --
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    11. Re:Define worked by operagost · · Score: 1

      Disney characters are protected by trademarks, not copyright. No one should give a crap about not being able to sell Mickey Mouse T-shirts.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    12. Re:Define worked by operagost · · Score: 1

      You're a slave by definition if you rely on anyone else to provide those things.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    13. Re:Define worked by SleazyRidr · · Score: 1

      It's not Steamboat Willy their making a profit from, it's the Mickey Mouse character. He's been around so long he's become a part of the American social heritage, and Disney Corp. is the only entity allowed to make money from that. I agree that people should have a right to be compensated for their creations, but when you're still raking it in after 70 years somethings messed up.

    14. Re:Define worked by Anonymous Coward · · Score: 0

      Yeah, just look at the billions Disney is raking in from sales of Steamboat Willie.

      A ticket to see Steamboat Willie costs over a hundred dollars since the only place to see it is at one of their theme parks, which cost over a C-note each.

    15. Re:Define worked by swillden · · Score: 1

      It's not Steamboat Willy their making a profit from, it's the Mickey Mouse character. He's been around so long he's become a part of the American social heritage, and Disney Corp. is the only entity allowed to make money from that. I agree that people should have a right to be compensated for their creations, but when you're still raking it in after 70 years somethings messed up.

      Red herring. Keeping Steamboat Willy under copyright does nothing to maintain Disney's hold on Mickey Mouse. In fact, Disney doesn't need copyright law at all to maintain ownership of Mickey Mouse... the character's name and likeness are trademarks, and Disney can prevent any unauthorized use with trademark law.

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    16. Re:Define worked by TheRealDevTrash · · Score: 0

      yes. it's been that way since 1776.

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      I used to be /dev/trash but Slashdot no longer allows slashes for usernames.
    17. Re:Define worked by TheRealDevTrash · · Score: 0

      they lobbied. I lobby. You lobby. That's not writing and passing laws.

      --
      I used to be /dev/trash but Slashdot no longer allows slashes for usernames.
  7. What is this DRM of which you speak? by Anonymous Coward · · Score: 0

    And will it stop me from downloading music and films from the internet?

    1. Re:What is this DRM of which you speak? by Anonymous Coward · · Score: 2, Interesting

      And will it stop me from downloading music and films from the internet?

      Not at all. Matter of fact, it will make the "public" incarnation stripped of DRM just that much more valuable.

      I will post AC because I am going to reveal something a lot of us already know, but the business types have not caught onto it yet.

      This is an example: I have two old DOS CAD systems which I still use to this day. Both of them originally came with dongles. I debugged one of them personally, the other I used a crack for de-dongling it. I could not have any trust for a program that relied on a single point of failure which would render the thing inoperable, just as I would never buy a delivery truck for my employer if I knew the water pump in it was special and no aftermarket product was legal. Which means a failed water pump would render the whole truck inoperable.

      I would feel just as foolish building an executively appointed luxury hotel, deliberately designing it so when the toilet plugged, the cleanouts were inaccessible, and the entire hotel would be rendered inoperable. It seems only someone with a business education, not an engineering mindset, would buy into such a ridiculous thing.

      Now, I do not have an MBA, but there seems to be a whole bunch of people out there which seem to completely lack the common sense to never buy a critical part of a business that cannot be replaced should it fail. To me, the infrastructure that allows a business to access its information certainly qualifies as a critical structure. To think that anyone would even consider having their access to their own information revokable by an arbitrary third party to me is absolutely inconceivable, yet there are people out there, with a business education - no less - that will accept such a thing.

      When I see business accept such a thing, my respect for ones who buy into this drops by orders of magnitude.

      I think of them more as the foolish kid who buys into some shell game some huckster is playing on them, and they yet have to figure out they are simply being had.

    2. Re:What is this DRM of which you speak? by Anonymous Coward · · Score: 0

      No, it won't stop you. DRM is why those downloads are your sole source of playable films. Without DRM, you would have a second option: purchased discs.

  8. Yada Yada Yada by Jah-Wren+Ryel · · Score: 1

    Yet another random opinion piece on how DRM sucks? I'm as anti-DRM as they come but stories like this were old a decade ago. No maybe if the article was something Jack Valenti wrote before he croaked, that would be worth talking about. But this is just another drop in the ocean.

    --
    When information is power, privacy is freedom.
    1. Re:Yada Yada Yada by Darinbob · · Score: 1

      Except that DRM is growing fast. OId story but more relevant than ever. More services using DRM, more restrictions, more control, more customers completely oblivious about it, and more customers who are actually fans of it (they are so happy to have online access that they cheer on companies that have DRM).

    2. Re:Yada Yada Yada by Anonymous Coward · · Score: 1

      customers who are actually fans of it (they are so happy to have online access that they cheer on companies that have DRM).

      Those two things are not the same thing at all. That would be exactly like saying people were fans of Windows Genuine Advantage because they used Windows XP/Vista to play video games. They either don't know any better or aren't bothered enough (yet) by the drawbacks to find whatever alternatives may exist and find out the alternatives have their own drawbacks (installing non-stock software; infringement notices/suits).

    3. Re:Yada Yada Yada by gnasher719 · · Score: 1

      Except that DRM is growing fast. OId story but more relevant than ever. More services using DRM, more restrictions, more control, more customers completely oblivious about it, and more customers who are actually fans of it (they are so happy to have online access that they cheer on companies that have DRM).

      Please give examples where the use of DRM has increased. (I know one case, and that was with some eBooks, as a consequence of the iTunes store not supporting watermarking).

  9. DRM is a stupid name by Anonymous Coward · · Score: 0

    They have won half of the battle by getting you to call it "Digital Rights Management" a term made up by the entertainment industry.

    1. Re:DRM is a stupid name by Anonymous Coward · · Score: 1

      What? I thought DRM stood for Digital Restriction Management.

    2. Re:DRM is a stupid name by Anonymous Coward · · Score: 0

      > What? I thought DRM stood for Digital Restriction Management.

      No, it stands for "Device for Raking in Money."

    3. Re:DRM is a stupid name by Anonymous Coward · · Score: 0

      No, it stands for "Donkey Rapes Man"

      captcha: "terror" --oh captcha, you funny.

    4. Re:DRM is a stupid name by Anonymous Coward · · Score: 0

      DRM: Defending our Recording Monopoly

      (captcha: abysmal)

    5. Re:DRM is a stupid name by burisch_research · · Score: 1

      Draconian Restrictive Monopoly, more like.

      --
      char*f="char*f=%c%s%c;main(){printf(f,34,f,34);}";main(){printf(f,34,f,34);}
    6. Re:DRM is a stupid name by JRV31 · · Score: 1

      We need to quit using thier language. DRM means "Digital Restrictions Malware".

  10. They want complete control. by Anonymous Coward · · Score: 3, Insightful

    The reason we have piracy; when Copyright lasts longer than a single human lifetime, nothing ever produced during your lifetime will ever be released to enrich the public domain, therefor there is absolutely no benefit for an individual to participate in copyright.

    Netflix, Amazon, Steam, Hulu; these are a ruse to weaken and ultimately control piracy. They License for a set term their works to said services and can Revoke those contracts at any time as has been demonstrated today by the lively article about Disney removing already-paid-for streaming content from Amazon.

    It isn't "Mainstream Media" it's "Media Monopoly"; Get it Straight and stop using their words to make their crimes sound better than they actually are.

    Because those works cannot ever be copied, there will always be a dwindling supply; Imagine Star Wars, Ghost in the Shell, or Iron Man being forgotten and all copies of them being tossed down the memory hole 100 years from now. This has already happened with old movies from the 30's through the 70's and is starting to happen to what was made in the 80's and 90's.

    1. Re:They want complete control. by Anonymous Coward · · Score: 0

      Since they were able to change the terms without a public vote (there have been many extensions granted) why should they expect anyone else to agree with the new terms?

    2. Re:They want complete control. by M.+Baranczak · · Score: 2

      Imagine Star Wars, Ghost in the Shell, or Iron Man being forgotten and all copies of them being tossed down the memory hole 100 years from now.

      It's already pretty hard to find a legal copy of the original version of Star Wars.

    3. Re:They want complete control. by Anonymous Coward · · Score: 0

      It's already pretty hard to find a legal copy of the original version of Star Wars.

      It's not that hard.

      What's hard is finding a good legal copy of the original version of Star Wars!

    4. Re:They want complete control. by gnasher719 · · Score: 2

      The reason we have piracy; when Copyright lasts longer than a single human lifetime, nothing ever produced during your lifetime will ever be released to enrich the public domain, therefor there is absolutely no benefit for an individual to participate in copyright.

      That's a pathetic lie. Piracy happens because people are too cheap to pay for goods. Nobody pirates Kanye West or Adele (both in the top ten of pirated music) because they have to wait 90 years for copyright to run out. They pirate it because they want to listen to the music _now_ without paying.

      Now if you can't get some work because it is under copyright but not for sale anywhere, that's one thing. But most works that get pirated are available to purchase, and the only difference is whether you want to pay or not.

    5. Re:They want complete control. by jedidiah · · Score: 1

      > That's a pathetic lie. Piracy happens because people are too cheap to pay for goods.

      Much of my own media hoard consists of things that were created with a different set of ground rules. Were I to apply those ground rules and act within them, I might run afoul of the "new and improved" version of the law.

      A lot of stuff was created with the expectation that it would be in the public domain right now. Thus perfectly legal activities have been transformed into "piracy".

      There's more to the creative/torrent world than the latest idiot that thinks he's like a soldier because he can trip on stage.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    6. Re:They want complete control. by jedidiah · · Score: 1

      If this is really only about the latest Top 40 tripe, then why bother expanding copyrights at all? It's an entirely pointless and gratuitous measure.

      If it's really irrelevant, why did anyone bother?

      --
      A Pirate and a Puritan look the same on a balance sheet.
  11. Huh? by Anonymous Coward · · Score: 0

    VCRs in the 80s

    VCRs are from the 70s, kiddo.

    1. Re:Huh? by Anonymous Coward · · Score: 1

      the debate from widespread useage and timeshifting came in the 80's, if you want to argue videotape has been around since the 50's grouchy old fart

  12. It always made sense by Anonymous Coward · · Score: 0, Interesting

    For someone concerned about this quarter's profits and protecting their existing business model, it _always_ made sense. A modest investment in DRM protect this project's profits. And you could point to other projects that made far less profit _for your projects' mangers_ as examples of where the lack of DRM hurt their profits. It's only in the longer term, year after loss of business due to the most burdensome of DRM, such as Sony's built-in rootkits on CDROM media, that it could be shown to cost business. And let's be honest: most of the people who amass large Bittorrent libraries were never going to pay for all that music, or all those videos, anyway, so it's not as if those "lost sales" were going to ever exist as sales, anyway: most people will never all watch all the media they've stolen. So the "losses" without DRM are also quite exaggerated.

    There are times, and environments, where DRM has been very successfully used. Large scale commercial software, such as clusters of VMware servers, or high cost software such MRI analysis tools, have been very successfully DRM managed. Red Hat's strange "it's yum, but not really" licensing to get updates? That has blown goats. Anyone sane using Red Hat makes one local registered and runs a local yum mirror from it, using that for all their other hosts, instead of that butt slow and bandwidth sucking "RHN/yum" mess. And no, "Red Hat Staellite Server" is a messy mirror of the same butt slow RHN mess. Calling it "spacewalk" does not help, it's a lot of "open the pod bay doors, Hal" arguing with the licensing management.

    1. Re:It always made sense by epyT-R · · Score: 1

      The types of businesses using that software would never pirate because the risk of losing their business to lawsuits is much more likely and punitive than it is to just pay the fees. The DRM just gets in the way of legitimate use solely to create artificial market segmentation (oh you want 1000 users AND the 'right' to save to a database? now it's suddenly $40000, instead of $4000 for the same product).

  13. Jim Baen good enough an authority? by Runaway1956 · · Score: 1
    --
    "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    1. Re:Jim Baen good enough an authority? by Jah-Wren+Ryel · · Score: 1

      To my knowledge, Baen has always been anti-DRM. So nothing new there.

      --
      When information is power, privacy is freedom.
  14. Old skool history of copy protection by Neo-Rio-101 · · Score: 5, Insightful

    We don't have to look far into the past as to what happens when DRM enters the picture.

    Take the humble Commodore 64. The most common home micro of the 80s.
    Lots of users. Lots of software. Lots of piracy.
    What happened in the end is that lots of companies making software made lots of money, despite the piracy, until the computer faded into obscurity with a dwindling userbase that had moved on to more powerful computers.

    All DRM "disk copy protection" was eventually broken, and just about all game software ever released for the computer is downloadable online (you know where to look). The end result is that we have a nice digital archive, complete with emulators, left for historians or anyone who wants to relive what it was like to use the machine in the hight of it's heyday (or simply to see what all the fuss was about playing "Impossible Mission" or something)

    If it wasn't for the pirates and crackers willing to ignore the ridiculous copyright law time extensions, copy programs to different countries where they were not available for sale (over the pre-internet BBSes) chances are we might not have a digital archive, or at least be missing important bits. By the time the copyrights expire, the magnetic media, if anyone still had any left, would be corrupted by bit rot, and the equipment needed to read it may not be in a working state or readily available.

    So the Commodore 64 avoids a digital dark age, but I have my doubts about some heavily DRMed content going forward.
    In many cases, if something is heavily DRMed and people do not make the effort to break it, it will likely be lost to the digital dustbin of time.

    --
    READY.
    PRINT ""+-0
    1. Re:Old skool history of copy protection by Anonymous Coward · · Score: 0

      In many cases, if something is heavily DRMed and people do not make the effort to break it, it will likely be lost to the digital dustbin of time.

      A fitting end, obscurity.

    2. Re:Old skool history of copy protection by Jah-Wren+Ryel · · Score: 4, Insightful

      A fitting end, obscurity.

      Only if you believe that creative works are owned by their creators rather than become part of the culture once published and thus owned by everyone in society. If you believe the later, than any creative work lost to DRM is a loss to all of us.

      --
      When information is power, privacy is freedom.
    3. Re:Old skool history of copy protection by Anonymous Coward · · Score: 0

      Exactly, it's called Copy Protection. Only hipsters call it DRM.

    4. Re:Old skool history of copy protection by Neo-Rio-101 · · Score: 1

      In many cases, if something is heavily DRMed and people do not make the effort to break it, it will likely be lost to the digital dustbin of time.

      A fitting end, obscurity.

      Yes, but even failures have a right to be preserved.... so we can try to understand why it was a failure.

      Besides, obscure LPs often get remixed into popular dance music.

      --
      READY.
      PRINT ""+-0
    5. Re:Old skool history of copy protection by Mandrel · · Score: 4, Interesting

      Take the humble Commodore 64. The most common home micro of the 80s. Lots of users. Lots of software. Lots of piracy. What happened in the end is that lots of companies making software made lots of money, despite the piracy, until the computer faded into obscurity with a dwindling userbase that had moved on to more powerful computers.

      I've never owned a game console, but watching things it seemed to me that the reason the Playstation greatly outsold the Nintendo 64 was because the Playstation used crackable CDs while the N64 used cartridges. The weak DRM was a winner for Sony, while the game makers had their piracy losses offset by the bigger ecosystem.

      However I don't think this is a good argument that content makers lose more than they gain from DRM. Weak DRM can be a net gain for publishers if some of the gains had by making piracy inconvenient is given back to users as lower prices or automatic updates.

    6. Re:Old skool history of copy protection by Neo-Rio-101 · · Score: 1

      That's a salient point.

      Many people who bought a C64 back in the day mostly had a collection of pirate disks, with a few original games thrown in the mix.
      One can argue that people bought a C64 because of the huge pirate game library available... (but then that was true for the other micros of the period too, so it's not the whole story)

      Interestingly enough, even the few original disks in the collection made enough money for the software companies way back when.

      --
      READY.
      PRINT ""+-0
    7. Re:Old skool history of copy protection by Mashiki · · Score: 1

      One can argue that people bought a C64 because of the huge pirate game library available...

      I'd say it's closer to the fact that magazines like COMPUTE and Commodore had programs right inside you could copy right out, modify and openly distribute. I know that's what got me started. Not only what is seeing the program, but seeing how you could modify it with author comments in the page margins.

      --
      Om, nomnomnom...
    8. Re:Old skool history of copy protection by Anonymous Coward · · Score: 0

      Perhaps you mean "copy prohibition"?

    9. Re:Old skool history of copy protection by gl4ss · · Score: 1

      increasingly drm is connecting somewhere to check for license, being more license management than just prevention of copying.

      there's a difference because with drm even acquiring a good original version of the media doesn't mean that you can actually view/enjoy that media.

      --
      world was created 5 seconds before this post as it is.
    10. Re:Old skool history of copy protection by Bert64 · · Score: 1

      Same applies to PC and Amiga, much easier to copy games than cartridge based consoles which was a key factor which drove sales of these platforms for gaming.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    11. Re:Old skool history of copy protection by Anonymous Coward · · Score: 0

      If you believe in the latter you are also a commie.

      No, you are the commie. You believe in government regulation that takes from the people their natural born right to copy what they see and hear. You are a taker so burn in hell you dirty commie!

    12. Re:Old skool history of copy protection by asylumx · · Score: 1

      Only if you believe that creative works are owned by their creators rather than become part of the culture once published and thus owned by everyone in society. If you believe the later, than any creative work lost to DRM is a loss to all of us.

      I'm not sure where you're from, but I can speak for the US. We tend to be a fairly individualistic nation (still) and the idea of something being part of the culture as you mentioned is a real hard sell here.

    13. Re:Old skool history of copy protection by operagost · · Score: 1

      It should be a hard sell everywhere. If I put all my money and effort into building a house, I don't think that when it's done everyone in the world is entitled to do what they please with it.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    14. Re:Old skool history of copy protection by Jah-Wren+Ryel · · Score: 1

      I'm not sure where you're from, but I can speak for the US. We tend to be a fairly individualistic nation (still) and the idea of something being part of the culture as you mentioned is a real hard sell here.

      Woooosh!

      Ever read the US constitution?

      Does, "To promote the Progress of Science and useful Arts, by securing for limited Times" ring a bell?

      What do you think happens after a "limited time?"

      --
      When information is power, privacy is freedom.
    15. Re:Old skool history of copy protection by Anonymous Coward · · Score: 0

      I've never owned a game console, but watching things it seemed to me that the reason the Playstation greatly outsold the Nintendo 64 was because the Playstation used crackable CDs while the N64 used cartridges. The weak DRM was a winner for Sony, while the game makers had their piracy losses offset by the bigger ecosystem.

      It could also be that the N64 came out 2 years after the PSX. Or that many developers found developing for a cache-limited system like the N64 frustrating. Who knows, but the ability to pirate never entered the equation when I bought either. </anecdotal evidence>

    16. Re:Old skool history of copy protection by asylumx · · Score: 1

      And yet there are people in this world who would put time and money into building a house and then open its doors for others to use. You won't see very many of those people in the US, but they do exist.

    17. Re:Old skool history of copy protection by asylumx · · Score: 1

      They get the time extended. Again and again.

    18. Re:Old skool history of copy protection by Anonymous Coward · · Score: 0

      The 'limited time' gets extended... again.

      Why? What did *you* think happens?

    19. Re:Old skool history of copy protection by Jah-Wren+Ryel · · Score: 1

      They get the time extended. Again and again.

      So your point is that the concept of a shared culture is something the moneyed interests don't believe in. BFD.

      --
      When information is power, privacy is freedom.
    20. Re:Old skool history of copy protection by psithurism · · Score: 1

      No, you get to do whatever you like with your house.

      However, to prevent people from having a nice house like yours, you've burned all the blue prints and don't let anyone take any pictures. Then you demolish your house when it is no longer useful to you to make sure no one else can enjoy it. Now, it is a loss to society, especially if you had some ground-breaking, architectural inventions in it.

      In different times you would execute all your builders and possibly blind your archetect too (http://en.wikipedia.org/wiki/Prague_astronomical_clock). I guess DRM has been around forever.

    21. Re:Old skool history of copy protection by operagost · · Score: 1

      Yes, and that's called charity-- not government entitlement.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  15. Richard Stallman by relisher · · Score: 1, Interesting

    What else needs to be said

    1. Re:Richard Stallman by Anonymous Coward · · Score: 0

      Give me EMACS or give me death!

      something like that?

  16. DRM has driven piracy for decades by onyxruby · · Score: 4, Informative

    DRM is probably the single greatest driver of privacy that their is. It has never particurlarly been very good at stopping people from accessing content. What is has been good at is creating artificial barriers that allow for greater market segmentation. It does things like allow for different regions for DVD's and Blu Ray's or making photoshop so expensive in Australia it used to cheaper to fly to America, buy a copy and fly back. DRM just has to be enough to make something clearly illegal and frustrate most users.

    It gives an excuse to force people to provide marketing information to be able to use a product that they paid cash for. It creates a market in file trading from unusable media is used to justify the greatest land grab of civil rights in history (Trans Pacific Partnership AKA SOPA 2). DRM is an excuse to change the very concept of "I own that' to "I lease that".

    You pair that with laws that will put people who break it into prison and now you have a society that is firmly in the grip of IP based companies. Throw in the patent wall that makes an upstart like Compaq all but impossible nowadays and you have an oligarchy that can effectively never be challenged due to insurmountable legal costs. You can't go around them with DRM or you go to prison, you can't fight it in court because it's a treaty and you can't beat them as a competitor. As long as they don't become a monopoly they are untouchable for decades at best.

    Just remember that Obama was the president that drove the greatest takeaway of civil rights in history...

    1. Re:DRM has driven piracy for decades by Anonymous Coward · · Score: 0

      you had me up til you threw president obama into this. he has absolutely nothing to do with drm, big media companies' use of it, or with the laws (and punishments) currently on the books that make it illegal to break it.

    2. Re:DRM has driven piracy for decades by epyT-R · · Score: 1

      Really? The democrats are in bed with the industry...I am sure he has voted yes for a bunch of that law.

    3. Re:DRM has driven piracy for decades by Anonymous Coward · · Score: 0

      Yeah, it's the DMCA that makes breaking DRM illegal and that was almost 100% Bill Clinton. Some % belong to the lobbyists I guess... fuck those guys.

    4. Re:DRM has driven piracy for decades by TrollstonButterbeans · · Score: 1

      > "DRM is probably the single greatest driver of privacy that their is"

      Your ideas are intriguing to me and I wish to subscribe to your newsletter.

      --
      Priest: "Universe from nothing, no laws of physics, sped up time"+ huge discrepancies. Creationism? No. Big Bang Theory
    5. Re:DRM has driven piracy for decades by Jah-Wren+Ryel · · Score: 1

      I agree. While stuff like the TPP have been attempted under Obama's reign, I don't see any particularly new legal successes for the copyright cartels during his time in office. If there are any, I doubt they are significantly greater than what's come before, like the DMCA or the extradition of the DrinkOrDie member from Australia to the US.

      --
      When information is power, privacy is freedom.
    6. Re:DRM has driven piracy for decades by Anonymous Coward · · Score: 0

      DRM is probably the single greatest driver of privacy that their is. It has never particurlarly been very good at stopping people from accessing content. What is has been good at is creating artificial barriers that allow for greater market segmentation. It does things like allow for different regions for DVD's and Blu Ray's or making photoshop so expensive in Australia it used to cheaper to fly to America, buy a copy and fly back.

      I couldn't go on from there...

      (or, to make it a little clearer for you)

      I couldnt on from their,,,

    7. Re:DRM has driven piracy for decades by onyxruby · · Score: 1

      Seriously, do you know anything about Obama that wasn't put out by MoveOn or the Democrats?

      Obama selected a vice president who was the most **AA friendly Senator that the US has ever had in it's history. He picked former **AA lobbyists and put them in key leadership positions at the Justice Department.

      Both SOPA and TPP were conceived and attempted entirely under his watch. Obama did far more with the **AA's than he ever did with things like cranking up Bush's NSA initiatives. I'm no fan of Bush, but he never tried pulling anything on the scale of SOPA. He was also very in your face about what he did and sure as hell didn't go around doing things like negotiating treaties that take away rights in secret when he knew they would be so unpalatable to the public. I'm an Independent, not a Democrat and I can't stand white washing history.

  17. Dice stuff by byornski · · Score: 1

    At least battlefield 4 didn't have a shaky launch due to its DRM

  18. I don't know what the rest of you are thinking... by Anathem · · Score: 1

    ...but DRM is amazing! I mean, CDs last forever, Tapes last several generations... but DRM licenses die with you! You can sell the same thing to EVERY freaking generation!!!

  19. 2003 called, they want their article back by brit74 · · Score: 1, Interesting

    Yawn. Anther anti-DRM rant on Slashdot. The summary is boring and looks like Slashdot just randomly picked a comment from any article on piracy from within the past 15 years and reposted it. The article itself isn't even all that well thought out. Honestly, it looks kind-of amateurish. It talks about how revenues went up after DRM was removed. Of course, it ignores the fact that music has always had a giant analog hole, so there's an easy way to bypass any DRM.

    It'd be nice if these articles were a little less narrow minded, a little less circle-jerkish, and would, at least, acknowledge the fact that piracy has been a huge problem for the industry. Looking at the industry's decline in revenue, I can't say that Jack Valenti's statement about the Boston Strangler looks all that silly anymore. See this graph to understand what I'm talking about (and this graph is a few years old, I'm sure it looks even worse than this, now): http://static2.businessinsider.com/image/4d5ea2acccd1d54e7c030000/music-industry.jpg

    1. Re:2003 called, they want their article back by Todd+Knarr · · Score: 2

      The thing is, it's been just as much of a problem since, well, just about forever. Think back to how they railed against DVD burners, CD burners, the VCR, hell even cassette tapes. And yet the industry survived all of them by releasing content. You want to know what's killing the industry? Go read this article. Now, how enthusiastic do you think your average person's going to be about buying content when they've just been reminded that the companies "selling" it to them will jerk it away the moment it suits them? I sure wouldn't put my hard-earned money into that, at least not at the prices they want to charge. Charge me the kind of price the video rental place would charge and I'll think about it.

      The music and movie industries are in decline simply because they won't provide content their customers want in the form their customers want it. And of course that results in them going out of business. You don't want to sell what people want to buy, don't be surprised when people take their business elsewhere. It doesn't take an MBA to figure that one out.

    2. Re:2003 called, they want their article back by jd2112 · · Score: 2

      You don't want to sell what people want to buy, don't be surprised when people take their business elsewhere. It doesn't take an MBA to figure that one out.

      No, Apparently it takes someone who isn't an MBA to figure that one out.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    3. Re:2003 called, they want their article back by epyT-R · · Score: 0

      No. Not piracy. Reality. They want a business model that no longer applies to current realities, so they want the government to prop them up. Fuck that. It's time for those 'super stars' to realize they're not worth the millions of dollars they're paid..

    4. Re:2003 called, they want their article back by brit74 · · Score: 0

      Yeah, I heard about the Amazon-Disney takeaway. That isn't what caused the decline, which began in the exact year the Napster came along.

      I know I can always count on BoingBoing to give a dumb opinion about cpoyright and DRM. Cory Doctorow has always been a huge advocate for giving media away. Of course, there's some major flaws in Doctorow's philosophy. For one thing: Doctorow is a book author and he makes a lot of money from the BoingBoing blog. Most people want to read books in their printed form (not pirated off the internet). It's not hard to figure out that, in the context of a public that prefers printed books, that book authors would be less threatened by piracy than creators of other digital media (for example, software ONLY runs on computers, there isn't a "printed" form that people think is superior; similarly with music: nobody really wants those flat pieces of plastic called CDs, they want their music on the computer or media player).

      Source: "Slashdot: In a new Rasmussen poll, 75% of American adults would rather read a book in traditional print format than in an ebook format. Only 15% prefer the ebook format (the other 10% are undecided)." http://news.slashdot.org/story/13/07/21/1143210/poll-shows-that-75-prefer-printed-books-to-ebooks

      Ergo, Doctorow is going to have less to lose by transitioning to the "give everything away" model. Plus, he gets lots of popularity based on his opinions (which translates to lots of extra sales). But what works for one author doesn't necessarily work for an industry. As far as his co-ownership of the BoingBoing blog - well, blogs make money by creating streams of information and getting ad-revenue. They have virtually nothing to lose by promoting the "free for all" because users have to keep coming back to their site over and over for the latest stuff - which means ad revenue. I'd like to see how happy Doctorow would be if every single person who visited BoingBoing used an ad-blocker and then he and his friends would have to foot the bill for their heavy bandwidth usage.

      > "The music and movie industries are in decline simply because they won't provide content their customers want in the form their customers want it."

      Sounds like a lot of feel-good pirate nonsense. The music industry started selling DRM-free music years ago. It continues to decline. I think it's time to all admit to yourselves that *some* people will pay for stuff and some people are going to try to avoid spending money on music and movies so they can by expensive clothes, iPhones, expensive laptops, and other physical stuff. I actually have a couple friends who are pirates and they say stuff like "Why do you pay for stuff you can get for free (via piracy)?" Translation: You're stupid if you pay for digital stuff because everything digital can be stolen off the internet.

    5. Re:2003 called, they want their article back by TubeSteak · · Score: 2

      It talks about how revenues went up after DRM was removed.

      It'd be nice if these articles were a little less narrow minded, [...] and would, at least, acknowledge the fact that piracy has been a huge problem for the industry.

      You don't dispute TFA's study that piracy increases music sales, yet you claim "piracy has been a huge problem for the industry."
      Which is it?

      See this graph to understand what I'm talking about (and this graph is a few years old, I'm sure it looks even worse than this, now): http://static2.businessinsider.com/image/4d5ea2acccd1d54e7c030000/music-industry.jpg

      On its own, that graph proves nothing besides the fact that people are spending less on digital music and CDs.
      Your argument-by-assertion holds no water at all.

      --
      [Fuck Beta]
      o0t!
    6. Re:2003 called, they want their article back by Anonymous Coward · · Score: 0

      Bingo... most media companies are at their highest profits, highest earnings, highest stock prices in decades.

      This article is pure flamebait.

    7. Re:2003 called, they want their article back by swell · · Score: 1

      yeah well I'm pissed

      I come here for news and I get *this*? The 'proof' is two lame examples in a lame article with no pretense of any scientific or statistical basis. This subject has been rehashed here and elsewhere for decades and it is brought out to present us with this useless article. Yeah, I RTFA and I'm pissed. Someone owes me 7 minutes of my life back.

      --
      ...omphaloskepsis often...
    8. Re:2003 called, they want their article back by bloodhawk · · Score: 1

      What article? it is just another bloggers rant. I hate DRM but only an idiot would use that article as evidence to how bad it is.

    9. Re:2003 called, they want their article back by FireFury03 · · Score: 1

      The music and movie industries are in decline simply because they won't provide content their customers want in the form their customers want it. And of course that results in them going out of business. You don't want to sell what people want to buy, don't be surprised when people take their business elsewhere. It doesn't take an MBA to figure that one out.

      The problem is that the entertainment industry seems to think they are selling inelastic products - i.e. they believe the demand is always the same and therefore any drop in sales can only be due to illegal copying. It never occurs to them that the other answer is that people simply don't want what they are selling...

    10. Re:2003 called, they want their article back by FireFury03 · · Score: 4, Insightful

      Source: "Slashdot: In a new Rasmussen poll, 75% of American adults would rather read a book in traditional print format than in an ebook format. Only 15% prefer the ebook format (the other 10% are undecided)." http://news.slashdot.org/story/13/07/21/1143210/poll-shows-that-75-prefer-printed-books-to-ebooks

      Actually, the licencing policies of ebooks are the primary reason why I still read paper books instead of ebooks: I actually quite like the ebook format, and all other things being equal I would probably switch to ebooks.

      However, with paper books, you buy a book and read it. Then you hand it to your partner, who reads it. Maybe you lend it to some friends to read. It sits on your bookshelf for a while. Then you have kids and in 20 years' time they read it and possibly pass it on to their kids. Maybe you decide to sell it for a small amount of pocket change. Conversely, if I buy an ebook from Google Play, I can read it... that's it - its tied to my Play account, I can't move it into my partner's Play aggount for her to read, I can't lend it to any friends, even if Play is even still around in 20 years time I won't be able to hand it on to my kids, and I can't sell it. In theory, I *could* lend my partner my entire tablet (tied to my play account) so that she can read it, but even this is explicitly disallowed by the Play T&Cs, so strictly speaking I can't even legally do that.

      To my mind, this so greatly devalues the product that I'm not interested in handing over money for it. And, frankly, I'm surprised that anyone wants to buy an ebook with these terms attached to it - all of the things I've mentioned that I want to be able to do with my books are *normal* and acceptable things that most people have been doing with books for generations and I'm surprised that people aren't totally shocked and dismayed when they find they can't do any of this anymore with ebooks they had "bought".

      Sounds like a lot of feel-good pirate nonsense. The music industry started selling DRM-free music years ago. It continues to decline.

      Does it? The last figures I saw (admittedly around a year ago) seemed to clearly show a decline in album sales and a steep increase in single track sales. Even without copyright infringement this wouldn't surprise me at all - for CDs, except for a few selected tracks that are (expensively) made available as singles for a short period after their release, if you like one or two tracks you have to buy the entire album. Now, you can buy just the tracks you like, so is there any surprise that album sales are being rapidly surplanted by singles sales?

      Also, its worth remembering that the economy has been utterly screwed over the past few years, so not entirely surprising that people might be cutting back on the amount they spend on nonessentials.

      I think it's time to all admit to yourselves that *some* people will pay for stuff and some people are going to try to avoid spending money on music and movies so they can by expensive clothes, iPhones, expensive laptops, and other physical stuff.

      Absolutely - some people are going to spend money on entertainment, irrespective of how badly they are treated by the industry, and some people are going to avoid spending money on entertainment (either by illegally copying, or simply by not consuming the products at all), irrespective of how well they are treated. The people the industry needs to keep happy are the middle-ground - the people who want reasonably priced entertainment and don't want to get screwed over - make the products too expensive, or artificially break them with DRM and the business from these people will be lost.

      I do think that DRM is possibly doing a good job of training people to copy content who otherwise wouldn't - if you keep buying content and keep finding that the only way to do re

    11. Re:2003 called, they want their article back by Todd+Knarr · · Score: 1

      First you say:

      That isn't what caused the decline, which began in the exact year the Napster came along.

      And then you say:

      Similarly with music: nobody really wants those flat pieces of plastic called CDs, they want their music on the computer or media player.

      Perhaps your two statements aren't entirely unconnected, and the decline wasn't merely because Napster existed but because buyers, as you say, didn't want those flat pieces of plastic which were the only things the music publishers were willing to sell and did want the digital media files which were only available through Napster. Your own words go straight back to my argument: the problem the music industry has is that they refused to sell what their customers wanted and so their customers took their business elsewhere. And now that customers are used to going somewhere else for their music, the publishers are having a hard time winning them back. And antics like Disney's don't make it any easier for them, likewise attempts to sue individuals for millions of dollars for listening to music in a format the publishers didn't want to sell.

      It's happening in another aspect of the music business as well: albums vs. single tracks. The industry's made it's living all these years selling albums where people only really want one or two tracks out of a dozen or more. They're tried and tried to keep selling albums even though customers keep clamoring for single tracks. iTunes and Amazon forced the issue, and now single-track sales are climbing while album sales continue to decline. Another case of the industry's woes being caused not by their customers or by pirates so much as by the industry's own refusal to sell the product their customers want to buy.

    12. Re:2003 called, they want their article back by Anonymous Coward · · Score: 0

      there's more contend (both books, songs, and movies) created in the last year then the several thousand years before.

      The cost of production and distribution has gone waaaaay down, the amount of content produced has seen exponential growth, and a lot of it is available for free (even if you don't include piracy)

      When the supply gets bigger the prices go down, that's economics 101, and that is what is making the industry decline.

    13. Re:2003 called, they want their article back by gnasher719 · · Score: 1

      Doctorow is an outspoken critic of DRM in books. As a result, some people will buy his books for that reason. Being an outspoken critic is actually good for his business. But if _every_ author, without exception, refuses to publish their books without DRM, then there is no distinction in this, so nobody will buy anyone's books because of their attitude. So the question will be: Does DRM increase sales or not?

      From personal experience: One company who's books I used to buy changed their books on iTunes from DRM-free to DRM, apparently because they wanted watermarking and the iTunes store doesn't support that (there's very primitive watermarking; my Apple ID is in every book, but that would be easily removed or changed). So I stopped buying them. DRM doesn't hinder me now; I can read these books on my iPad and my Mac, but it could be a problem in ten or 20 years time. On the other hand, typing some titles into Google showed clear evidence that these books were pirated on a massive scale, so I can understand what they are doing. (And I'm not going to pirate, and I'm not going to find some tool to remove the DRM, I'll either buy stuff or not).

    14. Re:2003 called, they want their article back by nu1x · · Score: 1

      Or you can buy a reader that supports open formats and is not tied to a store. Which is trivial.

      You can find almost any book in DRM-free ebook format. Or if not, you can buy the book, and strip DRM from it, and save it as open format, with no quality loss.

      --
      I have nothing to lose but my bindings.
  20. I'm okay with most DRM by jtownatpunk.net · · Score: 1, Insightful

    Because most of it's pathetic and can be stripped from the content in seconds. But the suits think it's effective so they release content with their laughable controls. I buy their content, strip it clean, and access the content how I want to. I buy movies, rip the content off the disc, and store it on my media server in a platform-agnostic format that I can play on my media player, laptop, desktop, tablet, phone, etc. I buy ebooks, strip the drm, store it on my media server, and read it on my computer, tablet, or phone.

    Without the false sense of security created by crappy DRM, there would be a lot less content available.

    1. Re:I'm okay with most DRM by Bert64 · · Score: 1

      It is effective at what it was designed to do - restrict paying customers so they are often forced to buy multiple copies of the same thing.
      It is not intended to stop organised piracy, these people will never be customers as they would rather do without the media than pay for it.
      Instead they have identified people who are willing to pay, and use drm to force them to pay more.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    2. Re:I'm okay with most DRM by Anonymous Coward · · Score: 1

      Wow. You really think DRM was meant to prevent you from what you do? DRM is the industry's way of going to big brother and saying "We did what we could do, these dastardly hackers just can't be stopped." And in turn the government is willing to let the content providers go about their business of slapping hands to the turn a couple hundred+ per song.

      On the flip side of this if you're really a fan of what you're ripping and distributing you have to realize that you're potentially hurting the artist in the process. Not every artist is a member of a huge media machine who is getting ripped off by their label. Some of these artists don't do works that translate well into live performance and as such they need sales to continue to be artists. Believe it or not, equipment and use of a studio still cost money and a person's efforts are worthy of a bit of pay if you're taking the time to enjoy it.

    3. Re:I'm okay with most DRM by jtownatpunk.net · · Score: 1

      Did you skip your meds? How do you think I can rip something without having the original media? Where did I say anything about distributing what I rip? Did your parents have any kids that lived?

  21. Dig Deeper by ouachiski · · Score: 2

    Watson.

    --
    sorry for my comments, I'm drunk
  22. Re:DRM the only long-term answer. by chromas · · Score: 1

    Let's extend this logic to other things. PC sales are more numerous than Mac sales, therefore Macs are being pirated. Right? Is Game of Thrones in theaters? Do you get HBO for free?

    Did your forget Don't copy that floppy, or do you think copy protection wasn't yet invented in the days of physical media because it was somehow buttmagically not copyable?

  23. It neverd worked but sure as hell delayed it by Daniel+Hoffmann · · Score: 1

    And delaying it increased their profits, so all their actions are really in the best interest of all*.

    * Of their shareholders.

  24. Evidence that indicates DRM is ineffective by Anonymous Coward · · Score: 0

    will no more change the business practices of those who believe in it than would evidence indicating a theology's internal contradictions change the minds of that faith's adherents. The DRM believers will go out of business still clinging to their belief that 'they wuz robbed'.

  25. Gamers don't care by Anonymous Coward · · Score: 0

    Except that gamers who use Steam are generally conscious that the vast majority of games use DRM, but give it a pass because Valve is "nice".

    1. Re:Gamers don't care by dadelbunts · · Score: 1

      Most people who use Steam dont even see it as DRM but just a content delivery system. The greatest trick the Devil ever pulled was convincing the world he didn't exist.

  26. Re:Strip it, baby ... by epyT-R · · Score: 0

    Hot chicks aren't on slashdot unless they're being paid to post.

  27. Re:DRM the only long-term answer. by Anonymous Coward · · Score: 0

    Trust itself may not sell copies, but mistrust will undoubtedly cost you sales. If people aren't even willing to listen to you in the first place because they don't trust you, then you have no chance without somehow locking customers in. Which is in itself evil and reeks of anti-competitiveness.

  28. Re:DRM the only long-term answer. by epyT-R · · Score: 1

    No. Since it's beaten eventually. DRM's not even about making the initial sales anymore.. It's about retaining control, post-sale, as a means to rake in even more cash, by protecting their future, inferior products from being trampled by their existing ones. If a useful feature becomes a problem for their new/current business model, it gets removed and the users are shit out of luck. MMO/SaaS is DRM just like the the most invasive versions of starforce, TAGES, or safedisc. Fuck them all.

    Trust may not sell copies, but DRM destroys trust, both in the vendor, and in the product's availability post-purchase.

  29. Re:DRM is technology misapplied by epyT-R · · Score: 1

    Another way to look at it: it attempts to withhold the key from the legitimate user, while the pirate has the skills (or a crack written by someone who does) to strip it away.

  30. DRM is simply an artificial barrier to entry by giorgist · · Score: 1

    DRM is simply an artificial barrier to entry. A good investment requires a company with a good product and a high barrier to entry. In the 80's they had it good. It was too hard to copy movies and songs. Then it started becoming easier and easier and now it is almost as easy as a click and watch, or click and listen any content. So they are trying to stuff the rabbit back in the hat after it has procreated. It is game over.

    1. Re:DRM is simply an artificial barrier to entry by gnasher719 · · Score: 1

      DRM is simply an artificial barrier to entry. A good investment requires a company with a good product and a high barrier to entry. In the 80's they had it good. It was too hard to copy movies and songs. Then it started becoming easier and easier and now it is almost as easy as a click and watch, or click and listen any content. So they are trying to stuff the rabbit back in the hat after it has procreated. It is game over.

      Another bit of nonsense. The "barrier to entry" that you talk about is the difficulty and effort needed to create good content, and that barrier is in no way artificial. You are talking about creating barriers to the business for freeloaders who don't want to contribute anything but syphon off the profits. These barriers are entirely legal (in the form of copyright, in some countries in the form of laws against unfair competition). DRM isn't what stops Sony from copying and selling EMI's records, and it isn't what stops me from starting a record company copying and selling both Sony's and EMI's records. It's copyright law.

  31. Just because some DRM doesn't bug you does not mea by Anonymous Coward · · Score: 2, Insightful

    I use Steam. I don't like that it inconveniences me. Offline mode works most of the time, but when it doesn't, I get f---ed! I realize most folks have internet available all the time, but I work in remote locations, and often don't. Last winter I was one week into a four week trip when Steam decided it would not work without going online. Fortunately I had some non-Steam games and was not completely out of luck. Leaves me feeling I would be better off pirating.

  32. And that... is why you fail by SuperKendall · · Score: 0

    you had me up til you threw president obama into this.

    Yeah DRM is evil! It must be stopped!

    "Well the Democrats are involved in pushing it on you to a greater degree than ever before thanks to money flowing in from hollywood"

    *blank stare*

    Say what now? I just want to stop DRM! And vote for Democrats 'cause they so awesome!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:And that... is why you fail by nu1x · · Score: 1

      To illustrate the position of "democrats" or "liberals" well, i present the following image:

      http://www.political-humor.org/wp-content/uploads/2012/05/want-govt.jpg

      Too bad these people never see the irony of their affiliation.

      --
      I have nothing to lose but my bindings.
  33. Artsy types by flyingfsck · · Score: 1

    Artsy people usually don't want to be confused with facts. So no matter how much evidence there is, it won't make any difference to the publishers.

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
    1. Re:Artsy types by TheSeatOfMyPants · · Score: 2

      *Publishers* are the ones that are stringently in favor of DRM, and they aren't remotely artsy -- they're MBA types the exist to squeeze every last cent out of both the consumers and the creators they represent.

      Writers fit the same spectrum of beliefs & reactions as anyone else, and can't really be distinguished from the rest of the population. They don't have much control over whether DRMis used on their novel unless they're self-publishing (which very few capable of getting a publishing contract choose to do). The "artsy" stereotype applied to the now-rare beatnik &hippy subcultures, but that was about it.

      --
      Now mostly at Usenet:comp.misc & SoylentNews.org (it's made of people!)
  34. DRM does work, when done right by Anonymous Coward · · Score: 1

    DRM only works when it's not intrusive, prohibitive, or makes you feel like a criminal. Good examples: Steam, iTunes - both have DRM in them, but both of them work, pretty much charge a fair price, and above all *they make it easy* Bad Examples: Anything Sony does (yeah ok, I'm being facetious, but it's not far off), DVD/BD zone-locking - that's just greed at work. Worst Examples: What happened with Bioshock 2 (?)... "no, you have installed this three times, you must be a pirate, yarrr!" - pretty much any DRM system used by EA (SimCity anyone?), Oh and Assasin's Creed on the PC when the authentication servers went down.

    1. Re:DRM does work, when done right by epyT-R · · Score: 1

      Don't forget SaaS.. that's also bad DRM. It takes user control away thereby making their own livelihoods dependent on the continued existence and congruent interests of the vendor.

    2. Re:DRM does work, when done right by Wycliffe · · Score: 1

      >
      > DRM only works when it's not intrusive, prohibitive, or makes you feel like a criminal.
      >

      Even then it still scares away customers. I'm always reluctant to buy music, movies or even apps as I'm always worried that
      something will change and render all my "possessions" null. Buying from a big name that is less likely to go out of business
      helps but even amazon has voided previously purchased stuff. The most ironic being the book 1984:
      http://www.techdirt.com/articles/20090717/1559425587.shtml

    3. Re:DRM does work, when done right by Bert64 · · Score: 1

      It's a service, no different to any other service you buy...
      By using an ISP you are support SaaS, the ISP runs all manner of routing software in order to support the service you're using.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    4. Re:DRM does work, when done right by Anonymous Coward · · Score: 0

      Isn't that more like a service as a service?

    5. Re:DRM does work, when done right by Bert64 · · Score: 1

      Why? its a service provided using software, it's not really any different.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  35. I pirate after I bought my first BluRay by Anonymous Coward · · Score: 3, Informative

    I purchased Futurama on BluRay after having purchased a reader for my PC. I was unable to watch the discs because of copy protection.

    This is the best argument for NOT paying for the content ever invented, that's for damn sure.

    1. Re:I pirate after I bought my first BluRay by green1 · · Score: 2

      My TV provider has apps to let you watch TV shows and movies on your tablet, computer and phone, these are free with your subscription. I tried to do things legally, but the web app won't run on Linux on the PC due to it using DRM in silverlight, and refuses to run on rooted phones or tablets. Some of the TV shows also make sure you are on your home wifi before they allow you to play, and only 2 or 3 devices are allowed to be registered.
      I download the content instead. Now I get shows and movies I can watch anywhere on any device at any time. As an added bonus the stuff I download is commercial free, unlike the stuff they won't let me watch on my terms. Now I look at my monthly TV bill and wonder why I pay it at all? I suppose it makes me feel more entitled to the downloads, even though they are being provided by the Internet community and not by the TV provider, (after all, I'm watching the same things I'm supposed be allowed to watch on the apps I can't run due to DRM) but I'm sure I'm not alone in seeing DRM as pushing me away from the media companies instead of toward them.

  36. Re:DRM the only long-term answer. by Dunbal · · Score: 1

    Damn, and here was me thinking that there were plenty of places you could pay to stream music and movies - places that are making decent coin. Or do you think they have managed to shut down every single torrent/file sharing site?

    --
    Seven puppies were harmed during the making of this post.
  37. Re:DRM is technology misapplied by Dunbal · · Score: 4, Insightful

    DRM is misapplied by design. Because my computer/reading device has to be able to decode it. Therefore I can decode it. It's just a question of figuring out how, be it scanning memory or playing around with a soldering iron on the motherboard. And of course only one person has to figure out how to break it. Then everyone can break it.

    --
    Seven puppies were harmed during the making of this post.
  38. Re:DRM the only long-term answer. by Anonymous Coward · · Score: 0

    gog.com pushes that argument into the dustbin where it belongs.

  39. Evidence?! by Anonymous Coward · · Score: 0

    "mounting evidence proves that's the case"

    Since when does "Evidence" carry any weight? Religion? Effectiveness of Death Penalty? Fill in your favorite Blank?

  40. Cognitive Dissonance by leptons · · Score: 1

    I love how slashdotters all want privacy and encryption but DRM is somehow bad.

    1. Re:Cognitive Dissonance by Jeremy+Erwin · · Score: 1

      this is because you cannot comprehend the concept of privacy. you should try, for privacy goes a long way towards making us human,

    2. Re:Cognitive Dissonance by DutchUncle · · Score: 1

      Privacy and encryption *are* a form of digital rights management - you want to manage your digital data so that only you have rights to it.

      The problem is not DRM. The problem is the abrupt change from "you bought something so it's yours" to "you think you bought something, but you really only licensed it until we or our industry say otherwise".

    3. Re:Cognitive Dissonance by leptons · · Score: 1

      >this is because you cannot comprehend the concept of privacy You do not know me, you cannot make this statement with any credibility. You sound like a troll. I love Truecrypt, and I also love money. I've never used facebook or twitter or any social sites except slashdot and a few others. You don't really expect you have any privacy here, do you? DRM serves a useful purpose for people who have content to sell. From my point of view, people who think DRM is a horrible idea usually have unrealistic views of the world, and a sense of entitlement.

    4. Re:Cognitive Dissonance by Jeremy+Erwin · · Score: 1

      Read this article

      Privacy and the threat to the self

      Privacy is about personal autonomy. If you prefer to live your own way, if you want to make your own decisions, it is useful to conceal certain aspects of yourself from those who who would use knowledge of those aspects to subvert your automatic.

      Thus, anonymous financial transactions.
      Thus, encryption

      DRM allows other entities (who do not necessarily even have a cognizable privacy claim) to control how you use books and the like after they have been sold. Particularly invasive DRM may, besides restricting your freedoms to use these items in novel ways may also intrude directly into your sense of privacy.

      The GP fails to recognize this important dimension, and equates DRM with privacy preserving uses of encryption technologies. This is a superficial analysis that merits a rebuke.

    5. Re:Cognitive Dissonance by Jeremy+Erwin · · Score: 1

      Privacy is about personal autonomy. If you prefer to live your own way, if you want to make your own decisions, it is useful to conceal certain aspects of yourself from those who who would use knowledge of those aspects to subvert your automatic.

      should be

      Privacy is about personal autonomy. If you prefer to live your own way, if you want to make your own decisions, it is useful to conceal certain aspects of yourself from those who who would use knowledge of those aspects to subvert your autonomy

    6. Re:Cognitive Dissonance by leptons · · Score: 1

      >DRM allows other entities (who do not necessarily even have a cognizable privacy claim) to control how you use books and the like after they have been sold. Particularly invasive DRM may, besides restricting your freedoms to use these items in novel ways may also intrude directly into your sense of privacy.

      I worked at a major movie download/streaming company for many years, I know all about that type of business DRM situation.

      If you don't like DRM, THEN DON'T BUY IT FROM THEM. If you do buy it from them then you are supporting their business model. Nobody at corporate HQ cares if geeks want "freedom" to move the content around from device to device which they purchased under specific terms of use. Restrictive DRM measures are in place to monetize the content as much as possible and extract as much money as possible from the average consumer (non-geeks).

      Someone will still pay for it, and DRM serves its purpose.

      Newsgroups also serve a purpose, as do VPNs, and Tor, and encryption, and exploits, and open wifi connections, etc.

  41. Red Herring for TFA's author by Anonymous Coward · · Score: 0

    And it never worked.

    From LIRC, the stock prices on near every [old] media company is up like what? 50%? Them just saying the word DRM and having folks jump works for them to their advantage.. and people still buy the content (think bluray)

    Yep it never worked and their losing the battle... all they care about is profit and they people like the author/EFF chasing them around with DRM issues. Hell look at the Amazon-Disney case.... even Google Video... some people paid and now they have to pay again (since those services/media were pulled).

  42. Windows 95 by Anonymous Coward · · Score: 0

    Anyone able to install a copy of that?

  43. Hmm by Anonymous Coward · · Score: 0

    I don't get it, I've never seen DRM on anything I've downloaded from The Pirate Bay EVER.

    1. Re:Hmm by quenda · · Score: 1

      I don't get it, I've never seen DRM on anything I've downloaded from The Pirate Bay EVER.

      Then you ain't using a PS3 or other Cinavia-infected hardware to play them. Just because you don't see it, doesn't mean it ain't there.

    2. Re:Hmm by Bert64 · · Score: 1

      Personally i'd rather my media player spent all its time actually decoding the media, rather than wasting resources trying to enforce some arbitrary drm schemes.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
  44. Re:DRM the only long-term answer. by Smauler · · Score: 2

    Popular downloading sites have shown that people won't buy if they're given a choice. Indeed, compare the number of console games sold to the number of PC games sold

    Bullshit. Diablo III sold getting on for 15 million copies, almost all on the PC.

    Steam do not release sales figures. Steam is at least 50% of the PC download market, and do not release sales figures.

  45. Well, That's A Mighty Courageous Stand by Greyfox · · Score: 2

    Wow, I know it must have taken a lot of courage to come out and take a stand against DRM here on Slashdot, but you just went ahead and did it, didn't you? Some day I'm sure there will be an epic song about this event which most of us won't hear because it's protected by DRM.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Well, That's A Mighty Courageous Stand by Anonymous Coward · · Score: 0

      It's our way to protest without taking any risk. We nerds are very risk-averse, which is why many of us never have a girlfriend, live in our parents (or grandparents) basements, etc.

  46. Simply bad math by EmperorOfCanada · · Score: 1

    If you invest in DRM for your product you are making two bets. That your DRM creators are some of the smartest people in the world. And that even when people do figure out how to crack the DRM that it will slow people down enough that impatience with the cracking process will cause them to give up an buy.

    But it is highly unlikely that you have hired the best in the world. And any DRM process that is effective enough to slow people down consistently will probably also be a pain in the ass to manufacture.

    I suspect that people who create and sell these DRM systems promise the world and get paid a fortune. But seeing that the code in this post kills the DVD DRM it certainly shows that very very very smart people are going to look upon any new DRM as a new birthday puzzle.

    s''$/=\2048;while(){G=29;R=142;if((@a=unqT="C*",_)[20]&48){D=89;_=unqb24,qT,@ b=map{ord qB8,unqb8,qT,_^$a[--D]}@INC;s/...$/1$&/;Q=unqV,qb25,_;H=73;O=$b[4]>8^(P=(E=255)&(Q>>12^Q>>4^Q/8^Q))>8^(E&(F=(S=O>>14&7^O) ^S*8^S>=8 )+=P+(~F&E))for@a[128..$#a]}print+qT,@a}';s/[D-HO-U_]/\$$&/g;s/q/pack+/g;eval

    1. Re:Simply bad math by FireFury03 · · Score: 1

      And that even when people do figure out how to crack the DRM that it will slow people down enough that impatience with the cracking process will cause them to give up an buy.

      This is the utterly flawed thinking that the entertainment industry use. The consumer is not going to spend time cracking the DRM - if they want a DRM-free copy of the content (quite possibly for some pretty reasonable purpose) and the DRM can't be trivially stripped, the consumer will simply download an illegal copy which has already been stripped by someone else instead. And then they will start to wonder WTF they bothered to pay for a crippled copy in the first place if they were still going to have to download an illegal copy, so the next time they'll probably skip the whole "paying for it" stage.

      That's the problem with DRM - in order to be useful it has to be 100% effective. As soon as one person strips it and makes that stripped copy available on the internet then DRM becomes not only ineffective, but actually counterproductive because its now pushing otherwise law abiding people towards downloading the stripped copy.

    2. Re:Simply bad math by EmperorOfCanada · · Score: 1

      Absolutely. Often the copies are better than the original. No FBI warning that you can't sit through, no trailers that are hard or impossible to skip through. The movie just plays. And the movie just works on more devices. Cost is not actually the best feature of a stolen product.

      This is where Netflix type services seem to get it right. You select your product, and it plays.

      I remember there was a burst of Technology books that came wrapped in plastic that was not to be removed in the store. Thus you couldn't browse the book in the store to see if it were any good. I suspect some MBA realized that their book actually sucked and this might increase sales. But what did they think people were doing? Running to the store with a tech question, looking it up, and leaving without buying the book?

    3. Re:Simply bad math by Todd+Knarr · · Score: 1

      And that even when people do figure out how to crack the DRM that it will slow people down enough that impatience with the cracking process will cause them to give up an buy.

      Here's the rub though: in many cases the DRM also slows people down enough that their impatience with the DRM process causes them to give up and pirate. Take DVDs. Side-effects of the DRM there include the inability to skip through the trailers and advertisements and logos that come between putting the disc in and actually starting to play the movie. One of the most popular reasons to rip a DVD or use an illegal player program is frankly to be able to hit Play and have the actual movie start to play instead of sitting through 10 minutes of the same cruft you've already seen a dozen times. It can also include incompatibility with antivirus programs or other forms of DRM, incompatibility with network problems (if connectivity isn't there the DRM can't contact it's servers to validate things and will refuse to decode the content), incompatibility with other DRM systems (their attempts to validate that nothing is trying to bypass the DRM at the system level get into an argument about who controls the system), having to install a custom player which constantly tries to push it's own browser toolbars and other crud on you, and so on. People get tired of fighting all that all the time, and they notice that the people who pirate stuff don't have to deal with those problems. Notice that none of the above requires that the person want to get the content for free, nor want to do anything illegal with it.

    4. Re:Simply bad math by EmperorOfCanada · · Score: 1

      The best part is that companies like Blockbuster didn't fight this at all. Whereas companies like Netflix fought and fought and fought for the rights of their customers (and of course themselves). I remember when Netflix lost one particular fight where they had to wait something like 30 days after BB got some new releases before they got their copies.

      One of the results is that everyone I know hated BB, absolutely hated them. But nearly everyone I know is all "ooh ooh ooh you've got to get Netflix." (including me) this situation means that the customers will not support BB if they hit a rough patch. There is an independent Video store in my city that people love and it is still open. So it is not entirely the technology changing that killed BB. My happiest day in BB was a short while after they instituted the No Late Fees but as a stop gap had instituted a "Restocking Fee" if you were more than a week or two late. So I go in with a late late movie to find the owner working behind the counter (I had never seen him in the store ever just his peons) and he tries to charge me the Restocking fee. I tell him, "If it is a fee that you charge me when the movie is late then it is a late fee. And the sign with the 2 foot high letters outside says, No Late Fees." He then says that it is not a late fee but a restocking fee. So I repeat myself. This goes on for a minute or so with a lineup building up behind me and he says, "OK no late fee but get the f..k out of my store." I never went back, not out of some revenge but I just wasn't renting much anymore and this was an easy push to stop. That BB was closed a few months later, and torn down a year or two later.

      I am willing to bet that around, say, 2002 the guy thought that he owned a license to print money and that he loved that it was his peons that did all the work.

      But now so much of the copyright business world thought that they had the world by the balls with ever extending copyright laws. The state department in their pocket. Tax laws completely in their favor. They had locked down the cable channels, the radio frequencies, the satellites in space. It just didn't get any better. Then the Internet just started kicking them in the head. Now they are curled up in a little ball with the internet still kicking them in the head. They seem to think that DRM will be some sort of super armor against the internet that is not only going to keep kicking them in the head but getting bigger stronger and meaner the whole time. Every now and then they seem to think that if they can con some company like Microsoft to liquor up their technology with DRM then they can win. But it seems that any company that they sucker into doing that is another company that is getting screwed by progress as they are. Microsoft is very worried about linux on the desktop so they tried to lock down the bios "for our own protection" but the result is that they have just put another nail into the PC industry. Then they turn to Sony to turn up the DRM in Blueray since DVD is so badly broken which nearly then put even more pressure to make Blueray irrelevant before it had much of a chance. Their latest is to take the cable internet providers that they own and do an attack on Netflix bandwidth. The only result there is that people who can will flee to other ISPs and for those areas without a competing ISP they will have provided an opening for one to move in and compete with them when they are getting weaker.

      To me this is like these people who live in beach houses on a retreating sandbar. They can take all kinds of measures to fight the ocean but eventually the ocean is going to win. They should have enjoyed the view while it lasted and then moved to safer ground in an orderly fashion for a different but equally excellent view.

  47. I agree by Quirkz · · Score: 1

    That's why, when deciding whether to put any on the digital version of my novel, I decided against it. I'd rather risk someone finding it and enjoying it for free than risk anyone being frustrated because of DRM.

    Also, frankly, I don't care about consumers. My only real worry, if you can even call it that, would be against someone trying to resell my work as their own, which is covered adequately by copyright protections. I don't care if people get a free copy for their personal enjoyment. (Though of course I'd be thrilled by recommendations or reviews if they found it worthwhile.)

    That's how it should be. Anyone obsessing over the consumer end of the deal has their priorities seriously out of whack.

  48. The Downfall of DRM by Inflammatory+Fallacy · · Score: 1

    The problem with DRM is that it's inherently the opposite of everything good about computing. The Internet in particular is nothing if not a near-infinite collection of bits and bytes that can be copied and shared at will; in other words, the information superhighway we've been talking about for years. DRM proposes to solve one problem by introducing more problems. The problem is, since information on the Internet is infinitely copyable, none of it should have any inherent value. Finite demand divided by infinite supply equals zero. Trying to solve this by artificially limiting the supply, which is what copy-protection naturally does, limits what the end user can do with the product in a few ways that have been expanded upon by a lot of people who know more about the matter than I. Mainly, the dilemma is that you cannot keep people from copying something illegally without keeping people from copying it legally. Copyability being one of the distinct advantages data has over every other medium since the beginning of written records, this is an issue. By causing customers that disadvantage, you make it measurably better for a potential buyer to simply download a cracked version of your 'good', to pirate it. That way, the customer bypasses copy protection and can do as he pleases with whatever he just downloaded, which he couldn't do with the protected version. This obviously isn't a good idea. You might notice that some software has disadvantages to using pirated versions. One main disadvantage is that you aren't able to get automatically-updated versions of the software after the fact, and another is that you aren't entitled to using certain services, such as the case with pirated video games. The reason for this, and the answer to the piracy conundrum, is that both are services rather than goods. Updates to software provide something that was once impossible to a consumer, the steady improvement and future-proofing of their purchase for the foreseeable future. An antivirus software can adapt to growing security risks, a video game can update to take advantage of new computing technology (and the users' wishes, which is even more important), and countless other products can see huge improvements in their value by adding regular updates as a service, rather than a good. Access to online services like EA's online servers, for example, does the same thing in a different manner, giving the consumer a service rather than a worthless, infinitely-copyable good. You might notice that Netflix is built on this model. In exchange for a strikingly low monthly fee, the customer gets access (a service) to every movie and television show Netflix can get the rights to, in a way that takes up no storage space (an advantage over piracy) and now even provides access to proprietary shows that don't exist on the more traditional TV networks. Netflix doesn't need DRM because they don't sell movies. They provide access to a movie-watching service, and even in the case that a cracker gave access to a way to download movies from Netflix's servers directly, it wouldn't change anything about what Netflix does. It doesn't invalidate what they sell. To put it simply (in our internet-speak, tl;dr), the Internet is enough to tear down the existence of information as a good, and will give rise to the industry of information as a service. And of course, the industries affected will resist at every turn along the way.

    1. Re:The Downfall of DRM by Wootery · · Score: 1

      Hope you don't mind, I.F., but here's that comment again in human-readable form:

      The problem with DRM is that it's inherently the opposite of everything good about computing. The Internet in particular is nothing if not a near-infinite collection of bits and bytes that can be copied and shared at will; in other words, the information superhighway we've been talking about for years. DRM proposes to solve one problem by introducing more problems. The problem is, since information on the Internet is infinitely copyable, none of it should have any inherent value.

      Finite demand divided by infinite supply equals zero. Trying to solve this by artificially limiting the supply, which is what copy-protection naturally does, limits what the end user can do with the product in a few ways that have been expanded upon by a lot of people who know more about the matter than I.

      Mainly, the dilemma is that you cannot keep people from copying something illegally without keeping people from copying it legally. Copyability being one of the distinct advantages data has over every other medium since the beginning of written records, this is an issue. By causing customers that disadvantage, you make it measurably better for a potential buyer to simply download a cracked version of your 'good', to pirate it. That way, the customer bypasses copy protection and can do as he pleases with whatever he just downloaded, which he couldn't do with the protected version. This obviously isn't a good idea.

      You might notice that some software has disadvantages to using pirated versions. One main disadvantage is that you aren't able to get automatically-updated versions of the software after the fact, and another is that you aren't entitled to using certain services, such as the case with pirated video games. The reason for this, and the answer to the piracy conundrum, is that both are services rather than goods. Updates to software provide something that was once impossible to a consumer, the steady improvement and future-proofing of their purchase for the foreseeable future.

      An antivirus software can adapt to growing security risks, a video game can update to take advantage of new computing technology (and the users' wishes, which is even more important), and countless other products can see huge improvements in their value by adding regular updates as a service, rather than a good. Access to online services like EA's online servers, for example, does the same thing in a different manner, giving the consumer a service rather than a worthless, infinitely-copyable good.

      You might notice that Netflix is built on this model. In exchange for a strikingly low monthly fee, the customer gets access (a service) to every movie and television show Netflix can get the rights to, in a way that takes up no storage space (an advantage over piracy) and now even provides access to proprietary shows that don't exist on the more traditional TV networks.

      Netflix doesn't need DRM because they don't sell movies. They provide access to a movie-watching service, and even in the case that a cracker gave access to a way to download movies from Netflix's servers directly, it wouldn't change anything about what Netflix does. It doesn't invalidate what they sell. To put it simply (in our internet-speak, tl;dr), the Internet is enough to tear down the existence of information as a good, and will give rise to the industry of information as a service. And of course, the industries affected will resist at every turn along the way.

      My own comment:

      Netflix doesn't need DRM

      Yes they do, or at least they think they do. That's why they use it. Silverlight is the go-to plugin for DRM'ed video in the browser. This is unfortunate, because Silverlight is terrible. It runs fine on Windows, but with enormous CPU load on Mac. There is no Linux support, and there never will be (except through Wine, if you have a powerful computer).

      If Netflix weren't interested in DRM (and if their overlords gave them the choice), they might be using HTML5, but that's not the case.

    2. Re:The Downfall of DRM by Inflammatory+Fallacy · · Score: 1

      Yes, they definitely think they do. Rather, I would guess that it's part of the deal Netflix has with its content providers, who would otherwise be staying up nights about the possibility of people downloading movies that they are supposed to be streaming. Not that it's foolproof, as any kid with a video card and FRAPS can attest, or that there's a bit of Netflix content that can't be pirated elsewhere. In short, yes, Netflix has DRM. But, they don't need DRM, and I'm certain that their service wouldn't lose much from providing HTML5 streaming. The MPAA members might have an aneurysm, though, which would probably end up hurting Netflix indirectly.

    3. Re:The Downfall of DRM by Wootery · · Score: 1

      My thoughts almost exactly.

      Silverlight has at least succeeded in stopping people downloading the video files directly, the way people did with BBC's iPlayer.

  49. Re:Just because some DRM doesn't bug you does not by jones_supa · · Score: 5, Informative

    Leaves me feeling I would be better off pirating.

    Not so easy gringo...fortunately there exists services like GOG.com. Download the full installer (and a heap of bonus material), archive on your favorite storage medium, own forever and play when you want.

  50. Controling the uncontrollable began with copyright by mark-t · · Score: 1

    Copyright, when it was introduced, was a kind of attempt on the part of publishers to hold onto some of the control that they used to have over their works by mere virtue of the fact that previously it had been too diificult, error-prone, and expensive to try to copy somebody else's work. It was a large money sink with very little commercial benefit, so previously, it was not a problem...

    Then the printing press came about, and a lot of that changed. Suddenly it was possible for people with access to sufficient, but still definitely very finite resources to copy a work in a manner that would be economically practical at scales that were achievable without much additional cost beyond the initial investment of a printing press.

    Enter copyright... a means to artificially try to limit what the general public was permitted to do with a work that claimed such protection. Basically, copyright was a kind of informal contract between society and the publisher which went something along the lines of if society agrees, even if simply out of courtesy, to respect the original publisher of a work and refrain from copying it, the publisher will, in turn, be given sufficient incentive to trust that they won't try to do likewise to future works, thus offering some incentive to continue to produce new such works. In exchange, of course, the public would receive access to the work, and be enriched by it, where it would otherwise be kept in very strict confidence, perhaps seen only by a very select few or the elite. Laws were eventually created to protect this publisher interest, but in the end, it was still just a publisher trying to control something that they could not possibly control once they had actually gone and published a work anyways.

    As copying got easier for the public to do, and copyright infringement started becoming more of a problem, publishers began to lose confidence in the protections that copyright alone once appeared to offer them (although such control was really all just illusory the whole time... it just happened to have backing by the law), and started trying to resort to other means to protect what they perceived were their interests. Unfortunately, DRM, which restricts the circumstances under which people who might legitimately purchase such a work can access it, ultimately amounts to exactly the same sort of self-censorship that copyright itself was designed to prevent... it limits the public availability of the work, and in turn, limits how much society can be enriched by it. With laws that actively protect DRM, as copyright was once protected, the situation can only get even worse.

    We made a seriously wrong turn somewhere along the line... and I can only pray that somehow, some way, we can fix this thing before the damage becomes irreversible.

  51. Valve's position as a data service by Inflammatory+Fallacy · · Score: 3

    The trick to Steam's success isn't that it provides 'convenient' DRM. It doesn't. Steam doesn't allow client-free downloads and it becomes markedly more difficult to use without a steady Internet connection. But Steam makes up for this by giving the users a couple services that improve the overall experience. First off, Steam has automatic updates run through a single program. That's something that you can't get by pirating any of the games. Secondly, Steam Workshop, for the few games it's actually implemented in (Skyrim and Portal are the success stories), allows access to something fairly useful and convenient for modding games. Then, when you add in Steam Sales, easier installation and add-on installation, and verified access to online portions of games, it's more obvious that Steam isn't just a way to download games. Installers like it in the past never got off the ground because they failed to give a real tangible addition to the games it sold. That's the same reason Origin will never really get off the ground (instead of giving the users something they want, it forces them to download a bloated useless program to use what they already bought without providing any new service whatsoever). If all it did was download games, nobody would use it, because with the slightest bit of work and know-how, you can do the same thing without it for free. What Steam does right is add just enough of a reward to players to keep them coming back. It's a lesson that other companies might try to learn if they want to stave off the 'threat' of piracy in the future.

  52. The message is finally being understood: by Anonymous Coward · · Score: 0

    ..and the message reads: You can't stop the signal, Mal.

  53. Re:Controling the uncontrollable... by Inflammatory+Fallacy · · Score: 1

    I like your title because "controlling the uncontrollable" is precisely the misguided intent of DRM and copyright, both of which become completely outdated with the expansion and proliferation of the Internet. Fortunately for those of us who don't rely on digital media for a living, providing purely digital (or even in some cases digitizable, as is the case with CDs) content is no longer a sustainable practice, with or without DRM. Without DRM, there is no advantage to providing content for pay, as your product is worth absolutely nothing in the digital world. With DRM, there is in fact a disadvantage to doing so-- The customer has to deal with DRM, even after paying for it! In both cases, the customer gains nothing by paying for a digital product, and in the latter case the customer actually loses some of the conveniences of infinite copyability. Either way, the customer is better served pirating the information, but there are certain things the original provider can make that give the customer incentives to buy the product, which is the direction the entire media industry is headed, whether it knows it or not.

  54. Re:Controling the uncontrollable began with copyri by Anonymous Coward · · Score: 0

    DRM isn't only for stopping copyright infringement; it's also sometimes used to force people to buy approved hardware/software so they can use what they bought. As far as I'm concerned, you should be given a choice: Either you have DRM, or you have copyright. Since everything is meant to go into the public domain eventually, and DRM interferes with that, you shouldn't be able to have both.

  55. Re:DRM is technology misapplied by Anonymous Coward · · Score: 0

    This is because you have this outdated notion that you own your computer. But you'll soon find that you won't for much longer. You'll pay for the hardware and the right of executing software on it that the hardware will keep out of your hand. And, good luck going to the hardware when you have silicon locked decription keys.

    Of course, there is still the analog hole...

  56. Science, engineering, and technology by Pfhorrest · · Score: 3, Insightful

    Computer scientists are scientists. They study the theory of how computers can possibly work. They discover the tools nature gives us for building computers.

    Software and hardware engineers take the results of computer science and use it to build computers. They create new tools for us to use for our specific purposes.

    Information technologists take those tools which engineers have created using the discoveries of the scientists, select the best tools for the job at hand, and make sure that those tools keep working.

    IT is to SE is to CS as an auto mechanic is to an automotive engineer is to a physicists studying the mechanics and thermodynamics of theoretical engines.

    --
    -Forrest Cameranesi, Geek of all Trades
    "I am Sam. Sam I am. I do not like trolls, flames, or spam."
  57. DRM? by Anonymous Coward · · Score: 0

    There was nothing DRM about casettes or videotapes. What the hell are they talking about?

    1. Re:DRM? by Anonymous Coward · · Score: 0

      No DRM about videotapes? Macrovision anyone?

  58. Nope, absolutely wrong by Anonymous Coward · · Score: 1, Insightful

    For one, copyright ends. DRM doesn't code in when it ends.
    For two, laws of copyright define what rights are due to the copyright holder, NOT THE COPYRIGHT HOLDER.
    For three, if the copyright holder wishes to take rights that they do not have right to do, then they must offer consideration for the exchange of rights or removal thereof. If there is no consideration (and "playing the game I let you buy" is NOT a consideration, else what is the money for? The materials? 10c.) then there is no exchange.

    1. Re:Nope, absolutely wrong by JazzLad · · Score: 3, Informative
      --
      "If you have nothing to hide, you have nothing to fear." - Every fascist, ever
  59. No by Anonymous Coward · · Score: 0

    It happens because people are too poor to buy the products. Not everyone has a stable job that pays well enough to consume media. As another poster said before - 77% of the American public are barely scraping food and rent. Do you really expect their pirating of media as 'lost sales' or should they just magically become richer in this crap economy?

  60. Macrovision Corp is who we all need to blame. by Lumpy · · Score: 1

    They started back in the early days of VCR tapes and spread like a bad case of herpies because they had an aggressive sales force spreading their own brand of FUD to industry players.

    Today, Macrovision is still one of the biggest players in the DRM world. Reject anything from them no matter how mundane.

    --
    Do not look at laser with remaining good eye.
  61. Re:I don't know what the rest of you are thinking. by gnasher719 · · Score: 1

    ...but DRM is amazing! I mean, CDs last forever, Tapes last several generations... but DRM licenses die with you! You can sell the same thing to EVERY freaking generation!!!

    Seriously, I'm afraid that my huge music collection is of very little interested to the people who I think would inherit it. However, if my heirs could sell my complete media collection on eBay to the highest bidder, and give the money to some charity, that would be a nice idea. Maybe I should put that into my well. Would be interesting if record companies could make any claims that would take money from a charity. Note: There would be no copying involved whatsoever!.

  62. DRM is fine. Piracy is theft. by master_p · · Score: 1

    The basis of our economic system is our right to sell our products in the way we see fit. Thus, content providers have the right to put any DRM system they want on their products. If we don't like DRM, then we simply shouldn't buy those products.

    We don't have any right to pirate content, because piracy is theft: for any pirated product in use, the creator is missing a certain amount of money.

    The argument "a pirated product is not a lost sale" is a bad argument, because it is a tautology: "a lost sale is a lost sale".

  63. DRM has it's place by Anonymous Coward · · Score: 0

    I can agree with not having DRM on content that we purchase, but you have to have DRM for rental to work. Most people don't want to purchase every movie they see.

  64. Re:Just because some DRM doesn't bug you does not by Wootery · · Score: 1

    Sure, there is sometimes a DRM-free option, but for a given title available only on Steam?

  65. Serious question here: FO3 by Anonymous Coward · · Score: 0

    What happens to my ability to play fallout 3 in July when Microsoft shuts down games for windows live servers?

  66. Re:Just because some DRM doesn't bug you does not by Anonymous Coward · · Score: 0

    That goes both ways. gog.com has stuff Steam doesn't and the overall quality of games is much better on gog.

  67. I don't buy (or steal) ANYTHING DRM'd by PeterM+from+Berkeley · · Score: 1

    If it has DRM, I don't buy it. I don't steal DRM or non-DRM either.

    Get it through your head, publishing industries, I don't *need* your product and if you make your product unpleasant with DRM, you don't get my money.

    This also applies to price-gouging: I will NOT buy a 20 year old song for $0.99. I'd pay $0.05 or $0.10. However, I will NOT "buy" songs from Russian sites at those prices because I don't consider the Russian sites to have legitimate rights to the songs in the first place. So I do without. Because I don't NEED your products.

    Fair price, no DRM, and my wallet will open for you like a floodgate--anything less and you get NOTHING.

    The fat-cat entertainment industry deserves a huge boycott anyway.

    Come on consumers: abandon the price gougers and go for the real entertainment values, you can get hundreds of hours of good interactive entertainment from computer games for $50, why shell out ANYTHING for low-quality high price crap like today's music and movie industry produce?

    --PeterM

  68. Obligatory Bruce Schneier quote by Captain_Chaos · · Score: 1

    "(...) trying to make digital files uncopyable is like trying to make water not wet."

  69. His opinion not quite accurate by tomhath · · Score: 1

    It was an approach that never made much sense, and it's good to know that mounting evidence proves that's the case."

    If you read through the article (I know, this is slashdot), you'll see that sales of obscure albums did go up a few thousand when DRM was removed. But the big sellers, where the real profit is for the record companies, were not effected. On the other hand, sales didn't go down. So maybe DRM isn't helping or hurting. Just makes it a little more inconvenient for people who want the product but don't want to pay for it.

  70. Restrictions DO work in two cases by davidwr · · Score: 1

    1) Where the "shelf life" of the item is so short that by the time the protection is defeated, it's no longer relevant.

    2) Where the protection is so hard to defeat that #1 is a matter of months or years instead of hours or days.

    Here's some examples:

    1) Hot new video uses a form of DRM that is expected to last a week or two before being fully broken and "almost no time" before a low-quality (1080p-equivalent) is on the Internet. The studio plans on releasing a 4K 3D DVD the same day as it is released in theaters, and they don't want piracy of the 4K 3D version to cut into 1st-week movie revenues.

    2) An industry-specific, high-dollar, low-sales-volume software vendor is concerned that unscrupulous potential customers in certain countries might pirate it instead of buying it. He uses a strong form of copy-protection that involves hardware dongles, signed code, code that expires and that needs to be "refreshed" every few weeks, etc. to protect those customers who could afford it but who might pirate it. His only competitors in the business use similar forms of copy protection. Due to the nature of the product, "this year's" product will be of limited value next year and essentially useless except for retrieving historical data in future years. In fact, it's a standard industry practice to "give away" versions that are 2 years old "for evaluation purposes." The industry has found that, while there are occasional efforts to break the piracy, the protection has never been broken within 1 year of a new release.

    --
    Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
  71. Re:Controling the uncontrollable... by mark-t · · Score: 1

    I would argue that although I agree with some of your conclusions, I would disagree that the customer gains nothing by paying for a digital work.

    What a person gains by paying for digital content is trust... trust from the publisher that their interests will continue to be respected in the future, and in so doing, provide some incentive to the publisher to continue to provide publications that can continue to enrich society. Copyright is supposed to be a trade... the publisher is supposed to get something, and the public is supposed to get something. DRM is not a trade at all... it's the publisher invoking self-censorship so that instead of permitting society to be enriched by the works that they make, instead only a few actually may benefit, because the publisher has placed arbitrary restrictions on the manner in which the work may be used.

    Now to some people, the trust that they might gain by paying for the work may not be worth what is being charged for the work... but really, that is an entirely subjective evaluation, and it's unfair to suggest matter-of-factually that a person always gains absolutely nothing by paying for such works.

    As I said, however, your conclusion is one I can definitely sympathize with... certainly with the presence of DRM, a customer is *always* better served pirating the information... and I would only argue that this might be a ubiquitous truth about digital content only to the same extent that DRM itself is quite universally used by publishers (which with most works these days, it unfortunately seems to be).

  72. Not true by Anonymous Coward · · Score: 0

    Logging into my bank account is drm?

  73. Re:Controling the uncontrollable began with copyri by mark-t · · Score: 1
    I completely agree with the principle behind what you are saying, but unfortunately, DRM is almost useless without copyright, since laws governing copyright are ultimately the only thing that legally prevents people from being able to freely copy the work, and because no DRM is foolproof, there's absolutely no incentive for the publisher to rely on it to protect their interests in place of copyright. Copyright was originally about making a trade... anything else that is used in place of it should be as well.

    Otherwise, yeah... I agree with what you are saying.

  74. The world is not black & white by jimicus · · Score: 1

    There seems to be this idea - and I've been guilty of it myself - that the world is black and white.

    In this case, the argument is DRM either works 100% or it works not at all. As "working 100%" is obviously wrong, it follows that it does not work at all and is in fact a stupendous waste of money on the part of the people who commission ever-more-complex DRM systems.

    But what if DRM was never meant to work 100%? What if it was only ever meant to slow things down - for instance, to ensure that you can't find a good quality version of a new movie on the Pirate Bay the first weekend it's in the cinema? To ensure you can't pirate a game on the day it's released in stores - and for maybe a couple of weeks after?

  75. The GPL is DRM for your code by Anonymous Coward · · Score: 0

    So please, stop with the "DRM is bad" drivel when you all want it on your software. If you put a restriction on what I can do with your code, it's no different than content owners telling me what I can do with their content.

  76. Not at atll by Anonymous Coward · · Score: 0

    Without DRM how can I play the came of you encrypt, I quest and hunt for a solution? Real life questing is so much more fun than
    any silly game and DRM breaking is so fulfilling.

  77. This is not news::I present Cory Doctorow by Gallomimia · · Score: 1
    --
    Sadly, a Libertarian cannot force his views on another, and freedom cannot spread as does the cancer known as religion.