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Sony Announces Game Streaming Service

You may remember Gaikai, a company built on the idea of cloud-based gaming. The idea was that a remote server would run the game and stream all graphics and sound to a player's device, which would allow underpowered or obsolete machines to run modern, graphically demanding games on high settings. In 2012, Sony purchased Gaikai. Now, they've announced at CES that their cloud gaming tech (dubbed 'PlayStation Now') is just about ready for the public. CES attendees will be able to try it out, and Sony will begin a closed beta test in the U.S. later this month. Full release is planned for summer. It will first support streaming to PS3s, PS4s, and certain Sony TV models. Later, it will expand more broadly to various non-Sony "internet-connected devices." Players will have the option to rent games or to subscribe for continued access. Forbes reports, "According to Sony, gamers who own disc- or digital-based games will not have access to those games via PS Now free of charge."

144 comments

  1. Most updated version != best by ackthpt · · Score: 2, Interesting

    "Always play the most updated version of your game." Remove version control from my hands and I'm not sure I'll be happy with that. I've played a few games where the next version was, IMHO, inferior in some aspect I valued.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:Most updated version != best by Luckyo · · Score: 2

      In all the honesty, steam largely removes version control from you as well, and few are complaining in the long run.

    2. Re:Most updated version != best by Anonymous Coward · · Score: 0

      Opt-out.

    3. Re:Most updated version != best by Anonymous Coward · · Score: 0

      For the small minority of games where that is the case, buy the disc.

    4. Re:Most updated version != best by Oligonicella · · Score: 1

      Then complain when your version doesn't work with new content or upgraded server software.

    5. Re:Most updated version != best by Darinbob · · Score: 1

      Some complain though. Steam has screwed stuff up in the past, with loud outcries from players of a game suddenly discovering new bugs or limitations. I always make sure to disable auto-update of games so that updating is in my control. I think the last official update for Fallout New Vegas added a major bug which is only fixed through unofficial mods (the overpowered legion assassins).

      Then there's some weird stuff, game makers doing the equivalent of "director's cut" by changing content after the fact. Ie, the ending of Portal 1 was changed to tie in better with Portal 2.

      It would be a lot better if Steam allowed access to older versions. Would provide a history of changes, allow users to undo a bad patch, and get rid of Lucas-style revisionism.

    6. Re:Most updated version != best by Darinbob · · Score: 1

      Except that you only have access to either the original unpatched version or the latest patched version, no access to anything in between. But ya, this is steam, you don't own a game you only rent it and should be grateful instead of speaking heretical criticisms.

    7. Re:Most updated version != best by Anonymous Coward · · Score: 0

      It might not be totally bad. We aren't talking about traditional PC games where you'd have a choice anyway, but console games, where you don't have a choice. For example, as an Xbox/PS3 player, I've had mandatory patches that if refused, would restrict me to offline play. Patching a Call of Duty from a single location makes sense. Patching a Heavy Rain and then immediately realizing that players now cannot play the game at all is better than distributing patches and letting players find out on their own, then waiting for a fix to come.

    8. Re:Most updated version != best by firex726 · · Score: 1

      Also useful for mods and early access games.

      Kerbal Space Program updates often break popular mods, so you options are to just not update, or wait for the modder to get around to updating it. With Auto-Update on, then when the Dev's push a patch you'll find your whole save game gone or vital parts broken.

    9. Re:Most updated version != best by Luckyo · · Score: 3, Insightful

      Some people complain about everything. The point is that overwhelming majority doesn't.

    10. Re:Most updated version != best by Anonymous Coward · · Score: 0

      Hahaha, I hope to god you're not serious.

      You ever go through Steam's so called "support"? According to a recent post I read it should be a Human Rights violation.

    11. Re:Most updated version != best by Opportunist · · Score: 1

      Especially given Sony's record.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Most updated version != best by RaceProUK · · Score: 1

      But ya, this is steam, you don't own a game you only rent it and should be grateful instead of speaking heretical criticisms.

      That would include the numerous DRM-free games available through Steam? You know, the ones that work without Steam running.

      --
      No colour or religion ever stopped the bullet from a gun
    13. Re:Most updated version != best by Anonymous Coward · · Score: 0

      Speaking of "heretical" claims...

    14. Re:Most updated version != best by TWiTfan · · Score: 1

      This isn't a troll question, but an honest one: What is the DRM-free vs. DRMed ration for mainstream games on Steam? I'm not a Steam user, and I hear people talking about non-DRM games on Steam, but I have no idea if this is almost universal, common, or rare. Knowing some studios (EA, I'm looking in your direction), I imagine all their games are DRMed, But is this the norm or the exception?

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    15. Re:Most updated version != best by RaceProUK · · Score: 1
      --
      No colour or religion ever stopped the bullet from a gun
    16. Re:Most updated version != best by RaceProUK · · Score: 1

      What is the DRM-free vs. DRMed ration for mainstream games on Steam?

      Absolutely no idea. I doubt even Valve knows for sure.

      --
      No colour or religion ever stopped the bullet from a gun
    17. Re:Most updated version != best by Darinbob · · Score: 1

      There's always GOG.com, which has only DRM free games.

    18. Re:Most updated version != best by Darinbob · · Score: 1

      Valve basically wants Steam to be the one and only online game store, plus the launcher for all your games even the ones that can stand alone. Like GFWL on steroids. So they offer games that you can trivially get elsewhere; ie, MMOs which make no sense being tied in any way to Steam except as another marketing outlet. I don't know how many non-DRM games they have because I can get the ones I want elsewhere and more conveniently.

  2. SubjectsInCommentsAreStupid by lesincompetent · · Score: 3, Insightful

    Don't you just love the constant creeping neofeudalism everywhere?

    1. Re:SubjectsInCommentsAreStupid by NettiWelho · · Score: 1
    2. Re:SubjectsInCommentsAreStupid by Anonymous Coward · · Score: 0
  3. Boycott? by Anonymous Coward · · Score: 0

    Time for a boycott?

    Lack of money will change there thinking very fast.

    1. Re:Boycott? by Kenja · · Score: 1

      Tricky... I would have to first by a playstation before I could boycott the service.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:Boycott? by ackthpt · · Score: 2

      Time for a boycott?

      Lack of money will change there thinking very fast.

      You fossil.

      People with that mindset said, "nobody would ever pay $70 (or more) a month for mobile phone service" and then the telecoms and smart phone makers proved that completely wrong. There's, in my opinion, a huge market of players and potential players who don't care and will flock to this. The only thing you can hope for is they will still make physical copies available.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Boycott? by ackthpt · · Score: 1

      Tricky... I would have to first by a playstation before I could boycott the service.

      Maybe you could just download a PS emulator, even a crappy one, and then go on with the boycott. I don't think they'd listen to you. Particularly if there's a bucket of people trying to push past nay-sayers and waiving their credit cards, willing to be among the first to sign up.

      It's probably best to camp on the sidelines, watch the parade and then see if it actually ends in a parade of tears. If there's something you have to have and this becomes the only avenue to get it, your stuck.

      --

      A feeling of having made the same mistake before: Deja Foobar
    4. Re:Boycott? by meerling · · Score: 2, Insightful

      No.
      Boycotts don't work, unless they are well publicized and have a huge following. Chances are you might never seen one that effective in your lifetime.

      There are always petitions. Though companies are great at ignoring petitions, especially internet petitions, unless they get a massive number of signatures.

      Something that has a higher probability of working. It's a letter writing campaign. Not email, actual snail mail get a stamp dead tree format communication protocol.
      Yes, have people send them physical letters. It only costs each person one stamp, and each one is worth a thousand emails or petition signatures.

      Will that get what you want? I have no idea, but it is a lot more likely to get a response than a minor unexplained dip in sales that probably isn't even noticed.

    5. Re:Boycott? by exomondo · · Score: 1

      Time for a boycott?

      Why do you want to boycott it?

    6. Re:Boycott? by VanGarrett · · Score: 1

      I can't imagine that a deliberate boycott can be necessary. Game companies have a hard enough time keeping their servers up at launch, for vastly underestimating demand, and that's often for just authentication purposes, alone. The demands this kind of service has on its servers is ludicrous (just how many players can any individual machine in the cloud support, anyway?), let alone the problems that arise when you account for latency. I just don't know how they can reasonably accomplish their goals.

    7. Re:Boycott? by DarwinSurvivor · · Score: 1

      Better idea:

      1) Encourage lots of people to get the service
      2) Wait a few months for them to sink money into hardware and infrastructure due to high demand
      3) Hit them with a boycott
      4) Anti-profit!

    8. Re:Boycott? by gsslay · · Score: 1

      What a radical idea! You need to expand on this "if you don't like it, don't buy it" idea. It could revolutionise modern day consumerism!

      Even at a personal level; the number of times I've paid for stuff I didn't want and knew I wouldn't like. If I'd known I had the option of not buying it... well I'd be a rich man without a house full of junk!

  4. Sony? by turkeydance · · Score: 0

    who trusts them?

    1. Re:Sony? by ackthpt · · Score: 1

      who trusts them?

      The kind of people who give their trust away very, very easily. I don't mean gullible, I mean people who put a low value on that trust.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Sony? by Opportunist · · Score: 1

      I'd thrust them. Provided they're near a cliff.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:Sony? by TWiTfan · · Score: 1

      Who trusts *any* major corporation these days?

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    4. Re:Sony? by Anonymous Coward · · Score: 0

      who trusts them?

      The kind of people who give their trust away very, very easily. I don't mean gullible, I mean people who put a low value on that trust.

      Ah! I see that the Microsoft fanboys are here, bolstering anti-Sony sentiment in this stronghold of Sony-haters.

    5. Re:Sony? by Anonymous Coward · · Score: 0

      Ah! I see that the Microsoft fanboys are here, bolstering anti-Sony sentiment in this stronghold of Sony-haters.

      Yes of course! How could anybody but a Microsoft fanboy not trust Sony? Sony have never done malware rootkits or removed existing features or anything like that ... oh wait ...

      ... oh right, only Microsoft fanboys find that behavior deplorable, everybody else loves malware and feature regression.

    6. Re:Sony? by Anonymous Coward · · Score: 0

      Ah! I see that the Microsoft fanboys are here, bolstering anti-Sony sentiment in this stronghold of Sony-haters.

      Yes of course! How could anybody but a Microsoft fanboy not trust Sony? Sony have never done malware rootkits or removed existing features or anything like that ... oh wait ...

      ... oh right, only Microsoft fanboys find that behavior deplorable, everybody else loves malware and feature regression.

      And? Are you going to argue about that even a hundred years from now? When all of Sony's current management have died?

      God forbid that people can bring themselves to look beyond a single point in history, or surrounding circumstances (like Geohot's actions - hist first hack - ultimately forcing Sony to remove features).

      I've seen too many people on /. want to crucify Sony and then praise Microsoft in the same post. So it's not too much of a leap to presume that most Sony-haters on /. are XBox fanboys.

    7. Re: Sony? by Anonymous Coward · · Score: 0

      PC Masterrace reporting in. Gaming is not limited to Xbox and Playstation. PC gamers hate both equally.

    8. Re: Sony? by Anonymous Coward · · Score: 0

      PC Masterrace reporting in. Gaming is not limited to Xbox and Playstation. PC gamers hate both equally.

      I guess it makes sense that PC "Master race" would HATE everything related to gaming except for themselves. Life must be so optimistic for you.

  5. O_o by Anonymous Coward · · Score: 0

    Yeah I do not think I'll be using that I hate lag and those services are laggggggggy as fuck. I want 30ms or less not 300 which reminds of my shitty dial up back in the day on Diablo 2.. 200ms +

    1. Re:O_o by firex726 · · Score: 1

      As I recall OnLive was pretty decent for most instances, and is what Gaikai is modeled after. Only times people really seemed to complain was for really twitchy fighting games, when a fraction of a second really mattered.

      What I am not too keen for is GaaS(Gaming as a Service), not a fan of paying a regular subscription fee for a non-MMO game.

    2. Re:O_o by Nexzus · · Score: 1

      Meh, Sega Channel was pretty awesome back in the day.

      --
      Karma: Can only be portioned out by the Cosmos.
  6. The ultimate goal: by jafac · · Score: 3, Insightful

    "Pay per shot".

    --

    These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    1. Re:The ultimate goal: by ackthpt · · Score: 2

      "Pay per shot".

      Sony will team up with the NSA and they'll be watching how you shoot and what you shot.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:The ultimate goal: by Anonymous Coward · · Score: 1, Interesting

      "Pay per shot".

      We already have that. They're called Casinos.

      A big part of the problem is that game makers (and most companies in America) are for-profit. Their whole existence is to create profit for the owner/shareholders.

      If we switched to a "break even, do what you love because you love it" model, there might be some changes...

    3. Re:The ultimate goal: by firex726 · · Score: 2
    4. Re:The ultimate goal: by Joe_Dragon · · Score: 1

      and the Casinos are controlled by out side party's.

      also you can win big with a bet per pull that is way less then a cost of a game.

    5. Re:The ultimate goal: by The+Grim+Reefer · · Score: 1

      "Pay per shot".

      We already have that. They're called Casinos.

      Or prostitutes.

    6. Re:The ultimate goal: by HalAtWork · · Score: 1

      Shouldn't have sold off your old favorites only to repurchase them later.

    7. Re:The ultimate goal: by Anonymous Coward · · Score: 0

      "Pay per shot".

      Sony will team up with the NSA and they'll be watching how you shoot and what you shot.

      That would be Microsoft you are thinking of. But you've probably conveniently forgotten that. XBone FTW, right? :\

    8. Re:The ultimate goal: by Anonymous Coward · · Score: 0

      That would be Microsoft you are thinking of. But you've probably conveniently forgotten that. XBone FTW, right? :\

      No it is both Sony *and* Microsoft but also many other companies as well, though given this is a story about Sony it doesnt seem necessary to call out every single company co-operating with the NSA.

    9. Re:The ultimate goal: by Anonymous Coward · · Score: 0

      That would be Microsoft you are thinking of. But you've probably conveniently forgotten that. XBone FTW, right? :\

      No it is both Sony *and* Microsoft but also many other companies as well, though given this is a story about Sony it doesnt seem necessary to call out every single company co-operating with the NSA.

      Why not? Whenever anything bad about Microsoft vis-a-vis the XBox platform is reported on /. , many folks seem compelled to bring Sony into the fray as well.

      So what's good for the goose is good for the gander.

      Plus, we have PROOF of MS fucking over users while co-operating with the NSA. All we have regarding a Sony-NSA alliance is, in my opinion, some Sony-hater's (or Microsoft fanboy's) wish/guess.

  7. Access games you purchased for free? by jesseck · · Score: 1

    Who would bother to ask Sony if they could play games they purchased free of charge? I would be surprised if Sony allowed that- the whole idea of this is a new revenue stream.

    1. Re:Access games you purchased for free? by ackthpt · · Score: 1

      Who would bother to ask Sony if they could play games they purchased free of charge? I would be surprised if Sony allowed that- the whole idea of this is a new revenue stream.

      1. Set the hook

      2. Reel them in

      ...

      Profit!!!

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Access games you purchased for free? by Darinbob · · Score: 2

      All they need is a horde of younger players who love the idea who will shout down any older person who dares to object. That's how we got to the state where DRM is accepted and applauded in video games, so the publishers are now just squeezing tighter.

    3. Re:Access games you purchased for free? by MachDelta · · Score: 1

      You're missing context. When the PS4 was first announced, one of the questions people had was "backwards compatibility?" to which Sony replied "Not natively, but just wait for our streaming service!" Thus, it was widely speculated that, to both fulfill a fan feature wish AND bootstrap a new service, Sony would support adding previously-purchased games to your streaming account.

  8. I wonder if... by TsuruchiBrian · · Score: 4, Funny

    I wonder if I can use Gaikai to play a game I've always wanted on my PS3 called "watch a fucking MKV file"

    1. Re:I wonder if... by Bite+The+Pillow · · Score: 1

      Mortal Kombat V? Thats the best one to stream. Mash any button and get a randomized video, no lag.

    2. Re: I wonder if... by staalmannen · · Score: 1

      simply convert to mp4?

    3. Re: I wonder if... by TsuruchiBrian · · Score: 1

      My time is valuable, so instead I just run a DLNA server that transcodes video on the fly. It would just be more convenient if PS3 supported mkv natively.

    4. Re:I wonder if... by drinkypoo · · Score: 1

      I wonder if I can use Gaikai to play a game I've always wanted on my PS3 called "watch a fucking MKV file"

      You can use PS3MediaServer to "watch a fucking MKV file", but it will require your PC to be on and transcoding. Works on other players as well, including the Xbox 360. And it's free. Happy new year.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:I wonder if... by Anonymous Coward · · Score: 0

      Both my PS3s do that perfectly fine thanks to Showtime.

      https://showtimemediacenter.com/

      I assume your PS3 is running CFW already.

    6. Re:I wonder if... by TsuruchiBrian · · Score: 1

      Thats exactly what I do. But when I go to my friends hosue, playig an mkv file is a bit more elaborate than just throwing it on a thumb drive. I either have to set up ps3media server at their house on one of his computers (if it's fast enough), or bring my own computer, or transcode the file.

      I have this computer (a PS3) that is fast enough to play 1080p video. It's cool if I can stream it video from another computer, but I sucks that my *only* option is to have another fast enough computer for playing my video container format of preference.

      I don't know if the retarded "only pirates use mkv" reason is the actual reason that Sony doesn't support mkv, but this is still a retarded reason.

      It is only moderately inconvenient for me to play my files over DLNA, they are legal and not protected by cinavia. It is also not inconvenient for me to buy devices other than ones from Sony. My Roku works great.

  9. Everyone knows that v1.2 of Doom is the right ver. by Anonymous Coward · · Score: 1

    It was the first version with the "Nightmare" skill level, as well as not having yet removed the swastika room. Many, many little changes were made to Doom up until v1.9, which was the final one.

    If I put in my pressed CD of Tomb Raider for Saturn today, it will run *exactly* like it did back then. Any bug fixes and changes that they made (and they did do it, a lot) later is not for me. Half-assed nostalgia sucks. I want the real deal, exactly like it was back then.

    Streamed gaming is just wrong, just like "the cloud". It's somebody else's machine.

  10. Playstation now Thin Client by Anonymous Coward · · Score: 1

    "first support streaming to PS3s, PS4s, and certain Sony TV models".

    So, essentially streaming current gen Playstation quality games to your home, without requiring you to purchase any Playstation hardware!? Sony is going to 0wn current gaming console wars and truly bring high-end quality gaming to the masses if Playstation Now takes off!

    I can imagine this being integrated in to all sorts of non-Sony devices (mobiles, tablets, low-end laptops etc) as you would only need to port the 'thin' Playstation Now client to get the games to work.

    1. Re:Playstation now Thin Client by ackthpt · · Score: 1

      "first support streaming to PS3s, PS4s, and certain Sony TV models".

      So, essentially streaming current gen Playstation quality games to your home, without requiring you to purchase any Playstation hardware!? Sony is going to 0wn current gaming console wars and truly bring high-end quality gaming to the masses if Playstation Now takes off!

      I can imagine this being integrated in to all sorts of non-Sony devices (mobiles, tablets, low-end laptops etc) as you would only need to port the 'thin' Playstation Now client to get the games to work.

      Building the hardware, packaging it, distributing it, dealing with customer service, returns, etc. Is probably wearing on them. They're still going to have some issues with support on non-Sony hardware, though only supporting a limited list of standard drivers and hardware is a time-honored tradition.

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Playstation now Thin Client by swilver · · Score: 1

      More likely, they fear the $50 quad core android sticks with quite decent 3d specs that you can just plug into the back of your TV. Add a bluetooth controller, and game away.

  11. Heh, heh by msobkow · · Score: 1

    So Sony considers the PS3 and PS4 to be "underpowered" hardware, eh? :P :P :P

    --
    I do not fail; I succeed at finding out what does not work.
    1. Re:Heh, heh by ackthpt · · Score: 1

      So Sony considers the PS3 and PS4 to be "underpowered" hardware, eh? :P :P :P

      Would you rather sell your game to 250 million (or more) potential gamers or only those who bought your hardware?

      The timing of this is intriguing.

      --

      A feeling of having made the same mistake before: Deja Foobar
  12. Cloud gaming = DRM.. by blahplusplus · · Score: 2

    ... let's just say that right now, this is all just marketing to cover up the fact that game ownership is being undermined and taken away and they are feeding the dumb half to the population PR to shove it down their throats.

    1. Re:Cloud gaming = DRM.. by aiadot · · Score: 2

      It's the ultimate DRM. The only way to make a pirate copy of a cloud only streamed game is to rewrite the game yourself, to hack in their file servers or to physically steal one of their servers hardware with the copy. And cloud gaming is just the tip of the ice berg. Eventually everybody will have a 100Mbps+ low latency networks. It may take another decade or two but I'm sure it will happen, at least in the developed world. And when that happens, local computing machines, such as consoles and computers(and maybe even tablets and smartphones) as we know will pretty much cease to exist in the consumer mainstream marketplace. Everything will be a set up box to stream not only music and video but games and applications.

      On a side note I really want that 4K projector that was announced right after the PS Now announcement.

    2. Re:Cloud gaming = DRM.. by TubeSteak · · Score: 1

      Eventually everybody will have a 100Mbps+ low latency networks. It may take another decade or two but I'm sure it will happen, at least in the developed world.

      Everybody, meet Rural America.
      Rural America, meet Everybody.

      "Everybody," for values of everybody that are less than 100%

      --
      [Fuck Beta]
      o0t!
    3. Re:Cloud gaming = DRM.. by Anonymous Coward · · Score: 0

      I don't share your optimism.

      It's a lot cheaper for telcos/ISPs to pay lobbyists to keep their monopolies intact than it is to actually build out network.

    4. Re:Cloud gaming = DRM.. by Anonymous Coward · · Score: 0

      I'm not sure if you realize this but Rural America doesn't actually matter to the entertainment industry. Suburbanites and urbanites have used game stores within easy reach; this is who they're trying to hook.

      basically, everyone [who matters] will have a 100Mbps+ low latency network.

    5. Re:Cloud gaming = DRM.. by Registered+Coward+v2 · · Score: 1

      ... let's just say that right now, this is all just marketing to cover up the fact that game ownership is being undermined and taken away and they are feeding the dumb half to the population PR to shove it down their throats.

      The delivery model is shifting. So what? I have a large DVD / Blu Ray collection; most of which gets watched maybe once or twice. Much of it is available on Netflix so I don't even bother to rip my DVDs since it's easier to stream it than rip it. They only rips are of older shows that are not available for streaming or stuff I want on my iPad to watch while traveling. I'd be happy to be able to d/l it from Netflix and have it viewable for some period of time before I need to reverify an account; in fact that would be easier than ripping it. Fortunately, a lot of newer disks also have iTunes versions included so at least I don't have to rip them. Quite frankly, storing all those disks is becoming a pain. Sure, if I cancel my subscription I lose access and don't with DVDs; then again I get a lot more content for my Netflix subscription then I could ever buy with what I pay for Netflix.

      There is also the convenience factor. I don't need to run to Redbox or a store to get a movie or show; I simply look at the options for streaming, which include a large library from my cable provider as well as Netflix,and pick what I want to watch. As a bonus, they are never sold out. I suspect convenience will win out over ownership. The downside is when the content owner decides to terminate a license resulting in the content no longer being available. In that case, I've simply bought the disk, or if it is show I really like I generally buy it anyway.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    6. Re:Cloud gaming = DRM.. by aiadot · · Score: 1

      I agree with you. But I also think eventually the content providers could also have a deal with ISPs to expand their networks in exchange for some of the profit. The Google Fiber project is in my opinion a very early sign of that: Google trying to provide fast internet so that people can use more google products. Sony is already a fiber provider in Japan and some other Asian countries as well.

  13. What video providers use MKV? by tepples · · Score: 0

    Other than YouTube WebM, which major legitimate video provider uses MKV? I thought it was used for format shifting, copyright infringement, and infringing format shifting. If video providers have embraced Matroska since I last checked, please clue me in.

    1. Re:What video providers use MKV? by Anonymous Coward · · Score: 0

      Why do you dismiss YouTube and why does it matter if a corporation has backed MKV or not? It's objectively the best container format available. I use it for everything that I record.

    2. Re:What video providers use MKV? by Anonymous Coward · · Score: 0

      I use it when I make backup copies of my movies.

    3. Re:What video providers use MKV? by EmperorArthur · · Score: 3, Informative

      MKV has some amazingly useful and underutilized features. Everyone is (or should be) familiar with how it can do multiple audio/video/subtitle streams. It's chapter functionality is also really nice. The best and neatest thing is it's ability to pull in a separate file for a chapter. So instead of having 30 different TV show files each with the same opening and closing scene, you have those two scenes as separate files which are mixed in on the fly.

      Data deduplication is a wonderful thing.

      --
      So lets pretend that we've just completed writing this code, as opposed to having just completed sabotaging it -Altera
    4. Re:What video providers use MKV? by Anonymous Coward · · Score: 0

      Other than YouTube WebM, which major legitimate video provider uses MKV?

      People, millions of them. It's not just corporations that make videos you know.

    5. Re:What video providers use MKV? by TsuruchiBrian · · Score: 1

      Copyright infringers use mkv because it is arguably the best container format with the fewest restrictions. They have no reasons to use inferior products. The people who follow the rules are stuck with the shit that microsoft, sony, and apple feed them. They are designed to lock people into proprietary technology in order to secure revenue. These formats are designed to restrict rather than empower people.

    6. Re:What video providers use MKV? by Anonymous Coward · · Score: 0

      ... with the same opening and closing scene ...

      I assume you meant title, not opening scene. 'The Simpsons' would be unusual with a unique title for each episode. But many shows have the titles 3 or 5 minutes into the episode. But a closing scene? The end of a show is the credits, where the episode number, director and even line producer change on each episode.

    7. Re:What video providers use MKV? by drinkypoo · · Score: 1

      The end of a show is the credits, where the episode number, director and even line producer change on each episode.

      Some shows yes, some shows no. It's not unusual for Anime series to have canned credits on the way out which change in no particulars. And guess who actually uses MKV?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:What video providers use MKV? by Anonymous Coward · · Score: 0

      MKV is a just container. The main codecs within are already supported on the PS3. With the PS4 and indy access to the store, we may well see various media players appear.

      Many post 2010 HDTVs support Matroska from local USB storage and over DNLA. It's nothing special and already part of the SoC packages most consumer electronics with media capabilities are using. If your TV has online functionality, you probably have mkv file support.

    9. Re:What video providers use MKV? by CronoCloud · · Score: 2

      It's not unusual for Anime series to have canned credits on the way out which change in no particulars. And guess who actually uses MKV?

      The people who pirate anime who are also obsessed with subtitles.

    10. Re:What video providers use MKV? by CronoCloud · · Score: 1

      Copyright infringers use mkv because it is arguably the best container format with the fewest restrictions.

      I would call not being able to be played on consumer electronic hardware a serious restriction. I sometimes believe that the pirates use MKV just out of a sense of "leetness" rather than actual features. Not withstanding that a lot of pirates are Russian and well it's called "Mastroska" for a reason.

    11. Re:What video providers use MKV? by TsuruchiBrian · · Score: 1

      I would call not being able to be played on consumer electronic hardware a serious restriction.

      Yes it is, but mkv still has fewer restrictions than other container formats

      I sometimes believe that the pirates use MKV just out of a sense of "leetness" rather than actual features.

      Being an open standard is definitely an important feature, aside from being leet. Mkv is not just *an* open video container, it is the most prominent and widely used open video container format.

      Being an open video container means that it is easier to for 3rd parties to develop applications that support these files. This is good for healthy competition and consumers. This is not good if you are a big company trying to solidify your dominance in a market.

      Android is good for consumers because it means that their apps can run on many different phones. It would be bad for consumers but good for Samsung if android only ran on Samsung devices. Microsoft would love it if everyone used wmv, because then they become the gatekeeper for new technology regarding video. Same with mp4 and apple. With mkv nobody is the gatekeeper. There is no gate to restrict people.

      Look at what google is doing with VPX codecs. They don't want to be stuck paying licensing fees for h264, but rather than making their own proprietary compression scheme, they decided to purchase and open source a compression scheme that every (including google) can use royalty free. What's in it for google? They are boosting their support among developers who like the idea of using technology that doesn't come with any catches.

  14. Neat! by Anonymous Coward · · Score: 0

    The stupendous new video compression software that will be required to make this a reality will come in handy for fitting 1080 feature films onto a cd.

  15. Latency by adiposity · · Score: 5, Insightful

    I have a hard time believing they can overcome the latency problems to my satisfaction. If you can play Frogger on this service than that's some pretty darn good latency.

    1. Re:Latency by Anonymous Coward · · Score: 0

      this. I don't see why people overlook this every time I hear about a streaming service...

      I am sometimes surprised that the games from my youth had the best controller-change-to-pixels-moving latency that I have experienced... I'm hoping the new VR trend might raise the awareness and push the latency down again.

    2. Re:Latency by Anonymous Coward · · Score: 0, Interesting

      *Sony engineer after reading your comment* SHIT! OHFUCKOHFUCKOHFUCKOHFUCK!!! We didn't think about the latency! Dammit! *Hangs head, dusts off his resume*
      Really, if you have latency issues, it's because you have a shitty connection and should consider upgrading anyway. Don't try this using satellite internet, folks.

    3. Re:Latency by adiposity · · Score: 1

      I have a great connection, super low latency. Yet, somehow I doubt it can compare to the latency of the wireless signal of my PS4 controller. Packets take time to get from your house to Gaikai servers, no matter how good your connection is, and it's going to be longer than a wireless signal 10 feet away.

    4. Re:Latency by asmkm22 · · Score: 1

      There is some leniency available here. A lot of TV's have latency in the range of 40 to 80 ms, which doesn't seem like an unreasonable target for a service spitting out a constant UDP stream. Even if it's not 100% as responsive, it would probably still be more than good enough for most games.

      The real question is how they plan to sell this kind of service when so many ISP's are moving towards metered service.

    5. Re:Latency by Anonymous Coward · · Score: 0

      The problem is that this latency is going to be added to your TV's latency.

    6. Re:Latency by Anonymous Coward · · Score: 0

      Because people think the problem is bandwidth. Besides, this is for casuals, the kind of people who somehow do not find it horrible to play at 30 fps. They could be playing by email and wouldn't notice it.

    7. Re:Latency by timeOday · · Score: 2

      Some games will be ruined latency. But then there are others, like Final Fantasy, where you only press a button every five minutes anyways.

    8. Re:Latency by Daniel+Hoffmann · · Score: 1

      It is not the old games, it is your new LCD monitor/tv, most of them have a lot of input lag. Try to play super meat boy on your LCD and compare against an old CRT.

    9. Re:Latency by tcn99 · · Score: 1

      It is not the old games, it is your new LCD monitor/tv, most of them have a lot of input lag. Try to play super meat boy on your LCD and compare against an old CRT.

      talence.

    10. Re:Latency by tcn99 · · Score: 1

      i mean LED better.

    11. Re: Latency by Anonymous Coward · · Score: 0

      They've been demoing it with driving games (notorious for being sluggish high-latency) not FPS so theyâ(TM)re aware

    12. Re:Latency by Anonymous Coward · · Score: 0

      You don't compare the latency. You sum it. You'd still be using your controller, right?

    13. Re:Latency by Anonymous Coward · · Score: 0

      Most LCDs are pretty good these days. LCD monitors only ever had response time lag, which have been a small fraction of time between frames at 60-80Hz (12-17ms) since the GTG 4ms models started coming out 9 years ago and the 2ms models 7 or so years ago. TVs have historically had input lag as well, occasionally even hundreds of miliseconds, as they have traditionally done more post-processing like colour correction, upscaling, etc, since consumers have been more concious about colour and crispness than they are when buying monitors but originally didn't know about lag. Recently though, since game consoles have been pushing HDTV purchase, they have gotten much, much faster.

    14. Re:Latency by ninlilizi · · Score: 1

      It's a very tight engineering challenge. But IMHO, its doable.

      At 30/60fps your looking at a window of 40/30ms respectivey between frames.

      I don't own a console but in what format flame wars I stumble upon. Many console games running at 30fps seems to be a common complaint.
      So, assuming that many console gamers are used to such low fps gaming. Lets use 30fps for our math here.

      That is 40ms between frames to receive the next one, get it decompressed and pushed to the fame buffer.
      A cursory google for Gaiki press releases suggests an average bitrate of 5-6mbps. (http://www.theverge.com/2013/7/16/4442372/inside-gaikai-how-to-make-cloud-gaming-as-easy-as-watching-youtube)
      Which gives us a round likely top figure of 200kb/25kB per frame.

      Now, I've never seen a 1080p or even 720p jpg get that small and still be visually pleasurable. So this suggests some sort of real time video compression similar to mpg and pals, where its only transmitting updates between keyframes.

      I've little idea of of latencies outside of Europe... But within the EU, over fibre, a typical ~10ms ping between anywhere in the same country is fair.
      So, you need to recieve 25kB inside of 10ms. Which is ~10% utilization of even a low end 60mbps fibre link. (Not allowing for protocol overheads, but still generous)
      Then 30ms, to decode and push to the gpu. Normally in this sort of time a machine would be having to render everything. So a tiny bit of decoding, especially if its optimized to run on the GPU so the CPU just has the task of relaying bits from the network to the GPU is tiny, and leaves the only barriers to entry connectivity and bus/memory bandwidth.
      With higher network latency. The obvious solution is to just have an additional 1 or 2 frames in transit at any one time. Brining latency between pad and screen to 80 or 120ms tops. Which could be bareable for many non-twitch based games. And if this sort of thing takes off. Then future games could be degined to work better with such temporal compression, in their HUD and gameplay elements or whatever.

    15. Re:Latency by adiposity · · Score: 1

      Yes, absolutely, you sum it, and the delay of your TV as well. If it can compare to my controller latency, though, I consider it reasonably low, even when summed together.

      The problem is not average latency, either. Any connection is going to have latency spikes (unlike my controller), and those will be unacceptable. This is not Netflix which can queue up some data in advance of it being needed. Netflix has issues, anyway, and it doesn't need to respond to your inputs with a new video frame 60 times per second.

    16. Re:Latency by atomicxblue · · Score: 1

      I'd say some games would be ruined by the artificial data caps imposed by the ISPs.

  16. Re:Everyone knows that v1.2 of Doom is the right v by vux984 · · Score: 3, Informative

    It was the first version with the "Nightmare" skill level, as well as not having yet removed the swastika room. Many, many little changes were made to Doom up until v1.9, which was the final one.

    Aha I just played through Doom 1 and I was damned sure when I lowered that particular patform that it formed a swastika and was confused by its slightly different shape. I wondered if I misremembered it. Thanks for clearing that up.

    As for streamed games relative to versions that ship has sailed. Steam only sends you the latest version, and sure you can disable updates but what does that really get you exactly? You can't easily go backwards or install an old version later, and you usually need the new version to do any kind of multiplayer.

    And the same stuff applies to disc based console games too. Sure you have the disk... 1.0 but if 1.2 was the best and 1.9 is the current... you have 1.0 or 1.9... good luck ever getting 1.2 on your xbo?? or ps??.

    Even so I dislike intensely streamed games for many scenarios. But it might not be all bad for certain competitive genres if the lag is reduced enough -- as it can dramatically reduce cheating.

  17. Arcades died by tepples · · Score: 4, Interesting

    If video game publishers want pay per view, why don't they bring back arcades?

    1. Re:Arcades died by Anonymous Coward · · Score: 1

      Why bother paying for useless brick & mortar when the customers have nice comfy homes?

    2. Re:Arcades died by Anonymous Coward · · Score: 0

      If video game publishers want pay per view, why don't they bring back arcades?

      Why do you think free-to-play games are all the rage right now? =p

    3. Re:Arcades died by Chris+Mattern · · Score: 1

      Because this is better. They don't have to pay rent on an arcade. They don't have to pay for much of the machinery. They get to deal in bits, not atoms, and that's always cheaper.

    4. Re:Arcades died by Anonymous Coward · · Score: 0

      Arcades died when the cost/value threshold went past what the average gamer would pay for, then add that they could just go to the video store and rent any game for their home console and play for hours for less than ten bux and jeez, surprise, no more Arcades.

      I can't say I'm surprised that a company like Sony wants to put rides in its own park and charge admission, but then why would customers want to buy a console in the first place, it's basically what made people look sideways at the XBone.

    5. Re:Arcades died by Anonymous Coward · · Score: 0

      If video game publishers want pay per view, why don't they bring back arcades?

      Because they want YOU to pay for the hardware as well.

    6. Re:Arcades died by tepples · · Score: 1

      Arcades recoup the hardware cost through revenue spread across customers.

  18. Yep, it's DRM by Kunedog · · Score: 4, Insightful

    Imagine if the Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, this is even worse than that would be.

    The game doesn't even run locally. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America (before you even consider data caps).

    Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who push this stuff seem very, very confused (at best).

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with this tech it applies to audio and keyboard/controller/etc input too.

    Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and no one has ever done anything to explain how they intend to solve them. Onlive did everything they could to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that it would still have the draconian DRM issues even if it worked perfectly).

    Streaming games appear designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

    1. Re:Yep, it's DRM by tlhIngan · · Score: 1

      Remember what happened when Microsoft first announced the Xbone with the always on DRM?

      How Sony crucified them over offline play, easy sharing, used games, etc?

      And then go an announce the PS4 will never do that?

      Well, Sony was right - the PS4 won't do it. They'll put games on their streaming service which do the same thing. Minus the ONE USEFUL feature that the Xbone initially offered - the ability to sell/transfer a game license to someone else! (I.e., used game sale - sure they allowed for the possibility of blocking it or from taking a small part of the transaction fee, but it was possible).

      It looks like a backhanded way of doing what the Xbone was originally going to do, and to go around any promises that were made to turn the PS4 into the always-on DRM the Xbone originally had.

      Hell, I wouldn't be surprised if PS+ started putting games on there as a way to encourage game sales - my PS4 only has the free PS+ games on it. Because I know Sony will put Knack on it for free sometime soon (I want to play it), so I can save myself $60 by waiting. Of course, if this service comes online between now and then, Sony could very easily make it an online only game.

      To be honest, it's also why both Microsoft and Sony need to do well - because each keeps each other honest. When Microsoft decided to err with the DRM, Sony came out and corrected them. When Sony tried to sneak away from music, Microsoft announced they supported it causing Sony to announce a future fix a few days later.

      Competition is keeping both honest, and it looks like sales are steady enough to do that in the near term (4M units for the PS4, 3M for the Xbone). Sadly, Nintendo looks to be the odd man out (4M units, but a year head start).

    2. Re:Yep, it's DRM by Anonymous Coward · · Score: 0

      Remember what happened when Microsoft first announced the Xbone with the always on DRM?

      Yes, MS said that it was the ONLY way to play

      Sony isn't saying streaming will become the only way to play. The difference is choice. You can choose to not subscribe to the streaming service and continue buying disc-based games, or the full digital version

      From TFS:

      Forbes reports, "According to Sony, gamers who own disc- or digital-based games will not have access to those games via PS Now free of charge."

      >

      This pretty much implies the disc-based or digital-based games can be played without phoning home.

      my PS4 only has the free PS+ games

      ...you do realize all your "free" PS+ games become unplayable if you subscription expires right (though if you resubscribe, you'll get to play them again)? So you're already on Sony's DRM. If you're going to complain about "Sony would never do that", you could have complained the second after Sony crucified MS

    3. Re:Yep, it's DRM by Anonymous Coward · · Score: 0

      I really do not get this pay as you go BS? Other then companies feel it will only continue to feed there egos and bottom lines over this false sense of piracy.

      This is only going to drive people away from gaming, the only hope I see anymore for physical mediums is Steam. And finding game developers that are going to realize how bad they shot themselves in the foot by forcing cloud based gaming down everyone's throat.

      Just the fact you cannot use a cloud game for free if you bought the dvd/cd is going to drive people away. Only the anal retentive geeks who have to play there Halo-like games are going to not care.

    4. Re:Yep, it's DRM by Anonymous Coward · · Score: 0

      I would add as of now, GTAV gives you the ability to play online to gain access to more content, and multi gaming. And as of right now if you buy the retail version you do not have to pay to gain access to that content. And I believe the "save game" stays on your physical storage device, so it is always there if your not online playing.

      But there format could very well change in 6 months or a couple years!!!!!!

  19. Columbia Pictures by tepples · · Score: 1
    Anonymous Coward wrote:

    Why do you dismiss YouTube

    Because PlayStation 3 and PlayStation 4 systems can already view YouTube even without MKV support.

    why does it matter if a corporation has backed MKV or not?

    Sony owns a movie studio. A company that owns a movie studio would be more likely to back a format used by other movie studios.

    1. Re:Columbia Pictures by Anonymous Coward · · Score: 0

      Sony owns a movie studio. A company that owns a movie studio would be more likely to back a format used by other movie studios.

      no! A company like sony would be more likely to use its leverage in the consumer electronics space to force other movie studios to use whatever format they use.

      Apple has a hardware division, a company that owns a hardware division would be more likely to back a connector standard used by other hardware companies... ...oh wait!

    2. Re:Columbia Pictures by tepples · · Score: 1

      A company like sony would be more likely to use its leverage in the consumer electronics space to force other movie studios to use whatever format they use.

      And this is why Sony took the lead in forming the Blu-ray Disc Association and promoting the format through its PlayStation 3 console. Sony and the rest of the Motion Picture Association want you using BDs, not MKVs.

    3. Re:Columbia Pictures by Anonymous Coward · · Score: 0

      False, if that were true they would not allow streaming of other formats either because transcoding or just using ffmpeg to change the container to one supported by the PS3 is trivial.

  20. Videos I know by tepples · · Score: 1

    which major legitimate video provider uses MKV?

    People, millions of them. It's not just corporations that make videos you know.

    Corporations make videos that I know. Individuals make videos that I don't know. Corporations have marketing departments strong enough to turn videos into videos I know.

    Try 2: It's called economies of scale. I was under the impression that there was more demand for set-top devices for watching movies and television series distributed by major studios than for set-top devices for watching movies and television series self-published by individuals. Besides, services for self-publication of videos created by individuals tend to offer automatic transcoding from WebM to formats that PlayStation devices can play. For example, Google's YouTube service streams video to PlayStation 3, PlayStation 4, and other devices supporting MPEG-4 AVC video. So if an individual's video goes viral on YouTube and turns into a video that people know, people can still watch it on PlayStation devices.

    1. Re:Videos I know by Anonymous Coward · · Score: 0

      I was under the impression that there was more demand for set-top devices for watching movies and television series distributed by major studios than for set-top devices for watching movies and television series self-published by individuals.

      The two arent mutually exclusive and MKV isnt exclusive to either category. I store many of my movies in MKV format, back ups in particular.

    2. Re:Videos I know by tepples · · Score: 1

      I thought [Matroska] was used for format shifting, copyright infringement, and infringing format shifting

      I store many of my movies in MKV format, back ups in particular.

      That's what I was referring to. I think Sony left out Matroska support because Sony owns Columbia Pictures, and from Sony's point of view, "back ups" compete unfairly with Columbia Pictures.

    3. Re:Videos I know by Anonymous Coward · · Score: 0

      That's what I was referring to. I think Sony left out Matroska support because Sony owns Columbia Pictures, and from Sony's point of view, "back ups" compete unfairly with Columbia Pictures.

      I can just back up to a supported format or just use PS3 Media Server. If they had the agenda you propose then they wouldnt allow streaming of any non-DRM content or possibly no streaming from any unofficial sources at all.

    4. Re:Videos I know by CronoCloud · · Score: 1

      back ups in particular.

      These are "pressed" discs...you really don't need "backups" of those discs.

    5. Re:Videos I know by TsuruchiBrian · · Score: 1

      Actually the PS3 will not play any kind of backups protected by Cinavia (including mp4 files, or transcoded DLNA network streams).

      The PS3

      will

      play mkv files streamed via DLNA. It just won't play them locally.

      You can go download a pirated copy of a new movie or make your own backup yourself in any format mp4, mkv, wmv, etc, and it won't play in a PS3.

      It's trivial to transcode any video to mp4 or mkv. Not supporting mkvs doesn't do anything to stop any piracy. They already have a way to filter out pirated content regardless of video container format.

    6. Re:Videos I know by TsuruchiBrian · · Score: 1

      ...because the movie studios send you physical replacements when your kid scratches their Monsters inc blu ray?

    7. Re:Videos I know by CronoCloud · · Score: 1

      a little parental discipline handles that problem

      "You don't play with those, you have Dad or Mom put them in"

      DVD's are fairly scratch resistant, Blu-rays more so.

    8. Re:Videos I know by TsuruchiBrian · · Score: 1

      The kid was an example of something that can happen to make you lose your data. In the same way that you might be cautious with handling of your discs, or being cautious in allowing your kids to handle discs, another way to be cautious is to backup your data.

      Not too mention that it is pretty nice not having to be constantly loading and ejecting discs every time you want to consume media. I don't listen to CDs or watch DVD's anymore. I back them all up on a server so that I can just select them from a list when I want to listen to or watch them. No I don't *need* to back them up. It's just more convenient both for casual consumption and it protects you from data loss by having more than one copy.

  21. GaaS in all of it's false glory.... by Anonymous Coward · · Score: 0

    I've thought about this before, but I know I'll need something to replace video games sooner or later.

    When you make the only way someone can enjoy a game indefintely is to use a video capture card, you loose a porition of the game's value. You loose it's interactivity. That will happen here.

    GaaS (gaming as a service or for that matter anything as a service), has a limited lifetime, more so than a product because it requires the service to function. If the service falls out of existance, so does the game. If the assets are around someone can revive it, but if the only remnant of the game's existance is a video, recreating it is much harder and much more likely to never happen.

    The way this industry is going, it will become a real VIDEO game service.
    As in: "You may as well watch a Let's Play, you'll get the same enjoyment from it (minus the carpal tunnel syndrome and monthly fee), plus a version you can keep that won't change."

    I want games I can play when I feel like it. NOT when some UNPLUGABLE auth server decides I can, NOT when some C-level asshole decides it makes them enough money to permit me to play it, and NOT when my ability to play the INTERACTIVE media becomes the equilvent of a DVD special feature.

    I want to keep the interactivity I was promised. I don't want to see what I love, and spent most of my time growing up degraded to a mere video. I want to share that experience with others.

    I guess the video game industry really is trying to make it's parent industry proud, by systematicly destroying the very thing that made it appealing, and seperated it from the other forms of entertainment in the first place. It's interactivity.

  22. Think that's a good idea? by Opportunist · · Score: 1

    If you think that running everything about your game on some server and your computer only acting as some sort of display for it, ask anyone who got the original Final Fantasy XIV where Square Enix did exactly that and collect a few thoughts on how great an idea that is.

    Hint: It was so great an idea that Square Enix pretty much trashed the game, redid it from scratch and just recently re-released it, about 2 (or was it 4?) years after its original release.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  23. Re:Everyone knows that v1.2 of Doom is the right v by MrL0G1C · · Score: 1

    "and sure you can disable updates but what does that really get you exactly?"

    Mod compatibility.

    --
    Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
  24. The next battleground ... by Registered+Coward+v2 · · Score: 2

    will not be over rent vs buy. People have already demonstrated they will pay a monthly subscription if it gives them easy access to a broad range of interesting content; Netflix is a prime example of people's willingness to pay. The real battle will be over data use. Streaming services push bandwidth use up dramatically and as they become more popular ISPs will look for ways to make money off of the increased usage. ATT has already fired a first shot with their "content owner pays for data use" model they just announced. As more content becomes available via subscription look for ISPs, especially those that are cable providers, to look for ways to recoup money that is lost as people jump from cable to streaming content. I could even see the cable companies adding Sony's service as a package deal much like they have HBO and other premium channels, the only difference is what device uses the content.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  25. Let's get some perspective here by umafuckit · · Score: 1

    Yes, it's "the ultimate game DRM" but, realistically, it's unlikely to displace conventional means of distribution. Two main reasons for this. Firstly, latency and bandwidth will inevitably be issues for many consumers, and publishers will lose money if they cannot also offer their games as disks or digital downloads. In other words, for a lot of people this will just be unplayable. I doubt it would ever work satisfactorily for FPS games. Secondly, for next gen and (particularly) PC titles, streamed graphics at high resolutions will suck compared locally run content. I doubt you'd get even 1080p at 60 FPS with no compression artefacts. Forget higher res PC titles. If publishers want to ship the latest and greatest to consumers then it's going to have run locally.

    In summary, this service is likely to be used for more casual gaming, running titles from older consoles on newer ones, renting, and free trials. For the foreseeable future we will continue to have the distribution channels we currently have.

    Finally, this streaming service isn't so terribly different to other DRM-laden systems such as Steam. Yes, it's a little "worse" but to all practical purposes not that much so. Frankly, I think Nintendo's system is far more shitty. There the downloaded games are forever tied to the console. So if you lose the device or it's stolen then you lose your games. If the device dies then you have to send it back to Nintendo to transfer the titles to a new one. I suspect the reason Nintendo do this is so that they can continue to sell the same Zelda/Mario game to the same consumer each time they upgrade their console.

  26. Showrooms have value by tepples · · Score: 1

    For the same reason that leading manufacturers of computing devices get their products into Best Buy and Walmart instead of selling only online. Showrooms have value.

  27. Features cost money to add by tepples · · Score: 1

    You have a point. In that case, it's more likely that adding and testing MKV support would just cost Sony more than zero yen to add, and nobody happened to convince Sony of how many marginal sales MKV support would add as opposed to just using ffmpeg on the host PC to remux the video.

  28. what about OnLive? by Anonymous Coward · · Score: 0

    OnLive's been running for 3 years. Same idea, much better service. surprised to see no posts mention OnLive.

  29. Re:Everyone knows that v1.2 of Doom is the right v by vux984 · · Score: 1

    That only works if you happen to "freeze" at the right version.